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YMMV: Sonic Shuffle
  • Crowning Music of Awesome: Well, it IS a Sonic game. Some notable ones are the Emerald Coast theme and the 4th Dimension Space theme.
  • Ear Worm: Many of the songs.
  • Game Breaker: Super Sonic. There's a reason he's an unlockable.
    • Sonic's special move can sometimes be this; if he gets the same number twice he can move double the spaces. IE, if he got two 2s, on the second turn he could move four spaces.
    • Which sometimes turns into a self-imposed Stop Helping Me!, because if you're not aware of Sonic's special move at all times, you can overshoot where you're trying to go, since with the double-move you must move the required double amount of spaces.
    • Several Forcejewels are game breakers, such as Stopnite, which blocks off a space for 3 turns, Barrier Amber, which prevents anyone from passing you for 5 turns, and Curse Opal, which can randomly stop a player from moving for up to 5 turns.
  • Hilarious in Hindsight: Mario Party 9 and Wii Party note  used some of the same ideas as this game.
  • Most Annoying Sound: Eggman's laughter; it is loud.
  • Most Wonderful Sound: The sound effect played when landing on a Mini Game/Mini Event space.
  • Scrappy Mechanic: The person farthest away from the Precioustone loses half their rings, courtesy of Eggman. If they have no rings, they lose a turn.
  • Sidetracked by the Gold Saucer: Getting all the pictures requires a ton of rings, but it's fun seeing new ones. Getting all the Mini Games and Mini Events is quite a feat, too.
  • That One Level: Riot Train is long and has lots of backtracking.
    • When you get the second-last Precioustone on Fire Bird, lots of Battle Spaces appear. You will be fighting a LOT of monsters.
  • Visual Effects of Awesome: Seen in the opening FMV.
  • The Woobie: Both Lumina and Void, and by extension, Illumina.

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