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* The 2024 remaster of the first three ''Franchise/TombRaider'' games had an issue with items being difficult to see in the new lightning engine. The issue was very prevalent in the first game due to the lighting system making objects like keys blend in with the surroundings to the point of looking nearly invisible and the fact that the first game doesn't have flares like the later games did. The devs would release a patch that would make the keys look a lot brighter so that they're much easier to spot.
** The remaster also made a change to the third game's NoGearLevel where the room that contained Lara's pistols would also have her ammo and health kits that were also taken from her, finally allowing players to recover their supplies after having to deal with the original version of the game where no such luxury existed.

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* ''VideoGame/{{Pokemon}}'': The [[https://www.pokemonsleep.net/en/news/2660/ September 26, 2023]] update of ''VideoGame/PokemonSleep'' added the ability for all boxed Pokémon to recover 5% of your Sleep Score as Energy, letting them recharge bit by bit each day they're not on your team. This was done after several players complained about it being hard for them to recover Energy.

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* ''VideoGame/{{Pokemon}}'': ''VideoGame/PokemonSleep'':
**
The [[https://www.pokemonsleep.net/en/news/2660/ September 26, 2023]] update of ''VideoGame/PokemonSleep'' added the ability for all boxed Pokémon to recover 5% of your Sleep Score as Energy, letting them recharge bit by bit each day they're not on your team. This was done after several players complained about it being hard for them to recover Energy.Energy.
** The Linking Cord quickly became infamous among the fan base due to how easy it is collect them (given as a reward for reaching level 3 friendship with a friend) and the game having very few Pokémon that use them for evolving. An update on [[https://pokemongohub.net/post/sleep/pokemon-sleep-maintenance-and-version-1-0-13-update/ November 16, 2023]] lets you trade a Linking Cord for five Candies of a random Pokémon that evolves with it.
** Free to play players complained how difficult it was to collect diamonds, biscuits, and other items, which made the game more difficult. An update in December 2023 added a daily free gift feature that gives players a free item or diamonds everyday.
** At the end of March 2024, two different bugs occurred; there was a particularly nasty bug where attempting to collect berries or ingredients would display an error and boot the player back to the title screen. This happened on a Sunday where the pot size to cook ingredients is doubled so it was a pretty rough blow for everyone trying to power up their Snorlax. To compensate, the developers gave everyone three Helper Whistles, an item that gives out three hours worth of collected berries and ingredients. Another bug occurred shortly after where, upon using a Raikou Incense, only its one star sleep style would appear regardless of whether or not you qualified to see its other sleep styles. To make up for it, the developers gave everyone one Raikou Incense and one Raikou Biscuit as well as boosting Drowsy Power by 1.5 for the weekend.


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* ''VideoGame/QuiltsAndCatsOfCalico'': In response to complaints about the Story Mode puzzles, the April 22, 2023 patch update added some quality of life features to make them easier to solve:
** When you select a Patch Tile, the invalid spots on the board are now marked with X's.
** The limited rules such as only being allowed to place adjacent colors or patterns are in a separate window which can be viewed anytime.
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* ''VideoGame/TotalWarWarhammer Trilogy'':
** When it was announced that the Warriors of Chaos, one of the most pivotal factions in the setting, would be available as the preorder DLC for the first game, the fandom went into an uproar over this business decision. Not only would they have to pay extra to play the faction, but the Warriors of Chaos were missing a lot of options for their army roster, especially regarding marked warriors. CA would take steps to rectify this decision. Initially, they made the DLC completely free for those who bought the game one week after it launched. However, the faction would eventually be salvaged following the release of the ''Champions of Chaos'' DLC for the third game which added marked warriors to their roster and heavily reworked and updated their playstyle.
** The ''Shadows of Change'' DLC received massive controversy upon its announcement given how it had a major price hike in spite of offering less content when compared to earlier DLC[=s=]. The controversy became so prevalent that it led to CA delaying their intended DLC roadmap in order to address the complaints. They eventually settled on adding more content to the DLC to justify the price increase and standardizing the included content to make sure all featured factions were treated equally. It also led to subsequent DLC[=s=] such as ''Thrones of Decay'' receiving a rework to content pricing so that players could either purchase content for their favored factions individually or all at once in a bundle like in the past.
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** Though ''VideoGame/TheLegendOfZeldaSkywardSword'' originally saw critical praise, it would end up being one of the worst-selling home console installments in the series, selling less than even the [=GameCube=] version of ''The Wind Waker''. Fans would expressed annoyance with the heavily linear nature of the title, which prompted the team to experiment with more non-linear formats: first with ''[[VideoGame/TheLegendOfZeldaALinkBetweenWorlds A Link Between Worlds]]'', and then with the WideOpenSandbox ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]''; the latter of which garnered immense critical and commercial success and is now the best-selling game in the series by a wide margin.

