Redeads and Gibdos. How I hate them so.
edited 18th Dec '10 9:29:47 PM by rmctagg09
Eating a Vanilluxe will give you frostbite.FUCKING BUNNIES AND THEIR FUCKING HASTEGA SPELLS FFFFFFFFFFFFFF-
FIGHTING BOTH OF THEM AT THE SAME TIME MOTHERFFFFFFFFFFFFFFFFF-
Those damn Frostbeasts in the Tower of Zot. They have a relatively large amount of health for that point in the game, hit really hard, and have access to a frustratingly powerful spell called Icestorm, which hits the entire party for a lot of damage. If it decides to use this move twice in a row, your entire team will die unless you do some serious grinding.
Worse, there's no equipment capable of increasing your resistance to ice-based attacks at this point in the game. And to top it all off? They can come in packs of up to three.
The same thing applies to their far more powerful cousins, the Flamehounds, in the Tower of Babil.
edited 18th Dec '10 9:38:37 PM by SullenFrog
The Danse Macabre Codex
That goddamn blaze attack ALWAYS takes out at least 3 members of my party. ALL OF THEM if I'm unlucky (which is very likely). AT FULL HEALTH. Similarly, Chimera's inside of the Sealed Cave. GOD. DAMMIT.
Oh, those things. Fucking ambushers.
The Dark Mechawfuls in Mario And Luigi Bowsers Inside Story. The timing for those things is a bit wonky. And god help you if you encounter Dark Mechawful.5.
FOR THE SAKE OF MY SANITY, DON'T MENTION TIME TRAVEL. PLEASE.Fucking Nazi Assassins From F.E.A.R. They're even harder if you don't upgrade the Mire power, which is the only way to kill them.
The Antlions in any multiplayer co-op mod. Since you're in co-op, you tend to get rushed by a bunch of them.
Fleshpounds, Scrakes, Sirens, and Stalkers. Never let any of them sneak up on you...
EDIT: I forgot:
Friggin' Brass Beast Heavies. Nothing will save you. The reduced speed does not seem to deter them.
edited 18th Dec '10 10:14:09 PM by RocketDude
"Hipsters: the most dangerous gang in the US." - Pacific MackerelGod damn you, Gracious and Glorious. Just, god damn you.
Watch SymphogearBaknamy. Damn those little imps, damn them I say! What with their ridiculously high evasion stats and their powerful magic attacks, and their tendency to turn invisible and then ambush you... not to mention that they hit hard and can rob you blind!
edited 18th Dec '10 10:38:13 PM by SullenFrog
The Danse Macabre CodexFirst, they spawn like five times as far away as the usual "trigger enemy spawn" distance. So if you're in the same room, they've probably spawned. Their main attack flies far, fast, and can be comboed with the other mandrakes on the field, interrupting your attacks, and dealing surprisingly heavy damage for a projectile. The game seems to love autotargeting everything but them, and if you do get close, they pop into the air to stop you from doing ground combos or Sonic Blade, and have attacks to Confuse or Poison you to make you easier to kill! HATE!
I have a message from another time...MIRUHOG! They do a good job of screwing up your team. STOP SPAMMING STATUS EFFECTS ON MY POKEMON!
You got some dirt on you. Here's some more!The demon trains from Spirit Tracks. Fuck the up the ass.
Screw you, blob-mines! Screw you and all you stand for!
"Proto-Indo-European makes the damnedest words related. It's great. It's the Kevin Bacon of etymology." ~MadrugadaBlasted Regenerating Titans. In fact, blasted Atlanteans on a whole.
Also, blasted EVERYTHING THAT IS NOT YOU. This includes the Camera.
The one thing that I hate the most, however, is getting stunlocked. This is VERY annoying when facing the Smash Mook in Sonic Unleashed. One wave, knocks me down. I get right back up, only to face a SECOND wave that immediately knocks me down AGAIN without a chance to escape. And then I get right back up, and pray that he doesn't send a THIRD wave at me. Not at all helped with the insanely punishing Quick Time Events.
Still need More Dakka, and it's about time to start a real WAAAAAGH.Also, the thousands of -Color- -Music- enemies in Kingdom Hearts 358 Days Over 2. One teleports everywhere and can teleport you, one just runs away all the time, all of them have different attacks, and all of them can inflict annoying status effects!
They also make all ground attacks completely useless! If you take panels specializing in ground attacks you are royally fucked!
edited 19th Dec '10 6:51:59 AM by Deathonabun
One of my few regrets about being born female is the inability to grow a handlebar mustache. -LandstanderChomps used to be this for me, though they've been nerfed significantly since their Super Mario Bros 3 debut. Still evil bastards in the Yoshi's Island games, especially since they are responsible for 1-2 of the first game being a Wake Up Call Level. So much that the DS take on a Chomp level was moved to 5-1.
edited 19th Dec '10 7:49:14 AM by Cliche
The "chameleons" from Resistance 2 - They're basically invisible mutant lizards who charge at you and can insta-kill you with a single claw swipe. But what makes them REALLY annoying is that there's never any consistency in their placement any method of indicating where they're hiding. The only warnings you get is their roar, the slight ground-shake from their footsteps, and a very faint predator-esque stealth effect (which if you happen to notice, usually means it's already too late to kill them).
The red enemies, especially in 4. Their first shot will always hit you unless you take cover quickly, and Time Crisis 4 replaces the bright red used in previous games with a much darker red, making them harder to see. Bullets in 4 also travel faster, meaning you have less time to react.
What're the worst examples of Demonic Spiders in gaming that you can think of?
Only ones I can recall off the top of my head are for Megaman Battle Network players:
CLOUDY.
edited 18th Dec '10 9:22:45 PM by lalalei2001
The Protomen enhanced my life.