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Changed line(s) 31 (click to see context) from:
|| N/A || N/A || N/A || N/A ||
to:
|| N/A || N/A || Psylocke || N/A || N/A ||
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|| N/A || N/A || N/A || N/A ||
Deleted line(s) 32 (click to see context) :
|| N/A || N/A || N/A || N/A ||
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Changed line(s) 9 (click to see context) from:
|| Batman, Quillien || Miya, Lesley || N/A || N/A ||||||
to:
|| Batman, Quillien || Natalia, Miya, Lesley || N/A || N/A ||||||
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Changed line(s) 140 (click to see context) from:
|| N/A || N/A || N/A || N/A ||||||
to:
|| N/A Ishar || N/A Popol and Kupa || N/A || N/A ||||||
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Changed line(s) 96,99 (click to see context) from:
|| A hero whose gameplay revolves around linking themself to an allied hero, usually granting them bonus attributes. This can lead into DifficultButAwesome because their effectiveness is affected by how good their linked allies' are. It could spell total disaster if you get separated from your linked ally, but if the hero is already self-sufficient on their own, that might be only a minor hindrance. ||||||||||||
|| Io || Kalista, Taric, Yuumi, Rell || Aphrodite || Abathur, Auriel ||||||
|| N/A || N/A || N/A || N/A ||||||
|| Empath|| Ix the Interloper || N/A || N/A ||||||
|| Io || Kalista, Taric, Yuumi, Rell || Aphrodite || Abathur, Auriel ||||||
|| N/A || N/A || N/A || N/A ||||||
|| Empath|| Ix the Interloper || N/A || N/A ||||||
to:
|| A hero whose gameplay revolves around linking themself to an allied hero, usually granting them bonus attributes. This can lead into DifficultButAwesome because their effectiveness is affected by how good their linked allies' are. It could spell total disaster if you get separated from your linked ally, but if the hero is already self-sufficient on their own, that might be only a minor hindrance. There is a sub-archetype of this where the character instead becomes untargetable and attaches themselves into the character they choose to link and then not just buffing their partner, they're using the partner as a platform to cast their own spells, they can only die if they expose themselves open in search for a new partner or their partner dies first. This fixes their mobility problems, as well as becoming utterly nightmarish in case they link with a particularly agile character (or if the character is more MightyGlacier or StoneWall, they become even more unkillable). ||||||||||||
|| '''''Normal Linker Character''''' ||||||||||||
|| Io || Kalista, Taric,Yuumi, Rell || Aphrodite || Abathur, Auriel ||||||
|| N/A ||N/A Estes || N/A || N/A ||||||
||Empath|| Empath || Ix the Interloper || N/A || N/A ||||||
|| '''''Normal Linker Character''''' ||||||||||||
|| Io || Kalista, Taric,
|| N/A ||
||
|| '''''Attacher Character''''' ||||||||||||
|| N/A || Yuumi || N/A || N/A ||||||
|| Aya || Angela || N/A || N/A ||||||
|| N/A || N/A || N/A || N/A ||||||
|| N/A || Yuumi || N/A || N/A ||||||
|| Aya || Angela || N/A || N/A ||||||
|| N/A || N/A || N/A || N/A ||||||
Changed line(s) 107 (click to see context) from:
|| N/A || N/A || N/A || N/A ||||||
to:
|| N/A || N/A || N/A Moonstar || N/A ||||||
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Everything is centerized.
Changed line(s) 6,20 (click to see context) from:
||Stealth is one of the main recurring elements of MOBA. Characters with this cannot be seen by normal means unless they are attacking. The drawback is that they end up very squishy and often reliant with their stealth, and stealth detection items are basically their AchillesHeel. The more common type of this has one skill to activate stealth while giving other benefits in the meantime, but there are at least two variations after this: The permanent one, where their stealth are natural without any skill activation (where their stealth will be activated again when they walk out of combat, thus they have a harder time to disengage), and the idle one, where they need to stand still to maintain stealth, any movement on their own will break stealth, but if they do, they get some sort of bonus, encouraging them to use the stealth for other purposes.||||||||||||
|| '''''Normal Stealth Character''''' ||||||||||||
|| Gondar, Clinkz, Nyx Assassin || Shaco, Twitch || Loki, Ao Kuang, Izanami, The Morrigan, Jormungandr || Samuro, Valeera ||||||
|| Batman, Quillien || Miya, Lesley || N/A || N/A ||||||
|| Fayde, Grinex || Leon Chameleon, Ksenia || Taka, Kestrel, Flicker || Kallari ||||||
|| '''HERO SHOOTER EXAMPLES''' ||||||||||||
|| The Spy || N/A || Skye, Strix, Sha Lin || Sombra ||||||
|| '''''Permanent Stealth Character''''' ||||||||||||
|| Riki || Evelynn || N/A || Zeratul, Nova ||||||
|| N/A || N/A || N/A || N/A ||||||
|| Night Hound, Scout[[labelnote:*]]Requires mana upkeep[[/labelnote]], Geomancer || N/A || N/A || N/A ||||||
|| '''''Idle Stealth Character''''' ||||||||||||
|| Templar Assassin || Akali[[labelnote:*]]variation: She can move around while stealthing, but only in a certain fixed area[[/labelnote]], Teemo || Serqet || All stealth heroes[[labelnote:*]]To clarify, stealth is semi-visible in [=HotS=]. Standing still long enough will instead make you completely invisible[[/labelnote]], Erik (Lost Vikings)[[labelnote:*]]Only if Spy Games talent is picked up[[/labelnote]] ||||||
|| N/A || N/A || N/A || N/A ||||||
|| Goldenveil[[labelnote:*]]Requires trees[[/labelnote]] || N/A || N/A || N/A ||||||
|| '''''Normal Stealth Character''''' ||||||||||||
|| Gondar, Clinkz, Nyx Assassin || Shaco, Twitch || Loki, Ao Kuang, Izanami, The Morrigan, Jormungandr || Samuro, Valeera ||||||
|| Batman, Quillien || Miya, Lesley || N/A || N/A ||||||
|| Fayde, Grinex || Leon Chameleon, Ksenia || Taka, Kestrel, Flicker || Kallari ||||||
|| '''HERO SHOOTER EXAMPLES''' ||||||||||||
|| The Spy || N/A || Skye, Strix, Sha Lin || Sombra ||||||
|| '''''Permanent Stealth Character''''' ||||||||||||
|| Riki || Evelynn || N/A || Zeratul, Nova ||||||
|| N/A || N/A || N/A || N/A ||||||
|| Night Hound, Scout[[labelnote:*]]Requires mana upkeep[[/labelnote]], Geomancer || N/A || N/A || N/A ||||||
|| '''''Idle Stealth Character''''' ||||||||||||
|| Templar Assassin || Akali[[labelnote:*]]variation: She can move around while stealthing, but only in a certain fixed area[[/labelnote]], Teemo || Serqet || All stealth heroes[[labelnote:*]]To clarify, stealth is semi-visible in [=HotS=]. Standing still long enough will instead make you completely invisible[[/labelnote]], Erik (Lost Vikings)[[labelnote:*]]Only if Spy Games talent is picked up[[/labelnote]] ||||||
|| N/A || N/A || N/A || N/A ||||||
|| Goldenveil[[labelnote:*]]Requires trees[[/labelnote]] || N/A || N/A || N/A ||||||
to:
|| '''''Normal Stealth Character'''''
|| Gondar, Clinkz, Nyx Assassin || Shaco, Twitch || Loki, Ao Kuang, Izanami, The Morrigan, Jormungandr || Samuro, Valeera
|| Batman, Quillien || Miya, Lesley || N/A || N/A
|| Fayde, Grinex || Leon Chameleon, Ksenia || Taka, Kestrel, Flicker || Kallari
|| '''HERO SHOOTER EXAMPLES'''
|| The Spy || N/A || Skye, Strix, Sha Lin || Sombra
|| '''''Permanent Stealth Character'''''
|| Riki || Evelynn || N/A || Zeratul, Nova
|| N/A || N/A || N/A || N/A
|| Night Hound, Scout[[labelnote:*]]Requires mana upkeep[[/labelnote]], Geomancer || N/A || N/A || N/A
|| '''''Idle Stealth Character'''''
|| Templar Assassin || Akali[[labelnote:*]]variation: She can move around while stealthing, but only in a certain fixed area[[/labelnote]], Teemo || Serqet || All stealth heroes[[labelnote:*]]To clarify, stealth is semi-visible in [=HotS=]. Standing still long enough will instead make you completely invisible[[/labelnote]], Erik (Lost Vikings)[[labelnote:*]]Only if Spy Games talent is picked up[[/labelnote]]
|| N/A || N/A || N/A || N/A
|| Goldenveil[[labelnote:*]]Requires trees[[/labelnote]] || N/A || N/A || N/A
Changed line(s) 23,26 (click to see context) from:
||ExactlyWhatItSaysOnTheTin. This hero gains a lot of advantages the closer they are to death, so a lot of their gameplay revolves around getting them close enough to death and then turning the tables while still on low health.||||||||||||
|| Huskar, Terrorblade[[labelnote:*]]only if his opposition is in high health, if both are in low health the advantage is put meaningless[[/labelnote]] || Tryndamere, Olaf || Hercules[[labelnote:*]]Pre-rework of his Passive when he gets more damage the lower his HP is, right now, not so much.[[/labelnote]], Izanami || Zul'jin, Mal'Ganis[[labelnote:*]]same as Terrorblade[[/labelnote]] ||||||
|| Taara || N/A || Wolverine || N/A ||||||
|| Maliken, Martyr, Amun-Ra || Ayla || N/A || N/A ||||||
|| Huskar, Terrorblade[[labelnote:*]]only if his opposition is in high health, if both are in low health the advantage is put meaningless[[/labelnote]] || Tryndamere, Olaf || Hercules[[labelnote:*]]Pre-rework of his Passive when he gets more damage the lower his HP is, right now, not so much.[[/labelnote]], Izanami || Zul'jin, Mal'Ganis[[labelnote:*]]same as Terrorblade[[/labelnote]] ||||||
|| Taara || N/A || Wolverine || N/A ||||||
|| Maliken, Martyr, Amun-Ra || Ayla || N/A || N/A ||||||
to:
|| Huskar, Terrorblade[[labelnote:*]]only if his opposition is in high health, if both are in low health the advantage is put meaningless[[/labelnote]] || Tryndamere, Olaf || Hercules[[labelnote:*]]Pre-rework of his Passive when he gets more damage the lower his HP is, right now, not so much.[[/labelnote]], Izanami || Zul'jin, Mal'Ganis[[labelnote:*]]same as Terrorblade[[/labelnote]]
|| Taara || N/A || Wolverine || N/A
|| Maliken, Martyr, Amun-Ra || Ayla || N/A || N/A
Changed line(s) 29,35 (click to see context) from:
||These characters either specialize in countering mages or are better suited against them through silences, extra protection against magic, draining mana, or punishing spell-casting (sometimes by sheer mobility or whatever to get close to those spellcasters who like to hang in the backline or dodge their AOE spell). Either assassins or [[HunterOfHisOwnKind mages]] themselves.||||||||||||
|| Anti-Mage, Silencer, Omniknight, Nyx Assassin, Pugna || Kassadin || Nox, Ah Puch, Isis|| Anub'arak, Stukov, Valeera ||||||
|| Magebane, Vindicator, Jeraziah, Balphagore, Moira || Ksenia, Genji || N/A || Lt. Belica ||||||
|| N/A || N/A || N/A || N/A ||
|| '''HERO SHOOTER EXAMPLES''' ||||||||||||
|| N/A || N/A || Torvald || N/A ||||||
|| Anti-Mage, Silencer, Omniknight, Nyx Assassin, Pugna || Kassadin || Nox, Ah Puch, Isis|| Anub'arak, Stukov, Valeera ||||||
|| Magebane, Vindicator, Jeraziah, Balphagore, Moira || Ksenia, Genji || N/A || Lt. Belica ||||||
|| N/A || N/A || N/A || N/A ||
|| '''HERO SHOOTER EXAMPLES''' ||||||||||||
|| N/A || N/A || Torvald || N/A ||||||
to:
|| Anti-Mage, Silencer, Omniknight, Nyx Assassin, Pugna || Kassadin || Nox, Ah Puch, Isis|| Anub'arak, Stukov, Valeera
|| Magebane, Vindicator, Jeraziah, Balphagore, Moira || Ksenia, Genji || N/A || Lt. Belica
|| N/A || N/A || N/A || N/A
|| '''HERO SHOOTER EXAMPLES'''
|| N/A || N/A || Torvald || N/A
Changed line(s) 38,43 (click to see context) from:
||A support hero usually comes with the expectations that for the most part they would be healing or buffing, but has only few manners of healing. Well, this is a healer/support hero that takes the CripplingOverspecialization route: Their healing/buff is very lethal and sometimes reaches Global level, but they offer ''very minimal'' offensive capabilities. They might not carry the team, but considering the very important role a support has in a match, this can also become one potent quality for these heroes. Of course, anti-healing methods becomes an even bigger AchillesHeel than other supports that could be versatile.||||||||||||
|| Omniknight, Chen || Soraka ||N/A|| Lt. Morales ||||||
|| N/A || Floryn || N/A || Blissey, Eldgeoss ||||||
|| Jeraziah, Ophelia || Voltar || N/A || Muriel ||||||
|| '''HERO SHOOTER EXAMPLES''' ||||||||||||
|| N/A || N/A || Ying || Mercy ||||||
|| Omniknight, Chen || Soraka ||N/A|| Lt. Morales ||||||
|| N/A || Floryn || N/A || Blissey, Eldgeoss ||||||
|| Jeraziah, Ophelia || Voltar || N/A || Muriel ||||||
|| '''HERO SHOOTER EXAMPLES''' ||||||||||||
|| N/A || N/A || Ying || Mercy ||||||
to:
|| Omniknight, Chen || Soraka
|| N/A || Floryn || N/A || Blissey, Eldgeoss
|| Jeraziah, Ophelia || Voltar || N/A || Muriel
|| '''HERO SHOOTER EXAMPLES'''
|| N/A || N/A || Ying || Mercy
Changed line(s) 46,52 (click to see context) from:
||A character whose gameplay revolves around creating mini-turrets that fire whenever an enemy is close by. It will take extra effort to push on a lane with this character. ||||||||||||
|| Venomancer, Clinkz || Heimerdinger || Vulcan || Gazlowe, Probius ||||||
|| N/A || N/A || N/A || N/A ||||||
|| Engineer|| Gnaw || N/A || Iggy and Scorch ||||||
|| [[VideoGame/InfiniteCrisis Lex Luthor]] ||||||||||||
|| '''HERO SHOOTER EXAMPLES''' ||||||||||||
|| The Engineer || N/A || Barik || Torbjorn, Symmetra ||||||
|| Venomancer, Clinkz || Heimerdinger || Vulcan || Gazlowe, Probius ||||||
|| N/A || N/A || N/A || N/A ||||||
|| Engineer|| Gnaw || N/A || Iggy and Scorch ||||||
|| [[VideoGame/InfiniteCrisis Lex Luthor]] ||||||||||||
|| '''HERO SHOOTER EXAMPLES''' ||||||||||||
|| The Engineer || N/A || Barik || Torbjorn, Symmetra ||||||
to:
|| Venomancer, Clinkz || Heimerdinger || Vulcan || Gazlowe, Probius
|| N/A || N/A || N/A || N/A
|| Engineer|| Gnaw || N/A || Iggy and Scorch
|| [[VideoGame/InfiniteCrisis Lex Luthor]]
|| '''HERO SHOOTER EXAMPLES'''
|| The Engineer || N/A || Barik || Torbjorn, Symmetra
Changed line(s) 55,60 (click to see context) from:
||A character that has the ability to fool the enemy into thinking that they're attacking them, only for them to reveal that they're somewhere else. Aside from trickery, it can be used for various juking. Smart players can spot the illusion easily, such as which one is moving awkwardly, which one has their attack power reduced or dealing no damage at all, or which one is running away instead of blindly attacking them nonstop. Of course, the hero can also fool the enemy with even better mind games, pretending that they're the illusion and making the enemy think that the illusion is the real deal, only to reveal that they're actually chasing the illusion. [[ConfusionFu Confused yet?]] ||||||||||||
|| Phantom Lancer, Terrorblade, Naga Siren, Chaos Knight[[labelnote:*]]Although his illusions are more about damage than subterfuge[[/labelnote]] || [=LeBlanc=], Wukong, Neeko, Fiddlesticks || Sun Wukong, The Morrigan || Nova, Samuro ||||||
|| N/A || N/A || N/A || N/A ||||||
|| Circe, Silhouette, Xemplar || Leon Chameleon || N/A || N/A ||||||
|| '''HERO SHOOTER EXAMPLES''' ||||||||||||
|| N/A || N/A || Ying || N/A ||||||
|| Phantom Lancer, Terrorblade, Naga Siren, Chaos Knight[[labelnote:*]]Although his illusions are more about damage than subterfuge[[/labelnote]] || [=LeBlanc=], Wukong, Neeko, Fiddlesticks || Sun Wukong, The Morrigan || Nova, Samuro ||||||
|| N/A || N/A || N/A || N/A ||||||
|| Circe, Silhouette, Xemplar || Leon Chameleon || N/A || N/A ||||||
|| '''HERO SHOOTER EXAMPLES''' ||||||||||||
|| N/A || N/A || Ying || N/A ||||||
to:
|| Phantom Lancer, Terrorblade, Naga Siren, Chaos Knight[[labelnote:*]]Although his illusions are more about damage than subterfuge[[/labelnote]] || [=LeBlanc=], Wukong, Neeko, Fiddlesticks || Sun Wukong, The Morrigan || Nova, Samuro
|| N/A || N/A || N/A || N/A
|| Circe, Silhouette, Xemplar || Leon Chameleon || N/A || N/A
|| '''HERO SHOOTER EXAMPLES'''
|| N/A || N/A || Ying || N/A
Changed line(s) 63,67 (click to see context) from:
||This hero uses a StanceSystem in which they modify whether their normal attacks becomes melee or ranged. They tend to be carries and have their own way to deal with enemies that get too close. Their skillset usually changes as their mode changes. One of the oft-used practices of this is by having the hero be a shapeshifter into an animal, since their beast form allows them to have a skill set that their human forms couldn't have and vice versa.||||||||||||
|| Troll Warlord, Lone Druid || Jayce, Elise, Nidalee || Artio, Tiamat, Ullr || Greymane ||||||
|| Liliana || N/A || N/A || N/A ||||||
|| Wildsoul || N/A || N/A || N/A ||||||
|| [[VideoGame/InfiniteCrisis Blue Beetle]], [[VideoGame/{{Dawngate}} Faris]] ||||||||||||
|| Troll Warlord, Lone Druid || Jayce, Elise, Nidalee || Artio, Tiamat, Ullr || Greymane ||||||
|| Liliana || N/A || N/A || N/A ||||||
|| Wildsoul || N/A || N/A || N/A ||||||
|| [[VideoGame/InfiniteCrisis Blue Beetle]], [[VideoGame/{{Dawngate}} Faris]] ||||||||||||
to:
|| Troll Warlord, Lone Druid || Jayce, Elise, Nidalee || Artio, Tiamat, Ullr || Greymane
|| Liliana || N/A || N/A || N/A
|| Wildsoul || N/A || N/A || N/A
|| [[VideoGame/InfiniteCrisis Blue Beetle]], [[VideoGame/{{Dawngate}} Faris]]
Changed line(s) 70,75 (click to see context) from:
||A lesser version of the Melee-Ranged Switcher. They tend to be melee heroes, but they have a skill that enables them to attack at range for a short period of time, before reverting back to melee. For this, it's often to mind attack speed when using this character, even if they used to be a mage archetype.||||||||||||
|| Terrorblade, Dragon Knight || Kayle, Gnar[[labelnote:*]]Reversed: a ranged champion with a melee super-mode[[/labelnote]] || Freya || Genji[[labelnote:*]]Reversed: a ranged hero with a melee super-mode[[/labelnote]] ||||||
|| N/A || N/A || N/A || N/A ||||||
|| Maliken, Myrmidon, Shadowblade || Admiral Swiggins || Idris || N/A ||||||
|| '''HERO SHOOTER EXAMPLES''' [[labelnote:*]]For HeroShooter, it's always Reversed[[/labelnote]] ||||||||||||
|| N/A || N/A || Makoa, Tiberius || Winston ||||||
|| Terrorblade, Dragon Knight || Kayle, Gnar[[labelnote:*]]Reversed: a ranged champion with a melee super-mode[[/labelnote]] || Freya || Genji[[labelnote:*]]Reversed: a ranged hero with a melee super-mode[[/labelnote]] ||||||
|| N/A || N/A || N/A || N/A ||||||
|| Maliken, Myrmidon, Shadowblade || Admiral Swiggins || Idris || N/A ||||||
|| '''HERO SHOOTER EXAMPLES''' [[labelnote:*]]For HeroShooter, it's always Reversed[[/labelnote]] ||||||||||||
|| N/A || N/A || Makoa, Tiberius || Winston ||||||
to:
|| Terrorblade, Dragon Knight || Kayle, Gnar[[labelnote:*]]Reversed: a ranged champion with a melee super-mode[[/labelnote]] || Freya || Genji[[labelnote:*]]Reversed: a ranged hero with a melee super-mode[[/labelnote]]
|| N/A || N/A || N/A || N/A
|| Maliken, Myrmidon, Shadowblade || Admiral Swiggins || Idris || N/A
|| '''HERO SHOOTER EXAMPLES''' [[labelnote:*]]For HeroShooter, it's always Reversed[[/labelnote]]
|| N/A || N/A || Makoa, Tiberius || Winston
Changed line(s) 78,84 (click to see context) from:
||Yet another variant on the StanceSystem, this is a hero who changes between two different auto attack modes, but both are ranged. Usually one attack is fast but low damage while the other is slower, deals more damage, and might have inherent drawbacks. Unlike its Melee-Ranged cousin, changing the actual skills is much less common. ||||||||||||
|| N/A || Jinx, Aphelios[[labelnote:*]]he has ''five'' ranged guns[[/labelnote]] || N/A || Fenix, D.Va ||||||
|| N/A || N/A || N/A || N/A ||||||
|| Master of Arms || Ted [=McPain=], Chucho Krokk, Derpl Zork || N/A || N/A ||||||
|| [[VideoGame/{{Dawngate}} Kensu]] ||||||||||||
|| '''HERO SHOOTER EXAMPLES''' [[labelnote:*]]For HeroShooter, it's always Reversed[[/labelnote]] ||||||||||||
|| N/A || N/A || Imani, Strix, Koga || N/A ||||||
|| N/A || Jinx, Aphelios[[labelnote:*]]he has ''five'' ranged guns[[/labelnote]] || N/A || Fenix, D.Va ||||||
|| N/A || N/A || N/A || N/A ||||||
|| Master of Arms || Ted [=McPain=], Chucho Krokk, Derpl Zork || N/A || N/A ||||||
|| [[VideoGame/{{Dawngate}} Kensu]] ||||||||||||
|| '''HERO SHOOTER EXAMPLES''' [[labelnote:*]]For HeroShooter, it's always Reversed[[/labelnote]] ||||||||||||
|| N/A || N/A || Imani, Strix, Koga || N/A ||||||
to:
|| N/A || Jinx, Aphelios[[labelnote:*]]he has ''five'' ranged guns[[/labelnote]] || N/A || Fenix, D.Va
|| N/A || N/A || N/A || N/A
|| Master of Arms || Ted [=McPain=], Chucho Krokk, Derpl Zork || N/A || N/A
|| [[VideoGame/{{Dawngate}} Kensu]]
|| '''HERO SHOOTER EXAMPLES''' [[labelnote:*]]For HeroShooter, it's always Reversed[[/labelnote]]
