YMMV / Onechanbara

  • Anti-Climax Boss: Most of the early bosses in Onechanbara Z2 are pitifully easy, with many of them putting up no challenge despite their massive sizes.
    • Both of Evange's forms is this on all difficulties, even on Berserk (you're constantly in an Enraged state). Your characters are probably near maxed out after subsequent playthroughs, and any player can just tag in all of the girls and bum rush her without taking that much damage. Most of her attacks are either shooting you with her small smgs, blocks that are easily breakable, half-hearted swipes, and maybe a couple of evades. It's telling when The Dragon is the hardest boss in the game.
  • Awesome Music: The main theme of Z2: Chaos, "Ichiban Wa Me!". The lyrics may be cheesy, but they're sung so energetically and the instrumental is so infectious that it ends up being amazing regardless.
  • Critical Research Failure: Meta-example. Saaya's chainsaw is named Jason. Jason uses a machete, Leatherface uses a chainsaw.
  • Demonic Spiders: The ogres of Z2, especially on the harder difficulties. Not only do they hit hard, but they can cause an earthquake that momentarily stuns one of the girls, but worst of all, they have a laser attack that hits for a lot of damage but also launches the girls into the air. And if there's more than one, they'll chain their laser attacks, keeping you in the air.
  • Fridge Horror: When wrinkly, decrepit Himiko transformers into a taller, youthful, voluptuous woman, her kimono no longer fits, revealing a skimpy g-string. The Fridge Horror is when ones realizes Himiko must have been wearing it prior to transformation.
  • Goddamned Bats: The crows. Only Aya's throwing knives (or Reiko's guns) are effective against them, and they only serve to slow you down.
  • Growing the Beard: Z: Kagura is when the series became the fanservicy Hack and Slash franchise that fans know and love.
  • He Really Can Act: Amanda Miller single-handedly makes Onechanbara Z2 such a memorable game with her deliciously hammy performance as Kagura.
  • Porting Disaster: While the PC port of Z2: Chaos runs at 60 FPS, the game's logic is tied to that framerate. The problem with this is that it doesn't have a built in framerate limiter at launch, meaning that it becomes unplayably fast unless you limit with something like Rivatuner (or VSYNC, if you don't mind potential input lag). That's on top of it having nearly no graphics options, and occasional sound garbling.
  • So Bad, It's Good : The English Voice-acting for Z2. By no means bad, butnote  it's very clear the actors are hamming up their performances. It works.
  • Surprisingly Improved Sequel: Bikini Zombie Slayers is generally held to be a piece of crap. Z2: Chaos is regarded to be a surprisingly deep, enjoyable, and fun Hack and Slash.
    • The prequel, Z: Kagura and its Updated Re Release, was considered this before Chaos came out. With two new playable characters, improved level design (basic, but they weren't full of padding like previous titles), some bosses that actually put up a fight, and a story that was easy to follow if someone hadn't played any of the previous games.
  • That One Boss: Xtatic Misery is without a doubt the hardest boss of Onechanbara Z2. Many of her attacks deal ludicrous amounts of damage and never allows you to get away from her to catch your breath. Her spin attack alone can kill one of the four girls in only a short amount of time.
  • They're Just Hiding: Aya and Saki pulls this after having been declared dead at the end of Onechanbara Z. Kagura and Saaya are meant to be their replacements.
  • Waggle: Bikini Zombie Slayers/Revolution (Wii). The huge problem with this game was the forced motion controls, and the lack of the options for the classic controller. Not knowing how to do the proper combos was such an annoying factor, that the developers didn't even bother to put the inputs in the manual, and a player had to shake the Wiimote or nuchuck a certain way to figure out the more complicated moves. And the game just loves filling the levels with enemies you are forced to fight 90% of the time, which can get tiring on the arms. A big factor on why the game didn't do so well on the Wii; especially in the West.
  • Woolseyism: One of Kagura's schitcks in that she peppers her dialogue with Gratuitous English. In the English dub, she peppers her dialogue with Gratuitous Japanese.