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troydenite sword of promised halp from Somewhere South Since: Mar, 2011 Relationship Status: [TOP SECRET]
sword of promised halp
#1: Jul 26th 2013 at 9:42:33 PM

Discussion Thread

RP Thread


Somewhere in the infinite cosmos, there is an Earth. It is the only place with sentient life in its universe.

The year is 2013 AD. Geopolitics is as we know it here. Technology is as we know it here. There is nothing to differentiate it from any other of the Earths spread across the Multiverse, nothing that would attract the attention of any god.

Save one. The planet is untouchable.

All attempts to contact, enter, or otherwise affect it from the outside have been met with utter failure. The wandering gods spread across the Multiverse have noted this world's impossible existence, but have been unable to do anything about it. There is only one explanation. The planet is a Singularity. A legendary phenomenon, thought only to exist in scientific conjecture and theoretical fantasies.

It cannot be touched by anything from another dimension. Whoever gains the source of this power would be able to reshape the Multiverse at their whim.

And never was a power needed so urgently. The mad god Omega has loosened his shackles and taken control of the Multiverse's personification of Entropy, waiting to destroy everything in a single fit of insanity. Every day, his fingers move a bit more. His dark influence is already looming over the horizon of billions of worlds. It is only a matter of time before he breaks free.

And so the wandering gods, the Nomads, descend. Grouped in tenuous alliances, they latch onto the souls of humans from this Singular World, limiting themselves to escape the deadly Status that would cut off their very existence should they reveal themselves in full splendour. Their ultimate objective, no matter which path they take, is to find the Source. The Source of the Singularity Status.

Only one may have it.

No-one knows what it is. They only know it exists. Their chances of victory are slim. For their Hosts, too, a thorny path has been set. They will have to contend with the beings sharing their bodies, to choose to co-operate with their Possessors or fight them. The subversion of the Singularity Status, too, has not gone unnoticed in the darker corners of the Multiverse...

No-one can be trusted. Goals will fracture, alliances defray. At the end, there is only one question.

Who will prevail in this Game of Gods?


Divine Singularity: A Chronicle of the Gods RP - Interest Check and Signups


Hello, and thank you for taking interest in this RP. I'm troydenite, your GM, but you can call me Troy.

As some of you might have noticed, this is a spinoff RP from A Game of Gods, taking place around the same time as the sequel games: Infinities, Eclipse, and Sifuri. However, this game is not the same as the rest - whereas the others are all multifandom crossovers with various twists, this is very much an OC-based RP, inspired in a large part by Sullen Frog's Aut Omnia, Aut Nihil and focusing on the concept of Nomads from the first game.

As this will draw heavily upon the lore of the CoTG games, I will endeavour to exposit a few of the basic terms and history as so far revealed.

The Multiverse

Every single universe that has existed, does exist and ever will exist. This includes every single fictional universe as actual entities of their own.

Celestials

An ancient race of alien stargods, among the few civilisations to achieve and embrace multiversal travel as a race-wide innovation. Eons ago, they completely colonised their own universe and set out to others, researching and cataloguing discoveries for the benefit of their scientists and people. However, this blissful period was brought to an end when their universe began the first stages of heat death. Panicking, the Celestials split into two main factions - the Loyalists and Separatists. The Loyalists advocated staying in their home universe and trying to delay heat death by all means, but not to interfere in the workings of any other universe. The Separatists advocated mass migration to other universes and the spreading of Celestial influence there. Inevitably, they went to war. The conflict lasted eons, and catalysed their evolution as a race - but by the time it was over, it was already too late. Though they had become gods, able to traverse the multiverse of their own will, only a tiny handful of Celestials remained. The Loyalists, now called Remnants, retreated to a tiny corner of their dying universe and created a field to slow the passage of time as much as possible, achieving immortality but imprisoning themselves forever in the process. The Separatists, now called Nomads, became refugees without a home and wandered the Multiverse. Some of them grouped into small bands to run games of their own, where they would toy with lesser beings from other universes for their own amusement. But now the Games are stopped. The mad Nomad Omega threatens the destruction of the Multiverse. The Remnants number three, too few to do anything but wait.

And so, the Celestial downfall continues.

The Singularity

The impossible phenomenon on this planet that prevents anything from another dimension entering, destroying, or otherwise affecting it. More of an innate status than any physical barrier, so it is called the Singularity Status. The cause of this phenomenon is unknown, but it is deduced to stem from some artifact separate from this world. If that artifact, termed the Source of the Singularity Status (SotSS), is found, it could be applied to its Nomad owner and grant complete invulnerability, or be otherwise used in an innumerable number of ways. Hence the mad scramble for it.

Incarnates

The player characters. In this game, the players will be controlling both a Nomad Possessor and their human Host. The Singularity Status effectively negates, repulses or otherwise eliminates all extra-dimensional activity. This includes the Nomads. However, to circumvent this, they have worked out a hazardous but reasonably effective method - to latch onto the souls of living humans, killing and resurrecting them in the same instant to create a bond. This allows them to exist within the Singularity Status. The Nomads are thus termed Possessors, and the humans Hosts. Together, they are referred to as Incarnates.

Effectively, the relationship between Possessor and Host is a symbiotic one - both will inhabit the same mind and body. If the Host dies, the Possessor will be evicted and erased by the Singularity Status. This is, needless to say, undesirable for both. However, while the Host will gain access to the Possessor's vast powers, it will be impossible for them to utilise more than a tiny fraction without dying, by virtue of the sheer gap in between their existences. Like trying to suck the ocean in through a straw. Similarly, if a Nomad grants his host too much power, he risks being eliminated by the Singularity Status. While the synchronisation of Possessor and Host will increase over time and allow both more freedom, this is a slow process, and requires co-operation of both entities. The Possessor can accelerate the process by forcibly taking over the Host's body, and the Host can slow the process down by rejecting the Host's influence. Their relationship will depend on their individual temperaments. The process by which a Host is selected also varies greatly - at times it can be a pre-meditated choice, mulled over for months; in others, an impulsive decision almost at random.