|| N/A || N/A || Imani, Strix, Koga || N/A
Changed line(s) 87,93 (click to see context) from:
||This ''hero'' isn't a newbie, but is very beginner friendly and usually is the hero to guide new players in case they enter the Tutorial. Don't mistake them as weaklings though, because in the hands of expert player, they can be just as deadly as the harder heroes. May also serve as a 'poster boy/girl' for the games.||||||||||||
|| Sniper, Lich, Lion, Ursa || Ashe, Annie, Garen, Sona || Neith || Raynor, Li Li ||||||
|| Valhein || Miya, Layla || N/A || Cinderace, Pikachu ||||||
|| Swiftblade, Blood Hunter, Glacius, Solstice || Sheriff Lonestar, The Scoop of Justice || N/A || Lt. Belica, Twin Blast ||||||
|| '''HERO SHOOTER EXAMPLES''' [[labelnote:*]]For HeroShooter, this refers to the 'VideoGame/CallOfDuty guys', AKA the people who has a mundane assault rifle for weapon and can sprint[[/labelnote]] ||||||||||||
|| N/A || N/A || Viktor || Soldier: 76 ||||||
|| [[VideoGame/{{Battleborn}} Oscar Mike]] ||||||||||||
|| Sniper, Lich, Lion, Ursa || Ashe, Annie, Garen, Sona || Neith || Raynor, Li Li ||||||
|| Valhein || Miya, Layla || N/A || Cinderace, Pikachu ||||||
|| Swiftblade, Blood Hunter, Glacius, Solstice || Sheriff Lonestar, The Scoop of Justice || N/A || Lt. Belica, Twin Blast ||||||
|| '''HERO SHOOTER EXAMPLES''' [[labelnote:*]]For HeroShooter, this refers to the 'VideoGame/CallOfDuty guys', AKA the people who has a mundane assault rifle for weapon and can sprint[[/labelnote]] ||||||||||||
|| N/A || N/A || Viktor || Soldier: 76 ||||||
|| [[VideoGame/{{Battleborn}} Oscar Mike]] ||||||||||||
to:
|| Sniper, Lich, Lion, Ursa || Ashe, Annie, Garen, Sona || Neith || Raynor, Li Li
|| Valhein || Miya, Layla || N/A || Cinderace, Pikachu
|| Swiftblade, Blood Hunter, Glacius, Solstice || Sheriff Lonestar, The Scoop of Justice || N/A || Lt. Belica, Twin Blast
|| '''HERO SHOOTER EXAMPLES''' [[labelnote:*]]For HeroShooter, this refers to the 'VideoGame/CallOfDuty guys', AKA the people who has a mundane assault rifle for weapon and can sprint[[/labelnote]]
|| N/A || N/A || Viktor || Soldier: 76
|| [[VideoGame/{{Battleborn}} Oscar Mike]]
Changed line(s) 96,102 (click to see context) from:
||A hero whose gameplay revolves around linking themself to an allied hero, usually granting them bonus attributes. This can lead into DifficultButAwesome because their effectiveness is affected by how good their linked allies' are. It could spell total disaster if you get separated from your linked ally, but if the hero is already self-sufficient on their own, that might be only a minor hindrance.||||||||||||
|| Io || Kalista, Taric, Yuumi, Rell || Aphrodite || Abathur, Auriel ||||||
|| N/A || N/A || N/A || N/A ||||||
|| Empath|| Ix the Interloper || N/A || N/A ||||||
|| [[VideoGame/{{Dawngate}} Mina]] ||||||||||||
|| '''HERO SHOOTER EXAMPLES''' ||||||||||||
|| The Medic[[labelnote:*]]Linking for a time not only just heals, but also activates the powerful ÜberCharge buff.[[/labelnote]] || N/A || N/A || Rei ||||||
|| Io || Kalista, Taric, Yuumi, Rell || Aphrodite || Abathur, Auriel ||||||
|| N/A || N/A || N/A || N/A ||||||
|| Empath|| Ix the Interloper || N/A || N/A ||||||
|| [[VideoGame/{{Dawngate}} Mina]] ||||||||||||
|| '''HERO SHOOTER EXAMPLES''' ||||||||||||
|| The Medic[[labelnote:*]]Linking for a time not only just heals, but also activates the powerful ÜberCharge buff.[[/labelnote]] || N/A || N/A || Rei ||||||
to:
|| Io || Kalista, Taric, Yuumi, Rell || Aphrodite || Abathur, Auriel
|| N/A || N/A || N/A || N/A
|| Empath|| Ix the Interloper || N/A || N/A
|| [[VideoGame/{{Dawngate}} Mina]]
|| '''HERO SHOOTER EXAMPLES'''
|| The Medic[[labelnote:*]]Linking for a time not only just heals, but also activates the powerful ÜberCharge buff.[[/labelnote]] || N/A || N/A || Rei
Changed line(s) 105,108 (click to see context) from:
||These heroes can quickly convert neutral mercenaries. If the neutrals are controllable, then they become something of DifficultButAwesome hero because you have to learn what each neutral does what to optimize their combat capabilities.||||||||||||
|| Chen, Enchantress || N/A || N/A || Any Hero with a Bribe-like talent[[labelnote:*]]Do X to get stacks of Bribe which instantly convert non-Elite Mercenaries[[/labelnote]] ||||||
|| N/A || N/A || N/A || N/A ||||||
|| Ophelia, Parasite[[labelnote:*]]Possesses them; overlaps with the Devourer[[/labelnote]] || N/A || N/A || N/A ||||||
|| Chen, Enchantress || N/A || N/A || Any Hero with a Bribe-like talent[[labelnote:*]]Do X to get stacks of Bribe which instantly convert non-Elite Mercenaries[[/labelnote]] ||||||
|| N/A || N/A || N/A || N/A ||||||
|| Ophelia, Parasite[[labelnote:*]]Possesses them; overlaps with the Devourer[[/labelnote]] || N/A || N/A || N/A ||||||
to:
|| Chen, Enchantress || N/A || N/A || Any Hero with a Bribe-like talent[[labelnote:*]]Do X to get stacks of Bribe which instantly convert non-Elite Mercenaries[[/labelnote]]
|| N/A || N/A || N/A || N/A
|| Ophelia, Parasite[[labelnote:*]]Possesses them; overlaps with the Devourer[[/labelnote]] || N/A || N/A || N/A
Changed line(s) 111,115 (click to see context) from:
||Typically as a mage, you would stay the hell away from the frontline. However, when using these mages, you might feel better if you are in the front, maybe because this mage is naturally tanky or has skills that encourage them to be in the frontline, either through debilitating debuffs or great sustain. They most likely would be a mage version of MightyGlacier. ||||||||||||
|| Necrophos, Ogre Magi, Leshrac, Void Spirit || Swain, Ryze, Vladimir, Annie[[labelnote:*]]Her Flash-Tibbers combo is a powerful teamfight initiation that encourages her to stay in the frontline waiting for the right time to initiate the fight[[/labelnote]] || Hades, Zhong Kui, Baron Samedi || Cho'Gall, Orphea ||||||
|| N/A || Esmeralda || N/A || N/A ||||||
|| Soul Reaper, Oogie || Genji || N/A || N/A ||||||
|| [[VideoGame/{{Dawngate}} Fenmore]] ||||||||||||
|| Necrophos, Ogre Magi, Leshrac, Void Spirit || Swain, Ryze, Vladimir, Annie[[labelnote:*]]Her Flash-Tibbers combo is a powerful teamfight initiation that encourages her to stay in the frontline waiting for the right time to initiate the fight[[/labelnote]] || Hades, Zhong Kui, Baron Samedi || Cho'Gall, Orphea ||||||
|| N/A || Esmeralda || N/A || N/A ||||||
|| Soul Reaper, Oogie || Genji || N/A || N/A ||||||
|| [[VideoGame/{{Dawngate}} Fenmore]] ||||||||||||
to:
|| Necrophos, Ogre Magi, Leshrac, Void Spirit || Swain, Ryze, Vladimir, Annie[[labelnote:*]]Her Flash-Tibbers combo is a powerful teamfight initiation that encourages her to stay in the frontline waiting for the right time to initiate the fight[[/labelnote]] || Hades, Zhong Kui, Baron Samedi || Cho'Gall, Orphea
|| N/A || Esmeralda || N/A || N/A
|| Soul Reaper, Oogie || Genji || N/A || N/A
|| [[VideoGame/{{Dawngate}} Fenmore]]
Changed line(s) 118,121 (click to see context) from:
||These heroes have a tendency to make a unique use to their creeps/minions: Eat them. Why smack them dead when they can become nutrition or sorts for possibly extra abilities? Sometimes, though, it would be just an instant kill for these creeps/minions. While the usage of these consumed beings vary per hero, the basic idea is the same: This hero can be portrayed as a BigEater that feasts on creeps/minions. This kind of hero usually falls onto the evil side of the alignment axis. ||||||||||||
|| Doom, Night Stalker || Tahm Kench, Cho'gath || Bakasura || Stitches ||||||
|| N/A || N/A || N/A || N/A ||||||
|| Cthulhuphant, Parasite[[labelnote:*]]Possesses them; overlaps with the Recruiter[[/labelnote]] || N/A || N/A || N/A ||||||
|| Doom, Night Stalker || Tahm Kench, Cho'gath || Bakasura || Stitches ||||||
|| N/A || N/A || N/A || N/A ||||||
|| Cthulhuphant, Parasite[[labelnote:*]]Possesses them; overlaps with the Recruiter[[/labelnote]] || N/A || N/A || N/A ||||||
to:
|| Doom, Night Stalker || Tahm Kench, Cho'gath || Bakasura || Stitches
|| N/A || N/A || N/A || N/A
|| Cthulhuphant, Parasite[[labelnote:*]]Possesses them; overlaps with the Recruiter[[/labelnote]] || N/A || N/A || N/A
Changed line(s) 124,130 (click to see context) from:
||Some heroes have a way to decrease their own cooldown, but only partially by only decreasing it per seconds or decreasing its max cooldown timer. These guys take the concept up to eleven: They have ways, usually by killing someone or assisting, to completely reset or massively decrease the cooldown of one or all of their abilities, enabling them to kill one hero, refresh their skill(s), then repeat, creating a chain of killing that with enough skill, executes a TotalPartyKill.||||||||||||
|| Axe[[labelnote:*]]limited to Culling Blade[[/labelnote]] || Katarina, Master Yi[[labelnote:*]]reduces all basic ability cooldowns by 70% of the remainder[[/labelnote]], Tristana[[labelnote:*]]limited to Rocket Jump[[/labelnote]], Darius[[labelnote:*]]limited to Noxian Guillotine[[/labelnote]], Kha'Zix[[labelnote:*]]limited to Evolved Leap[[/labelnote]], Pyke[[labelnote:*]]limited to Death from Below[[/labelnote]], Samira[[labelnote:*]]limited to Wild Rush[[/labelnote]], Vex[[labelnote:*]]limited to Shadow Surge[[/labelnote]] || Scylla[[labelnote:*]]limited to I'm a Monster[[/labelnote]], Achilles[[labelnote:*]]limited to Fatal Strike[[/labelnote]] || Li-Ming, Greymane[[labelnote:*]]limited to Go For the Throat[[/labelnote]], Genji[[labelnote:*]]limited to Swift Strike[[/labelnote]] ||||||
|| Butterfly || Karina || N/A || N/A ||||||
|| Berzerker[[labelnote:*]]limited to Mark for Death and Chain Spike[[/labelnote]], Legionaire[[labelnote:*]]Must be upgraded with Staff of the Master[[/labelnote]] || N/A || N/A || N/A ||||||
|| [[VideoGame/{{Dawngate}} Kindra, Basko]][[labelnote:*]]limited to Uprising[[/labelnote]], [[VideoGame/{{Dawngate}} Zalgus]][[labelnote:*]]limited to Final Chapter[[/labelnote]] ||||||||||||
|| '''HERO SHOOTER EXAMPLES''' ||||||||||||
|| N/A || N/A || Lian[[labelnote:*]]The cooldown reduction amount depends on the situation, but it's spread throughout her kit and cards that she had to be nerfed and still standing okay with it.[[/labelnote]] || N/A ||||||
|| Axe[[labelnote:*]]limited to Culling Blade[[/labelnote]] || Katarina, Master Yi[[labelnote:*]]reduces all basic ability cooldowns by 70% of the remainder[[/labelnote]], Tristana[[labelnote:*]]limited to Rocket Jump[[/labelnote]], Darius[[labelnote:*]]limited to Noxian Guillotine[[/labelnote]], Kha'Zix[[labelnote:*]]limited to Evolved Leap[[/labelnote]], Pyke[[labelnote:*]]limited to Death from Below[[/labelnote]], Samira[[labelnote:*]]limited to Wild Rush[[/labelnote]], Vex[[labelnote:*]]limited to Shadow Surge[[/labelnote]] || Scylla[[labelnote:*]]limited to I'm a Monster[[/labelnote]], Achilles[[labelnote:*]]limited to Fatal Strike[[/labelnote]] || Li-Ming, Greymane[[labelnote:*]]limited to Go For the Throat[[/labelnote]], Genji[[labelnote:*]]limited to Swift Strike[[/labelnote]] ||||||
|| Butterfly || Karina || N/A || N/A ||||||
|| Berzerker[[labelnote:*]]limited to Mark for Death and Chain Spike[[/labelnote]], Legionaire[[labelnote:*]]Must be upgraded with Staff of the Master[[/labelnote]] || N/A || N/A || N/A ||||||
|| [[VideoGame/{{Dawngate}} Kindra, Basko]][[labelnote:*]]limited to Uprising[[/labelnote]], [[VideoGame/{{Dawngate}} Zalgus]][[labelnote:*]]limited to Final Chapter[[/labelnote]] ||||||||||||
|| '''HERO SHOOTER EXAMPLES''' ||||||||||||
|| N/A || N/A || Lian[[labelnote:*]]The cooldown reduction amount depends on the situation, but it's spread throughout her kit and cards that she had to be nerfed and still standing okay with it.[[/labelnote]] || N/A ||||||
to:
|| Axe[[labelnote:*]]limited to Culling Blade[[/labelnote]] || Katarina, Master Yi[[labelnote:*]]reduces all basic ability cooldowns by 70% of the remainder[[/labelnote]], Tristana[[labelnote:*]]limited to Rocket Jump[[/labelnote]], Darius[[labelnote:*]]limited to Noxian Guillotine[[/labelnote]], Kha'Zix[[labelnote:*]]limited to Evolved Leap[[/labelnote]], Pyke[[labelnote:*]]limited to Death from Below[[/labelnote]], Samira[[labelnote:*]]limited to Wild Rush[[/labelnote]], Vex[[labelnote:*]]limited to Shadow Surge[[/labelnote]] || Scylla[[labelnote:*]]limited to I'm a Monster[[/labelnote]], Achilles[[labelnote:*]]limited to Fatal Strike[[/labelnote]] || Li-Ming, Greymane[[labelnote:*]]limited to Go For the Throat[[/labelnote]], Genji[[labelnote:*]]limited to Swift Strike[[/labelnote]]
|| Butterfly || Karina || N/A || N/A
|| Berzerker[[labelnote:*]]limited to Mark for Death and Chain Spike[[/labelnote]], Legionaire[[labelnote:*]]Must be upgraded with Staff of the Master[[/labelnote]] || N/A || N/A || N/A
|| [[VideoGame/{{Dawngate}} Kindra, Basko]][[labelnote:*]]limited to Uprising[[/labelnote]], [[VideoGame/{{Dawngate}} Zalgus]][[labelnote:*]]limited to Final Chapter[[/labelnote]]
|| '''HERO SHOOTER EXAMPLES'''
|| N/A || N/A || Lian[[labelnote:*]]The cooldown reduction amount depends on the situation, but it's spread throughout her kit and cards that she had to be nerfed and still standing okay with it.[[/labelnote]] || N/A
Changed line(s) 133,139 (click to see context) from:
||Summon magic is pretty common in this genre. But sometimes, there are heroes that only settle with one pet. They are directly controllable, and instead of being summoned, they stick to the hero like glue; it's like you control two heroes at once, but only one is a full hero. This pet is more durable than other summons, and sometimes they cannot be hit at all, just following you and attacking. [[DecapitatedArmy Kill the hero, and usually the pet will follow in death]], kill the pet (if you can), then the hero will be severely crippled until the pet comes back.||||||||||||
|| Lone Druid, Dark Willow|| Kindred, Orianna, Quinn || Skadi, Erlang Shen, Hera || Rexxar, Raynor[[labelnote:*]]With Raynor's Raider[[/labelnote]] ||||||
|| N/A || N/A || N/A || N/A ||||||
|| Wildsoul, Tremble[[labelnote:*]]Has a AI-controlled pet by default, gains a 2nd controllable pet with Staff of the Master[[/labelnote]] || N/A || N/A || N/A ||||||
|| [[VideoGame/{{Paladins}} Moji, Io]] ||||||||||||
|| '''HERO SHOOTER EXAMPLES''' ||||||||||||
|| N/A || N/A || Moji, Io || N/A ||||||
|| Lone Druid, Dark Willow|| Kindred, Orianna, Quinn || Skadi, Erlang Shen, Hera || Rexxar, Raynor[[labelnote:*]]With Raynor's Raider[[/labelnote]] ||||||
|| N/A || N/A || N/A || N/A ||||||
|| Wildsoul, Tremble[[labelnote:*]]Has a AI-controlled pet by default, gains a 2nd controllable pet with Staff of the Master[[/labelnote]] || N/A || N/A || N/A ||||||
|| [[VideoGame/{{Paladins}} Moji, Io]] ||||||||||||
|| '''HERO SHOOTER EXAMPLES''' ||||||||||||
|| N/A || N/A || Moji, Io || N/A ||||||
to:
|| Lone Druid, Dark Willow|| Kindred, Orianna, Quinn || Skadi, Erlang Shen, Hera || Rexxar, Raynor[[labelnote:*]]With Raynor's Raider[[/labelnote]]
|| N/A || N/A || N/A || N/A
|| Wildsoul, Tremble[[labelnote:*]]Has a AI-controlled pet by default, gains a 2nd controllable pet with Staff of the Master[[/labelnote]] || N/A || N/A || N/A
|| [[VideoGame/{{Paladins}} Moji, Io]]
|| '''HERO SHOOTER EXAMPLES'''
|| N/A || N/A || Moji, Io || N/A
Changed line(s) 142,145 (click to see context) from:
||This hero will stick out a lot among the others because they have one gimmick that affects how they are managed by the player, which can be radically different than every other hero, either needing to memorize a lot of things, demanding extremely good split-second positioning or needing to control many non-creep, precious units. They also form a core of their gameplay too, so micromanagement is a ''must'' to play this hero. Basically, this hero is ''the'' essential DifficultButAwesome; master the gimmick and do the micromanagement well, and you've got yourself a powerful hero.||||||||||||
|| Invoker[[labelnote:*]]memorizing spell combinations[[/labelnote]], Rubick[[labelnote:*]]memorizing enemy spells to steal[[/labelnote]], Meepo[[labelnote:*]]controlling 5 clones of him, one clone dies, all of them die[[/labelnote]] || Draven[[labelnote:*]]heavy positioning to keep his spinning axe damage on top[[/labelnote]], Kalista[[labelnote:*]]timing her basic attacks to jump effectively and learning to use her champion linkage[[/labelnote]], Azir[[labelnote:*]]controlling his soldiers[[/labelnote]], Aphelios[[labelnote:*]]switching between two of five different guns with that all have different passive and active abilities[[/labelnote]] || The Morrigan[[labelnote:*]]Able to transform into any God in the current game which means players need to know which God will be perfect for the situation[[/labelnote]], Merlin[[labelnote:*]]Has three kits that are switchable manually only by using his Ultimate that does not have a short cooldown[[/labelnote]], King Arthur[[labelnote:*]]Has two stances and constantly shifts between them after every normal ability cast, has cleaving basic attacks, and has all his abilities always set to Instant Cast[[/labelnote]] || Abathur[[labelnote:*]]non-combat hero that assists allies globally[[/labelnote]], The Lost Vikings[[labelnote:*]]controlling all 3 Vikings and having to gain abilities as talents[[/labelnote]], Samuro with Illusion Master[[labelnote:*]]controlling two clones of yourself and doing ConfusionFu by changing places between them[[/labelnote]], Deathwing[[labelnote:*]]unable to be healed or buffed by allies, needs to manage health using his Z ability[[/labelnote]] ||||||
|| N/A || N/A || N/A || N/A ||||||
|| Circe[[labelnote:*]]can spam illusions of any hero for massive ConfusionFu and can become a perfect copy of an enemy hero[[/labelnote]], Gemini[[labelnote:*]]can split into two or three pets with weaker abilities[[/labelnote]] || N/A || N/A || N/A ||||||
|| Invoker[[labelnote:*]]memorizing spell combinations[[/labelnote]], Rubick[[labelnote:*]]memorizing enemy spells to steal[[/labelnote]], Meepo[[labelnote:*]]controlling 5 clones of him, one clone dies, all of them die[[/labelnote]] || Draven[[labelnote:*]]heavy positioning to keep his spinning axe damage on top[[/labelnote]], Kalista[[labelnote:*]]timing her basic attacks to jump effectively and learning to use her champion linkage[[/labelnote]], Azir[[labelnote:*]]controlling his soldiers[[/labelnote]], Aphelios[[labelnote:*]]switching between two of five different guns with that all have different passive and active abilities[[/labelnote]] || The Morrigan[[labelnote:*]]Able to transform into any God in the current game which means players need to know which God will be perfect for the situation[[/labelnote]], Merlin[[labelnote:*]]Has three kits that are switchable manually only by using his Ultimate that does not have a short cooldown[[/labelnote]], King Arthur[[labelnote:*]]Has two stances and constantly shifts between them after every normal ability cast, has cleaving basic attacks, and has all his abilities always set to Instant Cast[[/labelnote]] || Abathur[[labelnote:*]]non-combat hero that assists allies globally[[/labelnote]], The Lost Vikings[[labelnote:*]]controlling all 3 Vikings and having to gain abilities as talents[[/labelnote]], Samuro with Illusion Master[[labelnote:*]]controlling two clones of yourself and doing ConfusionFu by changing places between them[[/labelnote]], Deathwing[[labelnote:*]]unable to be healed or buffed by allies, needs to manage health using his Z ability[[/labelnote]] ||||||
|| N/A || N/A || N/A || N/A ||||||
|| Circe[[labelnote:*]]can spam illusions of any hero for massive ConfusionFu and can become a perfect copy of an enemy hero[[/labelnote]], Gemini[[labelnote:*]]can split into two or three pets with weaker abilities[[/labelnote]] || N/A || N/A || N/A ||||||
to:
|| Invoker[[labelnote:*]]memorizing spell combinations[[/labelnote]], Rubick[[labelnote:*]]memorizing enemy spells to steal[[/labelnote]], Meepo[[labelnote:*]]controlling 5 clones of him, one clone dies, all of them die[[/labelnote]] || Draven[[labelnote:*]]heavy positioning to keep his spinning axe damage on top[[/labelnote]], Kalista[[labelnote:*]]timing her basic attacks to jump effectively and learning to use her champion linkage[[/labelnote]], Azir[[labelnote:*]]controlling his soldiers[[/labelnote]], Aphelios[[labelnote:*]]switching between two of five different guns with that all have different passive and active abilities[[/labelnote]] || The Morrigan[[labelnote:*]]Able to transform into any God in the current game which means players need to know which God will be perfect for the situation[[/labelnote]], Merlin[[labelnote:*]]Has three kits that are switchable manually only by using his Ultimate that does not have a short cooldown[[/labelnote]], King Arthur[[labelnote:*]]Has two stances and constantly shifts between them after every normal ability cast, has cleaving basic attacks, and has all his abilities always set to Instant Cast[[/labelnote]] || Abathur[[labelnote:*]]non-combat hero that assists allies globally[[/labelnote]], The Lost Vikings[[labelnote:*]]controlling all 3 Vikings and having to gain abilities as talents[[/labelnote]], Samuro with Illusion Master[[labelnote:*]]controlling two clones of yourself and doing ConfusionFu by changing places between them[[/labelnote]], Deathwing[[labelnote:*]]unable to be healed or buffed by allies, needs to manage health using his Z ability[[/labelnote]]
|| N/A || N/A || N/A || N/A
|| Circe[[labelnote:*]]can spam illusions of any hero for massive ConfusionFu and can become a perfect copy of an enemy hero[[/labelnote]], Gemini[[labelnote:*]]can split into two or three pets with weaker abilities[[/labelnote]] || N/A || N/A || N/A
Changed line(s) 148,158 (click to see context) from:
||A hero that specializes in poisons and damage-over-time. A very powerful hero that can kill you [[TakingYouWithMe even if they die]]. Comes in two flavours; The first applies a flat poison, usually a large base amount, the second applies a stacking poison that can become quite high with enough focus-fire.||||||||||||
|| '''''Flat Poison examples''''' ||||||||||||
|| Venomancer, Viper || Teemo, Cassiopeia, Singed, Lillia || N/A || Nazeebo, Malthael, Stitches ||||||
|| N/A || N/A || N/A || N/A ||||||
|| Slither || Gnaw || N/A || N/A ||||||
|| '''HERO SHOOTER EXAMPLES''' ||||||||||||
|| N/A || N/A || Skye || N/A ||||||
|| '''''Stacking Poison examples''''' ||||||||||||
|| Dazzle, Shadow Demon || Twitch || Serqet || Lunara, Ana, Qhira ||||||
|| N/A || N/A || N/A || N/A ||||||
|| Bushwack || Qi'Tara || N/A || N/A ||||||
|| '''''Flat Poison examples''''' ||||||||||||
|| Venomancer, Viper || Teemo, Cassiopeia, Singed, Lillia || N/A || Nazeebo, Malthael, Stitches ||||||
|| N/A || N/A || N/A || N/A ||||||
|| Slither || Gnaw || N/A || N/A ||||||
|| '''HERO SHOOTER EXAMPLES''' ||||||||||||
|| N/A || N/A || Skye || N/A ||||||
|| '''''Stacking Poison examples''''' ||||||||||||
|| Dazzle, Shadow Demon || Twitch || Serqet || Lunara, Ana, Qhira ||||||
|| N/A || N/A || N/A || N/A ||||||
|| Bushwack || Qi'Tara || N/A || N/A ||||||
to:
|| '''''Flat Poison examples'''''
|| Venomancer, Viper || Teemo, Cassiopeia, Singed, Lillia || N/A || Nazeebo, Malthael, Stitches
|| N/A || N/A || N/A || N/A
|| Slither || Gnaw || N/A || N/A
|| '''HERO SHOOTER EXAMPLES'''
|| N/A || N/A || Skye || N/A
|| '''''Stacking Poison examples'''''
|| Dazzle, Shadow Demon || Twitch || Serqet || Lunara, Ana, Qhira
|| N/A || N/A || N/A || N/A
|| Bushwack || Qi'Tara || N/A || N/A
Changed line(s) 161,165 (click to see context) from:
||These heroes makes great use of corpses, usually raising them as friendly minions and/or gathering them as resources. They either bring out their stack of corpses somewhere, or just use the corpses lying on the battleground. Also for bonus points, they sometimes blow those corpses up. ||||||||||||
|| Wraith King || Yorick || Ah Puch || Xul ||||||
|| N/A || N/A || N/A || N/A ||||||
|| Gravekeeper || N/A || N/A || N/A ||||||
|| [[VideoGame/{{Dawngate}} Desecrator]][[labelnote:*]][[His ultimate summons up to 3 decaying corpses that generate damaging miasma to all nearby enemies. Thematically, he's also a living graveyard.]][[/labelnote]] ||||||||||||
|| Wraith King || Yorick || Ah Puch || Xul ||||||
|| N/A || N/A || N/A || N/A ||||||
|| Gravekeeper || N/A || N/A || N/A ||||||
|| [[VideoGame/{{Dawngate}} Desecrator]][[labelnote:*]][[His ultimate summons up to 3 decaying corpses that generate damaging miasma to all nearby enemies. Thematically, he's also a living graveyard.]][[/labelnote]] ||||||||||||
to:
|| Wraith King || Yorick || Ah Puch || Xul
|| N/A || N/A || N/A || N/A
|| Gravekeeper || N/A || N/A || N/A
|| [[VideoGame/{{Dawngate}} Desecrator]][[labelnote:*]][[His ultimate summons up to 3 decaying corpses that generate damaging miasma to all nearby enemies. Thematically, he's also a living graveyard.]][[/labelnote]]
Changed line(s) 168,171 (click to see context) from:
||These heroes possess multiple auras that mostly buff their teammates, but only one may be active at a time. To facilitate with this, either their whole gameplay or one of their skills involve switching what aura they will use for the time, and can be used until they switch again, fitting the aura to what the team needed at the moment. ||||||||||||
|| Doom[[labelnote:*]]While lacking auras in his base kit, Doom can ''Devour'' creeps to gain their abilities, generally a wide variety of Aura buffs.[[/labelnote]] || Sona || Amaterasu, Hel[[labelnote:*]]Shares half the benefits of her Passive buffs from her Switch Stances[[/labelnote]] || Lucio ||||||
|| N/A || N/A || N/A || N/A ||||||
|| Kane || N/A || N/A || Narbash ||||||
|| Doom[[labelnote:*]]While lacking auras in his base kit, Doom can ''Devour'' creeps to gain their abilities, generally a wide variety of Aura buffs.[[/labelnote]] || Sona || Amaterasu, Hel[[labelnote:*]]Shares half the benefits of her Passive buffs from her Switch Stances[[/labelnote]] || Lucio ||||||
|| N/A || N/A || N/A || N/A ||||||
|| Kane || N/A || N/A || Narbash ||||||
to:
|| Doom[[labelnote:*]]While lacking auras in his base kit, Doom can ''Devour'' creeps to gain their abilities, generally a wide variety of Aura buffs.[[/labelnote]] || Sona || Amaterasu, Hel[[labelnote:*]]Shares half the benefits of her Passive buffs from her Switch Stances[[/labelnote]] || Lucio
|| N/A || N/A || N/A || N/A
|| Kane || N/A || N/A || Narbash
Changed line(s) 174,180 (click to see context) from:
||This is a hero with a key skill in their kit which is cast using health, either alongside or instead of mana. Some heroes have an entire kit that can only be cast with health. Users of this almost always have ways of recovering their lost HP, making them not ''totally'' suicidal.||||||||||||
|| Pudge, Huskar, Phoenix, Centaur Warrunner || Zac, Dr. Mundo, Soraka, Vladimir, Mordekaiser || Thanatos || Gul'dan, Zul'jin, Alexstrasza ||||||
|| N/A || N/A || N/A || N/A ||||||
|| Amun-Ra || Ayla, Clunk || N/A || N/A ||||||
|| [[VideoGame/{{Dawngate}} Fenmore, Viyana]] ||||||||||||
|| '''HERO SHOOTER EXAMPLES''' ||||||||||||
|| N/A || N/A || Koga[[labelnote:*]]with the Dragon Fangs talent[[/labelnote]] || N/A ||||||
|| Pudge, Huskar, Phoenix, Centaur Warrunner || Zac, Dr. Mundo, Soraka, Vladimir, Mordekaiser || Thanatos || Gul'dan, Zul'jin, Alexstrasza ||||||
|| N/A || N/A || N/A || N/A ||||||
|| Amun-Ra || Ayla, Clunk || N/A || N/A ||||||
|| [[VideoGame/{{Dawngate}} Fenmore, Viyana]] ||||||||||||
|| '''HERO SHOOTER EXAMPLES''' ||||||||||||
|| N/A || N/A || Koga[[labelnote:*]]with the Dragon Fangs talent[[/labelnote]] || N/A ||||||
to:
|| Pudge, Huskar, Phoenix, Centaur Warrunner || Zac, Dr. Mundo, Soraka, Vladimir, Mordekaiser || Thanatos || Gul'dan, Zul'jin, Alexstrasza
|| N/A || N/A || N/A || N/A
|| Amun-Ra || Ayla, Clunk || N/A || N/A
|| [[VideoGame/{{Dawngate}} Fenmore, Viyana]]
|| '''HERO SHOOTER EXAMPLES'''
|| N/A || N/A || Koga[[labelnote:*]]with the Dragon Fangs talent[[/labelnote]] || N/A
Changed line(s) 183,188 (click to see context) from:
||Though not always possessing the job description, there's usually a hero with a bounty mechanic put on the enemy. Basically, these heroes mark an enemy globally and they either receive bonus when fighting the marked enemy, or when killing them. The bonuses vary between games, but the hunter and the hunted know who's got the bounty on whose head. The marks are either put on manually or automated depending on the character. ||||||||||||
|| Bounty Hunter || Garen, Kindred || Kali || Alarak[[labelnote:*]]with Rite of Rak'Shir[[/labelnote]] ||||||
|| N/A || N/A || N/A || N/A ||||||
|| N/A || N/A || N/A || N/A ||||||
|| '''HERO SHOOTER EXAMPLES''' ||||||||||||
|| N/A || N/A || Lex || N/A ||||||
|| Bounty Hunter || Garen, Kindred || Kali || Alarak[[labelnote:*]]with Rite of Rak'Shir[[/labelnote]] ||||||
|| N/A || N/A || N/A || N/A ||||||
|| N/A || N/A || N/A || N/A ||||||
|| '''HERO SHOOTER EXAMPLES''' ||||||||||||
|| N/A || N/A || Lex || N/A ||||||
to:
|| Bounty Hunter || Garen, Kindred || Kali || Alarak[[labelnote:*]]with Rite of Rak'Shir[[/labelnote]]
|| N/A || N/A || N/A || N/A
|| N/A || N/A || N/A || N/A
|| '''HERO SHOOTER EXAMPLES'''
|| N/A || N/A || Lex || N/A
Changed line(s) 191,195 (click to see context) from:
||Sometimes, mana gets an alternate resource bar, and the most common one is Fury. These characters use the concept of Fury as their alternative to mana, gained by either dealing or taking damage, encouraging them to fight a lot to utilize their skills. Fury will usually max out at 100, but if that state is reached, the character basically becomes a bigger force to be reckoned with. The BarbarianHero is a common user of this archetype. ||||||||||||
|| N/A || Tryndamere, Shyvana, Renekton, Gnar ||Cu Chulainn || Sonya, Hogger ||||||
|| Cresht || N/A || N/A || N/A ||||||
|| N/A || Nibbs || Rona || N/A ||||||
|| [[VideoGame/{{Dawngate}} Freia, Viridian]] ||||||||||||
|| N/A || Tryndamere, Shyvana, Renekton, Gnar ||Cu Chulainn || Sonya, Hogger ||||||
|| Cresht || N/A || N/A || N/A ||||||
|| N/A || Nibbs || Rona || N/A ||||||
|| [[VideoGame/{{Dawngate}} Freia, Viridian]] ||||||||||||
to:
|| N/A || Tryndamere, Shyvana, Renekton, Gnar
|| Cresht || N/A || N/A || N/A
|| N/A || Nibbs || Rona || N/A
|| [[VideoGame/{{Dawngate}} Freia, Viridian]]
Changed line(s) 198,205 (click to see context) from:
||In every MOBA, expect one or more characters to fly above the ground. The most popular way is a propeller-powered flying machine, but flying creatures or mounts are also common. Oh, and their flight is always totally cosmetic: [[GameplayAndStorySegregation you won't have any difficulty walking up to them and hitting them with your sword]], unless you're in a HeroShooter, to which [[GameplayAndStoryIntegration their flight isn't just for show]]. And they won't even use their flight to get out of being stuck unless they have a skill to bypass terrain. ||||||||||||
|| Gyrocopter[[labelnote:*]]Flying machine (the gyrocopter)[[/labelnote]], Batrider[[labelnote:*]]Giant bat rider[[/labelnote]], Viper[[labelnote:*]]Flying snake[[/labelnote]], Jakiro[[labelnote:*]]Flying two-headed dragon[[/labelnote]], Visage[[labelnote:*]]Gargoyle[[/labelnote]] || Corki[[labelnote:*]]Flying machine[[/labelnote]], Aurelion Sol[[labelnote:*]]Flying dragon[[/labelnote]], Kayle[[labelnote:*]]Flying WingedHumanoid[[/labelnote]] || Kukulkan[[labelnote:*]]Flying serpent[[/labelnote]] || Falstad[[labelnote:*]]Gryphon rider[[/labelnote]], Brightwing[[labelnote:*]]Flying "dragon"[[/labelnote]], Tyrael[[labelnote:*]]angel humanoid[[/labelnote]], Auriel[[labelnote:*]]angel humanoid, has a level 20 talent that allows her to fly long distances[[/labelnote]], Malthael[[labelnote:*]]humanoid fallen angel[[/labelnote]] ||||||
|| Preyta[[labelnote:*]]Wyvern rider[[/labelnote]] || N/A || N/A || N/A ||||||
|| Klanx[[labelnote:*]]One-handed flying device[[/labelnote]] || Vinnie & Spike[[labelnote:*]]Flying pufferfish (Spike)[[/labelnote]], Chucho Krokk[[labelnote:*]]Flying bike[[/labelnote]], Yuri[[labelnote:*]]Flying monkey (jet pack)[[/labelnote]], Max Focus[[labelnote:*]]Flying robot[[/labelnote]] || N/A || Muriel[[labelnote:*]]Flying robot, usually floats, flies with her ultimate[[/labelnote]] ||||||
|| [[VideoGame/{{Dawngate}} Dibs]][[labelnote:*]]during ultimate; gains wings and the ability to fly across the map once[[/labelnote]] ||||||||||||
|| '''HERO SHOOTER EXAMPLES''' ||||||||||||
|| N/A || N/A || Drogoz, Willo, Evie, Grohk[[labelnote:*]]Jetpack, fairy wings, magic staff, and cloud, respectively. In Willo and Grohk's cases, they can only fly during their ultimates.[[/labelnote]] || Pharah, Mercy[[labelnote:*]]Flyers but in Mercy's case, only during her ultimate.[[/labelnote]] ||||||
|| Gyrocopter[[labelnote:*]]Flying machine (the gyrocopter)[[/labelnote]], Batrider[[labelnote:*]]Giant bat rider[[/labelnote]], Viper[[labelnote:*]]Flying snake[[/labelnote]], Jakiro[[labelnote:*]]Flying two-headed dragon[[/labelnote]], Visage[[labelnote:*]]Gargoyle[[/labelnote]] || Corki[[labelnote:*]]Flying machine[[/labelnote]], Aurelion Sol[[labelnote:*]]Flying dragon[[/labelnote]], Kayle[[labelnote:*]]Flying WingedHumanoid[[/labelnote]] || Kukulkan[[labelnote:*]]Flying serpent[[/labelnote]] || Falstad[[labelnote:*]]Gryphon rider[[/labelnote]], Brightwing[[labelnote:*]]Flying "dragon"[[/labelnote]], Tyrael[[labelnote:*]]angel humanoid[[/labelnote]], Auriel[[labelnote:*]]angel humanoid, has a level 20 talent that allows her to fly long distances[[/labelnote]], Malthael[[labelnote:*]]humanoid fallen angel[[/labelnote]] ||||||
|| Preyta[[labelnote:*]]Wyvern rider[[/labelnote]] || N/A || N/A || N/A ||||||
|| Klanx[[labelnote:*]]One-handed flying device[[/labelnote]] || Vinnie & Spike[[labelnote:*]]Flying pufferfish (Spike)[[/labelnote]], Chucho Krokk[[labelnote:*]]Flying bike[[/labelnote]], Yuri[[labelnote:*]]Flying monkey (jet pack)[[/labelnote]], Max Focus[[labelnote:*]]Flying robot[[/labelnote]] || N/A || Muriel[[labelnote:*]]Flying robot, usually floats, flies with her ultimate[[/labelnote]] ||||||
|| [[VideoGame/{{Dawngate}} Dibs]][[labelnote:*]]during ultimate; gains wings and the ability to fly across the map once[[/labelnote]] ||||||||||||
|| '''HERO SHOOTER EXAMPLES''' ||||||||||||
|| N/A || N/A || Drogoz, Willo, Evie, Grohk[[labelnote:*]]Jetpack, fairy wings, magic staff, and cloud, respectively. In Willo and Grohk's cases, they can only fly during their ultimates.[[/labelnote]] || Pharah, Mercy[[labelnote:*]]Flyers but in Mercy's case, only during her ultimate.[[/labelnote]] ||||||
to:
|| Gyrocopter[[labelnote:*]]Flying machine (the gyrocopter)[[/labelnote]], Batrider[[labelnote:*]]Giant bat rider[[/labelnote]], Viper[[labelnote:*]]Flying snake[[/labelnote]], Jakiro[[labelnote:*]]Flying two-headed dragon[[/labelnote]], Visage[[labelnote:*]]Gargoyle[[/labelnote]] || Corki[[labelnote:*]]Flying machine[[/labelnote]], Aurelion Sol[[labelnote:*]]Flying dragon[[/labelnote]], Kayle[[labelnote:*]]Flying WingedHumanoid[[/labelnote]] || Kukulkan[[labelnote:*]]Flying serpent[[/labelnote]] || Falstad[[labelnote:*]]Gryphon rider[[/labelnote]], Brightwing[[labelnote:*]]Flying "dragon"[[/labelnote]], Tyrael[[labelnote:*]]angel humanoid[[/labelnote]], Auriel[[labelnote:*]]angel humanoid, has a level 20 talent that allows her to fly long distances[[/labelnote]], Malthael[[labelnote:*]]humanoid fallen angel[[/labelnote]]
|| Preyta[[labelnote:*]]Wyvern rider[[/labelnote]] || N/A || N/A || N/A
|| Klanx[[labelnote:*]]One-handed flying device[[/labelnote]] || Vinnie & Spike[[labelnote:*]]Flying pufferfish (Spike)[[/labelnote]], Chucho Krokk[[labelnote:*]]Flying bike[[/labelnote]], Yuri[[labelnote:*]]Flying monkey (jet pack)[[/labelnote]], Max Focus[[labelnote:*]]Flying robot[[/labelnote]] || N/A || Muriel[[labelnote:*]]Flying robot, usually floats, flies with her ultimate[[/labelnote]]
|| [[VideoGame/{{Dawngate}} Dibs]][[labelnote:*]]during ultimate; gains wings and the ability to fly across the map once[[/labelnote]]
|| '''HERO SHOOTER EXAMPLES'''
|| N/A || N/A || Drogoz, Willo, Evie, Grohk[[labelnote:*]]Jetpack, fairy wings, magic staff, and cloud, respectively. In Willo and Grohk's cases, they can only fly during their ultimates.[[/labelnote]] || Pharah, Mercy[[labelnote:*]]Flyers but in Mercy's case, only during her ultimate.[[/labelnote]]
Changed line(s) 208,211 (click to see context) from:
||There are various natural obstacles that surround the MOBA field. Either trees, just lumps of rocks or walls. There's no absolute way to bypass this except of pure teleportation, some abilities that allowed temporary bypassing, or sometimes jump... Or these characters. These characters have their way to stay within the obstacle and then surprises the enemy with it, or using it as a mere shortcut on their walking path, and suddenly getting through the enemy with a surprise, with less mana spent. An ultimate ParanoiaFuel that makes others be very wary around their surroundings. Of course, the bypasser needs to be wary and not stay in the obstacle for too long. There will be penalized if they stayed too long, the most common penalty being that they'll be stuck and unable to get out of that solid obstacle.||||||||||||
|| Spectre, Batrider, Winter Wyvern, Treant Protector || Nocturne, Kayn || Cliodhna || N/A ||||||
|| N/A || N/A || N/A || N/A ||||||
|| Sand Wraith || N/A || N/A || N/A ||||||
|| Spectre, Batrider, Winter Wyvern, Treant Protector || Nocturne, Kayn || Cliodhna || N/A ||||||
|| N/A || N/A || N/A || N/A ||||||
|| Sand Wraith || N/A || N/A || N/A ||||||
to:
|| Spectre, Batrider, Winter Wyvern, Treant Protector || Nocturne, Kayn || Cliodhna || N/A
|| N/A || N/A || N/A || N/A
|| Sand Wraith || N/A || N/A || N/A
Changed line(s) 214,217 (click to see context) from:
||Another case of using the obstacle to one's advantage, though most commonly taking form of trees. These heroes have the ability to attach themselves to said obstacle/trees from afar and then utilize various effects on it, usually by zipping to said tree/obstacle like traveling through a grappling hook. Coming in contact with these heroes while they're on the way to the obstacle may result damage or they can just simply attack you en route, making for a stylish finisher. This can make them a feared hero in the jungle (even if they're not necessarily junglers), because the obstacles are very condensed there, which means more places to put a swinging hook on.||||||||||||
|| Timbersaw || Akshan || N/A || N/A ||||||
|| N/A || Fanny || N/A || N/A ||||||
|| Silhouette || N/A || N/A || N/A ||||||
|| Timbersaw || Akshan || N/A || N/A ||||||
|| N/A || Fanny || N/A || N/A ||||||
|| Silhouette || N/A || N/A || N/A ||||||
to:
|| Timbersaw || Akshan || N/A || N/A
|| N/A || Fanny || N/A || N/A
|| Silhouette || N/A || N/A || N/A
Changed line(s) 220,224 (click to see context) from:
||Hard carries are one thing in MOBA, the type of heroes that start out really weak or useless and then they become utterly powerful in the end. And then there's these kind of carries: Always taking form of a ranged hero, they have extreme damage output with their normal attacks, and sometimes they can boost it even further. However, they're very very defenseless if someone ever gets close to them, because they have extremely limited escape option (usually either just a minor speed boost, or soft crowd control or an unreliable hard crowd control). If you find any internet guides, you'll almost always find 'No mobility' listed as their flaw. This makes positioning and retreat timing really vital for these kind of characters, and the more mobile heroes will find them easy foods or bully targets even moreso than other carries, especially when they're trying to farm somewhere far from the team in trying to make up for lost resources. If they have their way, however, then they will become a devastating carry that simply shoots the enemy to death before they even get close. And some of them are even classified as 'newbie hero', which might be good for teaching the players the importance of positioning and decision making on when to retreat which will carry on once the player try out marksmen that actually had mobility.||||||||||||
|| Sniper, Drow Ranger || Ashe, Miss Fortune || Artemis || N/A ||||||
|| Tel'Annas || Hanabi || N/A || N/A ||||||
|| N/A || N/A || N/A || N/A ||||||
|| Sniper, Drow Ranger || Ashe, Miss Fortune || Artemis || N/A ||||||
|| Tel'Annas || Hanabi || N/A || N/A ||||||
|| N/A || N/A || N/A || N/A ||||||
to:
|| Sniper, Drow Ranger || Ashe, Miss Fortune || Artemis || N/A
|| Tel'Annas || Hanabi || N/A || N/A
|| N/A || N/A || N/A || N/A
Changed line(s) 227,240 (click to see context) from:
||Always unplayable, each MOBA usually has a super monster that is very tough to beat and is almost impossible to solo, especially at low levels. At high levels, it may be possible to solo them, but will take a lot of effort, so it's better to group up against it. It usually yields a big reward. Occasionally a lesser version can appear, it'll be called 'Bonus Sub Boss' and the reward is usually global money for the team. Certain bosses have the ability to be summoned as an NPC that will help greatly for lane pushing, which is usually called 'Siege Bonus Boss', this usually doubles as the default normal bonus boss.||||||||||||
|| Normal Bonus Boss ||||||||||||
|| Roshan || Baron Nashor, Vilemaw || Fire Giant, Apep/Apophis || N/A ||||||
|| N/A || N/A || N/A || N/A ||||||
|| Kongor || Solar Boss || N/A || N/A ||||||
|| [[VideoGame/StrifeMOBA Chandara]], [[VideoGame/{{Dawngate}} The Parasite]] ||||||||||||
|| Bonus Sub Boss ||||||||||||
|| N/A || Dragon || Gold Fury || N/A ||||||
|| Kraydus/Abyssal Dragon || Turtle || Avatar of Bast || N/A ||||||
|| N/A || N/A || N/A || N/A ||||||
|| [[VideoGame/StrifeMOBA Baldir]] ||||||||||||
|| Siege Bonus Boss ||||||||||||
|| N/A || Rift Herald[[labelnote:*]]The only one that's temporary, after awhile, it gets replaced by Baron Nashor.[[/labelnote]] || Siege Beast || Various Boss Mercs ||||||
|| Dark Slayer || Lord || Surtr || N/A ||||||
|| Normal Bonus Boss ||||||||||||
|| Roshan || Baron Nashor, Vilemaw || Fire Giant, Apep/Apophis || N/A ||||||
|| N/A || N/A || N/A || N/A ||||||
|| Kongor || Solar Boss || N/A || N/A ||||||
|| [[VideoGame/StrifeMOBA Chandara]], [[VideoGame/{{Dawngate}} The Parasite]] ||||||||||||
|| Bonus Sub Boss ||||||||||||
|| N/A || Dragon || Gold Fury || N/A ||||||
|| Kraydus/Abyssal Dragon || Turtle || Avatar of Bast || N/A ||||||
|| N/A || N/A || N/A || N/A ||||||
|| [[VideoGame/StrifeMOBA Baldir]] ||||||||||||
|| Siege Bonus Boss ||||||||||||
|| N/A || Rift Herald[[labelnote:*]]The only one that's temporary, after awhile, it gets replaced by Baron Nashor.[[/labelnote]] || Siege Beast || Various Boss Mercs ||||||
|| Dark Slayer || Lord || Surtr || N/A ||||||
to:
|| Normal Bonus Boss
|| Roshan || Baron Nashor, Vilemaw || Fire Giant, Apep/Apophis || N/A
|| N/A || N/A || N/A || N/A
|| Kongor || Solar Boss || N/A || N/A
|| [[VideoGame/StrifeMOBA Chandara]], [[VideoGame/{{Dawngate}} The Parasite]]
|| Bonus Sub Boss
|| N/A || Dragon || Gold Fury || N/A
|| Kraydus/Abyssal Dragon || Turtle || Avatar of Bast || N/A
|| N/A || N/A || N/A || N/A
|| [[VideoGame/StrifeMOBA Baldir]]
|| Siege Bonus Boss
|| N/A || Rift Herald[[labelnote:*]]The only one that's temporary, after awhile, it gets replaced by Baron Nashor.[[/labelnote]] || Siege Beast || Various Boss Mercs
|| Dark Slayer || Lord || Surtr || N/A
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Rafaela can get a little more damaging when compared to Floryn
Changed line(s) 40 (click to see context) from:
|| N/A || Rafaela || N/A || Blissey, Eldgeoss ||||||
to:
|| N/A || Rafaela Floryn || N/A || Blissey, Eldgeoss ||||||
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Changed line(s) 25 (click to see context) from:
|| Taara || N/A || N/A || N/A ||||||
to:
|| Taara || N/A || N/A Wolverine || N/A ||||||
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Changed line(s) 209 (click to see context) from:
|| Spectre, Batrider, Winter Wyvern, Treant Protector||Nocturne, Kayn || Cliodhna || N/A ||||||
to:
|| Spectre, Batrider, Winter Wyvern, Treant Protector||Nocturne, Protector || Nocturne, Kayn || Cliodhna || N/A ||||||
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None
Changed line(s) 227 (click to see context) from:
||Always unplayable, each MOBA usually has a super monster that is very tough to beat and is almost impossible to solo, especially at low levels. At high levels, it may be possible to solo them, but will take a lot of effort, so it's better to group up against it. It usually yields a big reward. Occasionally a lesser version can appear, it'll be called 'Bonus Sub Boss' and the reward is usually global money for the team. Certain bosses have the ability to be summoned as an NPC that will help greatly for lane pushing, which is usually called 'Siege Bonus Boss', this usually doubles as the default normal bonus boss (will be listed with *).||||||||||||
to:
||Always unplayable, each MOBA usually has a super monster that is very tough to beat and is almost impossible to solo, especially at low levels. At high levels, it may be possible to solo them, but will take a lot of effort, so it's better to group up against it. It usually yields a big reward. Occasionally a lesser version can appear, it'll be called 'Bonus Sub Boss' and the reward is usually global money for the team. Certain bosses have the ability to be summoned as an NPC that will help greatly for lane pushing, which is usually called 'Siege Bonus Boss', this usually doubles as the default normal bonus boss (will be listed with *).boss.||||||||||||
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Changed line(s) 229 (click to see context) from:
|| Roshan ||Baron Nashor, Vilemaw || Fire Giant, Apep/Apophis || N/A ||||||
to:
|| Roshan ||Baron || Baron Nashor, Vilemaw || Fire Giant, Apep/Apophis || N/A ||||||
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Changed line(s) 130 (click to see context) from:
|| N/A || N/A || [[VideoGame/{{Paladins}} Lian]][[labelnote:*]]The cooldown reduction amount depends on the situation, but it's spread throughout her kit and cards that she had to be nerfed and still standing okay with it.[[/labelnote]] || N/A ||||||
to:
|| N/A || N/A || [[VideoGame/{{Paladins}} Lian]][[labelnote:*]]The Lian[[labelnote:*]]The cooldown reduction amount depends on the situation, but it's spread throughout her kit and cards that she had to be nerfed and still standing okay with it.[[/labelnote]] || N/A ||||||
Changed line(s) 143 (click to see context) from:
||Invoker[[labelnote:*]]memorizing spell combinations[[/labelnote]], Rubick[[labelnote:*]]memorizing enemy spells to steal[[/labelnote]], Meepo[[labelnote:*]]controlling 5 clones of him, one clone dies, all of them die[[/labelnote]]||Draven[[labelnote:*]]heavy positioning to keep his spinning axe damage on top[[/labelnote]], Kalista[[labelnote:*]]timing her basic attacks to jump effectively and learning to use her champion linkage[[/labelnote]], Azir[[labelnote:*]]controlling his soldiers[[/labelnote]], Aphelios[[labelnote:*]]switching between two of five different guns with that all have different passive and active abilities[[/labelnote]]||The Morrigan[[labelnote:*]]Able to transform into any God in the current game which means players need to know which God will be perfect for the situation[[/labelnote]], Merlin[[labelnote:*]]Has three kits that are switchable manually only by using his Ultimate that does not have a short cooldown[[/labelnote]], King Arthur[[labelnote:*]]Has two stances and constantly shifts between them after every normal ability cast, has cleaving basic attacks, and has all his abilities always set to Instant Cast[[/labelnote]]||Abathur[[labelnote:*]]non-combat hero that assists allies globally[[/labelnote]], The Lost Vikings[[labelnote:*]]controlling all 3 Vikings and having to gain abilities as talents[[/labelnote]], Samuro with Illusion Master[[labelnote:*]]controlling two clones of yourself and doing ConfusionFu by changing places between them[[/labelnote]], Deathwing[[labelnote:*]]unable to be healed or buffed by allies, needs to manage health using his Z ability[[/labelnote]]||||||
to:
Changed line(s) 150 (click to see context) from:
|| Venomancer, Viper||Teemo, Cassiopeia, Singed, Lillia || N/A || Nazeebo, Malthael, Stitches ||||||
to:
|| Venomancer, Viper||Teemo, Viper || Teemo, Cassiopeia, Singed, Lillia || N/A || Nazeebo, Malthael, Stitches ||||||
Changed line(s) 156,158 (click to see context) from:
||Dazzle, Shadow Demon||Twitch||Serqet||Lunara, Ana, Qhira ||||||
||N/A||N/A||N/A||N/A ||||||
||Bushwack||Qi'Tara ||N/A||N/A ||||||
||N/A||N/A||N/A||N/A ||||||
||Bushwack||Qi'Tara ||N/A||N/A ||||||
to:
Changed line(s) 204,205 (click to see context) from:
|| N/A || N/A ||Drogoz, Willo, Evie, Grohk[[labelnote:*]]Jetpack, fairy wings, magic staff, and cloud, respectively. In Willo and Grohk's cases, they can only fly during their ultimates.[[/labelnote]]||Pharah, Mercy[[labelnote:*]]Flyers but in Mercy's case, only during her ultimate.[[/labelnote]] ||||||
to:
|| N/A || N/A ||Drogoz, || Drogoz, Willo, Evie, Grohk[[labelnote:*]]Jetpack, fairy wings, magic staff, and cloud, respectively. In Willo and Grohk's cases, they can only fly during their ultimates.[[/labelnote]]||Pharah, [[/labelnote]] || Pharah, Mercy[[labelnote:*]]Flyers but in Mercy's case, only during her ultimate.[[/labelnote]] ||||||
Changed line(s) 216 (click to see context) from:
|| N/A||Fanny || N/A || N/A ||||||
to:
|| N/A||Fanny N/A || Fanny || N/A || N/A ||||||
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Changed line(s) 71 (click to see context) from:
||Terrorblade, Dragon Knight||Kayle, Gnar[[labelnote:*]]Reversed: a ranged champion with a melee super-mode[[/labelnote]]||Freya||Genji[[labelnote:*]]Reversed: a ranged hero with a melee super-mode[[/labelnote]] ||||||
to:
Changed line(s) 89,90 (click to see context) from:
|| Valhein||Miya, Layla || N/A || Cinderace, Pikachu ||||||
|| Swiftblade, Blood Hunter, Glacius, Solstice||Sheriff Lonestar, The Scoop of Justice|| N/A || Lt. Belica, Twin Blast ||||||
|| Swiftblade, Blood Hunter, Glacius, Solstice||Sheriff Lonestar, The Scoop of Justice|| N/A || Lt. Belica, Twin Blast ||||||
to:
|| Valhein||Miya, Valhein || Miya, Layla || N/A || Cinderace, Pikachu ||||||
|| Swiftblade, Blood Hunter, Glacius,Solstice||Sheriff Solstice || Sheriff Lonestar, The Scoop of Justice|| Justice || N/A || Lt. Belica, Twin Blast ||||||
|| Swiftblade, Blood Hunter, Glacius,
Changed line(s) 97,99 (click to see context) from:
||Io||Kalista, Taric, Yuumi, Rell||Aphrodite||Abathur, Auriel ||||||
||N/A||N/A||N/A||N/A ||||||
||Empath||Ix the Interloper||N/A||N/A ||||||
||N/A||N/A||N/A||N/A ||||||
||Empath||Ix the Interloper||N/A||N/A ||||||
to:
Changed line(s) 106,108 (click to see context) from:
||Chen, Enchantress||N/A||N/A||Any Hero with a Bribe-like talent[[labelnote:*]]Do X to get stacks of Bribe which instantly convert non-Elite Mercenaries[[/labelnote]]||||||
||N/A||N/A||N/A||N/A ||||||
||Ophelia, Parasite[[labelnote:*]]Possesses them; overlaps with the Devourer[[/labelnote]]||N/A||N/A||N/A ||||||
||N/A||N/A||N/A||N/A ||||||
||Ophelia, Parasite[[labelnote:*]]Possesses them; overlaps with the Devourer[[/labelnote]]||N/A||N/A||N/A ||||||
to:
||N/A||N/A||N/A||N/A
|| Ophelia, Parasite[[labelnote:*]]Possesses them; overlaps with the
Changed line(s) 112,114 (click to see context) from:
||Necrophos, Ogre Magi, Leshrac, Void Spirit||Swain, Ryze, Vladimir, Annie[[labelnote:*]]Her Flash-Tibbers combo is a powerful teamfight initiation that encourages her to stay in the frontline waiting for the right time to initiate the fight[[/labelnote]]||Hades, Zhong Kui, Baron Samedi||Cho'Gall, Orphea ||||||
||N/A||Esmeralda||N/A||N/A ||||||
||Soul Reaper, Oogie||Genji||N/A||N/A ||||||
||N/A||Esmeralda||N/A||N/A ||||||
||Soul Reaper, Oogie||Genji||N/A||N/A ||||||
to:
Changed line(s) 119,121 (click to see context) from:
||Doom, Night Stalker||Tahm Kench, Cho'gath||Bakasura||Stitches ||||||
||N/A||N/A||N/A||N/A ||||||
||Cthulhuphant, Parasite[[labelnote:*]]Possesses them; overlaps with the Recruiter[[/labelnote]]||N/A||N/A||N/A ||||||
||N/A||N/A||N/A||N/A ||||||
||Cthulhuphant, Parasite[[labelnote:*]]Possesses them; overlaps with the Recruiter[[/labelnote]]||N/A||N/A||N/A ||||||
to:
Changed line(s) 125,127 (click to see context) from:
||Axe[[labelnote:*]]limited to Culling Blade[[/labelnote]]||Katarina, Master Yi[[labelnote:*]]reduces all basic ability cooldowns by 70% of the remainder[[/labelnote]], Tristana[[labelnote:*]]limited to Rocket Jump[[/labelnote]], Darius[[labelnote:*]]limited to Noxian Guillotine[[/labelnote]], Kha'Zix[[labelnote:*]]limited to Evolved Leap[[/labelnote]], Pyke[[labelnote:*]]limited to Death from Below[[/labelnote]], Samira[[labelnote:*]]limited to Wild Rush[[/labelnote]], Vex[[labelnote:*]]limited to Shadow Surge[[/labelnote]]||Scylla[[labelnote:*]]limited to I'm a Monster[[/labelnote]], Achilles[[labelnote:*]]limited to Fatal Strike[[/labelnote]]||Li-Ming, Greymane[[labelnote:*]]limited to Go For the Throat[[/labelnote]], Genji[[labelnote:*]]limited to Swift Strike[[/labelnote]]||||||
||Butterfly||Karina||N/A||N/A ||||||
||Berzerker[[labelnote:*]]limited to Mark for Death and Chain Spike[[/labelnote]], Legionaire[[labelnote:*]]Must be upgraded with Staff of the Master[[/labelnote]]||N/A||N/A||N/A ||||||
||Butterfly||Karina||N/A||N/A ||||||
||Berzerker[[labelnote:*]]limited to Mark for Death and Chain Spike[[/labelnote]], Legionaire[[labelnote:*]]Must be upgraded with Staff of the Master[[/labelnote]]||N/A||N/A||N/A ||||||
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||Butterfly||Karina||N/A||N/A
|| Berzerker[[labelnote:*]]limited to Mark for Death and Chain Spike[[/labelnote]], Legionaire[[labelnote:*]]Must be upgraded with Staff of the
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|| Doom[[labelnote:*]]While lacking auras in his base kit, Doom can ''Devour'' creeps to gain their abilities, generally a wide variety of Aura buffs.[[/labelnote]] || Sona || Amaterasu, Hel[[labelnote:*]]Shares half the benefits of her Passive buffs from her Switch Stances[[/labelnote]] ||Lucio ||||||
|| N/A || N/A || N/A|| N/A ||||||
|| Kane|| N/A || N/A|| Narbash ||||||
|| N/A || N/A || N/A|| N/A ||||||
|| Kane|| N/A || N/A|| Narbash ||||||
to:
|| Doom[[labelnote:*]]While lacking auras in his base kit, Doom can ''Devour'' creeps to gain their abilities, generally a wide variety of Aura buffs.[[/labelnote]] || Sona || Amaterasu, Hel[[labelnote:*]]Shares half the benefits of her Passive buffs from her Switch Stances[[/labelnote]] ||Lucio || Lucio ||||||
|| N/A || N/A ||N/A|| N/A || N/A ||||||
||Kane|| Kane || N/A || N/A|| N/A || Narbash ||||||
|| N/A || N/A ||
||
Changed line(s) 194 (click to see context) from:
|| N/A || Nibbs || Rona || N/A||||||
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|| N/A || Nibbs || Rona || N/A||||||N/A ||||||
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||Gyrocopter[[labelnote:*]]Flying machine (the gyrocopter)[[/labelnote]], Batrider[[labelnote:*]]Giant bat rider[[/labelnote]], Viper[[labelnote:*]]Flying snake[[/labelnote]], Jakiro[[labelnote:*]]Flying two-headed dragon[[/labelnote]], Visage[[labelnote:*]]Gargoyle[[/labelnote]]||Corki[[labelnote:*]]Flying machine[[/labelnote]], Aurelion Sol[[labelnote:*]]Flying dragon[[/labelnote]], Kayle[[labelnote:*]]Flying WingedHumanoid[[/labelnote]]||Kukulkan[[labelnote:*]]Flying serpent[[/labelnote]]||Falstad[[labelnote:*]]Gryphon rider[[/labelnote]], Brightwing[[labelnote:*]]Flying "dragon"[[/labelnote]], Tyrael[[labelnote:*]]angel humanoid[[/labelnote]], Auriel[[labelnote:*]]angel humanoid, has a level 20 talent that allows her to fly long distances[[/labelnote]], Malthael[[labelnote:*]]humanoid fallen angel[[/labelnote]] ||||||
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Changed line(s) 201 (click to see context) from:
|| Klanx[[labelnote:*]]One-handed flying device[[/labelnote]]||Vinnie & Spike[[labelnote:*]]Flying pufferfish (Spike)[[/labelnote]], Chucho Krokk[[labelnote:*]]Flying bike[[/labelnote]], Yuri[[labelnote:*]]Flying monkey (jet pack)[[/labelnote]], Max Focus[[labelnote:*]]Flying robot[[/labelnote]]|| N/A || Muriel[[labelnote:*]]Flying robot, usually floats, flies with her ultimate[[/labelnote]] ||||||
to:
|| Klanx[[labelnote:*]]One-handed flying device[[/labelnote]]||Vinnie device[[/labelnote]] || Vinnie & Spike[[labelnote:*]]Flying pufferfish (Spike)[[/labelnote]], Chucho Krokk[[labelnote:*]]Flying bike[[/labelnote]], Yuri[[labelnote:*]]Flying monkey (jet pack)[[/labelnote]], Max Focus[[labelnote:*]]Flying robot[[/labelnote]]|| robot[[/labelnote]] || N/A || Muriel[[labelnote:*]]Flying robot, usually floats, flies with her ultimate[[/labelnote]] ||||||
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|| Spectre, Batrider, Winter Wyvern, Treant Protector||Nocturne, Kayn || Cliodhna ||N/A||||||
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|| Spectre, Batrider, Winter Wyvern, Treant Protector||Nocturne, Kayn || Cliodhna ||N/A|||||||| N/A ||||||
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|| Roshan ||Baron Nashor, Vilemaw||Fire Giant, Apep/Apophis||N/A||||||
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|| Roshan ||Baron Nashor, Vilemaw||Fire Vilemaw || Fire Giant, Apep/Apophis||N/A||||||Apep/Apophis || N/A ||||||
Changed line(s) 239 (click to see context) from:
|| N/A ||Rift Herald[[labelnote:*]]The only one that's temporary, after awhile, it gets replaced by Baron Nashor.[[/labelnote]]|| Siege Beast || Various Boss Mercs ||||||
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|| N/A ||Rift || Rift Herald[[labelnote:*]]The only one that's temporary, after awhile, it gets replaced by Baron Nashor.[[/labelnote]]|| [[/labelnote]] || Siege Beast || Various Boss Mercs ||||||
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Changed line(s) 16 (click to see context) from:
|| Night Hound, Scout[[labelnote:*]]Requires mana upkeep[[/labelnote]], Geomancer ||N/A||N/A||N/A ||||||
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|| Night Hound, Scout[[labelnote:*]]Requires mana upkeep[[/labelnote]], Geomancer ||N/A||N/A||N/A || N/A || N/A || N/A ||||||
Changed line(s) 49 (click to see context) from:
|| Engineer|| Gnaw || N/A || N/A ||||||
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|| Engineer|| Gnaw || N/A || N/A Iggy and Scorch ||||||
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|| Circe, Silhouette, Xemplar ||Leon Chameleon || N/A|| N/A ||||||
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|| Circe, Silhouette, Xemplar ||Leon || Leon Chameleon || N/A|| N/A || N/A ||||||
Changed line(s) 130 (click to see context) from:
||N/A||N/A||[[VideoGame/{{Paladins}} Lian]][[labelnote:*]]The cooldown reduction amount depends on the situation, but it's spread throughout her kit and cards that she had to be nerfed and still standing okay with it.[[/labelnote]]||N/A ||||||
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Changed line(s) 134,136 (click to see context) from:
||Lone Druid, Dark Willow||Kindred, Orianna, Quinn||Skadi, Erlang Shen, Hera||Rexxar, Raynor[[labelnote:*]]With Raynor's Raider[[/labelnote]] ||||||
||N/A||N/A||N/A||N/A ||||||
||Wildsoul, Tremble[[labelnote:*]]Has a AI-controlled pet by default, gains a 2nd controllable pet with Staff of the Master[[/labelnote]]||N/A||N/A||N/A||||||
||N/A||N/A||N/A||N/A ||||||
||Wildsoul, Tremble[[labelnote:*]]Has a AI-controlled pet by default, gains a 2nd controllable pet with Staff of the Master[[/labelnote]]||N/A||N/A||N/A||||||
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Changed line(s) 139 (click to see context) from:
||N/A||N/A||Moji, Io||N/A ||||||
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Changed line(s) 144,145 (click to see context) from:
||N/A||N/A||N/A||N/A ||||||
||Circe[[labelnote:*]]can spam illusions of any hero for massive ConfusionFu and can become a perfect copy of an enemy hero[[/labelnote]], Gemini[[labelnote:*]]can split into two or three pets with weaker abilities[[/labelnote]]||N/A||N/A||N/A ||||||
||Circe[[labelnote:*]]can spam illusions of any hero for massive ConfusionFu and can become a perfect copy of an enemy hero[[/labelnote]], Gemini[[labelnote:*]]can split into two or three pets with weaker abilities[[/labelnote]]||N/A||N/A||N/A ||||||
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Changed line(s) 150,152 (click to see context) from:
||Venomancer, Viper||Teemo, Cassiopeia, Singed, Lillia||N/A||Nazeebo, Malthael, Stitches ||||||
||N/A||N/A||N/A||N/A ||||||
||Slither ||Gnaw ||N/A||N/A ||||||
||N/A||N/A||N/A||N/A ||||||
||Slither ||Gnaw ||N/A||N/A ||||||
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Changed line(s) 154 (click to see context) from:
||N/A||N/A||Skye||N/A ||||||
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Changed line(s) 162,164 (click to see context) from:
||Wraith King||Yorick||Ah Puch||Xul ||||||
||N/A||N/A||N/A||N/A ||||||
||Gravekeeper||N/A||N/A||N/A ||||||
||N/A||N/A||N/A||N/A ||||||
||Gravekeeper||N/A||N/A||N/A ||||||
