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** Alternatively, if you deny what Zenos claims, you essentially are pulling a ShutUpHannibal and making it clear that, no, you truly are as heroic as you aim to be, and that Zenos is wrong. It makes the fight come across as two people battling over how they view the concept of heroism; one viewing it as a means for selfish glory, the other for true altruism.
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-->'''Hydaelyn:''' Let there be no way back. From that temptation I sunder us. No more shall man have wings to soar to paradise! Henceforth, ''he shall walk!''

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-->'''Hydaelyn:''' Let there be no way back. From that temptation I sunder us. No more shall man have wings to soar bear him to paradise! Henceforth, ''he shall walk!''
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** Additionally, the conclusion only shows how deeply the friendship between the Scions and the WoL has become. While Y'shtola would be expected to immediately sense something is wrong, that everyone else instantly knew it was someone else controlling your body the moment Zenos opened your mouth to talk, in your own voice, speaks volumes about how deep the relationship between the WoL and the Scions is.
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**Additionally, the conclusion only shows how deeply the friendship between the Scions and the WoL has become. While Y'shtola would be expected to immediately sense something is wrong, that everyone else instantly knew it was someone else controlling your body the moment Zenos opened your mouth to talk, in your own voice, speaks volumes about how deep the relationship between the WoL and the Scions is.
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** The final scene of the benchmark features an assault on one of the mysterious towers to have emerged across Hydaelyn, where the largest of the monstrosities within is dispatched by none other than Zenos himself. As the other adventurers hold the remaining monsters off, the Warrior of Light and Alisaie challenge Zenos together, with Alphinaud stepping in to help the Warrior of Light block what appears to be a Reaper's level three limit break. The entire encounter fades to white as the attack is deflected and the Warrior of Light charges Zenos head on.

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** The final scene of the benchmark features an assault on one of the mysterious towers to have emerged across Hydaelyn, Eorzea, where the largest of the monstrosities within is dispatched by none other than Zenos himself. As the other adventurers hold the remaining monsters off, the Warrior of Light and Alisaie challenge Zenos together, with Alphinaud stepping in to help the Warrior of Light block what appears to be a Reaper's level three limit break. The entire encounter fades to white as the attack is deflected and the Warrior of Light charges Zenos head on.
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* As the Final Days begin, the situation in Radz-at-Han goes from bad to worse. When the Satrap addresses a crowd to help calm fears, it goes horribly wrong, and more people begin to transform into Terminus Beasts. Panic overtakes the crowd, more people transform, the Satrap is killed and the Scions are being overwhelmed, unable to protect the civilians with the panic spreading the change among them... Until G'raha steps forward, slams his staff into the ground, and speaks with all the authority and presense gained in his century as the Crystal Exarch. Under his leadership, the Scions and and Radiant Host regain the advantage, and the civilians are safely evacuated from the battle.
** Additionally, Alisaie enters battle against the beasts and is injured in very similar motions to that of the Endwalker trailer, when hurt and the monster's tail coming toward her... .G'raha appears place of the Warrior of Light, wielding an aetherial sword and shield before knocking the monster down on his aim to protect her. The young man had dreamed of being a hero like his idol and now he is literally in place where the Warrior of Light was depicted before.
* As the true scope of the horror that is the final days grips Thavnair, a young Arkadosa we worked with earlier, Matsya, tries to run a baby - the only child of his two friends, who are now dead (one having been murdered in front of him) - to get medical attention, as the child had fallen to the bottom of a pool and was freezing in her swaddling. The child's cries register as despair to the onslaught and she starts to emit the black smoke of one turning into a monster, and Matsya tries to recite the litany of his faith to hold back child's change and his own (caused by the despair at potentially losing all that is left of his friends). His path is blocked by two Terminus beasts, and he keeps praying as the smoke grows thicker... only for a blaze of scarlet light to fill the night as Estinien Stardivers one of the beasts. The second moves to attack, but we see it from above as a ball of fire comes down to immolate it - and Primogenitor, the Great Wyrm Theme associated with Midgardsormr and the First Brood, plays as Vritra descends - the inspiration for and truth behind the myth of the island's most ancient and powerful god - inspiring hope in the young Arkadosa, especially as Vritra lends his warmth to the child and brings a cheerful laugh from her.

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* As the Final Days begin, the situation in Radz-at-Han goes from bad to worse. When the Satrap satrap addresses a crowd to help calm fears, it goes horribly wrong, and more people begin to transform into Terminus Beasts. Panic overtakes the crowd, more people transform, the Satrap satrap is killed and the Scions are being overwhelmed, unable to protect the civilians with the panic spreading the change among them... Until until G'raha steps forward, slams his staff into the ground, and speaks with all the authority and presense presence gained in his century as the Crystal Exarch. Under his leadership, the Scions and and the Radiant Host regain the advantage, and the civilians are safely evacuated from the battle.
** Additionally, Alisaie enters battle against the beasts and is injured in very similar motions to that of the Endwalker trailer, when hurt and the monster's tail coming toward her... . then G'raha appears in place of the Warrior of Light, wielding an aetherial sword and shield before knocking the monster down on his aim to protect her. The young man had dreamed of being a hero like his idol and now he is literally in place where the Warrior of Light was depicted before.
* As the true scope of the horror that is the final days Final Days grips Thavnair, a young Arkadosa we worked with Arkasodara encountered earlier, Matsya, tries to run a baby - the only child of his two friends, who are now dead (one having been murdered in front of him) - to get medical attention, as the child had fallen to the bottom of a pool and was freezing in her swaddling. The child's cries register as despair to the onslaught and she starts to emit the black smoke of one turning into a monster, and Matsya tries to recite the litany of his faith to hold back child's change and his own (caused by the despair at potentially losing all that is left of his friends). His path is blocked by two Terminus beasts, and he keeps praying as the smoke grows thicker... only for a blaze of scarlet light to fill the night as Estinien Stardivers dispatches one of the beasts. beasts with Stardiver. The second moves to attack, but we see it from above as a ball of fire comes down to immolate it - and Primogenitor, the Great Wyrm Theme musical theme associated with Midgardsormr and the First Brood, plays as Vritra Vrtra descends - the inspiration for and truth behind the myth of the island's most ancient and powerful god - inspiring hope in the young Arkadosa, Arkasodara, especially as Vritra Vrtra lends his warmth to the child and brings a cheerful laugh from her.