Nomads

The surviving members of the Separatist Celestials. In general, their defining trait is the appearance of glowing lines all across their body. Nomads can take on many physical shapes, though they generally stick to a single humanoid form for familiarity.

As mentioned, they possess godlike powers - however, there are several important reasons why they will not be able to use those godlike powers to their maximum potential, detailed above. Nomads do vary in age - there are younger Nomads who cannot remember the Celestial War and ones who were there from the start. Each Nomad embodies a single Concept and generally takes a Symbol as a name, translating from the language of the planet they are on. For example, the original Game of Gods had the Greek Nomads, who were named after Greek letters, with certain Nomads being the embodiments of the Cost of War and Order. Similarly, there are the Roman Nomads, named after Roman Numerals.

In general, the abilities, weapons and appearance of the Nomads can vary to almost anything you want - however, Nomads at maximum power should be at Super Weight 5, generally around 4. Incarnates, having fewer of those powers, should start at 2 or 3, moving eventually to 4 near the endgame. However, the following rules apply -

  • No ghosting.
  • No autohitting.
  • No godmodding.
  • Be reasonable.
  • While the range of powers in this RP is by default far greater than the norm, they must be made so that other characters will actually be able to stand a chance against them. No instakills, timestopping, mind control or anything of the sort - at least not for the Incarnates, and not at the start. Remember that they have to be weak to moderately powerful at the beginning.
  • Be varied, please - create interesting personalities. Work off the life a Space God might have had. No 'I want to Kill Everything because lulz,' that's just incredibly boring. Nomads should act like they have personalities of their own.
  • For extra points, delve into the backstory and imagine what they were doing in the Celestial War.
  • Nomads are powerful, but not omnipotent. They can die just like everything else. Please keep this in mind.
  • With regards to personifications, each Nomad only becomes the Concept for their local universe, not the multiverse as a whole - and remain such as they travel. To that end, while Concept conflicts are undesirable, they can be negotiated. This only applies to previously used concepts, however. There are to be no overlapping Concepts in this game.

I think we're all smart enough to know what that means.

As there have been numerous Nomads in the series, I will endeavour to list the Nomads already created and their concepts if possible. However, do note that returning players from the other games may reuse their Nomads, as long as the story allows. As a meta tradition, each Nomad picks a color to speak in - however, that may or may not be feasible, given the current circumstances. For ideas on how this thing works, look at the Nomad character sheet.

NOTE: For in-story reasons, there will be no Nomads named after the number Zero. Sorry for any inconvenience caused. Also, for further details about the Celestial War, look here, here, here, and here. There you go.

  • Greek Nomads: Lambda [Order], Digamma [Cost of War], Rho, Omega, Zeta, Phi [seemingly Speed], Xi, Chi, Gamma, Tau, Sigma, Psi, Epsilon, Delta, Eta, Pi, Omicron, Alpha and Iota [Death].

  • Roman Nomads: Centum [passion], Deca and Decim [twin child Nomads], Quingenti [sadism], Quinque [possibly hope or compassion], Unus, and Bes [time].

  • Swahili Nomads: Moja [Magic], Mbili [Science], Tatu , Nne [Light], Tano [Determination]

  • Remnants (Chinese Numbers): Yee, Ehr, Sahn, Suh (deceased)

Impure and Pure Nomads

This is where things get slightly trickier. Nomads can be either raw personifications of their Concepts (Pure) or lesser beings raised to the status of Nomad by a generally-deceased predecessor (Impure). To that extent, you can take characters from other works of fiction and turn them into Space Gods. However. The Space God principle applies throughout. Creating an Impure Nomad from a named character will require rigorous approval. Playing a 'Nomad who is also Mario' should not be 'playing Mario who is a Nomad.' It should be playing a 'Nomad who used to be Mario in a previous life.' Change their personality. How have their experiences as a Nomad changed them? What do they think now?

Also, if you need a reason, make the character a previous participant in one of those Games I mentioned earlier.

References are always preferred to outright statements. Every Nomad has entered a new life. Make it intriguing and subtle, please. If you do decide to go this route, expect copious amounts of questions.

As for Pure Nomads, they tend to be incredibly disdainful of the Impure ones, and proud of their greater experience and stock. The Impure ones tend to regard their Pure predecessors as old curmudgeons who need to loosen up before they snap in half. Work with that as you will.

Hosts

Our unfortunate - or fortunate - victims. Vanilla humans. As the setting of this RP is a cosmopolitan, wealthy and multiracial city on the coast of the United States (St. Claire), you're free to do with them as you so wish. However, no Sues will be allowed. Please note that all the Hosts' powers will stem from their Possessors. With the setting, Hosts either live there, are there on vacation, or get teleported there by their Possessor. Feel free to incorporate your own worldbuilding into your characters' backstories. Why St. Claire in particular has been chosen as a battleground, no-one knows...

Hosts will have a single Stigma on their body somewhere - this is a glowing mark that shows their status as an Incarnate, and can take almost any form. Usually the Nomad's glyph.

Factions

As stated above, most of the Nomads on the Singular Earth are divided into various factions, based on their goals and what they actually want to do with the Source of the Singularity. Note that none of these are very cohesive at the moment, Space Gods being what they are, and even then their methods to achieving these goals vary immensely. Also, not all of them have a definite leader.