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Changed line(s) 169,171 (click to see context) from:
||Doom[[labelnote:*]]While lacking auras in his base kit, Doom can ''Devour'' creeps to gain their abilities, generally a wide variety of Aura buffs.[[/labelnote]]||Sona||Amaterasu, Hel[[labelnote:*]]Shares half the benefits of her Passive buffs from her Switch Stances[[/labelnote]]||Lucio ||||||
||N/A||N/A||N/A||N/A ||||||
||Kane||N/A||N/A||N/A ||||||
||N/A||N/A||N/A||N/A ||||||
||Kane||N/A||N/A||N/A ||||||
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Changed line(s) 175,177 (click to see context) from:
||Pudge, Huskar, Phoenix, Centaur Warrunner||Zac, Dr. Mundo, Soraka, Vladimir, Mordekaiser||Thanatos||Gul'dan, Zul'jin, Alexstrasza ||||||
||N/A||N/A||N/A||N/A ||||||
||Amun-Ra||Ayla, Clunk||N/A||N/A ||||||
||N/A||N/A||N/A||N/A ||||||
||Amun-Ra||Ayla, Clunk||N/A||N/A ||||||
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Changed line(s) 180 (click to see context) from:
||N/A||N/A||Koga[[labelnote:*]]with the Dragon Fangs talent[[/labelnote]]||N/A ||||||
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Changed line(s) 184,186 (click to see context) from:
||Bounty Hunter||Garen, Kindred||Kali||Alarak[[labelnote:*]]with Rite of Rak'Shir[[/labelnote]] ||||||
||N/A||N/A||N/A||N/A ||||||
||N/A||N/A||N/A||N/A ||||||
||N/A||N/A||N/A||N/A ||||||
||N/A||N/A||N/A||N/A ||||||
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Changed line(s) 188 (click to see context) from:
||N/A||N/A||Lex||N/A ||||||
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Changed line(s) 192,194 (click to see context) from:
||N/A||Tryndamere, Shyvana, Renekton, Gnar||Cu Chulainn||Sonya, Hogger||||||
||Cresht||N/A||N/A||N/A ||||||
||N/A||Nibbs||Rona||N/A||||||
||Cresht||N/A||N/A||N/A ||||||
||N/A||Nibbs||Rona||N/A||||||
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||Cresht||N/A||N/A||N/A
|| N/A || Nibbs || Rona || N/A||||||
Changed line(s) 200,201 (click to see context) from:
||Preyta[[labelnote:*]]Wyvern rider[[/labelnote]]||N/A||N/A||N/A ||||||
||Klanx[[labelnote:*]]One-handed flying device[[/labelnote]]||Vinnie & Spike[[labelnote:*]]Flying pufferfish (Spike)[[/labelnote]], Chucho Krokk[[labelnote:*]]Flying bike[[/labelnote]], Yuri[[labelnote:*]]Flying monkey (jet pack)[[/labelnote]], Max Focus[[labelnote:*]]Flying robot[[/labelnote]]||N/A||N/A ||||||
||Klanx[[labelnote:*]]One-handed flying device[[/labelnote]]||Vinnie & Spike[[labelnote:*]]Flying pufferfish (Spike)[[/labelnote]], Chucho Krokk[[labelnote:*]]Flying bike[[/labelnote]], Yuri[[labelnote:*]]Flying monkey (jet pack)[[/labelnote]], Max Focus[[labelnote:*]]Flying robot[[/labelnote]]||N/A||N/A ||||||
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Changed line(s) 204,205 (click to see context) from:
||N/A||N/A||Drogoz, Willo, Evie, Grohk[[labelnote:*]]Jetpack, fairy wings, magic staff, and cloud, respectively. In Willo and Grohk's cases, they can only fly during their ultimates.[[/labelnote]]||Pharah, Mercy[[labelnote:*]]Flyers but in Mercy's case, only during her ultimate.[[/labelnote]] ||||||
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Changed line(s) 209,211 (click to see context) from:
||Spectre, Batrider, Winter Wyvern, Treant Protector||Nocturne, Kayn||Cliodhna||N/A||||||
||N/A||N/A||N/A||N/A ||||||
||Sand Wraith||N/A||N/A||N/A ||||||
||N/A||N/A||N/A||N/A ||||||
||Sand Wraith||N/A||N/A||N/A ||||||
to:
||N/A||N/A||N/A||N/A
|| N/A || N/A || N/A || N/A ||||||
Changed line(s) 215,217 (click to see context) from:
||Timbersaw||Akshan||N/A||N/A||||||
||N/A||Fanny||N/A||N/A ||||||
||Silhouette||N/A||N/A||N/A ||||||
||N/A||Fanny||N/A||N/A ||||||
||Silhouette||N/A||N/A||N/A ||||||
to:
||N/A||Fanny||N/A||N/A
|| Silhouette || N/A || N/A || N/A ||||||
Changed line(s) 221,224 (click to see context) from:
||Sniper, Drow Ranger||Ashe, Miss Fortune||Artemis||N/A||||||
||Tel'Annas||Hanabi||N/A||N/A ||||||
||N/A||N/A||N/A||N/A ||||||
||Tel'Annas||Hanabi||N/A||N/A ||||||
||N/A||N/A||N/A||N/A ||||||
to:
||Tel'Annas||Hanabi||N/A||N/A
|| N/A || N/A || N/A || N/A ||||||
Changed line(s) 230,231 (click to see context) from:
|| N/A ||N/A||N/A||N/A ||||||
|| Kongor ||Solar Boss||N/A||N/A||||||
|| Kongor ||Solar Boss||N/A||N/A||||||
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|| N/A ||N/A||N/A||N/A || N/A || N/A || N/A ||||||
|| Kongor||Solar Boss||N/A||N/A|||||||| Solar Boss || N/A || N/A ||||||
|| Kongor
Changed line(s) 234,236 (click to see context) from:
|| N/A || Dragon || Gold Fury ||N/A||||||
|| Kraydus/Abyssal Dragon ||Turtle||Avatar of Bast||N/A ||||||
|| N/A ||N/A||N/A||N/A ||||||
|| Kraydus/Abyssal Dragon ||Turtle||Avatar of Bast||N/A ||||||
|| N/A ||N/A||N/A||N/A ||||||
to:
|| N/A || Dragon || Gold Fury ||N/A||||||
|| N/A ||||||
|| Kraydus/Abyssal Dragon||Turtle||Avatar || Turtle || Avatar of Bast||N/A Bast || N/A ||||||
|| N/A||N/A||N/A||N/A || N/A || N/A || N/A ||||||
|| Kraydus/Abyssal Dragon
|| N/A
Changed line(s) 239,241 (click to see context) from:
|| N/A ||Rift Herald[[labelnote:*]]The only one that's temporary, after awhile, it gets replaced by Baron Nashor.[[/labelnote]]||Siege Beast||Various Boss Mercs ||||||
|| Dark Slayer || Lord || Surtr ||N/A ||||||
|| N/A ||N/A||N/A||N/A||||||
|| Dark Slayer || Lord || Surtr ||N/A ||||||
|| N/A ||N/A||N/A||N/A||||||
to:
|| N/A ||Rift Herald[[labelnote:*]]The only one that's temporary, after awhile, it gets replaced by Baron Nashor.[[/labelnote]]||Siege Beast||Various [[/labelnote]]|| Siege Beast || Various Boss Mercs ||||||
|| Dark Slayer || Lord || Surtr||N/A || N/A ||||||
|| N/A||N/A||N/A||N/A|||||||| N/A || N/A || N/A ||||||
|| Dark Slayer || Lord || Surtr
|| N/A
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Changed line(s) 29 (click to see context) from:
||These characters either specialize in countering mages or are better suited against them through silences, extra protection against magic, draining mana, or punishing spell-casting. Either assassins or [[HunterOfHisOwnKind mages]] themselves.||||||||||||
to:
||These characters either specialize in countering mages or are better suited against them through silences, extra protection against magic, draining mana, or punishing spell-casting.spell-casting (sometimes by sheer mobility or whatever to get close to those spellcasters who like to hang in the backline or dodge their AOE spell). Either assassins or [[HunterOfHisOwnKind mages]] themselves.||||||||||||
Changed line(s) 52 (click to see context) from:
|| The Engineer || N/A || Torbjorn, Symmetra || Barik ||||||
to:
|| The Engineer || N/A || Barik || Torbjorn, Symmetra || Barik ||||||
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Changed line(s) 227 (click to see context) from:
||Always unplayable, each MOBA usually has a super monster that is very tough to beat and is almost impossible to solo, especially at low levels. At high levels, it may be possible to solo them, but will take a lot of effort, so it's better to group up against it. It usually yields a big reward. Occasionally a lesser version can appear, it'll be called 'Bonus Sub Boss'. Certain bosses have the ability to be summoned as an NPC that will help greatly for lane pushing, which is usually called 'Siege Bonus Boss'.||||||||||||
to:
||Always unplayable, each MOBA usually has a super monster that is very tough to beat and is almost impossible to solo, especially at low levels. At high levels, it may be possible to solo them, but will take a lot of effort, so it's better to group up against it. It usually yields a big reward. Occasionally a lesser version can appear, it'll be called 'Bonus Sub Boss'. Boss' and the reward is usually global money for the team. Certain bosses have the ability to be summoned as an NPC that will help greatly for lane pushing, which is usually called 'Siege Bonus Boss'.Boss', this usually doubles as the default normal bonus boss (will be listed with *).||||||||||||
Changed line(s) 229,230 (click to see context) from:
|| Roshan ||Baron Nashor, Dragon (sub boss)[[labelnote:*]]five different kinds[[/labelnote]], Vilemaw||Fire Giant, Gold Fury (Sub Boss), Apep/Apophis||N/A||||||
|| Kraydus/Abyssal Dragon ||Turtle||Avatar of Bast||N/A ||||||
|| Kraydus/Abyssal Dragon ||Turtle||Avatar of Bast||N/A ||||||
to:
|| Roshan ||Baron Nashor, Dragon (sub boss)[[labelnote:*]]five different kinds[[/labelnote]], Vilemaw||Fire Giant, Gold Fury (Sub Boss), Apep/Apophis||N/A||||||
||Kraydus/Abyssal Dragon ||Turtle||Avatar of Bast||N/A N/A ||N/A||N/A||N/A ||||||
||
Changed line(s) 232 (click to see context) from:
|| [[VideoGame/StrifeMOBA Chandara, Baldir (Sub-Boss)]], [[VideoGame/{{Dawngate}} The Parasite]] ||||||||||||
to:
|| [[VideoGame/StrifeMOBA Chandara, Baldir (Sub-Boss)]], Chandara]], [[VideoGame/{{Dawngate}} The Parasite]] ||||||||||||
|| Bonus Sub Boss ||||||||||||
|| N/A || Dragon || Gold Fury ||N/A||||||
|| Kraydus/Abyssal Dragon ||Turtle||Avatar of Bast||N/A ||||||
|| N/A ||N/A||N/A||N/A ||||||
|| [[VideoGame/StrifeMOBA Baldir]] ||||||||||||
|| Bonus Sub Boss ||||||||||||
|| N/A || Dragon || Gold Fury ||N/A||||||
|| Kraydus/Abyssal Dragon ||Turtle||Avatar of Bast||N/A ||||||
|| N/A ||N/A||N/A||N/A ||||||
|| [[VideoGame/StrifeMOBA Baldir]] ||||||||||||
Changed line(s) 234,235 (click to see context) from:
|| N/A ||Rift Herald||Siege Beast||Various Boss Mercs ||||||
|| Dark Slayer ||Lord||Surtr||N/A ||||||
|| Dark Slayer ||Lord||Surtr||N/A ||||||
to:
|| N/A ||Rift Herald||Siege Herald[[labelnote:*]]The only one that's temporary, after awhile, it gets replaced by Baron Nashor.[[/labelnote]]||Siege Beast||Various Boss Mercs ||||||
|| Dark Slayer||Lord||Surtr||N/A || Lord || Surtr ||N/A ||||||
|| Dark Slayer
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Changed line(s) 227 (click to see context) from:
||Always unplayable, each MOBA usually has a super monster that is very tough to beat and is almost impossible to solo, especially at low levels. At high levels, it may be possible to solo them, but will take a lot of effort, so it's better to group up against it. It usually yields a big reward. Occasionally a lesser version can appear, it'll be called 'Bonus Sub Boss'. Certain bosses have the ability to be summoned as an NPC that will help greatly for lane pushing.||||||||||||
to:
||Always unplayable, each MOBA usually has a super monster that is very tough to beat and is almost impossible to solo, especially at low levels. At high levels, it may be possible to solo them, but will take a lot of effort, so it's better to group up against it. It usually yields a big reward. Occasionally a lesser version can appear, it'll be called 'Bonus Sub Boss'. Certain bosses have the ability to be summoned as an NPC that will help greatly for lane pushing.pushing, which is usually called 'Siege Bonus Boss'.||||||||||||
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Changed line(s) 230 (click to see context) from:
||Kraydus/Abyssal Dragon, Dark Slayer ||Turtle||Avatar of Bast||N/A ||||||
to:
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Changed line(s) 227,229 (click to see context) from:
||Always unplayable, each MOBA usually has a super monster that is very tough to beat and is almost impossible to solo, especially at low levels. At high levels, it may be possible to solo them, but will take a lot of effort, so it's better to group up against it. It usually yields a big reward. Occasionally a lesser version can appear, it'll be called 'Bonus Sub Boss'. ||||||||||||
|| Roshan ||Baron Nashor, Rift Herald, Dragon (sub boss)[[labelnote:*]]five different kinds[[/labelnote]], Vilemaw||Fire Giant, Gold Fury (Sub Boss), Siege Beast, Apep/Apophis||Various Boss Mercs ||||||
||Kraydus/Abyssal Dragon, Dark Slayer ||Turtle, Lord||Surtr||N/A ||||||
|| Roshan ||Baron Nashor, Rift Herald, Dragon (sub boss)[[labelnote:*]]five different kinds[[/labelnote]], Vilemaw||Fire Giant, Gold Fury (Sub Boss), Siege Beast, Apep/Apophis||Various Boss Mercs ||||||
||Kraydus/Abyssal Dragon, Dark Slayer ||Turtle, Lord||Surtr||N/A ||||||
to:
||Always unplayable, each MOBA usually has a super monster that is very tough to beat and is almost impossible to solo, especially at low levels. At high levels, it may be possible to solo them, but will take a lot of effort, so it's better to group up against it. It usually yields a big reward. Occasionally a lesser version can appear, it'll be called 'Bonus Sub Boss'. Certain bosses have the ability to be summoned as an NPC that will help greatly for lane pushing.||||||||||||
|| Normal Bonus Boss ||||||||||||
|| Roshan ||Baron Nashor,Rift Herald, Dragon (sub boss)[[labelnote:*]]five different kinds[[/labelnote]], Vilemaw||Fire Giant, Gold Fury (Sub Boss), Siege Beast, Apep/Apophis||Various Boss Mercs ||||||
Apep/Apophis||N/A||||||
||Kraydus/Abyssal Dragon, Dark Slayer||Turtle, Lord||Surtr||N/A ||Turtle||Avatar of Bast||N/A ||||||
|| Normal Bonus Boss ||||||||||||
|| Roshan ||Baron Nashor,
||Kraydus/Abyssal Dragon, Dark Slayer
Changed line(s) 231 (click to see context) from:
|| [[VideoGame/StrifeMOBA Chandara, Baldir (Sub-Boss)]], [[VideoGame/{{Dawngate}} The Parasite]] ||||||||||||
to:
|| [[VideoGame/StrifeMOBA Chandara, Baldir (Sub-Boss)]], [[VideoGame/{{Dawngate}} The Parasite]] ||||||||||||||||||||||||
|| Siege Bonus Boss ||||||||||||
|| N/A ||Rift Herald||Siege Beast||Various Boss Mercs ||||||
|| Dark Slayer ||Lord||Surtr||N/A ||||||
|| N/A ||N/A||N/A||N/A||||||
|| Siege Bonus Boss ||||||||||||
|| N/A ||Rift Herald||Siege Beast||Various Boss Mercs ||||||
|| Dark Slayer ||Lord||Surtr||N/A ||||||
|| N/A ||N/A||N/A||N/A||||||
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Changed line(s) 214 (click to see context) from:
||Another case of using the obstacle to one's advantage, though most commonly taking form of trees. These heroes have the ability to attach themselves to said obstacle/trees and then utilize various effects on it, usually by zipping through said tree/obstacle like a grappling hook. Coming in contact with these heroes while they're on the way to the obstacle may result damage or they can just simply attack you en route, making for a stylish finisher. This can make them a feared hero in the jungle (even if they're not necessarily junglers), because the obstacles are very condensed there, which means more places to put a swinging hook on.||||||||||||
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||Another case of using the obstacle to one's advantage, though most commonly taking form of trees. These heroes have the ability to attach themselves to said obstacle/trees from afar and then utilize various effects on it, usually by zipping through to said tree/obstacle like traveling through a grappling hook. Coming in contact with these heroes while they're on the way to the obstacle may result damage or they can just simply attack you en route, making for a stylish finisher. This can make them a feared hero in the jungle (even if they're not necessarily junglers), because the obstacles are very condensed there, which means more places to put a swinging hook on.||||||||||||
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|| Obstacle (Trees) Swingers ||||||||||||
||Another case of using the obstacle to one's advantage, though most commonly taking form of trees. These heroes have the ability to attach themselves to said obstacle/trees and then utilize various effects on it, usually by zipping through said tree/obstacle like a grappling hook. Coming in contact with these heroes while they're on the way to the obstacle may result damage or they can just simply attack you en route, making for a stylish finisher. This can make them a feared hero in the jungle (even if they're not necessarily junglers), because the obstacles are very condensed there, which means more places to put a swinging hook on.||||||||||||
||Timbersaw||Akshan||N/A||N/A||||||
||N/A||Fanny||N/A||N/A ||||||
||Silhouette||N/A||N/A||N/A ||||||
----
||Another case of using the obstacle to one's advantage, though most commonly taking form of trees. These heroes have the ability to attach themselves to said obstacle/trees and then utilize various effects on it, usually by zipping through said tree/obstacle like a grappling hook. Coming in contact with these heroes while they're on the way to the obstacle may result damage or they can just simply attack you en route, making for a stylish finisher. This can make them a feared hero in the jungle (even if they're not necessarily junglers), because the obstacles are very condensed there, which means more places to put a swinging hook on.||||||||||||
||Timbersaw||Akshan||N/A||N/A||||||
||N/A||Fanny||N/A||N/A ||||||
||Silhouette||N/A||N/A||N/A ||||||
----
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|| Huskar, Terrorblade[[labelnote:*]]only if his opposition is in high health, if both are in low health the advantage is put meaningless[[/labelnote]] | |Tryndamere, Olaf ||Hercules[[labelnote:*]]Pre-rework of his Passive when he gets more damage the lower his HP is, right now, not so much.[[/labelnote]], Izanami || Zul'jin, Mal'Ganis[[labelnote:*]]same as Terrorblade[[/labelnote]] ||||||
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|| Huskar, Terrorblade[[labelnote:*]]only if his opposition is in high health, if both are in low health the advantage is put meaningless[[/labelnote]] | |Tryndamere, || Tryndamere, Olaf ||Hercules[[labelnote:*]]Pre-rework || Hercules[[labelnote:*]]Pre-rework of his Passive when he gets more damage the lower his HP is, right now, not so much.[[/labelnote]], Izanami || Zul'jin, Mal'Ganis[[labelnote:*]]same as Terrorblade[[/labelnote]] ||||||
|| N/A || N/A || N/A || N/A ||
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||N/A||Rafaela||N/A||N/A ||||||
|| Jeraziah, Ophelia || Voltar || Blissey, Eldgeoss || Muriel ||||||
|| Jeraziah, Ophelia || Voltar || Blissey, Eldgeoss || Muriel ||||||
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|| Jeraziah, Ophelia || Voltar ||
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|| Valhein||Miya, Layla || N/A || N/A ||||||
|| Swiftblade, Blood Hunter, Glacius, Solstice||Sheriff Lonestar, The Scoop of Justice|| N/A || N/A ||||||
|| Swiftblade, Blood Hunter, Glacius, Solstice||Sheriff Lonestar, The Scoop of Justice|| N/A || N/A ||||||
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|| Valhein||Miya, Layla || N/A || N/A Cinderace, Pikachu ||||||
|| Swiftblade, Blood Hunter, Glacius, Solstice||Sheriff Lonestar, The Scoop of Justice|| N/A|| N/A || Lt. Belica, Twin Blast ||||||
|| Swiftblade, Blood Hunter, Glacius, Solstice||Sheriff Lonestar, The Scoop of Justice|| N/A
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||Templar Assassin||Akali[[labelnote:*]]variation: She can move around while stealthing, but only in a certain fixed area[[/labelnote]], Teemo||Serqet||All stealth heroes[[labelnote:*]]To clarify, stealth is semi-visible in [=HotS=]. Standing still long enough will instead make you completely invisible[[/labelnote]], Erik (Lost Vikings)[[labelnote:*]]Only if Spy Games talent is picked up[[/labelnote]] ||||||
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||Goldenveil[[labelnote:*]]Requires trees[[/labelnote]]|| N/A || N/A || N/A ||||||
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||Huskar, Terrorblade[[labelnote:*]]only if his opposition is in high health, if both are in low health the advantage is put meaningless[[/labelnote]]||Tryndamere, Olaf||Hercules[[labelnote:*]]Pre-rework of his Passive when he gets more damage the lower his HP is, right now, not so much.[[/labelnote]], Izanami||Zul'jin, Mal'Ganis[[labelnote:*]]same as Terrorblade[[/labelnote]] ||||||
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|| Magebane, Vindicator, Jeraziah, Balphagore, Moira || Ksenia, Genji ||N/A|| Lt. Belica ||||||
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|| Magebane, Vindicator, Jeraziah, Balphagore, Moira || Ksenia, Genji ||N/A|| || N/A || Lt. Belica ||||||
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||Venomancer, Clinkz||Heimerdinger||Vulcan||Gazlowe, Probius ||||||
||N/A||N/A||N/A||N/A ||||||
||Engineer||Gnaw||N/A||N/A ||||||
||N/A||N/A||N/A||N/A ||||||
||Engineer||Gnaw||N/A||N/A ||||||
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||The Engineer||N/A||Torbjorn, Symmetra||Barik ||||||