-->'''Vritra:''' Nay. But one who would deliver you all the same.
* When Hermes flees into Ktisis Hyperboria with his mind going astray the Warrior of Light, Emet-Selch, Hythlodaeus and Venat give chase. With it's occupants forced outside it falls to the Warrior of Light to enter and give chase to confront Hermes, but who would go with them in the trust system? Well, your very allies at your side! You finally get to fight alongside Emet-Selch, Hythlodaeus and a previous Azem, the one before the Warrior of Light's previous self took over the seat: Venat!

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-->'''Vritra:''' -->'''Vrtra:''' Nay. But one who would deliver you all the same.
* When Hermes flees into Ktisis Hyperboria Hyperboreia with his mind going astray the Warrior of Light, Emet-Selch, Hythlodaeus and Venat give chase. With it's its occupants forced outside outside, it falls to the Warrior of Light to enter and give chase to confront Hermes, Hermes -- but with the absence of the Scions, who would go with them in via the trust Trust system? Well, your very allies at your side! You finally get to fight alongside Emet-Selch, Hythlodaeus Hythlodaeus, and a previous Azem, the one before the Warrior of Light's previous self took over the seat: Venat!



* The Warrior of Light is shown a flashback to the moment Hydaelyn chose to sunder the world; confronting a small group of despairing Amaurotines, she begs them to accept the pain and loss of the Final Days and move forward. Instead, they turn to offer themselves to Zodiark, desperate to bring back their lives free of anguish and suffering. With no choice but inevitable pain in the determined if vague hope that mankind will one day overcome Meteion's song of despair, she draws her sword, recounts her love for the world that she had previously told the Warrior, and then stares down her fellows.

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* The Warrior of Light is shown a flashback to the moment Hydaelyn chose to sunder the world; confronting a small group of despairing Amaurotines, she begs them to accept the pain and loss of the Final Days and move forward. Instead, they turn to offer themselves to Zodiark, desperate to bring back their lives free of anguish and suffering. With no choice but inevitable pain in the determined determined, if vague vague, hope that mankind will one day overcome Meteion's song of despair, she draws her sword, recounts her love for the world that she had previously told the Warrior, and then stares down her fellows.



** Then Venat as Hydaelyn had to wait, watch and listen through what would've felt like an endless eternity, seeing her people reborn as a fraction of themselves as they must suffer, die and live in pain and conflict with herself barely able to do anything about it. The Umbral Calamities and the gradual weakening of the world's aether slowly ''rot and decay'' her, the sheer agony she had to endure would've been enough to drive any of the Ascians to madness, and what remained of her own former people wanted her dead as a traitor for all the wrong reasons. Despite all of this, even to the end, she refused to give up so that the future the Warrior of Light told her about could reach the tomorrow her own time could not, even if she had to die at the long end of it all.
* In order to use the Sharlayan means to reach and talk to Hydaelyn, the Scions are charged with improving the aetherbooster used for the ark built to carry out the HomeworldEvacuation. The lalafell in charge of this reckons that they need about 6% more efficiency and suggests they need more Allagan adamantite, a LostTechnology superconductor that can only be found in ruins such as the fallen shards of Dalamud and in certain old relics, the Sharlayans having salvaged just a little from a shard that landed near them during Bahamut's rampage. The Warrior of Light is prepared to go scour such ruins only for Alphinaud to stop them and instead use his linkpearl. In the course of a ''single call'', the ''entire world'' moves to do as their beloved Scions ask from west to east, eventually landing such a haul of people and material in the Sharlayan harbor that Fourchenault is visibly shocked at the influence his son has amassed throughout his adventures and the smith concludes, utterly stunned, that they have enough adamantite to achieve ''14%'' more efficiency.

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** Then Venat as Hydaelyn had to wait, watch and listen through what would've felt like an endless eternity, seeing her people reborn as a fraction of themselves as they must suffer, die die, and live in pain and conflict -- with herself barely able to do anything about it. The Umbral Calamities and the gradual weakening of the world's aether slowly ''rot and decay'' her, the sheer agony she had to endure would've been enough to drive any of the Ascians to madness, and what remained of her own former people wanted her dead as a traitor for all the wrong reasons. Despite all of this, even to the end, she refused to give up so that the future the Warrior of Light told her about could reach the tomorrow her own time could not, even if she had to die at the long end of it all.
* In order to use the Sharlayan means to reach and talk to Hydaelyn, the Scions are charged with improving the aetherbooster used for the ark built to carry out the HomeworldEvacuation. The lalafell Lalafell in charge of this reckons that they need about 6% more efficiency and suggests they need more Allagan adamantite, a LostTechnology superconductor that can only be found in ruins such as the fallen shards of Dalamud and in certain old relics, the Sharlayans having salvaged just a little from a shard that landed near them during Bahamut's rampage. The Warrior of Light is prepared to go scour such ruins only for Alphinaud to stop them and instead use his linkpearl. In the course of a ''single call'', the ''entire world'' moves to do as their beloved Scions ask from west to east, eventually landing such a haul of people and material in the Sharlayan harbor that Fourchenault is visibly shocked at the influence his son has amassed throughout his adventures and the smith concludes, utterly stunned, that they have enough adamantite to achieve ''14%'' more efficiency.



** Meanwhile, as the Ishgardians prepare to venture forth unto the Internment Hulk in their borders, the roar of a dragon sounds out across the realm. Fast-forwards to Sharlayan, and a party from Thavnair arrives, led by Vrtra in the guise of Varshahn. Once more, the puppet-body comes bearing dragon scales... but ''not'' his own. Rather, Vrtra inquired with his siblings if they would allow him to give aid, and both Hraesvelgr and Tiamat readily agreed to it. Even Midgardsormr woke from his slumber just long enough to give permission. Specifically, permission to take scales ''from his very corpse'' to aid the engine's aether-collection! Let it never be said that the dragons of Eitherys did not fight for their new home with mind, soul, and ''especially'' body!

