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  • Accidental Innuendo: "Gee, it doesn't look any prettier close up!"
  • Awesome Music: Shares a page with the rest of the trilogy here.
  • Broken Base: Unlike in previous games, in which Pac-Man was a Heroic Mime, he has gained a voice this time around, which fans are divided on. Some fans are fine with him talking and enjoy his frequent snark, while others hate it and wished that he was silent like in previous games. (Even though, Pac-Man has been voiced several times before this game such as the Hanna-Barbera animated series)
  • Can't Un-Hear It: For those who appreciate the voice acting in the game, Martin Sherman is likely the first voice that comes to mind for them when seeing Pac-Man.
  • Contested Sequel: Depending on who you ask, this is either the best game in the series, or the worst game in the series. This is largely due to the shift away from pure platforming to more combat oriented gameplay, as well as the fact that Pac-Man speaks in this game compared to previous games.
  • Fridge Brilliance: Considering Pac-Man's snarky, sarcastic personality in this game, all the times that he has a big, goofy smile on his face in completely inappropriate situations in the previous games make a lot more sense.
  • Hilarious in Hindsight: The 25th Anniversary trophies of Pac-Man look exactly like his amiibo in pose. Bonus points that the silver color and red base are so similar to Silver Mario's amiibo.
  • Nightmare Fuel: Some textures in Banni Canyon — only Banni Canyon, none of the other levels — can glitch out, flickering between normal textures to misplaced scenery textures to Missingno-esque static to eyes.
  • Porting Disaster: The DS version is regarded as the worst one due to its bad camera and slowdown, as well as bugs, clunky touch screen implementation, and an over abundance of invisible walls.
  • Scrappy Mechanic: The Spectral Monster portals. They show up absolutely everywhere and stop the game progress dead in its tracks. It would have been bearable had all the monsters spawned in right then and there, but no, they trickle in one by one, and any new ones that spawn are unaffected by power pellets you ate prior, forcing you to wait for them to respawn before you can take out the new ones. Rinse and repeat. They seemed to only throw them in out of obligation that Pac-Man games have to include some random homage to the original arcade game no matter how sensible it was.
  • Sequelitis: Whether it's the larger focus on combat or the minimal amount of content, many feel it is weaker compared to the first two games.
  • So Okay, It's Average: While the game has its high points, the poor combat, repetitive gameplay, lower difficulty and overall blandness holds the game back.
  • They Wasted a Perfectly Good Character: After Erwin is defeated and Pac-Man finally goes home, Orson, the guy who's been helping him throughout this whole journey, doesn't get a proper sendoff.
  • Unintentional Uncanny Valley: This game sees a cartoony Pac-Man traverse realistic environments in pursuit of an alien that looks like he'd be at home in the Destroy All Humans! series. Needless to say, this certainly didn't feel like a Pac-Man game.
  • Vindicated by History: Sorta. The game is still as divisive as ever, but the voice acting aspect has been more appreciated in later years for its professional talent and writing, even by the game's detractors as opposed to back when the game was first released where the mere idea of Pac-Man talking being controversial and rubbed people the wrong way. Martin Sherman now even quite possibly rivals Marty Ingels in terms of popularity for Pac-Man's voice.
  • That One Level: The Spectral Realm levels are typically not very fondly remembered. It doesn't help that they are home to the most Spectral Monster chases.

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