8.8: To say there was a fire storm over IGN's 6.7 review is an understatement. The review mostly focused on graphics and wrongly claims that there are no gameplay improvements (an observant gamer will notice them in 15 minutes of play). IGN then went on to place this game in the "tears" section of strategy games which describes games that should be avoided at all costs. Once again, the article spends all its time bashing the game over its graphics.
That's not to say that graphics, which for the uninformed are essentially the same as the ones used in the previous PS2 installments, weren't bad or very much disappointing. But the specific way the review kept hammering on it constantly without going into detail on much else.
IGN averts it with the review of Absence of Detention which got a respectable 8.5. Though the reviewer does take off points for its graphics, he does say that they look better on the Vita screen.
Contested Sequel: It wasn't one originally, but it has slowly become one for fans over time. Its detractors often cite its short length, Random Events Plot, unlikable protagonist, unbalanced post-game, and outdated graphics as reasons.
Crazy Awesome: Sapphire is completely off her nut, and we all love her for it.
Designated Hero: Played for laughs and played with. Mao is the protagonist, but isn't a very good hero at first. Regardless, he spends most of the game bearing the 'Hero' title... which he stole from Almaz for arguably selfish reasons. As the game goes on, the title is starting to influence him by slowly turning him into an ACTUAL hero. The changes are subtle, but there nonetheless(he becomes more polite, for example). Also, his "true heart", wich is the manifestation of his "true self", is actually decent, noble and polite towards anyone it encounters, wich makes Mao a Jerk with a Heart of Gold. In the bad ending, he tries to stop Mao from becoming full evil by literally manifesting himself outside of Mao's body to challenge Mao in a fight. He loses and things go downhill from there.
Foe Yay: Mao and Rasberyl's "rivalry" can sometimes come off like this, especially in Rasberyl Mode.
Game-Breaker: Adell is an extremely broken DLC character. Evility that does 30% more damage when attacking one on one plus an S-ranked innate technique which uses an element that many story mode bosses are weak against equals major pain. He can even get an 10% status boost in every stat and an extra 20% boost in his critical stats from sitting next to Rozalin in the classroom. Interestingly enough, these two are in the same download pack.
Good Bad Bugs: Two well-known bugs are commonly exploited to great effect by most players in the meta game.
For some reason, the Guardian innocent gives its boost to all equipment under it rather than just the equip it's inside.
Normally, it's impossible to steal items from clones, but the Puppy Paw Stick weapon has a special effect that has a 20% chance to steal an item from an enemy upon killing them. This even works on Class Dropouts, a special type of clone. Using this method, you can duplicate your strongest items with only a little bit of patience.
Furthermore, despite the popularity and widespread nature of these bugs, they have never been fixed during any of the many patches that have been made available since the game's release.
Almaz's comment about wanting to be the charming and dashing Prism Blue becomes even funnier in the Fuka Desco Show because Prism Blue is played by Johnny Yong Bosch.
Hey Rozalin, remember when Laharl said that the only reason you and Adell defeated him was because you were the main characters and you said that was a stupid reason? Not so stupid anymore, is it?
Ho Yay: Between Mao and Almaz. It doesn't help that they have a master/slave relationship and Mao can't stop touching Almaz, if only in the name of science.
Almaz' whole point of staying with Mao beside being forced into a slave is to open his heart. Now, anyone could have opened Mao's heart, but it's Almaz that has to open it to the point that he's considered a threat to the main villain's plan. And when Almaz dies, Mao's reaction is to yell at him for dying on him. While his true self is the one that returns Almaz' title and brings him back to life, given that his true self values Almaz more than anything, it goes to say what the real Mao thinks about him.
Jerkass Woobie: Stella shows herself to not be a nice person, but it turns out she was determined to please her abusive father, working so hard even after he was killed by Aurum and couldn't accept he was dead. Then there's also how Stella's sanity was of questionable status during the events of the game.
Memetic Molester: In the name of science, Mao will grope you. The fact that he actually does grope Almaz doesn't help his case. Neither does his heavy breathing and panting, which either sounds like he's masturbating (English) or having an orgasm (Japanese).
Moral Event Horizon: The details of Super Hero Aurum's plot in episode 8 (including causing the death of his #1 fan) certainly qualifies. The cast agrees.
Raspberyl points this trope out when she lectures Mao in episode 7.
Mao crosses it in the bad ending when he gives in to his Superpowered Evil Side and decides to destroy humanity.
Most Annoying Sound: Geoffrey's Japanese voice, which is annoyingly high pitched. It doesn't help that he speaks so slowly.
Scrappy Mechanic: Like previous Disgaea games, the key to becoming truly powerful lies in reincarnations. Unlike previous games, the cost of reincarnating doubles each time you do, making the heights of power prohibitively expensive pretty quickly.
Squick: Marjoly has an ability called "Oh, Marjoly", where she delivers a long and deadly kiss to her opponent which for some reason deals massive damage. However, due to the size of Baal, whenever she uses this ability on him, her head ends up at crotch height. Unintentional, maybe, but it's very hard to ignore.