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** Meanwhile, as the Ishgardians prepare to venture forth unto the Internment Hulk in their borders, the roar of a dragon sounds out across the realm. Fast-forwards to Sharlayan, and a party from Thavnair arrives, led by Vrtra in the guise of Varshahn. Once more, the puppet-body comes bearing dragon scales... but ''not'' his own. Rather, Vrtra inquired with his siblings if they would allow him to give aid, and both Hraesvelgr and Tiamat readily agreed to it. Even Midgardsormr woke from his slumber just long enough to give permission. Specifically, permission to take scales ''from his very corpse'' to aid the engine's aether-collection! Let it never be said that the dragons of Eitherys Etheirys did not fight for their new home with mind, soul, and ''especially'' body!



* Once you reach Hydaelyn, she decides to test your resolve by having you fight her. However, for the very first time in the game, you have the option to fight a true trial with the Scions, thanks to the trust system. An entire battle fought against one of the most powerful primal in existence with the allies that followed you through thick and thin during countless hours.
** ''Aetherial Sea'', the dungeon prior to Hydealyn's trial is designed in such a way that if the party's tank does wall-to-wall pull, the mobs will land right on the spot where spirits of past allies shows up to help you while letting the rest of your team spam area-of-effect attacks to their heart's content. This is truly the Scion's show of determination.

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* Once you reach Hydaelyn, she decides to test your resolve by having you fight her. However, for the very first time in the game, you have the option to fight a true trial with the Scions, thanks to the trust Trust system. An entire battle fought against one of the most powerful primal in existence with the allies that followed you through thick and thin during countless hours.
** ''Aetherial Sea'', ''The Aitiascope'', the dungeon prior to Hydealyn's trial trial, is designed in such a way that if the party's tank does wall-to-wall pull, the mobs will land right on the spot where spirits of past allies shows up to help you while letting the rest of your team spam area-of-effect attacks to their heart's content. This is truly the Scion's show of determination.



** Emet-Selch's last words to the Warrior of Light, reminding the hero -- ''and the player'' -- that there are still countless stories to tell in the world: And encouraging them to seek them out.

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** Emet-Selch's last words to the Warrior of Light, reminding the hero -- ''and the player'' -- that there are still countless stories to tell in the world: And world... and encouraging them to seek them out.



What about Meracydia, the southern continent? Do you know aught of it's present state of affairs?\\

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What about Meracydia, the southern continent? Do you know aught of it's its present state of affairs?\\



* Having traversed Meteion's nest and still refusing to give up, Meteion manifests [[OneWingedAngel their true form]], the Endsinger. The Scions put up a valiant effort in resisting, but the Warrior of Light is forced to teleport them to safety, and are once again left alone to face a seemingly unstoppable threat. Suddenly, '''Shinryuu''' bursts in out of nowhere and it's revealed it's none other than '''Zenos''' performing his own BigDamnHeroes moment to help the Warrior in their moment of need. The Warrior and their summoned companions then ''work together with Zenos'' to fight the Endsinger by standing on his back while he pursues her in his dragon form.

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* Having traversed Meteion's nest and still refusing to give up, Meteion manifests [[OneWingedAngel their true form]], the Endsinger. The Scions put up a valiant effort in resisting, but the Warrior of Light is forced to teleport them to safety, and are once again left alone to face a seemingly unstoppable threat. Suddenly, '''Shinryuu''' '''Shinryu''' bursts in out of nowhere and it's revealed it's none other than '''Zenos''' performing his own BigDamnHeroes moment to help the Warrior in their moment of need. The Warrior and their summoned companions then ''work together with Zenos'' to fight the Endsinger by standing on his back while he pursues her in his dragon form.



** A slight special detail can be seen in Thancred and Y'shtola, they do the exact same prayer motion that they did in the [[https://youtu.be/1xOOFCltZuc?t=270 FMV of the struggle against Bahamut Prime]] when they prayed to aid Lousoix. Meanwhile, G'raha is doing a similar motion as Papalymo, and Alisaie as Yda. This time however, they are praying for you and this time the music isn't one of resignation, but inspiration to fight on and win.

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** A slight special detail can be seen in Thancred and Y'shtola, they do the exact same prayer motion that they did in the [[https://youtu.be/1xOOFCltZuc?t=270 FMV of the struggle against Bahamut Prime]] when they prayed to aid Lousoix.Louisoix. Meanwhile, G'raha is doing a similar motion as Papalymo, and Alisaie as Yda. This time however, they are praying for you and this time the music isn't one of resignation, but inspiration to fight on and win.



** Speaking of said music, the second phase of the Endsinger's battle music is a combination of the above song (''Footfalls'') and a remix of ''Maker's Ruin''. Aka the theme that triumphantly plays when you first fight the '''Ultima Weapon''', and which is most associated with the Warrior of Light themselves. That's right, '''we are the end boss now''', and it's quite literally all the Endsinger can do but flail helplessly against the dynamis-empowered Warrior of Light's onslaught.
* This is topped by the PostFinalBoss: one last dance with Zenos in the void you last fought Meteion. Zenos goads you into one last fight, thinking that you're just nothing more than the BloodKnight like he is. You can agree with him, blow off his accusations, or say to his face that you're sick of him, but one thing is clear: '''''the Warrior of Light isn't letting Zenos leave this void.''''' When you first defeat Zenos, he summons his Voidsent and performs a FusionDance that drops you to your last hit point, but ''[[{{Determinator}} you refuse to fall]]'' and get a HeroicSecondWind to keep fighting. When you defeat Zenos again, ''[[{{Determinator}} he refuses to fall until you do, too]]!'' The resulting Action Time leads to a CombatBreakdown where their weapons are lost and they're just slugging it out against each other (doubly awesome if you're one of the healer classes). This leads to the Warrior of Light gathering all the light they can muster and slugging Zenos to put him down for the count.

