Follow TV Tropes

Following

History AfterTheEnd / TabletopGames

Go To

OR

Is there an issue? Send a MessageReason:
None


* ''[[TabletopGame/MutantYearZero Mutant: Year Zero]]'' : In this game, you play as one of the People -- heavily mutated humans living in the Ark, a small and isolated settlement in a sea of chaos. The outside world is unknown to you, and so is your origin (there are also expansions for mutated ''animals'', robots and non-mutated humans). It appears to be at least loosely a prequel to ''TabletopGame/MutantUA'', just set much closer to the End (by ''UA'' civilizations have arisen and stabilized).

to:

* ''[[TabletopGame/MutantYearZero Mutant: Year Zero]]'' : Zero]]''. In this game, you play as one of the People -- heavily mutated humans living in the Ark, a small and isolated settlement in a sea of chaos. The outside world is unknown to you, and so is your origin (there are also expansions for mutated ''animals'', robots and non-mutated humans). It appears to be at least loosely a prequel to ''TabletopGame/MutantUA'', just set much closer to the End (by ''UA'' civilizations have arisen and stabilized).
Is there an issue? Send a MessageReason:
None


* ''Mutant -- Year Zero'' : In this game, you play as one of the People -- heavily mutated humans living in the Ark, a small and isolated settlement in a sea of chaos. The outside world is unknown to you, and so is your origin (there are also expansions for mutated ''animals'', robots and non-mutated humans). It appears to be at least loosely a prequel to ''TabletopGame/MutantUA'', just set much closer to the End (by ''UA'' civilizations have arisen and stabilized).

to:

* ''Mutant -- ''[[TabletopGame/MutantYearZero Mutant: Year Zero'' Zero]]'' : In this game, you play as one of the People -- heavily mutated humans living in the Ark, a small and isolated settlement in a sea of chaos. The outside world is unknown to you, and so is your origin (there are also expansions for mutated ''animals'', robots and non-mutated humans). It appears to be at least loosely a prequel to ''TabletopGame/MutantUA'', just set much closer to the End (by ''UA'' civilizations have arisen and stabilized).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''TabletopGame/CallOfCthulhu'': The 2001 ''End Times'' game takes place in the mid 22nd Century, where TwentyMinutesIntoTheFuture, the Great Old Ones returned to Earth and reshaped the world into a waking nightmare. There are two colonies on Mars, struggling to survive. Contact with Earth is lost and the Mars colonists have stopped trying because even looking at the Earth with a telescope or listening to radio transmissions tends to drive people mad. There are still some people on Earth but most of them are enslaved by the Great Old Ones or their alien minions, others are just wandering insane, and there are scattered pockets of free humans, resisting or just trying to get by.
Is there an issue? Send a MessageReason:
Adding Lancer entry.

Added DiffLines:

* {{TabletopGame/Lancer}} takes place over 10,000 years after Old Humanity nearly died off due to catastrophical ecological collapse. This was enough time for Earth to recover, and for New Humanity to expand to the stars, with the purpose of never again being reduced to near-destruction.
Is there an issue? Send a MessageReason:
Added Fragged Empire

Added DiffLines:

* ''TabletopGame/FraggedEmpire'' is after the after the end. Humans are dead, Archons had a cataclysmic war, the other races kinda survived for a while, and only now is it picking up again.
Is there an issue? Send a MessageReason:
None


* ''TabletopGame/TwentyThreeHundredAD'' is the sequel game to Twilight:2000, but since it's set 300 years after the earlier game, after humanity has had time to recover, it's generally much more upbeat.

to:

* ''TabletopGame/TwentyThreeHundredAD'' is the sequel game to Twilight:2000, ''TabletopGame/Twilight2000'', but since it's set 300 years after the earlier game, game after humanity has had time to recover, it's generally much more upbeat.
Is there an issue? Send a MessageReason:
None


* ''Mutant -- Year Zero'' : In this game, you play as one of the People -- heavily mutated humans living in the Ark, a small and isolated settlement in a sea of chaos. The outside world is unknown to you, and so is your origin.

to:

* ''Mutant -- Year Zero'' : In this game, you play as one of the People -- heavily mutated humans living in the Ark, a small and isolated settlement in a sea of chaos. The outside world is unknown to you, and so is your origin.origin (there are also expansions for mutated ''animals'', robots and non-mutated humans). It appears to be at least loosely a prequel to ''TabletopGame/MutantUA'', just set much closer to the End (by ''UA'' civilizations have arisen and stabilized).
Is there an issue? Send a MessageReason:
Unpublished Works should not be listed as examples


* ''DarthWiki/TheChroniclesOfFate''. AfterTheEnd + EarthIsABattlefield + SchizoTech + WeirdScience + FantasyKitchenSink + [[PersonOfMassDestruction People Of Mass Destruction]] + TropeOverdosed + SerialEscalation + [[UpToEleven Turned Up To Eleven]] = good clean fun for the whole family.
Is there an issue? Send a MessageReason:
None


* ''TabletopGame/StarsWithoutNumber'' features an event known as the Scream, which wiped out all contact between the galaxy and all methods of hyperspace travel. The spin off Other Dust shows what happened on Earth after the event. Between the wandering nanocloud that's been hacked to mutate anyone it comes in contact with, said hacker being an impossibly powerful psionic who survived the Scream and now wants to watch the whole world burn, and the remnants of the fascist "Mandate" who are still around, things aren't great.

to:

* ''TabletopGame/StarsWithoutNumber'' features an event known as the Scream, which wiped out all contact between the galaxy and all methods of hyperspace travel. The spin off Other Dust ''Other Dust'' shows what happened on Earth after the event. Between the wandering nanocloud that's been hacked to mutate anyone it comes in contact with, said hacker being an impossibly powerful psionic who survived the Scream and now wants to watch the whole world burn, and the remnants of the fascist "Mandate" who are still around, things aren't great.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''TabletopGame/StarsWithoutNumber'' features an event known as the Scream, which wiped out all contact between the galaxy and all methods of hyperspace travel. The spin off Other Dust shows what happened on Earth after the event. Between the wandering nanocloud that's been hacked to mutate anyone it comes in contact with, said hacker being an impossibly powerful psionic who survived the Scream and now wants to watch the whole world burn, and the remnants of the fascist "Mandate" who are still around, things aren't great.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** As many pages describe in regards to this setting, the whole Galaxy is effectively after the end. The darkness and madness won, and won millennia ago. There is no hope for a better future, there is no hope for victory, and hoping for these things indeed actively aids the darkness. The old powers of the galaxy are under siege and in terminal decline, the rising powers are sandwiched between horrific powers orders of magnitude their greater. The fate of the galaxy was sealed when the Warmaster Horus crippled the God Emperor, and eldritch abominations, remorseless kill-droids and tides of alien monsters are pouring into the galaxy. Good lost. Evil won. And evil won ten thousand years ago. The end came, and the end went, and the creatures of the galaxy just haven't figured out they've lost yet.
Is there an issue? Send a MessageReason:
None


* ''TabletopGame/{{Numenera}}'': The setting, known as the Ninth World, takes place one billion years in the Earth's future after eight subsequent civilization arose, achieved incredible heights of power and technological sophistication, and vanished or collapsed. Fragments and leftovers of the previous worlds are littered everywhere -- vast machines, monoliths, ruined cities and ancient installations dot the landscape, desolate after millennia or more of abandonment, while nearly everything alive -- animal, plant, microbe -- is likely descended from or at least affected by the biotechnological experiments of bygone empires. Even the landscape and the weather bear the marks of the ancients, from artificial mountain ranges created for who knows what reasons to [[GreyGoo roving storms of nanomachines]] gone mad and feral after their creators disappeared. The Ninth World lives in the shadow of its past.

to:

* ''TabletopGame/{{Numenera}}'': The setting, known as the Ninth World, takes place one billion years in the Earth's future after eight subsequent civilization arose, achieved incredible heights of power and technological sophistication, and vanished or collapsed. Fragments and leftovers of the previous worlds are littered everywhere -- vast machines, monoliths, ruined cities and ancient installations dot the landscape, desolate after millennia or more of abandonment, while nearly everything alive -- animal, plant, microbe -- is likely descended from or at least affected by the biotechnological experiments of bygone empires.empires (except for the natives of alien worlds and dimensions who were left stranded on Earth when the empires that brought them there collapsed). Even the landscape and the weather bear the marks of the ancients, from artificial mountain ranges created for who knows what reasons to [[GreyGoo roving storms of nanomachines]] gone mad and feral after their creators disappeared. The Ninth World lives in the shadow of its past.

