YMMV / Clock Tower

  • Angst? What Angst?: The end of Clock Tower 3 has Alyssa and Dennis hugging, with hopeful music in the background as Alyssa mentally proclaims "We did it mum!"...after spending hours witnessing gruesome deaths, being stalked, discovering unsettling truths about her family, watching her mother die, and having to kill her own grandfather when he tried to use her for a ritual. They downplayed the Bittersweet Ending so much that it ended up becoming this.
  • Big Lipped Alligator Moment: The upbeat dance music that plays when Alyssa finds herself standing on a clock face. Made even weirder by how she laughs and seems to be enjoying it.
  • Broken Base: There's a number of fans who hate 3 for being so different from the previous games, while others are just fine with it.
    • Nolan's feelings for Jennifer, and their relationship. Some fans are fine with it because it's not sexual in nature and makes for an effective foil for Harris's feelings, while others are squicked out and disgusted that a relationship between an underage girl and grown-up is being portrayed positively.
  • Ensemble Darkhorse: Despite the player being unable to save her, Lotte is the most popular of Jennifer's friends within the fandom. There's also the Scissor Twins from 3, who seem to be the most popular of the Subordinates.
    • From Ghost Head is Bates/Sho. Both are complete badasses, but Bates is also played by Roger Jackson, and he's the only voice actor in the game who does a good job.
    • Also, Gotts from the second game for both averting Police Are Useless and being the only character who takes being chased by Scissorman in stride. His best scene is when Scissorman appears, he calmly draws his gun and shoots him. Of course, he quickly discovers his bullets don't have any effect...
  • Hell Is That Noise: Bobby's scissors in the first game.
    • And Dan's in the second.
  • Hilarious in Hindsight: The first two games centered around a powerless protagonist, who could only flee from and perhaps temporarily trip up their foe. Back then, this was a pretty unusual idea for gamers used to shooting away all of their problems. Now? Not so much.
  • Idiot Plot: Clock Tower 3. Where even to begin?
    "The bad guys are making no effort to chase Alyssa. She can literally just walk out the front door and be done with things. She can thwart the entire evil plan of her grandfather by just hanging out in an arcade playing Street Fighter 3 for the duration of her birthday.

    The entire plot hinges on Alyssa being too fucking stupid to just leave."
    • The individual stages are almost all affected by this trope as well due to what The Dark Id dubs as Alyssa's "Mind-Numbing Politeness", which very quickly rears its head in the first stage: the first puzzle of the game requires Alyssa to track down an invitation to a concert hall so she can enter. An abandoned concert hall in a bombed-out ghost town where no one is keeping track of whether anyone who enters or leaves has an invitation.
  • Macekre: Ghost Head is set in Osaka, Japan. They try to fit it in California in the localization, despite everything being so Japanese. The references to Japanese folklore were completely removed as well.
  • Moment of Awesome: When the birds you freed earlier in the first game come to Jennifer's rescue.
    • Lotte's (sadly non-canon) Heroic Sacrifice to rescue Jennifer in the first game.
  • Most Annoying Sound: At least in Clock Tower 3. "ALYSSA!" or "Oh nice trick, hahaha!"
    • "I FOUND YOU!"
    • "Snippity snap!"
  • Nightmare Retardant: In 3. Sledgehammer is pretty creepy, but everything after him can be seen as this. With the possible exception of Corroder because you do see him kill people in horrifying ways, yet he gets repelled in very goofy ways like being slammed by a toilet door. He also has a butt-slam attack.
    • Sledgehammer can still fit the trope, considering he waddles like he wet his pants and has a rather, ahem, noticeable posterior.
    • In the first game, the Scare Chord that plays when something scary happens can make some events over-dramatic and ridiculous. Also some of the ways Bobby can spawn, such as falling on the keys of a piano, can be pretty silly.
  • The Scrappy: While not as widely hated as Scrappies in other fandoms, Dennis gets enough flack to at least warrant his own entry on the LiveJournal group hated_character. From a few games back, Nolan receives some squicked out reactions for having a relationship with a 15-year-old, but generally isn't vehemently loathed. Also, no one likes Harris, for some reason.
    • Ironically, The Dark Id actually doesn't hate Dennis, mostly because he views him as the Only Sane Man in an Idiot Plot. He was also impressed by Dennis killing Scissorman and attacking Dick despite being completely unarmed.
