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lalalei2001 Since: Oct, 2009
#1: Dec 18th 2010 at 9:22:31 PM

What're the worst examples of Demonic Spiders in gaming that you can think of?

Only ones I can recall off the top of my head are for Megaman Battle Network players:

CLOUDY.

  • They attack by spewing rainclouds in your area. The clouds move up and down the column.
  • They can spit out up to two at a time.
  • Later variations can do high amounts of damage very quickly.
  • They float when not attacking, meaning you have a very limited range to hit them.
  • They have relatively high HP.
  • The rainclouds take a long time to go away.
  • Sometimes you find more than one of them in one battle, or paired with other enemies.

edited 18th Dec '10 9:22:45 PM by lalalei2001

The Protomen enhanced my life.
rmctagg09 The Wanderer from Brooklyn, NY (USA) (Time Abyss) Relationship Status: I won't say I'm in love
The Wanderer
#3: Dec 18th 2010 at 9:29:35 PM

Redeads and Gibdos. How I hate them so.

edited 18th Dec '10 9:29:47 PM by rmctagg09

Eating a Vanilluxe will give you frostbite.
SpellBlade Since: Dec, 1969
#4: Dec 18th 2010 at 9:31:27 PM

FUCKING SPRITES AND THEIR FUCKING SLOW SPELLS FFFFFFFFFFFFFFFF-

FUCKING BUNNIES AND THEIR FUCKING HASTEGA SPELLS FFFFFFFFFFFFFF-

FIGHTING BOTH OF THEM AT THE SAME TIME MOTHERFFFFFFFFFFFFFFFFF-

SullenFrog (Elder Troper) Relationship Status: I wanna know about these strangers like me
#5: Dec 18th 2010 at 9:36:59 PM

Those damn Frostbeasts in the Tower of Zot. They have a relatively large amount of health for that point in the game, hit really hard, and have access to a frustratingly powerful spell called Icestorm, which hits the entire party for a lot of damage. If it decides to use this move twice in a row, your entire team will die unless you do some serious grinding.

Worse, there's no equipment capable of increasing your resistance to ice-based attacks at this point in the game. And to top it all off? They can come in packs of up to three.

The same thing applies to their far more powerful cousins, the Flamehounds, in the Tower of Babil.

edited 18th Dec '10 9:38:37 PM by SullenFrog

The Danse Macabre Codex
Electivirus Since: Jan, 2001
#6: Dec 18th 2010 at 9:48:07 PM

Flamehounds

That goddamn blaze attack ALWAYS takes out at least 3 members of my party. ALL OF THEM if I'm unlucky (which is very likely). AT FULL HEALTH. Similarly, Chimera's inside of the Sealed Cave. GOD. DAMMIT.

Komodin TV Tropes' Sonic Wiki Curator from Windy Hill Zone Since: Jan, 2001 Relationship Status: I like big bots and I can not lie
Electivirus Since: Jan, 2001
#8: Dec 18th 2010 at 9:54:39 PM

Oh, those things. Fucking ambushers.

HeartsBoxcars Rolls boxcars from the ocean Since: Dec, 2010
Rolls boxcars
#9: Dec 18th 2010 at 10:00:15 PM

The Dark Mechawfuls in Mario And Luigi Bowsers Inside Story. The timing for those things is a bit wonky. And god help you if you encounter Dark Mechawful.5.

FOR THE SAKE OF MY SANITY, DON'T MENTION TIME TRAVEL. PLEASE.
RocketDude Face Time from AZ, United States Since: May, 2009
Face Time
#10: Dec 18th 2010 at 10:04:53 PM

Fucking Nazi Assassins From F.E.A.R. They're even harder if you don't upgrade the Mire power, which is the only way to kill them.

The Antlions in any multiplayer co-op mod. Since you're in co-op, you tend to get rushed by a bunch of them.

Fleshpounds, Scrakes, Sirens, and Stalkers. Never let any of them sneak up on you...

EDIT: I forgot:

Friggin' Brass Beast Heavies. Nothing will save you. The reduced speed does not seem to deter them.

edited 18th Dec '10 10:14:09 PM by RocketDude

"Hipsters: the most dangerous gang in the US." - Pacific Mackerel
Demongodofchaos2 Face me now, Bitch! from Eldritch Nightmareland Since: Jul, 2010 Relationship Status: 700 wives and 300 concubines
Face me now, Bitch!
SullenFrog (Elder Troper) Relationship Status: I wanna know about these strangers like me
#13: Dec 18th 2010 at 10:37:44 PM

Baknamy. Damn those little imps, damn them I say! What with their ridiculously high evasion stats and their powerful magic attacks, and their tendency to turn invisible and then ambush you... not to mention that they hit hard and can rob you blind!

edited 18th Dec '10 10:38:13 PM by SullenFrog

The Danse Macabre Codex
Enlong Court Dragon from The Underground Facility Since: May, 2011 Relationship Status: is commanded to— WANK!
Court Dragon
#14: Dec 18th 2010 at 10:39:16 PM

Mandrakes.

