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** In ''VideoGame/DragonQuestIV'', the level cap is 99, but players are likely to beat the game before they hit level 40. The game implicitly recognizes this in the [[UsefulNotes/NintendoEntertainmentSystem original release]] by having every character learn all of their spells and abilities by then. Come [[UsefulNotes/NintendoDS the remake]], however, the hero now has a new spell at level 50, and a SecretCharacter can learn spells all the way up to level 60! Even with the BonusDungeon and new FinalBoss, however, players are quite capable of beating everything with levels in the low-to-mid 40's.

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** In ''VideoGame/DragonQuestIV'', the level cap is 99, but players are likely to beat the game before they hit level 40. The game implicitly recognizes this in the [[UsefulNotes/NintendoEntertainmentSystem [[Platform/NintendoEntertainmentSystem original release]] by having every character learn all of their spells and abilities by then. Come [[UsefulNotes/NintendoDS [[Platform/NintendoDS the remake]], however, the hero now has a new spell at level 50, and a SecretCharacter can learn spells all the way up to level 60! Even with the BonusDungeon and new FinalBoss, however, players are quite capable of beating everything with levels in the low-to-mid 40's.
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** ''VideoGame/FinalFantasyXVI'': Averted with this game as the only character who can be leveled up in this game is the sole playable character Clive Rosfield. In this game, Clive can take on the final boss comfortably at the levels around 40 to 42 and the cap is at 50. This is mainly due to how the game is more action oriented, requiring players to dodge and parry attacks while attacking freely themselves. However, the game has a hidden hard difficulty called "Final Fantasy Mode", which is achieved after beating the game once and is a new game plus. This mode changes enemy placements and gives them more aggressive AI but it also doubles Clive's level cap to the traditional 100. The DLC expansion "Echoes Of The Fallen increases the level cap by 5 but that depends on whether the game is played at new game plus or not with the cap set at 55 for normal playthroughs and 105 for those at new game plus.

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** ''VideoGame/FinalFantasyXVI'': Averted with this game as the only character who can be leveled up in this game is the sole playable character Clive Rosfield. In this game, Clive can take on the final boss comfortably at the levels around 40 to 42 and the cap is at 50. This is mainly due to how the game is more action oriented, requiring players to dodge and parry attacks while attacking freely themselves. However, the game has a hidden hard difficulty called "Final Fantasy Mode", which is achieved after beating the game once and is a new game plus. This mode changes enemy placements and gives them more aggressive AI but it also doubles Clive's level cap to the traditional 100. The DLC expansion "Echoes Of The Fallen increases the level cap by 5 but that depends on whether the game is played at new game plus or not with the cap set at 55 for normal playthroughs and 105 for those at new game plus. Another expansion, "The Rising Tide" raised the cap by five more levels, capping out at 60 for the normal game and 110 for new game plus.
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** ''VideoGame/FinalFantasyXVI'': Averted with this game as the only character who can be leveled up in this game is the sole playable character Clive Rosfield. In this game, Clive can take on the final boss comfortably at the levels around 40 to 42 and the cap is at 50. This is mainly due to how the game is more action oriented, requiring players to dodge and parry attacks while attacking freely themselves. However, the game has a hidden hard difficulty called “Final Fantasy Mode”, which is achieved after beating the game once and is a new game plus. This mode changes enemy placements and gives them more aggressive AI but it also doubles Clive’s level cap to the traditional 100.

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** ''VideoGame/FinalFantasyXVI'': Averted with this game as the only character who can be leveled up in this game is the sole playable character Clive Rosfield. In this game, Clive can take on the final boss comfortably at the levels around 40 to 42 and the cap is at 50. This is mainly due to how the game is more action oriented, requiring players to dodge and parry attacks while attacking freely themselves. However, the game has a hidden hard difficulty called “Final Fantasy Mode”, which is achieved after beating the game once and is a new game plus. This mode changes enemy placements and gives them more aggressive AI but it also doubles Clive’s level cap to the traditional 100. The DLC expansion “Echoes Of The Fallen increases the level cap by 5 but that depends on whether the game is played at new game plus or not with the cap set at 55 for normal playthroughs and 105 for those at new game plus.
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lots of factual errors here. HP doesn't max out until you're at the final level, weapon orbs aren't permanently missable, there's only a glitch for one certain orb and it only works in early versions


