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* ''VideoGame/NierAutomata'' with Ko-Shi and Ro-Shi, a machine lifeform formed by combining two multi-legged, Goliath-class units; two bosses in one. Near the finale of the game, players switch between the two controlling characters, A2 and 9S, each facing off against one half of this boss duo. All the way to the top floor of the tower, culminating in a climax with the final confrontation between the protagonists.
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** Raid bosses are secondary {{BonusBoss}} designed for multiplayer combat. They are very challenging, especially in TVHM and UVHM and at very high levels.

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** Raid bosses are secondary {{BonusBoss}} designed for multiplayer combat.multiple players. They are very challenging, especially in TVHM and UVHM and at very high levels.
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* Oh the Borderlands saga is an excellent mix of FPS and RPG, perfecting the looter-shooter genre. The saga in general has very epic bosses but it is worth mentioning in ''Videgame/Borderlands2'' :
** BNK3R, a great high-tech plane.
** 'The Warrior, it's a giant alien beast that sure knows how to make an entrance, it's a great fight that is visually stunning. It's very satisfying to unload on his vulnerable chest and land a bunch of critical hits. A great balance of being a hard but manageable fight
**Raid bosses are secondary {{BonusBoss}} designed for multiplayer combat. They are very challenging, especially in TVHM and UVHM and at very high levels.
*** Despite being a mini-boss, Saturn is worth mentioning too.
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* ''{{VideoGame/Drakengard}}'', the Queen-beast in Ending E is a unique, memorable rhythm-based boss fight that brings Drakengard to an unforgettable conclusion. In terms of gameplay the game is an utter disaster and not many people will reach the last ending, but those who do, will remember this peculiar final boss.

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** While Safi'jiiva's raid quest is certainly impressive, Kulve Taroth's Master Rank quest deserves a mention too. First and foremost, the golden Elder Dragon has taken a significant level up from her High Rank quest. Previously, she preferred to ignore your attacks and run away. Here? She ''knows'' you're coming, and jumps into the fray as soon as she sees you. Like the original, you have to corner her by forcing her to retreat deeper into the Caverns of El Dorado from heavy damage. However, if you don't break enough parts off of her in a time span of about eight minutes per area, she decides ''[[NotWorthKilling you're too weak for her]]'' and leaves. The original objective of the siege was [[InstantWinCondition to break her horns and carve them.]] You can still do this here...''[[{{Determinator}} but she doesn't run away.]]'' And once you finally corral her into the fourth area? She almost ''immediately'' [[TurnsRed becomes furious]], pulling out even more stops and partially melting ''the floor itself'' to her advantage. She even gains a visually ''[[SugarWiki/VisualEffectsOfAwesome stunning]]'' (and very deadly) attack where she blasts the ceiling with her heat breath to make a ''lot'' of melted gold fall down at once. But the ''really'' awesome part comes in when you actually ''slay'' her. Yes, Kulve Taroth, previously thought unkillable even by a group of 16 Hunters, can finally be slain, and she puts up one hell of a fight to the bitter end.



*** The fight starts with nothing but you, your Palico, and the Excitable A-Lister trying to take down the Black Dragon, with the latter healing you with an infinite supply of Dusts of Life if you slip up. Once Fatalis gets angry enough, he unleashes the first iteration of his "Demise of Schrade" move, an all-out assault that effectively amounts to ''a tidal wave of flames'', with your only option being to hide behind a huge hunk of metal. Knowing that you're not going to make it, the Excitable A-Lister tosses you behind the metal wall and takes the brunt of the blast. And ''survives''. This lets you [[BigDamnHeroes call in other hunters]] to assist in the Herculean task of slaying Fatalis...though at that point, it's highly probably that ''[[OneManArmy you might not need to.]]''

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*** The fight starts with nothing but you, your Palico, and the Excitable A-Lister trying to take down the Black Dragon, with the latter healing you with an infinite supply of Dusts of Life if you slip up. Once Fatalis gets angry enough, he unleashes the first iteration of his "Demise of Schrade" move, an all-out assault that effectively amounts to ''a tidal wave of flames'', with your only option being to hide behind a huge hunk of metal. Knowing that you're not going to make it, the Excitable A-Lister tosses you behind the metal wall and takes the brunt of the blast. And ''survives''. This lets you [[BigDamnHeroes call in other hunters]] to assist in the Herculean task of slaying Fatalis...though at that point, it's highly probably probable that ''[[OneManArmy you might not need to.]]''
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** ''Iceborne'''s fight against Fatalis deserves special mention for each of its phases:
*** The fight starts with nothing but you, your Palico, and the Excitable A-Lister trying to take down the Black Dragon, with the latter healing you with an infinite supply of Dusts of Life if you slip up. Once Fatalis gets angry enough, he unleashes the first iteration of his "Demise of Schrade" move, an all-out assault that effectively amounts to ''a tidal wave of flames'', with your only option being to hide behind a huge hunk of metal. Knowing that you're not going to make it, the Excitable A-Lister tosses you behind the metal wall and takes the brunt of the blast. And ''survives''. This lets you [[BigDamnHeroes call in other hunters]] to assist in the Herculean task of slaying Fatalis...though at that point, it's highly probably that ''[[OneManArmy you might not need to.]]''
*** Fatalis' first "Demise of Schrade" attack blasts away a bunch of the rubble cluttering the arena, doubling it in size and unlocking various siege fortifications, including a roaming ballista. Once he gets angry enough, he puts out ''another'' iteration of the "Demise of Schrade" attack, this time forcing you to pull up an iron barricade to weather the firestorm.
*** Once this is said and done, the dragon pulls out the [[TurnsRed big guns]]: he transitions into Hellfire Mode, where his chest starts glowing red and his flames will routinely deal ''massive'' damage. The only way to depower it is to break its horns, a task easier said than done while it's throwing ''absolutely everything it has'' at you, including ''more "Demise of Schrade" attacks.'' And how do you survive ''these'' blasts with nothing to hide behind? Why, go ''[[ViolationOfCommonSense towards]]'' Fatalis, of course!
*** After a certain amount of time, you then get to skewer Fatalis with the Dragonator. And then...''[[ThemeMusicPowerUp Du-du-du, du-du, du-du-du-du-du, du-du-du, du-du, du-du-du-du-du, DU-DU-DU, DU-DU, DU-DU-DU-DU-DU!]]'' The series' tried and true "Proof of a Hero" begins rallying you forth to seize the moment and slay the strongest monster in the world, just like the rest of them! And when the smoke clears, when the battle is finally over...[[WorldsStrongestMan Fatalis]] is finally dead, after giving you the greatest display of savagery and firepower the franchise has ever seen, reminding you that you're the [[PlayerCharacter Sapphire Star]] for a damn good ''reason''. And to put the icing on the cake of badassery, you did this in ''30'' minutes as opposed to the standard 50!
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Commas don't go inside parentheses.


** Raging Brachydios boss fight in ''World'' proceeds mostly the same as the regular variant's (albeit with less time to react since its slime explodes faster,) with the monster using the shifting terrain of the Guiding Lands to its full advantage...until it nears death. Instead of retreating to its lair to sleep like most monsters, it ''[[TakingYouWithMe seals the exits to its lair]]'', rigs the whole place to explode, and goes ''absolutely batshit insane'' trying to throw everything it has at the Hunters, making explosions so massive it even damages itself in the process. It gets a revamped theme with OminousLatinChanting during all of this, too!

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** Raging Brachydios Brachydios' boss fight in ''World'' proceeds mostly the same as the regular variant's (albeit with less time to react since its slime explodes faster,) faster), with the monster using the shifting terrain of the Guiding Lands to its full advantage...until it nears death. Instead of retreating to its lair to sleep like most monsters, it ''[[TakingYouWithMe seals the exits to its lair]]'', rigs the whole place to explode, and goes ''absolutely batshit insane'' trying to throw everything it has at the Hunters, making explosions so massive it even damages itself in the process. It gets a revamped theme with OminousLatinChanting during all of this, too!
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** Raging Brachydios boss fight in ''World'' proceeds mostly the same as the regular variant's (albeit with less time to react since its slime explodes faster,) with the monster using the shifting terrain of the Guiding Lands to its full advantage...until it nears death. Instead of retreating to its lair to sleep like most monsters, it ''[[TakingYouWithMe seals the exits to its lair]]'', rigs the whole place to explode, and goes ''absolutely batshit insane'' trying to throw everything it has at the Hunters, making explosions so massive it even damages itself in the process. It gets a revamped theme with OminousLatinChanting during all of this, too!
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* The SoOkayItsAverage game ''VideoGame/{{DICE}}'' based on the [[Anime/DinoBreaker same anime]] is completely based on mindless repetitive action and nonsense plot. The Shell, main phlebotinum, is simply equal to [[Film/Plan9FromOuterSpace solarbenite]], so you can have an idea, the game was simply panned by critics. Everything is just stupid until the secret last mission, when you fight the true last boss: the Shell created an EldritchAbomination and it's up to you to impede him to destroy the universe (yes, the universe), with your TransformingMecha, with everything, since the bare hands to the [[{{BFG}} main cannon]]. It's truly the only SugarWiki/MomentOfAwesome of the entire game, you just have to earn much patience.

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* The SoOkayItsAverage game ''VideoGame/{{DICE}}'' based on the [[Anime/DinoBreaker [[Anime/DICE2005 same anime]] is completely based on mindless repetitive action and nonsense plot. The Shell, main phlebotinum, is simply equal to [[Film/Plan9FromOuterSpace solarbenite]], so you can have an idea, the game was simply panned by critics. Everything is just stupid until the secret last mission, when you fight the true last boss: the Shell created an EldritchAbomination and it's up to you to impede him to destroy the universe (yes, the universe), with your TransformingMecha, with everything, since the bare hands to the [[{{BFG}} main cannon]]. It's truly the only SugarWiki/MomentOfAwesome of the entire game, you just have to earn much patience.
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Frickin Laser Beams entry amended in accordance with this Trope Repair Shop Thread.


* ''VideoGame/DadSeries'': The 'Dadgame has several epic [[ThatOneBoss (and epically hard)]] bosses for a free flash game. The [[HumongousMecha gigantic Final Weapon]] [[spoiler:and its secret counterpart, Final Weapon X]], sporting an arsenal that would make many a mech collapse in shame, including bombs, missiles, plasma bolts, lasers, [[FrickinLaserBeams more lasers,]] [[UpToEleven and even MORE lasers]], plus an [[PuzzleBoss unorthodox way of defeating it compared to most other bosses?]] [[SelfInsertFic Saku]][[GodModeSue pen]], who fires gigantic beams and explosions at you? Phantom, a [[GlitchEntity living glitch]], and also a PuzzleBoss? And Mecha-Death, who seems to have been made of superconcentrated awesome?

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* ''VideoGame/DadSeries'': The 'Dadgame has several epic [[ThatOneBoss (and epically hard)]] bosses for a free flash game. The [[HumongousMecha gigantic Final Weapon]] [[spoiler:and its secret counterpart, Final Weapon X]], sporting an arsenal that would make many a mech collapse in shame, including bombs, missiles, plasma bolts, lasers, [[FrickinLaserBeams [[EnergyWeapon more lasers,]] [[UpToEleven and even MORE lasers]], plus an [[PuzzleBoss unorthodox way of defeating it compared to most other bosses?]] [[SelfInsertFic Saku]][[GodModeSue pen]], who fires gigantic beams and explosions at you? Phantom, a [[GlitchEntity living glitch]], and also a PuzzleBoss? And Mecha-Death, who seems to have been made of superconcentrated awesome?



** ''Gaiden's'' first boss is a giant [[SandWorm snow worm]] called Blizzard Crawler that jumps from the floor to the ceiling and vice versa while chasing after your CoolStarship. It fires a hailstorm of snowballs and FrickinLaserBeams on its back in higher difficulties[=/=]loops. Its introduction and the [[SugarWiki/AwesomeMusic awesome boss theme]] makes a great way to start the game.

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** ''Gaiden's'' first boss is a giant [[SandWorm snow worm]] called Blizzard Crawler that jumps from the floor to the ceiling and vice versa while chasing after your CoolStarship. It fires a hailstorm of snowballs and FrickinLaserBeams [[EnergyWeapon Frickin' Laser Beams]] on its back in higher difficulties[=/=]loops. Its introduction and the [[SugarWiki/AwesomeMusic awesome boss theme]] makes a great way to start the game.



** The glorious moment where you finally blast the everloving CRAP out of the Combine helicopter that's been dogging you for a level and a half at least. And it's a running battle through {{Absurdly Spacious Sewer}}s and wide-open spaces with plenty of eye candy. Oh, and you're riding a hovercraft armed with FrickinLaserBeams the entire time. ''Insanity.''

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** The glorious moment where you finally blast the everloving CRAP out of the Combine helicopter that's been dogging you for a level and a half at least. And it's a running battle through {{Absurdly Spacious Sewer}}s and wide-open spaces with plenty of eye candy. Oh, and you're riding a hovercraft armed with FrickinLaserBeams [[EnergyWeapon Frickin' Laser Beams]] the entire time. ''Insanity.''



** The fourth boss is a giant scorpion mech that you fight with a flying bee while shooting honey bullets. It tries to shoot you out of the sky with FrickinLaserBeams. The [[SugarWiki/AwesomeMusic awesome boss theme]] doesn't hurt either.

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** The fourth boss is a giant scorpion mech that you fight with a flying bee while shooting honey bullets. It tries to shoot you out of the sky with FrickinLaserBeams.[[EnergyWeapon Frickin' Laser Beams]]. The [[SugarWiki/AwesomeMusic awesome boss theme]] doesn't hurt either.



** The hidden fight against [[spoiler: Night Terror, a winged version of Nightmare with WINGS and that enjoys shooting FrickinLaserBeams at you.]] in ''Soul Calibur III''.

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** The hidden fight against [[spoiler: Night Terror, a winged version of Nightmare with WINGS and that enjoys shooting FrickinLaserBeams [[EnergyWeapon Frickin' Laser Beams]] at you.]] in ''Soul Calibur III''.



*** The [[spoiler:penultimate]] boss, Alltynex, is quite memorable for the fact that, unless the player cuts down its cannons as fast as they appear, it manages to fill almost the entirety of the screen with FrickinLaserBeams. ''Then'' it activates two rotating drones that do the same thing, forcing the player to move along with the safe space on the screen. Meanwhile, dealing actual damage to it requires coming ''extremely'' close to the core or spamming the [[WaveMotionGun buster rifle]], which will drain the ship's power supply long before the fight is over. This version of Alltynex definitely puts up much more of a fight than the one in ''VideoGame/{{KAMUI}}''.

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*** The [[spoiler:penultimate]] boss, Alltynex, is quite memorable for the fact that, unless the player cuts down its cannons as fast as they appear, it manages to fill almost the entirety of the screen with FrickinLaserBeams.[[EnergyWeapon Frickin' Laser Beams]]. ''Then'' it activates two rotating drones that do the same thing, forcing the player to move along with the safe space on the screen. Meanwhile, dealing actual damage to it requires coming ''extremely'' close to the core or spamming the [[WaveMotionGun buster rifle]], which will drain the ship's power supply long before the fight is over. This version of Alltynex definitely puts up much more of a fight than the one in ''VideoGame/{{KAMUI}}''.
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* ''VideoGame/DadSeries'': The 'Dadgame has several epic [[ThatOneBoss (and epically hard)]] bosses for a free flash game. The [[HumongousMecha gigantic Final Weapon]] [[spoiler:and its secret counterpart, Final Weapon X]], sporting an arsenal that would make many a mech collapse in shame, including bombs, missiles, plasma bolts, lasers, [[FrickinLaserBeams more lasers,]] [[UpToEleven and even MORE lasers]], plus an [[PuzzleBoss unorthodox way of defeating it compared to most other bosses?]] [[SelfInsertFic Saku]][[GodModeSue pen]], who fires gigantic beams and explosions at you? Phantom, a [[TheMissingno living glitch]], and also a PuzzleBoss? And Mecha-Death, who seems to have been made of superconcentrated awesome?

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* ''VideoGame/DadSeries'': The 'Dadgame has several epic [[ThatOneBoss (and epically hard)]] bosses for a free flash game. The [[HumongousMecha gigantic Final Weapon]] [[spoiler:and its secret counterpart, Final Weapon X]], sporting an arsenal that would make many a mech collapse in shame, including bombs, missiles, plasma bolts, lasers, [[FrickinLaserBeams more lasers,]] [[UpToEleven and even MORE lasers]], plus an [[PuzzleBoss unorthodox way of defeating it compared to most other bosses?]] [[SelfInsertFic Saku]][[GodModeSue pen]], who fires gigantic beams and explosions at you? Phantom, a [[TheMissingno [[GlitchEntity living glitch]], and also a PuzzleBoss? And Mecha-Death, who seems to have been made of superconcentrated awesome?
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Some of these were correct before, others fall under the same "first come, first served" rule as American And Commonwealth Spellings.


** ''[[UpdatedRerelease Rebirth]]'' manages to top Satan with [[spoiler: Mega Satan]], taking the original SequentialBossFight UpToEleven with a ''13-stage fight'', combining his fight with a BossRush against the Super forms of the Sins, the Harbingers, and two angels. While the boss himself gets pretty heavy on the BulletHell when you get to his final form he then proceeds to put all the danmaku shenanigans of the previous bosses to shame. And his boss theme, which he actually shares with Satan? [[https://www.youtube.com/watch?v=LShwB6Zf8bo Just as awesome as the original]].

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** ''[[UpdatedRerelease Rebirth]]'' manages to top Satan with [[spoiler: Mega Satan]], taking the original SequentialBossFight UpToEleven with a ''13-stage fight'', combining his fight with a BossRush against the Super forms of the Sins, the Harbingers, and two angels. While the boss himself gets pretty heavy on the BulletHell BulletHell, when you get to his final form he then proceeds to put all the danmaku shenanigans of the previous bosses to shame. And his boss theme, which he actually shares with Satan? [[https://www.youtube.com/watch?v=LShwB6Zf8bo Just as awesome as the original]].



* The SoOkayItsAverage game ''VideoGame/{{DICE}}'' based on the [[Anime/DinoBreaker same anime]] is completely based on mindless repetitive action and nonsense plot. The Shell, main phlebotinum, is simply equal to [[Film/Plan9FromOuterSpace solarbenite]], so you can have an idea, the game was simply panned by critics. Everything is just stupid until the secret last mission when you fight the true last boss: the Shell created an EldritchAbomination and it's up to you to impede him to destroy the universe (yes, the universe), with your TransformingMecha, with everything, since the bare hands to the [[{{BFG}} main cannon]]. It's truly the only SugarWiki/MomentOfAwesome of the entire game, you just have to earn much patience.

to:

* The SoOkayItsAverage game ''VideoGame/{{DICE}}'' based on the [[Anime/DinoBreaker same anime]] is completely based on mindless repetitive action and nonsense plot. The Shell, main phlebotinum, is simply equal to [[Film/Plan9FromOuterSpace solarbenite]], so you can have an idea, the game was simply panned by critics. Everything is just stupid until the secret last mission mission, when you fight the true last boss: the Shell created an EldritchAbomination and it's up to you to impede him to destroy the universe (yes, the universe), with your TransformingMecha, with everything, since the bare hands to the [[{{BFG}} main cannon]]. It's truly the only SugarWiki/MomentOfAwesome of the entire game, you just have to earn much patience.



* ''VideoGame/DoDonPachi'', or indeed any Cave game, is practically defined by soul-crushingly hard but extremely satisfying bosses. The [[TrueFinalBoss final boss]] Hibachi really kicks it into 11th gear (twice, given she has two forms) for your fight with her, which is appropriate, given that you have to play the game WITHOUT CONTINUES in order to reach her. Not only that but the boss music from ''[[VideoGame/DonPachi DoDonPachi]]'' is enough to send shivers down the spine. It's just so epic and pulse-pounding. So memorable.

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* ''VideoGame/DoDonPachi'', or indeed any Cave game, is practically defined by soul-crushingly hard but extremely satisfying bosses. The [[TrueFinalBoss final boss]] Hibachi really kicks it into 11th gear (twice, given she has two forms) for your fight with her, which is appropriate, given that you have to play the game WITHOUT CONTINUES in order to reach her. Not only that that, but the boss music from ''[[VideoGame/DonPachi DoDonPachi]]'' is enough to send shivers down the spine. It's just so epic and pulse-pounding. So memorable.



** The several boss fights against [[spoiler:Ovan]]... especially the final one where everything is unraveled, and the incredible amount of emotion displayed afterward. Truly a hard-won and well-worth battle.

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** The several boss fights against [[spoiler:Ovan]]... especially the final one where everything is unraveled, and the incredible amount of emotion displayed afterward. Truly a hard-won and well-worth it battle.



*** Sonia. Like Kishuna, she's only faced in an optional battle, but given everything she's done to this point, it's worth the [[ThatOneLevel hassle of trudging through the]] [[NamesTheSame Water Temple]] to fight her. (Not to mention it works better for continuity since we actually get to see her kill [[spoiler:Brendan Reed]] there and she [[YouHaveFailedMe gets killed regardless]] by the end of the next chapter.

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*** Sonia. Like Kishuna, she's only faced in an optional battle, but given everything she's done to this point, it's worth the [[ThatOneLevel hassle of trudging through the]] [[NamesTheSame Water Temple]] to fight her. (Not to mention it works better for continuity since we actually get to see her kill [[spoiler:Brendan Reed]] there there, and she [[YouHaveFailedMe gets killed regardless]] by the end of the next chapter.)



*** The ''Birthright'' final boss is the [[BigBad Nohrian King Garon,]] fought in his Nohrian King form in Chapter 27, in the throne room of Castle Krakenburg, not only getting to him is fairly difficult as the stage is large and full of dangers, but Garon himself is very tough as well, as he's equipped with the Bölverk axe, which not only can deal a ton of damage but ''it has a 90% chance of hitting you, on top of a 10% of critting you, possibly killing your units in the process''. And if you manage to defeat him, he enters his [[OneWingedAngel Blight Dragon form]], who is also one of the very few bosses who can move in the ''entire series'', but only after he uses the four Dragon Veins he has. And while he's not as strong as in his human form, he still manages to be a tricky but amazing boss to beat. All of that coupled with [[https://www.youtube.com/watch?v=R9J0_RYhWMw one of the most epic themes in the game]].

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*** The ''Birthright'' final boss is the [[BigBad Nohrian King Garon,]] fought in his Nohrian King form in Chapter 27, in the throne room of Castle Krakenburg, not only getting to him is fairly difficult as the stage is large and full of dangers, but Garon himself is very tough as well, as he's equipped with the Bölverk axe, which not only can deal a ton of damage damage, but ''it has ''has a 90% chance of hitting you, on top of a 10% of critting you, possibly killing your units in the process''. And if you manage to defeat him, he enters his [[OneWingedAngel Blight Dragon form]], who is also one of the very few bosses who can move in the ''entire series'', but only after he uses the four Dragon Veins he has. And while he's not as strong as in his human form, he still manages to be a tricky but amazing boss to beat. All of that coupled with [[https://www.youtube.com/watch?v=R9J0_RYhWMw one of the most epic themes in the game]].



* The train fight in ''VideoGame/MegamanLegends 2'' if for just the sheer awesomeness of the music. It's a two-part battle where you have to face both parts of the QuirkyMinibossSquad on a train outfitted with guns, bombs, lasers, and in the second part missiles. It's not hard at all; in fact, it's a cakewalk considering this is one of the last boss fights on Terra. The music changes when you get past the first part of the fight and have to face the Bonnes (again) except this time they start by firing servebot-guided missiles at you (some of them say hilarious things as they're flying out)the hilarity of this fight makes the fight one of the best in the game.

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* The train fight in ''VideoGame/MegamanLegends 2'' if for just the sheer awesomeness of the music. It's a two-part battle where you have to face both parts of the QuirkyMinibossSquad on a train outfitted with guns, bombs, lasers, and and, in the second part part, missiles. It's not hard at all; in fact, it's a cakewalk considering this is one of the last boss fights on Terra. The music changes when you get past the first part of the fight and have to face the Bonnes (again) except this time they start by firing servebot-guided missiles at you (some of them say hilarious things as they're flying out)the hilarity of this fight makes the fight one of the best in the game.



** Nearly every colossus in the game was pants-wettingly awesome but in particular battle with the 13th colossus. A simply ''gigantic'' flying serpent which soars over the desert, you have to puncture the three gas sacks on its underside with arrows to cause it to lose altitude until its fins are trailing along the ground. Then you have to chase it down on your horse until you're riding alongside one of its fins, leap from your speeding horse onto the fin and climb up the fin until the colossus returns to the sky again. Running along its massive back towards it vulnerable points as it soars hundred of meters in from the ground is an ''incredible'' thrill.