  • Nirvana: Led by the Nomad Tet, these Possessors have decided that the only way to perfect multiversal peace is by perfect multiversal stasis. To that end, they aim to use the SotSS to rewrite all of existence, eliminating Omega and placing everything in a tranquil state of peace and nothingness. Ideas on what this state actually is vary. As a whole, they are among the most cohesive of the Nomad Factions.

  • Midgard: These Nomads have decided that the SotSS is far too dangerous to be kept around. Once finding it, they aim to either destroy or isolate it to prevent it from ever being used again. Once again, ideas on how to actually achieve that vary.

  • Elysium: A benevolent and idealistic group, aiming to take the SotSS, reverse-engineer it and use the phenomenon for the good of the Multiverse. Some are sympathetic to the goals of the original Loyalists, and wish to seal off a universe with the Source's power to provide a home for themselves at last.

  • Avalon: Seeing the threat of Omega on the horizon, they aim to use the SotSS to fight and completely destroy him, taking the direct route. Opinions on what to do with it afterwards... vary.

  • Fenrir: The Lone Wolves. Not so much a group as an umbrella term for all the Nomads who have completely separate goals from the rest.

Right, I think I have that settled. With that, have a signup template!


Possessor

  • Name: What Symbol has this Nomad taken as an identity? State source if it seems too obscure.
  • Gender: Can be undefined. But mostly male or female.
  • Type: Pure or Impure? If Impure, state the being who was Ascended and expect heaps more writing.
  • Appearance: Describe in detail, please. Note that Tron Lines are a must. Don't take other peoples' colors.
  • Concept: What Concept does this Nomad embody?
  • Powers/Weapons/Abilities: At full power. Note that it will be impossible for them to actually do this stuff in-RP.
  • Faction: Which faction has this Nomad joined and why? What is their individual interpretation of the faction's goal?
  • Personality: Self-explanatory. Extremely Important. For those of you who chose an Impure Nomad, I expect heaps more writing from you on how they've changed. Include how they will treat their Host. What do they want from the Source?
  • Backstory: Also Extremely Important. This is where you flesh out your Space God as a character. Impure Nomad people, explain how your character was Ascended. Note that they are called Nomads because they wander - they have no set home and are scattered, although some have temporarily settled on lesser worlds.

Host

  • Name:
  • Age:
  • Gender:
  • Appearance: Image link is fine.
  • Powers/Weapons/Abilities: What abilities do they possess as Hosts, noting all the rules above, and how will they develop over time? Treat these as a severely nerfed extension of the Possessor's abilities.
  • Stigma: Where is it? What form does it take?
  • Personality: Self-explanatory. Include how they will treat their Possessor.
  • Backstory: Self-explanatory. If you want to give them family members, do so, but it's your job to deal with them.


That should be it! I should have a character up in a day or so. Any questions, please address them to me or to the sub-GMs: Flanker66, Sullen Frog, or Stratofarius.

Note that the Discussion Thread for this game will be separate from the AGoG Discussion Thread to prevent clutter.

Have fun!


Accepted Characters:

Nirvana

Midgard

Elysium

Avalon

Fenrir

edited 30th Apr '14 10:59:44 PM by troydenite

'Being around you guys makes me go "wtf" instead of pondering the ever increasing dread of time' - EchoingSilence, 2023
biomechtraveler Since: Apr, 2011
#2: Jul 26th 2013 at 10:08:33 PM

Troy, what is this madness?

Anyways, I've got a sign up ready to materialise.

TheBigBean Wizard of science. from underground. Since: Dec, 2012
Wizard of science.
#3: Jul 26th 2013 at 10:10:23 PM

This looks intereeesting...

Bindlestick Aww, son of a bitch from Mad Hole, country of the Screamers Since: Feb, 2011 Relationship Status: Anime is my true love
Aww, son of a bitch
#5: Jul 26th 2013 at 10:17:34 PM

Since I'm a lazy asshole, I think I'm gonna go ahead and reuse Omicron for this. Shouldn't be too hard, since there wasn't really anything to him and he disappeared for absolutely no reason.

In fact, you mind if I just go ahead with a complete retool of the old guy? I mean, he was pretty shit to begin with.

"You have more than enough potential. So tell me what is the one wish that would make your soul gem shine." -Mitt Romney, probably
biomechtraveler Since: Apr, 2011
#6: Jul 26th 2013 at 10:30:53 PM

Can we have nomads of other languages? if not then I'll take Gamma.

right, gimme a sec to find a good character picture, I'll get the sign up up soon.

[1]

troydenite sword of promised halp from Somewhere South Since: Mar, 2011 Relationship Status: [TOP SECRET]
sword of promised halp
#7: Jul 26th 2013 at 10:32:03 PM

Any symbol/letter in any language is fine.

Omicron would be fine, Bind, more so if you retooled him.

'Being around you guys makes me go "wtf" instead of pondering the ever increasing dread of time' - EchoingSilence, 2023
Colonial1.1 Since: Apr, 2010
#8: Jul 26th 2013 at 10:39:27 PM

Now Dat's An Annoyin' Situation... Oh, An' It Is So Exploitable. Huhuhahahahahahahahhahahahahah...

I'll have to start over again...ON A GRRRRRAND STAGE! OHOHOHOHOHO!!

JustSomeGuy732 Just another guy from Somewhere Since: Jan, 2012 Relationship Status: Showing feelings of an almost human nature
Just another guy
#9: Jul 26th 2013 at 10:39:43 PM

Massively interested~ Will be making a sign up when I have the time evil grin

All I need is to do now is to find a word/numeral/symbol for my Impure Nomad...