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** Though ''VideoGame/TheLegendOfZeldaSkywardSword'' originally saw critical praise, it would end up being one of the worst-selling home console installments in the series, selling less than even the [=GameCube=] version of ''The Wind Waker''. Fans would expressed annoyance with the heavily linear nature of the title, which prompted the team to experiment with more non-linear formats: first with ''[[VideoGame/TheLegendOfZeldaALinkBetweenWorlds A Link Between Worlds]]'', and then with the WideOpenSandbox ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]''; Wild]]'', the latter of which garnered immense critical and commercial success and is now the best-selling game in the series by a wide margin.

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* In the ''VideoGame/AdvanceWars'' series, both Missiles and Battleships are often seen as AwesomeButImpractical at best, and outright worthless at worse owing to being ''vastly'' overpriced and the very poor range and movement of the Missile unit. In ''Days of Ruin'' both of these were given ''massive'' buffs to make them far more useful: the Missile was given one extra attack and movement range which, when coupled with the additional aerial units, makes them a far more versatile (if still expensive) unit, while the Battleship was given a discount and the overpowered ability to ''move and attack in the same turn'' which, along with other {{nerf}}s to balance this out (reduced ammo and movement range) still made it far more useful overall.


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* ''VideoGame/NintendoWars'': In the ''Advance Wars'' series, both Missiles and Battleships are often seen as AwesomeButImpractical at best, and outright worthless at worse owing to being ''vastly'' overpriced and the very poor range and movement of the Missile unit. In ''Days of Ruin'', both of these were given ''massive'' buffs to make them far more useful: the Missile was given one extra attack and movement range which, when coupled with the additional aerial units, makes them a far more versatile (if still expensive) unit, while the Battleship was given a discount and the overpowered ability to ''move and attack in the same turn'' which, along with other {{nerf}}s to balance this out (reduced ammo and movement range) still made it far more useful overall.
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* ''VideoGame/{{Rimworld}}'': The ''Biotech'' DLC got some notable criticism from the player base for the lack of synergy with the previous ''Ideology'' DLC despite the overlapping narrative possibilities, which was due to the developers not wanting to lock paid DLC content behind other paid DLC. [[https://store.steampowered.com/news/app/294100/view/5940838760383806768 Directly as a response to this feedback]], they went back on their decision and added numerous integrations between the expansions in the following update.
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*** Kersti from the previous game is considered incredibly overemotional and mean to Mario, while also not receiving any character development. In ''Color Splash'', Huey is nicer, jokier and comparatively more relaxed, and while he does get somewhat aggro at times, it's for ''much'' more understandable reasons (Huey usually only gets genuinely upset when he is physically abused somehow, whereas one of Olivia's most notorious moments is yelling at Mario [[ComplainingAboutRescuesTheyDontLike because she took too long to save her from a Scuttlebug nest]]). [[spoiler:This also makes his HeroicSacrifice at the end hold more weight, since he has more character than being an UngratefulBastard so the player is more likely to care about him.]]

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*** Kersti from the previous game is considered incredibly overemotional and mean to Mario, while also not receiving any character development. In ''Color Splash'', Huey is nicer, jokier and comparatively more relaxed, and while he does get somewhat aggro at times, it's for ''much'' more understandable reasons (Huey usually only gets genuinely upset when he is physically abused somehow, whereas one of Olivia's Kersti's most notorious moments is yelling at Mario [[ComplainingAboutRescuesTheyDontLike because she took too long to save her from a Scuttlebug nest]]). [[spoiler:This also makes his HeroicSacrifice at the end hold more weight, since he has more character than being an UngratefulBastard so the player is more likely to care about him.]]

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** In ''VideoGame/PaperMarioStickerStar'', the normally talkative [[BigBad Bowser]] has [[SilentAntagonist no dialogue]]. This wasn't a well-received change by fans; they felt his dialogue was a huge amount of what makes Bowser appealing in other Mario RPG games, so ''VideoGame/MarioAndLuigiPaperJam'' and ''VideoGame/PaperMarioColorSplash'', gave him back his voice.
** ''VideoGame/PaperMarioColorSplash'' made several saving throws after the criticism ''VideoGame/PaperMarioStickerStar'' received:
*** ''Sticker Star'' was jeered relentlessly for most of its cast being more or less indistinct Toads with the personality of... well, [[{{Pun}} paper]]. For ''Color Splash'', while the issue wasn't fixed per-say, the writing was ''much'' sharper and sincerely funny, managing to give even the near-identical Toads distinctive personalities. There were also more non-Toad [=NPCs=] like FriendlyEnemy Bowser forces.
*** ''Sticker Star'' had many generic environments, especially when compared to the areas of previous Mario RPG's. ''Color Splash'' brought back the more detailed levels and had them connect better than ''Sticker Star'' did.
*** The battle system in ''Sticker Star'' was considered to be a waste of time and unrewarding due to the lack of experience and no reward other than coins (many of which were only gained if the battle was won without taking damage; something that is hard to do with most attacks without spending coins to let you use more stickers) and more stickers. ''Color Splash'' added ways to permanently increase the number of attacks used per turn without spending coins and had some cards that let you use multiple attacks with a single card making it much easier to win battles quickly. Hammer Points were also added as a kind of experience system.
*** The Thing system was overhauled. In ''Sticker Star'', being able to use a Thing required you to backtrack and turn the Thing into a sticker; additionally the system was a total GuideDangIt, especially for bosses. ''Color Splash'' overhauled the system so that Things were automatically turned into cards when you got them and added a hint system to tell you what Thing was needed next (though it will not tell you if multiple Things are needed on two separate things in the same level, but that is still better than ''Sticker Star'').
*** Bosses were considered [[AntiClimaxBoss anticlimactic]] in ''Sticker Star'' due to the battles being a case of using the appropriate Thing at the appropriate time and watching the HP lower to the point that one attack will finish them off. In ''Color Splash'', some bosses that do not need a Thing to get defeated; in battles where a Thing is needed, the Thing is used to stop a powerful attack or make it vulnerable, meaning bosses are actually fun to fight.
*** In the previous game, Kersti was considered incredibly overemotional and mean to Mario, while also not receiving any character development. In ''Color Splash'', while he's still somewhat overemotional at times, Huey is nicer, jokier and comparatively more relaxed.