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** Nearly every colossus in the game was pants-wettingly awesome but in particular awesome, particularly the battle with the 13th colossus. A simply ''gigantic'' flying serpent which soars over the desert, you have to puncture the three gas sacks on its underside with arrows to cause it to lose altitude until its fins are trailing along the ground. Then you have to chase it down on your horse until you're riding alongside one of its fins, leap from your speeding horse onto the fin and climb up the fin until the colossus returns to the sky again. Running along its massive back towards it vulnerable points as it soars hundred of meters in from the ground is an ''incredible'' thrill.



*** Stage 3 boss, Yellow Spider aka. Ougumo is a real WakeUpCallBoss. It uses both bullets and lasers to limit your movement and force you on the defensive and in the latter half of the encounter, you both fly up a disposal tunnel, with your craft constantly dodging laser beams, claw attacks, homing missiles, and homing explosives. It really does turn up the pace.

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*** Stage 3 boss, Yellow Spider aka. Ougumo Ougumo, is a real WakeUpCallBoss. It uses both bullets and lasers to limit your movement and force you on the defensive and in the latter half of the encounter, you both fly up a disposal tunnel, with your craft constantly dodging laser beams, claw attacks, homing missiles, and homing explosives. It really does turn up the pace.



** Megumi Kitaniji. He has one of the highest HP in the game, has several powerful attacks that will test your reflexes, and will even ''[[TimeStandsStill flat out stop time itself]]'' just to launch a volley of attacks at you. Not only that but [[spoiler:brainwashed Shiki]] will also make things incredibly challenging for you.

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** Megumi Kitaniji. He has one of the highest HP in the game, has several powerful attacks that will test your reflexes, and will even ''[[TimeStandsStill flat out stop time itself]]'' just to launch a volley of attacks at you. Not only that that, but [[spoiler:brainwashed Shiki]] will also make things incredibly challenging for you.
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** The confrontation with the ultimate BigBad of ''VisualNovel/PhoenixWrightAceAttorneyDualDestinies'', [[spoiler: Bobby Fulbright A.K.A The Phantom]]. This is without a doubt one of the most unsettling villains in the series, [[spoiler: being capable of ''actively sabotaging the mood matrix by nullifying or outright faking his emotions'']]. It takes a collaborative effort between Phoenix, Athena, Apollo, and Blackquill to finally bring them down.

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** The confrontation with the ultimate BigBad of ''VisualNovel/PhoenixWrightAceAttorneyDualDestinies'', [[spoiler: Bobby Fulbright Fulbright, A.K.A The Phantom]]. This is without a doubt one of the most unsettling villains in the series, [[spoiler: being capable of ''actively sabotaging the mood matrix by nullifying or outright faking his emotions'']]. It takes a collaborative effort between Phoenix, Athena, Apollo, and Blackquill to finally bring them down.



* ''VideoGame/AnotherCenturysEpisode 3'' features an absolutely incredible final boss battle with the Shin Dragon from ''Shin Manga/GetterRobo Armageddon''. This is due, in no small part, to the massive size of the mech and the [[SaveBothWorlds incredible stage]] in which you fight it. The Buster Ark from ACE 2 deserves mention as well, quite simply for being the hardest fight in that game by far, as well as the true FinalBoss. To explain why the ACE 3 fight was so awesome, it's because you're in between two alternate Earths being pulled towards each other into a collision, and between you and salvation is a city-sized dragon-like mecha who is to scale. And you are to scale, and chances are you might be in a 4 meter tall bug mecha.
* ''[[VideoGame/ApeEscape Ape Escape Pumped & Primed]]'' has a light feel to it, until you get to the final boss, a [[spoiler: Giant Face from hell, which is actually the core of the entire virtual world in which the tournament takes place.]] It's also the first and only boss to have multiple health bars. Coupled with the fact that it has more attacks than any other boss in the game, which deal a lot more damage, and it's [[ThatOneBoss One hell of a boss.]] Until you realize that Monkey Team's "Goliath Fist" special hits multiple times (due to it being so tall) for massive damage, and that it's mostly stationary...

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* ''VideoGame/AnotherCenturysEpisode 3'' features an absolutely incredible final boss battle with the Shin Dragon from ''Shin Manga/GetterRobo Armageddon''. This is due, in no small part, to the massive size of the mech and the [[SaveBothWorlds incredible stage]] in which you fight it. The Buster Ark from ACE 2 deserves mention as well, quite simply for being the hardest fight in that game by far, as well as the true FinalBoss. To explain why the ACE 3 fight was so awesome, it's because you're in between two alternate Earths being pulled towards each other into a collision, and between you and salvation is a city-sized dragon-like mecha who is to scale. And you are to scale, and chances are you might be in a 4 meter tall 4-meter-tall bug mecha.
* ''[[VideoGame/ApeEscape Ape Escape Pumped & Primed]]'' has a light feel to it, it until you get to the final boss, a [[spoiler: Giant Face from hell, which is actually the core of the entire virtual world in which the tournament takes place.]] It's also the first and only boss to have multiple health bars. Coupled with the fact that it has more attacks than any other boss in the game, which deal a lot more damage, and it's [[ThatOneBoss One hell of a boss.]] Until you realize that Monkey Team's "Goliath Fist" special hits multiple times (due to it being so tall) for massive damage, and that it's mostly stationary...



* The Queen System from ''VideoGame/{{Astebreed}}'' on Hard. It's even tougher to fight than [[VideoGame/EtherVapor APITEX-EVO]], and it has tons of attacks that just screams BulletHell. On its second phase, it limits the space by having lasers constantly fire and on its third phase, it just goes all out with its bullets, lasers, and power shots. All while this [[SugarWiki/AwesomeMusic pump-pounding]] [[https://www.youtube.com/watch?v=MWEGMBq6EBE music plays]]. You better have your EX attack, because if not, [[ThatOneBoss good luck]].

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* The Queen System from ''VideoGame/{{Astebreed}}'' on Hard. It's even tougher to fight than [[VideoGame/EtherVapor APITEX-EVO]], and it has tons of attacks that just screams BulletHell. On In its second phase, it limits the space by having lasers constantly fire and on its third phase, it just goes all out with its bullets, lasers, and power shots. All while this [[SugarWiki/AwesomeMusic pump-pounding]] [[https://www.youtube.com/watch?v=MWEGMBq6EBE music plays]]. You better have your EX attack, because if not, [[ThatOneBoss good luck]].



** That said, for those who weren't very fond of [[ThatOneBoss Those Three Bosses]], there is also the fight with the "Angel of Darkness" [[spoiler:a.k.a. Kalas]] about three fourths of the way through the game. Although he too presents an incredibly difficult fight (being able to attack with HP-draining nine-hit combos), [[https://www.youtube.com/watch?v=U3Tx3DWeQcU the electric guitar version]] of [[AwesomeMusic/VideoGames The True Mirror]] is blasting and [[HeroicResolve you can practically feel the party's determination]] to overcome this challenge [[spoiler:and [[IKnowYouAreInThereSomewhereFight bring Kalas back to his senses]]]]. Plus, there's the fact that, y'know, [[spoiler:''[[TheMole you're fighting]] [[FaceHeelTurn the main character]]'', which isn't something that's done in [=RPGs=] all that often!]]

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** That said, for those who weren't very fond of [[ThatOneBoss Those Three Bosses]], there is also the fight with the "Angel of Darkness" [[spoiler:a.k.a. Kalas]] about three fourths three-fourths of the way through the game. Although he too presents an incredibly difficult fight (being able to attack with HP-draining nine-hit combos), [[https://www.youtube.com/watch?v=U3Tx3DWeQcU the electric guitar version]] of [[AwesomeMusic/VideoGames The True Mirror]] is blasting and [[HeroicResolve you can practically feel the party's determination]] to overcome this challenge [[spoiler:and [[IKnowYouAreInThereSomewhereFight bring Kalas back to his senses]]]]. Plus, there's the fact that, y'know, [[spoiler:''[[TheMole you're fighting]] [[FaceHeelTurn the main character]]'', which isn't something that's done in [=RPGs=] all that often!]]



** There's something about "The True Mirror", because when it shows up again in ''[[{{Prequel}} Origins]]'', it's fully orchestrated to lend a feeling of ''awesome'' to the fight with [[spoiler:Baelheit, also subtly alluding to the fact that he's the real spiriter]]. Seriously, the entire three-part confrontation is epic: first, he takes out Sagi's allies, [[DuelBoss forcing Sagi into a one-on-one swordfight]]; when Sagi starts gaining ground, he goes into a MotiveRant explaining his [[FreudianExcuse sordid history]], which Sagi finally interrupts by essentially saying "ShutUpHannibal!"; and finally, Sagi's allies regroup and stand with him for the real fight, during which the boss uses [[spoiler:[[ContinuityNod the same kind of special spiriter finishers Kalas used in the first game]]]]. It's almost a shame [[spoiler:that TheManBehindTheMan has to stab him in the back right then, because the fight with him had no chance of living up to such an amazing confrontation with the BigBad you had been fighting for most of the game.]]
** How about ''every'' late-game boss fight in ''Origins''? After the first half of the game, where you lose nearly every boss fight, it's so satisfying to watch Sagi shred through bosses like they're made of tissue paper. Destroying the machina armas, killing Wiseman, even the bosses of the chracter sidequests are incredibly fun to fight.

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** There's something about "The True Mirror", Mirror" because when it shows up again in ''[[{{Prequel}} Origins]]'', it's fully orchestrated to lend a feeling of ''awesome'' to the fight with [[spoiler:Baelheit, also subtly alluding to the fact that he's the real spiriter]]. Seriously, the entire three-part confrontation is epic: first, he takes out Sagi's allies, [[DuelBoss forcing Sagi into a one-on-one swordfight]]; when Sagi starts gaining ground, he goes into a MotiveRant explaining his [[FreudianExcuse sordid history]], which Sagi finally interrupts by essentially saying "ShutUpHannibal!"; and finally, Sagi's allies regroup and stand with him for the real fight, during which the boss uses [[spoiler:[[ContinuityNod the same kind of special spiriter finishers Kalas used in the first game]]]]. It's almost a shame [[spoiler:that TheManBehindTheMan has to stab him in the back right then, because the fight with him had no chance of living up to such an amazing confrontation with the BigBad you had been fighting for most of the game.]]
** How about ''every'' late-game boss fight in ''Origins''? After the first half of the game, where you lose nearly every boss fight, it's so satisfying to watch Sagi shred through bosses like they're made of tissue paper. Destroying the machina armas, killing Wiseman, even the bosses of the chracter character sidequests are incredibly fun to fight.



** Mr. Freeze, who COMPLETELY averts BossArenaIdiocy by making sure that once you use a strategy against him once, you can NEVER USE IT AGAIN. He's completely invulnerable to head-on attack and can kill you in under 5 seconds with his ice beam. Beating him requires that you utilize every stealth-based attack you have used, since once you have used one trick on him, he'll put up a defense that prevents it from working again. For example, if you try to attack him by gliding off of the top floor rafters and kicking him, it will work at first, but then Freeze will fire his beam into the air, making the air denser which ices over Batman's cape and and making gliding impossible. On NewGamePlus mode this will go UpToEleven, where you won't just have to use five or six tricks, you will have to use all of them due to his increased health and general badassery. Oh and on top of that in NewGamePlus if you're the kind of player who abuses Detective Mode by turning it on and leaving it on? Freeze will punish you for that too by jamming it into uselessness unless you turn it off for extended periods of time much longer than the duration you left it on in the first place. Have fun having to actually track Freeze on your own.

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** Mr. Freeze, who COMPLETELY averts BossArenaIdiocy by making sure that once you use a strategy against him once, you can NEVER USE IT AGAIN. He's completely invulnerable to head-on attack and can kill you in under 5 seconds with his ice beam. Beating him requires that you utilize every stealth-based attack you have used, used since once you have used one trick on him, he'll put up a defense that prevents it from working again. For example, if you try to attack him by gliding off of the top floor rafters and kicking him, it will work at first, but then Freeze will fire his beam into the air, making the air denser which ices over Batman's cape and and making gliding impossible. On NewGamePlus mode this will go UpToEleven, where you won't just have to use five or six tricks, you will have to use all of them due to his increased health and general badassery. Oh and on top of that in NewGamePlus if you're the kind of player who abuses Detective Mode by turning it on and leaving it on? Freeze will punish you for that too by jamming it into uselessness unless you turn it off for extended periods of time much longer than the duration you left it on in the first place. Have fun having to actually track Freeze on your own.



* ''VideoGame/BattleGaregga'' introduces us to the G-616 "Black Heart": a high-speed fighter prototype developed by the Federation to combat the Wayne brothers' Garegga fighters. Encountered in Stage 5, which takes place in a thundercloud, the fight goes at high-speeds as you chase Black Heart through the storm, all while it releases difficult bullet patterns, closes in to incinerate you with its twin jets, and unleashes its dreaded SpreadShot attack, which requires extreme precision to manuever without getting hit. It also counts as ThatOneBoss because, while the previous bosses (Nose Lavagghin, Mad Ball, Earth Crisis, and Satanic Surfer) all had destructible parts you could blow off to stop them from using more attacks, Black Heart has no destructible parts. So you're forced to endure the brunt of its attacks, which get harsher the more you damage it.

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* ''VideoGame/BattleGaregga'' introduces us to the G-616 "Black Heart": a high-speed fighter prototype developed by the Federation to combat the Wayne brothers' Garegga fighters. Encountered in Stage 5, which takes place in a thundercloud, the fight goes at high-speeds as you chase Black Heart through the storm, all while it releases difficult bullet patterns, closes in to incinerate you with its twin jets, and unleashes its dreaded SpreadShot attack, which requires extreme precision to manuever maneuver without getting hit. It also counts as ThatOneBoss because, while the previous bosses (Nose Lavagghin, Mad Ball, Earth Crisis, and Satanic Surfer) all had destructible parts you could blow off to stop them from using more attacks, Black Heart has no destructible parts. So you're forced to endure the brunt of its attacks, which get harsher the more you damage it.



* Satan from ''VideoGame/TheBindingOfIsaac''. Yeah, you heard right - in the Halloween update's BonusLevelOfHell you have to fight the devil himself. To even get to the level you have to have beaten the extremely cheap TrueFinalBoss at least 10 times, then go through a level full of {{Degraded Boss}}es. Once you get there, he's got [[BaitAndSwitchBoss a fallen angel fighting for him]], which is spewing projectile blood like there's no tomorrow, along with death lasers. Then, at 50% health, [[AsteroidsMonster it splits in two]], making it faster and harder to hit, as well as doubling its firepower. When you finally beat it, Satan finally gets off his throne and grows huge. He's powerful, but his attacks aren't that hard to dodge. When you take him down, he just gets back up, grows another health bar and flies off the screen, so he can stomp all over you. When you finally really kill him, you're treated to one of the {{Mind Screw}}iest endings ever to grace a flash game. And his theme music is just [[https://www.youtube.com/watch?v=sWPWGk0wvcg one of best you'll ever hear]].
** ''[[UpdatedRerelease Rebirth]]'' manages to top Satan with [[spoiler: Mega Satan]], taking the original SequentialBossFight UpToEleven with a ''13-stage fight'', combining his fight with a BossRush against the Super forms of the Sins, the Harbingers, and two angels. While the boss himself gets pretty heavy on the BulletHell, when you get to his final form he then proceeds to put all the danmaku shenanigans of the previous bosses to shame. And his boss theme, which he actually shares with Satan? [[https://www.youtube.com/watch?v=LShwB6Zf8bo Just as awesome as the original]].

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* Satan from ''VideoGame/TheBindingOfIsaac''. Yeah, you heard right - in the Halloween update's BonusLevelOfHell you have to fight the devil himself. To even get to the level you have to have beaten the extremely cheap TrueFinalBoss at least 10 times, then go through a level full of {{Degraded Boss}}es. Once you get there, he's got [[BaitAndSwitchBoss a fallen angel fighting for him]], which is spewing projectile blood like there's no tomorrow, along with death lasers. Then, at 50% health, [[AsteroidsMonster it splits in two]], making it faster and harder to hit, as well as doubling its firepower. When you finally beat it, Satan finally gets off his throne and grows huge. He's powerful, but his attacks aren't that hard to dodge. When you take him down, he just gets back up, grows another health bar bar, and flies off the screen, so he can stomp all over you. When you finally really kill him, you're treated to one of the {{Mind Screw}}iest endings ever to grace a flash game. And his theme music is just [[https://www.youtube.com/watch?v=sWPWGk0wvcg one of best you'll ever hear]].
** ''[[UpdatedRerelease Rebirth]]'' manages to top Satan with [[spoiler: Mega Satan]], taking the original SequentialBossFight UpToEleven with a ''13-stage fight'', combining his fight with a BossRush against the Super forms of the Sins, the Harbingers, and two angels. While the boss himself gets pretty heavy on the BulletHell, BulletHell when you get to his final form he then proceeds to put all the danmaku shenanigans of the previous bosses to shame. And his boss theme, which he actually shares with Satan? [[https://www.youtube.com/watch?v=LShwB6Zf8bo Just as awesome as the original]].



* ''VideoGame/BlazBlueCalamityTrigger'' has the final battle in the [[{{Canon}} True Story]]. You play Unlimited Ragna, against Unlimited Nu, in a proper ThreeRoundDeathmatch (unlike every other story battle), on an AmazingTechnicolorBattlefield, to the tune of [[https://www.youtube.com/watch?v=Ma5BpLXQ318 the game's theme song]], [[SugarWiki/AwesomeMusic Ao-Iconoclast]]. And it's ''marvelous''. Its sequel, ''Continuum Shift'', uses the same format, with Unlimited Ragna facing Unlimited Mu, after some warm up battles, some cathartic, some hopeless. The third, ''Chronophantasma'' has a Inverted SequentialBoss; Noel, Jin then U Ragna vs [[spoiler: Take-Mikazuchi]]. Afterwards, you can fight the boss whenever, and with whoever you want.

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* ''VideoGame/BlazBlueCalamityTrigger'' has the final battle in the [[{{Canon}} True Story]]. You play Unlimited Ragna, against Unlimited Nu, in a proper ThreeRoundDeathmatch (unlike every other story battle), on an AmazingTechnicolorBattlefield, to the tune of [[https://www.youtube.com/watch?v=Ma5BpLXQ318 the game's theme song]], [[SugarWiki/AwesomeMusic Ao-Iconoclast]]. And it's ''marvelous''. Its sequel, ''Continuum Shift'', uses the same format, with Unlimited Ragna facing Unlimited Mu, after some warm up warm-up battles, some cathartic, some hopeless. The third, ''Chronophantasma'' has a an Inverted SequentialBoss; Noel, Jin then U Ragna vs [[spoiler: Take-Mikazuchi]]. Afterwards, you can fight the boss whenever, and with whoever you want.



* The battle against the Wendigo in the little-known game ''VideoGame/BraveTheSearchForSpiritDancer''. Not only is the Wendigo the upper-half of a giant, red, horned, ''flying'', and flaming skeleton, Brave fights it by shooting at it with an amulet, whilst riding a large Bald Eagle spirit, over a pit of lava, with fireballs, rocks and explosives flying everywhere.
* From the criminally unknown ''VideoGame/{{Breakdown}}'' for Xbox, there is the ClimaxBoss, Solus. Every human enemy in the game involves using cover and the environment well, while the T'lan enemies require you to simply dodge the first hit and then beat the crap out of them before they can recover. Here, Solus is standing in the middle of an arena which is ''floating in mid-air'', and the last time you fought him he utterly curbstomped you and proceeded to stand in front of an exploding nuke without flinching. This time, you have exactly the same powers as he does, and the only way to beat him is to bring the fight to him in an awesome fistfight, countering his superspeed with your superspeed and dodging his energy blasts. The first time you knock him down, he congratulates you, since up until then ''he had never been knocked to the ground. Ever''. When you bring him down to roughly half his health, he simply shakes his head and declare "Your death was meant to be swift." before taking his performance up a notch.

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* The battle against the Wendigo in the little-known game ''VideoGame/BraveTheSearchForSpiritDancer''. Not only is the Wendigo the upper-half of a giant, red, horned, ''flying'', and flaming skeleton, Brave fights it by shooting at it with an amulet, whilst riding a large Bald Eagle spirit, over a pit of lava, with fireballs, rocks rocks, and explosives flying everywhere.
* From the criminally unknown ''VideoGame/{{Breakdown}}'' for Xbox, there is the ClimaxBoss, Solus. Every human enemy in the game involves using cover and the environment well, while the T'lan enemies require you to simply dodge the first hit and then beat the crap out of them before they can recover. Here, Solus is standing in the middle of an arena which is ''floating in mid-air'', and the last time you fought him he utterly curbstomped you and proceeded to stand in front of an exploding nuke without flinching. This time, you have exactly the same powers as he does, and the only way to beat him is to bring the fight to him in an awesome fistfight, countering his superspeed with your superspeed and dodging his energy blasts. The first time you knock him down, he congratulates you, since up until then ''he had never been knocked to the ground. Ever''. When you bring him down to roughly half his health, he simply shakes his head and declare declares "Your death was meant to be swift." before taking his performance up a notch.



** Ted is a tennis boss. Before you get to him, you must get rid of his praetorian adds... by throwing ''explosive laden footballs'' at them.

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** Ted is a tennis boss. Before you get to him, you must get rid of his praetorian adds... by throwing ''explosive laden ''explosive-laden footballs'' at them.



** Then we get to the two bosses of the true ending. [[spoiler: The Heavy Press hides itself behind a wall while firing lightning. Also, two Invincible Minor Minions, Rollings, are attacking the whole time while Butes infinitely spawn. After defeating the Heavy Press, it acts like every other Press in the game and tries to one hit kill you by falling.]]

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** Then we get to the two bosses of the true ending. [[spoiler: The Heavy Press hides itself behind a wall while firing lightning. Also, two Invincible Minor Minions, Rollings, are attacking the whole time while Butes infinitely spawn. After defeating the Heavy Press, it acts like every other Press in the game and tries to one hit one-hit kill you by falling.]]



** The final boss in the penultimate version is a Yoggval just like those you've fought several times already, except he was destroyed and then reincarnated and puppeted by a magical artifact, turning into Phoenix Yoggval. He has three health bars, more than any boss before it, and his patterns become flashier and more intense as you whittle down his health, and when it is finally done... He reincarnates again, with an even more powerful set of patterns, and the ability to curse Boki, which makes this battle incredibly difficult on the first time, except if you die, Boki will copy the reincarnation power, and power up the same as the enemy, gaining the ability to break his patterns, as well as cursing him, which prevents further ressurrections as she kills him for the last time, and then destroys the artefact. The hard mode version of this fight has you facing Spectrum Yoggval, which constantly shifts between different forms, each with their own life bars, and mirrorring the stronger Yoggval fights of Hard Mode, and after you whittle them down, you get to face his final form.

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** The final boss in the penultimate version is a Yoggval just like those you've fought several times already, except he was destroyed and then reincarnated and puppeted by a magical artifact, turning into Phoenix Yoggval. He has three health bars, more than any boss before it, and his patterns become flashier and more intense as you whittle down his health, and when it is finally done... He reincarnates again, with an even more powerful set of patterns, and the ability to curse Boki, which makes this battle incredibly difficult on the first time, except if you die, Boki will copy the reincarnation power, and power up the same as the enemy, gaining the ability to break his patterns, as well as cursing him, which prevents further ressurrections resurrections as she kills him for the last time, and then destroys the artefact. The hard mode version of this fight has you facing Spectrum Yoggval, which constantly shifts between different forms, each with their own life bars, and mirrorring mirroring the stronger Yoggval fights of Hard Mode, and after you whittle them down, you get to face his final form.



** Hilda Berg is a WarmUpBoss mostly used to demonstrate the side scrolling shooter mechanics. That doesn't keep her from ''transforming into constellations'' and ''the Moon'' to try and bring you down.

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** Hilda Berg is a WarmUpBoss mostly used to demonstrate the side scrolling side-scrolling shooter mechanics. That doesn't keep her from ''transforming into constellations'' and ''the Moon'' to try and bring you down.



* The FinalBoss of ''VideoGame/DeadRising2'' is an epic fist fight against the BigBad on top of a building surrounded by a sea of zombies as an AC-130 blows holes in the building in the background. If you get knocked off the platform (and you often will), you have to cleave your way through zombies and avoid the AC-130's cannons to get back up while he shoots at you with his pistol. Alternatively, skip the epic battle and just [[CombatPragmatist have a shoot out with him if you bring a pair of sniper rifles and a bunch of healing items]], popping out of cover, getting a shot off, and rolling back in. Still fairly epic as you have to watch out for the zombies, the AC-130, and his pistol.