"A post per day keeps the GMs away!"
troydenite sword of promised halp from Somewhere South Since: Mar, 2011 Relationship Status: [TOP SECRET]
sword of promised halp
#10: Jul 26th 2013 at 11:38:38 PM

Note that your Impure Nomad doesn't have to come from another 'verse. Unnamed person of origin is fine.

EDIT: Putting a 'Reserved' list up, anyone who wants to reserve a concept/name do it now.

edited 27th Jul '13 12:00:47 AM by troydenite

'Being around you guys makes me go "wtf" instead of pondering the ever increasing dread of time' - EchoingSilence, 2023
Bindlestick Aww, son of a bitch from Mad Hole, country of the Screamers Since: Feb, 2011 Relationship Status: Anime is my true love
Aww, son of a bitch
#11: Jul 26th 2013 at 11:56:47 PM

Remember when I said I'd do this tomorrow?

It's getting kinda late over here, so I'm gonna have to cut this short. I'll finish this guy and have the host up sometime tomorrow.

  • Name: Omicron
  • Gender: Male, allegedly. He looks male, and he sounds male, but nobody's entirely sure, and nobody cares enough to ask.
  • Type: Pure.
  • Appearance: Omicron is a short, stocky humanoid, physically around 5'1. His skin is a deep, matte black, as if smeared with ash and coal dust, and sharply angled lines of pulsating bronze and gunmetal gray outline his form. His features are sharp and angular, as if hammered out of sheet metal, with a a triangular nose, a strong chin, and a prominent unibrow. Over the years, he's taken to replacing bits and pieces of his physical body with complex machinery. His right arm has been severed up to the elbow, replaced by an intricate brass clockwork skeleton, and his left eye is a clicking, whirring camera lens that glows with some malicious inner light. His other surviving eye is a constantly roiling sphere of molten metal, all silvery whites and champagne golds. A pair of great wings extend from his shoulderblades, great sweeping things crafted from arcs of greenish-black metal, its component parts constantly shifting position in a chorus of soft mechanical clicks. Set within his chest lies a glimmering crystal, a jagged hunk of quartz that steadily pulses with a white inner light.
  • Concept: Mechanism
  • Powers/Weapons/Abilities: While physically the weakest of the Nomads, Omicron was still a force to be reckoned with at the height of his power. Capable of crafting wondrous, impossible machines, he made up for a lack of raw power with a wealth of ingenuity and engineering know-how. And also control over all mechanical devices, but that was a side-benefit at best. He crafted gleaming artificial servants that would never tire or cease, weapons that need never be reloaded or sharpened, and vessels that could cross half the Multiverse in the blink of an eye. While potent compared to a mortal men, Omicron could not defeat his compatriots in a full confrontation, and when he chose to do battle, it was through proxies and deception.
  • Faction: Nirvana. Granted, he doesn't quite agree with their end-goal, their methods align, and for now that's good enough. He doesn't buy into their ideology, not for a second. Peace is useless without action, and a world of tranquillity serves no purpose but to stagnate. However, the rewriting of existence, of wiping the slate clean and starting over from scratch, is an intriguing prospect. The world is sloppy, imprecise, inefficient. A blank canvas, a chance to start from scratch, is what this poor world truly needs. And perhaps a certain Nomad's guiding hand in speeding the process of industry and knowledge, in time crafting a world of gleaming spires and ceaseless clockwork, a magnum opus to trump all his previous works. None of the other Nomads are yet aware of his true intentions, and he makes a good show of believing Tet's self-righteous claptrap, but some of his more perceptive fellows have been growing suspicious.
  • Personality: Omicron is, if nothing else, persistent. Some would say obsessive, but never within earshot. When the brazen Nomad sets his sights on something, he will pursue that goal ceaselessly, until it is either achieved or out of his reach. Anything and anyone between Point A and Point B is either a tool to be used, or an obstacle to be overcome. It's this lack of empathy that tends to drive others away from him, and frankly Omicron prefers it that way. People are fickle, unpredictable, and inefficient. He takes no steps to understand them or empathize with them. Omicron understands himself, and he understands his machines, and that is enough. His machines are clean. His machines are efficient. His machines make sense. Really, that's all Omicron wants out of the world. He wants things to make sense, he wants them to be neat, and mistakes, whether made by others or himself, tend to incite his ire quickly.
  • Backstory:

"You have more than enough potential. So tell me what is the one wish that would make your soul gem shine." -Mitt Romney, probably
Psyga315 Since: Jan, 2001
#12: Jul 27th 2013 at 12:42:48 AM

Hm... Could I write three Nomad apps, but only one can get accepted?

troydenite sword of promised halp from Somewhere South Since: Mar, 2011 Relationship Status: [TOP SECRET]
sword of promised halp
#13: Jul 27th 2013 at 12:51:32 AM

If you wanted.

