I don't get something? In the second game, the Scissorman is, as far as I've figured out from the main page, Dan, a.k.a. the monstrous, giant fetus monster which chases after the main character in the first game when she stumbles into him in the dungeons. However, at the end of said chase, he was pretty clearly destroyed with fire, how can he be still around in the second game?
Simple. That fetus-like form you saw in the first game is Dan's protective shell made from the corpses of his victims. The fire only burned away his protective shell, not himself. Besides, the Scissormen have been confirmed by Word of God to be Eldritch Abominations, so killing them would be a little harder than it looks.
Why did Lord Burroughs start with the Boss Subtitles showing his sentence which filled up his life bar? As The Dark Id pointed out, Lord Burroughs is meant to be just a tall human asshole, not a Subordinate, who have this whole thing about gaining power from their sentence, as Dick mentioned in one of the journals.
Maybe Burroughs really was a Subordinate and didn't realize it somehow? It would explain why he and Dick Hamilton were so cartoonishly crazy and had their ridiculous powers.
I always thought that Burroughs had become a wraith or something of that nature. His desire to become an Entity kept his spirit alive after his death until Dick showed up and willfully got possessed in a manner that, going by Dick's journals, is very similar to how Entities create Subordinates. Additionally, while being a wraith doesn't provide the exact same benefits as being an entity, explaining his continued desire to be one, he still amassed an absurd two lifebars worth of power from the sheer amount of slaughtering he did in his living years on the behalf of entities and subordinates.
If the Scissormen keep getting born into the Maxwell family, how did they get born into the Barrows family in the first place?
My guess is that the two families are closely related.
Hmmm...the golden statue is the clue. Although unconfirmed, just like the Barrows family, the Maxwell family must have had a Deal with the Devil as well. The only difference is that the Barrows/Burroughs family knew what they were getting themselves into and willingly did it to worship their deities. While the Maxwell family must have just recently found out about this, did not bother to do much research, tempted fate, and made the pact anyway. Which in turn made their whole family line geniuses, and also gave out unforeseen consequences.
If my theory is correct, then this makes the Maxwell family very Genre Blind.
In First Fear, one of the endings involves you driving away from the house early, before tying up loose ends, after you've already witnessed the death of 1 or 2 of your friends. If you witness all 3 dying, then the car mysteriously disappears, forcing you to have to play the game through normally. Given that Bobby and Mary Barrows confront you at the end, with Mr Barrows still in the cell, with Dan in the cave, and the third friend disposed of before the ending scene, who the hell drove this car away?
It was an escape option, even if it was the wrong escape option. I'm going to guess Mary Barrows didn't expect Jennifer to survive as long as she had in the house. Once she realized Jennifer wasn't going to be killed easily, she probably moved the car so Jennifer couldn't escape. That would explain her absence throughout parts of the game.
Why are Alyssa and Bates the only well written characters in SW/GH? How could the developers screw up such a good idea? Why are there even zombies here? This game would have been better by having such an original concept kept (I'm referring to the alter egos and demonic possessions). I noticed that Clock Tower 3 was this as well, the visuals were good and so was the voice acting, but the game seems to be on a tight budget, as evident on the concept art and drama CD, not everything was squeezed through. Just like SW/GH, you wouldn't immediately get it, unless you pay attention.
Alyssa and Bates are the main characters, so they would have had the most writing. The zombies are in the game as Resident Evil was popular at the time the game was made. The idea was screwed up as it was trying too hard to cash in on the Resident Evil craze rather than focusing on Alyssa and Bates. (The buying out of Clock Tower by Capcom is definitely Ironic due to this.)