The racing games of arcades? you do realize those things are designed so you almost never win. Rubber-Band A.I. is not your friend here.
As for general strategies on the more simulation style games Outside-Inside-Outside steering is your friend. On arcade style games find the shortest route most games have gratuitous shortcuts and/or stunt points. Some games encourage drafting and other games encourage ramming your opponents cars into the wall when they try to past you.
Beyond that my experience is limited
edited 24th Apr '11 3:54:23 PM by stevebat
Apocalypse: Dirge Of Swans.NEVAR BREAK?!1
Or failing that, find out if the handbrake is more useful than he standard one. If there is the option that is.
edited 24th Apr '11 4:07:39 PM by IanExMachina
By the powers invested in me by tabloid-reading imbeciles, I pronounce you guilty of paedophilia!What I learned from playing Need For Speed III: Hot Pursuit: Tap the arrow keys (for keyboard) or hold them, depending on the car. Crashing once won't end the race for you, but you should obviously try to avoid it.
What I learned from Need For Speed: Hot Pursuit: Drifting is a matter of getting into "drift mode," then tapping the left and right keys alternatively until the turn has been cleared, then hit the Nitrous to get back up to speed. Unsurprisingly, your car becomes very hard to control at top speed.
What I learned from Test Drive Unlimited 2: Every car handles horribly. To counteract that, use the Brake key a lot and never, ever drift. Oh, and the Lancia Delta is the best car to pick in the initial stages of the game. Similarly, your car gets harder to control at higher speeds.
What I learned from Lego Racers 2: Stay on the inside curve at all times.
What I remember from V-Rally 2: I think you just have to gun it.
Yeah, not every Driving Game behaves the same way.
edited 24th Apr '11 4:55:20 PM by RocketDude
"Hipsters: the most dangerous gang in the US." - Pacific MackerelFor the more popular racing games, like Maximum Tune, I usually watch other players, especially when they play Time Attack.
http://twitter.com/raydere | http://raydere.tumblr.comStill, even if you don't win, it's fun to see you improve during each run.
God help you if you're not playing in a nickle arcade, though
ALL CREATURE WILL DIE AND ALL THE THINGS WILL BE BROKEN. THAT'S THE LAW OF SAMURAI.When I was playing MT heavily in 2007 and 2008, I'd go to the arcade on Saturday morning, pay $6 for their 3-hour unlimited arcade session, and usually the cabinets are vacant enough (there's 4 MT cabinets) that I can get in $20 in credits' worth of gameplay. In other words, I can knock out 1/4 of the 80-stage Story Mode in a single visit.
I ended up having 8-9 full-tuned cards that way. Since I no longer play a lot, I'm looking to sell some of them to local friends so I can make a little cash (and save them the trouble of playing 80 fucking stages).
http://twitter.com/raydere | http://raydere.tumblr.comJust discovered the joys of manual transmission. God I'm such a n00b.
I've still got to figure out how to juggle all those gears, though.
I love how Battle Gear 2 gives you a replay with your initials on your car's license plate. Nice details.
Also, this song is stuck in my head.
BATERU GIIIIAAAA~
ALL CREATURE WILL DIE AND ALL THE THINGS WILL BE BROKEN. THAT'S THE LAW OF SAMURAI.I've been using manual for years now; wish I could say the same of real-life driving. It's part of rather nifty powersliding techniques on Daytona USA and OutRun 2.
edited 27th Apr '11 3:47:21 AM by TsundeRay
http://twitter.com/raydere | http://raydere.tumblr.com(reminisces about F-Zero)
"Oh no, Sanji's Chronic Simprosis!" - Kou The MadI spent way more time in GP and Time Attack modes than Story Mode in GX, so I barely remember the shitacular Story Mode.
I didn't even need the AX machines anyway. Custom machines FTW.
http://twitter.com/raydere | http://raydere.tumblr.comyuo drive cars and doesn't afraid of anything.
...sorry, couldn't help it.
Really from Jupiter, but not an alien.I DUNNO SCHITZO LOL.
You cannot firmly grasp the true form of Squidward's technique!I've noticed that a big difference between arcade and simulation racers is how easily you can just leadfoot your way through to victory.
Burnout? No reason to let off the gas AT ALL when racing. Just tap the brake trigger when you want to drift. Same thing for the Cruis'n series and its licensed spiritual successors, except without the drifting.
Daytona USA? You obviously have to let off the gas when drifting, and at least one turn WILL require you to properly drift, but otherwise, you're leadfooting it.
Richard Burns Rally or Grand Prix Legends? That's a good way to skid clean off the track and paste yourself against the wall, totaling your car in a wreck that would likely kill the occupants. Controlling gas/throttle is also key to controlling drifts and the car in general. You need to finesse the pedals just as much as the wheel-they're analog for a reason.
edited 28th Apr '11 8:01:30 PM by NamelessFragger
Also, Sim games tend to force you to brake before a corner/turn if you go too fast. If you play a game that let's you use a Driving Line, it will indicate for you to slow down.
"Hipsters: the most dangerous gang in the US." - Pacific Mackerel
I've been visiting a lot of arcades (of the standard and the zero maintainance nickle variety) in my spare time and have recently fallen in love with Wangan Midnight Maximum Tune 3, Initial D Arcade Stage 3, Daytona Usa and Battle Gear 2.
For Battle Gear 2, I can make it to the finish line on most tracks with the Trueno by never crashing, but I only make it second place.
How do you improve in these racing games? Like how do you use the break and acceleration pads without making your feet panic and all that?
ALL CREATURE WILL DIE AND ALL THE THINGS WILL BE BROKEN. THAT'S THE LAW OF SAMURAI.