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** Speaking of said music, the second phase of the Endsinger's battle music is a combination of the above song (''Footfalls'') and a remix of ''Maker's ''The Maker's Ruin''. Aka the theme that triumphantly plays when you first fight the '''Ultima Weapon''', and which is most associated with the Warrior of Light themselves. That's right, '''we are the end boss now''', and it's quite literally all the Endsinger can do but flail helplessly against the dynamis-empowered Warrior of Light's onslaught.
* This is topped by the PostFinalBoss: one last dance with Zenos in the void you last fought Meteion. Zenos goads you into one last fight, thinking that you're just nothing more than the BloodKnight like he is. You can agree with him, blow off his accusations, or say to his face that you're sick of him, but one thing is clear: '''''the Warrior of Light isn't letting Zenos leave this void.''''' When you first defeat Zenos, he summons his Voidsent and performs a FusionDance that drops you to your last hit point, but ''[[{{Determinator}} you refuse to fall]]'' and get a HeroicSecondWind to keep fighting. When you defeat Zenos again, ''[[{{Determinator}} he refuses to fall until you do, too]]!'' The resulting Action Active Time Maneuver leads to a CombatBreakdown where their weapons are lost and they're just slugging it out against each other (doubly awesome if you're one of the healer classes). This leads to the Warrior of Light gathering all the light they can muster and slugging Zenos to put him down for the count.
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* As the true scope of the horror that is the final days grips Thavnair, a young Arkadosa we worked with earlier, Matsya, tries to run a baby - the only child of his two friends, who are now dead (one having been murdered in front of him) - to get medical attention, as the child had fallen to the bottom of a pool and was freezing in her swaddling. The child's cries register as despair to the onslaught and she starts to emit the black smoke of one turning into a monster, and Matsya tries to recite the litany of his faith to hold back child's change and his own (caused by the despair at potentially losing all that is left of his friends). His path is blocked by two Terminus beasts, and he keeps praying as the smoke grows thicker... only for a blaze of scarlet light to fill the night as Estinien Stardivers one of the beasts. The second moves to attack, but we see it from above as a ball of fire comes down to immolate it - and Primogenitor, the Great Wyrm Theme associated with Midgardsormr and the First Brood, plays as Vritra descends - the inspiration for and truth behind the myth of the island's most ancient and powerful god - inspiring hope in the young Arkadosa, especially as Vritra lends his warmth to the child and brings a cheerful laugh from her.
-->'''Matsya:''' The divinity?
-->'''Vritra:''' Nay. But one who would deliver you all the same.
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** For players who have spent the last three expansions (''Stormblood, Shadowbringers, Endwalker'') wanting to face-punch Zenos for all the widespread misery and destruction caused by his private pissing-contest with the Warrior of Light, the ending cutscene of this fight is incredibly cathartic as ''you do exactly that,'' not once, not twice, but ''three times'', with the last being a slow-motion windup and dead-on hit that lays the bastard out for the count.
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** If you opt to not deny the claims of Zenos, the Warrior of Light gives off a unique expression of a [[GrinOfAudacity knowing and confident smirk]], showing that for all of their heroism and kindness, they are still an adventuring warrior deep in their heart and take pride in their battles much like Venat did.

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** If you opt to not deny the claims of Zenos, the Warrior of Light gives off a unique expression of a [[GrinOfAudacity knowing and confident smirk]], showing that for all of their heroism and kindness, they are still an adventuring warrior deep in their heart and take pride in their battles much like Venat did.did.
* While also a TearJerker, Vrtra finally being roused back into combat once more after a 'thousand' years of remaining hidden and protecting his people from behind the curtain is nothing short of inspiring. A piece of Shiva's leitmotif plays as Estinien convinces Vrtra to take to the skies to defend his people. The power of even the youngest of Midgardsormr's brood is nothing short of spectacular.
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* To charge the Ragnarok before it leaves the planet, the beastmen tribes summon benevolent versions of their primals to power the ship. The resulting cutscene becomes a direct recreation of the vision that the Player Character has at the end of the 1.0 trailer.

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* To charge the Ragnarok before it leaves the planet, the beastmen tribes summon benevolent versions of their primals to power the ship.ship using the stored power of ''Hydaelyn's Mothercrystal''. The resulting cutscene becomes a direct recreation of the vision that the Player Character has at the end of the 1.0 trailer. The resulting dome of light from the summonings ''expands beyond the island Old Sharlayan is on''.

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Cleaning up the Endsinger section a bit for coherence. The Ultima Weapon's theme is just titled Ultima, for instance - the Maker's Ruin only plays for the first fight against it, after all.


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!! Warning: Administrivia/SpoilersOff applies to this page. Proceed at your own risk.
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** And of course, who should arrive at the last moment but the engineers of Garlond Ironworks themselves, with Cid himself more than a little affronted that the WoL had a vessel fit to sail the stars in need of improvement, and didn't even deign to contact him!

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** And of course, who should arrive at the last moment but the engineers of Garlond Ironworks themselves, with Cid himself more than a little affronted that the WoL [=WoL=] had a vessel fit to sail the stars in need of improvement, and didn't even deign to contact him!



* When the Endsinger reveals herself and the Warrior of Light is forced to teleport the Scions to safety, they are once again left alone to face a seemingly unstoppable threat. Suddenly, '''Shinryuu''' bursts in out of nowhere and it's revealed it's none other than '''Zenos''' performing his own BigDamnHeroes moment to help the Warrior in their moment of need. Even more amazing is the Warrior and their companions ''working together with Zenos'' to fight the Endsinger by standing on his back while he pursues her in his dragon form. He even gets a BadassBoast in for good measure!

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* When Having traversed Meteion's nest and still refusing to give up, Meteion manifests [[OneWingedAngel their true form]], the Endsinger reveals herself and Endsinger. The Scions put up a valiant effort in resisting, but the Warrior of Light is forced to teleport the Scions them to safety, they and are once again left alone to face a seemingly unstoppable threat. Suddenly, '''Shinryuu''' bursts in out of nowhere and it's revealed it's none other than '''Zenos''' performing his own BigDamnHeroes moment to help the Warrior in their moment of need. Even more amazing is the The Warrior and their summoned companions ''working then ''work together with Zenos'' to fight the Endsinger by standing on his back while he pursues her in his dragon form. He even gets a BadassBoast in for good measure!