First, they spawn like five times as far away as the usual "trigger enemy spawn" distance. So if you're in the same room, they've probably spawned. Their main attack flies far, fast, and can be comboed with the other mandrakes on the field, interrupting your attacks, and dealing surprisingly heavy damage for a projectile. The game seems to love autotargeting everything but them, and if you do get close, they pop into the air to stop you from doing ground combos or Sonic Blade, and have attacks to Confuse or Poison you to make you easier to kill! HATE!

I have a message from another time...
Marioguy128 Geomancer from various galaxies Since: Jan, 2010
Geomancer
#16: Dec 18th 2010 at 10:58:46 PM

MIRUHOG! They do a good job of screwing up your team. STOP SPAMMING STATUS EFFECTS ON MY POKEMON!

You got some dirt on you. Here's some more!
AXavierB Since: Jan, 2001
#17: Dec 18th 2010 at 11:14:22 PM

The demon trains from Spirit Tracks. Fuck the up the ass.

FreezairForALimitedTime Responsible adult from Planet Claire Since: Jan, 2001
Responsible adult
#18: Dec 19th 2010 at 12:15:46 AM

Screw you, blob-mines! Screw you and all you stand for!

"Proto-Indo-European makes the damnedest words related. It's great. It's the Kevin Bacon of etymology." ~Madrugada
GeneralTommy WAAAGH! from With Da Orkz Since: Jan, 2001
WAAAGH!
#19: Dec 19th 2010 at 6:02:01 AM

Blasted Regenerating Titans. In fact, blasted Atlanteans on a whole.

Also, blasted EVERYTHING THAT IS NOT YOU. This includes the Camera.

The one thing that I hate the most, however, is getting stunlocked. This is VERY annoying when facing the Smash Mook in Sonic Unleashed. One wave, knocks me down. I get right back up, only to face a SECOND wave that immediately knocks me down AGAIN without a chance to escape. And then I get right back up, and pray that he doesn't send a THIRD wave at me. Not at all helped with the insanely punishing Quick Time Events.

Still need More Dakka, and it's about time to start a real WAAAAAGH.
Deathonabun Bunny from the bedroom Since: Jan, 2001
Bunny
#20: Dec 19th 2010 at 6:49:13 AM

Delicious Fruit!

Also, the thousands of -Color- -Music- enemies in Kingdom Hearts 358 Days Over 2. One teleports everywhere and can teleport you, one just runs away all the time, all of them have different attacks, and all of them can inflict annoying status effects!

They also make all ground attacks completely useless! If you take panels specializing in ground attacks you are royally fucked!

edited 19th Dec '10 6:51:59 AM by Deathonabun

One of my few regrets about being born female is the inability to grow a handlebar mustache. -Landstander
SparkyLurkdragon Sophisticated as Hell from Southeastern Oregon, USA Since: Jun, 2009 Relationship Status: Get out of here, STALKER
Cliche Since: Dec, 1969
#22: Dec 19th 2010 at 7:48:24 AM

Chomps used to be this for me, though they've been nerfed significantly since their Super Mario Bros 3 debut. Still evil bastards in the Yoshi's Island games, especially since they are responsible for 1-2 of the first game being a Wake Up Call Level. So much that the DS take on a Chomp level was moved to 5-1.

edited 19th Dec '10 7:49:14 AM by Cliche

SgtRicko Since: Jul, 2009
#23: Dec 19th 2010 at 8:00:06 AM

The "chameleons" from Resistance 2 - They're basically invisible mutant lizards who charge at you and can insta-kill you with a single claw swipe. But what makes them REALLY annoying is that there's never any consistency in their placement any method of indicating where they're hiding. The only warnings you get is their roar, the slight ground-shake from their footsteps, and a very faint predator-esque stealth effect (which if you happen to notice, usually means it's already too late to kill them).

exarion Since: Aug, 2009
#24: Dec 19th 2010 at 10:18:32 AM

The red enemies, especially in 4. Their first shot will always hit you unless you take cover quickly, and Time Crisis 4 replaces the bright red used in previous games with a much darker red, making them harder to see. Bullets in 4 also travel faster, meaning you have less time to react.

Medinoc from France (Before Recorded History)
#25: Dec 19th 2010 at 11:20:03 AM

Summoner Wizzrobes.

"And as long as a sack of shit is not a good thing to be, chivalry will never die."

Total posts: 48
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