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Characters: Clock Tower
A list of characters from the "Clock Tower" series of games. CURRENTLY IN PROGRESS, NEEDS SOME WORK.

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     Clock Tower: The First Fear 

Jennifer Simpson

The heroine of the first and second games, she has to find a way out of the Barrows' mansion without getting murdered by the Scissorman.


Jennifer's best friend. Depending on which path you took, she's either sacrificed in a satanic rite or shot in the chest by Mary.


One of Jennifer's friends, she accompanies Jennifer, Lotte, and Anne to the Barrows mansion. Depending on which path you took, she's either stuffed in a suit of armor, hung in the shower, or tossed in the Clock Tower's gears by Mary at the climax. Or she can survive.


Another of Jennifer's friends, who accompanies Jennifer, Lotte, and Laura to the Barrows mansion. Depending on which path you take, she's either impaled by Bobby, drowned in the pool, thrown from a window, or tossed into the gears of the clock tower by Mary during the climax. Or she can survive.

Mary Barrows

The owner of the house and main antagonist of the game. She's the mother of Bobby and Dan, and adopted the four girls as well. After confronting Jennifer on the top of the Clock Tower, she meets her end by either being pushed into the clock tower's control mechanism and electrocuted, simply falling off, or, in the best ending, being attacked by a flock of crows.

Bobby Barrows/The Scissorman

Mary's creepy, deformed child, he stalks Jennifer around the mansion, trying to murder her with a pair of oversized scissors. In the good endings, he becomes disoriented by the Clock Tower's bells and falls to his death in the gears.

Dan Barrows/Edward

Mary's other child. He appears in this game as a giant, grotesquely deformed baby who tries to catch and devour Jennifer in the dungeons, but is burnt to death. However, that was only his shell. The real Dan becomes the new Scissorman in Clock Tower disguised as Edward.

Simon Barrows

Mary's husband, and presumably the father of Bobby and Dan. Was locked in a cage in the mansion's tool-shed by Mary, where he went insane. If Jennifer makes the mistake of trusting Mary, she ends up in the cage with him, and must feed him in order to avoid being devoured.

  • Driven to Madness
  • Genre Savvy: When he found out his wife practices black magic, bore evil twins, and was preparing sacrifices. He tried to kill her, only to fail in the end.
  • I'm a Humanitarian: He will kill and eat Jennifer if she can't feed him. Ham will do... even if it is covered in insecticide.
  • He Knows Too Much/Cruel and Unusual Death: Jennifer feeding him is sadly non canon. By the time the police arrive, he is already dead - probably from starvation.
  • Madman In The Shack
  • Only Sane Man: Before going insane, he was genuinely disturbed by the evil nature of his two sons, and Mary locked him up so he couldn't stop them.

Dr. Walter Simpson

Jennifer's biological father, long since missing. He delivered the Barrows twins, losing his right hand in the process. In order to hide the secret of their monstrous nature, Mary sealed him in a hidden room in the mansion, where he asphyxiated. If Jennifer finds the room and his corpse, she'll learn the truth about Mary and not fall for her tricks.

     Clock Tower 

Helen Maxwell

The heroine of the second game. She adopts Jennifer and helps defeat Edward...or better said, Dan Barrows.

  • Affectionate Nickname: Gotts calls her "Teach".
  • Big Sister Instinct: Is very protective of Jennifer and doesn't want to force her to remember the Clock Tower murders.
  • Cassandra Truth: If Helen calls the police in the first scenario, the operator refuses to believe her claims and hangs up on her. Mostly because of previous prank phone calls claiming the same thing.
  • Damsel in Distress: A bit of a lesser example than Jennifer, but still counts as such.
  • The Hero
  • Heroic Sacrifice: Ending B in the second game; she opens the portal that seals Dan forever, but she gets pulled in as well.
  • Family-Unfriendly Death: Many of the deaths she can suffer, usually getting chopped up by Dan.

Professor Samuel Barton

Jennifer's psychiatrist. Is really interested in the Clock Tower murders. Becomes a decoy Scissorman in Helen's story.

