There is a giant video games folder that needs to be broken up somehow.
"For a successful technology, reality must take precedence over public relations, for Nature cannot be fooled." - Richard FeynmanMaybe dividing them into A - M and N - Z folders? That's only so logical, but I don't know enough about the games listed to sort them more meaningfully. (My only other thought was "MMORP Gs" and "Everything Else".)
(Avatar taken from Spamusement; used with permission)I always prefer alphabetic ordering.
"For a successful technology, reality must take precedence over public relations, for Nature cannot be fooled." - Richard FeynmanSomebody resolved the situation by spalling off the Video Games examples into their own subpage. A thank-you again to whoever did this.
(Avatar taken from Spamusement; used with permission)I've read about some actors winning their awards because someone they've worked with BOUGHT them one, so should that count for this trope?
Edited by 67.186.44.137Any chance of "Pay To Win" being added as an alt name for the article? I would say it's the more popular term of the two.
Aw puck, Darkwing's on a killing spree again, we guillotin'in again. Hide / Show RepliesYeah, I was going to say, that term is pretty much established, so we might as well rename this page to that since the current title is much more unwieldy.
Edited by 216.99.32.43I'm not sure, I came here by putting "bribing your way to victory" on Google
Would continues in arcade games count as this? Since you're basically feeding money into the machine to refill your health, lives, or time limit back to full.
Hide / Show RepliesI came here to ask exactly that. One could pay indefinitely, and thus play indefinitely, and thus get the highest score effortlessly just by being the rich kid. A cap on how much money you can spend would fix this, but I doubt there'd be one.
Doesn't this article sound a lot like it's bashing games using the trope? Tropes Are Not Bad, and the Strawman Has a Point. As long as the microtransaction items (or equivalents) are also obtainable through free gameplay, even if it takes longer, no player has an absolute advantage over another. Game Breakers are their own problem, regardless of if they come from gameplay or real world investments.
Or am I misreading the trope description? I'm reading this trope as "paying real money for in-game advantages/progress" not "paying real money for insurmountable, Game-Breaker in-game advantages". Maybe it's because of the title and the fact that "Victory" means... well, victory, you win, not "getting you closer to victory".
Also, what's the company's alternative? Beg for donations? They get much less revenue. Only viable as a non-profit company, and sadly often not even then. Subscription-based game, Allegedly Free Game or (nastier forms of) Shareware? Then free players simply can't play (significant parts of) the game. Is that really fairer? At least this way a free player CAN get to the top, even if it takes more effort.
I played (and am thinking of going back to) a browser-based game with a massive case of this trope. Everything good costs premium currency - but you can also get premium currency from gameplay, or buy it (with large restrictions) with non-premium currency. I have never spent a cent on this game, and I probably wouldn't consider it, but I actually respect their business model a great deal. Bribing Your Way to Victory allows busy casual players to play competitively, free players to enjoy a free game, and the business providing the game to have a very strong business model. Gouging lazy players to provide a free game for others, and revenue for the nice people providing that game? Win win win.
Edited by MicoolTNT "We can handle what is true, for we are already living it." Hide / Show Replies"...Or perhaps you just suck at it?
For a "modest fee", the game's developers ... sell you "something extra" to "boost your performance". ... it's "not really cheating" since anybody else could do the same, and you gotta trust the game's developers on this, right?
Rejoice, gamers, for now we can have Truth in Television ... where only the rich kids will have all the cool stuff. Making games more realistic always is a plus, eh?"
Sarcasm Mode much? The bulk of the description is a Deadpan Snarker attack on the use of the trope.
Edited by MicoolTNT "We can handle what is true, for we are already living it."Removed: There's no real life cash spent here.
- Final Fantasy X has an optional summon called Yojimbo in which you must pay for him to fight for you. The higher the amount, the stronger his attack. This can lead to instant kills if you pay high enough.
- There's also a literal version of this in the form of the Bribe ability. It allows you to pay a monster a large amount of gil to make it go away. While this requires insane amounts of gil for late-game monsters, it's still very useful, as Bribed monsters will drop different items than usual, and most of them are incredibly difficult to obtain elsewhere.
So what is the equivalent where you use in-game money to improve your chances of victory? Final Fantasy X isn't the only example of this; the Goomba's Greedy Gala board in Mario Party 4 has your movement through the board controlled by a giant roulette wheel; the chances of being sent to the quarter of the board where the star is approach 100% the more coins you're willing to pay to the wheel's operator.
Q: What Pokémon is good at treating colds? A: Cyn-Day-Quil®
Semi off-topic: I just made an edit to the page that broke the folders, and I don't know how it happened nor how to fix it. I apologize for the inconvenience, and in advance would like to thank whichever troper fixes it.
(Avatar taken from Spamusement; used with permission) Hide / Show Replies