'Being around you guys makes me go "wtf" instead of pondering the ever increasing dread of time' - EchoingSilence, 2023
Stratofarius huzzaaaaaaaah Since: Aug, 2011
huzzaaaaaaaah
#14: Jul 27th 2013 at 1:16:59 AM

Possessor

  • Name: Alef*
  • Type: Pure.
  • Appearance: His most recent form. What's lacking in that picture are his tron lines. They are, like his color and the color of his eyes, a rather drab and dull gold, somewhat bordering on light brown. The lines run from his eyes and circle around his body, forming complicated patterns along his arms.
  • Concept: Despair.
  • Powers/Weapons/Abilities: Complete control over the emotion of despair. As the Nomad of Despair, Alef only finds happiness in one simple thing- Despair* And so, in full power, he can easily twist every emotion into horribly negative ones- just as long as they come from or lead to despair. This can either manifest itself in silly ways- such as making you angry for receiving that promotion you've been waiting for 30 years, or making you laugh with joy at the sight of a horrible accident- or in horrible ways- such as filling an entire neighborhood block with so much rage that they attack each other like rabid dogs until there's no one left. These emotions often manifest itself in liquid form, which leaks through the lines in Alef's body- this liquid is highly poisonous, as one drop contains enough unsaturated quantities of a certain emotion to drive a person mad, which is why his preferred method of acting is by infecting water sources and that kind of thing.
  • Faction: Nirvana. He is, however, hiding his true intentions from other members of Nirvana, thanks to a 'suggestion' from his Host.
  • Personality: While Alef might have once been a bright young man, now he's a babbling child who cannot feel anything from anywhere. If you slap him, he does not feel pain. If you tickle him, he does not laugh. If you feed him his favorite food, he does not show any sign of happiness. The only thing that can make him feel something is that last moment before a person dies. That last moment as a person is faced with their killer, as their mind rushes to a different place, as they take their last breath... that is the only thing that pleasures Alef. That is the only thing that can make Alef feel alive. For most of the time, he simply babbles, drawing signals on the ground and pondering on gruesome ways to kill himself- his gaze is vacant and his voice is weak. But when the prospect of seeing that moment appears, Alef turns into a laughing, grinning child. He twiddles his fingers and taps his foot, waiting for the right second to strike. And when he does get to see that look, he feeds upon it, like a glutton on a banquet. He falls on the ground, twitching, moaning and laughing, feeling all that someone can and should feel at one single moment. That feeling lasts for seven minutes, with Alef now nothing more than a ball on the ground, hugging himself as drool drips from his mouth, the moment replaying itself over and over again in his mind... until the moment is gone, and he goes back to what he was before. When it comes to interacting with people, Alef isn't much different: he's not that interested, he's easily manipulable and he'll often answer your question with a method in which both of you can die together. The only exception is for people who can provide him 'moment' after 'moment'. Those people... well, those people are the ones he loves. Not friendly love- true love. He will hug them, shower them with gifts, no matter who they are, just because they can make him feel good for those short seven minutes. No matter what they're asking him to do, he'll do it. No matter what they're asking him to say, he'll say it- for he loves them, and for without them, he would have surely carried out one of his five trillion methods of committing suicide.
  • Backstory: Alef was once a young man, who looked like he was in his thirties- a bright young warrior, he lead a small army in the Celestial War as a General. But Alef had a problem: he was too optimistic. He believed that everything would go right, and for the most part, it did. Campaigns often ended in success, and Alef was showered with praise from his fellow warriors. But it was in one fateful battle that Alef changed. Drunk on the success of the last campaigns, Alef decided to march into enemy territory, ignoring the warning of his counselors, which led to him marching right into enemy territory. The enemy captured his troops, and decided to kill them all, one by one, right in front of their General. Alef was forced to see as his men were killed, all of them with different methods, all of them using their last breath to stare at him, their wide eyes displaying one single emotion. And then... Alef cracked. By the time they had reached the 100th soldier, Alef was now laughing. He was enjoying their deaths, and when the enemy stopped the slaughter to sleep, they were haunted by Alef begging to see more, to feel more. And once they reached the last man, Alef was now a shell of his former self, a man who couldn't help but feel good from seeing that one last moment of a person's life. The enemy decided that leaving him there was worse than just killing him, and so that was where Alef remained, in the middle of nowhere, staring at the sky, slowly realizing that nothing else in the world made him happy anymore. And when the other troops found him, all they found was a little boy, scribbling in the sand, staring lifelessly at the ground, waiting... waiting for his right moment. Now, with the Singularity, Alef believes he has found what he needed. With it, Alef would put the Multiverse in a loop, a loop in which every day every living creature would be killed in a gruesome way, only to be resurrected on the next one. And Alef would be watching, safe from the eternal cycle of death, perpetually smiling, having found true peace at last...

