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* The ''VideoGame/{{Pikmin}}'' series undergoes an art quality upgrade with each mainline release, with the most drastic being ''VideoGame/Pikmin3''. Enemies and Pikmin get more detailed designs with improved shading effects and elaborate skin textures. The player characters' space suits have visible whistles and appear with more features as opposed to the plain yellow suits from the first two games. Rain is added in this game, showing off various lighting and reflection effects that were absent in the previous two titles.
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* ''VideoGame/WarioWare'':
** The characters' designs have evolved subtly over time. For example, between ''[[VideoGame/WarioWareIncMegaMicrogames Mega Microgame$!]]'' and ''[[VideoGame/WarioWareSmoothMoves Smooth Moves]]'', Mona's waist became more realistic, and her eyes became smaller.
** ''VideoGame/Game&Wario'' brought a more definite style change, as all the characters besides Wario himself are now drawn with thick outlines and solid black eyes, similar to ''VideoGame/RhythmHeaven''.
** While they both use LimitedAnimation, ''Smooth Moves'' and ''Game & Wario'' are noticeably more dynamic and smooth in their animation compared to their predecessors. This is likely thanks to the jump to consoles, which means less limitations overall compared to handhelds.
** ''VideoGame/WarioWareGold'' has a rounded and cartoony look with exaggerated proportions, distancing itself away from ''Rhythm Heaven''. The characters' eyes are also colored in once again. The animation is noticeably more stiff and limited compared to the other games in the franchise, likely due to the bigger emphasis on voice acting compared to previous titles.
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* ''VideoGame/FinalFantasyVII'''s designs and art style in the original UsefulNotes/PlayStation game are extremely anime-like and cartoony. The Compilation games have dumped that for a heavily realistic style. Even when you take into account the loss of those awful polygon characters its still a huge shift. Compare the artwork from [[https://pbs.twimg.com/media/EEMvmpLVUAYXm2w.jpg 1997]] to [[http://images2.wikia.nocookie.net/finalfantasy/images/d/db/AC-Cloud-Concept.jpg 20]][[http://images1.wikia.nocookie.net/finalfantasy/images/8/8f/Cloud-advent-children.png 07]].

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* ''VideoGame/FinalFantasyVII'''s designs and art style in the original UsefulNotes/PlayStation Platform/PlayStation game are extremely anime-like and cartoony. The Compilation games have dumped that for a heavily realistic style. Even when you take into account the loss of those awful polygon characters its still a huge shift. Compare the artwork from [[https://pbs.twimg.com/media/EEMvmpLVUAYXm2w.jpg 1997]] to [[http://images2.wikia.nocookie.net/finalfantasy/images/d/db/AC-Cloud-Concept.jpg 20]][[http://images1.wikia.nocookie.net/finalfantasy/images/8/8f/Cloud-advent-children.png 07]].



** Director Tetsuya Otsubo confirmed that the visuals in ''VideoGame/SakuraWars2019'' have been updated to fit the UsefulNotes/PlayStation4's graphic capabilities, including the adventure mode, which up until that point used 2D animation models. The characters are also animated with full 3D models instead of the 2D animation models used in the previous games.

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** Director Tetsuya Otsubo confirmed that the visuals in ''VideoGame/SakuraWars2019'' have been updated to fit the UsefulNotes/PlayStation4's Platform/PlayStation4's graphic capabilities, including the adventure mode, which up until that point used 2D animation models. The characters are also animated with full 3D models instead of the 2D animation models used in the previous games.
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* ''VideoGame/StarFox'' goes through this a lot. Fox's outfit in particular seems to be completely redesigned every game.

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* ''VideoGame/StarFox'' ''Franchise/StarFox'' goes through this a lot. Fox's outfit in particular seems to be completely redesigned every game.
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* ''VideoGame/ThemsFightinHerds'':
** When Stronghoof Hoofstrong became playable, he was completely redesigned compared to how he looked as a background character.
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** ''Persona 5'' has an in-game example regarding the Phantom Thieves' CallingCard mark. Ryuji's prototype wasn't very impressive, but after professional artist Yusuke joins it's redesigned to look more classy.

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