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* The FinalBoss of ''VideoGame/DeadRising2'' is an epic fist fight fistfight against the BigBad on top of a building surrounded by a sea of zombies as an AC-130 blows holes in the building in the background. If you get knocked off the platform (and you often will), you have to cleave your way through zombies and avoid the AC-130's cannons to get back up while he shoots at you with his pistol. Alternatively, skip the epic battle and just [[CombatPragmatist have a shoot out with him if you bring a pair of sniper rifles and a bunch of healing items]], popping out of cover, getting a shot off, and rolling back in. Still fairly epic as you have to watch out for the zombies, the AC-130, and his pistol.



** The Storm King is a fight on completely open terrain which starts with the player dodging a large amount of GoddamnBats in the form of the flying manta-rays that have been making the previous world annoying to traverse, up until you grab a sword that fires storms at them and cut them down like butter. And then the boss shows up in the form of a flying manta ray roughly the size of the island you're standing on. The best part is that the player will amass a preposterous amount of souls after the fight, as well as rare items and materials strewn about the island where the fight takes palce.
** [[spoiler: Fake]] King Allant is a fight that is built up from the very start of the game, and for many players it was the last boss they fought before [[spoiler: The Old One]], and he's notable because it's the only boss with attacks that can ''suck the levels out of you'', effectively making you progressively weaker if you're not careful, not to mention his very strong area of effect attacks. It's entirely likely to walk into that fight and lose it because you're suddenly to weak to use your weapon effectively or your armor is suddenly too heavy for you.

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** The Storm King is a fight on completely open terrain which starts with the player dodging a large amount of GoddamnBats in the form of the flying manta-rays that have been making the previous world annoying to traverse, up until you grab a sword that fires storms at them and cut them down like butter. And then the boss shows up in the form of a flying manta ray roughly the size of the island you're standing on. The best part is that the player will amass a preposterous amount of souls after the fight, as well as rare items and materials strewn about the island where the fight takes palce.
place.
** [[spoiler: Fake]] King Allant is a fight that is built up from the very start of the game, and for many players players, it was the last boss they fought before [[spoiler: The Old One]], and he's notable because it's the only boss with attacks that can ''suck the levels out of you'', effectively making you progressively weaker if you're not careful, not to mention his very strong area of effect attacks. It's entirely likely to walk into that fight and lose it because you're suddenly to weak to use your weapon effectively or your armor is suddenly too heavy for you.



** Alak-Hul, the boss of the "Sunless Ceiling" Strike. You get into the boss arena by... dropping down into a pitch-black pit with reduced visibility. Then the boss and his flunkies appear. You're going to get goosebumps everytime the axe-wielding behemoth [[StealthHiBye stealthily]] [[RightBehindMe shows up behind your back]].

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** Alak-Hul, the boss of the "Sunless Ceiling" Strike. You get into the boss arena by... dropping down into a pitch-black pit with reduced visibility. Then the boss and his flunkies appear. You're going to get goosebumps everytime every time the axe-wielding behemoth [[StealthHiBye stealthily]] [[RightBehindMe shows up behind your back]].



* ''VideoGame/DeusEx'' isn't exactly known for it's boss fights, but the "fight" against Bob Page is of epic proportions. Page himself in stuck inside a giant impenetrable globe of glass, taunting you as he activates every single base defence TheVeryDefinitelyFinalDungeon is armed with. In addition to minigun turrets, he then starts unlimited spawns of the game's DemonicSpiders. At this time, Page is pretty much a locally omnipotent PhysicalGod. As you come closer and closer to defeating him, his taunts turn to pleading, then to taunts again as he comes closer to [[AscendToAHigherPlaneOfExistence ascension]]. You then get to pick exactly how you want to finish Page: Outright kill him, collapse his base taking the entire Internet down with it, or achieve godhood before Page does.
* ''VideoGame/DeusExHumanRevolution'' is no slouch in this department, with some of the most memorable fights involving TalkingTheMonsterToDeath. And they're ''still'' awesome, since you either invoke HeelRealization or SlaveToPR to win.

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* ''VideoGame/DeusEx'' isn't exactly known for it's its boss fights, but the "fight" against Bob Page is of epic proportions. Page himself in is stuck inside a giant impenetrable globe of glass, taunting you as he activates every single base defence TheVeryDefinitelyFinalDungeon is armed with. In addition to minigun turrets, he then starts unlimited spawns of the game's DemonicSpiders. At this time, Page is pretty much a locally omnipotent PhysicalGod. As you come closer and closer to defeating him, his taunts turn to pleading, then to taunts again as he comes closer to [[AscendToAHigherPlaneOfExistence ascension]]. You then get to pick exactly how you want to finish Page: Outright kill him, collapse his base taking the entire Internet down with it, or achieve godhood before Page does.
* ''VideoGame/DeusExHumanRevolution'' is no slouch in this department, with some of the most memorable fights involving TalkingTheMonsterToDeath. And they're ''still'' awesome, awesome since you either invoke HeelRealization or SlaveToPR to win.



* The SoOkayItsAverage game ''VideoGame/{{DICE}}'' based on the [[Anime/DinoBreaker same anime]] is completely based on mindless repetitive action and nonsense plot. The Shell, main phlebotinum, is simply equal to [[Film/Plan9FromOuterSpace solarbenite]], so you can have a idea, the game was simply panned by critics. Everything is just stupid until the secret last mission, when you fight the true last boss: the Shell created a EldritchAbomination and it's up to you to impede him to destroy the universe (yes, the universe), with your TransformingMecha, with everything, since the bare hands to the [[{{BFG}} main cannon]]. It's truly the only SugarWiki/MomentOfAwesome of the entire game, you just have to earn much patience.

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* The SoOkayItsAverage game ''VideoGame/{{DICE}}'' based on the [[Anime/DinoBreaker same anime]] is completely based on mindless repetitive action and nonsense plot. The Shell, main phlebotinum, is simply equal to [[Film/Plan9FromOuterSpace solarbenite]], so you can have a an idea, the game was simply panned by critics. Everything is just stupid until the secret last mission, mission when you fight the true last boss: the Shell created a an EldritchAbomination and it's up to you to impede him to destroy the universe (yes, the universe), with your TransformingMecha, with everything, since the bare hands to the [[{{BFG}} main cannon]]. It's truly the only SugarWiki/MomentOfAwesome of the entire game, you just have to earn much patience.



** The free DLC battle with Baal. For a while it seemed like he was being phased out as the Ultimate BonusBoss in favor of Pringer X, but here he returns with a vengeance. His stats are through the roof (even by this series standards), his attacks are devastating, and he takes forever to go down. But nothing makes him seem more badass than his Evility, which allows him to attack any character you remove from your base panel, immediately. Unless you put in some serious prep time, he will literally kill your entire party before they can take a single step toward him. And when you finally kill Baal, you not only feel like the baddest mother in the cosmos, you ''make him your personal trainer'' so you can spar with him any time you want.
* [[spoiler:[[ProfessionalKiller Daud]]]] from ''VideoGame/{{Dishonored}}'', who is a MirrorBoss, has clever AI that makes good use of his powers, and is a great character overall. Better yet, in a [[VideoGameCaringPotential Low Chaos]][[note]]Using stealth and killing very few or no people.[[/note]] run, he'll [[LetsFightLikeGentlemen fight you one-on-one]] rather than employing the help of his minions. And, in a Low Chaos run, once you wound him enough, you have the option to [[spoiler:spare his life after listening to his DespairSpeech... ''without'' it being a CruelMercy]]. For those who don't know what your (and thus, his) powers are, they consist of things like blasting your opponent with wind and ''freezing time''. However, neither of your best powers [[NoSell work on the other]], forcing both of you to improvise. Cue you and your opponent doing awesome shit like [[TeleportSpam Teleport Spamming]] all across the room, clashing blades the whole time, with [[SugarWiki/AwesomeMusic epic music blaring in the background]].

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** The free DLC battle with Baal. For a while while, it seemed like he was being phased out as the Ultimate BonusBoss in favor of Pringer X, but here he returns with a vengeance. His stats are through the roof (even by this series standards), his attacks are devastating, and he takes forever to go down. But nothing makes him seem more badass than his Evility, which allows him to attack any character you remove from your base panel, immediately. Unless you put in some serious prep time, he will literally kill your entire party before they can take a single step toward him. And when you finally kill Baal, you not only feel like the baddest mother in the cosmos, you ''make him your personal trainer'' so you can spar with him any time you want.
* [[spoiler:[[ProfessionalKiller Daud]]]] from ''VideoGame/{{Dishonored}}'', who is a MirrorBoss, has clever AI that makes good use of his powers, powers and is a great character overall. Better yet, in a [[VideoGameCaringPotential Low Chaos]][[note]]Using stealth and killing very few or no people.[[/note]] run, he'll [[LetsFightLikeGentlemen fight you one-on-one]] rather than employing the help of his minions. And, in a Low Chaos run, once you wound him enough, you have the option to [[spoiler:spare his life after listening to his DespairSpeech... ''without'' it being a CruelMercy]]. For those who don't know what your (and thus, his) powers are, they consist of things like blasting your opponent with wind and ''freezing time''. However, neither of your best powers [[NoSell work on the other]], forcing both of you to improvise. Cue you and your opponent doing awesome shit like [[TeleportSpam Teleport Spamming]] all across the room, clashing blades the whole time, with [[SugarWiki/AwesomeMusic epic music blaring in the background]].



** The final boss, [[spoiler:The Artist]]. The fight is pretty insane, due to Jeremy and Hexor both attempting to screw with the game's code and out-hax each other (giving you all sorts of {{Eleventh Hour Superpower}}s in the process). Meanwhile you're hopping around, [[spoiler:destroying the Muffins]], and avoiding BulletHell attacks from the boss himself.

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** The final boss, [[spoiler:The Artist]]. The fight is pretty insane, due to Jeremy and Hexor both attempting to screw with the game's code and out-hax each other (giving you all sorts of {{Eleventh Hour Superpower}}s in the process). Meanwhile Meanwhile, you're hopping around, [[spoiler:destroying the Muffins]], and avoiding BulletHell attacks from the boss himself.



* ''VideoGame/DoDonPachi'', or indeed any Cave game, is practically defined by soul-crushingly hard but extremely satisfying bosses. The [[TrueFinalBoss final boss]] Hibachi really kicks it into 11th gear (twice, given she has two forms) for your fight with her, which is appropriate, given that you have to play the game WITHOUT CONTINUES in order to reach her. Not only that, but the boss music from ''[[VideoGame/DonPachi DoDonPachi]]'' is enough to send shivers down the spine. It's just so epic and pulse-pounding. So memorable.

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* ''VideoGame/DoDonPachi'', or indeed any Cave game, is practically defined by soul-crushingly hard but extremely satisfying bosses. The [[TrueFinalBoss final boss]] Hibachi really kicks it into 11th gear (twice, given she has two forms) for your fight with her, which is appropriate, given that you have to play the game WITHOUT CONTINUES in order to reach her. Not only that, that but the boss music from ''[[VideoGame/DonPachi DoDonPachi]]'' is enough to send shivers down the spine. It's just so epic and pulse-pounding. So memorable.



** [[BigBad Maledict]], the commanding demonic dragon made of the evil spirit of [[spoiler:[[MadScientist Dr. Malcolm Betruger]]]], in ''Doom 3: Resurrection of Evil''. You start the battle by landing on a flowing platform in the bottomless space of Hell. You have the [[ArtifactOfDoom the Artifact]] but it's only in limited use. Maledict demands you to hand over it, but the marine simply points the gun at it. The battle start with Maledict randomly throwing fires and summonding the local cannon fodders at you. You just simply kills them all and then use the Artifact to slow time and then you just fire whatever kind of guns right at Maledict's slow-flying ass. After a while, Maledict decides that its gonna stop bull-shiting around and then just throws ''meteors'' at you, and all you can do is to avoding them and not trying to fall over the platform, as well shoot the beast up. And you can't get any healthpack during the battle. That and everything else makes it to one of the most adrenaline pumping boss fights ever. Its really makes up ''Doom 3'''s Cyberdemon's status as the AnticlimaxBoss.

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** [[BigBad Maledict]], the commanding demonic dragon made of the evil spirit of [[spoiler:[[MadScientist Dr. Malcolm Betruger]]]], in ''Doom 3: Resurrection of Evil''. You start the battle by landing on a flowing platform in the bottomless space of Hell. You have the [[ArtifactOfDoom the Artifact]] but it's only in limited use. Maledict demands you to hand over it, but the marine simply points the gun at it. The battle start starts with Maledict randomly throwing fires and summonding summoning the local cannon fodders at you. You just simply kills kill them all and then use the Artifact to slow time and then you just fire whatever kind of guns right at Maledict's slow-flying ass. After a while, Maledict decides that its gonna stop bull-shiting around and then just throws ''meteors'' at you, and all you can do is to avoding avoid them and not trying to fall over the platform, as well shoot the beast up. And you can't get any healthpack during the battle. That and everything else makes it to one of the most adrenaline pumping adrenaline-pumping boss fights ever. Its It really makes up ''Doom 3'''s Cyberdemon's status as the AnticlimaxBoss.



** The several boss fights against [[spoiler:Ovan]]... especially the final one where everything is unraveled, and the incredible amount of emotion displayed afterward. Truly a hard-won and well-worth it battle.

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** The several boss fights against [[spoiler:Ovan]]... especially the final one where everything is unraveled, and the incredible amount of emotion displayed afterward. Truly a hard-won and well-worth it battle.



** [[spoiler:Rhapthorne]] is an epic battle in and of itself. The first fight vs him has you fighting vs a little [[spoiler: fat roly-poly characture of a demon with a pipsqueek voice]], the second battle has you forced to fight him [[spoiler:on top of the goddess of light [[ShoutOut from a previous DragonQuest game, Ramia/Godbird Empyrea]]]]. The only thing that detracts from the fight is the fact that his English voice sounds like [[{{Narm}} a Disney villain with bad sinuses.]]

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** [[spoiler:Rhapthorne]] is an epic battle in and of itself. The first fight vs him has you fighting vs a little [[spoiler: fat roly-poly characture caricature of a demon with a pipsqueek pipsqueak voice]], the second battle has you forced to fight him [[spoiler:on top of the goddess of light [[ShoutOut from a previous DragonQuest game, Ramia/Godbird Empyrea]]]]. The only thing that detracts from the fight is the fact that his English voice sounds like [[{{Narm}} a Disney villain with bad sinuses.]]



** Of course, the DS sequel, Joker, had a BonusBoss battle against a high-powered...um, Estark. Yes, the King of Monsters himself from ''Dragon Warrior IV''. The battle goes on for what feels like ages, with Estark having the usual array of high-powered Dragon Warrior boss powers. Of course, once it's all over, what happens? He joins your team, of course. Honorable mention goes to Captain Crow, pirate extraordinare, who you run into from time to time when navigating the islands of the Green Bays Archipelago, only for him to throw increasingly-tough monsters at you until he stops screwing around and fights you himself; the fact that this fight is repeatable costs it in the awesome department, especially if you have the aforementioned Estark on your team.

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** Of course, the DS sequel, Joker, had a BonusBoss battle against a high-powered...um, Estark. Yes, the King of Monsters himself from ''Dragon Warrior IV''. The battle goes on for what feels like ages, with Estark having the usual array of high-powered Dragon Warrior boss powers. Of course, once it's all over, what happens? He joins your team, of course. Honorable mention goes to Captain Crow, pirate extraordinare, extraordinaire, who you run into from time to time when navigating the islands of the Green Bays Archipelago, only for him to throw increasingly-tough monsters at you until he stops screwing around and fights you himself; the fact that this fight is repeatable costs it in the awesome department, especially if you have the aforementioned Estark on your team.



* Seabook Arno's final story mission in ''VideoGame/DynastyWarriorsGundam 2'', which teams him with Domon Kasshu of ''[[Anime/MobileFighterGGundam G Gundam]]'' and half the cast of ''[[Anime/MobileSuitGundamZZ Gundam ZZ]]'' to take down Master Asia. Master Asia, however, cannot be killed until after you've defeated the Devil Gundam, which just so happens to be ThatOneBoss. Meanwhile, enemy officers show up to harass your allies. By the game's standards it's a long and involved mission, which makes incredibly satisfying to beat; the MassiveMultiplayerCrossover nature of your allies makes it ''fun.''

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* Seabook Arno's final story mission in ''VideoGame/DynastyWarriorsGundam 2'', which teams him with Domon Kasshu of ''[[Anime/MobileFighterGGundam G Gundam]]'' and half the cast of ''[[Anime/MobileSuitGundamZZ Gundam ZZ]]'' to take down Master Asia. Master Asia, however, cannot be killed until after you've defeated the Devil Gundam, which just so happens to be ThatOneBoss. Meanwhile, enemy officers show up to harass your allies. By the game's standards standards, it's a long and involved mission, which makes incredibly satisfying to beat; the MassiveMultiplayerCrossover nature of your allies makes it ''fun.''



* ''VideoGame/EverQuest'' has The Master of Dreadspire, [[spoiler: Mayong Mistmoore]]. After clearing through all of his lieutenants and minions in his underground castle/alternate dimension, he finally faces you himself, and to date he is the only boss in EQ raids to have his own theme music. After you defeat him, you learn that [[spoiler: you and your raiding party just [[ThanatosGambit fell into his trap]], and slaying him has had the unintended effect of causing his [[DeityOfHumanOrigin ascension to the Norrathian Pantheon.]] ]]

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* ''VideoGame/EverQuest'' has The Master of Dreadspire, [[spoiler: Mayong Mistmoore]]. After clearing through all of his lieutenants and minions in his underground castle/alternate dimension, he finally faces you himself, and to date date, he is the only boss in EQ raids to have his own theme music. After you defeat him, you learn that [[spoiler: you and your raiding party just [[ThanatosGambit fell into his trap]], and slaying him has had the unintended effect of causing his [[DeityOfHumanOrigin ascension to the Norrathian Pantheon.]] ]]



* TheMentor character in ''VideoGame/FarawayStory'', Ellevark, can be challenged to an [[BonusBoss optional]] DuelBoss battle. He definitely proves himself worthy of teaching the main character, since he can easily kill unprepared players with his rapid fire casting and diverse moveset that allows him to be quite deadly at any range. This means the player has to learn to judge the best distance to keep from him, as well as knowing the best times to switch from evasion to attack. His sudden LargeHam, use of an AmazingTechnicolorBattlefield, and visually impressive Ruin spells certainly add to the epicness of the fight.

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* TheMentor character in ''VideoGame/FarawayStory'', Ellevark, can be challenged to an [[BonusBoss optional]] DuelBoss battle. He definitely proves himself worthy of teaching the main character, since he can easily kill unprepared players with his rapid fire rapid-fire casting and diverse moveset that allows him to be quite deadly at any range. This means the player has to learn to judge the best distance to keep from him, as well as knowing the best times to switch from evasion to attack. His sudden LargeHam, use of an AmazingTechnicolorBattlefield, and visually impressive Ruin spells certainly add to the epicness of the fight.



*** Two, both of which are {{Foreshadow|ing}}ed by the ending of ''Blazing Blade'' (or is it {{Futureshadow|ing}}ed? ''The Binding Blade'' came out first, but was NoExportForYou so most non-Japanese fans would've played ''The Blazing Blade'', its prequel, first). The first is Zephiel, the BigBad and apparent FinalBoss. He's the most powerful human enemy you'll face in a GBA Fire Emblem and he has a unique class and an even more unique attack animation. If you've got all the S-ranked weapons in tact, however, and Fae still has her Dragonstone, you move on to face TheRemnant, consisting of the last of Zephiel's generals, the (literal) [[TheDragon Dragon]], and TheManBehindTheMan (not in that order, though; TheDragon is last). It's TheManBehindTheMan, [[SpellMyNameWithAnS Jahn/Yahn]], that's the other one. He's also a dragon, and his stage consists of you going from room to room fighting apparent clones/projections of him, getting {{Hannibal Lecture}}d after every one you beat. It's immensely satisfying to finally destroy him once and for all.

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*** Two, both of which are {{Foreshadow|ing}}ed by the ending of ''Blazing Blade'' (or is it {{Futureshadow|ing}}ed? ''The Binding Blade'' came out first, but was NoExportForYou so most non-Japanese fans would've played ''The Blazing Blade'', its prequel, first). The first is Zephiel, the BigBad and apparent FinalBoss. He's the most powerful human enemy you'll face in a GBA Fire Emblem and he has a unique class and an even more unique attack animation. If you've got all the S-ranked weapons in tact, intact, however, and Fae still has her Dragonstone, you move on to face TheRemnant, consisting of the last of Zephiel's generals, the (literal) [[TheDragon Dragon]], and TheManBehindTheMan (not in that order, though; TheDragon is last). It's TheManBehindTheMan, [[SpellMyNameWithAnS Jahn/Yahn]], that's the other one. He's also a dragon, and his stage consists of you going from room to room fighting apparent clones/projections of him, getting {{Hannibal Lecture}}d after every one you beat. It's immensely satisfying to finally destroy him once and for all.



*** Sonia. Like Kishuna, she's only faced in an optional battle, but given everything she's done to this point, it's worth the [[ThatOneLevel hassle of trudging through the]] [[NamesTheSame Water Temple]] to fight her. (Not to mention it works better for continuity, since we actually get to see her kill [[spoiler:Brendan Reed]] there and she [[YouHaveFailedMe gets killed regardless]] by the end of the next chapter.
** ''VideoGame/FireEmblemRadiantDawn'', (3-13) [[spoiler: [[RogueProtagonist Ike]]]] yeah! Alternatively, (3-7, 3-E) [[spoiler: Micaiah]] Yeah! Unfortunately, the latter three will be missed by most players since 3-7 and 3-13 end after a certain amount of turns and 3-E ends after 80 deaths between the three armies, and in all cases the boss is at the back of the map. But if you're fast enough you also get [[spoiler:Black Knight]] Yeah! in 3-7 and [[spoiler:Kurthnaga]] Yeah! and [[spoiler:Nailah]] Yeah! in 3-E.
** ''VideoGame/FireEmblemAwakening'' has the final boss, Grima. The battle takes place [[ColossusClimb on on his own back]] while flying over the ocean with infinitely respawning enemy units and when you finally reach the point you're supposed to attack to win, Grima in the background responds to the damage done to [[spoiler: his vessel]] and attacks himself from behind instead of [[spoiler: the vessel]] attacking, and these attacks have several different animations instead of just one general. Oh, and you're also given the choice to strike the killing blow yourself [[spoiler: which might kill you, since you are him]] or Chrom with his Exalted Falchion. And of course the entire map, including the actual boss battle is accompanied by [[https://www.youtube.com/watch?v=M4QTEzsCRIE the most epic BGM in the whole game]].

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*** Sonia. Like Kishuna, she's only faced in an optional battle, but given everything she's done to this point, it's worth the [[ThatOneLevel hassle of trudging through the]] [[NamesTheSame Water Temple]] to fight her. (Not to mention it works better for continuity, continuity since we actually get to see her kill [[spoiler:Brendan Reed]] there and she [[YouHaveFailedMe gets killed regardless]] by the end of the next chapter.
** ''VideoGame/FireEmblemRadiantDawn'', (3-13) [[spoiler: [[RogueProtagonist Ike]]]] yeah! Alternatively, (3-7, 3-E) [[spoiler: Micaiah]] Yeah! Unfortunately, the latter three will be missed by most players since 3-7 and 3-13 end after a certain amount of turns and 3-E ends after 80 deaths between the three armies, and in all cases cases, the boss is at the back of the map. But if you're fast enough you also get [[spoiler:Black Knight]] Yeah! in 3-7 and [[spoiler:Kurthnaga]] Yeah! and [[spoiler:Nailah]] Yeah! in 3-E.
** ''VideoGame/FireEmblemAwakening'' has the final boss, Grima. The battle takes place [[ColossusClimb on on his own back]] while flying over the ocean with infinitely respawning enemy units and when you finally reach the point you're supposed to attack to win, Grima in the background responds to the damage done to [[spoiler: his vessel]] and attacks himself from behind instead of [[spoiler: the vessel]] attacking, and these attacks have several different animations instead of just one general. Oh, and you're also given the choice to strike the killing blow yourself [[spoiler: which might kill you, since you are him]] or Chrom with his Exalted Falchion. And of course the entire map, including the actual boss battle is accompanied by [[https://www.youtube.com/watch?v=M4QTEzsCRIE the most epic BGM in the whole game]].



