As it stands right now, I can see two problems for this article.
First of all, why are we only listing the exceptions for this? A good portion of the examples are the trope played straight, and most of the exceptions are the hero using a lance, dagger, axe, or something similar. The description basically states that "RPG heroes will use swords even if more advanced weapons are available", but most RPGs are set in a medieval European fantasy setting, so swords are one of the most common weapons. There are some RPGs set in more advanced time periods, but very few people in them use swords. Is Mass Effect
an exception because it's an RPG where the main character uses guns? It's set in the late 22nd century, so not
using guns would probably be pretty stupid.
Second, and more importantly, why do we have non-video-game exceptions? Most of the examples in the non-video-game list are, again, the trope being played straight or the hero using a weapon such a lance, dagger, axe, etc. The few exceptions that fit the "more advanced weapons are available" bit are "the hero uses a gun", which is People Sit on Chairs
I think the most important part of this trope is "more advanced weapons are available". A modern-day, recent-past, or futuristic setting makes the sword stand out more. The Jedi
have no reason to use lightsabers except for this trope. The Arbiter
has no reason to use an energy sword except for this trope. Jack Churchill had no reason to carry a broadsword into battle during World War II except for this trope. If it were up to me, we would only keep the examples where swords have become obsolete but the hero uses them anyway.
"The Uncertainty Principle isn't about uncertainty and it isn't a principle; other than that, it's perfectly named." — David Van Baak