* ''VideoGame/SecretOfMana'' does this two different ways, the first cap being with character levels. The level cap for the three playable characters is 99, in a game you can comfortably finish at level 50, and HP will max out at about level 55 or so. Past level 60, the characters become powerful enough that the enemies in the final dungeon are pathetic, even without magic spamming. The other AbsurdlyHighLevelCap is in weapon levels. Getting the final Weapon Orbs is either done through a [[GoodBadBugs glitch]] or [[RandomDrops randomly dropping in treasure chests in the final dungeon]], and they may end up [[PermanentlyMissableContent lost forever]]. Even then, grinding for those last few weapon levels is fairly pointless. The charged attacks past level five are AwesomeButImpractical, since in the time it takes you to charge any higher, you'll have not only hit the damage cap, but could spam the lower-level attacks much faster for greater overall damage.

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* ''VideoGame/SecretOfMana'' does this two different ways, the first cap being with character levels. The level cap for the three playable characters is 99, in a game you can comfortably finish at level 50, and HP will max out at about level 55 or so. 50. Past level 60, the characters become powerful enough that the enemies in the final dungeon are pathetic, generally easy even without magic spamming.spamming (but even at level 99 you are not completely save from them landing critical hits on you). The other AbsurdlyHighLevelCap is in weapon levels. Getting the The final Weapon Orbs is either done through a [[GoodBadBugs glitch]] or [[RandomDrops randomly dropping come in form of RandomDrops from treasure chests in the final dungeon]], and dungeon, but they may end up [[PermanentlyMissableContent lost forever]]. Even then, are very rare and it will take hours of grinding for those last few weapon levels is fairly pointless. The to collect them all. You gain very little by doing so since the charged attacks past level five are AwesomeButImpractical, since in the time it takes you to charge any higher, you'll have not only hit the damage cap, but could spam the lower-level attacks much faster for greater overall damage.
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Spelling/grammar fix(es)


** By default the level cap of you and your demons in ''VideoGame/ShinMegamiTenseiIVApocalypse'' is 99, and it's possible to beat the FinalBoss ([[TheComputerIsACheatingBastard who is level 100]]) with a level 99 party. There is a piece of free DLC that raises the level cap to 999, but [[DiminishingReturnsForBalance past level 99, stat growths decrease dramatically, you can't gain any more App Points, and demons cannot gain any bonus stat points from Apps]]. On the enemy side of things, the Fiends of [[BonsuDungeon Twisted Tokyo]] on repeat runs exceed level 99 and will continue to skyrocket in level until the final Fiend, En no Ozuno, is level 999. You ''will'' need the extended level cap to defeat these CameBackStrong versions, much less at level 999.

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** By default the level cap of you and your demons in ''VideoGame/ShinMegamiTenseiIVApocalypse'' is 99, and it's possible to beat the FinalBoss ([[TheComputerIsACheatingBastard who is level 100]]) with a level 99 party. There is a piece of free DLC that raises the level cap to 999, but [[DiminishingReturnsForBalance past level 99, stat growths decrease dramatically, you can't gain any more App Points, and demons cannot gain any bonus stat points from Apps]]. On the enemy side of things, the Fiends of [[BonsuDungeon [[BonusDungeon Twisted Tokyo]] on repeat runs exceed level 99 and will continue to skyrocket in level until the final Fiend, En no Ozuno, is level 999. You ''will'' need the extended level cap to defeat these CameBackStrong versions, much less at level 999.
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** By default the level cap of you and your demons in ''VideoGame/ShinMegamiTenseiIVApocalypse'' is 99, and it's possible to beat the FinalBoss ([[TheComputerIsACheatingBastard who is level 100]]) with a level 99 party. However, a piece of free DLC allows you to extend the level cap all the way to 999. However, [[DiminishingReturnsForBalance past level 99, stat growths decrease dramatically, you can't gain any more App Points, and demons cannot gain any bonus stat points from Apps]]. On the enemy side of things, the Fiends of Twisted Tokyo on repeat runs exceed level 99 and will continue to skyrocket in level until the final Fiend, En no Ozuno, is level 999. You ''will'' need the extended level cap to defeat these CameBackStrong versions, much less at level 999.

