Discworld fighting game? Lego MMO? Why haven't these been made? (Oh, right, because they'd be really hard to pull off well and probably would be hard to justify investing in...oh, well.)
Also, that shadow game sounds really cool. I vote that the goal for the Angel of Light is to return the shadow to...Matrix! The final scene...!Cutegasm!
As for me, I'd like to see an MMORPG set entirely in a properly-scaled Dungeon Punk
/ Steam Punk City of Adventure
, with a good dozen or more factions the player could join. (And I do mean join, not just "do so much for them and rep up so much that you've probably done more for their cause than any of their named representatives, yet are still officially part of another faction".) Most of these factions would be hostile to a given faction (assuming you don't join one of the illegal factions), but your faction's allies may not be allies of each other... Additionally, every significant action (completing major quests, killing a sentient being, taking an area for your faction, etc.) would affect your standing not only with each of the factions (and particularly noteworthy deeds would truly affect your standing with ALL major factions), but also with influential members of each faction. There'd easily be over 100 NP Cs
you could change your relationship with in a meaningful (game-altering) way, further complicated by the fact that ho matter how carefully you tread, at least a third of them won't like you—and that's only counting the ones who aren't outright hostile due to your faction choice.
I could ramble on about all of the mechanics I would like tweaked from the current standard, but I'd so play this game if they ever made it.
edited Wed, 14 Jan 2009 00:45:24 by Ironeye
I'm bad, and that's good. I will never be good, and that's not bad. There's no one I'd rather be than me.