*** The ''Birthright'' final boss is the [[BigBad Nohrian King Garon,]] fought in his Nohrian King form in Chapter 27, in the throne room of Castle Krakenburg, not only getting to him is fairly difficult as the stage is large and full of dangers, but Garon himself is very tough as well, as he's equipped with the Bölverk axe, which not only can deal a ton of damage, but ''it has a 90% chance of hitting you, on top of a 10% of critting you, possibly killing your units in the process''. And if you manage to defeat him, he enters his [[OneWingedAngel Blight Dragon form]], who is also one of the very few bosses who can move in the ''entire series'', but only after he uses the four Dragon Veins he has. And while he's not as strong as in his human form, he still manages to be a tricky but amazing boss to beat. All of that coupled with [[https://www.youtube.com/watch?v=R9J0_RYhWMw one of the most epic themes in the game]].
*** The ''Conquest'' final boss is [[spoiler:Double Anankos!Takumi]], [[ThatOneBoss and boy, he's one tough motherfucker,]] but it pays off by being inmensely satisfying as a fitting end for the hell that is the ''Conquest'' route (''especially'' on [[HarderThanHard Lunatic)]]. Unlike Garon, he's only fought in the ''Conquest'' Endgame as opposed to being fought in both it's Chapter 27 and Endgame like Garon, since the latter had already been defeated in the previous chapter. But still, after an incredibly aggravating (but epic) struggle to reach him, he reveals himself as an extremely tough boss as [[spoiler:he's basically paired with a clone of himself, with the Bold Stance that basically turns it into the ''Pair Up mechanic from Awakening''.]] All coupled with several skills that make him harder, when you finally beat him you'll likely cry of happiness as you've finally [[JustForPun conquered]] the NintendoHard hell that is ''Conquest''. [[https://www.youtube.com/watch?v=mVKrpiphCuo And it's all accompanied by a slightly different version of the previously mentioned theme.]]
*** The ''Revelation'' final boss, which is also the TrueFinalBoss of ''Fates'' as a whole, puts the other two final bosses and even ''Grima'' to shame when it comes to spectacle. Like Garon, you fight [[spoiler:Anankos]] in two phases between Chapter 27 and the Endgame itself. The mask itself is rather tough, being equipped with the Dragonskin and Status Immunity along with some rather high stats, but after you defeat it, the real deal comes: [[spoiler:Anankos]] turns into [[OneWingedAngel his much larger Silent Dragon form,]] and the whole Endgame is centered about fighting [[spoiler:Anankos,]] which rivals the FinalBoss of ''Radiant Dawn'' when it comes to complexity: you have to destroy his arms, then his head, and ''then'' his heart (the last of which is fought very similar to ''Awakening'''s Grima). All of them are quite tough, as they sport the same skills as the mask form, but on top of that they hit even harder and can even kill units easily. That, while the camera does some really epic pans to show [[spoiler:Anankos' attacks]] off. Coupled with Vallites swarming you constantly, the boss itself putting you on your toes and [[https://www.youtube.com/watch?v=CKOEvNOM4DI yet another version of the previously mentioned epic theme,]] making for an epic confrontation, if not as insanely hard as, say, the ''Conquest'' final boss.

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*** The ''Birthright'' final boss is the [[BigBad Nohrian King Garon,]] fought in his Nohrian King form in Chapter 27, in the throne room of Castle Krakenburg, not only getting to him is fairly difficult as the stage is large and full of dangers, but Garon himself is very tough as well, as he's equipped with the Bölverk axe, which not only can deal a ton of damage, damage but ''it has a 90% chance of hitting you, on top of a 10% of critting you, possibly killing your units in the process''. And if you manage to defeat him, he enters his [[OneWingedAngel Blight Dragon form]], who is also one of the very few bosses who can move in the ''entire series'', but only after he uses the four Dragon Veins he has. And while he's not as strong as in his human form, he still manages to be a tricky but amazing boss to beat. All of that coupled with [[https://www.youtube.com/watch?v=R9J0_RYhWMw one of the most epic themes in the game]].
*** The ''Conquest'' final boss is [[spoiler:Double Anankos!Takumi]], [[ThatOneBoss and boy, he's one tough motherfucker,]] but it pays off by being inmensely immensely satisfying as a fitting end for the hell that is the ''Conquest'' route (''especially'' on [[HarderThanHard Lunatic)]]. Unlike Garon, he's only fought in the ''Conquest'' Endgame as opposed to being fought in both it's Chapter 27 and Endgame like Garon, Garon since the latter had already been defeated in the previous chapter. But still, after an incredibly aggravating (but epic) struggle to reach him, he reveals himself as an extremely tough boss as [[spoiler:he's basically paired with a clone of himself, with the Bold Stance that basically turns it into the ''Pair Up mechanic from Awakening''.]] All coupled with several skills that make him harder, when you finally beat him you'll likely cry of happiness as you've finally [[JustForPun conquered]] the NintendoHard hell that is ''Conquest''. [[https://www.youtube.com/watch?v=mVKrpiphCuo And it's all accompanied by a slightly different version of the previously mentioned theme.]]
*** The ''Revelation'' final boss, which is also the TrueFinalBoss of ''Fates'' as a whole, puts the other two final bosses and even ''Grima'' to shame when it comes to spectacle. Like Garon, you fight [[spoiler:Anankos]] in two phases between Chapter 27 and the Endgame itself. The mask itself is rather tough, being equipped with the Dragonskin and Status Immunity along with some rather high stats, but after you defeat it, the real deal comes: [[spoiler:Anankos]] turns into [[OneWingedAngel his much larger Silent Dragon form,]] and the whole Endgame is centered about fighting [[spoiler:Anankos,]] which rivals the FinalBoss of ''Radiant Dawn'' when it comes to complexity: you have to destroy his arms, then his head, and ''then'' his heart (the last of which is fought very similar to ''Awakening'''s Grima). All of them are quite tough, as they sport the same skills as the mask form, but on top of that that, they hit even harder and can even kill units easily. That, while the camera does some really epic pans to show [[spoiler:Anankos' attacks]] off. Coupled with Vallites swarming you constantly, the boss itself putting you on your toes and [[https://www.youtube.com/watch?v=CKOEvNOM4DI yet another version of the previously mentioned epic theme,]] making for an epic confrontation, if not as insanely hard as, say, the ''Conquest'' final boss.



** The Stay-Puft Marshmallow Man fight. Blasting away at a 50 foot marshmallowman (who throws helicopters and spits marshmallow minons at you) while dangling from the side of a building only being supported by two other human beings surely defines Awesome Boss. It should be noted that this boss is the only boss that's 95% the same fight between the realistic style game and the cartoon style game.

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** The Stay-Puft Marshmallow Man fight. Blasting away at a 50 foot 50-foot marshmallowman (who throws helicopters and spits marshmallow minons minions at you) while dangling from the side of a building only being supported by two other human beings surely defines Awesome Boss. It should be noted that this boss is the only boss that's 95% the same fight between the realistic style game and the cartoon style cartoon-style game.



* [[https://www.youtube.com/watch?v=3vIa7ofNk5I The final boss battle]] of ''Ginga Force''. Just when you manage to disable his battleship, the BigBad launches in his own fighter for one final showdown with you as he goes full-on VillainousBreakdown and fires everything he has at his disposal. It's also one of the most HotBlooded final boss battles in any video game, since it has both you and the BigBad [[ScreamingWarrior yelling at the top of their lungs]].

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* [[https://www.youtube.com/watch?v=3vIa7ofNk5I The final boss battle]] of ''Ginga Force''. Just when you manage to disable his battleship, the BigBad launches in his own fighter for one final showdown with you as he goes full-on VillainousBreakdown and fires everything he has at his disposal. It's also one of the most HotBlooded final boss battles in any video game, game since it has both you and the BigBad [[ScreamingWarrior yelling at the top of their lungs]].



** Agatio and Karst atop Jupiter Lighthouse from the sequel. They split your party, and the first few turns are struggling to survive. Then you reinforcements start pouring in ones and twos saying they were worried about you. Agatio and Karst start to panic as they slowly get overwhelmed. When your party is complete, the battle turns barely in your favor. Barely. Made more epic by the fact that this is one of two battles in the game in which losing doesn't make you have to start over. However, if you lose a party, you now have a SECOND party ready to jump in to continue the fight and you can heal the fallen. That new mechanic alone makes the fight epic because now everyone worked out their differences and are working together as a team.
** The Serpent in the sequel is also pretty interesting. When you first get to Gaia Rock, there's a pretty straightforward route through the dungeon and it leads to a boss fight surprisingly quickly...and it turns out that the reason the dungeon was seemingly nonexistent is because as such, this is a HopelessBossFight, and you actually had to scale the ''outside'' of the rock to get an item that unlocks side paths on the inside and explore these side paths to [[spoiler:shine light on four orbs in its room]], turning down its regeneration to manageable levels. ([[spoiler:Three out of four is still manageable, but harder.]] Of course, with NewGamePlus bonuses, you can actually [[DungeonBypass take it out in one turn, thereby eliminating the need to worry about it regenerating all of its health at the end of every turn.]])
** The mark of a great boss is that he's hard to beat, but doesn't use any cheap tactics that you can't counter. By giving external mechanism for his various tricks, the Star Magician made for a great battle--balancing warding off his Star Ball attack and whaling on whichever ball was most dangerous (Refresh first, then Guard, then get any Anger balls before they selfdestruct; leave thunders alone so the magician can't spawn more of them) made for a great battle. The other two guardian bonus bosses, Sentinel and Valukar, were also fun (although Valukar using our Djinn summons against us was pretty cheap.) Dullahan, the ''final'' bonus boss? Um, [[ThatOneBoss No.]]

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** Agatio and Karst atop Jupiter Lighthouse from the sequel. They split your party, and the first few turns are struggling to survive. Then you your reinforcements start pouring in ones and twos saying they were worried about you. Agatio and Karst start to panic as they slowly get overwhelmed. When your party is complete, the battle turns barely in your favor. Barely. Made more epic by the fact that this is one of two battles in the game in which losing doesn't make you have to start over. However, if you lose a party, you now have a SECOND party ready to jump in to continue the fight and you can heal the fallen. That new mechanic alone makes the fight epic because now everyone worked out their differences and are working together as a team.
** The Serpent in the sequel is also pretty interesting. When you first get to Gaia Rock, there's a pretty straightforward route through the dungeon and it leads to a boss fight surprisingly quickly...and it turns out that the reason the dungeon was seemingly nonexistent is because that as such, this is a HopelessBossFight, and you actually had to scale the ''outside'' of the rock to get an item that unlocks side paths on the inside and explore these side paths to [[spoiler:shine light on four orbs in its room]], turning down its regeneration to manageable levels. ([[spoiler:Three out of four is still manageable, but harder.]] Of course, with NewGamePlus bonuses, you can actually [[DungeonBypass take it out in one turn, thereby eliminating the need to worry about it regenerating all of its health at the end of every turn.]])
** The mark of a great boss is that he's hard to beat, but doesn't use any cheap tactics that you can't counter. By giving external mechanism for his various tricks, the Star Magician made for a great battle--balancing warding off his Star Ball attack and whaling on whichever ball was most dangerous (Refresh first, then Guard, then get any Anger balls before they selfdestruct; self-destruct; leave thunders alone so the magician can't spawn more of them) made for a great battle. The other two guardian bonus bosses, Sentinel and Valukar, were also fun (although Valukar using our Djinn summons against us was pretty cheap.) Dullahan, the ''final'' bonus boss? Um, [[ThatOneBoss No.]]



* ''VideoGame/GraffitiKingdom'''s final boss fights. The first guy is essentially a giant technicolor Satan that you have to beat twice, and then after that his own son [who you thought was dead] comes out and KILLS HIS OWN FATHER, then fights you in a six-stage epic complete with [[SugarWiki/AwesomeMusic the most amazing music in the entire game]].

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* ''VideoGame/GraffitiKingdom'''s final boss fights. The first guy is essentially a giant technicolor Satan that you have to beat twice, and then after that that, his own son [who you thought was dead] comes out and KILLS HIS OWN FATHER, then fights you in a six-stage epic complete with [[SugarWiki/AwesomeMusic the most amazing music in the entire game]].



*** Tartarus, Chieftain of the [[KillerSpaceMonkey Brutes]]. He's an 8 foot tall gorilla with a ''really'' bad temper, who is leading an entire race of crazy apes with nail guns but he has more than a nail gun, instead he has a [[DropTheHammer huge-assed hammer]] which sends enemies 50 meters away and his energy shield is almost indestructible, it takes three shots from a beam sniper to take it down and you still just has three seconds to shoot him as much as possible before the shield is back online.

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*** Tartarus, Chieftain of the [[KillerSpaceMonkey Brutes]]. He's an 8 foot tall 8-foot-tall gorilla with a ''really'' bad temper, who is leading an entire race of crazy apes with nail guns but he has more than a nail gun, instead he has a [[DropTheHammer huge-assed hammer]] which sends enemies 50 meters away and his energy shield is almost indestructible, it takes three shots from a beam sniper to take it down and you still just has three seconds to shoot him as much as possible before the shield is back online.



** The bossfight against Rex Cavalier is both a really [[MarathonBoss long boss]] and very well thought out. All the while, MickeyMousing is in full effect. As the fight goes on Rex changes attacks based on your performance, with everything from missiles to more lasers. And when he explodes and seems to be beaten, his Spirit Kernel takes over the fight in one last struggle while the music picks up and the background starts flying by very fast. And finally, in a last ditch attack, Rex tries to load over his spirit onto the protagonist. If you stop him it's on to the next stage; if he succeeds, however, you get a NonStandardGameOver where your spirit gets corrupted and is slowly turned into the PRAYERS you have been fighting.

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** The bossfight against Rex Cavalier is both a really [[MarathonBoss long boss]] and very well thought out. All the while, MickeyMousing is in full effect. As the fight goes on Rex changes attacks based on your performance, with everything from missiles to more lasers. And when he explodes and seems to be beaten, his Spirit Kernel takes over the fight in one last struggle while the music picks up and the background starts flying by very fast. And finally, in a last ditch last-ditch attack, Rex tries to load over his spirit onto the protagonist. If you stop him it's on to the next stage; if he succeeds, however, you get a NonStandardGameOver where your spirit gets corrupted and is slowly turned into the PRAYERS you have been fighting.



** The FinalBoss Tor definitely qualifies. He's got attacks where he flies several miles away, and shoots lasers or missiles at you, then flies back. And when he's back, you face BulletHell of epic proportions. From blasts that leave rippling waves on the ground, to missiles that turn into other missiles, to a bolt of energy you have to reflect back at him. And he even has a one-hit kill that not only kills you, but wipes your stats. Also, if you've beaten the game before, you can find a terminal and power him up so he has even more HP and attacks more.

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** The FinalBoss Tor definitely qualifies. He's got attacks where he flies several miles away, and shoots lasers or missiles at you, then flies back. And when he's back, you face BulletHell of epic proportions. From blasts that leave rippling waves on the ground, to missiles that turn into other missiles, to a bolt of energy you have to reflect back at him. And he even has a one-hit kill that not only kills you, you but wipes your stats. Also, if you've beaten the game before, you can find a terminal and power him up so he has even more HP and attacks more.



* The final boss of ''VideoGame/InFamous'' is one hell of an epic fight in a game loaded with them. You're put in a one-on-one duel with Kessler, the man responsible for the deaths of thousands and the destruction of your city (not to mention killing your girlfriend)in the middle of a huge crater you woke up in at the very beginning of the game. Kessler has powered up versions of all of your moves, plus it's hard to actually hit him since he'll [[FlashStep teleport]] a few feet away everytime you shoot him unless it's during one of his moves. Beating him requires skill, patience, and liberal use of the dodge button.

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* The final boss of ''VideoGame/InFamous'' is one hell of an epic fight in a game loaded with them. You're put in a one-on-one duel with Kessler, the man responsible for the deaths of thousands and the destruction of your city (not to mention killing your girlfriend)in the middle of a huge crater you woke up in at the very beginning of the game. Kessler has powered up versions of all of your moves, plus it's hard to actually hit him since he'll [[FlashStep teleport]] a few feet away everytime every time you shoot him unless it's during one of his moves. Beating him requires skill, patience, and liberal use of the dodge button.



* In ''VideoGame/JaggedAlliance 2'', about halfway through the game you get to fight [[spoiler:"Mike"]], a fellow mercenary (the best recruitable merc from ''Jagged Alliance 1''). He's a a shameless opportunist, and is now hiring out his services to the enemy this time around, basically betraying his fellow mercenaries. In fact, each A.I.M Merc recruitable in the game (there are roughly 50 of them) has special spoken dialogue for when [[spoiler:Mike]] is spotted and for when [[spoiler:Mike]] is eliminated. He's extra bad-ass because he carries a very rare and powerful assault rifle (G11), which you'll definitely want to collect for yourself.

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* In ''VideoGame/JaggedAlliance 2'', about halfway through the game game, you get to fight [[spoiler:"Mike"]], a fellow mercenary (the best recruitable merc from ''Jagged Alliance 1''). He's a a shameless opportunist, opportunist and is now hiring out his services to the enemy this time around, basically betraying his fellow mercenaries. In fact, each A.I.M Merc recruitable in the game (there are roughly 50 of them) has special spoken dialogue for when [[spoiler:Mike]] is spotted and for when [[spoiler:Mike]] is eliminated. He's extra bad-ass because he carries a very rare and powerful assault rifle (G11), which you'll definitely want to collect for yourself.



** The truly epic final duel against [[spoiler:Kyle Katarn]] on the Dark Side path, especially on Jedi Knight difficulty. He was every bit the worthy opponent you'd expect him to be, without being the [[TheComputerIsACheatingBastard cheating, overpowered]], one-hit-kill murder machine that Desann was in ''Jedi Outcast''. Made all the more awesome because [[spoiler:Kyle]] has moves seen nowhere else in the VideoGame/DarkForcesSaga, if not ''Franchise/StarWars'' video games as a whole... who else, in the middle of a ''[[LaserBlade lightsaber duel]]'', would Force Pull your saber out of out of your hands so they could wrap you up in a choke hold or deliver some gut punches?

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** The truly epic final duel against [[spoiler:Kyle Katarn]] on the Dark Side path, especially on Jedi Knight difficulty. He was every bit the worthy opponent you'd expect him to be, without being the [[TheComputerIsACheatingBastard cheating, overpowered]], one-hit-kill murder machine that Desann was in ''Jedi Outcast''. Made all the more awesome because [[spoiler:Kyle]] has moves seen nowhere else in the VideoGame/DarkForcesSaga, if not ''Franchise/StarWars'' video games as a whole... who else, in the middle of a ''[[LaserBlade lightsaber duel]]'', would Force Pull your saber out of out of your hands so they could wrap you up in a choke hold chokehold or deliver some gut punches?



** Highlights include a reaper two stories tall, a [[spoiler: HumongousMecha, [[EveryoneHatesHades Hades]]]] himself... and the [[spoiler:[[KnightOfCerebus Chaos]] [[EldritchAbomination Kin]]]]. The latter technically takes up two boss fights - the first time it was [[spoiler: possessing Palutena]] and the second time was a straight up KILLKILLKILL fight.

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** Highlights include a reaper two stories tall, a [[spoiler: HumongousMecha, [[EveryoneHatesHades Hades]]]] himself... and the [[spoiler:[[KnightOfCerebus Chaos]] [[EldritchAbomination Kin]]]]. The latter technically takes up two boss fights - the first time it was [[spoiler: possessing Palutena]] and the second time was a straight up straight-up KILLKILLKILL fight.



* ''VideoGame/TheKingOfFighters 2002'' Unlimited Match has longtime series villain Rugal Bernstein as a hidden boss. Getting to him in itself is quite difficult. When you do get there, you'll know by the kickass cutscene showing Rugal emerging from his cybernetic coat, ready to crush every dream you ever had. Then the fight starts. The game's camera-panning-down-from-the-ceiling effect with [[https://www.youtube.com/watch?v=xbEqJIFvZ1A Unlimited R]] playing in time on his brand spankin' new Blacknoah stage (Which first appeared as an extra 3D stage in the [=PS2=] port of the original, mind you) sets the mood to what is guaranteed to be a hell of a fight. You also can't continue against him, so give him hell before he gives it to you.

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* ''VideoGame/TheKingOfFighters 2002'' Unlimited Match has longtime series villain Rugal Bernstein as a hidden boss. Getting to him in itself is quite difficult. When you do get there, you'll know by the kickass cutscene showing Rugal emerging from his cybernetic coat, ready to crush every dream you ever had. Then the fight starts. The game's camera-panning-down-from-the-ceiling effect with [[https://www.youtube.com/watch?v=xbEqJIFvZ1A Unlimited R]] playing in time on his brand spankin' brand-spankin' new Blacknoah stage (Which first appeared as an extra 3D stage in the [=PS2=] port of the original, mind you) sets the mood to what is guaranteed to be a hell of a fight. You also can't continue against him, so give him hell before he gives it to you.



** [[https://www.youtube.com/watch?v=aTevN1yVk6U Tiamat]], the Guardian of the Dimensional Corridor. She continuously generates GoddamnedBats to slow you down, has an attack in which she whips out her hair in all directions, a tail whip attack that can chop off a good chunk of life, and gives you a split second to hit her face before she changes direction, should you choose to battle her the hard way (without getting on the infinity symbol you can generate onto her and stabbing her with the knife over and over). Her battle is more less the game's equivalent of ''Castlevania'''s Death, and it certainly helps that she has one of the most badass boss themes to grace video games.

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** [[https://www.youtube.com/watch?v=aTevN1yVk6U Tiamat]], the Guardian of the Dimensional Corridor. She continuously generates GoddamnedBats to slow you down, has an attack in which she whips out her hair in all directions, a tail whip attack that can chop off a good chunk of life, and gives you a split second to hit her face before she changes direction, should you choose to battle her the hard way (without getting on the infinity symbol you can generate onto her and stabbing her with the knife over and over). Her battle is more or less the game's equivalent of ''Castlevania'''s Death, and it certainly helps that she has one of the most badass boss themes to grace video games.



* ''VideoGame/LegacyOfKain: Defiance''- Kain Vs Raziel. You switch between playing as both during the fight, which is awesome enough. Throw in the fact that this is the climactic fight the series has been building to since Soul Reaver 1, that both have the Reaver (in their previous two fights Kain, then Raziel had the Reaver respectively), allowing for an even duel, plus the terrific vocal performances of Messuers Simon Templeman (Kain) and Michael Bell (Raziel), and you have one hell of a dramatic fight. Add in the fact that the actual gameplay is awesome (two telekinetic swordsmen slashing it up in a gothic cathedral) and the awesomeness quotient is of the scale.

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* ''VideoGame/LegacyOfKain: Defiance''- Kain Vs Raziel. You switch between playing as both during the fight, which is awesome enough. Throw in the fact that this is the climactic fight the series has been building to since Soul Reaver 1, that both have the Reaver (in their previous two fights Kain, then Raziel had the Reaver respectively), allowing for an even duel, plus the terrific vocal performances of Messuers Simon Templeman (Kain) and Michael Bell (Raziel), and you have one hell of a dramatic fight. Add in the fact that the actual gameplay is awesome (two telekinetic swordsmen slashing it up in a gothic cathedral) and the awesomeness quotient is of off the scale.



** The fights against the Delilas family are epic. All three are {{Evil Counterpart}}s of the main characters, so their techniques and battling style are very similiar to your own. Your party is split up to take on each member one-on-one, and the only way to win the battles is to use ''everything'' you know about the combat system to it's fullest potential.

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** The fights against the Delilas family are epic. All three are {{Evil Counterpart}}s of the main characters, so their techniques and battling style are very similiar similar to your own. Your party is split up to take on each member one-on-one, and the only way to win the battles is to use ''everything'' you know about the combat system to it's fullest potential.



** The Virage in the Valley of Corrupted Gravity. The SugarWiki/AwesomeMusic is horribly desperate, and makes you think you're about to lose no matter '''how''' well you're doing. Every Virage is kind of an Awesome Boss, actually.

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** The Virage in the Valley of Corrupted Gravity. The SugarWiki/AwesomeMusic is horribly desperate, desperate and makes you think you're about to lose no matter '''how''' well you're doing. Every Virage is kind of an Awesome Boss, actually.



** Fighting Darth Maul with "[[AwesomeMusic/JohnWilliams Duel of the Fates]]" in the background; in Freeplay mode you can play as Vader against Maul (or vice versa).

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** Fighting Darth Maul with "[[AwesomeMusic/JohnWilliams Duel of the Fates]]" in the background; in Freeplay mode mode, you can play as Vader against Maul (or vice versa).



* The major boss battle of Chapter 3 of ''VideoGame/LostPlanet 2'' is a massive Akrid that has to be fought with a [[{{BFG}} massive cannon mounted on a train]]. The best way to fight this boss is with a full four-man party of players, since operating the cannon requires a lot of work to take full advantage of it: one person manning the controls, one to load rounds into the cannon, one to energize the rounds for added damage, and one to rotate the cannon. The sheer weight and overwhelming power of the cannon, however, makes it all worthwhile.

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* The major boss battle of Chapter 3 of ''VideoGame/LostPlanet 2'' is a massive Akrid that has to be fought with a [[{{BFG}} massive cannon mounted on a train]]. The best way to fight this boss is with a full four-man party of players, players since operating the cannon requires a lot of work to take full advantage of it: one person manning the controls, one to load rounds into the cannon, one to energize the rounds for added damage, and one to rotate the cannon. The sheer weight and overwhelming power of the cannon, however, makes it all worthwhile.



