I don't get something? In the second game, the Scissorman is, as far as I've figured out from the main page, Dan, a.k.a. the monstrous, giant fetus monster which chases after the main character in the first game when she stumbles into him in the dungeons. However, at the end of said chase, he was pretty clearly destroyed with fire, how can he be still around in the second game?
Simple. That fetus-like form you saw in the first game is Dan's protective shell made from the corpses of his victims. The fire only burned away his protective shell, not himself. Besides, the Scissormen have been confirmed by Word of God to be Eldritch Abominations, so killing them would be a little harder than it looks.
Why did Lord Burroughs start with the Boss Subtitles showing his sentence which filled up his life bar? As The Dark Id pointed out, Lord Burroughs is meant to be just a tall human asshole, not a Subordinate, who have this whole thing about gaining power from their sentence, as Dick mentioned in one of the journals.
Maybe Burroughs really was a Subordinate and didn't realize it somehow? It would explain why he and Dick Hamilton were so cartoonishly crazy and had their ridiculous powers.
I always thought that Burroughs had become a wraith or something of that nature. His desire to become an Entity kept his spirit alive after his death until Dick showed up and willfully got possessed in a manner that, going by Dick's journals, is very similar to how Entities create Subordinates. Additionally, while being a wraith doesn't provide the exact same benefits as being an entity, explaining his continued desire to be one, he still amassed an absurd two lifebars worth of power from the sheer amount of slaughtering he did in his living years on the behalf of entities and subordinates.
If the Scissormen keep getting born into the Maxwell family, how did they get born into the Barrows family in the first place?
My guess is that the two families are closely related.
Hmmm...the golden statue is the clue. Although unconfirmed, just like the Barrows family, the Maxwell family must have had a Deal with the Devil as well. The only difference is that the Barrows/Burroughs family knew what they were getting themselves into and willingly did it to worship their deities. While the Maxwell family must have just recently found out about this, did not bother to do much research, tempted fate, and made the pact anyway. Which in turn made their whole family line geniuses, and also gave out unforeseen consequences.
If my theory is correct, then this makes the Maxwell family very Genre Blind.
In First Fear, one of the endings involves you driving away from the house early, before tying up loose ends, after you've already witnessed the death of 1 or 2 of your friends. If you witness all 3 dying, then the car mysteriously disappears, forcing you to have to play the game through normally. Given that Bobby and Mary Barrows confront you at the end, with Mr Barrows still in the cell, with Dan in the cave, and the third friend disposed of before the ending scene, who the hell drove this car away?
It was an escape option, even if it was the wrong escape option. I'm going to guess Mary Barrows didn't expect Jennifer to survive as long as she had in the house. Once she realized Jennifer wasn't going to be killed easily, she probably moved the car so Jennifer couldn't escape. That would explain her absence throughout parts of the game.
So the first act of The Struggle Within tries to lead Alyssa/Bates and the players into believing the threats against them are all supernatural. But then subsequent acts reveal that most everything was due to cerebral toxin or a zombie plague. That everything was a (relatively) more realistic sci fi horror story rather than a fantasy horror story. Okay fine, fair enough. Except this is underminded by the multiple instances of explicitly supernatural stuff going on, like objects floating around, or the golden statue having mysterious repelling energy when Alyssa tries to touch it (but not Bates), or the fact that Stephenie gets cured of what we're later told is toxin madness...by burning the statue, resulting in a spooky ghost cloud billowing out of her. Between all that and the threatening phone calls (which might have been from Maxwell), and you get the feeling the devs working on act one were not in communication with the devs for the later acts.
Yeah, that's the thing this game is horribly criticized for it's plot holes, it's only by reading the wiki or other supplementary works made, can you truly make sense of the plot.
The devs did mess up, as stated above, they wanted to cash in on Resident Evil. Thus, it diminished the quality of the story writing.
In the drama cd, although I'm not really good at Japanese, so i don't really understand much. I believe It was explained that Alyssa was just hallucinating or imagining things. There is also, a hint in the game that Maxwell had magic powers, in Allen's letter to Phillip. So that could be another explanation. Although, this belongs in the WMG section, Stephanie could have been possessed by an entity, and since Alyssa Hale is a powerful demon, she could have unknowingly expelled it out. That is, if you believe all the Clock Tower games are related.
Also, this is much of a trivia though, there was suppose to be a manga, possibly covering all the plot holes but it was never finished. Unless however, you know Japanese the drama cd is your best bet, the scenarios are more realistic.