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** In ''VideoGame/PaperMarioStickerStar'', the normally talkative [[BigBad Bowser]] has [[SilentAntagonist no dialogue]]. dialogue]] and is treated as little more than a mindless monster. This wasn't a well-received change by fans; they felt feel his dialogue was is a huge amount of what makes Bowser appealing in other Mario RPG games, so ''VideoGame/MarioAndLuigiPaperJam'' and ''VideoGame/MarioAndLuigiPaperJam'', ''VideoGame/PaperMarioColorSplash'', and ''VideoGame/PaperMarioTheOrigamiKing'' gave him back his voice.
** ''VideoGame/PaperMarioColorSplash'' made makes several saving throws after the criticism ''VideoGame/PaperMarioStickerStar'' received:
*** ''Sticker Star'' was is jeered relentlessly for most of its cast being more or less indistinct Toads with all the personality of... well, [[{{Pun}} a sheet of paper]]. For ''Color Splash'', while the issue wasn't fixed per-say, isn't 100% fixed, the writing was is ''much'' sharper and sincerely funny, managing to give even the near-identical Toads distinctive personalities. There were are also more non-Toad [=NPCs=] like FriendlyEnemy Bowser forces.
*** ''Sticker Star'' had has many generic environments, especially when compared to the areas of previous Mario RPG's. ''Mario'' [=RPGs=], that feel rather disjointed and episodic when taken as a whole. ''Color Splash'' brought brings back the more detailed detailed, imaginative levels of earlier games and had has them connect better than ''Sticker Star'' did.
*** The battle system in ''Sticker Star'' was is considered to be a waste of time and unrewarding due to the lack of experience and [[ExperiencePoints Star Points]] being removed, so battles offer no reward other than coins (many of which were are only gained if the battle was won without taking damage; damage, something that is hard to do pull off with most attacks without spending coins to let you use more stickers) and more stickers. stickers, which are common enough on the overworld anyway. ''Color Splash'' added adds ways to permanently increase the number of attacks used per turn without spending coins coinsm and had has some cards that let you use multiple attacks with a single card card, making it much easier to win battles quickly. Hammer Points were have also been added as a kind of experience system.
*** The Thing system was overhauled. In ''Sticker Star'', being able to use a Thing required requires you to backtrack to the Sling a Thing stand in Decalburg and turn the Thing it into a sticker; additionally the system was is a total GuideDangIt, especially for bosses. ''Color Splash'' overhauled overhauls the system so that Things were are automatically turned into cards when you got them them, and added adds a hint system to tell you what Thing was is needed next (though it will not tell you if multiple Things are needed on two separate things in the same level, but that is though it's still better than an improvement over ''Sticker Star'').
*** Bosses were are considered [[AntiClimaxBoss anticlimactic]] in ''Sticker Star'' due to the their battles being a case of using reduced to "use the appropriate right Thing at the appropriate time and watching the right time, cutting their HP lower to the point so low that one attack will finish them off. off." In ''Color Splash'', some bosses that do not don't need a Thing to get defeated; defeat at all; in battles where a Thing is needed, the Thing is it's used to stop a powerful attack or make it the boss vulnerable, meaning bosses are actually fun to fight.
*** In Kersti from the previous game, Kersti was game is considered incredibly overemotional and mean to Mario, while also not receiving any character development. In ''Color Splash'', while he's still somewhat overemotional at times, Huey is nicer, jokier and comparatively more relaxed.relaxed, and while he does get somewhat aggro at times, it's for ''much'' more understandable reasons (Huey usually only gets genuinely upset when he is physically abused somehow, whereas one of Olivia's most notorious moments is yelling at Mario [[ComplainingAboutRescuesTheyDontLike because she took too long to save her from a Scuttlebug nest]]). [[spoiler:This also makes his HeroicSacrifice at the end hold more weight, since he has more character than being an UngratefulBastard so the player is more likely to care about him.]]



*** Partners make a return after their absence in ''Sticker Star'' and a heavily-limited version of them in ''Color Splash.'' Even though they're [[GuestStarPartyMember temporary]] and their attacks are automated, their unique interactions with Olivia and other characters and their assistance in battle help to liven up each area. Bobby, Kamek, and Bowser Jr. in particular have been very well-received.