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** By default the level cap of you and your demons in ''VideoGame/ShinMegamiTenseiIVApocalypse'' is 99, and it's possible to beat the FinalBoss ([[TheComputerIsACheatingBastard who is level 100]]) with a level 99 party. However, There is a piece of free DLC allows you to extend that raises the level cap all the way to 999. However, 999, but [[DiminishingReturnsForBalance past level 99, stat growths decrease dramatically, you can't gain any more App Points, and demons cannot gain any bonus stat points from Apps]]. On the enemy side of things, the Fiends of [[BonsuDungeon Twisted Tokyo Tokyo]] on repeat runs exceed level 99 and will continue to skyrocket in level until the final Fiend, En no Ozuno, is level 999. You ''will'' need the extended level cap to defeat these CameBackStrong versions, much less at level 999.
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* In the second ''VideoGame/{{Lisa}}'' game, the level cap is 99. Every party member learns their final skill at around level 24-25 and you'll probably be in that range by the time the game is over.

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* In the second ''VideoGame/{{Lisa}}'' game, ''VideoGame/{{Lisa}}'', the level cap is 99. Every party member learns their final skill at around level 24-25 25 (and in the case of Buddy in ''Joyful'', she learns her final skill at level 22) and you'll probably be in that range by the time the game is over.
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* In the second ''VideoGame/{{Lisa}}'' game, the level cap is 99. Every party member learns their final skill at around level 24-25 and you'll probably be in that range by the time the game is over.
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* Most ''VideoGame/{{Fallout}}'' games have an AbsurdlyLowLevelCap, but ''2'' and ''4'' are the exception:

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* Most ''VideoGame/{{Fallout}}'' ''Franchise/{{Fallout}}'' games have an AbsurdlyLowLevelCap, but ''2'' and ''4'' are the exception:
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Added additional note to Terranigma

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** This is made even worse by the fact that your HP caps at 999, and all other stats cap at 99. If you don't pick up any of the permanent stat-boosting items throughout the game, all Level 50 will give you is ''one'' point of defense. If you get all the stat boosts, you'll completely stop gaining stats of any kind around level 47-48.
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** ''VideoGame/MassEffect1'' has a level cap of 60, which is impossible to achieve in one playthrough (because levels 51-60 are unlocked by beating the game) and difficult to achieve in two (because of the ridiculously high amounts of experience needed to gain the last 10 levels[[note]] it takes more XP to level from 59 to 60 than it does to level from 1 to 45[[/note]]).
** ''VideoGame/MassEffect2'' has a level cap is 30, which is easily reached in one playthrough. Plus, if you [[OldSaveBonus import a level 60 character from the first game]], you [[BagOfSpilling restart at level five]], making it easier to hit the cap, especially if you have the {{DLC}}.

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** ''VideoGame/MassEffect1'' has a level cap of 60, which is impossible to achieve in one playthrough (because levels 51-60 are unlocked by beating the game) and difficult to achieve in two (because of the ridiculously high amounts of experience needed to gain the last 10 levels[[note]] it takes more XP to level from 59 to 60 than it does to level from 1 to 45[[/note]]).
45[[/note]]). The ''Legendary Edition'' remaster makes it a bit less absurd by giving you the full level cap on the first playthrough, although you will still only reach level 57 if you do everything possible in one playthrough.
** ''VideoGame/MassEffect2'' has a level cap is of 30, which is easily reached in one playthrough. Plus, if you [[OldSaveBonus import a level 60 character from the first game]], you [[BagOfSpilling restart at level five]], making it easier to hit the cap, especially if you have the {{DLC}}.



* ''VideoGame/MassEffectAndromeda'' has no level cap for Ryder, and one can buy every upgrade around level 120, and a single playthrough usually gets a player on 50-60. On the other hand, the Nexus maxes out on level 20 (You can't get every upgrade for it, something the game doesn't tell you beforehand.), until the 1.06 patch which raised the level cap for the Nexus. as do multiplayer characters and strike teams.

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* ''VideoGame/MassEffectAndromeda'' has no level cap for Ryder, and one can buy every upgrade around level 120, and a single playthrough usually gets a player on 50-60. On the other hand, the Nexus maxes out on level 20 (You can't get every upgrade for it, something the game doesn't tell you beforehand.), until the 1.06 patch which raised the level cap for the Nexus. Nexus, as do multiplayer characters and strike teams.
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actually this should go under the Roguelike folder on the main page


* ''VideoGame/ChronoArk'': Each Investigator has a maximum level of 6. In standard gameplay, it's rare for any character to exceed level 3 at the end of a run.
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* ''VideoGame/ChronoArk'': Each Investigator has a maximum level of 6. In standard gameplay, it's rare for any character to exceed level 3 at the end of a run.
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* In the ''Franchise/{{Pokemon}}'' games, the level cap for any given Mon is 100. However, you'll generally find yourself beating the [[BossRush Elite Four]] and [[FinalBoss Champion]] with your Pokémon team in the 50s, with any postgame story content bringing them up to the 70s at most unless you're level grinding. Even the strongest {{Superboss}} in the franchise ([[TrueFinalBoss Red]]) has his best teams maxed out in the 80s.