Added: 913

Changed: 4

Is there an issue? Send a MessageReason:
None


* ''Mutant Future'' is a close-as-you-can-get-it retroclone of post-apoc [=RPGs=] such as Gamma World using the Labyrinth Lord rules.

to:

* ''Mutant Future'' is a close-as-you-can-get-it retroclone of post-apoc [=RPGs=] such as Gamma World ''Gamma World'' using the Labyrinth Lord rules.


Added DiffLines:

* ''TabletopGame/{{Numenera}}'': The setting, known as the Ninth World, takes place one billion years in the Earth's future after eight subsequent civilization arose, achieved incredible heights of power and technological sophistication, and vanished or collapsed. Fragments and leftovers of the previous worlds are littered everywhere -- vast machines, monoliths, ruined cities and ancient installations dot the landscape, desolate after millennia or more of abandonment, while nearly everything alive -- animal, plant, microbe -- is likely descended from or at least affected by the biotechnological experiments of bygone empires. Even the landscape and the weather bear the marks of the ancients, from artificial mountain ranges created for who knows what reasons to [[GreyGoo roving storms of nanomachines]] gone mad and feral after their creators disappeared. The Ninth World lives in the shadow of its past.

Changed: 122

Removed: 81

Is there an issue? Send a MessageReason:
None


* ''Mutant - Year Zero'' : In this game, you play as one of The People - heavily mutated humans living in The Ark, a small and isolated settlement in a sea of chaos. The outside world is unknown to you, and so is your origin.

to:

* ''Mutant - -- Year Zero'' : In this game, you play as one of The the People - -- heavily mutated humans living in The the Ark, a small and isolated settlement in a sea of chaos. The outside world is unknown to you, and so is your origin.



** It's intentionally vague, but the main constant is [[spoiler: not available at your security clearance, citizen.]]
** According to the second-edition corebook, [[spoiler:humanity retreated into the underground complexes to avoid a giant asteroid. Alpha Command, the computer that took care of day-to-day issues in human civilization, was damaged during the impact, and much of its data was lost. When it tried to boot up protocol files, it found an old '50s defense manual and assumed Communist sabotage, which it transmitted to the computers in charge of each complex - starting with Alpha Complex]].
* Palladium's flagship title, ''TabletopGame/{{Rifts}}'', takes place a couple centuries after the apocalypse. On midnight of the Winter Solstice in the year 2098, two nations in South America engaged in a brief exchange of nuclear weapons, killing several million people. The sudden death of so many people, combined with the mystic timing of the event, caused the {{Ley Line}}s crisscrossing the Earth to surge with a power unseen since the disappearance of {{Atlantis}}. This caused a number of weather anomalies across the planet which caused more deaths, fueling the ley lines even further, resulting in a chain reaction of death and increasing magical power. Eventually, the magical level rose to the point that the ley lines started becoming unstable, causing the eponymous Rifts, holes in time and space, to tear open and pour forth aliens and monsters, causing even more death. By the end, 60% - 80% of the Earth's population had been wiped out, leading to a Dark Age that lasted roughly a century, where humanity clawed its way out of the chaos and horrors caused by the Coming of the Rifts. In the main setting, Earth is now a dimensional hub where magic and technology exist side-by-side, sometimes peacefully, often violently. Humanity has regained a few footholds here and there, alongside aliens and other creatures who are as much victims of the Rifts as the natives, trying to eke out an existence on a world gone mad.
** The supplement ''Chaos Earth'' takes place literally the day after it happens.

to:

** It's intentionally vague, but the main constant is [[spoiler: not available at your security clearance, citizen.]]
citizen]].
** According to the second-edition corebook, [[spoiler:humanity retreated into the underground complexes to avoid a giant asteroid. Alpha Command, the computer that took care of day-to-day issues in human civilization, was damaged during the impact, and much of its data was lost. When it tried to boot up protocol files, it found an old '50s defense manual and assumed Communist sabotage, which it transmitted to the computers in charge of each complex - -- starting with Alpha Complex]].
* Palladium's flagship title, ''TabletopGame/{{Rifts}}'', takes place a couple centuries after the apocalypse. On midnight of the Winter Solstice in the year 2098, two nations in South America engaged in a brief exchange of nuclear weapons, killing several million people. The sudden death of so many people, combined with the mystic timing of the event, caused the {{Ley Line}}s crisscrossing the Earth to surge with a power unseen since the disappearance of {{Atlantis}}. This caused a number of weather anomalies across the planet which caused more deaths, fueling the ley lines even further, resulting in a chain reaction of death and increasing magical power. Eventually, the magical level rose to the point that the ley lines started becoming unstable, causing the eponymous Rifts, holes in time and space, to tear open and pour forth aliens and monsters, causing even more death. By the end, 60% - -- 80% of the Earth's population had been wiped out, leading to a Dark Age that lasted roughly a century, where humanity clawed its way out of the chaos and horrors caused by the Coming of the Rifts. In the main setting, Earth is now a dimensional hub where magic and technology exist side-by-side, sometimes peacefully, often violently. Humanity has regained a few footholds here and there, alongside aliens and other creatures who are as much victims of the Rifts as the natives, trying to eke out an existence on a world gone mad.
** The supplement
mad. There is also a supplement, ''Chaos Earth'' Earth'', which takes place literally the day after it the apocalypse happens.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''Degenesis'', a [[{{GermanMedia}} German]] indie RPG system self-advertising its genre as [[{{PunkPunk}} "Primal Punk"]], takes place in a post-apocalyptic Europe several centuries after a series of asteroid impacts which depopulated the continent, additionally releasing an [[{{TheCorruption}} extraterrestrial fungal parasite]] that hitchhiked a ride on said asteroids. This parasite is -very slowly- converting the biosphere and causing certain wide-ranging mutations in some people, such as extensive PsychicPowers. Some vestiges of civilization have been saved in a few places and several groups have kept at least ''some'' pre-apocalypse tech, but most of the depicted world [[labelnote: note]]The setting is focusing on Europe and Africa, with the Americas and Asia playing no role and hardly being mentioned. In an interesting twist, the African continent (now more or less unified politically) has lived through the apocalypse ''comparatively'' fine and profited from the downfall of Europe, becoming a new economic and technological superpower.[[/labelnote]]is caught somewhere between TheDungAges and [[{{SchizoTech}} the beginnings of a weird kind of new Industrial Revolution]], with some particularly badly hit areas having regressed nearly all the way back to the Stone Age. Outside of the very few cities and the comparably few towns, savages, witches and mutants abound, and [[{{Literature/ASongOfIceAndFire}} the nights are dark and full of terrors.]] [[{{CrapsackWorld}} Despotism, religious fanatism (with some new and very weird beliefs) and a kill-or-be-killed mentality run rampant]], with humankind engaged in a life-and-death struggle against the aforementioned virus and its progeny, which are assumed to be the next evolutionary step, and [[{{GreyAndGreyMorality}} neither side comes across as either "good" or clearly "evil" for the sake of evil]].
Is there an issue? Send a MessageReason:
None


* The third edition of ''TabletopGame/{{Traveller}}'', the ''New Era'' was set after the destruction of interstellar cvilization by a massive CivilWar followed up by the release of a homicidal ComputerVirus superweapon. The death toll was in the ''trillions''.

to:

* The third edition of ''TabletopGame/{{Traveller}}'', the ''New Era'' was set after the destruction of interstellar cvilization civilization by a massive CivilWar followed up by the release of a homicidal ComputerVirus superweapon. The death toll was in the ''trillions''.
Is there an issue? Send a MessageReason:
Not a published tabletop game