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*** Partners make a return after their absence in ''Sticker Star'' and a heavily-limited version of them in ''Color Splash.'' Even though they're [[GuestStarPartyMember temporary]] and their attacks are automated, their unique interactions with Olivia and other characters and their assistance in battle help to liven up each area. Bobby, Kamek, and Bowser Jr. in particular have been are very well-received.



*** Players can now see the damage Mario deals on enemies again numerically to allow for more accurate attack choices, after ''Color Splash'' bizarrely removed this basic feature for an unreliable and vague color-draining bar for the enemies.
*** The nature of the circle ring system essentially allows Mario to choose targets on his turn in battle again to some extent, as the previous two games took the feature away for ultimately misguided reasons.
*** While battles still provide only Coins and Confetti, MoneyForNothing is ''finally'' averted after the last two entries failed to do so — with long-term coin investments like the expensive Accessories or the Royalty Pass, and stronger weapons having [[BreakableWeapons durability]] instead of being one-time use, battling to earn coins for better weapons and accessories is encouraged, and it never feels like a waste.

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*** Players can now see the damage Mario deals on enemies again numerically to allow for more accurate attack choices, after ''Color Splash'' bizarrely removed this basic feature for an unreliable and vague color-draining bar for mechanic where [[ShowsDamage the enemies.
color of each enemy slowly drains as they lose health]].
*** The nature of the circle ring system essentially allows gives Mario to choose more control on which targets on to attack during his turn in battle again to some extent, battle, as the previous two games took the feature away for ultimately misguided reasons.
*** While battles still provide only Coins and Confetti, MoneyForNothing is ''finally'' averted after the last two entries failed to do so — with long-term coin investments like the expensive Accessories or the Royalty Pass, and stronger weapons having [[BreakableWeapons durability]] instead of being one-time use, and coins having a use in battle to extend the timer on battle rings or solve them outright if you're having trouble, battling to earn coins for better weapons and accessories is encouraged, and it never feels like a waste.



*** After two ''Paper Mario'' games in a row of Bowser being the main villain in a spin-off series celebrated for introducing original characters and villains, ''Origami King'' addresses this with the titular character, King Olly. Meanwhile, Bowser himself is mostly incapacitated from the start of the game, giving a refreshing change of pace from his Big Bad role. Bowser also never [[spoiler:manages to overthrow Olly, unlike ''Mario & Luigi Dream Team''’s shocking yet still divisive use of it on Antasma]].

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*** After two ''Paper Mario'' games in a row of Bowser being the main villain in a spin-off series celebrated for introducing original characters and villains, ''Origami King'' addresses this with the titular eponymous character, King Olly. Meanwhile, Bowser himself is mostly incapacitated from the start of the game, giving a refreshing change of pace from his Big Bad role. Bowser also never [[spoiler:manages to overthrow Olly, unlike ''Mario & Luigi Dream Team''’s shocking yet still divisive use of it on Antasma]].
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* In ''VideoGame/ResidentEvilVIIBiohazard'', [[spoiler:Chris Redfield]] had for years been depicted with a [[https://static.wikia.nocookie.net/residentevil/images/7/75/230px-ChrisRedfieldRE5.jpg/revision/latest?cb=20150323002910 hulking physique]], ever since ''VideoGame/ResidentEvil5''. When [[spoiler:he]] shows up at the end, [[spoiler:he]] looked like [[https://static.wikia.nocookie.net/residentevil/images/d/dd/Re7-redfield.jpg/revision/latest?cb=20170202185228 this]]. So extreme was the change that a popular theory at the time was that [[spoiler:the "Redfield"]] that showed up was an imposture, which Capcom had to [[{{Jossed}} deny]]. By ''VideoGame/ResidentEvilVillage'', [[spoiler:Chris]] was [[https://static.wikia.nocookie.net/residentevil/images/8/81/Resident_Evil_8_announcement_trailer_screenshot_4.jpg/revision/latest?cb=20200611213626 back]] to looking like he had previously.

