Visual Novel Nine Hours Nine Persons Nine Doors Discussion

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08:30:37 PM Apr 7th 2016
Why is there not a fanfic rec page?
10:26:08 PM Apr 18th 2016
Because... No one made it?
02:28:27 PM Oct 4th 2015
edited by NNinja
I've seen at least 4 tropes here that doesn't seem to fit. Since i'm fairly new here i wouldn't want to delete something because i misunderstood something so i think i'll explain which and why in my opinion before i make any rush moves

Four-bad Band - this one seems like deadly straight example of Round Peg Square Trope, first of all the actual trope is FIVE bad band and there is clearly not enough people for this and those who are hardly fit in character types anyway There is clearly no Dark Chick here, as for others... Big Bad ok, Evil Genius ok, The Dragon... questionable but ok, but how does this guy fit in any way to Brute? He's just dude with money, nothing brutish about him, he sems to be present here just to fill the blank.

Guide Dang It! - the ending hunt is kind of meta-puzzle of sorts, and it's might be hard and unguessable at first try. But that's it, on FIRST try. I'm ok on Trial and error gameplay because of this, and the game is clearly MEANT to be played more than once, and i won't lie this meta-puzzle is hard. But there is enough in-game informations to find a right path after two of three plays once you actually know what you're looking for. The information is suble and hidden but present. After four playthroughs (knife, axe, sub, sub in that order, third woul've been syringe had i played on iOs) i've analyzed all the information i collected and decided on 2 paths that seemed promising, one a bit more that the other, and went throught them on next 2 plays starting with the less promising one as i wanted a golden ending for the final playthrough. the first path led me to safe, the second one to true. If i could figure this out by in-game information alone without any guides, i don't think it's Guide Dang It!, since this is specifically about LACK of such information. About this torture chamber puzzle it's hard but solvable. Yes it's more complicated than most of what you see in game, and yes there are no hints(although i must add that the only time when there IS an outside hint to puzzle different than "enter password" is the square in lab, and even that is easily solvable without it) but you can figure it out. The rules to the switches arent shown but they are there, you just need to figure it out. At worst it would be Moon Logic Puzzle but i've solved it on my own without guide(and i didn't brute-force all 81 combinations either), so while it IS hard i don't think it qualifies as this one. Like i said the trope is about lack of in-game information, not about difficulty of a puzzle.

Plot Coupon That Does Something - since what IS the coupon isn't said i can only guess that authour was refering to clover bookmark but while i agree it's Plot Coupon i have no idea where the hell guy got the "that does something" part. The only thing it actually does is to serve as plot coupon it has no gameplay function at all, other that exchanging it for plot advancement. I guess someone did not understant that the "does something" mean "does gameplay something, other than movieng plot forward"

Poirot Summation - this is strange example because there is no such trope in the first place. The closest thing i believe author was thinking about is Summation Gathering and that is already present as an example.

Like i said i'm fairly new so i'd like to discuss it a bit before making rash moves.
02:04:04 PM Sep 14th 2013
Hi folks I need a bit of help with an example(s) from a Special Efforts thread. See InstantDeathBullet Sandbox for more details Links to threads are in the description.

Any help, suggestions, or other info can be posted to The Special Efforts thread

The examples shown here could perhaps be salvaged with more context or used in other tropes.

What game mechanics, if any, make instant death possible with these games? Please be specific. For example weapons, hit locations, critical damage, direct one shot one kill weapons (like the Golden Gun in GoldenEye)

Does an Instant Death Bullet Occur in cut scenes, gameplay, or anywhere else in the game?

  • Averted in Nine Hours, Nine Persons, Nine Doors in the "Safe" ending Snake takes 6 revolver bullets from Ace and its still capable of holding him down to the point they both die...INSIDE A FUCKING INCINERATOR
05:48:05 AM Nov 2nd 2012
Who decided this page would be a great page to put spoilers for Virtue's Last Reward integrated into the spoilers for 999

own up

I'd like to invite you to play a game.
11:36:59 PM Sep 16th 2012
edited by Nohbody
Changes made in my Sept 17 edits: Example Indentation, Word Cruft and Natter removal.