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||Phantom Lancer, Terrorblade, Naga Siren, Chaos Knight[[labelnote:*]]Although his illusions are more about damage than subterfuge[[/labelnote]]||[=LeBlanc=], Wukong, Neeko, Fiddlesticks||Sun Wukong, The Morrigan||Nova, Samuro ||||||
||N/A||N/A||N/A||N/A ||||||
||Circe, Silhouette, Xemplar||Leon Chameleon||N/A||N/A ||||||
||N/A||N/A||N/A||N/A ||||||
||Circe, Silhouette, Xemplar||Leon Chameleon||N/A||N/A ||||||
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||Troll Warlord, Lone Druid||Jayce, Elise, Nidalee||Artio, Tiamat, Ullr||Greymane ||||||
||Liliana||N/A||N/A||N/A ||||||
||Wildsoul||N/A||N/A||N/A ||||||
||Liliana||N/A||N/A||N/A ||||||
||Wildsoul||N/A||N/A||N/A ||||||
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||N/A||N/A||N/A||N/A ||||||
||Maliken, Myrmidon, Shadowblade||Admiral Swiggins||Idris||N/A ||||||
||Maliken, Myrmidon, Shadowblade||Admiral Swiggins||Idris||N/A ||||||
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||N/A||Jinx, Aphelios[[labelnote:*]]he has ''five'' ranged guns[[/labelnote]]||N/A||Fenix, D.Va ||||||
||N/A||N/A||N/A||N/A ||||||
||Master of Arms||Ted [=McPain=], Chucho Krokk, Derpl Zork||N/A||N/A ||||||
||N/A||N/A||N/A||N/A ||||||
||Master of Arms||Ted [=McPain=], Chucho Krokk, Derpl Zork||N/A||N/A ||||||
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||Sniper, Lich, Lion, Ursa||Ashe, Annie, Garen, Sona||Neith||Raynor, Li Li ||||||
||Valhein||Miya, Layla||N/A||N/A ||||||
||Swiftblade, Blood Hunter, Glacius, Solstice||Sheriff Lonestar, The Scoop of Justice||N/A||N/A ||||||
||Valhein||Miya, Layla||N/A||N/A ||||||
||Swiftblade, Blood Hunter, Glacius, Solstice||Sheriff Lonestar, The Scoop of Justice||N/A||N/A ||||||
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||Goldenveil[[labelnote:*]]Requires trees[[/labelnote]]||N/A||N/A||N/A ||||||
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||Goldenveil[[labelnote:*]]Requires trees[[/labelnote]]||N/A||N/A||N/A trees[[/labelnote]]|| N/A || N/A || N/A ||||||
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||Taara||N/A||N/A||N/A ||||||
||Maliken, Martyr, Amun-Ra||Ayla||N/A||N/A ||||||
||Maliken, Martyr, Amun-Ra||Ayla||N/A||N/A ||||||
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||Anti-Mage, Silencer, Omniknight, Nyx Assassin, Pugna||Kassadin||Nox, Ah Puch, Isis||Anub'arak, Stukov, Valeera ||||||
||Magebane, Vindicator, Jeraziah, Balphagore, Moira||Ksenia, Genji||N/A|| Lt. Belica ||||||
||Magebane, Vindicator, Jeraziah, Balphagore, Moira||Ksenia, Genji||N/A|| Lt. Belica ||||||
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||Omniknight, Chen||Soraka||N/A||Lt. Morales||||||
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||Jeraziah, Ophelia||Voltar|| Blissey, Eldgeoss || Muriel ||||||
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||Magebane, Vindicator, Jeraziah, Balphagore, Moira||Ksenia, Genji||N/A||N/A ||||||
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||Magebane, Vindicator, Jeraziah, Balphagore, Moira||Ksenia, Genji||N/A||N/A Genji||N/A|| Lt. Belica ||||||
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||Jeraziah, Ophelia||Voltar||N/A||N/A ||||||
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||Jeraziah, Ophelia||Voltar||N/A||N/A Ophelia||Voltar|| Blissey, Eldgeoss || Muriel ||||||
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|| Fayde, Grinex || Leon Chameleon, Ksenia || Taka, Kestrel, Flicker || N/A ||||||
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|| Fayde, Grinex || Leon Chameleon, Ksenia || Taka, Kestrel, Flicker || N/A Kallari ||||||
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!Skillset
This is based on a concept on how the hero performs as a MOBA character, they have specific quirks on their skillset to fulfill a certain role or element in their respective games.
This is based on a concept on how the hero performs as a MOBA character, they have specific quirks on their skillset to fulfill a certain role or element in their respective games.
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This is based on a concept on how the hero performs as a MOBA character, they have specific quirks on their skillset to fulfill a certain role or element in their respective
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!Skillset
This is based on a concept on how the hero performs as a MOBA character, they have specific quirks on their skillset to fulfill a certain role or element in their respective games.
|| '''The Stealth Character''' ||||||||||||
||Stealth is one of the main recurring elements of MOBA. Characters with this cannot be seen by normal means unless they are attacking. The drawback is that they end up very squishy and often reliant with their stealth, and stealth detection items are basically their AchillesHeel. The more common type of this has one skill to activate stealth while giving other benefits in the meantime, but there are at least two variations after this: The permanent one, where their stealth are natural without any skill activation (where their stealth will be activated again when they walk out of combat, thus they have a harder time to disengage), and the idle one, where they need to stand still to maintain stealth, any movement on their own will break stealth, but if they do, they get some sort of bonus, encouraging them to use the stealth for other purposes.||||||||||||
|| '''''Normal Stealth Character''''' ||||||||||||
|| Gondar, Clinkz, Nyx Assassin || Shaco, Twitch || Loki, Ao Kuang, Izanami, The Morrigan, Jormungandr || Samuro, Valeera ||||||
|| Batman, Quillien || Miya, Lesley || N/A || N/A ||||||
|| Fayde, Grinex || Leon Chameleon, Ksenia || Taka, Kestrel, Flicker || N/A ||||||
|| '''HERO SHOOTER EXAMPLES''' ||||||||||||
|| The Spy || N/A || Skye, Strix, Sha Lin || Sombra ||||||
|| '''''Permanent Stealth Character''''' ||||||||||||
|| Riki || Evelynn || N/A || Zeratul, Nova ||||||
|| N/A || N/A || N/A || N/A ||||||
|| Night Hound, Scout[[labelnote:*]]Requires mana upkeep[[/labelnote]], Geomancer ||N/A||N/A||N/A ||||||
|| '''''Idle Stealth Character''''' ||||||||||||
||Templar Assassin||Akali[[labelnote:*]]variation: She can move around while stealthing, but only in a certain fixed area[[/labelnote]], Teemo||Serqet||All stealth heroes[[labelnote:*]]To clarify, stealth is semi-visible in [=HotS=]. Standing still long enough will instead make you completely invisible[[/labelnote]], Erik (Lost Vikings)[[labelnote:*]]Only if Spy Games talent is picked up[[/labelnote]] ||||||
|| N/A || N/A || N/A || N/A ||||||
||Goldenveil[[labelnote:*]]Requires trees[[/labelnote]]||N/A||N/A||N/A ||||||
----
|| The '[[CriticalStatusBuff Gets More Dangerous At Low Health]]' Hero ||||||||||||
||ExactlyWhatItSaysOnTheTin. This hero gains a lot of advantages the closer they are to death, so a lot of their gameplay revolves around getting them close enough to death and then turning the tables while still on low health.||||||||||||
||Huskar, Terrorblade[[labelnote:*]]only if his opposition is in high health, if both are in low health the advantage is put meaningless[[/labelnote]]||Tryndamere, Olaf||Hercules[[labelnote:*]]Pre-rework of his Passive when he gets more damage the lower his HP is, right now, not so much.[[/labelnote]], Izanami||Zul'jin, Mal'Ganis[[labelnote:*]]same as Terrorblade[[/labelnote]] ||||||
||Taara||N/A||N/A||N/A ||||||
||Maliken, Martyr, Amun-Ra||Ayla||N/A||N/A ||||||
----
|| [[MageKiller The Anti-Mage]] ||||||||||||
||These characters either specialize in countering mages or are better suited against them through silences, extra protection against magic, draining mana, or punishing spell-casting. Either assassins or [[HunterOfHisOwnKind mages]] themselves.||||||||||||
||Anti-Mage, Silencer, Omniknight, Nyx Assassin, Pugna||Kassadin||Nox, Ah Puch, Isis||Anub'arak, Stukov, Valeera ||||||
||Magebane, Vindicator, Jeraziah, Balphagore, Moira||Ksenia, Genji||N/A||N/A ||||||
|| '''HERO SHOOTER EXAMPLES''' ||||||||||||
|| N/A || N/A || Torvald || N/A ||||||
----
|| The Overspecced Healer ||||||||||||
||A support hero usually comes with the expectations that for the most part they would be healing or buffing, but has only few manners of healing. Well, this is a healer/support hero that takes the CripplingOverspecialization route: Their healing/buff is very lethal and sometimes reaches Global level, but they offer ''very minimal'' offensive capabilities. They might not carry the team, but considering the very important role a support has in a match, this can also become one potent quality for these heroes. Of course, anti-healing methods becomes an even bigger AchillesHeel than other supports that could be versatile.||||||||||||
||Omniknight, Chen||Soraka||N/A||Lt. Morales||||||
||N/A||Rafaela||N/A||N/A ||||||
||Jeraziah, Ophelia||Voltar||N/A||N/A ||||||
|| '''HERO SHOOTER EXAMPLES''' ||||||||||||
|| N/A || N/A || Ying || Mercy ||||||
----
|| TheTurretMaster ||||||||||||
||A character whose gameplay revolves around creating mini-turrets that fire whenever an enemy is close by. It will take extra effort to push on a lane with this character. ||||||||||||
||Venomancer, Clinkz||Heimerdinger||Vulcan||Gazlowe, Probius ||||||
||N/A||N/A||N/A||N/A ||||||
||Engineer||Gnaw||N/A||N/A ||||||
|| [[VideoGame/InfiniteCrisis Lex Luthor]] ||||||||||||
|| '''HERO SHOOTER EXAMPLES''' ||||||||||||
||The Engineer||N/A||Torbjorn, Symmetra||Barik ||||||
----
|| [[MasterOfIllusion The Illusionist]] ||||||||||||
||A character that has the ability to fool the enemy into thinking that they're attacking them, only for them to reveal that they're somewhere else. Aside from trickery, it can be used for various juking. Smart players can spot the illusion easily, such as which one is moving awkwardly, which one has their attack power reduced or dealing no damage at all, or which one is running away instead of blindly attacking them nonstop. Of course, the hero can also fool the enemy with even better mind games, pretending that they're the illusion and making the enemy think that the illusion is the real deal, only to reveal that they're actually chasing the illusion. [[ConfusionFu Confused yet?]] ||||||||||||
||Phantom Lancer, Terrorblade, Naga Siren, Chaos Knight[[labelnote:*]]Although his illusions are more about damage than subterfuge[[/labelnote]]||[=LeBlanc=], Wukong, Neeko, Fiddlesticks||Sun Wukong, The Morrigan||Nova, Samuro ||||||
||N/A||N/A||N/A||N/A ||||||
||Circe, Silhouette, Xemplar||Leon Chameleon||N/A||N/A ||||||
|| '''HERO SHOOTER EXAMPLES''' ||||||||||||
|| N/A || N/A || Ying || N/A ||||||
----
|| The Melee-Ranged Switcher ||||||||||||
||This hero uses a StanceSystem in which they modify whether their normal attacks becomes melee or ranged. They tend to be carries and have their own way to deal with enemies that get too close. Their skillset usually changes as their mode changes. One of the oft-used practices of this is by having the hero be a shapeshifter into an animal, since their beast form allows them to have a skill set that their human forms couldn't have and vice versa.||||||||||||
||Troll Warlord, Lone Druid||Jayce, Elise, Nidalee||Artio, Tiamat, Ullr||Greymane ||||||
||Liliana||N/A||N/A||N/A ||||||
||Wildsoul||N/A||N/A||N/A ||||||
|| [[VideoGame/InfiniteCrisis Blue Beetle]], [[VideoGame/{{Dawngate}} Faris]] ||||||||||||
----
|| Temporary Ranged Switcher ||||||||||||
||A lesser version of the Melee-Ranged Switcher. They tend to be melee heroes, but they have a skill that enables them to attack at range for a short period of time, before reverting back to melee. For this, it's often to mind attack speed when using this character, even if they used to be a mage archetype.||||||||||||
||Terrorblade, Dragon Knight||Kayle, Gnar[[labelnote:*]]Reversed: a ranged champion with a melee super-mode[[/labelnote]]||Freya||Genji[[labelnote:*]]Reversed: a ranged hero with a melee super-mode[[/labelnote]] ||||||
||N/A||N/A||N/A||N/A ||||||
||Maliken, Myrmidon, Shadowblade||Admiral Swiggins||Idris||N/A ||||||
|| '''HERO SHOOTER EXAMPLES''' [[labelnote:*]]For HeroShooter, it's always Reversed[[/labelnote]] ||||||||||||
|| N/A || N/A || Makoa, Tiberius || Winston ||||||
----
|| The Ranged-Ranged Switcher ||||||||||||
||Yet another variant on the StanceSystem, this is a hero who changes between two different auto attack modes, but both are ranged. Usually one attack is fast but low damage while the other is slower, deals more damage, and might have inherent drawbacks. Unlike its Melee-Ranged cousin, changing the actual skills is much less common. ||||||||||||
||N/A||Jinx, Aphelios[[labelnote:*]]he has ''five'' ranged guns[[/labelnote]]||N/A||Fenix, D.Va ||||||
||N/A||N/A||N/A||N/A ||||||
||Master of Arms||Ted [=McPain=], Chucho Krokk, Derpl Zork||N/A||N/A ||||||
|| [[VideoGame/{{Dawngate}} Kensu]] ||||||||||||
|| '''HERO SHOOTER EXAMPLES''' [[labelnote:*]]For HeroShooter, it's always Reversed[[/labelnote]] ||||||||||||
|| N/A || N/A || Imani, Strix, Koga || N/A ||||||
----
|| The Newbie Hero ||||||||||||
||This ''hero'' isn't a newbie, but is very beginner friendly and usually is the hero to guide new players in case they enter the Tutorial. Don't mistake them as weaklings though, because in the hands of expert player, they can be just as deadly as the harder heroes. May also serve as a 'poster boy/girl' for the games.||||||||||||
||Sniper, Lich, Lion, Ursa||Ashe, Annie, Garen, Sona||Neith||Raynor, Li Li ||||||
||Valhein||Miya, Layla||N/A||N/A ||||||
||Swiftblade, Blood Hunter, Glacius, Solstice||Sheriff Lonestar, The Scoop of Justice||N/A||N/A ||||||
|| '''HERO SHOOTER EXAMPLES''' [[labelnote:*]]For HeroShooter, this refers to the 'VideoGame/CallOfDuty guys', AKA the people who has a mundane assault rifle for weapon and can sprint[[/labelnote]] ||||||||||||
|| N/A || N/A || Viktor || Soldier: 76 ||||||
|| [[VideoGame/{{Battleborn}} Oscar Mike]] ||||||||||||
----
|| The Linker ||||||||||||
||A hero whose gameplay revolves around linking themself to an allied hero, usually granting them bonus attributes. This can lead into DifficultButAwesome because their effectiveness is affected by how good their linked allies' are. It could spell total disaster if you get separated from your linked ally, but if the hero is already self-sufficient on their own, that might be only a minor hindrance.||||||||||||
||Io||Kalista, Taric, Yuumi, Rell||Aphrodite||Abathur, Auriel ||||||
||N/A||N/A||N/A||N/A ||||||
||Empath||Ix the Interloper||N/A||N/A ||||||
|| [[VideoGame/{{Dawngate}} Mina]] ||||||||||||
|| '''HERO SHOOTER EXAMPLES''' ||||||||||||
|| The Medic[[labelnote:*]]Linking for a time not only just heals, but also activates the powerful ÜberCharge buff.[[/labelnote]] || N/A || N/A || Rei ||||||
----
|| The Recruiter ||||||||||||
||These heroes can quickly convert neutral mercenaries. If the neutrals are controllable, then they become something of DifficultButAwesome hero because you have to learn what each neutral does what to optimize their combat capabilities.||||||||||||
||Chen, Enchantress||N/A||N/A||Any Hero with a Bribe-like talent[[labelnote:*]]Do X to get stacks of Bribe which instantly convert non-Elite Mercenaries[[/labelnote]]||||||
||N/A||N/A||N/A||N/A ||||||
||Ophelia, Parasite[[labelnote:*]]Possesses them; overlaps with the Devourer[[/labelnote]]||N/A||N/A||N/A ||||||
----
|| Frontline Mage Tank ||||||||||||
||Typically as a mage, you would stay the hell away from the frontline. However, when using these mages, you might feel better if you are in the front, maybe because this mage is naturally tanky or has skills that encourage them to be in the frontline, either through debilitating debuffs or great sustain. They most likely would be a mage version of MightyGlacier. ||||||||||||
||Necrophos, Ogre Magi, Leshrac, Void Spirit||Swain, Ryze, Vladimir, Annie[[labelnote:*]]Her Flash-Tibbers combo is a powerful teamfight initiation that encourages her to stay in the frontline waiting for the right time to initiate the fight[[/labelnote]]||Hades, Zhong Kui, Baron Samedi||Cho'Gall, Orphea ||||||
||N/A||Esmeralda||N/A||N/A ||||||
||Soul Reaper, Oogie||Genji||N/A||N/A ||||||
|| [[VideoGame/{{Dawngate}} Fenmore]] ||||||||||||
----
|| The Devourer ||||||||||||
||These heroes have a tendency to make a unique use to their creeps/minions: Eat them. Why smack them dead when they can become nutrition or sorts for possibly extra abilities? Sometimes, though, it would be just an instant kill for these creeps/minions. While the usage of these consumed beings vary per hero, the basic idea is the same: This hero can be portrayed as a BigEater that feasts on creeps/minions. This kind of hero usually falls onto the evil side of the alignment axis. ||||||||||||
||Doom, Night Stalker||Tahm Kench, Cho'gath||Bakasura||Stitches ||||||
||N/A||N/A||N/A||N/A ||||||
||Cthulhuphant, Parasite[[labelnote:*]]Possesses them; overlaps with the Recruiter[[/labelnote]]||N/A||N/A||N/A ||||||
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|| Kill Cooldown Resetter ||||||||||||
||Some heroes have a way to decrease their own cooldown, but only partially by only decreasing it per seconds or decreasing its max cooldown timer. These guys take the concept up to eleven: They have ways, usually by killing someone or assisting, to completely reset or massively decrease the cooldown of one or all of their abilities, enabling them to kill one hero, refresh their skill(s), then repeat, creating a chain of killing that with enough skill, executes a TotalPartyKill.||||||||||||
||Axe[[labelnote:*]]limited to Culling Blade[[/labelnote]]||Katarina, Master Yi[[labelnote:*]]reduces all basic ability cooldowns by 70% of the remainder[[/labelnote]], Tristana[[labelnote:*]]limited to Rocket Jump[[/labelnote]], Darius[[labelnote:*]]limited to Noxian Guillotine[[/labelnote]], Kha'Zix[[labelnote:*]]limited to Evolved Leap[[/labelnote]], Pyke[[labelnote:*]]limited to Death from Below[[/labelnote]], Samira[[labelnote:*]]limited to Wild Rush[[/labelnote]], Vex[[labelnote:*]]limited to Shadow Surge[[/labelnote]]||Scylla[[labelnote:*]]limited to I'm a Monster[[/labelnote]], Achilles[[labelnote:*]]limited to Fatal Strike[[/labelnote]]||Li-Ming, Greymane[[labelnote:*]]limited to Go For the Throat[[/labelnote]], Genji[[labelnote:*]]limited to Swift Strike[[/labelnote]]||||||
||Butterfly||Karina||N/A||N/A ||||||
||Berzerker[[labelnote:*]]limited to Mark for Death and Chain Spike[[/labelnote]], Legionaire[[labelnote:*]]Must be upgraded with Staff of the Master[[/labelnote]]||N/A||N/A||N/A ||||||
|| [[VideoGame/{{Dawngate}} Kindra, Basko]][[labelnote:*]]limited to Uprising[[/labelnote]], [[VideoGame/{{Dawngate}} Zalgus]][[labelnote:*]]limited to Final Chapter[[/labelnote]] ||||||||||||
|| '''HERO SHOOTER EXAMPLES''' ||||||||||||
||N/A||N/A||[[VideoGame/{{Paladins}} Lian]][[labelnote:*]]The cooldown reduction amount depends on the situation, but it's spread throughout her kit and cards that she had to be nerfed and still standing okay with it.[[/labelnote]]||N/A ||||||
----
|| One True Pet Master ||||||||||||
||Summon magic is pretty common in this genre. But sometimes, there are heroes that only settle with one pet. They are directly controllable, and instead of being summoned, they stick to the hero like glue; it's like you control two heroes at once, but only one is a full hero. This pet is more durable than other summons, and sometimes they cannot be hit at all, just following you and attacking. [[DecapitatedArmy Kill the hero, and usually the pet will follow in death]], kill the pet (if you can), then the hero will be severely crippled until the pet comes back.||||||||||||
||Lone Druid, Dark Willow||Kindred, Orianna, Quinn||Skadi, Erlang Shen, Hera||Rexxar, Raynor[[labelnote:*]]With Raynor's Raider[[/labelnote]] ||||||
||N/A||N/A||N/A||N/A ||||||
||Wildsoul, Tremble[[labelnote:*]]Has a AI-controlled pet by default, gains a 2nd controllable pet with Staff of the Master[[/labelnote]]||N/A||N/A||N/A||||||
|| [[VideoGame/{{Paladins}} Moji, Io]] ||||||||||||
|| '''HERO SHOOTER EXAMPLES''' ||||||||||||
||N/A||N/A||Moji, Io||N/A ||||||
----
|| The Micromanagement Heavy Gimmick Hero ||||||||||||