Host

  • Name: Hachiko Shizaru
  • Age: 43
  • Appearance: "A careful shot. Can't afford to lose a single bullet. One loss equals total failure." (he actually uses a bow and arrow, but I didn't find a good picture)
  • Powers/Weapons/Abilities:
  • The Bow of God, as Hachiko likes to call it. When a child, Hachiko was influenced by a somewhat-obscure American comic book superhero to follow his dream of being an archer. As an adult, he has almost mastered the art of archery, but Alef has given a special bow, one he can only control, filled with arrows created especially for him. These arrows are either normal arrows, 'special' arrows (like explosives, smoke bombs, and that kind of thing), or 'Aleph's arrows', arrows which are carrying a single diluted drop of the liquid Alef creates. That drop is enough to cause a minor overflow of a certain emotion on Hachiko's target. For example, if he were to graze you with a bow containing a drop of 'Doubt', a little voice in the back of your head would start to question what you were doing. The more lethal the hit, the more powerful the voice is. Currently, he only has arrows poisoned with minor negative emotions, like doubt, guilt, fear, etc, and the arrow can only instill these emotions- which means they mostly work on situations which lend to these kind of emotions- but in the future, he'll have access to more emotions, and will be able to twist good ones into bad ones. (OOC Note: this, in no way shape or form, means that your character will immediately feel the emotion Hachiko is using and I will write your character feeling that emotion. You will write the result of the attack, and if your character gets hit, you will write how he deals with these newfound thoughts.)
  • Shadow Projection. If a time comes when Hachiko can't use his arrows to defend himself, he can manifest negative emotions in a shadowy projection form that can fight alongside him. The shadow cannot exist for a long time, and it is often used as a shield.
  • Stigmata: The letter Alef, etched into the back of his right hand.
  • Personality: Whilst Alef is unpredictable and childish, Hachiko is... normal. He's calm, controlled, focused, and deals with his problems in a very logical way. As a result of his love for science, he's a skeptic, having abandoned anything that doesn't have an explanation, like religion, a long time ago. Hachiko completely hates it when things don't follow the plan. In fact, Hachiko's obsessed with plans. He will plan everything out- from a simple day shopping to a complicated assassination mission, and often deals the smallest of things, like a cent missing or an arrow missing its target by a milimeter as a bridge to failure. As a result, Hachiko is a loner, often berating others for not following the "rules of life" or not following the plan, even if they don't know what the plan is. Hachiko's loner attitude doesn't mean he is a complete disaster when it comes to social interactions: in fact, he's accustomed to get what he wants by carefully planning out what to say so he can sweet-talk his way to success. He does this with everyone, especially Alef, whom he finds easy to manipulate, and whom he has a fake friendship with, being the one who makes the real choices in the duo. Hachiko, unlike Alef, actually agrees with the Nirvana faction. He desires a perfect world, where everything goes according to plan, and he's ready to manipulate Alef to get exactly what he wants.
  • Backstory: Hachiko was a down-on-his-luck worker in a boring company in the boring part of St. Claire. His parents had immigrated to the United States when he was just a child, and to get him settled with his new home, had given him a bunch of comic books to pass the time. Hachiko became obsessed with them. He wanted to be a man of science, a hero, someone who took the building blocks of the world and played with them. He'd started scribbling plans and reading about science, and when he was old enough, went off to college to get a degree in Physics. His professors showered him with praise, his parents loved him, the world was ready to welcome the great Hachiko Shizaru... until his father went ill, and Hachiko moved back to St. Claire to take care of him. He took a temporary job at a local company, working from nine to five in the most boring, uninteresting place in the world, just so he could take care of his father. And when his mother went ill, it looked like he was going to stay in his job for a few more years. 3 years later, both of them died, together, leaving Hachiko alone and with a future he could finally follow. But thanks to the economical crisis and to the fact he didn't have that much money to begin with, his temporary job became permanent. That is until one day. Hachiko was walking back home when a bus accidentally ran over him. And thus, his history had ended... until he was resurrected one second later on a nearby alley, his body having been disappeared. And standing in front of him was a little child, drawing letters in the wall, explaining to him how they were now together, how they were now like two brothers... and how he was a multiversal god. Hachiko couldn't believe it, even after Alef told him his story over and over again. He now had a fraction of power given to him by a god... and he couldn't be happier. Finally... things would start to change. Hachiko quickly put his detailed planning skills back to use: in order to please Alef, he had to take the mantle of a killer. Here and then, a hobo would disappear, a man would walk into an alley and never come back, a friend would enter a car and never leave. Carefully planning each kill, Hachiko did what Alef asked, giving the god his fun and gaining his love- something he never asked for in the first place. And as he quietly took care of the body, Alef would laugh, and laugh... until he returned to his uninterested self. He continued to practice archery, something he had abandoned a few months earlier, and started earning a little money on the side, enough for him to buy a better house, which he filled with tools for him to practice, exercise and plan. He talked with Alef, telling him what to say to the others and what to do, as he worked on his greatest plan yet: a world where everything would go according to plan, where he would find true peace at last...

edited 27th Jul '13 1:34:18 AM by Stratofarius

troydenite sword of promised halp from Somewhere South Since: Mar, 2011 Relationship Status: [TOP SECRET]
sword of promised halp
#15: Jul 27th 2013 at 1:29:47 AM

Accepted. As for you, Bind; I'll wait till you get the Host up.

edited 27th Jul '13 2:25:19 AM by troydenite

'Being around you guys makes me go "wtf" instead of pondering the ever increasing dread of time' - EchoingSilence, 2023
Deadbeatloser22 from Disappeared by Space Magic (Great Old One) Relationship Status: Tsundere'ing
#16: Jul 27th 2013 at 2:36:42 AM

What have I missed?

"Yup. That tasted purple."
GeekCodeRed Did you know this section has a character limit? from A, A, B, B, A Since: Sep, 2010 Relationship Status: TV Tropes ruined my love life
Did you know this section has a character limit?
#17: Jul 27th 2013 at 2:46:03 AM

What's "Ghosting"? I have never actually heard that term.

They do have medals for almost, and they're called silver!
Deadbeatloser22 from Disappeared by Space Magic (Great Old One) Relationship Status: Tsundere'ing
#18: Jul 27th 2013 at 2:52:20 AM

Ignoring every attack made against your character.

"Yup. That tasted purple."
GeekCodeRed Did you know this section has a character limit? from A, A, B, B, A Since: Sep, 2010 Relationship Status: TV Tropes ruined my love life
Did you know this section has a character limit?
#19: Jul 27th 2013 at 2:53:24 AM

Ah. So the opposite of autohitting. tongue

They do have medals for almost, and they're called silver!
Oni-Lord Since: May, 2010
#20: Jul 27th 2013 at 4:04:29 AM

Well damn. I just lose interest in the other games I was in, and then you had to go and make this. I hope its alright if I create another Nomad, even though theres already a couple I made out there somewhere. I just need to brainstorm what this new one can do.

