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** Getting back from [[spoiler:Guarma]] and riding to Shady Belle to the sound of "Unshaken". One of the most memorable moments from the entire game.

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** * Getting back from [[spoiler:Guarma]] and riding to Shady Belle to the sound of "Unshaken". One of the most memorable moments from the entire game.
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** Getting back from [[spoiler:Guarma]] and riding to Shady Belle to the sound of "Unshaken". One of the most memorable moments from the entire game.
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* [[spoiler: Arthur's last stand with Micah. Having saved John and given him a chance to live a better life, Arthur will make one last hopeless fight with Micah. ''We know'' Arthur won't survive. He's too weak due to his disease and injuries, but yet, we're still trying our damn best to at least [[TakingYouWithMe take Micah with us]] for being a manipulative rat. Unfortunately, it doesn't work and Arthur is either executed (low honor) or gets to live to watch the sunset one last time before succumbing (high honor), all to the fantastic theme track "Unshaken".

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* [[spoiler: Arthur's last stand with Micah. Having saved John and given him a chance to live a better life, Arthur will make one last hopeless fight with Micah. ''We know'' Arthur won't survive. He's too weak due to his disease and injuries, but yet, we're still trying our damn best to at least [[TakingYouWithMe take Micah with us]] for being a manipulative rat. Unfortunately, it doesn't work and Arthur is either executed (low honor) or gets to live to watch the sunset one last time before succumbing (high honor), all to the fantastic theme track "Unshaken".]]
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* [[spoiler: Watching Colm O'Driscoll ''hang''. The look in his eyes of desperation as he realizes his escape plan has gone into deep shit thanks to the gang's fast thinking is nothing more than satisfying. Once the cutscene of him getting hanged is done, do the world a favor and shoot him in the genitals for all of his rape crimes too.]]
* [[spoiler: Arthur's last stand with Micah. Having saved John and given him a chance to live a better life, Arthur will make one last hopeless fight with Micah. ''We know'' Arthur won't survive. He's too weak due to his disease and injuries, but yet, we're still trying our damn best to at least [[TakingYouWithMe take Micah with us]] for being a manipulative rat. Unfortunately, it doesn't work and Arthur is either executed (low honor) or gets to live to watch the sunset one last time before succumbing (high honor), all to the fantastic theme track "Unshaken".
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/van_der_linde_gang.png]]
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* The late game mission "Jim Milton Rides Again" gets an extra special mention for one reason: once the shooting starts, the [[https://www.youtube.com/watch?v=vfUtSyUoaCE music]] launches into an extremely triumphant sounding remix of [[https://www.youtube.com/watch?v=Bz8JdBidRqs The Shootist]] from the first game. [[spoiler:It's fitting since this is also the point in the game where you start playing as John.]]
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* Props to Uncle for managing to [[spoiler:get John to do something about Beecher's Hope instead of just constantly complaining about his family leaving. We finally find out why the Marstons keep him around; the farm would not exist without him.]]
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*[[spoiler: Sadie comes up with a fairly ingenious plan to break John out of prison: scout the island prison via hot air balloon. You get to fly the balloon and the view of the surrounding countryside is absolutely stunning.]]
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** Or Dutch will come over acting like the kindly uncle picking up his wayward nephew, complete with you promising the guards that you’ll rethink your life and act better.
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* If you get arrested, the gang will occasionally break you out. Even better, their way of releasing you early may not even involve violence or property damage. For example, Hosea may come to the police station with several bottles of booze, and either bribes or tricks the guards to let you out.
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* At one point [[spoiler: Arthur is captured by the O'Driscol gang. Shot, tortured, and beaten nearly to death, Arthur not only manages to free himself from his bonds, not only cauterizes and seals his wound with a heated file, buckshot, and a candle, but he kills his would-be torturer, gets his gear, and escapes on horseback. All while ''nearly half dead.'' Arthur Morgan is tougher than old leather.]]

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* At one point [[spoiler: Arthur is captured by the O'Driscol O'Driscoll gang. Shot, tortured, and beaten nearly to death, Arthur not only manages to free himself from his bonds, not only cauterizes and seals his wound with a heated file, buckshot, and a candle, but he kills his would-be torturer, gets his gear, and escapes on horseback. All while ''nearly half dead.'' Arthur Morgan is tougher than old leather.]]
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* At one point [[spoiler: Arthur is captured by the O'Driscol gang. Shot, tortured, and beaten nearly to death, Arthur not only manages to free himself from his bonds, not only cauterizes and seals his wound with a heated file, buckshot, and a candle, but he kills his would-be torturer, gets his gear, and escapes on horseback. All while ''nearly half dead.'' Arthur Morgan is tougher than old leather.]]
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* Uncle [[spoiler: of all people manages to come up with a solid lead on a payroll being transported by wagon. It being Uncle, the whole thing goes south and ''quick'': the payroll in question being owned by Leviticus Cornwall and his personal paid security soon give chase. Arthur, Uncle, Bill, and Charles hole up in an old barn on a (seemingly) deserted farmstead to lie low. After nightfall, the agency men find the outlaws and a gigantic firefight ensues, as the Van Der Linde boys not only hold off the Cornwall agents, they do so ''while the barn is on fire''. The entire seqence and the party's escape is one gigantic moment of awesome.]]
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** Late in chapter 6, the gang has caused so much trouble they're in conflict with the US Army. They're so badass they maul an entire regiment.

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* [[spoiler: After Jack gets kidnapped, the whole gang rides out to save him. In the ensuring fight, they kill nearly 40 men together. Truly a family of outlaws.]]

