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Game Breaker: Super Sonic. There's a reason he's an unlockable.
Sonic's special move can sometimes be this; if he gets the same number twice he can move double the spaces. IE, if he got two 2s, on the second turn he could move four spaces.
Which sometimes turns into a self-imposed Stop Helping Me!, because if you're not aware of Sonic's special move at all times, you can overshoot where you're trying to go, since with the double-move you must move the required double amount of spaces.
Several Forcejewels are game breakers, such as Stopnite, which blocks off a space for 3 turns, Barrier Amber, which prevents anyone from passing you for 5 turns, and Curse Opal, which can randomly stop a player from moving for up to 5 turns.