The following I removed from the Hollywood Hacking example, but I'm including it here if someone familiar with the work could make it into something that fits TV Tropes guidelines.

** It does avert it from time to time - such as in the HollywoodHacking aversion above, where Junpei just watches while [[spoiler:Lotus]] does the work. Further averted, because [[spoiler:in many cases, multiple failures to find the correct solution to a puzzle or the right piece of evidence will cause characters to give you more and more of the answer, until they practically solve it for you. In some cases, the character giving the hints will be Junpei ''himself''.]]
*** [[spoiler: Actually it's Akane nine years in the past sending Junpei the answers. You're still doing the work.]]
*** Justified: [[spoiler:Ace knows all the answers as the CEO of the company that set up the first Nonary Project, but doesn't want to blow his cover. Same thing with June and Santa and possibly Seven, but from the opposite side. Snake can only hint towards answers thanks to Zero's warning, and Clover is only in the same party with Junpei after "Snake" dies, and is therefore understandably depressed for the most part. The only one who is totally out of the loop is Lotus, who is also the only one to really help with anything.]]
06:02:10 AM Jun 24th 2012
Just a question... I've read that there is a room in the library that you can't get out of if you manage to find it. Where is it? I finished the game but can't find it.
05:49:01 PM Mar 28th 2012
Since VLR is likely to be even more trope-heavy than 999, and for the sake of avoiding spoilers, we should probably split the page now into a 999 page and a VLR page. If there are no objections, I'll do it in a few days.
05:19:00 AM Mar 29th 2012
I concur. There are already spoiler edits popping up for it that appears visible when editing/browsing history for this page. VLR should get it's own page ASAP so people can look at the 999 pages safely without risking spoilers for VLR.
08:54:49 AM Mar 29th 2012
I agree completely.
06:50:39 PM Mar 30th 2012
Yes. Discussions are already up on Court Records and Neo Gaf about being spoiled here. Best to spare future readers.

11:06:29 AM Mar 31st 2012
And done. I put in a request to have the VLR wiki word display the apostrophe (eg. Virtue's Last Reward, not Virtues Last Reward); I'm guessing that'll also get the page name fixed, but if it doesn't, does anyone know how to go about editing page names to have punctuation?
02:46:54 PM Feb 29th 2012
The series is now officially named "Zero Escape" (on this side of the Pacific), so could somebody with the know-how make Zero Escape a redirect?
09:20:36 AM Apr 3rd 2012
07:05:02 PM Dec 15th 2011
Ok, a full twelve-minute anime intro for Good People Die is now up on Youtube. It reveals a few key facts about the sequel, so I'm wondering if I should spoiler the new info revealed? I'm new here, forgive me.
02:13:17 PM Feb 29th 2012
edited by Arutoa

Disregard this, meant to post as new topic.
12:58:18 PM Nov 24th 2011
If anyone's interested, you can audtion for a fandub of this game here:
04:59:29 AM Sep 26th 2011
edited by TheNamelessBox
Please ignore this.
10:46:38 PM Sep 20th 2011
edited by ergeis
Something to think about. I just saw the names listed in the trailer, which by the way appear to be actual names of thought experiments (half of them, at least). I thought I'd list them here so we can make guesses about the game's theme:

  • Manned expedition
  • Pandemic
  • Chinese room
  • Antimatter bomb
  • Special agency of the Department of Defense
  • Prisoner's dilemma
  • Tu fui, ego eris
  • Accela Building
  • AB Project
  • General Purpose Autonomous-Type Labor Electrogolem
  • Ambidex room
  • Ice9
  • Counter-Extinction Agency
  • GLTM-KM 506
  • Rhizome_9
  • Schrödinger's cat
  • Radical 6
  • Three Laws of Robotics
  • Clay dolls
  • Blood-smeared Moon

Speculate away.
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