* The expansion's FinalBoss trial is you literally fighting the embodiment of the universe's despair and nihilism made manifest by Meteion's abilities, the Endsinger, with the hope and dreams of yourself and your friends in the Scions. The background of the trial's 2nd phase is even the light of your hope eating away at the black despair bit by bit as you battle the Endsinger with everything you have and your friends giving a combined ShutUpHannibal speech.

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* ** The expansion's FinalBoss trial is Endsinger recreates the death of planets and the anguish of dead worlds at you literally fighting during the embodiment of fight, but her [[TotalPartyKill greatest move]], Ultimate Fate, can only be survived with a Tank [=LB3=]. You do so... and [[OhCrap then she uses it again]]. Everything goes black...
-->'''Comrades:''' Light
the universe's despair and nihilism made way!
** The Scions, praying for you,
manifest by Meteion's abilities, the Endsinger, with the hope and dreams a shield of yourself and your friends light to protect you, much like Hydaelyn protected you from Ultima (the spell) in the Scions. [=ARR=]. The background of the trial's 2nd phase is even the very light of your hope and that of your allies eating away at the black despair bit by bit as you battle the Endsinger with everything you have and your friends giving a combined ShutUpHannibal speech.



** A slight special detail can be seen in Thancred and Y'shtola, they do the exact same prayer motion that they did in the [[https://youtu.be/1xOOFCltZuc?t=270 FMV of the struggle against Bahamut Prime]] when they prayed to aid Lousoix. This time however, they are praying for you and this time the music isn't one of resignation, but inspiration to fight on and win.

to:

** A slight special detail can be seen in Thancred and Y'shtola, they do the exact same prayer motion that they did in the [[https://youtu.be/1xOOFCltZuc?t=270 FMV of the struggle against Bahamut Prime]] when they prayed to aid Lousoix. Meanwhile, G'raha is doing a similar motion as Papalymo, and Alisaie as Yda. This time however, they are praying for you and this time the music isn't one of resignation, but inspiration to fight on and win.



** Speaking of said music, the second phase of Endsinger's battle music is a combination of the above song (''Footfalls'') and a remix of ''Maker's Ruin''. Aka '''Ultima Weapon's theme.''' That's right folks, '''we are the end boss now''', and it's quite literally all the Endsinger can do but flail helplessly against the dynamis-empowered Warrior of Light's onslaught.

to:

** Speaking of said music, the second phase of the Endsinger's battle music is a combination of the above song (''Footfalls'') and a remix of ''Maker's Ruin''. Aka the theme that triumphantly plays when you first fight the '''Ultima Weapon's theme.''' Weapon''', and which is most associated with the Warrior of Light themselves. That's right folks, right, '''we are the end boss now''', and it's quite literally all the Endsinger can do but flail helplessly against the dynamis-empowered Warrior of Light's onslaught.

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* When the Endsinger reveals herself and the Warrior of Light is forced to teleport the Scions to safety, they are once again left alone to face a seemingly unstoppable threat. Suddenly, '''Shinryuu''' bursts in out of nowhere and it's revealed it's none other than '''Zenos''' performing his own BigDamnHeroes moment to help the Warrior in their moment of need. Even more amazing is the Warrior and their companions ''working together with Zenos'' to fight the Endsinger by standing on his back while he pursues her in his dragon form.

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* When the Endsinger reveals herself and the Warrior of Light is forced to teleport the Scions to safety, they are once again left alone to face a seemingly unstoppable threat. Suddenly, '''Shinryuu''' bursts in out of nowhere and it's revealed it's none other than '''Zenos''' performing his own BigDamnHeroes moment to help the Warrior in their moment of need. Even more amazing is the Warrior and their companions ''working together with Zenos'' to fight the Endsinger by standing on his back while he pursues her in his dragon form. He even gets a BadassBoast in for good measure!
--> '''Endsinger:''' You will never reach it. Will never reach the deliverance you seek.\\
'''Zenos:''' [[BadassBoast Our hunt ends this day. There is nowhere you can flee that we cannot follow.]]
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** Speaking of said music, the second phase of Endsinger's battle music is a combination of the above song (''Footfalls'') and a remix of ''Maker's Ruin''. Aka '''Ultima Weapon's theme.''' That's right folks, '''we are the end boss now''', and it's quite literally all the Endsinger can do but flail helplessly against the dynamis-empowered Warrior of Light's onslaught.
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-->'''Emet-Selch''': Tell me, have you been to the ruins beneath the waters of the Bounty?\\

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-->'''Emet-Selch''': --->'''Emet-Selch''': Tell me, have you been to the ruins beneath the waters of the Bounty?\\



What about Meracydia, the southern continent? Do you aught of it's present state of affairs?\\

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What about Meracydia, the southern continent? Do you know aught of it's present state of affairs?\\
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** Emet-Selch's last words to the Warrior of Light, reminding the hero -- ''and the player'' -- that there are still countless stories to tell in the world: And encouraging them to seek them out.
-->'''Emet-Selch''': Tell me, have you been to the ruins beneath the waters of the Bounty?\\
Or the treasure islands beyond the frozen waters of Blindfrost, in Othard's north?\\
The fabled golden cities of the New World? The sacred sites of the forgotten people of the south sea isles?\\
What about Meracydia, the southern continent? Do you aught of it's present state of affairs?\\
... I thought not. Even of your little Eorzea, you know precious little. The true identities of the Twelve, for instance.\\
All of which is to say: Expand your horizons. Go forth and seek discovery. Some of the civilizations in the reflections will surprise you.\\
As the bearer of Azem's crystal, you may consider your duty to see at least that much.\\
[[WhamLine I certainly did.]]