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* In ''VideoGame/ResidentEvilVIIBiohazard'', ''VideoGame/ResidentEvil7Biohazard'', [[spoiler:Chris Redfield]] had for years been depicted with a [[https://static.wikia.nocookie.net/residentevil/images/7/75/230px-ChrisRedfieldRE5.jpg/revision/latest?cb=20150323002910 hulking physique]], ever since ''VideoGame/ResidentEvil5''. When [[spoiler:he]] shows up at the end, [[spoiler:he]] looked like [[https://static.wikia.nocookie.net/residentevil/images/d/dd/Re7-redfield.jpg/revision/latest?cb=20170202185228 this]]. So extreme was the change that a popular theory at the time was that [[spoiler:the "Redfield"]] that showed up was an imposture, which Capcom had to [[{{Jossed}} deny]]. By ''VideoGame/ResidentEvilVillage'', [[spoiler:Chris]] was [[https://static.wikia.nocookie.net/residentevil/images/8/81/Resident_Evil_8_announcement_trailer_screenshot_4.jpg/revision/latest?cb=20200611213626 back]] to looking like he had previously.
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* In ''VideoGame/ResidentEvilVIIBiohazard'', [[spoiler:Chris Redfield]] had for years been depicted with a [[https://static.wikia.nocookie.net/residentevil/images/7/75/230px-ChrisRedfieldRE5.jpg/revision/latest?cb=20150323002910 hulking physique]], ever since ''VideoGame/ResidentEvil5''. When [[spoiler:he]] shows up at the end, [[spoiler:he]] looked like [[https://static.wikia.nocookie.net/residentevil/images/c/c9/Resident-Evil-7-DLC-Not-a-Hero-Render.jpg/revision/latest?cb=20170912152621 this]]. So extreme was the change that a popular theory at the time was that [[spoiler:the "Redfield"]] that showed up was an imposture, which Capcom had to [[{{Jossed}} deny]]. By ''VideoGame/ResidentEvilVillage'', [[spoiler:Chris]] was [[https://static.wikia.nocookie.net/residentevil/images/8/81/Resident_Evil_8_announcement_trailer_screenshot_4.jpg/revision/latest?cb=20200611213626 back]] to looking like he had previously.

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* In ''VideoGame/ResidentEvilVIIBiohazard'', [[spoiler:Chris Redfield]] had for years been depicted with a [[https://static.wikia.nocookie.net/residentevil/images/7/75/230px-ChrisRedfieldRE5.jpg/revision/latest?cb=20150323002910 hulking physique]], ever since ''VideoGame/ResidentEvil5''. When [[spoiler:he]] shows up at the end, [[spoiler:he]] looked like [[https://static.wikia.nocookie.net/residentevil/images/c/c9/Resident-Evil-7-DLC-Not-a-Hero-Render.jpg/revision/latest?cb=20170912152621 net/residentevil/images/d/dd/Re7-redfield.jpg/revision/latest?cb=20170202185228 this]]. So extreme was the change that a popular theory at the time was that [[spoiler:the "Redfield"]] that showed up was an imposture, which Capcom had to [[{{Jossed}} deny]]. By ''VideoGame/ResidentEvilVillage'', [[spoiler:Chris]] was [[https://static.wikia.nocookie.net/residentevil/images/8/81/Resident_Evil_8_announcement_trailer_screenshot_4.jpg/revision/latest?cb=20200611213626 back]] to looking like he had previously.
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* In ''VideoGame/ResidentEvilVIIBiohazard'', [[spoiler:Chris Redfield]] had for years been depicted with a [[https://static.wikia.nocookie.net/residentevil/images/7/75/230px-ChrisRedfieldRE5.jpg/revision/latest?cb=20150323002910 hulking physique]], ever since ''VideoGame/ResidentEvil5''. When [[spoiler:he]] shows up at the end, [[spoiler:he]] looked like [[https://static.wikia.nocookie.net/residentevil/images/c/c9/Resident-Evil-7-DLC-Not-a-Hero-Render.jpg/revision/latest?cb=20170912152621 this]]. So extreme was the change that a popular theory at the time was that [[spoiler:the "Redfield"]] that showed up was an imposture, which Capcom had to [[{{Jossed}} deny]]. By ''VideoGame/ResidentEvilVillage'', [[spoiler:Chris]] was [[https://static.wikia.nocookie.net/residentevil/images/8/81/Resident_Evil_8_announcement_trailer_screenshot_4.jpg/revision/latest?cb=20200611213626 back]] to looking like he had previously.
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* The developers of ''VideoGame/SmashTV'' originally did not anticipate that anyone would be persistent enough to actually meet the conditions for the Pleasure Dome area that did not exist in the original version of the game, and so [[TrollingCreator they added a taunting message about missing that secret area in the game's sole ending]], only to be surprised when players started brute-forcing everything in the game to see if there was perhaps some [[GuideDangIt super secret method to unlocking the Pleasure Dome]], and then started levelling complaints against Williams for informing them of a nonexistent secret area for an equally nonexistent "good" ending. In direct response, Revision 8.00 introduces the "Outer Pleasure Dome Area" that ''can'' be reached when the keys for it are collected. From a [[https://www.polygon.com/features/2013/1/9/3848592/total-carnage-confusing-ending Polygon interview with John Tobias and Mark Turmell]]:

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* The developers of ''VideoGame/SmashTV'' originally did not anticipate that anyone would be persistent enough to actually meet the conditions for the Pleasure Dome area that did not exist in the original version of the game, and so [[TrollingCreator they added a taunting message about missing that secret area in the game's sole ending]], ending]] that is always presented regardless of meeting the conditions, only to be surprised when players started brute-forcing everything in the game to see if there was perhaps some [[GuideDangIt super secret method to unlocking the Pleasure Dome]], and then started levelling complaints against Williams for informing them of a nonexistent secret area for an equally nonexistent "good" ending. In direct response, Revision 8.00 introduces the "Outer Pleasure Dome Area" that ''can'' be reached when the keys for it are collected. From a [[https://www.polygon.com/features/2013/1/9/3848592/total-carnage-confusing-ending Polygon interview with John Tobias and Mark Turmell]]:
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* ''VideoGame/ResidentEvil3Remake'' got decent reviews, but suffered ''heavy'' criticism for being a CompressedAdaptation and MissionPackSequel of ''VideoGame/ResidentEvil2Remake'' that reused a lot of assets, removed a number of locales like the entire Clock Tower, Raccoon Park, and Dead Factory, trimmed back how Nemesis functioned, and even removed the branching paths and Live Selection that gave the original a ton of replay value. Thus, when they made ''VideoGame/ResidentEvil4Remake'', while they still changed a lot about the narrative and gameplay to make it far more serious and far less [[NarmCharm campy]] than the original, they were ''much'' more faithful in recreating iconic locations and events from the original. [[spoiler:They even brought back [[BigLippedAlligatorMoment Oven Man]]]]. Thus, the remake of 4 was released to near-universal acclaim, scored 10/10's almost across the board, and sold over 3 million copies ''in its first two days''
* ''VideoGame/RiverCityGirls'' was criticized for its ending involving [[spoiler: Kunio and Riki not recognizing Misako and Kyoko as their girlfriends as opposed to Hasebe and Mami]] as part of a joke on different localizations and different canons. The ending was not well recieved due to it being the same in the secret ending even with [[spoiler: the boss fight against Hasebe and Mami added]], for not making sense to new fans of the Kunio-Kun series and even pissing off veteran fans of the series who prefer [[spoiler: Misako and Kyoko with the boys as opposed to Hasebe and Mami]] due to the latter two going under major AdaptationalJerkass. Not to mention there was some criticism applied to the notion that the ending took away from the idea of the girls rescuing the boys since the original ending played into the trope of them being [[spoiler: psycho-exces or outright delusional yanderes]]. Therefore, many fans were relieved when the new secret ending in version 1.1 finally allowed for EarnYourHappyEnding with [[spoiler: Kunio and Riki being on much friendlier terms with Misako and Kyoko and taking them out to eat for their troubles.]]

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* ''VideoGame/ResidentEvil3Remake'' got decent reviews, but suffered ''heavy'' criticism for being a CompressedAdaptation and MissionPackSequel of ''VideoGame/ResidentEvil2Remake'' that reused a lot of assets, removed a number of locales like the entire Clock Tower, Raccoon Park, and Dead Factory, trimmed back how Nemesis functioned, and even removed the branching paths and Live Selection that gave the original a ton of replay value. Thus, when they made ''VideoGame/ResidentEvil4Remake'', while they still changed a lot about the narrative and gameplay to make it far more serious and far less [[NarmCharm campy]] than the original, they were ''much'' more faithful in recreating iconic locations and events from the original. [[spoiler:They even brought back [[BigLippedAlligatorMoment Oven Man]]]]. Thus, the remake of 4 was released to near-universal acclaim, scored 10/10's almost across the board, and sold over 3 million copies ''in its first two days''
days''.
* ''VideoGame/RiverCityGirls'' was criticized for its ending involving [[spoiler: Kunio and Riki not recognizing Misako and Kyoko as their girlfriends as opposed to Hasebe and Mami]] as part of a joke on different localizations and different canons. The ending was not well recieved due to it being the same in the secret ending even with [[spoiler: the boss fight against Hasebe and Mami added]], for not making sense to new fans of the Kunio-Kun ''Kunio-Kun'' series and even pissing off veteran fans of the series who prefer [[spoiler: Misako and Kyoko with the boys as opposed to Hasebe and Mami]] due to the latter two going under major AdaptationalJerkass. Not to mention there was some criticism applied to the notion that the ending took away from the idea of the girls rescuing the boys since the original ending played into the trope of them being [[spoiler: psycho-exces psycho-exes or outright delusional yanderes]]. Therefore, many fans were relieved when the new secret ending in version 1.1 finally allowed for EarnYourHappyEnding with [[spoiler: Kunio and Riki being on much friendlier terms with Misako and Kyoko and taking them out to eat for their troubles.]]
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* The developers of ''VideoGame/SmashTV'' originally did not anticipate that anyone would be persistent enough to actually meet the conditions for the Pleasure Dome area that did not exist in the original version of the game, and so [[TrollingCreator they added a taunting message about missing that secret area in the game's sole ending]], only to be surprised when players started brute-forcing everything in the game to see if there was perhaps some [[GuideDangIt super secret method to unlocking the Pleasure Dome]], and then started levelling complaints against Williams for informing them of a nonexistent secret area for an equally nonexistent "good" ending. In direct response, Revision 8.00 introduces the "Outer Pleasure Dome Area" that ''can'' be reached when the keys for it are collected. From a [[https://www.polygon.com/features/2013/1/9/3848592/total-carnage-confusing-ending Polygon interview with John Tobias and Mark Turmell]]:
--> "You know, it’s funny because when I remember back to that period of time, I remember us thinking a lot of the time, '[[NintendoHard Players will never get there]],'" says Tobias. "'They won't play the game enough ... They'll never get there anyway so it doesn’t matter.' [[{{Determinator}} And players got there]], and so that surprised us. We thought the same thing on [''Franchise/MortalKombat''] about the fatalities: 'They'll never find these things.'"