  • Critical Psychoanalysis Failure: Driven insane by Dan, who manipulated him to become a decoy to fool everybody.
  • He Who Fights Monsters
  • The Shrink: Depending on the scenario, Professor Barton can fit in Type 1 and 2. He acts as Jennifer's therapist, but is more interested in finding the truth in the Clock Tower murders than in taking care of Jennifer's psyche. He also believes that Scissorman is something Jennifer fabricated to cope with her trauma, and is annoyed that Scissorman has been sensationalized by the press.

Nolan Campbell

Reporter for the Oslo Weekly Newspaper assigned to cover the Clock Tower murders.

  • Can't Hold His Liquor: If he takes a shot of alcohol at Rick's house, when he's being chased by Scissorman, he'll fall down a flight of stairs.
  • Ephebophile: Falls in love with Jennifer, who is not only eleven years younger than him, but is a minor by Norwegian standards. But also subverts this trope and is shown as a contrast to Harris in that their relatiosnhip is portrayed positively.
  • Intrepid Reporter: Has no problem inserting himself into the Clock Tower investigation, but also in Jennifer's scenario, will actually fight Scissorman to buy Jennifer some time.

Stan Gotts

Assistant inspector who is obsessed with solving the Clock Tower murders.

  • Can't Hold His Liquor: If he takes a shot of alcohol at Rick's house, when he's being chased by Scissorman, he'll fall down a flight of stairs.
  • Chekhov's Gun: In Helen's scenario, he literally gives her a gun that she can use to save Jennifer.
  • Deadpan Snarker
  • Insistent Terminology: It's 'assistant inspector' Gotts, mind you
  • The Nicknamer: Nicknames Helen "Teach" and gives nicknames to other characters as well.
  • Sir Swears-a-Lot: Swears much more than the other characters.
  • Trigger Happy: His first confrontation with Scissorman has him shooting Scissorman until his gun runs out of bullets. Scissorman isn't fazed.

Harris Chapman

An assistant psychology professor to Professor Barton, and someone the professor trusts to handle important errands. Becomes the decoy Scissorman in Jennifer's scenario.

  • Artifact of Doom: Gives Helen a key to unlock the Chapel. But if the key is used, then Jennifer will die and it's impossible to get the best ending.
  • Apathetic Citizens: In Helen's scenario', he seems very detached from the deadly situation and incredibly blunt about their chances.
  • Ephebophile: Falls in love with Jennifer, who is twenty years younger than him and is a minor by Norwegian standards. Serves as a contrast to Nolan's feelings for Jennifer, as Harris's feelings are treated like an obsession and he became the decoy Scissorman because the real Scissorman promised him he could have Jennifer.


One of Professor Barton's research assistants and a close friend to Helen. She admires the close sisterly relationship between Helen and Jennifer.

  • Adult Child: Loves stuffed animals and goes along with the main characters to hunt for Scissorman because she think it'll be fun. She even compares it to a picnic. Which leads to...
  • Break the Cutie: When everyone gets separated in the final scenario, Beth can be found in either Jennifer or Helen's scenarios hiding and scared out of her mind.
  • Jump Scare: If Helen allows Beth to follow her, Scissorman will appear and drag her through the floor.


She took over the Granite Orphanage after Mary died. She also acts as Edward's guardian and escort when the group travels to England.

  • More Than Mind Control: Dan was able to manipulate her, simply by his charms.
  • Corruption by a Minor: Subverted, in the end she begs Edward to stop, as well as to spare her life. Dan kills her.
  • Shotacon: An interesting case, she's a repressed pedophile for Edward, but Edward's the one in control.

     Clock Tower II: The Struggle Within/Clock Tower: Ghost Head 

Alyssa Hale/ Yū Midōshima/ Lynn Maxwell/Rin Saidou

The heroine of the game. She recently recovered from a mental hospital after being the vessel of her alter ego that ended up murdering her classmates in cold blood. To prevent this, an amulet was formed to keep her alter ego at bay indefinitely, unless it is removed.