GeekCodeRed Did you know this section has a character limit? from A, A, B, B, A Since: Sep, 2010 Relationship Status: TV Tropes ruined my love life
Did you know this section has a character limit?
#21: Jul 27th 2013 at 4:55:42 AM

I'm wondering if a Nomad of Medicine missing their prefered host and getting a violent sociopath instead would make for a good interaction.

edited 27th Jul '13 4:56:21 AM by GeekCodeRed

They do have medals for almost, and they're called silver!
Lemurian from Touhou fanboy attic Since: Jan, 2001 Relationship Status: Buried in snow, waiting for spring
Flanker66 Dreams of Revenge from 30,000 feet and climbing Since: Nov, 2009 Relationship Status: You can be my wingman any time
Dreams of Revenge
#23: Jul 27th 2013 at 8:13:29 AM

Possessor

  • Name: Psi
  • Gender: Male
  • Type: Pure
  • Appearance: Though Psi appears to non-Nomads as a Nomad version of someone they're familiar with*, albeit white in colour and shot through with teal Tron Lines - he also has his glyph upon his forehead. However, his true appearance is that of a pure white being with the same identifying features as his "disguised" self, though he also wears a greatly oversized dark blue robe that seems to shift and warp slightly when viewed. It is covered in symbols written in an elegant script that seem to move of their own accord.
  • Concept: The Mind.
  • Powers/Weapons/Abilities: Psi's chief abilities are water manipulation and powers that affect the mind. For example, he can read minds and create gigantic waves of water. Similarly, he can affect the minds of others and create illusions that are indistinguishable from reality. He can even plant suggestions in someone's mind (such as "I will not attack Psi" or "I will defend [x] to the death")* or reshape their recollection of an event to his own ends (so someone's memory of, say, getting stung by an insect may be changed so that they supposedly almost died from the sting - rendering them deathly afraid of bees). Indeed, he may even delete a memory altogether. He can also inflict unpleasant mental effects upon those he dislikes.

Because fluids are incompressible, Psi can use this as a defence mechanism - if he is hit with sufficient strength, his body becomes rock hard. He carries an elegant sword that improves his control of water, and when it strikes a living being it disorients the target and makes them forget something. Enough hits may even make the target forget who they are and how to accomplish even simple tasks.

  • Faction: Avalon. The way Psi sees it, if Omega succeeds he will no longer be able to carry out any new experiments or discover anything new. The fact that he may be able to look at the Singularity personally is a bonus.
  • Personality: Psi is ultimately a very curious Nomad, being unable to leave any rock unturned if he thinks that he might learn something new. Experiments are one of his greatest joys, although his idea of an experiment may not always follow the highest standards of scientific rigour. He takes a very relaxed view of things and prefers to move at his own (sedate) pace. Any attempt to hurry him is either brushed off or scolded. Of course, his fascinations mean that he can be easily tempted if you know what to say. He finds those who are "too uptight" a bore to deal with.

His Host can expect to be treated as a curiosity, something to be poked and prodded until everything of interest has been learnt. And then? Who knows?

  • Backstory: Originally, Psi was just a scientist, devising ever more complex and insightful theories to explain the unexplainable phenomena that peppered the multiverse. When he first became aware of the rumblings of civil war, he simply tried to shut out the rest of his kind and threw himself ever deeper into his studies. Of course, not even he could hope to stave off the inevitable decision. Both sides knew the value of having a member of the scientific community on their side, especially one as accomplished as Psi, who wielded a keen intelligence.

One night the Seperatists came for him, and they made an offer: if he worked for them, they would let him conduct all the experiments he could ever want - and without any pesky funding issues or restrictions. The offer was too good to pass up, and so Psi joined the Nomads.

A small group - including himself - decided to hold a game for their own amusement*

. It is unknown who "his" Champion was. This did not last forever, however, and soon their captives freed themselves from Omega's grasp. It didn't take a genius to figure out that things weren't going to end well for that particular group, and so Psi took his blade and prepared to embark on another experiment - this time, though, it was not for petty reasons (or so he likes to tell himself, anyway).

Host

  • Name: Simon Reynolds
  • Age: 20
  • Gender: Male
  • Appearance: Simon wears a pair of thinly framed spectacles on the bridge of his nose at all times; his blue eyes contrast sharply with his mud brown hair, which is kept neatly trimmed. He can almost always be relied upon to be wearing a sweater of some description, as well as jeans. He isn't particularly tall or broad-shouldered.
  • Powers/Weapons/Abilities:*
    • Illusions: As Psi's Host, Simon can project illusions to distract and confuse enemies. However, if someone gets too close or they attempt to touch the illusion it will be revealed for what it is.
    • Water manipulation: With concentration, Reynolds can control nearby water sources and use them for his own ends; similarly, he can't drown. He cannot control very much water at once, however.
    • Sword: It does little except chill the opponent and make them bleed more easily.
  • Stigmata: His Stigmata is in his left eye; if someone were to look closely they would notice that there is a psi in his iris.
  • Personality: Simon is a thoughtful, kind person, trying to be as polite as possible. He has always held an interest in scientific studies. Sports have never been something he's interested in. His relationship with Psi is a somewhat strained one - Simon recognises the necessity of stopping the other groups from getting the Singularity, but he isn't thrilled with the idea of being stuck with an alien being.
  • Backstory: Simon moved to St. Claire from Britain at a young age, and (obviously) has lived there ever since. His life up until now has been unremarkable, aside from the fact that he's pursuing a qualification in the sciences at the local college. Despite the fact that he has enjoyed his time there, he cannot shake the feeling that there's something missing from his life.