** Kojack fight is one of the most awesome things ever. Mostly because you see Jack ramming himself aginst himself. As Kreese put it: "We are witnessing the most violent masturbation ever."

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** Kojack fight is one of the most awesome things ever. Mostly because you see Jack ramming himself aginst against himself. As Kreese put it: "We are witnessing the most violent masturbation ever."



** The Deadpool boss fight. Partly because he attacks an enemy, followed by one of '' your own allies'' on account of disturbing his vacation to look at the cherry blossoms. Partly because he proceeds to get angry at ''[[NoFourthWall the player]]'' for laughing at the fact he came to see the cherry blossoms, and announces that it's '''"time for a little BossBattle, SUCKERS!!"''', and partly because you unlock him shortly after.

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** The Deadpool boss fight. Partly because he attacks an enemy, followed by one of '' your own allies'' on account of disturbing his vacation to look at the cherry blossoms. Partly because he proceeds to get angry at ''[[NoFourthWall the player]]'' for laughing at the fact he came to see the cherry blossoms, blossoms and announces that it's '''"time for a little BossBattle, SUCKERS!!"''', and partly because you unlock him shortly after.



* The train fight in ''VideoGame/MegamanLegends 2'' if for just the sheer awesomeness of the music. It's a two part battle where you have to face both parts of the QuirkyMinibossSquad on a train outfitted with guns, bombs, lasers and in the second part missiles. It's not hard at all, in fact it's a cakewalk considering this is one of the last boss fights on Terra. The music changes when you get past the first part of the fight and have to face the Bonnes (again) except this time they start by firing servebot-guided missiles at you (some of them say hilarious things as they're flying out)the hilarity of this fight makes the fight one of the best in the game.

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* The train fight in ''VideoGame/MegamanLegends 2'' if for just the sheer awesomeness of the music. It's a two part two-part battle where you have to face both parts of the QuirkyMinibossSquad on a train outfitted with guns, bombs, lasers lasers, and in the second part missiles. It's not hard at all, all; in fact fact, it's a cakewalk considering this is one of the last boss fights on Terra. The music changes when you get past the first part of the fight and have to face the Bonnes (again) except this time they start by firing servebot-guided missiles at you (some of them say hilarious things as they're flying out)the hilarity of this fight makes the fight one of the best in the game.



*** He has come back to life three times throughout the course of the series, and is fun each time, especially in ''VideoGame/MetalSlug 2'', where he falls off of the cliff and is ''eaten by an orca'', which spits his bones out of the water afterward. The complete randomness of the scene made it that much more awesome. [[AC:"Come on, boy!"]]

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*** He has come back to life three times throughout the course of the series, series and is fun each time, especially in ''VideoGame/MetalSlug 2'', where he falls off of the cliff and is ''eaten by an orca'', which spits his bones out of the water afterward. The complete randomness of the scene made it that much more awesome. [[AC:"Come on, boy!"]]



** The final boss of ''Metal Slug 7/XX'', the Kraken, which is a giagantic mechanical octopus summoned after the destruction of the time portal. For once, outside of the first ''VideoGame/MetalSlug'' game, you actually fight [[BigBad Morden]] himself as the final boss. That's right, the Kraken is being controlled by Morden. And you fight the boss [[ClimacticVolcanoBackdrop on top of lava.]] And the boss battle has an [[SugarWiki/AwesomeMusic awesome violin remix]] [[https://www.youtube.com/watch?v=uGUG51NcNr8 of Final Attack]]. And finally, when you defeat the boss, the "Mission All Over" screen shows the characters defeating the final boss.

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** The final boss of ''Metal Slug 7/XX'', the Kraken, which is a giagantic gigantic mechanical octopus summoned after the destruction of the time portal. For once, outside of the first ''VideoGame/MetalSlug'' game, you actually fight [[BigBad Morden]] himself as the final boss. That's right, the Kraken is being controlled by Morden. And you fight the boss [[ClimacticVolcanoBackdrop on top of lava.]] And the boss battle has an [[SugarWiki/AwesomeMusic awesome violin remix]] [[https://www.youtube.com/watch?v=uGUG51NcNr8 of Final Attack]]. And finally, when you defeat the boss, the "Mission All Over" screen shows the characters defeating the final boss.



** Earlier in the final chapter, there was Miracle Fassad. The fight starts out as a powered up version of the New Fassad fight in which Fassad uses all of his new technological enhancements on the party. However, he later goes OneWingedAngel and reverts to his New Fassad form. At this point, he reveals a little secret: [[spoiler:he can use PSI. Fassad goes berserk at this point, using PSI shields and using the Omega form of Freeze, Fire, and Thunder, as well as PK Starstorm. In short, a two part fight that tests both physical and special abilities and renders your physical shields worthless at the halfway point.]]
** Though not [[UniqueEnemy actually a boss,]] Negative Man. Moreover, like the previous ''Mother'', the game featured a [[PuzzleBoss unique final boss.]] In it, [[spoiler:the rest of your team is incapacitated, leaving you to face the Masked Man, your brother Claus, one on one. Any attempt to attack him is made impossible, as Lucas can't bring himself to attack his brother. Claus continues to attack you, though, so you must guard at every turn to slow down the damage ticker, and heal whenever your health gets too low. Over time, your deceased mother reaches out to the two of you and asks Claus to stop his assault. Claus continues to attack, but [[SugarWiki/HeartwarmingMoments his attack strength decreases as he gradually uses weaker and weaker PSI attacks.]]]] Eventually, he dies when a lightning PSI attack is reflected off of your Franklin Badge and strikes him.

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** Earlier in the final chapter, there was Miracle Fassad. The fight starts out as a powered up powered-up version of the New Fassad fight in which Fassad uses all of his new technological enhancements on the party. However, he later goes OneWingedAngel and reverts to his New Fassad form. At this point, he reveals a little secret: [[spoiler:he can use PSI. Fassad goes berserk at this point, using PSI shields and using the Omega form of Freeze, Fire, and Thunder, as well as PK Starstorm. In short, a two part two-part fight that tests both physical and special abilities and renders your physical shields worthless at the halfway point.]]
** Though not [[UniqueEnemy actually a boss,]] Negative Man. Moreover, like the previous ''Mother'', the game featured a [[PuzzleBoss unique final boss.]] In it, [[spoiler:the rest of your team is incapacitated, leaving you to face the Masked Man, your brother Claus, one on one. Any attempt to attack him is made impossible, as Lucas can't bring himself to attack his brother. Claus continues to attack you, though, so you must guard at every turn to slow down the damage ticker, ticker and heal whenever your health gets too low. Over time, your deceased mother reaches out to the two of you and asks Claus to stop his assault. Claus continues to attack, but [[SugarWiki/HeartwarmingMoments his attack strength decreases as he gradually uses weaker and weaker PSI attacks.]]]] Eventually, he dies when a lightning PSI attack is reflected off of your Franklin Badge and strikes him.



** The final boss battles with [[spoiler: Madara Uchiha and Tobi. In the former, you take charge as Tsunade and fight off each of his attacks in different stages until, while flying on Gaara's sand, engaging him on literally the top of the world while he's in Susano'o which you have to smash and hammer to defeat him. Against the latter, you engage the Edo Jinchuriki Six Paths of Pain...then face them in their Biju Forms. Naruto then gains ''Biju Mode'' and kicks the asses of Six Biju at once (one more than in the manga) and finally fights Tobi one on one and manages to shatter his mask with a last ditch punch while in ''base form''.]]

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** The final boss battles with [[spoiler: Madara Uchiha and Tobi. In the former, you take charge as Tsunade and fight off each of his attacks in different stages until, while flying on Gaara's sand, engaging him on literally the top of the world while he's in Susano'o which you have to smash and hammer to defeat him. Against the latter, you engage the Edo Jinchuriki Six Paths of Pain...then face them in their Biju Forms. Naruto then gains ''Biju Mode'' and kicks the asses of Six Biju at once (one more than in the manga) and finally fights Tobi one on one and manages to shatter his mask with a last ditch last-ditch punch while in ''base form''.]]



** The first is the battle against Lock, Shock and Barrel. Even though Oogie is the BigBad, LS&B have been doing most of the work. They fight you when you're trying to reach plot points, they close off parts of town until you find keys, and generally share a role as TheDragon. You finally get to fight them in moonlight on the roof of the mayor's house. While they ride around in their mobile bathtub, charging into you, the background song is Jack berating them for refusing over and over again to stop causing chaos. They get a verbal comeuppance, they eventually fight you all at once, when previously only one was fought at a time, and you're on the roof of the mayor's house.

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** The first is the battle against Lock, Shock Shock, and Barrel. Even though Oogie is the BigBad, LS&B have been doing most of the work. They fight you when you're trying to reach plot points, they close off parts of town until you find keys, and generally share a role as TheDragon. You finally get to fight them in moonlight on the roof of the mayor's house. While they ride around in their mobile bathtub, charging into you, the background song is Jack berating them for refusing over and over again to stop causing chaos. They get a verbal comeuppance, they eventually fight you all at once, when previously only one was fought at a time, and you're on the roof of the mayor's house.



** Each of the Kingmakers. They all have very interesting music as well as a gimmick (that [[FinalExamBoss returns for the final boss]]) that rewards the players for looking for and aiming at their hidden weakspots. They're all frantic battles that keep you on your toes and force you to observe the battlefield, since very few bosses actually take the environment into account.

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** Each of the Kingmakers. They all have very interesting music as well as a gimmick (that [[FinalExamBoss returns for the final boss]]) that rewards the players for looking for and aiming at their hidden weakspots. They're all frantic battles that keep you on your toes and force you to observe the battlefield, battlefield since very few bosses actually take the environment into account.



** The level 3 boss fight against Rilo Doppelori also deserves mention. On normal difficulty level, it doesn't seem that hard, but she will kick your ass back and forth on the higher difficultly levels if you haven't brought up your game enough.

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** The level 3 boss fight against Rilo Doppelori also deserves mention. On normal difficulty level, it doesn't seem that hard, but she will kick your ass back and forth on the higher difficultly difficulty levels if you haven't brought up your game enough.



** ''Pikmin 3'' gives us the battle with the Quaggled Mireclops, which currently holds the title for biggest creature in the ''entire Pikmin series'' (and considering the game is set in a {{Lilliputians}} enviroment, this is saying a lot). It's essentially a giant sentient land mass on three legs, and can create giant puddles of water just by moving around. Seriously, [[http://www.pikminwiki.com/images/d/d2/Paludambule-Pikmin3.jpg this thing's huge!]] [[note]]Those blue Pikmin swarming all over it? They're only about an inch tall. Try to put ''that'' in perspective.[[/note]] Just the sheer size of it in relation to your tiny captains and Pikmin makes it epic, but for those of you wondering, yes, [[ColossusClimb you can totally go]] ''VideoGame/ShadowOfTheColossus'' [[ColossusClimb on it and ride it around once it gets back up.]] (Although, nine times out of ten, it'll knock you off shortly after it gets back up.)

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** ''Pikmin 3'' gives us the battle with the Quaggled Mireclops, which currently holds the title for biggest creature in the ''entire Pikmin series'' (and considering the game is set in a {{Lilliputians}} enviroment, environment, this is saying a lot). It's essentially a giant sentient land mass on three legs, legs and can create giant puddles of water just by moving around. Seriously, [[http://www.pikminwiki.com/images/d/d2/Paludambule-Pikmin3.jpg this thing's huge!]] [[note]]Those blue Pikmin swarming all over it? They're only about an inch tall. Try to put ''that'' in perspective.[[/note]] Just the sheer size of it in relation to your tiny captains and Pikmin makes it epic, but for those of you wondering, yes, [[ColossusClimb you can totally go]] ''VideoGame/ShadowOfTheColossus'' [[ColossusClimb on it and ride it around once it gets back up.]] (Although, nine times out of ten, it'll knock you off shortly after it gets back up.)



* ''VideoGame/{{Pulseman}}'' has the MirrorMatch against TheRival Veil; you're tasked to fight against someone with your moves and your powers, but who is also invulnerable to your standard attacks, including your Slash Arrow. What do you do? Well, the two of you both have access to the [[ShoutOut Volteccer]] move, and you can bet that Veil will use it at the earliest opportunity. The solution is to also turn yourself into a hyperactive BouncingBattler and ''fling yourself bodily at Veil'' while he tries to do the same to you. Eventually you two will collide, [[FearfulSymmetry your identical inverse electrical energies will cancel each other out]] in a screen-shaking shock that actually lags the game into momentary slow-motion, and Veil will be stunned for a moment until he gets his feet under him again. In that small window, you have to get close to him while both of you are falling and slash him before he lands, because that's the only time he's vulnerable. All the while, the BGM playing for this battle is with the fast-paced and awesome [[https://www.youtube.com/watch?v=RjfyVw6X4Fc Metamorphoser]] track.

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* ''VideoGame/{{Pulseman}}'' has the MirrorMatch against TheRival Veil; you're tasked to fight against someone with your moves and your powers, but who is also invulnerable to your standard attacks, including your Slash Arrow. What do you do? Well, the two of you both have access to the [[ShoutOut Volteccer]] move, and you can bet that Veil will use it at the earliest opportunity. The solution is to also turn yourself into a hyperactive BouncingBattler and ''fling yourself bodily at Veil'' while he tries to do the same to you. Eventually you two will collide, [[FearfulSymmetry your identical inverse electrical energies will cancel each other out]] in a screen-shaking shock that actually lags the game into momentary slow-motion, and Veil will be stunned for a moment until he gets his feet under him again. In that small window, you have to get close to him while both of you are falling and slash him before he lands, lands because that's the only time he's vulnerable. All the while, the BGM playing for this battle is with the fast-paced and awesome [[https://www.youtube.com/watch?v=RjfyVw6X4Fc Metamorphoser]] track.



** The TrueFinalBoss of ''IV'', [[https://www.youtube.com/watch?v=il_9pV3OeDw Horda Gestorada]], also qualifies, being one of the only {{True Final Boss}}es in the ''Raiden'' series with the other one being from ''Raiden DX''. The boss is only accessable on the second loop, and the boss consists of the Red Crystal being attached to a huge battleship, with three phases for the battle. The battle is even better if you don't use any bombs on the boss. Oh, yes, and just before the final battle with the boss, you hear an [[SugarWiki/AwesomeMusic awesome]] [[https://www.youtube.com/watch?v=DyqLANgXHko remix of Raiden II's first stage theme]] leading up to this boss.

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** The TrueFinalBoss of ''IV'', [[https://www.youtube.com/watch?v=il_9pV3OeDw Horda Gestorada]], also qualifies, being one of the only {{True Final Boss}}es in the ''Raiden'' series with the other one being from ''Raiden DX''. The boss is only accessable accessible on the second loop, and the boss consists of the Red Crystal being attached to a huge battleship, with three phases for the battle. The battle is even better if you don't use any bombs on the boss. Oh, yes, and just before the final battle with the boss, you hear an [[SugarWiki/AwesomeMusic awesome]] [[https://www.youtube.com/watch?v=DyqLANgXHko remix of Raiden II's first stage theme]] leading up to this boss.



** The battle with Courtney Gears. A firefight with an insane robotic popstar on an MTV-esque stage while a remix of said robot's hit single "Death to Squishies" blares in the background? Awesomeness.

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** The battle with Courtney Gears. A firefight with an insane robotic popstar pop star on an MTV-esque stage while a remix of said robot's hit single "Death to Squishies" blares in the background? Awesomeness.



** ''Resident Evil 3'''s Nemesis. As if the fact that his name's in the title doesn't hint that he's a tough bastard, he pretty much ruins your day constantly throughout the game. Near the end, where you're in the Dead Factory, ''he literally won't stop until you blast his limbs and head off''. The fight where he mutates into a giant monstrosity's also memorable, since you finally get to kill him. With a railgun the size of a truck.
** He only got better in [[VideoGame/ResidentEvil3Remake the remake!]] The first boss battle has him pull out a friggin' '''[[KillItWithFire flamethrower]]''', which his uses with frightening efficiency. His incredible agility and tentacle grabs ensure he will always have you in range of the flamethrower, making for an tense and desperate struggle. This time around, he also has a new form looking like a ''[[XenomorphXerox xenomorph]]'', which trades away weapons for ferocious close range attacks while still retaining his intelligence. As for the final battle, while the Railgun is a bit smaller this time around, you get to show it straight down his throat for the kill.
** Also from ''Resident Evil 4'', we have [[spoiler:Jack Krauser]]: coming nearly immediately after another taxing boss fight, this epic three-parter boss fight is the one everyone remembers. Crazy ambushes? Check. Rambo-esque traps? Check. Crazy awesome quick time events? Oh yes. Your knife, normally a desperation weapon, doing as much damage as a magnum? Or how abut his super-human abilities, the fact that his primarily weapons are a knife an exploding bow, grenades and a machine gun, or him entering his One-Winged Angel from as he sets up explosives, giving you a time limit that, while generous, truly kicks up the adrenaline. Combine this with over-the top machismo and enough {{foeyay}} and two way motivation rants with Leon, and it's enough to make any gamer squeal with delight.
** The [[spoiler: Ndesu]] fight from ''Resident Evil 5'' definitely qualifies. Fanservice? Check. Satisfying weapon? Check. Unlimited ammo? Check. A sudden break away from the slightly repetitive third person action? Check. Mass destruction? Check. Balance? Check. It. Is. Awesome.

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** ''Resident Evil 3'''s Nemesis. As if the fact that his name's in the title doesn't hint that he's a tough bastard, he pretty much ruins your day constantly throughout the game. Near the end, where you're in the Dead Factory, ''he literally won't stop until you blast his limbs and head off''. The fight where he mutates into a giant monstrosity's also memorable, memorable since you finally get to kill him. With a railgun the size of a truck.
** He only got better in [[VideoGame/ResidentEvil3Remake the remake!]] The first boss battle has him pull out a friggin' '''[[KillItWithFire flamethrower]]''', which his he uses with frightening efficiency. His incredible agility and tentacle grabs ensure he will always have you in range of the flamethrower, making for an a tense and desperate struggle. This time around, he also has a new form looking like a ''[[XenomorphXerox xenomorph]]'', which trades away weapons for ferocious close range close-range attacks while still retaining his intelligence. As for the final battle, while the Railgun is a bit smaller this time around, you get to show it straight down his throat for the kill.
** Also from ''Resident Evil 4'', we have [[spoiler:Jack Krauser]]: coming nearly immediately after another taxing boss fight, this epic three-parter boss fight is the one everyone remembers. Crazy ambushes? Check. Rambo-esque traps? Check. Crazy awesome quick time events? Oh yes. Your knife, normally a desperation weapon, doing as much damage as a magnum? Or how abut about his super-human abilities, the fact that his primarily primary weapons are a knife an exploding bow, grenades grenades, and a machine gun, or him entering his One-Winged Angel from form as he sets up explosives, giving you a time limit that, while generous, truly kicks up the adrenaline. Combine this with over-the top over-the-top machismo and enough {{foeyay}} and two way two-way motivation rants with Leon, and it's enough to make any gamer squeal with delight.
** The [[spoiler: Ndesu]] fight from ''Resident Evil 5'' definitely qualifies. Fanservice? Check. Satisfying weapon? Check. Unlimited ammo? Check. A sudden break away from the slightly repetitive third person third-person action? Check. Mass destruction? Check. Balance? Check. It. Is. Awesome.



** The final fight with Simmons in the Leon campaign of ''VideoGame/ResidentEvil6''. He takes on the form of a giant monster fly, with blades, absorbs zombies wandering around to heal (which double as a way to farm ammo if needed - and you'll probably need it.) Stabbing one of those zombies with a massive pole to use a lightning rod so when the boss tries to heal using that zombie, so it'll get a massive electric shock. Simmons being a Determinator from the point you do start fighting him, though, makes the final decisive rocket to his big fly face, massive drop and impalement all the more satisfying.

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** The final fight with Simmons in the Leon campaign of ''VideoGame/ResidentEvil6''. He takes on the form of a giant monster fly, with blades, absorbs zombies wandering around to heal (which double as a way to farm ammo if needed - and you'll probably need it.) Stabbing one of those zombies with a massive pole to use a lightning rod so when the boss tries to heal using that zombie, so it'll get a massive electric shock. Simmons being a Determinator from the point you do start fighting him, though, makes the final decisive rocket to his big fly face, massive drop drop, and impalement all the more satisfying.



** How about [[EternalEngine Automaton's]] boss? It's against a large, brutish, ogre-like alien with cyber-armor. No stategies here, just headbutt! Occasionally, he faints, and you have to headbutt a CRANE ARM to cause damage to it. About halfway through the fight, it even shoots HADOUKENS at you!
** Even better is the final boss, [[BigBad Kaiser Greedy]], who throws bullet-shooting drones and red versions of the mushroom-like enemies seen throughout the game, black balls with eyes that can only be described as enemies' CORPSES, [[ThatOneAttack nigh-unavoidable]] lightning strikes, and even rips open ''one hit kill black holes. And you can avoid being sucked into them.'' Did we mention that you're a cute little star with stretchy arms and sneakers? ''And you win?''

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** How about [[EternalEngine Automaton's]] boss? It's against a large, brutish, ogre-like alien with cyber-armor. No stategies strategies here, just headbutt! Occasionally, he faints, and you have to headbutt a CRANE ARM to cause damage to it. About halfway through the fight, it even shoots HADOUKENS at you!
** Even better is the final boss, [[BigBad Kaiser Greedy]], who throws bullet-shooting drones and red versions of the mushroom-like enemies seen throughout the game, black balls with eyes that can only be described as enemies' CORPSES, [[ThatOneAttack nigh-unavoidable]] lightning strikes, and even rips open ''one hit ''one-hit kill black holes. And you can avoid being sucked into them.'' Did we mention that you're a cute little star with stretchy arms and sneakers? ''And you win?''



** Then there's the final boss battle against the [[ItMakesSenseInContext pig supercomputer]]. He rolls out a pretty slow series of attacks for awhile, with the music being a rather odd choice for a final battle. After a few hits, though, the supercomputer teleports to the top of the screen, a sped-up version of the normal boss music plays, and the boss starts firing out those slow attacks ''way'' faster. After defeating it, the player makes their way to a nearby escape pod out of the space station, and the player is treated to an end-game cutscene of the pod escaping just in time to escape the...wait, what's that behind Sparkster's pod? OhCrap. Cue the core of the supercomputer chasing you ''through space itself'', with you being defenseless inside your weaponless escape pod. How do you win this battle? [[spoiler: The boss is so hell-bent on killing you that it chases you into the atmosphere, where it ''burns up and explodes due to the heat of re-entry.]] Yet another Awesome Moment for the UsefulNotes/SegaGenesis itself.

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** Then there's the final boss battle against the [[ItMakesSenseInContext pig supercomputer]]. He rolls out a pretty slow series of attacks for awhile, a while, with the music being a rather odd choice for a final battle. After a few hits, though, the supercomputer teleports to the top of the screen, a sped-up version of the normal boss music plays, and the boss starts firing out those slow attacks ''way'' faster. After defeating it, the player makes their way to a nearby escape pod out of the space station, and the player is treated to an end-game cutscene of the pod escaping just in time to escape the...wait, what's that behind Sparkster's pod? OhCrap. Cue the core of the supercomputer chasing you ''through space itself'', with you being defenseless inside your weaponless escape pod. How do you win this battle? [[spoiler: The boss is so hell-bent on killing you that it chases you into the atmosphere, where it ''burns up and explodes due to the heat of re-entry.]] Yet another Awesome Moment for the UsefulNotes/SegaGenesis itself.



** The Kraekan Wyrm. BattleInTheRain atop a massive castle, against a fire-breathing dragon straight out of some of the bloodier fairy tales out there. The bosses so far have been mostly humanoid, so this is pretty much the point where the game starts flexing its capabilities, and showing you it doesn't mess around; he's also suitably challenging, but never cheap.

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** The Kraekan Wyrm. BattleInTheRain atop a massive castle, against a fire-breathing dragon straight out of some of the bloodier fairy tales out there. The bosses so far have been mostly humanoid, so this is pretty much the point where the game starts flexing its capabilities, capabilities and showing you it doesn't mess around; he's also suitably challenging, but never cheap.



* ''VideoGame/ShadowComplex'' deserves a mention for its final boss. An entire lake drains away to reveal a huge gantry which has missile silos and launches an AirborneAircraftCarrier. You can't attack it directly; your only option is to fight through the army of SpiderTank and [[HumongousMecha Strider Robot]] enemies and respawning soldiers to use the base's own missile silos against the carrier. It's pretty awesome. And in order to get one of the achievements, you've got to forsake the powered armor and other upgrades in the game and do this armed only with a pistol, grenades, [[AbnormalAmmo a foam gun]] and the clothes on your back.