  • Action Girl: Subverted. She can fight back (even collecting a gun as she goes), but only with certain objects like chairs, brooms, and fire extinguishers.
  • Amulet of Dependency: A literal example, Alyssa needs the amulet to keep Bates dormant. Then again...
    • Magic Feather: Alyssa's amulet might be this. Interpretations can vary if the amulet can truly quell Bates, but it's possibly just a placebo.
  • Beware the Quiet Ones: In the drama cd, Alyssa actually yelled. She's the one who snaps nurse Cook out of her trauma, not Bates.
  • Bewildering Punishment: A recipient of one; she has no idea why people want her dead.
    • To elaborate, Shannon hates her for being with Allen, while Maxwell wants her dead because she's the curse he thought he prevented, and finally Phillip tried to kill her upon realizing she may have something to do with his family's demise. Compare Misplaced Retribution bellow.
  • Boring, but Practical: Despite the above, you will be using her a lot because she is
    • A. The key to the good ending.
    • B. She can hide and use evade points by attacking her stalkers with a broom or a fire extinguisher.
    • C. She is a lot more sensible compared to Bates.
  • Bullying a Dragon: Subverted. Bates did promise that he'd protect Alyssa, and he does, but he could also get her killed due to his arrogance.
  • Brains and Brawn: Seems to be more intelligent and observant than Bates, and actually has something vaguely resembling people skills.
  • Buried Alive: Her adoptive father rescued her, which leads to
  • Cursed with Awesome: Having a murderous, sociopathic alter ego of a brother comes in handy once in a while.
  • Daddy's Girl: if you pay any attention to the dialogue between Allen and Alyssa, it comes off as this.
  • Death by Pragmatism: Played with, and a poorly done example. The main difference between her and Bates is that she isn't Too Dumb to Live. However, some of her deaths doesn't make sense, as we are shown that she can fend for herself and she can avoid them in the same separate scenarios. Another frustrating example is that sometimes panic is locked and the player can't intervene, as if Alyssa herself isn't trying. The game really wants to enforce that she's really helpless without Bates or it's needed to expand the endings.
  • Doesn't Like Guns: To a ridiculous extent, even if she's cornered or low in courage. She will always prefer mundane objects over the shotgun she can find. Perhaps, enforced to make room for Bates.
  • Fighting from the Inside: She doesn't want Bates out for good reasons, once you know her backstory.
  • Foil: Alyssa is Bates' antithesis, timid yet quick-witted and empathic towards others.
  • Four-Temperament Ensemble: Melancholic.
  • Has Two Daddies: Justified. Alyssa's adopted. This trope isn't played straight unlike it's other examples, however Alyssa Hale's story is an interesting take on this trope. It's a long, complicated and mind screw of a story. Subverted though, as they're both dead by the end.
  • Hearing Voices: Seems to be able to hear Bates in her head by the ending, where there was no indication of being able to do so before.
  • Mad Scientist's Beautiful Daughter: Could count, Alyssa's visage is not that of a typical Bishoujo anime character, but her rendering and her manga portrayal is that of a simple yet realistic Japanese teenager with no exaggeration whatsoever. You don't see this kind of style everyday. In contrast, to Shannon who seem to have bleached her skin.
  • Meaningful Names:
    • Alyssa: means, to cure rabies i.e madness; or to be against madness.
    • Yuu: means superiority, gentleness and distant. Her Japanese name foretells who she truly is. Bonus points for it being unisex.
  • Misplaced Retribution: A victim of one, this girl can't catch a break. Everybody wants her dead as well as revenge for the fault of her adoptive and actual fathers. Her fate can vary in the endings. See The Woobie.
  • Morality Pet: To Bates.
  • Reincarnation: Of Dan. Surprisingly, she's not a psycho, unlike her brother.
  • Shrinking Violet: Has elements of this.
  • Sibling Yin-Yang: The opposite to Bates' violent personality.
  • Split Personality: See Bates.
    • Helpless Good Side: Though she can attack her stalkers with mundane objects. Once confronted, she stands in fear and can only dodge, unlike Bates, who attacks head on.
  • The Killer In Me: A non twist version, we already meet Bates at the start of the game as well as establishing he's a gun wielding maniac who likes to swear a lot. Although, Alyssa's a Type 2 at the beginning of the Drama CD.
  • Unknown Rival: To Shannon, she really has no idea why she hates her. That is, until Allen revealed it.