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** Zodiark being freed is the absolute worst case scenario, but the Warrior of Light doesn't give so much as a angry gritting of the teeth in response. There is no panic whatsoever, only knowledge of what needs to be done. Their reaction is to calmly and wordlessly activate Azem's crystal which lights up the pitch black around them revealing Zodiark. And the moment Fandaniel finishes with his threats the seven pillars of light ignite one by one in their spots within Azem's magic circle as if to tell him [[BringIt "So come get us then."]]



** Additionally, Alisaie enters battle against the beasts and is injured in very similar motions to that of the Endwalker trailer, when hurt and the monster's tail coming toward her.....G'raha appears place of the Warrior of Light, wielding an aetherial sword and shield before knocking the monster down on his aim to protect her. The young man had dreamed of being a hero like his idol and now he is literally in place where the Warrior of Light was depicted before.

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** Additionally, Alisaie enters battle against the beasts and is injured in very similar motions to that of the Endwalker trailer, when hurt and the monster's tail coming toward her.....her... .G'raha appears place of the Warrior of Light, wielding an aetherial sword and shield before knocking the monster down on his aim to protect her. The young man had dreamed of being a hero like his idol and now he is literally in place where the Warrior of Light was depicted before.
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** It cannot be understated just ''how many'' people answer the Scions' call for aid, even those who you might have only known for a short time, but still changed their lives forever. Cait Sith and the Redbills, Ejika Tsunjika, the Bozjan Resistance, the Four Lords, the Lexentale family and the crew of the ''Prima Vista'', Slowfix and the goblins of Idyllshire, and so many more. All of them will never forget how the Warrior of Light helped them and they did not even hesitate to repay that kindness in full.
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** ''Aetherial Sea'', the dungeon prior to Hydealyn's trial is designed in such a way that if the party's tank does wall-to-wall pull, the mobs will land right on the spot where spirits of past Scions shows up to help you while letting the rest of your team spam area-of-effect attacks to their heart's content. This is truly the Scion's show of determination.

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** ''Aetherial Sea'', the dungeon prior to Hydealyn's trial is designed in such a way that if the party's tank does wall-to-wall pull, the mobs will land right on the spot where spirits of past Scions allies shows up to help you while letting the rest of your team spam area-of-effect attacks to their heart's content. This is truly the Scion's show of determination.
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** ''Aetherial Sea'', the dungeon prior to Hydealyn's trial is designed in such a way that if the party's tank does wall-to-wall pull, the mobs will land right on the spot where spirits of past Scions shows up to help you while letting the rest of your team spam area-of-effect attacks to their heart's content. This is truly the Scion's show of determination.
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* The VeryDefinitelyFinalDungeon of Ultima Thule, a floating void of planet bits and memories at the edge of the universe overshadowed by a dying sun, starts off as NightmareFuel as you get a distorted ambient soundtrack and have to wander through the despaired shades of civilizations long dead. It's not helped by the fact that the Scions end up a DwindlingParty with each major bout of progress, literally giving up their physical forms so their emotions guide the way. But the further you progress, the more the song shifts into something more melancholy and solid. By the time it's just the Warrior of Light, Alphinaud and Alisaie left for closing the end of their trek towards Meteion, "[[https://www.youtube.com/watch?v=40KzrUGH_dE Close in the Distance]]" begins to play to really hammer in the finality of their long journey.

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* The VeryDefinitelyFinalDungeon of Ultima Thule, a floating void of planet bits and memories at the edge of the universe overshadowed by a dying sun, starts off as NightmareFuel as you get a distorted ambient soundtrack and have to wander through the despaired shades of civilizations long dead. It's not helped by the fact that the Scions end up a DwindlingParty with each major bout of progress, literally giving up their physical forms so their emotions guide the way. But the further you progress, [[ProgressiveInstrumentation the more the song shifts shifts]] into something more melancholy and solid. By the time it's just the Warrior of Light, Alphinaud and Alisaie left for closing the end of their trek towards Meteion, "[[https://www.youtube.com/watch?v=40KzrUGH_dE Close in the Distance]]" begins to play to really hammer in the finality of their long journey.
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* To charge the Ragnarok before it leaves the planet, the beastmen tribes summon benevolent versions of their primals to power the ship. The resulting cutscene becomes a direct recreation of the vision that the Player Character has at the end of the 1.0 trailer.
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* When the Warrior of Light finally reaches Meteion, things appear bleak as the rest of the Scions have sacrificed themselves, leaving the Warrior alone. Not to mention, Meteion gloats that the Warrior's entire journey was pointless, as there's no way for them to actually reach her sisters. The Warrior clutches Azem's crystal, but doesn't summon the Scions (as doing so at the time would deprive them of the protection granted by their allies' sacrifice), but '''Emet Selch''' and '''Hythlodaeus''' in their original, pre-Zodiark forms with their memories fully restored. For a brief time, the [[TrueCompanions inseparable trio]] of Emet Selch, Hythlodaeus, and Azem are finally back together, and they do not disappoint, reviving the Scions and convincing Meteion to start believing in hope again.

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* When the Warrior of Light finally reaches Meteion, things appear bleak as the rest of the Scions have sacrificed themselves, leaving the Warrior alone. Not to mention, Meteion gloats that the Warrior's entire journey was pointless, as there's no way for them to actually reach her sisters. The Warrior clutches Azem's crystal, but doesn't summon the Scions (as doing so at the time would deprive them of the protection granted by their allies' sacrifice), but '''Emet Selch''' '''Emet-Selch''' and '''Hythlodaeus''' in their original, pre-Zodiark forms with their memories fully restored. For a brief time, the [[TrueCompanions inseparable trio]] of Emet Selch, Emet-Selch, Hythlodaeus, and Azem are finally back together, and they do not disappoint, reviving the Scions and convincing Meteion to start believing in hope again.
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* When the Warrior of Light finally reaches Meteion, things appear bleak as the rest of the Scions have sacrificed themselves, leaving the Warrior alone. Not to mention, Meteion gloats that the Warrior's entire journey was pointless, as there's no way for them to actually reach her sisters. The Warrior clutches Azem's crystal, but doesn't summon the Scions, but '''Emet Selch''' and '''Hythlodaeus''' in their original, pre-Zodiark forms with their memories fully restored. For a brief time, the [[TrueCompanions inseparable trio]] of Emet Selch, Hythlodaeus, and Azem are finally back together, and they do not disappoint, reviving the Scions and convincing Meteion to start believing in hope again.