    • Anne from the first game also gets some flak because one of her four lines has her teasing Lotte's nervousness shortly after arriving in the mansion.
    • A good chunk of the cast from The Struggle Within/Ghost Head deserve some flak.
      • Doug Bowman, a journalist who appears in The Struggle Within, has no place in the story line. The only reason he exists is just so you can trigger ending C, which is pretty much the same as B. He doesn't even provide exposition besides what you already know.
      • Chief Nurse Cook as well. She's literally there just so you can learn about zombies, and give you a shotgun if she's alive... except there is a spot that will always give you a shot gun. It would not have made any difference in the plot if she were simply left out.
      • Shannon. She's the supposed rival of the main character who has nothing to contribute besides conflict that never really had a proper resolution. She killed herself before the side-plot of her wanting revenge on Alyssa got resolved. Furthermore, she is definitely a case of a mishandled character/subplot. Her subplot could have been genuinely heartbreaking if done properly, and she was meant to kill herself because Allen definitely loved Alyssa more, but They Just Didn't Care and she got a couple of boring scenes.
  • Scrappy Mechanic: The Struggle Within seems as if it was designed without guns in mind. It gets even worse when you play as Alex since the hit boxes to click on the zombies are really picky to where it is nearly impossible to finish unless you shoot each zombie in order of who walked in before the next. It also drags.
    • The standard gameplay in The Struggle Within somehow had reduced difficulty over all. The only real difficult part about it is hoping you saved your game before you get locked into any of the bad endings.
  • That One Boss: The final boss of 3. Here's a friendly diagram. The LP it's taken from explains why.
  • So Bad, It's Good: Ghost Heads/The Struggle Within is generally seen as this by fans of the Clock Tower series that are willing to forgive it's flaws. Clock Tower 3 can also be considered this, though some would argue it's not as bad and in fact has a unique concept.
  • They Wasted a Perfectly Good Plot: As a lot of reviews point out, The Struggle Within/Ghost Head is just a ripoff of Resident Evil (although it didn't start out as such - Memorial Pharmaceuticals was innocent, and George Maxwell was the one who released the zombies). The story however had potential, but the developers decided to Mind Screw us by letting zombies take over the plot after the first scenario and never fully explaining the backstory.
    • Clock Tower 3 counts as well. The premise was good and arguably deconstructs the concept of Magical Girls. But due to bad writing, plot holes, and obvious budget issues, the game never got to shine.
  • Uncanny Valley: Invoked in the fourth game because you do see corpses, but also unintentionally invoked with the character designs.
  • Viewer Gender Confusion: Players sometimes confuse Lotte from the first game as a boy. Her walking sprite does depict her with a large chest, but it's easy to miss the scene where she does move at all.
  • What an Idiot: Clock Tower 3 has Alyssa head back home, despite getting a letter from her mother that tells her to not return home until her 15th birthday has passed. Because, if she does, Alyssa will be in mortal danger and her birthday would pass in only one or two days. And despite having been away from home for 6 years and thinking that one or two more days would make no difference, Alyssa heads home, against her mother's express wishes.
  • What Do You Mean, It's for Kids?: While the North American release of Clock Tower 2 got a very appropriate "Mature"-rating, the European release of the game was rated 10+ (as in appropriate for ages 10 and up)! Not only is the game filled with brutal and gory murders, but the game's very cover art depicting a grotesque-looking man wielding a giant pair of shears dripping with blood should have made it abundantly clear to the ELSPA that the game is not appropriate for kids.
  • The Woobie: Alyssa later finds out that her real father is George Maxwell, who went insane due to a lab conspiracy by her adoptive father and uncle to discredit him. Sharron, who is revealed to be her step-sister, has been neglected by her father and hates Alyssa with a burning rage. On top of that, the people she loved and cared for (except for Kathryn) and some people she met (except for Alex and maybe Cook and/or the journalist) are all dead by the end of the game.
    • By time Alyssa reaches Philip's home, his son is either possessed before being dead or murdered, his daughter has been murdered (as well, both) by his younger daughter, Stephanie Tate, who is (also) possessed and tries to murder him, his wife, and Alyssa and succeeds in any of the first six bad endings. This is not even going into his role in the back story...
http://tvtropes.org/pmwiki/pmwiki.php/YMMV/ClockTower