||This hero will stick out a lot among the others because they have one gimmick that affects how they are managed by the player, which can be radically different than every other hero, either needing to memorize a lot of things, demanding extremely good split-second positioning or needing to control many non-creep, precious units. They also form a core of their gameplay too, so micromanagement is a ''must'' to play this hero. Basically, this hero is ''the'' essential DifficultButAwesome; master the gimmick and do the micromanagement well, and you've got yourself a powerful hero.||||||||||||
||Invoker[[labelnote:*]]memorizing spell combinations[[/labelnote]], Rubick[[labelnote:*]]memorizing enemy spells to steal[[/labelnote]], Meepo[[labelnote:*]]controlling 5 clones of him, one clone dies, all of them die[[/labelnote]]||Draven[[labelnote:*]]heavy positioning to keep his spinning axe damage on top[[/labelnote]], Kalista[[labelnote:*]]timing her basic attacks to jump effectively and learning to use her champion linkage[[/labelnote]], Azir[[labelnote:*]]controlling his soldiers[[/labelnote]], Aphelios[[labelnote:*]]switching between two of five different guns with that all have different passive and active abilities[[/labelnote]]||The Morrigan[[labelnote:*]]Able to transform into any God in the current game which means players need to know which God will be perfect for the situation[[/labelnote]], Merlin[[labelnote:*]]Has three kits that are switchable manually only by using his Ultimate that does not have a short cooldown[[/labelnote]], King Arthur[[labelnote:*]]Has two stances and constantly shifts between them after every normal ability cast, has cleaving basic attacks, and has all his abilities always set to Instant Cast[[/labelnote]]||Abathur[[labelnote:*]]non-combat hero that assists allies globally[[/labelnote]], The Lost Vikings[[labelnote:*]]controlling all 3 Vikings and having to gain abilities as talents[[/labelnote]], Samuro with Illusion Master[[labelnote:*]]controlling two clones of yourself and doing ConfusionFu by changing places between them[[/labelnote]], Deathwing[[labelnote:*]]unable to be healed or buffed by allies, needs to manage health using his Z ability[[/labelnote]]||||||
||N/A||N/A||N/A||N/A ||||||
||Circe[[labelnote:*]]can spam illusions of any hero for massive ConfusionFu and can become a perfect copy of an enemy hero[[/labelnote]], Gemini[[labelnote:*]]can split into two or three pets with weaker abilities[[/labelnote]]||N/A||N/A||N/A ||||||
----
|| '''The Poisoner''' ||||||||||||
||A hero that specializes in poisons and damage-over-time. A very powerful hero that can kill you [[TakingYouWithMe even if they die]]. Comes in two flavours; The first applies a flat poison, usually a large base amount, the second applies a stacking poison that can become quite high with enough focus-fire.||||||||||||
|| '''''Flat Poison examples''''' ||||||||||||
||Venomancer, Viper||Teemo, Cassiopeia, Singed, Lillia||N/A||Nazeebo, Malthael, Stitches ||||||
||N/A||N/A||N/A||N/A ||||||
||Slither ||Gnaw ||N/A||N/A ||||||
|| '''HERO SHOOTER EXAMPLES''' ||||||||||||
||N/A||N/A||Skye||N/A ||||||
|| '''''Stacking Poison examples''''' ||||||||||||
||Dazzle, Shadow Demon||Twitch||Serqet||Lunara, Ana, Qhira ||||||
||N/A||N/A||N/A||N/A ||||||
||Bushwack||Qi'Tara ||N/A||N/A ||||||
----
|| Corpse Manager ||||||||||||
||These heroes makes great use of corpses, usually raising them as friendly minions and/or gathering them as resources. They either bring out their stack of corpses somewhere, or just use the corpses lying on the battleground. Also for bonus points, they sometimes blow those corpses up. ||||||||||||
||Wraith King||Yorick||Ah Puch||Xul ||||||
||N/A||N/A||N/A||N/A ||||||
||Gravekeeper||N/A||N/A||N/A ||||||
|| [[VideoGame/{{Dawngate}} Desecrator]][[labelnote:*]][[His ultimate summons up to 3 decaying corpses that generate damaging miasma to all nearby enemies. Thematically, he's also a living graveyard.]][[/labelnote]] ||||||||||||
----
|| Aura Dancer ||||||||||||
||These heroes possess multiple auras that mostly buff their teammates, but only one may be active at a time. To facilitate with this, either their whole gameplay or one of their skills involve switching what aura they will use for the time, and can be used until they switch again, fitting the aura to what the team needed at the moment. ||||||||||||
||Doom[[labelnote:*]]While lacking auras in his base kit, Doom can ''Devour'' creeps to gain their abilities, generally a wide variety of Aura buffs.[[/labelnote]]||Sona||Amaterasu, Hel[[labelnote:*]]Shares half the benefits of her Passive buffs from her Switch Stances[[/labelnote]]||Lucio ||||||
||N/A||N/A||N/A||N/A ||||||
||Kane||N/A||N/A||N/A ||||||
----
|| [[CastFromHitPoints HP Spender]] ||||||||||||
||This is a hero with a key skill in their kit which is cast using health, either alongside or instead of mana. Some heroes have an entire kit that can only be cast with health. Users of this almost always have ways of recovering their lost HP, making them not ''totally'' suicidal.||||||||||||
||Pudge, Huskar, Phoenix, Centaur Warrunner||Zac, Dr. Mundo, Soraka, Vladimir, Mordekaiser||Thanatos||Gul'dan, Zul'jin, Alexstrasza ||||||
||N/A||N/A||N/A||N/A ||||||
||Amun-Ra||Ayla, Clunk||N/A||N/A ||||||
|| [[VideoGame/{{Dawngate}} Fenmore, Viyana]] ||||||||||||
|| '''HERO SHOOTER EXAMPLES''' ||||||||||||
||N/A||N/A||Koga[[labelnote:*]]with the Dragon Fangs talent[[/labelnote]]||N/A ||||||
----
|| BountyHunter ||||||||||||
||Though not always possessing the job description, there's usually a hero with a bounty mechanic put on the enemy. Basically, these heroes mark an enemy globally and they either receive bonus when fighting the marked enemy, or when killing them. The bonuses vary between games, but the hunter and the hunted know who's got the bounty on whose head. The marks are either put on manually or automated depending on the character. ||||||||||||
||Bounty Hunter||Garen, Kindred||Kali||Alarak[[labelnote:*]]with Rite of Rak'Shir[[/labelnote]] ||||||
||N/A||N/A||N/A||N/A ||||||
||N/A||N/A||N/A||N/A ||||||
|| '''HERO SHOOTER EXAMPLES''' ||||||||||||
||N/A||N/A||Lex||N/A ||||||
----
|| Furious Enrager ||||||||||||
||Sometimes, mana gets an alternate resource bar, and the most common one is Fury. These characters use the concept of Fury as their alternative to mana, gained by either dealing or taking damage, encouraging them to fight a lot to utilize their skills. Fury will usually max out at 100, but if that state is reached, the character basically becomes a bigger force to be reckoned with. The BarbarianHero is a common user of this archetype. ||||||||||||
||N/A||Tryndamere, Shyvana, Renekton, Gnar||Cu Chulainn||Sonya, Hogger||||||
||Cresht||N/A||N/A||N/A ||||||
||N/A||Nibbs||Rona||N/A||||||
|| [[VideoGame/{{Dawngate}} Freia, Viridian]] ||||||||||||
----
|| Aerial Combatant ||||||||||||
||In every MOBA, expect one or more characters to fly above the ground. The most popular way is a propeller-powered flying machine, but flying creatures or mounts are also common. Oh, and their flight is always totally cosmetic: [[GameplayAndStorySegregation you won't have any difficulty walking up to them and hitting them with your sword]], unless you're in a HeroShooter, to which [[GameplayAndStoryIntegration their flight isn't just for show]]. And they won't even use their flight to get out of being stuck unless they have a skill to bypass terrain. ||||||||||||
||Gyrocopter[[labelnote:*]]Flying machine (the gyrocopter)[[/labelnote]], Batrider[[labelnote:*]]Giant bat rider[[/labelnote]], Viper[[labelnote:*]]Flying snake[[/labelnote]], Jakiro[[labelnote:*]]Flying two-headed dragon[[/labelnote]], Visage[[labelnote:*]]Gargoyle[[/labelnote]]||Corki[[labelnote:*]]Flying machine[[/labelnote]], Aurelion Sol[[labelnote:*]]Flying dragon[[/labelnote]], Kayle[[labelnote:*]]Flying WingedHumanoid[[/labelnote]]||Kukulkan[[labelnote:*]]Flying serpent[[/labelnote]]||Falstad[[labelnote:*]]Gryphon rider[[/labelnote]], Brightwing[[labelnote:*]]Flying "dragon"[[/labelnote]], Tyrael[[labelnote:*]]angel humanoid[[/labelnote]], Auriel[[labelnote:*]]angel humanoid, has a level 20 talent that allows her to fly long distances[[/labelnote]], Malthael[[labelnote:*]]humanoid fallen angel[[/labelnote]] ||||||
||Preyta[[labelnote:*]]Wyvern rider[[/labelnote]]||N/A||N/A||N/A ||||||
||Klanx[[labelnote:*]]One-handed flying device[[/labelnote]]||Vinnie & Spike[[labelnote:*]]Flying pufferfish (Spike)[[/labelnote]], Chucho Krokk[[labelnote:*]]Flying bike[[/labelnote]], Yuri[[labelnote:*]]Flying monkey (jet pack)[[/labelnote]], Max Focus[[labelnote:*]]Flying robot[[/labelnote]]||N/A||N/A ||||||
|| [[VideoGame/{{Dawngate}} Dibs]][[labelnote:*]]during ultimate; gains wings and the ability to fly across the map once[[/labelnote]] ||||||||||||
|| '''HERO SHOOTER EXAMPLES''' ||||||||||||
||N/A||N/A||Drogoz, Willo, Evie, Grohk[[labelnote:*]]Jetpack, fairy wings, magic staff, and cloud, respectively. In Willo and Grohk's cases, they can only fly during their ultimates.[[/labelnote]]||Pharah, Mercy[[labelnote:*]]Flyers but in Mercy's case, only during her ultimate.[[/labelnote]] ||||||
----
|| Obstacle Bypasser ||||||||||||
||There are various natural obstacles that surround the MOBA field. Either trees, just lumps of rocks or walls. There's no absolute way to bypass this except of pure teleportation, some abilities that allowed temporary bypassing, or sometimes jump... Or these characters. These characters have their way to stay within the obstacle and then surprises the enemy with it, or using it as a mere shortcut on their walking path, and suddenly getting through the enemy with a surprise, with less mana spent. An ultimate ParanoiaFuel that makes others be very wary around their surroundings. Of course, the bypasser needs to be wary and not stay in the obstacle for too long. There will be penalized if they stayed too long, the most common penalty being that they'll be stuck and unable to get out of that solid obstacle.||||||||||||
||Spectre, Batrider, Winter Wyvern, Treant Protector||Nocturne, Kayn||Cliodhna||N/A||||||
||N/A||N/A||N/A||N/A ||||||
||Sand Wraith||N/A||N/A||N/A ||||||
----
|| Extremist Escapeless Marksman ||||||||||||
||Hard carries are one thing in MOBA, the type of heroes that start out really weak or useless and then they become utterly powerful in the end. And then there's these kind of carries: Always taking form of a ranged hero, they have extreme damage output with their normal attacks, and sometimes they can boost it even further. However, they're very very defenseless if someone ever gets close to them, because they have extremely limited escape option (usually either just a minor speed boost, or soft crowd control or an unreliable hard crowd control). If you find any internet guides, you'll almost always find 'No mobility' listed as their flaw. This makes positioning and retreat timing really vital for these kind of characters, and the more mobile heroes will find them easy foods or bully targets even moreso than other carries, especially when they're trying to farm somewhere far from the team in trying to make up for lost resources. If they have their way, however, then they will become a devastating carry that simply shoots the enemy to death before they even get close. And some of them are even classified as 'newbie hero', which might be good for teaching the players the importance of positioning and decision making on when to retreat which will carry on once the player try out marksmen that actually had mobility.||||||||||||
||Sniper, Drow Ranger||Ashe, Miss Fortune||Artemis||N/A||||||
||Tel'Annas||Hanabi||N/A||N/A ||||||
||N/A||N/A||N/A||N/A ||||||
----
|| The BonusBoss ||||||||||||
||Always unplayable, each MOBA usually has a super monster that is very tough to beat and is almost impossible to solo, especially at low levels. At high levels, it may be possible to solo them, but will take a lot of effort, so it's better to group up against it. It usually yields a big reward. Occasionally a lesser version can appear, it'll be called 'Bonus Sub Boss'. ||||||||||||
|| Roshan ||Baron Nashor, Rift Herald, Dragon (sub boss)[[labelnote:*]]five different kinds[[/labelnote]], Vilemaw||Fire Giant, Gold Fury (Sub Boss), Siege Beast, Apep/Apophis||Various Boss Mercs ||||||
||Kraydus/Abyssal Dragon, Dark Slayer ||Turtle, Lord||Surtr||N/A ||||||
|| Kongor ||Solar Boss||N/A||N/A||||||
|| [[VideoGame/StrifeMOBA Chandara, Baldir (Sub-Boss)]], [[VideoGame/{{Dawngate}} The Parasite]] ||||||||||||
This is based on a concept on how the hero performs as a MOBA character, they have specific quirks on their skillset to fulfill a certain role or element in their respective games.
|| '''The Stealth Character''' ||||||||||||
||Stealth is one of the main recurring elements of MOBA. Characters with this cannot be seen by normal means unless they are attacking. The drawback is that they end up very squishy and often reliant with their stealth, and stealth detection items are basically their AchillesHeel. The more common type of this has one skill to activate stealth while giving other benefits in the meantime, but there are at least two variations after this: The permanent one, where their stealth are natural without any skill activation (where their stealth will be activated again when they walk out of combat, thus they have a harder time to disengage), and the idle one, where they need to stand still to maintain stealth, any movement on their own will break stealth, but if they do, they get some sort of bonus, encouraging them to use the stealth for other purposes.||||||||||||
|| '''''Normal Stealth Character''''' ||||||||||||
|| Gondar, Clinkz, Nyx Assassin || Shaco, Twitch || Loki, Ao Kuang, Izanami, The Morrigan, Jormungandr || Samuro, Valeera ||||||
|| Batman, Quillien || Miya, Lesley || N/A || N/A ||||||
|| Fayde, Grinex || Leon Chameleon, Ksenia || Taka, Kestrel, Flicker || N/A ||||||
|| '''HERO SHOOTER EXAMPLES''' ||||||||||||
|| The Spy || N/A || Skye, Strix, Sha Lin || Sombra ||||||
|| '''''Permanent Stealth Character''''' ||||||||||||
|| Riki || Evelynn || N/A || Zeratul, Nova ||||||
|| N/A || N/A || N/A || N/A ||||||
|| Night Hound, Scout[[labelnote:*]]Requires mana upkeep[[/labelnote]], Geomancer ||N/A||N/A||N/A ||||||
|| '''''Idle Stealth Character''''' ||||||||||||
||Templar Assassin||Akali[[labelnote:*]]variation: She can move around while stealthing, but only in a certain fixed area[[/labelnote]], Teemo||Serqet||All stealth heroes[[labelnote:*]]To clarify, stealth is semi-visible in [=HotS=]. Standing still long enough will instead make you completely invisible[[/labelnote]], Erik (Lost Vikings)[[labelnote:*]]Only if Spy Games talent is picked up[[/labelnote]] ||||||
|| N/A || N/A || N/A || N/A ||||||
||Goldenveil[[labelnote:*]]Requires trees[[/labelnote]]||N/A||N/A||N/A ||||||
----
|| The '[[CriticalStatusBuff Gets More Dangerous At Low Health]]' Hero ||||||||||||
||ExactlyWhatItSaysOnTheTin. This hero gains a lot of advantages the closer they are to death, so a lot of their gameplay revolves around getting them close enough to death and then turning the tables while still on low health.||||||||||||
||Huskar, Terrorblade[[labelnote:*]]only if his opposition is in high health, if both are in low health the advantage is put meaningless[[/labelnote]]||Tryndamere, Olaf||Hercules[[labelnote:*]]Pre-rework of his Passive when he gets more damage the lower his HP is, right now, not so much.[[/labelnote]], Izanami||Zul'jin, Mal'Ganis[[labelnote:*]]same as Terrorblade[[/labelnote]] ||||||
||Taara||N/A||N/A||N/A ||||||
||Maliken, Martyr, Amun-Ra||Ayla||N/A||N/A ||||||
----
|| [[MageKiller The Anti-Mage]] ||||||||||||
||These characters either specialize in countering mages or are better suited against them through silences, extra protection against magic, draining mana, or punishing spell-casting. Either assassins or [[HunterOfHisOwnKind mages]] themselves.||||||||||||
||Anti-Mage, Silencer, Omniknight, Nyx Assassin, Pugna||Kassadin||Nox, Ah Puch, Isis||Anub'arak, Stukov, Valeera ||||||
||Magebane, Vindicator, Jeraziah, Balphagore, Moira||Ksenia, Genji||N/A||N/A ||||||
|| '''HERO SHOOTER EXAMPLES''' ||||||||||||
|| N/A || N/A || Torvald || N/A ||||||
----
|| The Overspecced Healer ||||||||||||
||A support hero usually comes with the expectations that for the most part they would be healing or buffing, but has only few manners of healing. Well, this is a healer/support hero that takes the CripplingOverspecialization route: Their healing/buff is very lethal and sometimes reaches Global level, but they offer ''very minimal'' offensive capabilities. They might not carry the team, but considering the very important role a support has in a match, this can also become one potent quality for these heroes. Of course, anti-healing methods becomes an even bigger AchillesHeel than other supports that could be versatile.||||||||||||
||Omniknight, Chen||Soraka||N/A||Lt. Morales||||||
||N/A||Rafaela||N/A||N/A ||||||
||Jeraziah, Ophelia||Voltar||N/A||N/A ||||||
|| '''HERO SHOOTER EXAMPLES''' ||||||||||||
|| N/A || N/A || Ying || Mercy ||||||
----
|| TheTurretMaster ||||||||||||
||A character whose gameplay revolves around creating mini-turrets that fire whenever an enemy is close by. It will take extra effort to push on a lane with this character. ||||||||||||
||Venomancer, Clinkz||Heimerdinger||Vulcan||Gazlowe, Probius ||||||
||N/A||N/A||N/A||N/A ||||||
||Engineer||Gnaw||N/A||N/A ||||||
|| [[VideoGame/InfiniteCrisis Lex Luthor]] ||||||||||||
|| '''HERO SHOOTER EXAMPLES''' ||||||||||||
||The Engineer||N/A||Torbjorn, Symmetra||Barik ||||||
----
|| [[MasterOfIllusion The Illusionist]] ||||||||||||
||A character that has the ability to fool the enemy into thinking that they're attacking them, only for them to reveal that they're somewhere else. Aside from trickery, it can be used for various juking. Smart players can spot the illusion easily, such as which one is moving awkwardly, which one has their attack power reduced or dealing no damage at all, or which one is running away instead of blindly attacking them nonstop. Of course, the hero can also fool the enemy with even better mind games, pretending that they're the illusion and making the enemy think that the illusion is the real deal, only to reveal that they're actually chasing the illusion. [[ConfusionFu Confused yet?]] ||||||||||||
||Phantom Lancer, Terrorblade, Naga Siren, Chaos Knight[[labelnote:*]]Although his illusions are more about damage than subterfuge[[/labelnote]]||[=LeBlanc=], Wukong, Neeko, Fiddlesticks||Sun Wukong, The Morrigan||Nova, Samuro ||||||
||N/A||N/A||N/A||N/A ||||||
||Circe, Silhouette, Xemplar||Leon Chameleon||N/A||N/A ||||||
|| '''HERO SHOOTER EXAMPLES''' ||||||||||||
|| N/A || N/A || Ying || N/A ||||||
----
|| The Melee-Ranged Switcher ||||||||||||
||This hero uses a StanceSystem in which they modify whether their normal attacks becomes melee or ranged. They tend to be carries and have their own way to deal with enemies that get too close. Their skillset usually changes as their mode changes. One of the oft-used practices of this is by having the hero be a shapeshifter into an animal, since their beast form allows them to have a skill set that their human forms couldn't have and vice versa.||||||||||||
||Troll Warlord, Lone Druid||Jayce, Elise, Nidalee||Artio, Tiamat, Ullr||Greymane ||||||
||Liliana||N/A||N/A||N/A ||||||
||Wildsoul||N/A||N/A||N/A ||||||
|| [[VideoGame/InfiniteCrisis Blue Beetle]], [[VideoGame/{{Dawngate}} Faris]] ||||||||||||
----
|| Temporary Ranged Switcher ||||||||||||
||A lesser version of the Melee-Ranged Switcher. They tend to be melee heroes, but they have a skill that enables them to attack at range for a short period of time, before reverting back to melee. For this, it's often to mind attack speed when using this character, even if they used to be a mage archetype.||||||||||||
||Terrorblade, Dragon Knight||Kayle, Gnar[[labelnote:*]]Reversed: a ranged champion with a melee super-mode[[/labelnote]]||Freya||Genji[[labelnote:*]]Reversed: a ranged hero with a melee super-mode[[/labelnote]] ||||||
||N/A||N/A||N/A||N/A ||||||
||Maliken, Myrmidon, Shadowblade||Admiral Swiggins||Idris||N/A ||||||
|| '''HERO SHOOTER EXAMPLES''' [[labelnote:*]]For HeroShooter, it's always Reversed[[/labelnote]] ||||||||||||
|| N/A || N/A || Makoa, Tiberius || Winston ||||||
----
|| The Ranged-Ranged Switcher ||||||||||||
