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LordofLore Since: Jun, 2012 Relationship Status: Consider his love an honor
LordofLore Since: Jun, 2012 Relationship Status: Consider his love an honor
Bur Chaotic Neutral from Flyover Country Since: Dec, 2009 Relationship Status: Not war
#728: Oct 26th 2016 at 4:36:07 AM

We better get a first print Weiss too!

i. hear. a. sound.
matteste Since: Jul, 2010 Relationship Status: Yes, I'm alone, but I'm alone and free
LordofLore Since: Jun, 2012 Relationship Status: Consider his love an honor
RBomber Since: Nov, 2010
#732: Nov 2nd 2016 at 4:40:47 AM

CURSE YOU SQUARE-ENIX!!

THAT'S TOO MUCH FEELS FOR PROPER SEXY BOX-ART!!

AND NOT THE RIGHT KIND OF FEELS, EITHER!

Bur Chaotic Neutral from Flyover Country Since: Dec, 2009 Relationship Status: Not war
#733: Nov 2nd 2016 at 4:44:03 AM

I really, really hope we get that box art.

i. hear. a. sound.
LordofLore Since: Jun, 2012 Relationship Status: Consider his love an honor
Draghinazzo (4 Score & 7 Years Ago) Relationship Status: I get a feeling so complicated...
#736: Nov 3rd 2016 at 8:13:10 AM

when your box art is BAE AS FUUUUUUUUUUUCK

LordofLore Since: Jun, 2012 Relationship Status: Consider his love an honor
UltraWanker Since: Apr, 2016
#738: Nov 9th 2016 at 3:39:56 AM

Damn son! This shit looks good. Even better than the previous ones. They better have high quality fur physics for the ride-able Boar tho!

edited 9th Nov '16 3:40:33 AM by UltraWanker

LordofLore Since: Jun, 2012 Relationship Status: Consider his love an honor
#739: Nov 13th 2016 at 11:36:23 AM

PS4 Pro support. XB 1 port might happen if initial PS 4 sales are good enough(so not likely).

UltraWanker Since: Apr, 2016
#740: Nov 13th 2016 at 11:45:08 AM

Square Enix's standards for "good enough" tend to be rather high at times, so yeah...

LordofLore Since: Jun, 2012 Relationship Status: Consider his love an honor
#741: Nov 13th 2016 at 11:47:26 AM

More about the bad sales of the last Yoko Taro games+Platinums bad sales reputation. The Xb 360 version of Nie R sold badly so a port can't be worth it unless the game's a smash hit.

UltraWanker Since: Apr, 2016
#742: Nov 13th 2016 at 11:54:55 AM

That one is kind of a given, one problem when it comes to game sales in Japan is that the numbers after the first week are a guaranteed quick decline unless you're the biggest hot stuff (yes, this can apply anywhere else but in Japan that decline is pretty hard). So if you didn't sell like hotcakes in the first week don't expect some increase in the statistic anytime soon, if ever.

edited 13th Nov '16 11:57:11 AM by UltraWanker

SaintDeltora The Mistress from The Land Of Corruption and Debauchery Since: Aug, 2012 Relationship Status: I'm just high on the world
The Mistress
#743: Nov 13th 2016 at 12:01:20 PM

Unless it's Pokemon, for some reason.

"Please crush me with your heels Esdeath-sama!
UltraWanker Since: Apr, 2016
#744: Nov 13th 2016 at 12:07:08 PM

To be fair, handled systems are more attractive most of the time when it comes to the gaming scene in Japan.

dmysta3000 DEAD from New York and New Jersey Since: Apr, 2009 Relationship Status: Don't hug me; I'm scared
TargetmasterJoe Since: May, 2013
#746: Nov 21st 2016 at 10:03:34 PM

[up] Huh. Wasn't expecting that.

According to the article, FFXV is suppose to have a collaboration with Automata as well, but we don't know in what form...

Hey, none of Taro Yoko's other games had this kind of Final Fantasy collaborating thing going, right?

Because I guess this kind of shows that NieR: Automata is looking pretty important to SE.

Most impressive. smile

LordofLore Since: Jun, 2012 Relationship Status: Consider his love an honor
#748: Nov 22nd 2016 at 2:16:29 AM

Gamesradar article.

Yosuke Saito on sales:

Whether or not Yosuke is being truthful, Yoko's willingness to go in such dark, grotesque, utterly unpredictable directions is part of what makes Nier and Nier: Automata so special. You have to remember that these games were made under the purview of Square Enix, a company built on grandiose RP Gs that are engineered for mass appeal, only dipping their toes into Weirdness Lake rather than diving in headfirst like Yoko and co. Drakengard and Nier's mature themes and disturbing developments fly in the face of the studio's largely family-friendly megahits. "Given that Final Fantasy, Dragon Quest, and Kingdom Hearts are out there, acting as the staple titles for Square Enix, we can actually hide in their shadow and do what we like," laughs Yosuke. "It's a very fun project - it's like we're just secretly hiding, [adding things to the game that] we haven't told anyone about, even our superiors."

Because Nier caters to a narrow, albeit devout, niche, it seems unlikely that Nier: Automata will wriggle its way into the mainstream, even with the involvement of Platinum Games. Yet the development team seems to have accepted, and even embraced, that freedom to do as it likes in the shadows, meticulously crafting the kind of unforgettable world you wouldn't expect to see from Square Enix. Yosuke doesn't sound overly concerned about Nier: Automata's commercial success, staying focused on helping Yoko and his team realize this android-filled, emotionally disquieting forecast of our distant future. "If it becomes really popular, then I would be very surprised. But if that happens, then our next title will be an all-ages title," laughs Yosuke. "If it sells really really well, I'll negotiate with Disney to have Mickey Mouse appear in the next game."

RBomber Since: Nov, 2010
#749: Nov 22nd 2016 at 2:26:44 AM

[up] That's definitely a good way to solve problems with unappealable game creators and "problem child" of game company. Put them all in one division, gave them meager budget, and told them to... do anything they like. If the result good, then huzzah! If bad... well, now you have reasons to sack all of them.

Apparently, a certain company that shall be named didn't really understand this.

TargetmasterJoe Since: May, 2013
#750: Nov 22nd 2016 at 8:01:38 AM

[up]

Apparently, a certain company that shall be named didn't really understand this.

Konami?


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