* TabletopGame/{{Mortasheen}}'s setting is implied to be our Earth after one of these, caused by the machinations of mad science.
Is there an issue? Send a MessageReason:
None


* "Mutant - Year Zero" : In this game, you play as one of The People - heavily mutated humans living in The Ark, a small and isolated settlement in a sea of chaos. The outside world is unknown to you, and so is your origin.

to:

* "Mutant ''Mutant - Year Zero" Zero'' : In this game, you play as one of The People - heavily mutated humans living in The Ark, a small and isolated settlement in a sea of chaos. The outside world is unknown to you, and so is your origin.
Is there an issue? Send a MessageReason:
New RPG entry - Mutant Year Zero

Added DiffLines:

* "Mutant - Year Zero" : In this game, you play as one of The People - heavily mutated humans living in The Ark, a small and isolated settlement in a sea of chaos. The outside world is unknown to you, and so is your origin.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''TabletopGame/{{Godbound}}'' takes place after humanity has laid siege to Heaven and crafted godlike entities to claim its vacant throne, tearing much of it to shreds in the process. As a result, Heaven is a shattered realm, its celestial engines flailing blindly. Reality is beginning to fray, with the Night Roads opening paths to the beyond everywhere, and fragments of corrupted divinity manifest as devastating monsters. The big question facing player characters is whether they use the fragments of celestial engines they claim to gradually repair Heaven, if that's even possible, or use them to prop up their own little realms.
Is there an issue? Send a MessageReason:
None


* Creator/FantasyFlightGames released a whole series of [=RPGs=] set after the end, appropriately titled ''The End of the World'', with each of the four settings detailing a specific cause for the collapse of civilization; ''ZombieApocalypse'', ''EldritchAbomination[=/=]Wrath of the Gods'', ''AlienInvasion'', and ''RobotWar''.

to:

* Creator/FantasyFlightGames released a whole series of [=RPGs=] set [[TheEndOfTheWorldAsWeKnowIt during]] and after the end, appropriately titled ''The End of the World'', ''TabletopGame/TheEndOfTheWorld'', with each of the four settings detailing a specific cause for the collapse of civilization; ''ZombieApocalypse'', ''EldritchAbomination[=/=]Wrath ''[[JerkassGods Wrath of the Gods'', The Gods]]'', ''AlienInvasion'', and ''RobotWar''.''[[RobotWar Rise of The Machines]]''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''TabletopGame/EpicCardGame'' plays with this: Reality ends up falling apart because of battles between the powers that be. Realizing how disastrous this was, the deities decide to remake the universe and use proxies to settle their conflicts from then on.
Is there an issue? Send a MessageReason:
None


* ''TabletopGame/D20Modern'' had the D20 Apocalypse sourcebook, which covered After the End games with suggestions, extra rules and some discussion about different kinds of post-apocalyptic games (and had three example settings: Earth Inherited, a non-sectarian [[CaughtUpInTheRapture rapture]] setting where those that weren't righteous enough to be raptured or evil enough to be whisked straight to hell remained on Earth to witness battles between angels and demons and often rise to heights of heroism or fall to depraved depths in response, Atomic Sunrise, a classic post-nuclear war setting expanded on from one ''D20 Future'' setting called simply The Wasteland, and Plague World, a setting where a biological warfare alien invasion end up succumbing to their own weapons after thrashing human civilisation and the player characters are [[HumanPopsicle cryogenically frozen teams from just before the end meant to retake Earth once the main alien force departed).

to:

* ''TabletopGame/D20Modern'' had the D20 Apocalypse sourcebook, which covered After the End games with suggestions, extra rules and some discussion about different kinds of post-apocalyptic games (and had three example settings: Earth Inherited, a non-sectarian [[CaughtUpInTheRapture rapture]] setting where those that weren't righteous enough to be raptured or evil enough to be whisked straight to hell remained on Earth to witness battles between angels and demons and often rise to heights of heroism or fall to depraved depths in response, Atomic Sunrise, a classic post-nuclear war setting expanded on from one ''D20 Future'' setting called simply The Wasteland, and Plague World, a setting where a biological warfare alien invasion end up succumbing to their own weapons after thrashing human civilisation and the player characters are [[HumanPopsicle cryogenically frozen frozen]] teams from just before the end meant to retake Earth once the main alien force departed).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ''TabletopGame/D20Modern'' had the D20 Apocalypse sourcebook, which covered After the End games with suggestions, extra rules and some discussion about different kinds of post-apocalyptic games (and had three example settings: Earth Inherited, a non-sectarian [[CaughtUpInTheRapture rapture]] setting where those that weren't righteous enough to be raptured or evil enough to be whisked straight to hell remained on Earth to witness battles between angels and demons and often rise to heights of heroism or fall to depraved depths in response, Atomic Sunrise, a classic post-nuclear war setting expanded on from one ''D20 Future'' setting called simply The Wasteland, and Plague World, a setting where a biological warfare alien invasion end up succumbing to their own weapons after thrashing human civilisation and the player characters are [[HumanPopsicle cryogenically frozen teams from just before the end meant to retake Earth once the main alien force departed).
Is there an issue? Send a MessageReason:
None


* ''The Day After Ragnarok'', a setting book for both TabletopGame/SavageWorlds, HeroSystem, and now FATE Core. [[{{Ghostapo}} The Nazis]] managed to pull off a summoning ritual that pulled the Midgard Serpent into our reality, but before it could fully manifest, an American suicide team loaded the Trinity Device into a plane, rammed into the Serpent's eye, and detonated the bomb. The flailing around of a gargantuan serpent (whose head alone is 350 miles across) in its death throes while dripping magical radioactive snake venom from its fangs crushed most of western Europe and northern Africa.

to:

* ''The Day After Ragnarok'', a setting book for both TabletopGame/SavageWorlds, HeroSystem, TabletopGame/HeroSystem, and now FATE Core. [[{{Ghostapo}} The Nazis]] managed to pull off a summoning ritual that pulled the Midgard Serpent into our reality, but before it could fully manifest, an American suicide team loaded the Trinity Device into a plane, rammed into the Serpent's eye, and detonated the bomb. The flailing around of a gargantuan serpent (whose head alone is 350 miles across) in its death throes while dripping magical radioactive snake venom from its fangs crushed most of western Europe and northern Africa.
Is there an issue? Send a MessageReason:
None


* ''The Day After Ragnarok'', a setting book for both SavageWorlds, HeroSystem, and now FATE Core. [[{{Ghostapo}} The Nazis]] managed to pull off a summoning ritual that pulled the Midgard Serpent into our reality, but before it could fully manifest, an American suicide team loaded the Trinity Device into a plane, rammed into the Serpent's eye, and detonated the bomb. The flailing around of a gargantuan serpent (whose head alone is 350 miles across) in its death throes while dripping magical radioactive snake venom from its fangs crushed most of western Europe and northern Africa.

to:

* ''The Day After Ragnarok'', a setting book for both SavageWorlds, TabletopGame/SavageWorlds, HeroSystem, and now FATE Core. [[{{Ghostapo}} The Nazis]] managed to pull off a summoning ritual that pulled the Midgard Serpent into our reality, but before it could fully manifest, an American suicide team loaded the Trinity Device into a plane, rammed into the Serpent's eye, and detonated the bomb. The flailing around of a gargantuan serpent (whose head alone is 350 miles across) in its death throes while dripping magical radioactive snake venom from its fangs crushed most of western Europe and northern Africa.

Added: 733

Changed: 381

Removed: 545

Is there an issue? Send a MessageReason:
None


* The backstory of ''TabletopGame/AnimaBeyondFantasy'', suggests quite heavily the setting is the Earth in a more or less distant future after Man's civilization faded into oblivion for unknown reasons, and with it Man's memories too.



* More or less the point of ''Atomic Highway'', which goes so far as to provide guidelines on pretending to bomb your own home town in order to use it as a post-apocalyptic adventure site.