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* [[spoiler: Pretty much every time the group rides together, they get to show how much of a BadassCrew they are, taking on forces much more numerous than them and still winning.
**[[spoiler:
After Jack gets kidnapped, the whole gang rides out to save him.him, storming the manor and stronghold of the Braithwaites, a local Southern clan that does not lack men or gun at all. In the ensuring fight, they kill nearly 40 men together. Truly a family of outlaws.]]
** In [[spoiler:Guarma]] on which the gunfighters of the gangs are [[spoiler:stranded]], they participate to a full military battle, [[spoiler:repelling waves upon waves of soldiers storming the beaches near an old fort that the local rebels use and with whom Dutch works. Arthur even gets to use a real cannon and sink a warship.
]]
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* A shout-out must be given to a random bystander when [[spoiler: he intervenes to stop Arthur from beating a man to death in the middle of town.]] Think about it. He’s just a random townsfolk who likely never had a day’s experience of fighting in his ''entire life'', yet the minute he sees a clearly violent and angry man savagely punching his victim, he decides to put his own life at risk and jump in to save the victim.
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* [[spoiler: After Jack gets kidnapped, the whole gang rides out to save him. In the ensuring fight, they kill nearly 40 men together. Truly a family of outlaws.]]
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[[folder:Pre-release]]

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[[folder:Pre-release]]
[[folder:Post-release]]



* Seeing the gang at their prime is a sight to behold. Think that Javier and Bill are DirtyCowards because they spend most of the last game running from John? No, that's not the case. Those two are perfectly competent gunmen and can pull their weights in a fight. Javier won't hesitate to chase after a speeding train full of guards. Bill is perfectly capable of fighting by Arthur's side against overwhelming odds. These two are no cowards, John is just that good in comparison.

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* Seeing the gang at their prime is a sight to behold. Think that Javier and Bill are DirtyCowards DirtyCoward because they spend most of the last game running from John? No, that's not the case. Those two are perfectly competent gunmen and can pull their weights in a fight. Javier won't hesitate to chase after a speeding train full of guards. Bill is perfectly capable of fighting by Arthur's side against overwhelming odds. These two are no cowards, John is just that good in comparison.
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* Seeing the gang at their prime is a sight to behold. Think that Javier and Bill are DirtyCoward because they spend most of the last game running from John? No, that's not the case. Those two are perfectly competent gunmen and can pull their weights in a fight. Javier won't hesitate to chase after a speeding train full of guards. Bill is perfectly capable of fighting by Arthur's side against overwhelming odds. These two are no cowards, John is just that good in comparison.

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* Seeing the gang at their prime is a sight to behold. Think that Javier and Bill are DirtyCoward DirtyCowards because they spend most of the last game running from John? No, that's not the case. Those two are perfectly competent gunmen and can pull their weights in a fight. Javier won't hesitate to chase after a speeding train full of guards. Bill is perfectly capable of fighting by Arthur's side against overwhelming odds. These two are no cowards, John is just that good in comparison.
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[[folder:Pre-release]]



* Seeing the gang at their prime is a sight to behold. Think that Javier and Bill are DirtyCoward because they spend most of the last game running from John? No, that's not the case. Those two are perfectly competent gunmen and can pull their weights in a fight. Javier won't hesitate to chase after a speeding train full of guards. Bill is perfectly capable of fighting by Arthur's side against overwhelming odds. These two are no cowards, John is just that good in comparison.

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* Seeing the gang at their prime is a sight to behold. Think that Javier and Bill are DirtyCoward because they spend most of the last game running from John? No, that's not the case. Those two are perfectly competent gunmen and can pull their weights in a fight. Javier won't hesitate to chase after a speeding train full of guards. Bill is perfectly capable of fighting by Arthur's side against overwhelming odds. These two are no cowards, John is just that good in comparison.comparison.
[[/folder]]
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* If you have a strong bond with your horse, it will raise the horse's courage and it can actually ''attack predators'' to protect you.

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* If you have a strong bond with your horse, it will raise the horse's courage and it can actually ''attack predators'' to protect you.you.
* Seeing the gang at their prime is a sight to behold. Think that Javier and Bill are DirtyCoward because they spend most of the last game running from John? No, that's not the case. Those two are perfectly competent gunmen and can pull their weights in a fight. Javier won't hesitate to chase after a speeding train full of guards. Bill is perfectly capable of fighting by Arthur's side against overwhelming odds. These two are no cowards, John is just that good in comparison.
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* The September previews that ended the news-drought. To name a few things, Arthur's weight can be altered by eating, you can hijack trains, NPCs remember your actions... There's way too much information to add a full list here.

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* The September previews that ended the news-drought. To name a few things, Arthur's weight can be altered by eating, you can hijack trains, NPCs [=NPCs=] remember your actions... There's way too much information to add a full list here.
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* The September previews that ended the news-drought. To name a few things, Arthur's weight can be altered by eating, you can hijack trains, NPCs remember your actions... There's way too much information to add a full list here.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/van_der_linde_gang.png]]
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* If you have a strong bond with your horse, it will raise the horse's courage and it will actually ''attack'' predators to protect you.

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* If you have a strong bond with your horse, it will raise the horse's courage and it will can actually ''attack'' predators ''attack predators'' to protect you.
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* (At least) the first three trailers consist mostly of actual gameplay recorded from unusual angles; not cutscenes. For example, it's possible to miss Hoseah's story about his first meeting with Dutch, unless the player actually is nearby.
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[[folder:Pre-release]]
* The level of detail is absolutely mindboggling if the previews are to be believed. For example, during rainfall, footprints your horse (and presumably Morgan as well) leave on the ground will be filled with rainwater, turning them into puddles.
[[/folder]]
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Moving from YMMV page

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* If you have a strong bond with your horse, it will raise the horse's courage and it will actually ''attack'' predators to protect you.

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