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Split or redefine?: You Cant Thwart Stage One

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Deadlock Clock: Nov 10th 2011 at 11:59:00 PM
GlennMagusHarvey Since: Jan, 2001
#1: Feb 15th 2011 at 10:17:34 PM

Courtesy link: You Can't Thwart Stage One

So this trope seems to have two faces:

  • a dramatic sense, wherein the protagonists fail to prevent the antagonists' plan from surfacing, necessitating that the protagonists actually deal with said plan.
  • a gameplay sense, wherein Sequence Breaking is intentionally prevented.

Should these be split? Or should this be clarified?

I already added a line to the page noting that it's basically the polar opposite to Sequence Breaking, but that's more fit for the gameplay sense; the opposite of the dramatic sense is more like Genre Savvy.

troacctid "µ." from California Since: Apr, 2010
#2: Feb 15th 2011 at 10:33:34 PM

That video game usage is definitely not this trope. This has nothing at all to do with Sequence Breaking. It's a Rule of Drama thing.

edited 15th Feb '11 10:48:23 PM by troacctid

Rhymes with "Protracted."
Stratadrake Dragon Writer Since: Oct, 2009
Dragon Writer
#3: Mar 16th 2011 at 11:17:40 AM

Giving a bump — where does the trope name come from, anyway?

An Ear Worm is like a Rickroll: It is never going to give you up.
GlennMagusHarvey Since: Jan, 2001
#4: Mar 16th 2011 at 11:57:14 AM

Well, if the video game usage isn't the trope, why does the trope name reference videogames?

Also, the title is now messed up due probably to the ptitle system being retired.

nrjxll Since: Nov, 2010 Relationship Status: Not war
#5: Mar 16th 2011 at 1:28:51 PM

The trope name references video games? How?

Kayube Since: Jan, 2001 Relationship Status: RelationshipOutOfBoundsException: 1
#6: Mar 16th 2011 at 1:36:08 PM

It's not a reference to video games, it's a reference to the stages of the evil plan. You know, Stage 1: Summon unholy abomination. Stage 2: Beat the hero with it. Stage 3: Profit.

GlennMagusHarvey Since: Jan, 2001
#7: Mar 16th 2011 at 1:47:48 PM

...I've heard "stage" used in videogames far more than I've heard of "evil plan[s]" having "stage[s]". I thought they were "step"s, not "stage"s.

Stratadrake Dragon Writer Since: Oct, 2009
Dragon Writer
#8: Mar 16th 2011 at 1:48:44 PM

But "stage" is also common videogame parlance for "area" or "level". Me, I always interpreted the title in the sense of Super Mario Bros. where there's no skipping level one.

"You Cant Thwart Step One", a minor tweak to the title, would be leagues better in the interpretation department.

But I'm also stumbling over the definition: Is this about the heroes failing to foil the early phases of the Big Bad's Evil Plan, or that the heros do foil the plan at its very last moment?

edited 16th Mar '11 1:49:41 PM by Stratadrake

An Ear Worm is like a Rickroll: It is never going to give you up.
troacctid "µ." from California Since: Apr, 2010
#9: Mar 16th 2011 at 2:37:02 PM

[up] This is the trope for failing to foil the first part. The equivalent trope for foiling the last part is The Good Guys Always Win.

Rhymes with "Protracted."
Stratadrake Dragon Writer Since: Oct, 2009
Dragon Writer
#10: Mar 16th 2011 at 4:13:51 PM

^ Then it's imperative that the heroes actually try to stop the first step in the plan, and fail doing. If the Evil Plan Step One succeeeds solely because the heroes just weren't around to know about / stop it, that's misuse.

An Ear Worm is like a Rickroll: It is never going to give you up.
Stratadrake Dragon Writer Since: Oct, 2009
Dragon Writer
#11: Mar 18th 2011 at 8:39:53 AM

Been brainstorming for titles the other day. How about Step One Never Fails?

An Ear Worm is like a Rickroll: It is never going to give you up.
GlennMagusHarvey Since: Jan, 2001
#12: Mar 18th 2011 at 8:48:41 AM

The Bad Guys Always Finish Step One?