* ''TabletopGame/RocketAge'' has Jupiter's moon Io, once a paradise inhabited by a beautiful and advanced people, now a diseased and toxic wasteland inhabited by their hideously mutated descendants. Evidently the Iotes did something to anger their Europan neighbours, but exactly what has never been made clear.



** For humans, we have the Age of Strife at the end of the Dark Age of Technology, where after defeating the soulless robots called the Men of Iron, humanity fractured into a million states before the GodEmperor of Mankind came and restored order; the Literature/HorusHeresy at the end of the Great Crusade, where fully half of the human race turned to worshiping demons and wiping out the other half, ending with the rebellious Horus dead and the Emperor on life support; the Age of Apostasy following the First Age of the Imperium, where [[TheCaligula the mad Goge Vandire]] drove the Imperium into self-destructive religious madness; and, arguably, the Time of Ending, which is going on right now. After each one, humanity recovered; after each, the recovery was less complete, and society became worse. There are quite likely at least a few apocalypses that have simply not been named.

to:

** For humans, we have the Age of Strife at the end of the Dark Age of Technology, where after defeating the soulless robots called the Men of Iron, humanity fractured into a million states before the GodEmperor of Mankind came and restored order; the Literature/HorusHeresy at the end of the Great Crusade, where fully half of the human race turned to worshiping demons and wiping out the other half, ending with the rebellious Horus dead and the Emperor on life support; the Age of Apostasy following the First Age of the Imperium, where [[TheCaligula the mad Goge Vandire]] drove the Imperium into self-destructive religious madness; and, arguably, the Time of Ending, which is going on right now. After each one, humanity recovered; after each, the recovery was less complete, and society became worse. There are quite likely at least a few apocalypses that have simply not been named.named, and the current state of the setting is essentially that a number of different apocalypses are being held back solely because they're ''getting in each others' way''.



** The Orks have fallen from a previous state of civilization, having inadvertently destroyed their Brainboy leaders and descended into murderously happy anarchy.
* ''TabletopGame/RocketAge'' has Jupiter's moon Io, once a paradise inhabited by a beautiful and advanced people, now a diseased and toxic wasteland inhabited by their hideously mutated descendants. Evidently the Iotes did something to anger their Europan neighbours, but exactly what has never been made clear.
* The backstory of ''TabletopGame/AnimaBeyondFantasy'', suggests quite heavily the setting is the Earth in a more or less distant future after Man's civilization faded into oblivion for unknown reasons, and with it Man's memories too.

to:

** The Orks have fallen from a previous state of civilization, having inadvertently destroyed their Brainboy leaders and descended into murderously happy anarchy.
* ''TabletopGame/RocketAge''
anarchy. [[spoiler:In older material, this may well be the same event that destroyed the Old Ones, who in that material created the "Krork" as living weapons; in more recent canon, that has Jupiter's moon Io, once a paradise inhabited by a beautiful and advanced people, now a diseased and toxic wasteland inhabited by their hideously mutated descendants. Evidently the Iotes did something to anger their Europan neighbours, but exactly what has never been made clear.
* The backstory of ''TabletopGame/AnimaBeyondFantasy'', suggests quite heavily the setting is the Earth in
rolled back to a more or less distant future after Man's civilization faded into oblivion for unknown reasons, and with it Man's memories too."maybe".]]
Is there an issue? Send a MessageReason:
None


* The backstory of ''TabletopGame/AnimaBeyondFantasy'', suggests quite heavily the setting is the Earth in a more or less distant future after Man's civilization faded into oblivion for unknown reasons, and with it its memories.

to:

* The backstory of ''TabletopGame/AnimaBeyondFantasy'', suggests quite heavily the setting is the Earth in a more or less distant future after Man's civilization faded into oblivion for unknown reasons, and with it its memories.Man's memories too.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The backstory of ''TabletopGame/AnimaBeyondFantasy'', suggests quite heavily the setting is the Earth in a more or less distant future after Man's civilization faded into oblivion for unknown reasons, and with it its memories.
Is there an issue? Send a MessageReason:
None