Changed: 375

Removed: 5040

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Now requires creator confirmation it was made in response to complaints. Will get to the others later.


* ''Franchise/{{Persona}}'':
%% ** ''VideoGame/Persona5'' has so many of these that it's got [[AuthorsSavingThrow/Persona5 its own page]] to document them.
** ''VideoGame/Persona4'' was criticized for its downtime scenes being [[{{Filler}} superfluous and long-winded]]. While ''VideoGame/Persona5'' has a few downtime scenes of its own, most of them actually progress the plot, and the ones that didn't add to the story don't drag on.
** After some backlash from ''VideoGame/Persona3'' and ''VideoGame/Persona4'' in regards to what came off as occasional moments of DoubleStandardAbuseFemaleOnMale, the relationships between girls and boys of the Phantom Thieves was done up in a more understanding manner. The boys for their part don't get their perv on all that often, and Ann (who gets this treatment the most) only really retaliates ''once'', during the desert drive sequence, even though Ann's storyline could have already justified her being particularly sensitive about this type of behavior. Then when it comes to the actual beatings, the two that are delivered aren't done without a justifiable cause and thankfully have nothing to do with the guys being creepy towards the ladies in question ([[PervertRevengeMode intentionally]] or [[UnprovokedPervertPayback otherwise]]): Ryuji getting his ass handed to him when he makes fun of the girls for [[spoiler:crying at his near-death experience]] can be considered fair [[BaseBreakingCharacter to some players]], and of course, the ''epic'' beating Joker gets for romancing all the girls at once is considered ''completely fair'' to everyone.
** After two main line entrees, plus several spin-off titles, having [[LightEmUp Hama]] and [[CastingAShadow Mudo]] be instant kills with low chances of hitting, ''Persona 5'' revamps the two elements into being, offensively speaking, similar to the other spells available in game by changing them to ''Bless'' and ''Curse'' respectively, allowing the player to use both elements on enemies weak to it without wasting SP on a unreliable instant kill. This also makes fighting enemies who use them less difficult since instead of only having instant kills, they can now be challenging without being unfair.
* ''VideoGame/{{Pokemon}}'':
** ''VideoGame/PokemonBlackAndWhite'' basically took what was considered a joke type and made it a legitimate threat. [[BigCreepyCrawlies While the Bug type saw some success in Heracross and a few other Gen 2 Pokémon]] and some Bug moves introduced in ''VideoGame/PokemonDiamondAndPearl'' helped to alleviate issues with Bugs falling off after the second gym, Unova went the extra mile to make a collection of Bug Pokémon that put them on the map as serious choices for a team. There is not a single 'bad' Bug in Unova; each and every one of them maintain viability into endgame, and one of them (Volcarona) has been a high-tier staple in competitive play since introduction. Part of this came from the Bugs also generally having cooler, more varied designs; there isn't a single Bug/Flying Pokemon in Unova, allowing the devs to make different sorts of insects stand out. While Generation 6 dialed back the viability of Bugs a bit, Gen 7 and on has continued the trend that Gen 5 started in making Bugs viable.
** ''VideoGame/PokemonXAndY'' created Mega Evolutions to power up Pokémon that were well-liked (particularly Charizard) but fans were complaining about because they were useless in competitive battle.
** ''VideoGame/PokemonDiamondAndPearl'' explicitly stated that Pokémon training is consensual for both parties, and that the reason Pokémon have to be weakened before capture is actually a SecretTestOfCharacter on the ''Pokémon's'' part, in order to prove that the trainer is worthy of them. This is damage control toward the accusations that the series glamorizes blood sports like cock and dogfighting.
** [[EnsembleDarkhorse/{{Pokemon}} Mewtwo]] was, for years, depicted as a [[OlympusMons god-like]] BloodKnight [[SingleSpecimenSpecies who is one of a kind]]. His depiction in ''[[Anime/PokemonTheFirstMovie Mewtwo Strikes Back]]'' in particular ''made'' Mewtwo in the eyes of many. So when ''[[Anime/PokemonGenesectAndTheLegendAwakened Genesect and the Legend Awakened]]'' featured a brand new Mewtwo who was [[LighterAndSofter softer and more feminine]] than the original... [[ReplacementScrappy the fans didn't take too kindly to it]]. In the wake of this, official materials (such as the [[VideoGame/SuperSmashBrosForNintendo3DSAndWiiU fourth]] ''VideoGame/SuperSmashBros'' game and the official Pokémon website) started to play up the BloodKnight persona used in the games and the first movie, while neglecting to reference the softer Mewtwo seen in ''Genesect''.
** The [[https://www.pokemonsleep.net/en/news/2660/ September 26, 2023]] update of ''VideoGame/PokemonSleep'' added the ability for all boxed Pokémon to recover 5% of your Sleep Score as Energy, letting them recharge bit by bit each day they're not on your team. This was done after several players complained about it being hard for them to recover Energy.

to:

* ''Franchise/{{Persona}}'':
%% ** ''VideoGame/Persona5'' has so many of these that it's got [[AuthorsSavingThrow/Persona5 its own page]] to document them.
** ''VideoGame/Persona4'' was criticized for its downtime scenes being [[{{Filler}} superfluous and long-winded]]. While ''VideoGame/Persona5'' has a few downtime scenes of its own, most of them actually progress the plot, and the ones that didn't add to the story don't drag on.
** After some backlash from ''VideoGame/Persona3'' and ''VideoGame/Persona4'' in regards to what came off as occasional moments of DoubleStandardAbuseFemaleOnMale, the relationships between girls and boys of the Phantom Thieves was done up in a more understanding manner. The boys for their part don't get their perv on all that often, and Ann (who gets this treatment the most) only really retaliates ''once'', during the desert drive sequence, even though Ann's storyline could have already justified her being particularly sensitive about this type of behavior. Then when it comes to the actual beatings, the two that are delivered aren't done without a justifiable cause and thankfully have nothing to do with the guys being creepy towards the ladies in question ([[PervertRevengeMode intentionally]] or [[UnprovokedPervertPayback otherwise]]): Ryuji getting his ass handed to him when he makes fun of the girls for [[spoiler:crying at his near-death experience]] can be considered fair [[BaseBreakingCharacter to some players]], and of course, the ''epic'' beating Joker gets for romancing all the girls at once is considered ''completely fair'' to everyone.
** After two main line entrees, plus several spin-off titles, having [[LightEmUp Hama]] and [[CastingAShadow Mudo]] be instant kills with low chances of hitting, ''Persona 5'' revamps the two elements into being, offensively speaking, similar to the other spells available in game by changing them to ''Bless'' and ''Curse'' respectively, allowing the player to use both elements on enemies weak to it without wasting SP on a unreliable instant kill. This also makes fighting enemies who use them less difficult since instead of only having instant kills, they can now be challenging without being unfair.
* ''VideoGame/{{Pokemon}}'':
** ''VideoGame/PokemonBlackAndWhite'' basically took what was considered a joke type and made it a legitimate threat. [[BigCreepyCrawlies While the Bug type saw some success in Heracross and a few other Gen 2 Pokémon]] and some Bug moves introduced in ''VideoGame/PokemonDiamondAndPearl'' helped to alleviate issues with Bugs falling off after the second gym, Unova went the extra mile to make a collection of Bug Pokémon that put them on the map as serious choices for a team. There is not a single 'bad' Bug in Unova; each and every one of them maintain viability into endgame, and one of them (Volcarona) has been a high-tier staple in competitive play since introduction. Part of this came from the Bugs also generally having cooler, more varied designs; there isn't a single Bug/Flying Pokemon in Unova, allowing the devs to make different sorts of insects stand out. While Generation 6 dialed back the viability of Bugs a bit, Gen 7 and on has continued the trend that Gen 5 started in making Bugs viable.
** ''VideoGame/PokemonXAndY'' created Mega Evolutions to power up Pokémon that were well-liked (particularly Charizard) but fans were complaining about because they were useless in competitive battle.
** ''VideoGame/PokemonDiamondAndPearl'' explicitly stated that Pokémon training is consensual for both parties, and that the reason Pokémon have to be weakened before capture is actually a SecretTestOfCharacter on the ''Pokémon's'' part, in order to prove that the trainer is worthy of them. This is damage control toward the accusations that the series glamorizes blood sports like cock and dogfighting.
** [[EnsembleDarkhorse/{{Pokemon}} Mewtwo]] was, for years, depicted as a [[OlympusMons god-like]] BloodKnight [[SingleSpecimenSpecies who is one of a kind]]. His depiction in ''[[Anime/PokemonTheFirstMovie Mewtwo Strikes Back]]'' in particular ''made'' Mewtwo in the eyes of many. So when ''[[Anime/PokemonGenesectAndTheLegendAwakened Genesect and the Legend Awakened]]'' featured a brand new Mewtwo who was [[LighterAndSofter softer and more feminine]] than the original... [[ReplacementScrappy the fans didn't take too kindly to it]]. In the wake of this, official materials (such as the [[VideoGame/SuperSmashBrosForNintendo3DSAndWiiU fourth]] ''VideoGame/SuperSmashBros'' game and the official Pokémon website) started to play up the BloodKnight persona used in the games and the first movie, while neglecting to reference the softer Mewtwo seen in ''Genesect''.
**
''VideoGame/{{Pokemon}}'': The [[https://www.pokemonsleep.net/en/news/2660/ September 26, 2023]] update of ''VideoGame/PokemonSleep'' added the ability for all boxed Pokémon to recover 5% of your Sleep Score as Energy, letting them recharge bit by bit each day they're not on your team. This was done after several players complained about it being hard for them to recover Energy.
Is there an issue? Send a MessageReason:
crosswicking

Added DiffLines:

** The [[https://www.pokemonsleep.net/en/news/2660/ September 26, 2023]] update of ''VideoGame/PokemonSleep'' added the ability for all boxed Pokémon to recover 5% of your Sleep Score as Energy, letting them recharge bit by bit each day they're not on your team. This was done after several players complained about it being hard for them to recover Energy.

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