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* When the Warrior of Light finally reaches Meteion, things appear bleak as the rest of the Scions have sacrificed themselves, leaving the Warrior alone. Not to mention, Meteion gloats that the Warrior's entire journey was pointless, as there's no way for them to actually reach her sisters. The Warrior clutches Azem's crystal, but doesn't summon the Scions, Scions (as doing so at the time would deprive them of the protection granted by their allies' sacrifice), but '''Emet Selch''' and '''Hythlodaeus''' in their original, pre-Zodiark forms with their memories fully restored. For a brief time, the [[TrueCompanions inseparable trio]] of Emet Selch, Hythlodaeus, and Azem are finally back together, and they do not disappoint, reviving the Scions and convincing Meteion to start believing in hope again.
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* The VeryDefinitelyFinalDungeon of Ultima Thule, a floating void of planet bits and memories at the edge of the universe overshadowed by a dying sun, starts off as NightmareFuel as you get a distorted ambient soundtrack and have to wander through the despaired shades of civilizations long dead. It's not helped by the fact that the Scions end up a DwindlingParty with each major bout of progress, literally giving up their physical forms so their emotions guide the way. But the further you progress, the more the song shifts into something more melancholy and solid. By the time it's just the Warrior of Light, Alphinaud and Alisaie left for closing the end of their trek towards Meteion, "[[https://www.youtube.com/watch?v=8dFKReet8vM Close in the Distance]]" begins to play to really hammer in the finality of their long journey.

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* The VeryDefinitelyFinalDungeon of Ultima Thule, a floating void of planet bits and memories at the edge of the universe overshadowed by a dying sun, starts off as NightmareFuel as you get a distorted ambient soundtrack and have to wander through the despaired shades of civilizations long dead. It's not helped by the fact that the Scions end up a DwindlingParty with each major bout of progress, literally giving up their physical forms so their emotions guide the way. But the further you progress, the more the song shifts into something more melancholy and solid. By the time it's just the Warrior of Light, Alphinaud and Alisaie left for closing the end of their trek towards Meteion, "[[https://www.youtube.com/watch?v=8dFKReet8vM com/watch?v=40KzrUGH_dE Close in the Distance]]" begins to play to really hammer in the finality of their long journey.

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* The duty in "In from the Cold" may be NightmareFuel in many ways, but it also reaffirms just how strong the Warrior of Light can be. Even stuffed into a Garlean body incapable of manipulating aether, on the clock with Zenos going to murder their friends in their body, they're still able to overcome the odds. Helping some Garleans take down a mutated monstrosity ends with them blasted down and hurt to the point that they're all but ''dragging'' themselves toward Camp Broken Glass, yet they make it back just in time to stop Zenos with a thrown sword, especially awesome if your Warrior of Light is a caster or ranged job having to adapt to melee combat with a sword. Even BroughtDownToNormal in the most harrowing of ways, the Warrior of Light is still a {{Determinator}} to the core.



* The duty in "In from the Cold" may be NightmareFuel in many ways, but it also reaffirms just how strong the Warrior of Light can be. Even stuffed into a Garlean body incapable of manipulating aether, on the clock with Zenos going to murder their friends in their body, they're still able to overcome the odds. Helping some Garleans take down a mutated monstrosity ends with them blasted down and hurt to the point that they're all but ''dragging'' themselves toward Camp Broken Glass, yet they make it back just in time to stop Zenos with a thrown sword, especially awesome if your Warrior of Light is a caster or ranged job having to adapt to melee combat with a sword. Even BroughtDownToNormal in the most harrowing of ways, the Warrior of Light is still a {{Determinator}} to the core.
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* The duty in "In from the Cold" may be NightmareFuel in many ways, but it also reaffirms just how strong the Warrior of Light can be. Even stuffed into a Garlean body incapable of manipulating aether, on the clock with Zenos going to murder their friends in their body, they're still able to overcome the odds. Helping some Garleans take down a mutated monstrosity ends with them blasted down and hurt to the point that they're all but ''dragging'' themselves toward Camp Broken Glass, yet they make it back just in time to stop Zenos with a thrown sword, especially awesome if your Warrior of Light is a caster or ranged job having to adapt to melee combat with a sword. Even BroughtDownToNormal in the most harrowing of ways, the Warrior of Light is still a {{Determinator}} to the core.
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* This is topped by the PostFinalBoss: one last dance with Zenos in the void you last fought Meteion. Zenos goads you into one last fight, thinking that you're just nothing more than the BloodKnight like he is. You can agree with him, but one thing is clear: the Warrior of Light is keeping Zenos in this void. When you first defeat Zenos, he summons his Voidsent and performs a FusionDance that drops you to your last hit point, but ''[[{{Determinator}} you refuse to fall]]'' and get a HeroicSecondWind to keep fighting. When you defeat Zenos again, ''[[{{Determinator}} he refuses to fall until you do, too]]!'' The resulting Action Time leads to a CombatBreakdown where their weapons are lost and they're just slugging it out against each other (doubly awesome if you're one of the healer classes). This leads to the Warrior of Light gathering all the light they can muster and slugging Zenos to put him down for the count.

