Clocking.
"If you aren't him, then you apparently got your brain from the same discount retailer, so..." - FighteerGlad that you did so that this can get resolved as soon as possible.
And I agree with Septimus that it can be swapped.
While it WOULD be helpful that it's expanded, that'll have to do for now until someone comes up with a more reasonable description.
edited 6th Feb '14 2:24:47 AM by KarjamP
I disagree. Only doing half the job for the sake of getting it done's just going to leave it languishing with those two sentences.
Besides, if it's worth going to the effort of shifting most of the article to a Useful Note, then surely it's worth coming up with a proper description for the trope?
edited 6th Feb '14 5:00:15 AM by Bisected8
TV Tropes's No. 1 bread themed lesbian. she/her, fae/faerIt's not a matter of "it's worth". It's an "it's possible" question. I don't know much more than that.
"For a successful technology, reality must take precedence over public relations, for Nature cannot be fooled." - Richard FeynmanPersonally I think some of the first paragraph of the existing article might be worth preserving (or at least the article should note that the trope exists because of the lack of overlap between game writers and other forms of media's writers).
edited 6th Feb '14 5:17:01 AM by Bisected8
TV Tropes's No. 1 bread themed lesbian. she/her, fae/faerWe need to get this resolved by tomorrow, or else the description would stay as "Useful Note"-like.
OK, how's this as a starting point?;
Generally you can expect the team making the game to be composed of Hollywood Nerds (with the odd Corrupt Corporate Executive who may or may not get along with them) surround by screens full of code or rotating 3D mesh models. Positive portrayals might gush about how they have to be "artistic" and skilled at the same time (nevermind that artistic and technical tasks tend to be done by different people). Negative portrayals might show them as lazy Manchildren at best (because who could take games seriously, right?) and something akin to The Aggressive Drug Dealer (pushing Murder Simulators on kids) at worst. They will be far too small to be making an AAA title (usually in the single digits) but their studio will still likely be far larger than an indie game company could hope to afford (and have a mocap studio, even if they appear to be working on 2D games).
See also: Pac Man Fever, Ultra Super Death Gore Fest Chainsawer 3000 (for misconceptions about games and gameplay) and Small Reference Pools.
edited 7th Feb '14 5:03:45 AM by Bisected8
TV Tropes's No. 1 bread themed lesbian. she/her, fae/faerThat's great.
I wish the swap to be gone now, as this thread would soon expire to the clock.
That is a good description. Let's swap that in and move off the current description to UsefulNotes.Video Game Design.
"For a successful technology, reality must take precedence over public relations, for Nature cannot be fooled." - Richard FeynmanHere's the unparsed text for my draft, then;
Making VideoGames is a tricky business. While they're most often compared to other forms of media, they have both their own culture and a much stronger technological element. In addition TV and movie writers, have very little in the way of first-hand experience with their sister industry (even game writing, which arguably overlaps the most with "normal" scriptwriting, requires the writer to make the gameplay and narrative complement each other and can end up quite specialised). The result is this trope; other media tend to misunderstand the process of making a game (for more on this process see UsefulNote.GameDesign [or whatever]).
Generally you can expect the team making the game to be composed of {{Hollywood Nerd}}s (with the odd CorruptCorporateExecutive who may or may not get along with them) surround by screens full of code or rotating 3D mesh models. Positive portrayals might gush about how they have to be "artistic" and skilled at the same time (nevermind that artistic and technical tasks tend to be done by different people). Negative portrayals might show them as lazy {{Manchild}}ren at best (because who could take [[AnimationAgeGhetto games seriously]], right?) and something akin to TheAggressiveDrugDealer (pushing {{Murder Simulator}}s on kids) at worst. They will be far too small to be making an AAA title (usually in the single digits) but their studio will still likely be far larger than an indie game company could hope to afford (and have a mocap studio, even if they appear to be working on 2D games).
See also: PacManFever, UltraSuperDeathGoreFestChainsawer3000 (for misconceptions about games and gameplay) and SmallReferencePools.
edited 8th Feb '14 7:29:52 AM by Bisected8
TV Tropes's No. 1 bread themed lesbian. she/her, fae/faer...so, is someone going to make the swap?
TV Tropes's No. 1 bread themed lesbian. she/her, fae/faerI also approve of the split and description rewrite.
Sept: Would we need to set up a Useful Notes page through YKTTW? If so, someone should do so at one. (I might not check the forum often enough). If not, I would say go ahead with the split.
In the meantime, prune the Useful Notes portion onto the Discussion page for safe storage and insert the new description. (Or just comment out the Useful Note portion...)
Nah, I don't think we'll have to put it through YKTTW. I'll do the swap soon if no objections arise.
"For a successful technology, reality must take precedence over public relations, for Nature cannot be fooled." - Richard FeynmanI second that motion, for what its worth.
TV Tropes's No. 1 bread themed lesbian. she/her, fae/faerSwap is done, discussion notice is up and Useful Notes page is up.
"For a successful technology, reality must take precedence over public relations, for Nature cannot be fooled." - Richard Feynman
I think a new description would need more than just two sentences....
TV Tropes's No. 1 bread themed lesbian. she/her, fae/faer