* ''The Day After Ragnarok'', a setting book for both SavageWorlds, HeroSystem, and now FATE Core. [[{{Ghostapo}} The Nazis]] managed to pull off a summoning ritual that pulled the Midgard Serpent into our reality, but before it could fully manifest an American suicide team loaded the Trinity Device into a plane, rammed into the Serpent's eye, and detonated the bomb. The flailing around of a gargantuan serpent (whose head alone is 350 miles across) in its death throes while dripping magical radioactive snake venom from its fangs crushed most of western Europe and northern Africa.

to:

* ''The Day After Ragnarok'', a setting book for both SavageWorlds, HeroSystem, and now FATE Core. [[{{Ghostapo}} The Nazis]] managed to pull off a summoning ritual that pulled the Midgard Serpent into our reality, but before it could fully manifest manifest, an American suicide team loaded the Trinity Device into a plane, rammed into the Serpent's eye, and detonated the bomb. The flailing around of a gargantuan serpent (whose head alone is 350 miles across) in its death throes while dripping magical radioactive snake venom from its fangs crushed most of western Europe and northern Africa.



* ''TabletopGame/{{Earthdawn}}'' is set on Earth after a devastating invasion of other-dimensional Horrors wiped out most living things on the surface and mutated what was left. The Horrors (mostly) returned to their home plane after the level of magic dropped too low for them to stay, allowing the survivors to re-emerge from their retreats and begin to repopulate the planet.
** ''TabletopGame/{{Shadowrun}}'' is set in the future of Earthdawn, in 2070 our calendar, after a series of nasty magical cataclysms and wars (including a war between all the major continental European powers that ended with a massive nuclear airstrike on every nation's entire command structure by (presumably) England) and other disasters that created the politically-divided megacorporation-run CrapsackWorld it is.

to:

* ''TabletopGame/{{Earthdawn}}'' is set on Earth Earth's Fourth World, after a devastating invasion of other-dimensional Horrors wiped out most living things on the surface and mutated what was left. The Horrors (mostly) returned to their home plane after the level of magic dropped too low for them to stay, allowing the survivors to re-emerge from their retreats and begin to repopulate the planet.
** ''TabletopGame/{{Shadowrun}}'' is set in the distant future of Earthdawn, in 2070 our calendar, after a series of nasty magical cataclysms known history (the Fifth World) and wars (including the return of magic (the Sixth World). The backstory features a war between all major pandemic wiping out about a quarter of the world's population, a resurgence of the pandemic knocking off another ten percent, a pernicious computer virus destroying nearly every device connected to the Internet, and the major continental European world powers that ended with a massive nuclear airstrike on every nation's entire command structure by (presumably) England) (the USA, China, and other disasters that created Europe) suffering terrible socioeconomic catastrophes and allowing multinational corporations to attain sovereignty at their own expense. Civilization has largely died back to urban sprawls while nature is struggling to reclaim the politically-divided megacorporation-run CrapsackWorld it is.abandoned, contaminated corners of the world.



* ''TabletopGame/{{Exalted}}'' takes place after 3 different Ends, and is set at the EndOfAnAge. First was the Primordial War (named after the Primordials, the creators of the universe, who lose), involving the extinction of scores of civilizations and races; most of Creation was burned up by a sore loser's last act before surrendering. Then the [[{{Atlantis}} First Age]], which was ended by the Usurpation. Lastly, a plague made by a ghost of a Solar killed in the Usurpation killed 90% of the population, and was followed by a invasion of TheFairFolk, who succeeded in unmaking half of Creation (by area).\\

to:

* ''TabletopGame/{{Exalted}}'' takes place after 3 three different Ends, and is set at the EndOfAnAge. First was the Primordial War (named after the Primordials, the creators of the universe, who lose), involving the extinction of scores of civilizations and races; most of Creation was burned up by a sore loser's last act before surrendering. Then the [[{{Atlantis}} First Age]], which was ended by the Usurpation. Lastly, a plague made by a ghost of a Solar killed in the Usurpation killed 90% of the population, and was followed by a an invasion of TheFairFolk, who succeeded in unmaking half of Creation (by area).\\

Top