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* ''VideoGame/ShadowComplex'' deserves a mention for its final boss. An entire lake drains away to reveal a huge gantry which that has missile silos and launches an AirborneAircraftCarrier. You can't attack it directly; your only option is to fight through the army of SpiderTank and [[HumongousMecha Strider Robot]] enemies and respawning soldiers to use the base's own missile silos against the carrier. It's pretty awesome. And in order to get one of the achievements, you've got to forsake the powered armor and other upgrades in the game and do this armed only with a pistol, grenades, [[AbnormalAmmo a foam gun]] and the clothes on your back.



** Nearly every colossus in the game was pants-wettingly awesome, but in particular battle with the 13th colossus. A simply ''gigantic'' flying serpent which soars over the desert, you have to puncture the three gas sacks on its underside with arrows to cause it to lose altitude until its fins are trailing along the ground. Then you have to chase it down on your horse until you're riding alongside one of its fins, leap from your speeding horse onto the fin and climb up the fin until the colossus returns to the sky again. Running along its massive back towards it vulnerable points as it soars hundred of meters in from the ground is an ''incredible'' thrill.

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** Nearly every colossus in the game was pants-wettingly awesome, awesome but in particular battle with the 13th colossus. A simply ''gigantic'' flying serpent which soars over the desert, you have to puncture the three gas sacks on its underside with arrows to cause it to lose altitude until its fins are trailing along the ground. Then you have to chase it down on your horse until you're riding alongside one of its fins, leap from your speeding horse onto the fin and climb up the fin until the colossus returns to the sky again. Running along its massive back towards it vulnerable points as it soars hundred of meters in from the ground is an ''incredible'' thrill.



** Search Website/{{Youtube}} for Avion, otherwise known as Colossus #5, and you might find a particular stunt where the player hangs from one wing, waits for the colossus to bank sharply in one direction, then drops straight down and grabs hold of the other wing without even touching the main body. Also, it's relatively easy to leap from the body almost to the tip of the tail in one jump when the colossus is flying straight, since you have strong air currents at your back.

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** Search Website/{{Youtube}} for Avion, otherwise known as Colossus #5, and you might find a particular stunt where the player hangs from one wing, waits for the colossus to bank sharply in one direction, then drops straight down and grabs hold of the other wing without even touching the main body. Also, it's relatively easy to leap from the body almost to the tip of the tail in one jump when the colossus is flying straight, straight since you have strong air currents at your back.



* ''VideoGame/SpaceChannel5'' has amazing bosses in the series, but there are two that really stand out from the rest. The first is King Purge, a primate like robot with speakers on it's hands, and you have to use the power of Michael Jackson to beat it. The second is Great Purge, where you sing the main theme song with the final boss.
* Another one from Sierra. ''VideoGame/SpaceQuest 4'''s fight against Vohaul. Holy crap. The MasterComputer is on a countdown to self-destruct and Vohaul has pulled a GrandTheftMe against Roger's KidFromTheFuture. Roger, who isn't the most athletic of guys, is fighting ''hand to hand'' with his hijacked kid, manages to knock him back, gets the disk, manages to swap his kid back into his body and Vohaul to disk just as the counter runs down. Whew!

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* ''VideoGame/SpaceChannel5'' has amazing bosses in the series, but there are two that really stand out from the rest. The first is King Purge, a primate like primate-like robot with speakers on it's its hands, and you have to use the power of Michael Jackson to beat it. The second is Great Purge, where you sing the main theme song with the final boss.
* Another one from Sierra. ''VideoGame/SpaceQuest 4'''s fight against Vohaul. Holy crap. The MasterComputer is on a countdown to self-destruct and Vohaul has pulled a GrandTheftMe against Roger's KidFromTheFuture. Roger, who isn't the most athletic of guys, is fighting ''hand to hand'' with his hijacked kid, manages to knock him back, gets the disk, manages to swap his kid back into his body body, and Vohaul to disk just as the counter runs down. Whew!



* ''VideoGame/{{Splatterhouse}}'': The new remake features Biggy Man, an enemy with CHAINSAWS FOR HANDS!!! The fight starts out with you blasting him with a shotgun, before he disappears and drops you through the floor, separating you from your gun. Next, you have to duck and weave, avoiding his chainsaw attacks and hitting him between attacks. If he hits you with one of his attacks, he'll vanish and reappear, trying to cut you down from behind. During the final phase, you rip off one of his arms, then use his chainsaws against him, giving you a chance to pay him back for any difficulty this fight gave you, before finally going in for the big finish.

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* ''VideoGame/{{Splatterhouse}}'': The new remake features Biggy Man, an enemy with CHAINSAWS FOR HANDS!!! The fight starts out with you blasting him with a shotgun, shotgun before he disappears and drops you through the floor, separating you from your gun. Next, you have to duck and weave, avoiding his chainsaw attacks and hitting him between attacks. If he hits you with one of his attacks, he'll vanish and reappear, trying to cut you down from behind. During the final phase, you rip off one of his arms, then use his chainsaws against him, giving you a chance to pay him back for any difficulty this fight gave you, before finally going in for the big finish.



** It gets better. A later mission has you versing ''two'' Star Destroyers at the same time, with hordes of TIE fighters exploding everything around you (literally; you and possibly your two wingmates are the only Rebel fighters remaining at the end of the mission). A similar mission in ''Rogue Squadron III'' goes even further, tasking you with disabling ''three'' Star Destroyers only to launch an attack run against the freaking ''Executor'', a ship at the ''very least'' eight times the size of a Star Destroyer, ending with you [[RammingAlwaysWorks ramming into it's command bridge, causing it to crash into the Death Star]]. Absolutely incredible.

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** It gets better. A later mission has you versing ''two'' Star Destroyers at the same time, with hordes of TIE fighters exploding everything around you (literally; you and possibly your two wingmates are the only Rebel fighters remaining at the end of the mission). A similar mission in ''Rogue Squadron III'' goes even further, tasking you with disabling ''three'' Star Destroyers only to launch an attack run against the freaking ''Executor'', a ship at the ''very least'' eight times the size of a Star Destroyer, ending with you [[RammingAlwaysWorks ramming into it's its command bridge, causing it to crash into the Death Star]]. Absolutely incredible.



* ''VideoGame/SuperRobotWars'', being made of Epic and Awesome by its very nature, manages to deliver a quite a few bossfights of this nature. Others verge on NintendoHard.
* ''VideoGame/SuperRobotWarsOriginalGeneration'': Come unprepared, and Dark Brain can be the most annoying boss, ever. But if you do get prepared, then get ready to face the hardest, best and probably most epic boss battle in OG Gaiden. Dark Brain himself has tons of HP, regenerating greatly and has powerful attacks, and has TWO forms (both still have huge ass [=HPs=]). Taking both forms at one turn each does prove to be a challenge on your party formation (who support attacks who), what Seishin skill to use, etc etc. It even out-epics the final battle with Shu in Alpha Gaiden (and as a result, [[spoiler:fighting against Shu after DB is beaten feels easier]]) And that's not even counting the fact that he has possibly [[https://www.youtube.com/watch?v=qGSt2FsJOdI&translated=1 the single most destructive attack animation of any game, ever]]. [[VideoGame/FinalFantasyVII Super Nova?]] Puh-lease.

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* ''VideoGame/SuperRobotWars'', being made of Epic and Awesome by its very nature, manages to deliver a quite a few bossfights of this nature. Others verge on NintendoHard.
* ''VideoGame/SuperRobotWarsOriginalGeneration'': Come unprepared, and Dark Brain can be the most annoying boss, ever. But if you do get prepared, then get ready to face the hardest, best best, and probably most epic boss battle in OG Gaiden. Dark Brain himself has tons of HP, regenerating greatly and has powerful attacks, and has TWO forms (both still have huge ass [=HPs=]). Taking both forms at one turn each does prove to be a challenge on your party formation (who support attacks who), what Seishin skill to use, etc etc. It even out-epics the final battle with Shu in Alpha Gaiden (and as a result, [[spoiler:fighting against Shu after DB is beaten feels easier]]) And that's not even counting the fact that he has possibly [[https://www.youtube.com/watch?v=qGSt2FsJOdI&translated=1 the single most destructive attack animation of any game, ever]]. [[VideoGame/FinalFantasyVII Super Nova?]] Puh-lease.



** [[spoiler: Tabuu]], the final boss of the Subspace Emissary in SSBB. You're fighting [[spoiler:basically a hologram humanoid--think Fighting Wire Frames from Melee but on MAJOR 'roids. He's spent much of the game manipulating The Ancient Minister, AKA the ''playable'' ROB, into sacrificing his robotic brethren so that Tabuu can invade from Subspace.]] He's mind-controlling Master Hand, which, in a case of Fridge MindScrew, kind of implies he's '''the player''' (as Master Hand was in turn implied to be a child playing with his toys, which is effectively the player if usually minus the "child" part). At one point, he simultaneously one-shots the entire playable roster, resulting in terror when you go to save the game and all your character icons are ''gone''. And that's just before you actually fight him, which involves instant teleport-explosions, throwing you with the chain he was using on Master Hand, various lasers (including one which involves him growing huge and his massive head approaching from the side of the stage) and, oh yeah, OFFWAVES. If you don't know how to spotdodge or roll with precise timing, or you're not playing a character that can stall offstage for a while, or you're on an Easy difficulty, it's an unavoidable kill. And with obligatory SugarWiki/AwesomeMusic to boot. Surprisingly, he's not that hard until you get to upper difficulties, since he moves slowly on lower ones (and his every move isn't an OHKO). SSE had a couple other epic fights, such as Rayquaza, Duon, Galleom, and Meta Ridley.

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** [[spoiler: Tabuu]], the final boss of the Subspace Emissary in SSBB. You're fighting [[spoiler:basically a hologram humanoid--think Fighting Wire Frames from Melee but on MAJOR 'roids. He's spent much of the game manipulating The Ancient Minister, AKA the ''playable'' ROB, into sacrificing his robotic brethren so that Tabuu can invade from Subspace.]] He's mind-controlling Master Hand, which, in a case of Fridge MindScrew, kind of implies he's '''the player''' (as Master Hand was in turn implied to be a child playing with his toys, which is effectively the player if usually minus the "child" part). At one point, he simultaneously one-shots the entire playable roster, resulting in terror when you go to save the game and all your character icons are ''gone''. And that's just before you actually fight him, which involves instant teleport-explosions, throwing you with the chain he was using on Master Hand, various lasers (including one which involves him growing huge and his massive head approaching from the side of the stage) stage), and, oh yeah, OFFWAVES. If you don't know how to spotdodge or roll with precise timing, or you're not playing a character that can stall offstage for a while, or you're on an Easy difficulty, it's an unavoidable kill. And with obligatory SugarWiki/AwesomeMusic to boot. Surprisingly, he's not that hard until you get to upper difficulties, since he moves slowly on lower ones (and his every move isn't an OHKO). SSE had a couple other epic fights, such as Rayquaza, Duon, Galleom, and Meta Ridley.



*** Stage 3 boss, Yellow Spider aka. Ougumo, is a real WakeUpCallBoss. It uses both bullets and lasers to limit your movement and force you on the defensive and in the latter half of the encounter you both fly up a disposal tunnel, with your craft constantly dodging laser beams, claw attacks, homing missiles and homing explosives. It really does turn up the pace.
*** At the end of Stage 4 you face a wing of the mass production version of your Kamui craft. This fight alone is quite frantic, with the enemy fighters using the very same lock-on thunder your ship is equipped with (except there's a [[BeamSpam whole wing of them doing that]]), but when you manage to take them out, the real boss appears - [[SuperPrototype Kamui Test Unit #0]]. This one is quite a formidable enemy, using lock-on projectiles, multiple laser beam drones and a WaveMotionGun. And just when you deal enough damage, it spreads the [[PowerGivesYouWings Zodiac wings]]...

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*** Stage 3 boss, Yellow Spider aka. Ougumo, Ougumo is a real WakeUpCallBoss. It uses both bullets and lasers to limit your movement and force you on the defensive and in the latter half of the encounter encounter, you both fly up a disposal tunnel, with your craft constantly dodging laser beams, claw attacks, homing missiles missiles, and homing explosives. It really does turn up the pace.
*** At the end of Stage 4 you face a wing of the mass production version of your Kamui craft. This fight alone is quite frantic, with the enemy fighters using the very same lock-on thunder your ship is equipped with (except there's a [[BeamSpam whole wing of them doing that]]), but when you manage to take them out, the real boss appears - [[SuperPrototype Kamui Test Unit #0]]. This one is quite a formidable enemy, using lock-on projectiles, multiple laser beam drones drones, and a WaveMotionGun. And just when you deal enough damage, it spreads the [[PowerGivesYouWings Zodiac wings]]...



*** Your fist introduction to awesomeness is the Stage 1-B boss, Virgo Type-Human. A huge birdlike craft that wrecked your carrier back at the start of the game, it attacks relentlessly with streams of bullets and a [[WaveMotionGun huge laser cannon]] that actually pushes your Phoenix all the way down when blocked. All to the tune of the SugarWiki/AwesomeMusic "Crazy Goddess Virgo".
*** Eventually you get to the boss of 2-B, the iconic Scorpio making its comeback after ''KAMUI'', this time as a fully fledged boss. You both race at extremely high speeds along a gravity catapult leading into outer space while Scorpio uses its signature [[WaveMotionGun dual laser sweep]], does [[StuffBlowingUp bombing runs]], and fires a whole goddamn lot of [[{{Roboteching}} homing lasers]], sometimes even attempting to suddenly [[RammingAlwaysWorks smash your craft with its tail]]. Both the boss and the stage background are designed to give you a feeling of a [[HighSpeedBattle frantic, ultra-fast duel]].

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*** Your fist first introduction to awesomeness is the Stage 1-B boss, Virgo Type-Human. A huge birdlike craft that wrecked your carrier back at the start of the game, it attacks relentlessly with streams of bullets and a [[WaveMotionGun huge laser cannon]] that actually pushes your Phoenix all the way down when blocked. All to the tune of the SugarWiki/AwesomeMusic "Crazy Goddess Virgo".
*** Eventually you get to the boss of 2-B, the iconic Scorpio making its comeback after ''KAMUI'', this time as a fully fledged fully-fledged boss. You both race at extremely high speeds along a gravity catapult leading into outer space while Scorpio uses its signature [[WaveMotionGun dual laser sweep]], does [[StuffBlowingUp bombing runs]], and fires a whole goddamn lot of [[{{Roboteching}} homing lasers]], sometimes even attempting to suddenly [[RammingAlwaysWorks smash your craft with its tail]]. Both the boss and the stage background are designed to give you a feeling of a [[HighSpeedBattle frantic, ultra-fast duel]].



*** Area 2 is a variant of the BattleshipRaid, where the player attacks an enemy space station in order to prevent it from wiping out the human fleet. After it is destroyed though, Adoni, the real boss, appears. Adoni is the first really challenging encounter in the game, because it tends to move a lot in its first two phases and fire a whole lot of homing lasers. And when it loses its wings, it just grabs new ones from the station debris, first grabbing two long, straight pieces, then two curved pieces making a tight arena with Adoni's position looking awfully similar to [[VideoGame/{{Gradius}} Big Core MK-I Rev.2]].

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*** Area 2 is a variant of the BattleshipRaid, where the player attacks an enemy space station in order to prevent it from wiping out the human fleet. After it is destroyed though, Adoni, the real boss, appears. Adoni is the first really challenging encounter in the game, game because it tends to move a lot in its first two phases and fire a whole lot of homing lasers. And when it loses its wings, it just grabs new ones from the station debris, first grabbing two long, straight pieces, then two curved pieces making a tight arena with Adoni's position looking awfully similar to [[VideoGame/{{Gradius}} Big Core MK-I Rev.2]].



*** The [[spoiler:penultimate]] boss, Alltynex, is quite memorable for the fact that, unless the player cuts down its cannons as fast as they appear, it manages to fill almost the entirety of screen with FrickinLaserBeams. ''Then'' it activates two rotating drones that do the same thing, forcing the player to move along with the safe space on the screen. Meanwhile, dealing actual damage to it requires coming ''extremely'' close to the core or spamming the [[WaveMotionGun buster rifle]], which will drain the ship's power supply long before the fight is over. This version of Alltynex definitely puts up much more of a fight than the one in ''VideoGame/{{KAMUI}}''.

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*** The [[spoiler:penultimate]] boss, Alltynex, is quite memorable for the fact that, unless the player cuts down its cannons as fast as they appear, it manages to fill almost the entirety of the screen with FrickinLaserBeams. ''Then'' it activates two rotating drones that do the same thing, forcing the player to move along with the safe space on the screen. Meanwhile, dealing actual damage to it requires coming ''extremely'' close to the core or spamming the [[WaveMotionGun buster rifle]], which will drain the ship's power supply long before the fight is over. This version of Alltynex definitely puts up much more of a fight than the one in ''VideoGame/{{KAMUI}}''.



** In the first game, the first fight against Onikage definetly counts; on top of a Shogun's palace, on a moonlit night, with Onikage's awesome LeitMotif. So epic.

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** In the first game, the first fight against Onikage definetly definitely counts; on top of a Shogun's palace, on a moonlit night, with Onikage's awesome LeitMotif. So epic.



** The first boss, Marcus Black, is worthy of note: after pursuing him in the streets of a big city while he's on a truck, you're in an helicopter and the enemy's tanks try to stop you in all manners, you finally blow his truck's tires with a sniper rifle making it slip and fall down. NoOneCouldSurviveThat, right? WRONG: the boss literally blows his way out of the truck and says "You want it? Then come over here and... take it!" before starting to shoot you with AN ANTI-TANK RIFLE. Cue guitar riffs, boss fight and StuffBlowingUp.

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** The first boss, Marcus Black, is worthy of note: after pursuing him in the streets of a big city while he's on a truck, you're in an a helicopter and the enemy's tanks try to stop you in all manners, you finally blow his truck's tires with a sniper rifle making it slip and fall down. NoOneCouldSurviveThat, right? WRONG: the boss literally blows his way out of the truck and says "You want it? Then come over here and... take it!" before starting to shoot you with AN ANTI-TANK RIFLE. Cue guitar riffs, boss fight fight, and StuffBlowingUp.



* Morganem [[spoiler:or to be more precise, Uthurak Incarante]], the FinalBoss from the ''VideoGame/WarcraftIII'' custom campaign "VideoGame/ToTheBitterEnd". In a custom campaign that has a number of intense and very difficult [[BossBattle boss battles]], he really takes the cake. First, the player discovers that the enemy they've been trying to defeat the whole game has [[spoiler:become the gateway for an EldritchAbomination that wants to unmake the entire universe]]. Then, [[MarathonBoss the entire last Chapter is dedicated to this one climatic battle]]. As well as being ungodly tough, the boss gets [[TurnsRed progressively harder and smarter]] throughout the fight. You only have a chance of winning because damaging him causes [[BossArenaRecovery "Mana Splinters"]] to spawn in the area. By the end, the entire BossRoom is filled with enemies, earth-shaking spells get thrown back and forth, and Morganem even tries to usher in the Apocalypse and all the while [[SugarWiki/AwesomeMusic wicked music plays in the background]]. If you survive against all the odds, you're rewarded with a [[CutscenePowerToTheMax suitably impressive end cinematic]] to round it all off.
* ''VideoGame/TitanFall2'' features battles against the Apex Predators, a cadre of ruthless mercenary thugs led by Kuben Blisk. While the boss fights with the various Apex Predators are usually something in the vein of with 'harder version of their normal Titan counterparts,' the fight against Viper is unique for quite a few reasons. For starters, he's demonstrably the most professional of the Apex Predators and as such he does ''not'' mess around. Furthermore, his custom Northstar zooms around with its infinite-flight engines, meaning you have to endure its constant bombing runs. He engages you on top of your own DropShip and so the battle is a nerve-wracking and therefore utterly exhilirating experience from start to finish.

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* Morganem [[spoiler:or to be more precise, Uthurak Incarante]], the FinalBoss from the ''VideoGame/WarcraftIII'' custom campaign "VideoGame/ToTheBitterEnd". In a custom campaign that has a number of intense and very difficult [[BossBattle boss battles]], he really takes the cake. First, the player discovers that the enemy they've been trying to defeat the whole game has [[spoiler:become the gateway for an EldritchAbomination that wants to unmake the entire universe]]. Then, [[MarathonBoss the entire last Chapter is dedicated to this one climatic climactic battle]]. As well as being ungodly tough, the boss gets [[TurnsRed progressively harder and smarter]] throughout the fight. You only have a chance of winning because damaging him causes [[BossArenaRecovery "Mana Splinters"]] to spawn in the area. By the end, the entire BossRoom is filled with enemies, earth-shaking spells get thrown back and forth, and Morganem even tries to usher in the Apocalypse and all the while [[SugarWiki/AwesomeMusic wicked music plays in the background]]. If you survive against all the odds, you're rewarded with a [[CutscenePowerToTheMax suitably impressive end cinematic]] to round it all off.
* ''VideoGame/TitanFall2'' features battles against the Apex Predators, a cadre of ruthless mercenary thugs led by Kuben Blisk. While the boss fights with the various Apex Predators are usually something in the vein of with 'harder version of their normal Titan counterparts,' the fight against Viper is unique for quite a few reasons. For starters, he's demonstrably the most professional of the Apex Predators and as such he does ''not'' mess around. Furthermore, his custom Northstar zooms around with its infinite-flight engines, meaning you have to endure its constant bombing runs. He engages you on top of your own DropShip and so the battle is a nerve-wracking and therefore utterly exhilirating exhilarating experience from start to finish.



** The [[Anime/TransformersArmada Armada]]-based game for the [=PS2=] reminds you of just what "Robots in Disguise" really means in the Mid-Atlantic stage, when the aircraft carrier you've infiltrated [[ThatsNoMoon turns out to be Tidal Wave]].
** Starscream. You get to fight him twice, being kept on your toes a lot of the time by his dashing sword attack, almost unavoidable semi-WaveMotionGun laser cannon blasts and his aerial missile barrages against which the only real defence was to transform to vehicle mode and drive like hell. The [[https://www.youtube.com/watch?v=PH67e9Qh-TI kick-ass battle music]] adds to the awesome. And in his first appearance, he [[UnflinchingWalk unflinchingly walks]] [[OutOfTheInferno out of an aircraft hangar that just blew up around him]].

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** The [[Anime/TransformersArmada Armada]]-based game for the [=PS2=] reminds you of just what "Robots in Disguise" really means in the Mid-Atlantic stage, stage when the aircraft carrier you've infiltrated [[ThatsNoMoon turns out to be Tidal Wave]].
** Starscream. You get to fight him twice, being kept on your toes a lot of the time by his dashing sword attack, almost unavoidable semi-WaveMotionGun laser cannon blasts blasts, and his aerial missile barrages against which the only real defence was to transform to vehicle mode and drive like hell. The [[https://www.youtube.com/watch?v=PH67e9Qh-TI kick-ass battle music]] adds to the awesome. And in his first appearance, he [[UnflinchingWalk unflinchingly walks]] [[OutOfTheInferno out of an aircraft hangar that just blew up around him]].



* ''VideoGame/TransformersDevastation'': The penultimate boss fight of the game starts out as a hectic free-for-all battle royale between the entire team of Autobots in the game and the Constructions. Defeat all six of them, and they merge into Devastator to continue the fight... [[spoiler:and then when you get Devastator down to half his health, '''Menasor''' joins the rumble, meaning its you and your team of CPU-controlled Autobots vs two giant, merged robots four times your size.]] Incredibly tough? Definitely. Still ridiculously fun in spite of that? Hell Yes.
* Destroying Savato in ''Videogame/TraumaCenter: Second Opinion''. The level is hell in the DS version, but on the Wii it's not only made easier (that is, beatable) but significantly more fun, and still presents a good challenge.

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* ''VideoGame/TransformersDevastation'': The penultimate boss fight of the game starts out as a hectic free-for-all battle royale between the entire team of Autobots in the game and the Constructions. Defeat all six of them, and they merge into Devastator to continue the fight... [[spoiler:and then when you get Devastator down to half his health, '''Menasor''' joins the rumble, meaning its it's you and your team of CPU-controlled Autobots vs two giant, merged robots four times your size.]] Incredibly tough? Definitely. Still ridiculously fun in spite of that? Hell Yes.
* Destroying Savato in ''Videogame/TraumaCenter: Second Opinion''. The level is hell in the DS version, but on the Wii Wii, it's not only made easier (that is, beatable) but significantly more fun, and still presents a good challenge.



** The second chopper fight is definitely more awesome. It's broken into two parts. The first, you have to flee from it while it blows cars off the train you are on. You escape (barely) by going into a tunnel, just as you were about to be crushed by a car flung about by missiles! When you see it next, it's still following the train, but this time you fight it by using an AA gun mounted on a tank which is strapped to the train. The resulting fight has you keeping missiles from hitting your tank as you try to gun the helicopter to the valley floor a thousand meters below, with snow swirling everywhere as the entire party careens along the side of the mountain. Just awesome.