||Yet another variant on the StanceSystem, this is a hero who changes between two different auto attack modes, but both are ranged. Usually one attack is fast but low damage while the other is slower, deals more damage, and might have inherent drawbacks. Unlike its Melee-Ranged cousin, changing the actual skills is much less common. ||||||||||||
||N/A||Jinx, Aphelios[[labelnote:*]]he has ''five'' ranged guns[[/labelnote]]||N/A||Fenix, D.Va ||||||
||N/A||N/A||N/A||N/A ||||||
||Master of Arms||Ted [=McPain=], Chucho Krokk, Derpl Zork||N/A||N/A ||||||
|| [[VideoGame/{{Dawngate}} Kensu]] ||||||||||||
|| '''HERO SHOOTER EXAMPLES''' [[labelnote:*]]For HeroShooter, it's always Reversed[[/labelnote]] ||||||||||||
|| N/A || N/A || Imani, Strix, Koga || N/A ||||||
----
|| The Newbie Hero ||||||||||||
||This ''hero'' isn't a newbie, but is very beginner friendly and usually is the hero to guide new players in case they enter the Tutorial. Don't mistake them as weaklings though, because in the hands of expert player, they can be just as deadly as the harder heroes. May also serve as a 'poster boy/girl' for the games.||||||||||||
||Sniper, Lich, Lion, Ursa||Ashe, Annie, Garen, Sona||Neith||Raynor, Li Li ||||||
||Valhein||Miya, Layla||N/A||N/A ||||||
||Swiftblade, Blood Hunter, Glacius, Solstice||Sheriff Lonestar, The Scoop of Justice||N/A||N/A ||||||
|| '''HERO SHOOTER EXAMPLES''' [[labelnote:*]]For HeroShooter, this refers to the 'VideoGame/CallOfDuty guys', AKA the people who has a mundane assault rifle for weapon and can sprint[[/labelnote]] ||||||||||||
|| N/A || N/A || Viktor || Soldier: 76 ||||||
|| [[VideoGame/{{Battleborn}} Oscar Mike]] ||||||||||||
----
|| The Linker ||||||||||||
||A hero whose gameplay revolves around linking themself to an allied hero, usually granting them bonus attributes. This can lead into DifficultButAwesome because their effectiveness is affected by how good their linked allies' are. It could spell total disaster if you get separated from your linked ally, but if the hero is already self-sufficient on their own, that might be only a minor hindrance.||||||||||||
||Io||Kalista, Taric, Yuumi, Rell||Aphrodite||Abathur, Auriel ||||||
||N/A||N/A||N/A||N/A ||||||
||Empath||Ix the Interloper||N/A||N/A ||||||
|| [[VideoGame/{{Dawngate}} Mina]] ||||||||||||
|| '''HERO SHOOTER EXAMPLES''' ||||||||||||
|| The Medic[[labelnote:*]]Linking for a time not only just heals, but also activates the powerful ÜberCharge buff.[[/labelnote]] || N/A || N/A || Rei ||||||
----
|| The Recruiter ||||||||||||
||These heroes can quickly convert neutral mercenaries. If the neutrals are controllable, then they become something of DifficultButAwesome hero because you have to learn what each neutral does what to optimize their combat capabilities.||||||||||||
||Chen, Enchantress||N/A||N/A||Any Hero with a Bribe-like talent[[labelnote:*]]Do X to get stacks of Bribe which instantly convert non-Elite Mercenaries[[/labelnote]]||||||
||N/A||N/A||N/A||N/A ||||||
||Ophelia, Parasite[[labelnote:*]]Possesses them; overlaps with the Devourer[[/labelnote]]||N/A||N/A||N/A ||||||
----
|| Frontline Mage Tank ||||||||||||
||Typically as a mage, you would stay the hell away from the frontline. However, when using these mages, you might feel better if you are in the front, maybe because this mage is naturally tanky or has skills that encourage them to be in the frontline, either through debilitating debuffs or great sustain. They most likely would be a mage version of MightyGlacier. ||||||||||||
||Necrophos, Ogre Magi, Leshrac, Void Spirit||Swain, Ryze, Vladimir, Annie[[labelnote:*]]Her Flash-Tibbers combo is a powerful teamfight initiation that encourages her to stay in the frontline waiting for the right time to initiate the fight[[/labelnote]]||Hades, Zhong Kui, Baron Samedi||Cho'Gall, Orphea ||||||
||N/A||Esmeralda||N/A||N/A ||||||
||Soul Reaper, Oogie||Genji||N/A||N/A ||||||
|| [[VideoGame/{{Dawngate}} Fenmore]] ||||||||||||
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|| The Devourer ||||||||||||
||These heroes have a tendency to make a unique use to their creeps/minions: Eat them. Why smack them dead when they can become nutrition or sorts for possibly extra abilities? Sometimes, though, it would be just an instant kill for these creeps/minions. While the usage of these consumed beings vary per hero, the basic idea is the same: This hero can be portrayed as a BigEater that feasts on creeps/minions. This kind of hero usually falls onto the evil side of the alignment axis. ||||||||||||
||Doom, Night Stalker||Tahm Kench, Cho'gath||Bakasura||Stitches ||||||
||N/A||N/A||N/A||N/A ||||||
||Cthulhuphant, Parasite[[labelnote:*]]Possesses them; overlaps with the Recruiter[[/labelnote]]||N/A||N/A||N/A ||||||
----
|| Kill Cooldown Resetter ||||||||||||
||Some heroes have a way to decrease their own cooldown, but only partially by only decreasing it per seconds or decreasing its max cooldown timer. These guys take the concept up to eleven: They have ways, usually by killing someone or assisting, to completely reset or massively decrease the cooldown of one or all of their abilities, enabling them to kill one hero, refresh their skill(s), then repeat, creating a chain of killing that with enough skill, executes a TotalPartyKill.||||||||||||
||Axe[[labelnote:*]]limited to Culling Blade[[/labelnote]]||Katarina, Master Yi[[labelnote:*]]reduces all basic ability cooldowns by 70% of the remainder[[/labelnote]], Tristana[[labelnote:*]]limited to Rocket Jump[[/labelnote]], Darius[[labelnote:*]]limited to Noxian Guillotine[[/labelnote]], Kha'Zix[[labelnote:*]]limited to Evolved Leap[[/labelnote]], Pyke[[labelnote:*]]limited to Death from Below[[/labelnote]], Samira[[labelnote:*]]limited to Wild Rush[[/labelnote]], Vex[[labelnote:*]]limited to Shadow Surge[[/labelnote]]||Scylla[[labelnote:*]]limited to I'm a Monster[[/labelnote]], Achilles[[labelnote:*]]limited to Fatal Strike[[/labelnote]]||Li-Ming, Greymane[[labelnote:*]]limited to Go For the Throat[[/labelnote]], Genji[[labelnote:*]]limited to Swift Strike[[/labelnote]]||||||
||Butterfly||Karina||N/A||N/A ||||||
||Berzerker[[labelnote:*]]limited to Mark for Death and Chain Spike[[/labelnote]], Legionaire[[labelnote:*]]Must be upgraded with Staff of the Master[[/labelnote]]||N/A||N/A||N/A ||||||
|| [[VideoGame/{{Dawngate}} Kindra, Basko]][[labelnote:*]]limited to Uprising[[/labelnote]], [[VideoGame/{{Dawngate}} Zalgus]][[labelnote:*]]limited to Final Chapter[[/labelnote]] ||||||||||||
|| '''HERO SHOOTER EXAMPLES''' ||||||||||||
||N/A||N/A||[[VideoGame/{{Paladins}} Lian]][[labelnote:*]]The cooldown reduction amount depends on the situation, but it's spread throughout her kit and cards that she had to be nerfed and still standing okay with it.[[/labelnote]]||N/A ||||||
----
|| One True Pet Master ||||||||||||
||Summon magic is pretty common in this genre. But sometimes, there are heroes that only settle with one pet. They are directly controllable, and instead of being summoned, they stick to the hero like glue; it's like you control two heroes at once, but only one is a full hero. This pet is more durable than other summons, and sometimes they cannot be hit at all, just following you and attacking. [[DecapitatedArmy Kill the hero, and usually the pet will follow in death]], kill the pet (if you can), then the hero will be severely crippled until the pet comes back.||||||||||||
||Lone Druid, Dark Willow||Kindred, Orianna, Quinn||Skadi, Erlang Shen, Hera||Rexxar, Raynor[[labelnote:*]]With Raynor's Raider[[/labelnote]] ||||||
||N/A||N/A||N/A||N/A ||||||
||Wildsoul, Tremble[[labelnote:*]]Has a AI-controlled pet by default, gains a 2nd controllable pet with Staff of the Master[[/labelnote]]||N/A||N/A||N/A||||||
|| [[VideoGame/{{Paladins}} Moji, Io]] ||||||||||||
|| '''HERO SHOOTER EXAMPLES''' ||||||||||||
||N/A||N/A||Moji, Io||N/A ||||||
----
|| The Micromanagement Heavy Gimmick Hero ||||||||||||
||This hero will stick out a lot among the others because they have one gimmick that affects how they are managed by the player, which can be radically different than every other hero, either needing to memorize a lot of things, demanding extremely good split-second positioning or needing to control many non-creep, precious units. They also form a core of their gameplay too, so micromanagement is a ''must'' to play this hero. Basically, this hero is ''the'' essential DifficultButAwesome; master the gimmick and do the micromanagement well, and you've got yourself a powerful hero.||||||||||||
||Invoker[[labelnote:*]]memorizing spell combinations[[/labelnote]], Rubick[[labelnote:*]]memorizing enemy spells to steal[[/labelnote]], Meepo[[labelnote:*]]controlling 5 clones of him, one clone dies, all of them die[[/labelnote]]||Draven[[labelnote:*]]heavy positioning to keep his spinning axe damage on top[[/labelnote]], Kalista[[labelnote:*]]timing her basic attacks to jump effectively and learning to use her champion linkage[[/labelnote]], Azir[[labelnote:*]]controlling his soldiers[[/labelnote]], Aphelios[[labelnote:*]]switching between two of five different guns with that all have different passive and active abilities[[/labelnote]]||The Morrigan[[labelnote:*]]Able to transform into any God in the current game which means players need to know which God will be perfect for the situation[[/labelnote]], Merlin[[labelnote:*]]Has three kits that are switchable manually only by using his Ultimate that does not have a short cooldown[[/labelnote]], King Arthur[[labelnote:*]]Has two stances and constantly shifts between them after every normal ability cast, has cleaving basic attacks, and has all his abilities always set to Instant Cast[[/labelnote]]||Abathur[[labelnote:*]]non-combat hero that assists allies globally[[/labelnote]], The Lost Vikings[[labelnote:*]]controlling all 3 Vikings and having to gain abilities as talents[[/labelnote]], Samuro with Illusion Master[[labelnote:*]]controlling two clones of yourself and doing ConfusionFu by changing places between them[[/labelnote]], Deathwing[[labelnote:*]]unable to be healed or buffed by allies, needs to manage health using his Z ability[[/labelnote]]||||||
||N/A||N/A||N/A||N/A ||||||
||Circe[[labelnote:*]]can spam illusions of any hero for massive ConfusionFu and can become a perfect copy of an enemy hero[[/labelnote]], Gemini[[labelnote:*]]can split into two or three pets with weaker abilities[[/labelnote]]||N/A||N/A||N/A ||||||
----
|| '''The Poisoner''' ||||||||||||
||A hero that specializes in poisons and damage-over-time. A very powerful hero that can kill you [[TakingYouWithMe even if they die]]. Comes in two flavours; The first applies a flat poison, usually a large base amount, the second applies a stacking poison that can become quite high with enough focus-fire.||||||||||||
|| '''''Flat Poison examples''''' ||||||||||||
||Venomancer, Viper||Teemo, Cassiopeia, Singed, Lillia||N/A||Nazeebo, Malthael, Stitches ||||||
||N/A||N/A||N/A||N/A ||||||
||Slither ||Gnaw ||N/A||N/A ||||||
|| '''HERO SHOOTER EXAMPLES''' ||||||||||||
||N/A||N/A||Skye||N/A ||||||
|| '''''Stacking Poison examples''''' ||||||||||||
||Dazzle, Shadow Demon||Twitch||Serqet||Lunara, Ana, Qhira ||||||
||N/A||N/A||N/A||N/A ||||||
||Bushwack||Qi'Tara ||N/A||N/A ||||||
----
|| Corpse Manager ||||||||||||
||These heroes makes great use of corpses, usually raising them as friendly minions and/or gathering them as resources. They either bring out their stack of corpses somewhere, or just use the corpses lying on the battleground. Also for bonus points, they sometimes blow those corpses up. ||||||||||||
||Wraith King||Yorick||Ah Puch||Xul ||||||
||N/A||N/A||N/A||N/A ||||||
||Gravekeeper||N/A||N/A||N/A ||||||
|| [[VideoGame/{{Dawngate}} Desecrator]][[labelnote:*]][[His ultimate summons up to 3 decaying corpses that generate damaging miasma to all nearby enemies. Thematically, he's also a living graveyard.]][[/labelnote]] ||||||||||||
----
|| Aura Dancer ||||||||||||
||These heroes possess multiple auras that mostly buff their teammates, but only one may be active at a time. To facilitate with this, either their whole gameplay or one of their skills involve switching what aura they will use for the time, and can be used until they switch again, fitting the aura to what the team needed at the moment. ||||||||||||
||Doom[[labelnote:*]]While lacking auras in his base kit, Doom can ''Devour'' creeps to gain their abilities, generally a wide variety of Aura buffs.[[/labelnote]]||Sona||Amaterasu, Hel[[labelnote:*]]Shares half the benefits of her Passive buffs from her Switch Stances[[/labelnote]]||Lucio ||||||
||N/A||N/A||N/A||N/A ||||||
||Kane||N/A||N/A||N/A ||||||
----
|| [[CastFromHitPoints HP Spender]] ||||||||||||
||This is a hero with a key skill in their kit which is cast using health, either alongside or instead of mana. Some heroes have an entire kit that can only be cast with health. Users of this almost always have ways of recovering their lost HP, making them not ''totally'' suicidal.||||||||||||
||Pudge, Huskar, Phoenix, Centaur Warrunner||Zac, Dr. Mundo, Soraka, Vladimir, Mordekaiser||Thanatos||Gul'dan, Zul'jin, Alexstrasza ||||||
||N/A||N/A||N/A||N/A ||||||
||Amun-Ra||Ayla, Clunk||N/A||N/A ||||||
|| [[VideoGame/{{Dawngate}} Fenmore, Viyana]] ||||||||||||
|| '''HERO SHOOTER EXAMPLES''' ||||||||||||
||N/A||N/A||Koga[[labelnote:*]]with the Dragon Fangs talent[[/labelnote]]||N/A ||||||
----
|| BountyHunter ||||||||||||
||Though not always possessing the job description, there's usually a hero with a bounty mechanic put on the enemy. Basically, these heroes mark an enemy globally and they either receive bonus when fighting the marked enemy, or when killing them. The bonuses vary between games, but the hunter and the hunted know who's got the bounty on whose head. The marks are either put on manually or automated depending on the character. ||||||||||||
||Bounty Hunter||Garen, Kindred||Kali||Alarak[[labelnote:*]]with Rite of Rak'Shir[[/labelnote]] ||||||
||N/A||N/A||N/A||N/A ||||||
||N/A||N/A||N/A||N/A ||||||
|| '''HERO SHOOTER EXAMPLES''' ||||||||||||
||N/A||N/A||Lex||N/A ||||||
----
|| Furious Enrager ||||||||||||
||Sometimes, mana gets an alternate resource bar, and the most common one is Fury. These characters use the concept of Fury as their alternative to mana, gained by either dealing or taking damage, encouraging them to fight a lot to utilize their skills. Fury will usually max out at 100, but if that state is reached, the character basically becomes a bigger force to be reckoned with. The BarbarianHero is a common user of this archetype. ||||||||||||
||N/A||Tryndamere, Shyvana, Renekton, Gnar||Cu Chulainn||Sonya, Hogger||||||
||Cresht||N/A||N/A||N/A ||||||
||N/A||Nibbs||Rona||N/A||||||
|| [[VideoGame/{{Dawngate}} Freia, Viridian]] ||||||||||||
----
|| Aerial Combatant ||||||||||||
||In every MOBA, expect one or more characters to fly above the ground. The most popular way is a propeller-powered flying machine, but flying creatures or mounts are also common. Oh, and their flight is always totally cosmetic: [[GameplayAndStorySegregation you won't have any difficulty walking up to them and hitting them with your sword]], unless you're in a HeroShooter, to which [[GameplayAndStoryIntegration their flight isn't just for show]]. And they won't even use their flight to get out of being stuck unless they have a skill to bypass terrain. ||||||||||||
||Gyrocopter[[labelnote:*]]Flying machine (the gyrocopter)[[/labelnote]], Batrider[[labelnote:*]]Giant bat rider[[/labelnote]], Viper[[labelnote:*]]Flying snake[[/labelnote]], Jakiro[[labelnote:*]]Flying two-headed dragon[[/labelnote]], Visage[[labelnote:*]]Gargoyle[[/labelnote]]||Corki[[labelnote:*]]Flying machine[[/labelnote]], Aurelion Sol[[labelnote:*]]Flying dragon[[/labelnote]], Kayle[[labelnote:*]]Flying WingedHumanoid[[/labelnote]]||Kukulkan[[labelnote:*]]Flying serpent[[/labelnote]]||Falstad[[labelnote:*]]Gryphon rider[[/labelnote]], Brightwing[[labelnote:*]]Flying "dragon"[[/labelnote]], Tyrael[[labelnote:*]]angel humanoid[[/labelnote]], Auriel[[labelnote:*]]angel humanoid, has a level 20 talent that allows her to fly long distances[[/labelnote]], Malthael[[labelnote:*]]humanoid fallen angel[[/labelnote]] ||||||
||Preyta[[labelnote:*]]Wyvern rider[[/labelnote]]||N/A||N/A||N/A ||||||
||Klanx[[labelnote:*]]One-handed flying device[[/labelnote]]||Vinnie & Spike[[labelnote:*]]Flying pufferfish (Spike)[[/labelnote]], Chucho Krokk[[labelnote:*]]Flying bike[[/labelnote]], Yuri[[labelnote:*]]Flying monkey (jet pack)[[/labelnote]], Max Focus[[labelnote:*]]Flying robot[[/labelnote]]||N/A||N/A ||||||
|| [[VideoGame/{{Dawngate}} Dibs]][[labelnote:*]]during ultimate; gains wings and the ability to fly across the map once[[/labelnote]] ||||||||||||
|| '''HERO SHOOTER EXAMPLES''' ||||||||||||
||N/A||N/A||Drogoz, Willo, Evie, Grohk[[labelnote:*]]Jetpack, fairy wings, magic staff, and cloud, respectively. In Willo and Grohk's cases, they can only fly during their ultimates.[[/labelnote]]||Pharah, Mercy[[labelnote:*]]Flyers but in Mercy's case, only during her ultimate.[[/labelnote]] ||||||
----
|| Obstacle Bypasser ||||||||||||
||There are various natural obstacles that surround the MOBA field. Either trees, just lumps of rocks or walls. There's no absolute way to bypass this except of pure teleportation, some abilities that allowed temporary bypassing, or sometimes jump... Or these characters. These characters have their way to stay within the obstacle and then surprises the enemy with it, or using it as a mere shortcut on their walking path, and suddenly getting through the enemy with a surprise, with less mana spent. An ultimate ParanoiaFuel that makes others be very wary around their surroundings. Of course, the bypasser needs to be wary and not stay in the obstacle for too long. There will be penalized if they stayed too long, the most common penalty being that they'll be stuck and unable to get out of that solid obstacle.||||||||||||
||Spectre, Batrider, Winter Wyvern, Treant Protector||Nocturne, Kayn||Cliodhna||N/A||||||
||N/A||N/A||N/A||N/A ||||||
||Sand Wraith||N/A||N/A||N/A ||||||
----
|| Extremist Escapeless Marksman ||||||||||||
||Hard carries are one thing in MOBA, the type of heroes that start out really weak or useless and then they become utterly powerful in the end. And then there's these kind of carries: Always taking form of a ranged hero, they have extreme damage output with their normal attacks, and sometimes they can boost it even further. However, they're very very defenseless if someone ever gets close to them, because they have extremely limited escape option (usually either just a minor speed boost, or soft crowd control or an unreliable hard crowd control). If you find any internet guides, you'll almost always find 'No mobility' listed as their flaw. This makes positioning and retreat timing really vital for these kind of characters, and the more mobile heroes will find them easy foods or bully targets even moreso than other carries, especially when they're trying to farm somewhere far from the team in trying to make up for lost resources. If they have their way, however, then they will become a devastating carry that simply shoots the enemy to death before they even get close. And some of them are even classified as 'newbie hero', which might be good for teaching the players the importance of positioning and decision making on when to retreat which will carry on once the player try out marksmen that actually had mobility.||||||||||||
||Sniper, Drow Ranger||Ashe, Miss Fortune||Artemis||N/A||||||
||Tel'Annas||Hanabi||N/A||N/A ||||||
||N/A||N/A||N/A||N/A ||||||
----
|| The BonusBoss ||||||||||||
||Always unplayable, each MOBA usually has a super monster that is very tough to beat and is almost impossible to solo, especially at low levels. At high levels, it may be possible to solo them, but will take a lot of effort, so it's better to group up against it. It usually yields a big reward. Occasionally a lesser version can appear, it'll be called 'Bonus Sub Boss'. ||||||||||||
|| Roshan ||Baron Nashor, Rift Herald, Dragon (sub boss)[[labelnote:*]]five different kinds[[/labelnote]], Vilemaw||Fire Giant, Gold Fury (Sub Boss), Siege Beast, Apep/Apophis||Various Boss Mercs ||||||
||Kraydus/Abyssal Dragon, Dark Slayer ||Turtle, Lord||Surtr||N/A ||||||
|| Kongor ||Solar Boss||N/A||N/A||||||
|| [[VideoGame/StrifeMOBA Chandara, Baldir (Sub-Boss)]], [[VideoGame/{{Dawngate}} The Parasite]] ||||||||||||