Also, you ought to prune the examples to remove the videogame examples. And put them somewhere else.

DragonQuestZ The Other Troper from Somewhere in California Since: Jan, 2001
The Other Troper
#13: Mar 18th 2011 at 11:33:05 AM

Is this distinct from never thwarting all but the last stage (like when you can't stop the resurrection of the Big Bad in an RPG, but you can always kill it)?

I'm on the internet. My arguments are invalid.
Stratadrake Dragon Writer Since: Oct, 2009
Dragon Writer
#14: Mar 18th 2011 at 9:54:31 PM

^ In my opinion, yes, that's not just a distinction but a requirement: Somebody has to know about the Evil Plan and fail in their attempt to thwart its early stages.

An Ear Worm is like a Rickroll: It is never going to give you up.
GlennMagusHarvey Since: Jan, 2001
#15: Mar 19th 2011 at 5:10:52 AM

Isn't this basically a requirement of like, every story?

nrjxll Since: Nov, 2010 Relationship Status: Not war
#16: Mar 20th 2011 at 3:23:12 AM

[up]No. Besides the obvious case of stories with No Antagonist, there's other ways a story can be written to have the heroes thwart Stage One and still keep going. You can even write a story where the Final Battle occurs before the villain gets beyond Stage One at all, although it's unlikely any exist (Rule of Drama and all that).

Prfnoff Since: Jan, 2001
#17: Mar 20th 2011 at 9:29:01 PM

The existing redirect, Evil Always Triumphs In The Middle, deserves mention here.

MC42 Tempus Omnia Iudicat Since: Oct, 2010
Tempus Omnia Iudicat
#18: Mar 20th 2011 at 9:46:54 PM

You Can't Thwart Stage One is a perfect name because it implies someone is actively attempting to thwart the villain's plans, which is the key requirement for the trope. Replacing Stage with Step is probably the only thing that can be justified.

"Thorough preparation must lead to success. Neglect nothing."
Arha Since: Jan, 2010
#19: Mar 20th 2011 at 10:09:41 PM

Stage one sounds better than step one to me. The name is fine as it is.

Stratadrake Dragon Writer Since: Oct, 2009
Dragon Writer
#20: Mar 21st 2011 at 9:34:21 AM

"Step" works better because it has fewer meanings than "stage" (especially in the videogame sense, where "stage" is an established synonym for "area" or "level"), and it's also consistent with Step Three: Profit.

Alternately, "phase" would work too.

edited 21st Mar '11 9:35:04 AM by Stratadrake

An Ear Worm is like a Rickroll: It is never going to give you up.
GlennMagusHarvey Since: Jan, 2001
forceflow Since: Dec, 1969
#22: Jun 10th 2011 at 11:06:17 AM

I support the change in title to Step One. It works better, differentiating this trope from the video game examples, which should be spun off into a separate trope. I also think the consistency with Step Three: Profit is nice.

edited 10th Jun '11 11:07:43 AM by forceflow

Madrugada Zzzzzzzzzz Since: Jan, 2001 Relationship Status: In season
Zzzzzzzzzz
#23: Oct 18th 2011 at 10:56:23 AM

<Mod Hat ON>

A lock was requested on this thread as "completed".

Has this been resolved? If it has been, has the necessary work been done?

<Mod Hat OFF>

...if you don’t love you’re dead, and if you do, they’ll kill you for it.
GlennMagusHarvey Since: Jan, 2001
#24: Oct 18th 2011 at 11:18:34 AM

How would I request a name change?

20LogRoot10 Since: Aug, 2011
#25: Oct 18th 2011 at 11:20:58 AM

Once it's been determined there's consensus to rename(as well as consensus on a new name), read up on How To Move A Page.

Yeah, unwritten rule number one: follow all the unwritten procedures. - Camacan

PageAction: YouCantThwartStageOne
31st Oct '11 4:22:04 PM

Crown Description:

You Cant Thwart Stage One is supposed to be a dramatic trope about how a villain's Evil Plan will always reach it's final stage.

Total posts: 56
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