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** The second chopper fight is definitely more awesome. It's broken into two parts. The first, you have to flee from it while it blows cars off the train you are on. You escape (barely) by going into a tunnel, just as you were about to be crushed by a car flung about by missiles! When you see it next, it's still following the train, but this time you fight it by using an AA gun mounted on a tank which that is strapped to the train. The resulting fight has you keeping missiles from hitting your tank as you try to gun the helicopter to the valley floor a thousand meters below, with snow swirling everywhere as the entire party careens along the side of the mountain. Just awesome.



** The two second-to-last boss battles in the main series. In this first game, you ([[spoiler:and your DarkSide-turned mentor]]) are piloting mechs that are large enough to circle the globe in about a dozen steps. It only gets bigger in the next game. In the second, Six Machine (said mech) turns into the head of a much larger giant robot. And this time, it can circle a star system in a few short seconds. And the boss mech is bugger than Jupiter.

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** The two second-to-last boss battles in the main series. In this first game, you ([[spoiler:and your DarkSide-turned mentor]]) are piloting mechs that are large enough to circle the globe in about a dozen steps. It only gets bigger in the next game. In the second, Six Machine (said mech) turns into the head of a much larger giant robot. And this time, it can circle a star system in a few short seconds. And the boss mech is bugger bigger than Jupiter.



** Most of the raid battles qualify to some extent or another, but the battle against Echulus is one that rivals the Elder Dragons from the Monster Hunter series. The target is a massive dragon with deadly wind and fire attacks, but what puts this battle on this list is the sheer scope of the battle. It's a 16-24 player fight, but often times most players won't be fighting directly, they'll be supporting each other with ALL the neat tricks available in that arena. The damage over time effect of Echulus's breath attacks doesn't expire on its own, it needs to be extinguished by dipping into water-filled trenches that need to be manually refilled, meaning some players will start a bucket train (like something out of an old-fashioned firefighter movie) just to keep the rest of the party alive. There are bunkers that provide cover from area of effect attacks, but they need to be built and manually repaired, and often look like military field hospitals as healers try to heal and resurrect their comrades while trying to keep the defenses up. There are large ballistas that can be manned to bring the dragon down to earth when it flies around dropping airstrike-like fireball attacks, but resources are few so when a crack shot manages to snipe him, it's cause for celebration. And to top it off, the fight takes place on some beautiful floating islands and has a beautiful orchestrated soundtrack. It's a wonderfully tense battle with lots of tactical options, and an absolute blast.
** The battle against Shining Shakarr makes for a very enjoyable DuelBoss in its own right, but what catapults it onto this page is that the game locks you into your normally extremely limited Transformation for the ''entire fight.'' Under normal circumstances, a full powered Paladin or Dark Knight Transformation only lasts for 70 seconds and can only be used once per real-world hour, but not here. This means the fight is a one-on-one duel, with you being able to cut loose and hold absolutely nothing back. Especially on higher difficulties, Shakarr's immense healthpool and potent attack power make him an opponent worthy of going all out. The fight even counts as a daily raid, with the rewards that entails.
* The final stage of ''VideoGame/WanganMidnightMaximumTune3'''s Story Mode pits you against the manga's two major characters on one long 25-something-kilometer stretch of the high-speed Wangan Line. By this point your car is powerful enough to blast down the expressway at a constant 340 km/h (211 mph).

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** Most of the raid battles qualify to some extent or another, but the battle against Echulus is one that rivals the Elder Dragons from the Monster Hunter series. The target is a massive dragon with deadly wind and fire attacks, but what puts this battle on this list is the sheer scope of the battle. It's a 16-24 player fight, but often times most players won't be fighting directly, they'll be supporting each other with ALL the neat tricks available in that arena. The damage over time effect of Echulus's breath attacks doesn't expire on its own, it needs to be extinguished by dipping into water-filled trenches that need to be manually refilled, meaning some players will start a bucket train (like something out of an old-fashioned firefighter movie) just to keep the rest of the party alive. There are bunkers that provide cover from area of effect attacks, but they need to be built and manually repaired, and often look like military field hospitals as healers try to heal and resurrect their comrades while trying to keep the defenses up. There are large ballistas that can be manned to bring the dragon down to earth when it flies around dropping airstrike-like fireball attacks, but resources are few so when a crack shot manages to snipe him, it's cause for celebration. And to top it off, the fight takes place on some beautiful floating islands and has a beautiful beautifully orchestrated soundtrack. It's a wonderfully tense battle with lots of tactical options, and an absolute blast.
** The battle against Shining Shakarr makes for a very enjoyable DuelBoss in its own right, but what catapults it onto this page is that the game locks you into your normally extremely limited Transformation for the ''entire fight.'' Under normal circumstances, a full powered full-powered Paladin or Dark Knight Transformation only lasts for 70 seconds and can only be used once per real-world hour, but not here. This means the fight is a one-on-one duel, with you being able to cut loose and hold absolutely nothing back. Especially on higher difficulties, Shakarr's immense healthpool and potent attack power make him an opponent worthy of going all out. The fight even counts as a daily raid, with the rewards that entails.
* The final stage of ''VideoGame/WanganMidnightMaximumTune3'''s Story Mode pits you against the manga's two major characters on one long 25-something-kilometer stretch of the high-speed Wangan Line. By this point point, your car is powerful enough to blast down the expressway at a constant 340 km/h (211 mph).



** The second boss. Basically, Wario in a unicycle complete with spring loaded boxing glove, in a high speed battle against a race car going at jet speed down a long road. HighSpeedBattle indeed. Neat music too.
** The final boss. You can only wish Bowser would wisen up and use that many attacks in a future [[Franchise/SuperMarioBros Mario]] game. Basically, four stage battle with The Shake King, complete with a final form using multiple laser beam blasts, lightning attacks and shooting fireballs around.

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** The second boss. Basically, Wario in a unicycle complete with spring loaded spring-loaded boxing glove, in a high speed high-speed battle against a race car going at jet speed down a long road. HighSpeedBattle indeed. Neat music too.
** The final boss. You can only wish Bowser would wisen up and use that many attacks in a future [[Franchise/SuperMarioBros Mario]] game. Basically, four stage four-stage battle with The Shake King, complete with a final form using multiple laser beam blasts, lightning attacks attacks, and shooting fireballs around.



* [[spoiler:Nega Filgaia]], the final boss in ''VideoGame/WildArms3''. THIRTEEN consecutive forms each with their own ability, strengths and weaknesses. Unless you have Violators, this is an epic battle that will test your endurance and skill to their very limits. Good luck - you will need it.

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* [[spoiler:Nega Filgaia]], the final boss in ''VideoGame/WildArms3''. THIRTEEN consecutive forms each with their own ability, strengths strengths, and weaknesses. Unless you have Violators, this is an epic battle that will test your endurance and skill to their very limits. Good luck - you will need it.



** The King of the Wild Hunt. He's been tailing, menacing and even personally attacking Geralt throughout the game. When he makes his final appearance, he basically tells Geralt he's been his bitch the entire time. Fighting him is optional, but it gives Geralt the best lines, a thrilling fight, and the more awesome climax to the game.
** Berengar is another that deserves mention, coming as it does shortly after being knighted by a Goddess and given an InfinityPlusOneSword. This is a character Geralt has been chasing and hearing shady reports about, and when finally found has been brusque, evasive, then openly provocative, lying and taunting. Also an optional fight; sparing him grants less satisfying lines and [[spoiler: he goes on to die rather lamely and inevitably during another boss fight Geralt must finish himself unless you are really really lucky.]]
** The fight with Zeugl is pretty awesome as well and it is not optional. You have to fight its tentacles and cut them off, and than its head comes out of the water and you have to hit it.

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** The King of the Wild Hunt. He's been tailing, menacing menacing, and even personally attacking Geralt throughout the game. When he makes his final appearance, he basically tells Geralt he's been his bitch the entire time. Fighting him is optional, but it gives Geralt the best lines, a thrilling fight, and the more awesome climax to the game.
** Berengar is another that deserves mention, coming as it does shortly after being knighted by a Goddess and given an InfinityPlusOneSword. This is a character Geralt has been chasing and hearing shady reports about, and when finally found has been brusque, evasive, then openly provocative, lying lying, and taunting. Also an optional fight; sparing him grants less satisfying lines and [[spoiler: he goes on to die rather lamely and inevitably during another boss fight Geralt must finish himself unless you are really really lucky.]]
** The fight with Zeugl is pretty awesome as well and it is not optional. You have to fight its tentacles and cut them off, and than then its head comes out of the water and you have to hit it.



** Megumi Kitaniji. He has one of the highest HP in the game, has several powerful attacks that will test your reflexes, and will even ''[[TimeStandsStill flat out stop time itself]]'' just to launch a volley of attacks at you. Not only that, but [[spoiler:brainwashed Shiki]] will also make things incredibly challenging for you.

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** Megumi Kitaniji. He has one of the highest HP in the game, has several powerful attacks that will test your reflexes, and will even ''[[TimeStandsStill flat out stop time itself]]'' just to launch a volley of attacks at you. Not only that, that but [[spoiler:brainwashed Shiki]] will also make things incredibly challenging for you.



** If you decided to fight it at the earliest opportunity, Progfox. It's the introduction to the Fox Noise, which change forms depending on the amount of tails they have. They range from a defenseless mushroom to a masked Neku. The Progfox is the only one that can obtain [[GeniusBonus nine tails]]. If it does, it does a Fusion Attack ''by itself''.

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** If you decided to fight it at the earliest opportunity, Progfox. It's the introduction to the Fox Noise, which change forms depending on the amount number of tails they have. They range from a defenseless mushroom to a masked Neku. The Progfox is the only one that can obtain [[GeniusBonus nine tails]]. If it does, it does a Fusion Attack ''by itself''.



*** Zable Fahr, the unusual and thus highest health of the Benevodons (and always the last one fought) who attacks otu of nowhere, trapping you in its own dimensional void where you must take out two heads just to make the main head appear. It's incredibly creepy in the SNES version, since nothing moves and the music is overall [[NothingIsScarier silent]].
*** The Penultimate bosses against the BigBad's [[TheDragon Dragon]] is awesome no matter the character. The remake manages to make them even more intense on higher difficulties, since they constantly warp around and show you that just ''nowhere'' is safe from them.

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*** Zable Fahr, the unusual and thus highest health of the Benevodons (and always the last one fought) who attacks otu out of nowhere, trapping you in its own dimensional void where you must take out two heads just to make the main head appear. It's incredibly creepy in the SNES version, version since nothing moves and the music is overall [[NothingIsScarier silent]].
*** The Penultimate bosses against the BigBad's [[TheDragon Dragon]] is awesome no matter the character. The remake manages to make them even more intense on higher difficulties, difficulties since they constantly warp around and show you that just ''nowhere'' is safe from them.



* Fighting Victor Creed as Wolverine in the fairly decent game adaptation of ''VideoGame/XMenOriginsWolverine'' is incredibly brutal. Since both Wolverine and his half-brother Creed have a HealingFactor, they beat the everloving shit out of each other through various means. Since one of the game's main mechanics involves throwing enemies into dangerous objects, and the game refreshingly lacks ContractualBossImmunity, there's plenty of of things laying around that you can use to [[VideoGameCrueltyPotential impale, bludgeon, crush, and otherwise horribly maim your dear brother]]. Of course, [[BeatThemAtTheirOwnGame he can do all the same to you.]]
* Speaking of X-Men, the Sentinel Core from ''VideoGame/XMen2'' on the Megadrive was one of several moments of awesome from the game - a [[WakeUpCallBoss tricky]] boss fight against a holographic nightmarish apparition of the Sentinel, armed with eyebeams and lightning bolts and one hell of a electronic wail. This finishes off with a [[LoadBearingBoss Metroid style escape sequence]] where you must escape from the factory it is contained in, complete with alarms, earthquakes and explosions galore. Combine this with some pumping music, you have one of the most memorable sections of the game. The best part? It's the FIRST boss.

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* Fighting Victor Creed as Wolverine in the fairly decent game adaptation of ''VideoGame/XMenOriginsWolverine'' is incredibly brutal. Since both Wolverine and his half-brother Creed have a HealingFactor, they beat the everloving shit out of each other through various means. Since one of the game's main mechanics involves throwing enemies into dangerous objects, and the game refreshingly lacks ContractualBossImmunity, there's plenty of of things laying around that you can use to [[VideoGameCrueltyPotential impale, bludgeon, crush, and otherwise horribly maim your dear brother]]. Of course, [[BeatThemAtTheirOwnGame he can do all the same to you.]]
* Speaking of X-Men, the Sentinel Core from ''VideoGame/XMen2'' on the Megadrive was one of several moments of awesome from the game - a [[WakeUpCallBoss tricky]] boss fight against a holographic nightmarish apparition of the Sentinel, armed with eyebeams and lightning bolts and one hell of a an electronic wail. This finishes off with a [[LoadBearingBoss Metroid style escape sequence]] where you must escape from the factory it is contained in, complete with alarms, earthquakes and explosions galore. Combine this with some pumping music, you have one of the most memorable sections of the game. The best part? It's the FIRST boss.



** Nohman and Anubis from ''VideoGame/ZoneOfTheEnders 1'' and ''2'', mostly by benefit of his world class buildup. You first meet him at the end of the first game, and in a stunningly unexpected sequence he ''beats the hero''. Soundly. He then appears right at the beginning of the second game to do the same to the new main character. As a result you're really spoiling for battle by the time the final boss fight against him starts up... only to find out that said boss fight is really against your girlfriend in an remotely controlled Anubis mock up. The real Anubis then appears behind you and instantly takes out the hero of the first game in a really cheap sneak attack before squaring off against the player in a final showdown... and he shoots you with an orbital cannon. What follows is undoubtedly the two most satisfying boss fights in gaming history, where you ''finally'' get to beat the crap out of the guy (in a heavily damaged mech no less).

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** Nohman and Anubis from ''VideoGame/ZoneOfTheEnders 1'' and ''2'', mostly by benefit of his world class buildup. You first meet him at the end of the first game, and in a stunningly unexpected sequence he ''beats the hero''. Soundly. He then appears right at the beginning of the second game to do the same to the new main character. As a result result, you're really spoiling for battle by the time the final boss fight against him starts up... only to find out that said boss fight is really against your girlfriend in an a remotely controlled Anubis mock up.mock-up. The real Anubis then appears behind you and instantly takes out the hero of the first game in a really cheap sneak attack before squaring off against the player in a final showdown... and he shoots you with an orbital cannon. What follows is undoubtedly the two most satisfying boss fights in gaming history, where you ''finally'' get to beat the crap out of the guy (in a heavily damaged mech no less).
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The "'s" is not part of the title; it therefore does not go in italics.


* ''VideoGame/SpongeBobSquarePantsBattleForBikiniBottom's'' FinalBoss is one of the most epic things in the ''WesternAnimation/SpongeBobSquarepants'' franchise. Its battle is long and hard and has two forms. One is the Final Robot Boss Fight, which with every hit becomes increasingly difficult and fast-paced, as he adds new moves, as well as attacking faster and faster, to the point where you're gonna take a hit unless you're either extremely lucky or good at this boss. The second boss is a level. A freaking entire level where you have to destroy the generators inside Robo-Spongebob's head, destroying tons of robots and robot generators, all while using the many skills you learn in the game while dodging Robo-Plankton's onslaught of laser blasts. And the best part is it has the [[SugarWiki/AwesomeMusic best music]] [[https://www.youtube.com/watch?v=uBBwrWY_oYg ever]], which sounds like something out of ''Final Fantasy''. Very memorable to any gamer who has played this game. Also the cutscenes are very amusing with a HoYay joke. TheMovie's final boss can also be mentioned, and its music is also [[https://www.youtube.com/watch?v=GAxEBhoQ8UU great]].

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* ''VideoGame/SpongeBobSquarePantsBattleForBikiniBottom's'' ''VideoGame/SpongeBobSquarePantsBattleForBikiniBottom''[='=]s FinalBoss is one of the most epic things in the ''WesternAnimation/SpongeBobSquarepants'' franchise. Its battle is long and hard and has two forms. One is the Final Robot Boss Fight, which with every hit becomes increasingly difficult and fast-paced, as he adds new moves, as well as attacking faster and faster, to the point where you're gonna take a hit unless you're either extremely lucky or good at this boss. The second boss is a level. A freaking entire level where you have to destroy the generators inside Robo-Spongebob's head, destroying tons of robots and robot generators, all while using the many skills you learn in the game while dodging Robo-Plankton's onslaught of laser blasts. And the best part is it has the [[SugarWiki/AwesomeMusic best music]] [[https://www.youtube.com/watch?v=uBBwrWY_oYg ever]], which sounds like something out of ''Final Fantasy''. Very memorable to any gamer who has played this game. Also the cutscenes are very amusing with a HoYay joke. TheMovie's final boss can also be mentioned, and its music is also [[https://www.youtube.com/watch?v=GAxEBhoQ8UU great]].
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None


** The third level. Yes, the whole level is the boss, and you spend your time flying around blowing bits off it.

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** The third level. level, the trope codifier of BattleshipRaid in video games. Yes, [[LevelInBossClothing the whole level is the boss, boss]], and you spend your time flying around blowing bits off it.



* ''VideoGame/SpongeBobSquarePants''. The underrated ''Battle for Bikini Bottom'''s final boss is one of the most epic things in [=SpongeBob=]. Its battle is long and hard and has two forms. One is the Final Robot Boss Fight, which with every hit becomes increasingly difficult and fast-paced, as he adds new moves, as well as attacking faster and faster, to the point where you're gonna take a hit unless you're either extremely lucky or good at this boss. The second boss is a level. A freaking entire level where you have to destroy the generators inside Robo-Spongebob's head, destroying tons of robots and robot generators, all while using the many skills you learn in the game while dodging Robo-Plankton's onslaught of laser blasts. And the best part is it has the [[SugarWiki/AwesomeMusic best music]] [[https://www.youtube.com/watch?v=uBBwrWY_oYg ever]], which sounds like something out of ''Final Fantasy''. Very memorable to any gamer who has played this game. Also the cutscenes are very amusing with a HoYay joke. TheMovie's final boss can also be mentioned, and its music is also [[https://www.youtube.com/watch?v=GAxEBhoQ8UU great]].

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* ''VideoGame/SpongeBobSquarePants''. The underrated ''Battle for Bikini Bottom'''s final boss ''VideoGame/SpongeBobSquarePantsBattleForBikiniBottom's'' FinalBoss is one of the most epic things in [=SpongeBob=].the ''WesternAnimation/SpongeBobSquarepants'' franchise. Its battle is long and hard and has two forms. One is the Final Robot Boss Fight, which with every hit becomes increasingly difficult and fast-paced, as he adds new moves, as well as attacking faster and faster, to the point where you're gonna take a hit unless you're either extremely lucky or good at this boss. The second boss is a level. A freaking entire level where you have to destroy the generators inside Robo-Spongebob's head, destroying tons of robots and robot generators, all while using the many skills you learn in the game while dodging Robo-Plankton's onslaught of laser blasts. And the best part is it has the [[SugarWiki/AwesomeMusic best music]] [[https://www.youtube.com/watch?v=uBBwrWY_oYg ever]], which sounds like something out of ''Final Fantasy''. Very memorable to any gamer who has played this game. Also the cutscenes are very amusing with a HoYay joke. TheMovie's final boss can also be mentioned, and its music is also [[https://www.youtube.com/watch?v=GAxEBhoQ8UU great]].



*** Stage 7 is basically one long boss fight against Raiwat Virgo (angelic HumongousMecha), in which, partway through, the boss delivers a NoHoldsBarredBeatdown that even your reflection shield-equipped fighter cannot possibly withstand, causing you to die and your ship to be destroyed. Then your ship [[PowerGivesYouWings grows wings]] and becomes the ZODIAC Ophiuchus and it gains the ability to survive just about ''everything the increasingly-desperate Virgo throws at it'', including the aforementioned beatdown, and WaveMotionGun blasts so huge that they cover the screen!

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*** Stage 7 is basically one long boss fight against Raiwat Virgo (angelic HumongousMecha), in which, partway through, the boss delivers a NoHoldsBarredBeatdown that even your reflection shield-equipped fighter cannot possibly withstand, causing you to die and your ship to be destroyed. Then your ship [[PowerGivesYouWings grows wings]] and becomes the ZODIAC Ophiuchus and it gains the ability to survive just about ''everything the increasingly-desperate Virgo throws at it'', including the aforementioned beatdown, and WaveMotionGun blasts so huge that they cover the screen!''the entire screen!''



*** Area 2 is a variant of the BattleshipRaid, where the player attacks an enemy space station in order to prevent it from wiping out the human fleet. After it is destroyed though, Adoni, the real boss, appears. Adoni is the first really challenging encounter in the game, because it tends to move a lot in its first two phases and fire a whole lot of homing lasers. And when it loses its wings, it just grabs new ones from the station debris, first grabbing two long, straight pieces, then two curved pieces making a tight arena with Adoni's position looking [[VideoGame/Gradius awfully familiar]].

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*** Area 2 is a variant of the BattleshipRaid, where the player attacks an enemy space station in order to prevent it from wiping out the human fleet. After it is destroyed though, Adoni, the real boss, appears. Adoni is the first really challenging encounter in the game, because it tends to move a lot in its first two phases and fire a whole lot of homing lasers. And when it loses its wings, it just grabs new ones from the station debris, first grabbing two long, straight pieces, then two curved pieces making a tight arena with Adoni's position looking [[VideoGame/Gradius awfully familiar]].similar to [[VideoGame/{{Gradius}} Big Core MK-I Rev.2]].
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* ''VideoGame/EverQuest'' has The Master of Dreadspire, [[spoiler: Mayong Mistmoore]]. After clearing through all of his lieutenants and minions in his underground castle/alternate dimension, he finally faces you himself, and to date he is the only boss in EQ raids to have his own theme music. After you defeat him, you learn that [[spoiler: you and your raiding party just [[ThanatosGambit fell into his trap]], and slaying him has had the unintended effect of causing his [[AGodAmI ascension to the Norrathian Pantheon.]] ]]

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* ''VideoGame/EverQuest'' has The Master of Dreadspire, [[spoiler: Mayong Mistmoore]]. After clearing through all of his lieutenants and minions in his underground castle/alternate dimension, he finally faces you himself, and to date he is the only boss in EQ raids to have his own theme music. After you defeat him, you learn that [[spoiler: you and your raiding party just [[ThanatosGambit fell into his trap]], and slaying him has had the unintended effect of causing his [[AGodAmI [[DeityOfHumanOrigin ascension to the Norrathian Pantheon.]] ]]



* [[spoiler: Garino Corsione]] in ''VideoGame/{{Gungrave}}: Overdose''. As the final boss of the game, you fight this guy in a ''[[spoiler: alien spaceship/cathedral....thing]]''. He constantly spouts AGodAmI-esque lines while playing a friggin' ''advanced-tech pipe organ'', but what really makes this fight awesome is '''Unlimited Demolition'''. Whoever you're playing as gains a [[EleventhHourSuperpower considerable power boost in that the Demolition Shot Gauge regenerates on its own]], allowing you to spam the uber Lv. 3 shots more often. During the second phase of the fight, when you empty the boss' life meter, you're treated to an epic boss fatality cutscene--'''[[spoiler: Triple. Final. Demolition. Shot.]]'''

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* [[spoiler: Garino Corsione]] in ''VideoGame/{{Gungrave}}: Overdose''. As the final boss of the game, you fight this guy in a ''[[spoiler: alien spaceship/cathedral....thing]]''. He constantly spouts AGodAmI-esque lines while playing a friggin' an ''advanced-tech pipe organ'', but what really makes this fight awesome is '''Unlimited Demolition'''. Whoever you're playing as gains a [[EleventhHourSuperpower considerable power boost in that the Demolition Shot Gauge regenerates on its own]], allowing you to spam the uber Lv. 3 shots more often. During the second phase of the fight, when you empty the boss' life meter, you're treated to an epic boss fatality cutscene--'''[[spoiler: Triple. Final. Demolition. Shot.]]'''



** Fortinbras, the final boss from the [[VideoGame/OnimushaWarlords first game]] is a fantastic battle against a demon version of AGodAmI. If you were lucky enough to grab the [[InfinityPlusOneSword Bishamon Sword]] beforehand, you're in for a real treat.

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** Fortinbras, the final boss from the [[VideoGame/OnimushaWarlords first game]] is a fantastic battle against a demon version of AGodAmI.demonic god. If you were lucky enough to grab the [[InfinityPlusOneSword Bishamon Sword]] beforehand, you're in for a real treat.