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* This is topped by the PostFinalBoss: one last dance with Zenos in the void you last fought Meteion. Zenos goads you into one last fight, thinking that you're just nothing more than the BloodKnight like he is. You can agree with him, blow off his accusations, or say to his face that you're sick of him, but one thing is clear: the '''''the Warrior of Light is keeping isn't letting Zenos in leave this void. void.''''' When you first defeat Zenos, he summons his Voidsent and performs a FusionDance that drops you to your last hit point, but ''[[{{Determinator}} you refuse to fall]]'' and get a HeroicSecondWind to keep fighting. When you defeat Zenos again, ''[[{{Determinator}} he refuses to fall until you do, too]]!'' The resulting Action Time leads to a CombatBreakdown where their weapons are lost and they're just slugging it out against each other (doubly awesome if you're one of the healer classes). This leads to the Warrior of Light gathering all the light they can muster and slugging Zenos to put him down for the count.
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* This is topped by the PostFinalBoss: one last dance with Zenos in the void you last fought Meteion. Zenos goads you into one last fight, thinking that you're just nothing more than the BloodKnight like he is. You can agree with him, but one thing is clear: the Warrior of Light is keeping Zenos in this void. When you first defeat Zenos, he summons his Voidsent and performs a FusionDance that drops you to your last hit point, but ''[[{{Determinator}} you refuse to fall]]'' and get a HeroicSecondWind to keep fighting. When you defeat Zenos again, ''[[{{Determinator}} he refuses to fall until you do, too]]!'' The resulting Action Time leads to a CombatBreakdown where their weapons are lost and they're just slugging it out against each other (doubly awesome if you're one of the healer classes). This leads to the Warrior of Light gathering all the light they can muster and slugging Zenos to put him down for the count.

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* This is topped by the PostFinalBoss: one last dance with Zenos in the void you last fought Meteion. Zenos goads you into one last fight, thinking that you're just nothing more than the BloodKnight like he is. You can agree with him, but one thing is clear: the Warrior of Light is keeping Zenos in this void. When you first defeat Zenos, he summons his Voidsent and performs a FusionDance that drops you to your last hit point, but ''[[{{Determinator}} you refuse to fall]]'' and get a HeroicSecondWind to keep fighting. When you defeat Zenos again, ''[[{{Determinator}} he refuses to fall until you do, too]]!'' The resulting Action Time leads to a CombatBreakdown where their weapons are lost and they're just slugging it out against each other (doubly awesome if you're one of the healer classes). This leads to the Warrior of Light gathering all the light they can muster and slugging Zenos to put him down for the count.count.
** If you opt to not deny the claims of Zenos, the Warrior of Light gives off a unique expression of a [[GrinOfAudacity knowing and confident smirk]], showing that for all of their heroism and kindness, they are still an adventuring warrior deep in their heart and take pride in their battles much like Venat did.
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** Then Venat as Hydaelyn had to wait, watch and listen through what would've felt like an endless eternity, seeing her people reborn as a fraction of themselves as they must suffer, die and live in pain and conflict with herself barely able to do anything about it. The Umbral Calamities and the gradual weakening of the world's aether slowly ''rot and decay'' her, the sheer agony she had to endure would've been enough to drive any of the Ascians to madness, and what remained of her own former people wanted her dead as a traitor for all the wrong reasons. Despite all of this, even to the end, she refused to give up, because there was only two solutions she saw -- help mankind escape the doomed world so she and Zodiark could die alone, or help mankind work past their suffering to overcome the song of despair, so that the future the Warrior of Light told her about could reach the happy ending her own time could not. Even though she was a Primal, not once did she genuinely temper and control people, and everything she did was for the Warrior to rise up and finish her mission once and for all even if she had to die for it.

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** Then Venat as Hydaelyn had to wait, watch and listen through what would've felt like an endless eternity, seeing her people reborn as a fraction of themselves as they must suffer, die and live in pain and conflict with herself barely able to do anything about it. The Umbral Calamities and the gradual weakening of the world's aether slowly ''rot and decay'' her, the sheer agony she had to endure would've been enough to drive any of the Ascians to madness, and what remained of her own former people wanted her dead as a traitor for all the wrong reasons. Despite all of this, even to the end, she refused to give up, because there was only two solutions she saw -- help mankind escape the doomed world so she and Zodiark could die alone, or help mankind work past their suffering to overcome the song of despair, up so that the future the Warrior of Light told her about could reach the happy ending tomorrow her own time could not. Even though she was a Primal, not once did she genuinely temper and control people, and everything she did was for the Warrior to rise up and finish her mission once and for all not, even if she had to die for it.at the long end of it all.

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* The Warrior of Light is shown a flashback to the moment Hydaelyn chose to sunder the world; confronting a small group of despairing Amaurotines, she begs them to accept the pain and loss of the Final Days and move forward. Instead, they turn to offer themselves to Zodiark, desperate to bring back their lives free of anguish and suffering.

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** Speaking of Venat in Elpis, there's the entire Duty battle with her in a story trial. Though it's just a sparring match, she goes full raid mode boss, and outright finishes the battle by delivering a powerful attack that would have defeated almost anyone ''but'' the Warrior of Light. It really highlights that she earned her position of Azem in the past, while also demonstrating that the variety of Jobs and abilities you can use were in part due to her training to your Azem in the far distant past.
* The Warrior of Light is shown a flashback to the moment Hydaelyn chose to sunder the world; confronting a small group of despairing Amaurotines, she begs them to accept the pain and loss of the Final Days and move forward. Instead, they turn to offer themselves to Zodiark, desperate to bring back their lives free of anguish and suffering. With no choice but inevitable pain in the determined if vague hope that mankind will one day overcome Meteion's song of despair, she draws her sword, recounts her love for the world that she had previously told the Warrior, and then stares down her fellows.


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** Then Venat as Hydaelyn had to wait, watch and listen through what would've felt like an endless eternity, seeing her people reborn as a fraction of themselves as they must suffer, die and live in pain and conflict with herself barely able to do anything about it. The Umbral Calamities and the gradual weakening of the world's aether slowly ''rot and decay'' her, the sheer agony she had to endure would've been enough to drive any of the Ascians to madness, and what remained of her own former people wanted her dead as a traitor for all the wrong reasons. Despite all of this, even to the end, she refused to give up, because there was only two solutions she saw -- help mankind escape the doomed world so she and Zodiark could die alone, or help mankind work past their suffering to overcome the song of despair, so that the future the Warrior of Light told her about could reach the happy ending her own time could not. Even though she was a Primal, not once did she genuinely temper and control people, and everything she did was for the Warrior to rise up and finish her mission once and for all even if she had to die for it.

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