Possessor

  • Name: Mu*
  • Gender: Male
  • Type: Pure
  • Appearance: Mu appears to be a very tall, powerfully built man wearing non-descript combat fatigues (any unit patches or flags are completely blank, no matter how closely you inspect them). A single pair of glowing lines - one blue, one black - trace a path from his face downward. His grey hair is short and orderly, and his face is weatherbeaten and aged. Stubble dots his chin, and small scars and nicks criss-cross his face. He carries himself with a slight limp, and Mu's shoulders are slumped slightly, as though he were carrying a great weight on his back.
  • Concept: Warriorhood. To be specific, he differs from (for example) Digamma because rather than being an embodiment of what price war exacts*, he is instead a personification of the soldier him/herself and the weapons they carry.
  • Powers/Weapons/Abilities: Mu's powers are very simple and to the point; he is instantly skilled with any weapon that he comes across, and he has perfect knowledge of every fighting style the multiverse has to offer. He also knows the weaknesses of each weapon and style and their counter. This applies to military vehicles as well.

He can achieve results with weapons that would otherwise be impossible - such as hitting seven people spread out in a room with four bullets or harming only a single person non-lethally with a grenade in a crowded space.

When fighting against those who utilise magic, Mu's abilities are actually strengthened and his opponents struggle to use their powers - some theorise that this is down to the fact that in most universes warriors and mages are the antithesis of each other.

  • Faction: Fenrir. Mu does not particularly care who wins or who loses - rather, he is more interested in bringing the fighting to an end. Because he is not aligned with any one faction, he is free to pursue whatever course of action he sees fit to accomplish his goal.
  • Personality: Mu is a dour, somewhat serious Nomad, always checking and re-checking the situation in his mind. For him there is little more exhilarating than a fight for survival, and yet he abhors unnecessary fighting - mostly because it is an inefficient use of resources. He tends to hold those who use antiquated methods in contempt because he feels it reveals a lack of tactical know-how. He works with Seth grudgingly, but recognises how the young man is necessary for his plans nonetheless. If he were to get hold of the Singularity, he would use it to stop wars, be it by force or other means. Of course, that would be a form of suicide*, but Mu accepted that long ago.
  • Backstory: Mu was once a talented soldier in the Celestials' army. Fearing that he was serving a system that was rotting from within - and having caught wind of a supposed investigation into his loyalties - he defected to the Nomads and fought their battles, pulling several victories out of the jaws of defeat.

However, after one particular skirmish Mu went too far in his bloodlust, and the Nomad realised just how self-destructive his path was. Resolving to put an end to what he saw as the taint that had caused it, the Nomad retreated for a time to gather his thoughts.


Host

  • Name: Seth Walker*
  • Age: 23
  • Gender: Male
  • Appearance: Seth is tall and wiry, with lean muscles. His usual attire is a red t-shirt and black trousers, as well as a pair of well worn sneakers. His scruffy blond hair has been left to grow longer than normal. He has dull green eyes.
  • Powers/Weapons/Abilities:
    • Weapons/Vehicle Knowledge: Just like Mu, Seth knows instinctively how to handle weapons and vehicles of all shapes and sizes. However, there is a catch - he can only do this with items newer than the beginning of the First World War, and melee/bladed weapons (aside from bayonets) are something he is hopeless with. He does not know how to use improvised weapons, and he does not automatically know how to use non-military vehicles or non-military items*. The practical up-shot of this ability is that he can perform some fairly tricky shots.
    • Mu's Revolver: This large if unimpressive revolver resembles a normal gun of its type in every respect aside from the small mu symbol engraved on the chamber. However, it boasts no recoil and it packs a punch.
    • Magic hunter: This ability is not as effective as it is for Mu - instead, its only real effect is to make using special abilities on Seth directly more difficult and makes his attacks hit a little bit harder.
  • Stigmata: Mu's glyph on his back.
  • Personality: Seth is your typical cocky youth - confident that he can pull himself out of any hole, no matter how deep he might have dug down. He finds playing things safe "boring" and prefers to go all out if possible. He treats Mu as his ticket to becoming the greatest fighter - or, for that matter, arms dealer/gun runner* that ever lived, much to the Nomad's frustration.

He feels somewhat cheated out of what he sees as "rightfully" his - a good job, a nice house, friends - and thus tends to be rather selfish.

  • Backstory: Seth grew up in a poor neighbourhood in St. Claire, and it wasn't long until he found himself sucked into a life of crime. Moving out from his parent's house as soon as he could, Seth found a cheap apartment and continued to break the law from there. Even this began to lose its thrill for him, however, and now he wants to go bigger; the current kerfuffle regarding the Singularity is just a convenient stepping stone as far as Seth is concerned.


So yeah. :V For reference, Psi's suggestion implanting is going to be an Informed Ability that's only there for flavour rather than actually being used, since otherwise we'd end up with something uncomfortably close to mind control.

edited 27th Jul '13 8:14:21 AM by Flanker66

Locking you up on radar since '09
Deadbeatloser22 from Disappeared by Space Magic (Great Old One) Relationship Status: Tsundere'ing
#24: Jul 27th 2013 at 8:29:03 AM

Guess I need to start working out how to flesh out Chi beyond what little I showed.

edited 27th Jul '13 8:29:13 AM by Deadbeatloser22

"Yup. That tasted purple."
GeekCodeRed Did you know this section has a character limit? from A, A, B, B, A Since: Sep, 2010 Relationship Status: TV Tropes ruined my love life
Did you know this section has a character limit?
#25: Jul 27th 2013 at 8:34:55 AM

.338 Lapua Magnum. Used in the Barret M98.

They do have medals for almost, and they're called silver!

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