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* In the ''Franchise/{{Pokemon}}'' games, the level cap for any given Mon is 100. However, you'll generally find yourself beating the [[BossRush Elite Four]] and [[FinalBoss Champion]] with your Pokémon team in the 50s, with any postgame story content bringing them up to the 70s at most unless you're level grinding. Even the strongest {{Superboss}} {{Superboss}}es in the franchise ([[TrueFinalBoss Red]]) has his Red]] in ''[=HeartGold=] and [=SoulSilver=]'' and the [[FinalBoss rematch with Cynthia]] in ''Brilliant Diamond and Shining Pearl'') hve their best teams maxed out in the 80s.

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** The first game's cap is set at 25, but it's possible to get to the endgame significantly before then; reaching the cap requires loitering around completed areas several times just grinding out kills. Somewhat infamously, the balancing is so poor that even at the cap, everything from the FinalBoss to random {{mooks}} will still kill you in a handful of hits.

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** The first game's cap is set at 25, but it's possible to get to the endgame significantly before then; reaching the cap requires loitering around completed areas to grind out kills for several times just grinding out kills.minutes multiple times. Somewhat infamously, the balancing is so poor that even at the cap, everything from the FinalBoss to random {{mooks}} will still kill you in a handful of hits.



** ''Buu's Fury'' has the level cap at 200, well beyond the challenge of anything the game will throw at you.

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** ''Buu's Fury'' has the level cap at 200, well beyond the challenge of anything the game will throw at you. Compared to the previous games it's much easier to get to that cap, barring the sheer time commitment, because of the addition of gear that boosts experience gains.


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* ''VideoGame/{{OMORI}}'' has a cap at level 50, but you can comfortably beat the game in the low- to mid-30s. This is because [[spoiler:at about two-thirds of the way through, the game drops the RPG elements and focuses almost entirely on the story, meaning nothing else will actually challenge you (or let you raise your level) past that point. One ending route does allow for further fights that demand you get stronger, but as far as the actual story goes all of these are completely optional.]]
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** ''VideoGame/FinalFantasyXVI'': Averted with this game as the only character who can be leveled up in this game is the sole playable character Clive Rosfield. In this game, Clive can take on the final boss comfortably at the levels around 40 to 42 and the cap is at 50. This is mainly due to how the game is more action oriented, requiring players to doge and parry attacks while attacking freely themselves. However, the game has a hidden hard difficulty called “Final Fantasy Mode”, which is achieved after beating the game once and is a new game plus. This mode changes enemy placements and gives them more aggressive AI but it also doubles Clive’s level cap to the traditional 100.

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** ''VideoGame/FinalFantasyXVI'': Averted with this game as the only character who can be leveled up in this game is the sole playable character Clive Rosfield. In this game, Clive can take on the final boss comfortably at the levels around 40 to 42 and the cap is at 50. This is mainly due to how the game is more action oriented, requiring players to doge dodge and parry attacks while attacking freely themselves. However, the game has a hidden hard difficulty called “Final Fantasy Mode”, which is achieved after beating the game once and is a new game plus. This mode changes enemy placements and gives them more aggressive AI but it also doubles Clive’s level cap to the traditional 100.
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Added DiffLines:

** ''VideoGame/FinalFantasyXVI'': Averted with this game as the only character who can be leveled up in this game is the sole playable character Clive Rosfield. In this game, Clive can take on the final boss comfortably at the levels around 40 to 42 and the cap is at 50. This is mainly due to how the game is more action oriented, requiring players to doge and parry attacks while attacking freely themselves. However, the game has a hidden hard difficulty called “Final Fantasy Mode”, which is achieved after beating the game once and is a new game plus. This mode changes enemy placements and gives them more aggressive AI but it also doubles Clive’s level cap to the traditional 100.
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Crosswicking from the page; text is from the page and is not mine.

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* ''VideoGame/KlonoaHeroesDensetsuNoStarMedal'': Character levels peak at 60 for lots of HP in the Extra Visions, but the main game can be comfortably beaten with the trio in the mid 40s. In fact, both attack stats and agility can be maxed out at level 45.

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