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** Say what you will of [[BigBad Alduin]]'s battles, but you can't deny how epic their atmospheres are, given that you, the Dragonborn, is dealing with a DraconicAbomination that's also a son of Akatosh. The first battle takes place on top of a giant mountain called The Throat of the World and the battle comes with a dash of CainAndAbel, as [[spoiler: [[BigGood Paarthurnax]]]] helps you whittle down Alduin to the point where the latter's cowardice casts doubt on his authority for the other dragons. The second and final battle takes place in the [[SceneryPorn stunningly beautiful]] [[spoiler: Sovengarde, where the Nordic heroes]] help you put an end to the diabolical dragon's tyranny, and the battle is accompanied by the appropriately called [[https://www.youtube.com/watch?v=qfylJop4Dxg Final Battle]].



* ''VideoGame/MechAssault 2'': The SpiderTank boss is absolutely awesome! The introduction to the mech starts off as a quiet empty swamp, and after taking a few steps, the boss mech shows itself: a hulking and menacing robot spider that is ''so huge'' it makes your already HumongousMecha look like Battle Armor in comparison. The spider mech charges towards you before trampling you down with its arms, followed by either a plasma [=PPC=] or a WaveMotionGun! To take it down, you blast off the armor on its 6 legs before laying waste on its exposed body. When it finally dies, the spider mech blows up in a spectacular light show. As mentioned above, [[Music/PapaRoach Papa Roach's]] Getting Away With Murder plays as the Spider Mech boss' theme.

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* ''VideoGame/MechAssault 2'': The SpiderTank boss is absolutely awesome! The introduction to the mech starts off as a quiet empty swamp, and after taking a few steps, the boss mech shows itself: a hulking and menacing robot spider that is ''so huge'' it makes your already HumongousMecha look like Battle Armor in comparison. The spider mech charges towards you before trampling you down with its arms, followed by either a plasma [=PPC=] or a WaveMotionGun! To take it down, you blast off the armor on its 6 legs before laying waste on its exposed body. When it finally dies, the spider mech blows up in a spectacular light show. As mentioned above, It helps that [[Music/PapaRoach Papa Roach's]] Getting "Getting Away With Murder Murder" plays as the Spider Mech boss' Mech's theme.

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* ''VideoGame/{{Gradius}} series'':
** ''Gaiden's'' first boss is a giant [[SandWorm snow worm]] called Blizzard Crawler that jumps from the floor to the ceiling and vice versa while chasing after your CoolStarship. It fires a hailstorm of snowballs and FrickinLaserBeams on its back in higher difficulties[=/=]loops. Its introduction and the [[SugarWiki/AwesomeMusic awesome boss theme]] makes a great way to start the game.
** The BossRush stages throughout the series are awesome in their own way, but also in ''Gaiden'' is the BossBonanza for introducing new bosses rather than returning ones, such as Laser Tetran, a modified Tetran where it fires 4 laser beams instead of CombatTentacles, Triple Core Formation, a [[WolfpackBoss trio of core battleships]] where their attacks get more intense the more you take them down, and Deltatry, a triangular core battleship that fires grenades, a sword-shaped WaveMotionGun, and summons [[InstantAwesomeJustAddDragons fiery dragons]] to hound you down. Bonus points for Deltatry being a ShoutOut to the player ship from an obscure shoot-em-up called ''Trigon[=/=]Lightning Fighters'', also made by Creator/{{Konami}}.
** Despite its reduced boss design variety when compared to previous titles, ''V'' still has some rocking bosses, such as Ground Spider, a SpiderTank that chases you down while sweeping the screen with a giant laser, Blaster Cannon Core, a core battleship that fires BulletHell at you and a volley of lasers while the Vic Viper hides behind asteroids for defense, and Elephant Gear, another SpiderTank that's shaped like a battleship instead of a spider and has an epic theme that reflects its [[MightyGlacier slow yet mighty nature]].



* In the ''VideoGame/{{Mana}}'' series:
** ''Legend of Mana'' gives us the battle with Irwin. World at stake? Check. Battle on top of the dragon he's trying awaken? Check. Epic music? Big Check.
** One of the reasons ''VideoGame/TrialsOfMana'' is [[SacredCow brought up as one of the best games of its era]] is the awesome bosses, especially the SugarWiki/VisualEffectsOfAwesome. For example, pick a Benevodon. Any Benevodon... except for maybe Xan Bie and Lightgazer (who fall into ThatOneBoss and GoddamnedBoss). They're all just plain awesome for whatever reason.. and they even shake things up by casting Saber spells on ''you''.
*** Dangaard the Benevodon of Wind is an aerial battle... atop ''Flammie''. The remake keeps this just as impressive making you run across Flammie's wings.
*** Dolan, the Benevodon of Moon. You get to the very top of the tower and hear [[https://www.youtube.com/watch?v=-0Vf4kVvE2Y music unique to this boss]]. The boss doesn't appear right away, so you have some time to apply stat-ups. Then the tower shakes and two big hairy arms rise up and the battle with this wolf-beast {{kaiju}} begins. As Website/GameFAQs' boss guide put it, "Now THIS is a God-Beast!"
*** Mispolm, benevodon of Wood. The dungeon itself is a mechanically unusual level, to some the BestLevelEver due to not being a "Forward running dungeon crawler" but a sideways dungeon. The battle is fought on a pseudo-sideways screen, something unfortunately lost on the remake
*** Zable Fahr, the unusual and thus highest health of the Benevodons (and always the last one fought) who attacks otu of nowhere, trapping you in its own dimensional void where you must take out two heads just to make the main head appear. It's incredibly creepy in the SNES version, since nothing moves and the music is overall [[NothingIsScarier silent]].
*** The Penultimate bosses against the BigBad's [[TheDragon Dragon]] is awesome no matter the character. The remake manages to make them even more intense on higher difficulties, since they constantly warp around and show you that just ''nowhere'' is safe from them.


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* ''VideoGame/MechAssault 2'': The SpiderTank boss is absolutely awesome! The introduction to the mech starts off as a quiet empty swamp, and after taking a few steps, the boss mech shows itself: a hulking and menacing robot spider that is ''so huge'' it makes your already HumongousMecha look like Battle Armor in comparison. The spider mech charges towards you before trampling you down with its arms, followed by either a plasma [=PPC=] or a WaveMotionGun! To take it down, you blast off the armor on its 6 legs before laying waste on its exposed body. When it finally dies, the spider mech blows up in a spectacular light show. As mentioned above, [[Music/PapaRoach Papa Roach's]] Getting Away With Murder plays as the Spider Mech boss' theme.


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* In the ''VideoGame/WorldOfMana'' series:
** ''Legend of Mana'' gives us the battle with Irwin. World at stake? Check. Battle on top of the dragon he's trying awaken? Check. Epic music? Big Check.
** One of the reasons ''VideoGame/TrialsOfMana'' is [[SacredCow brought up as one of the best games of its era]] is the awesome bosses, especially the SugarWiki/VisualEffectsOfAwesome. For example, pick a Benevodon. Any Benevodon... except for maybe Xan Bie and Lightgazer (who fall into ThatOneBoss and GoddamnedBoss). They're all just plain awesome for whatever reason.. and they even shake things up by casting Saber spells on ''you''.
*** Dangaard the Benevodon of Wind is an aerial battle... atop ''Flammie''. The remake keeps this just as impressive making you run across Flammie's wings.
*** Dolan, the Benevodon of Moon. You get to the very top of the tower and hear [[https://www.youtube.com/watch?v=-0Vf4kVvE2Y music unique to this boss]]. The boss doesn't appear right away, so you have some time to apply stat-ups. Then the tower shakes and two big hairy arms rise up and the battle with this wolf-beast {{kaiju}} begins. As Website/GameFAQs' boss guide put it, "Now THIS is a God-Beast!"
*** Mispolm, benevodon of Wood. The dungeon itself is a mechanically unusual level, to some the BestLevelEver due to not being a "Forward running dungeon crawler" but a sideways dungeon. The battle is fought on a pseudo-sideways screen, something unfortunately lost on the remake
*** Zable Fahr, the unusual and thus highest health of the Benevodons (and always the last one fought) who attacks otu of nowhere, trapping you in its own dimensional void where you must take out two heads just to make the main head appear. It's incredibly creepy in the SNES version, since nothing moves and the music is overall [[NothingIsScarier silent]].
*** The Penultimate bosses against the BigBad's [[TheDragon Dragon]] is awesome no matter the character. The remake manages to make them even more intense on higher difficulties, since they constantly warp around and show you that just ''nowhere'' is safe from them.
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As written, "Massive and quick on its feet" appears to refer to the boss' moves, not the boss itself.


** ''[[VideoGame/MonsterHunterWorld World]]''[='=]s siege against Safi'jiiva, presented as "The Red Dragon" event quest. Thematically, newcomers to the series are finally treated to a fight against a threat that's taken as seriously as the infamous Black Dragons from previous installments. Massive and quick on its feet, Safi'jiiva's moves are a spectacle in itself, with 'Sapphire of the Emperor' being the most visually stunning explosion you'll ever see, made even better by the music collapsing as the detonation happens. The combination of the energy drain mechanic and the parts breaking also encourages your team, sometimes your entire gathering hub, to pick different objectives spread out over potentially multiple hunts before finally killing the beast at the bottom floor. Then there's its [[AwesomeMusic/MonsterHunter awesome boss theme]], which gets even more epic as you get down to the final area and hear a snippet of "Proof of a Hero", signaling your imminent victory even as Safi'jiiva unleashes one ultimate attack after another.

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** ''[[VideoGame/MonsterHunterWorld World]]''[='=]s siege against Safi'jiiva, presented as "The Red Dragon" event quest. Thematically, newcomers to the series are finally treated to a fight against a threat that's taken as seriously as the infamous Black Dragons from previous installments. Massive and quick on its feet, Safi'jiiva's Safi'jiiva boasts moves that are a spectacle in itself, with 'Sapphire of the Emperor' being the most visually stunning explosion you'll ever see, made even better by the music collapsing as the detonation happens. The combination of the energy drain mechanic and the parts breaking also encourages your team, sometimes your entire gathering hub, to pick different objectives spread out over potentially multiple hunts before finally killing the beast at the bottom floor. Then there's its [[AwesomeMusic/MonsterHunter awesome boss theme]], which gets even more epic as you get down to the final area and hear a snippet of "Proof of a Hero", signaling your imminent victory even as Safi'jiiva unleashes one ultimate attack after another.
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** ''[[VideoGame/MonsterHunterWorld World]]''[='=]s siege against Safi'jiiva, presented as "The Red Dragon" event quest. Thematically, newcomers to the series are finally treated to a fight against a threat that's taken as seriously as the infamous Black Dragons from previous installments. Massive and quick on its feet, Safi'jiiva's moves are a spectacle in itself, with 'Sapphire of the Emperor' being the most visually stunning explosion you'll ever see, made even better by the music collapsing as the detonation happens. The combination of the energy drain mechanic and the parts breaking also encourages your team, sometimes your entire gathering hub, to pick different objectives spread out over potentially multiple hunts before finally killing the beast at the bottom floor. Then there's its [[AwesomeMusic/MonsterHunter awesome boss theme]], which gets even more epic as you get down to the final area and hear a snippet of "Proof of a Hero", signaling your imminent victory even as Safi'jiiva unleashes one ultimate attack after another.

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** ** ''[[VideoGame/MonsterHunterWorld World]]''[='=]s siege against Safi'jiiva, presented as "The Red Dragon" event quest. Thematically, newcomers to the series are finally treated to a fight against a threat that's taken as seriously as the infamous Black Dragons from previous installments. Massive and quick on its feet, Safi'jiiva's moves are a spectacle in itself, with 'Sapphire of the Emperor' being the most visually stunning explosion you'll ever see, made even better by the music collapsing as the detonation happens. The combination of the energy drain mechanic and the parts breaking also encourages your team, sometimes your entire gathering hub, to pick different objectives spread out over potentially multiple hunts before finally killing the beast at the bottom floor. Then there's its [[AwesomeMusic/MonsterHunter awesome boss theme]], which gets even more epic as you get down to the final area and hear a snippet of "Proof of a Hero", signaling your imminent victory even as Safi'jiiva unleashes one ultimate attack after another.
Is there an issue? Send a MessageReason:
None

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** ''[[VideoGame/MonsterHunterWorld World]]''[='=]s siege against Safi'jiiva, presented as "The Red Dragon" event quest. Thematically, newcomers to the series are finally treated to a fight against a threat that's taken as seriously as the infamous Black Dragons from previous installments. Massive and quick on its feet, Safi'jiiva's moves are a spectacle in itself, with 'Sapphire of the Emperor' being the most visually stunning explosion you'll ever see, made even better by the music collapsing as the detonation happens. The combination of the energy drain mechanic and the parts breaking also encourages your team, sometimes your entire gathering hub, to pick different objectives spread out over potentially multiple hunts before finally killing the beast at the bottom floor. Then there's its [[AwesomeMusic/MonsterHunter awesome boss theme]], which gets even more epic as you get down to the final area and hear a snippet of "Proof of a Hero", signaling your imminent victory even as Safi'jiiva unleashes one ultimate attack after another.
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* ''VideoGame/{{Rift}}'': [[EldritchAbomination Akylios]]. When first introduced, it was apparently a guild-raid level challenge worthy of any [[VideoGame/WorldOfWarcraft WoW]] encounter, such that it was celebrated with a [=YouTube=] video commemorating its first defeat. Even watered down to casual level play as part of an [[PickUpGroup "Intrepid Adventure"]], and [[ZeroEffortBoss presented in a format]] it's nigh impossible to ultimately ''[[ZeroEffortBoss lose]]'' to, he's still a hell of a cinematic set piece, and a meat grinder easily capable of [[OneHitKill killing]] inattentive party members ''[[DeathIsCheap repeatedly]]'' - [[ClimaxBoss at the end]] of a gauntlet that will [[FinalExamBoss test]] ''all'' your basic and core play skills.
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** The final boss fight against Dr. Nefarious is an awesome, intense fight. After the [[ThatOneBoss insanely difficult battle]] against Drek and the [[AnticlimaxBoss absolute pushover]] that was the Giant Protopet, Nefarious hits the sweet spot between the two, possessing attacks that force you to stay on your toes, and won't punish you overly if you mess up. It's nice in concept as well -- Nefarious might be a bumbling fool while in cutscenes, but when he's forced to fight, he's very capable of holding his own.

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** The final boss fight against Dr. Nefarious is an awesome, intense fight. After the [[ThatOneBoss insanely difficult battle]] against Drek [[VideoGame/RatchetAndClank2002 Drek]] and the [[AnticlimaxBoss absolute pushover]] that was [[VideoGame/RatchetAndClankGoingCommando the Giant Protopet, Protopet]], Nefarious hits the sweet spot between the two, possessing attacks that force you to stay on your toes, and won't punish you overly if you mess up. It's nice in concept as well -- Nefarious might be a bumbling fool while in cutscenes, but when he's forced to fight, he's very capable of holding his own.
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** The final boss fight against Dr. Nefarious is an awesome, intense fight. After the extreme difficulty of Drek and the pushover of the Giant Protopet, Nefarious hits the sweet spot between the two, possessing attacks that force you to stay on your toes, and won't punish you overly if you mess up. It's nice in concept as well -- Nefarious might be a bumbling fool while in cutscenes, but when he's forced to fight, he's very capable of holding his own.

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** The final boss fight against Dr. Nefarious is an awesome, intense fight. After the extreme difficulty of [[ThatOneBoss insanely difficult battle]] against Drek and the pushover of [[AnticlimaxBoss absolute pushover]] that was the Giant Protopet, Nefarious hits the sweet spot between the two, possessing attacks that force you to stay on your toes, and won't punish you overly if you mess up. It's nice in concept as well -- Nefarious might be a bumbling fool while in cutscenes, but when he's forced to fight, he's very capable of holding his own.
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It would help if I didn't delete the entry for Legend of Mana, and the first-level bullet tying them all together...

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* In the ''VideoGame/{{Mana}}'' series:
** ''Legend of Mana'' gives us the battle with Irwin. World at stake? Check. Battle on top of the dragon he's trying awaken? Check. Epic music? Big Check.

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Merging entries from the game's own subpage, which is now on the cut list.


* In the ''VideoGame/{{Mana}}'' series:
** ''Legend of Mana'' gives us the battle with Irwin. World at stake? Check. Battle on top of the dragon he's trying awaken? Check. Epic music? Big Check.
** ''Seiken Densetsu 3'' gives us Dangaard, God-Beast of Wind. That the music is epic goes without saying. The real kicker is that you're fighting him in mid-air ON TOP OF YOUR PET DRAGON!
** The same game also has Dolan, God-Beast of the Moon. You get to the very top of the tower and hear music unique to this boss. The boss doesn't appear right away, so you have some time to apply stat-ups. Then the tower shakes and two big hairy arms rise up and the battle with this wolf-beast {{kaiju}} begins. As Website/GameFAQs' boss guide put it, "Now THIS is a God-Beast!"

to:

* In the ''VideoGame/{{Mana}}'' series:
** ''Legend of Mana'' gives us the battle with Irwin. World at stake? Check. Battle on top One of the dragon he's trying awaken? Check. Epic music? Big Check.
** ''Seiken Densetsu 3'' gives us Dangaard, God-Beast
reasons ''VideoGame/TrialsOfMana'' is [[SacredCow brought up as one of Wind. That the music best games of its era]] is epic goes without saying. the awesome bosses, especially the SugarWiki/VisualEffectsOfAwesome. For example, pick a Benevodon. Any Benevodon... except for maybe Xan Bie and Lightgazer (who fall into ThatOneBoss and GoddamnedBoss). They're all just plain awesome for whatever reason.. and they even shake things up by casting Saber spells on ''you''.
*** Dangaard the Benevodon of Wind is an aerial battle... atop ''Flammie''.
The real kicker is that you're fighting him in mid-air ON TOP OF YOUR PET DRAGON!
** The same game also has
remake keeps this just as impressive making you run across Flammie's wings.
***
Dolan, God-Beast of the Benevodon of Moon. You get to the very top of the tower and hear [[https://www.youtube.com/watch?v=-0Vf4kVvE2Y music unique to this boss.boss]]. The boss doesn't appear right away, so you have some time to apply stat-ups. Then the tower shakes and two big hairy arms rise up and the battle with this wolf-beast {{kaiju}} begins. As Website/GameFAQs' boss guide put it, "Now THIS is a God-Beast!"God-Beast!"
*** Mispolm, benevodon of Wood. The dungeon itself is a mechanically unusual level, to some the BestLevelEver due to not being a "Forward running dungeon crawler" but a sideways dungeon. The battle is fought on a pseudo-sideways screen, something unfortunately lost on the remake
*** Zable Fahr, the unusual and thus highest health of the Benevodons (and always the last one fought) who attacks otu of nowhere, trapping you in its own dimensional void where you must take out two heads just to make the main head appear. It's incredibly creepy in the SNES version, since nothing moves and the music is overall [[NothingIsScarier silent]].
*** The Penultimate bosses against the BigBad's [[TheDragon Dragon]] is awesome no matter the character. The remake manages to make them even more intense on higher difficulties, since they constantly warp around and show you that just ''nowhere'' is safe from them.
Is there an issue? Send a MessageReason:
None


** Many people consider Giygas one of the greatest final bosses in videogame history, and not for just [[SurpriseCreepy being by far the most nightmarish part of a generally lighthearted game]]. In its third and final form, your party cannot defeat it on their own. [[spoiler:In an interesting twist on breaking the fourth wall, you, the player, kill Giygas with the final attack.]] To elaborate: [[spoiler:Paula has already reached out to everyone the party met on Earth, but Giygas hasn't been defeated. She prays again, but she doesn't know who else to reach out to. Her call is absorbed by the darkness because you're fighting Giygas, the embodiment of evil itself, in a dimension of absolute darkness. Paula prays one last time for someone to help them; the player, yes, ''you'', the person playing the game, begins to pray for them and destroys Giygas.]]

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** Many people consider Giygas [[EldritchAbomination Giygas]] one of the greatest final bosses in videogame history, and not for just [[SurpriseCreepy being by far the most nightmarish part of a generally lighthearted game]].game]] and arguably the single scariest Nintendo villain of them all ([[VileVillainSaccharineShow which really says something considering their track record]]). In its third and final form, your party cannot defeat it on their own. [[spoiler:In an interesting twist on breaking the fourth wall, you, the player, kill Giygas with the final attack.]] To elaborate: [[spoiler:Paula has already reached out to everyone the party met on Earth, but Giygas hasn't been defeated. She prays again, but she doesn't know who else to reach out to. Her call is absorbed by the darkness because you're fighting Giygas, the embodiment of evil itself, in a dimension of absolute darkness. Paula prays one last time for someone to help them; the player, yes, ''you'', the person playing the game, begins to pray for them and destroys Giygas.]]
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** Gigyas. In its third and final form, your party cannot defeat it on their own. [[spoiler:In an interesting twist on breaking the fourth wall, you, the player, kill Giygas with the final attack.]] To elaborate: [[spoiler:Paula has already reached out to everyone the party met on Earth, but Giygas hasn't been defeated. She prays again, but she doesn't know who else to reach out to. Her call is absorbed by the darkness because you're fighting Giygas, the embodiment of evil itself, in a dimension of absolute darkness. Paula prays one last time for someone to help them; the player, yes, ''you'', the person playing the game, begins to pray for them and destroys Giygas.]]

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** Gigyas.Many people consider Giygas one of the greatest final bosses in videogame history, and not for just [[SurpriseCreepy being by far the most nightmarish part of a generally lighthearted game]]. In its third and final form, your party cannot defeat it on their own. [[spoiler:In an interesting twist on breaking the fourth wall, you, the player, kill Giygas with the final attack.]] To elaborate: [[spoiler:Paula has already reached out to everyone the party met on Earth, but Giygas hasn't been defeated. She prays again, but she doesn't know who else to reach out to. Her call is absorbed by the darkness because you're fighting Giygas, the embodiment of evil itself, in a dimension of absolute darkness. Paula prays one last time for someone to help them; the player, yes, ''you'', the person playing the game, begins to pray for them and destroys Giygas.]]

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** The ''Dawnguard'' [=DLC=] has [[BigBad Lord Harkon]]. The atmosphere leading into the fight is epic in and of itself, as you face him in a partially ruined gothic cathedral. Harkon himself is an entirely unique enemy, darting around the battlefield throwing Gargoyles and health draining spells at you, and tearing into you with his claws if you get too close. You also get the satisfaction (if you kept Auriel’s Bow) of preventing him from healing himself.
*** Also from ''Dawnguard'' , Arch-Curate Vyrthur. He’s an ancient Falmer vampire who you fight in an ancient chapel, as he sics a horde of Chaurus and Falmer at you and '''tears down the building around you.''' It's also a great boss fight just in terms of how Vyrthur serves as the ClimaxBoss to the plot of the whole [=DLC=], gives further depth to the story's [[TheNightThatNeverEnds "Tyranny of the Sun"]] prophecy, ''and'' Vyrthur is fought in the Forgotten Vale where the [[spoiler: twin Revered Dragons]] can also be found.
** Courtesy of the ''Dragonborn'' [=DLC=], there's the final fight with [[BigBad Miraak]], who serves as a near-perfect {{Foil}} to the PlayerCharacter as both Dragonborn struggle against each other with the fate of both Solstheim and all of Tamriel hanging in the balance. The fantastic atmosphere given to their arena and SugarWiki/AwesomeMusic only makes it all the more epic.

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** The ''Dawnguard'' [=DLC=] has DLC:
***
[[BigBad Lord Harkon]]. The atmosphere leading into the fight is epic in and of itself, as you face him in a partially ruined gothic cathedral. Harkon himself is an entirely unique enemy, darting around the battlefield throwing Gargoyles and health draining spells at you, and tearing into you with his claws if you get too close. You also get the satisfaction (if you kept Auriel’s Bow) of preventing him from healing himself.
*** Also from ''Dawnguard'' , Arch-Curate Vyrthur. He’s Vyrthur is an ancient Falmer vampire who whom you fight in an ancient chapel, as he sics a horde of Chaurus and Falmer at you and '''tears down the building around you.''' It's also a great boss fight just in terms of how Vyrthur serves as the ClimaxBoss to the plot of the whole [=DLC=], gives further depth to the story's [[TheNightThatNeverEnds "Tyranny of the Sun"]] prophecy, ''and'' Vyrthur is fought in the Forgotten Vale where the [[spoiler: twin Revered Dragons]] can also be found.
** Courtesy of the ''Dragonborn'' [=DLC=], there's the DLC:
*** The
final fight with [[BigBad Miraak]], who serves as a near-perfect {{Foil}} to the PlayerCharacter as both Dragonborn struggle against each other with the fate of both Solstheim and all of Tamriel hanging in the balance. The fantastic atmosphere given to their arena and SugarWiki/AwesomeMusic only makes it all the more epic.
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Added further detail to the Skyrim example.

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