Bates/ Shō

Alyssa's evil alter ego. He can awaken within Alyssa to take over her mind and body, and takes great pleasure in causing harm in others, with the exception of Alyssa herself (possibly because she IS his means to interact).

Alex Corey/ Hitoshi Ishizue

The police detective of the game who is seen questioning Alyssa after the events of the first chapter. He conducts his own investigation after zombies began appearing and is willing to cooperate with Alyssa to figure out what is going on and to put an end to it.

  • Clueless Detective: An unintetional example. See Idiot Ball.
  • Conscience Makes You Go Back: Why he brought and left a teenage girl all alone, in a zombie infested research lab, is this game's mystery.
  • Big Damn Heroes: In the end, Alex ultimately kills Maxwell before he could attack Alyssa. That's assuming that you hit the panic button fast enough the second time.
  • Four-Temperament Ensemble: the Phlegmatic
  • Idiot Ball: The game seems to imply that Alex is an incompetent detective. Read at your own risk but here are his faults in order:
    • After his introduction, he left Alyssa after hearing a scream without saying a word to her and just ran off.
    • He immediately suspects Phillip without investigating/questioningnote . The latter is actually paranoid.
    • He took Alyssa with him to the lab after establishing there are zombies running amuck, when he should have taken her to a shelter.
    • He left Alyssa again, just because she wouldn't leave with him. Although this is subverted, but he actually left her until the climax.
    • He runs off again after being brutally honest to Alyssanote  and leaves her alone at the street.
  • Let's Get Out of Here: Near the end, Alex reasons that there is nothing he can do about the zombie situation and suggests to Alyssa that they ought to leave. He'll stay behind if you choose not to.
  • Police Are Useless: Alex does not really help around much aside from a couple of his heroic moments and providing occasional exposition and speculation.
  • Shotguns Are Just Better: In the final part of Chapter 2, he pulls one out when you play as him, and used one in the ending to kill Maxwell. Averted in the former since the gunplay somehow got worse...
  • Someone Has to Do It: In the good ending, Alex decides to walk off to take care of the remaining zombies himself.

Doug Bowman/ Wataru Gōmoto

One of the people Alyssa meets at the second senario of the game. He is a newspaper reporter who came to investigate the strange occurrences at the hospital.

Allen Hale/ Takashi Midōshima

The adoptive father of Alyssa. He was once an outstanding scientist working at the Memorial Pharmaceuticals Research Lab, until Maxwell showed up and removed him from his high position. Ever since then, he plans on ruining Maxwell, as well as unintentionally causing the curse Maxwell tried to prevent. Since this is Alyssa's story, a lot of the things he does are offscreen.

  • Always Someone Better: Maxwell again.
  • Did We Just Have Tea with Cthulhu?: It's more like, did we just have a chat with my ax crazy rival. Allen and Phillip's apparent offscreen 'conversation' with Maxwell.
  • Dressed To Heal
  • Green-Eyed Monster: To Maxwell.
    • Revenge Before Reason: So the guy just proved himself to be better than you, and got you demoted. Did you really have to plan a 17note  year long complicated scheme to ruin him? Then again, he could have been a jerk. Allen's hatred for him was never fully explained. Subverted, if Allen never did this trope, Alyssa would never have lived.
    • Create Your Own Villain: Great job, Allen.
  • Holding Your Shoulder Means Injury: At the climax, he was seen holding his abdomen while confronting Maxwell.
  • Kick the Dog: He tricked his friend Phillip into doing the above deed with him, and then later (possibly) tried to frame him for his crime by sending him the statue.Or he was the intended victim of the toxin, making it look like he commited a familicide. Allen's plan almost succeeded, as he was Alex's number one suspect.
  • Mad Doctor
  • Morally Ambiguous Doctorate
  • Nice Job Breaking It, Hero: His plans succeeds on driving Maxwell insane and almost framing Phillip, he however didn't count on Shannon to come after Alyssa for his mistake, for Phillip to still be alive to learn the truth; lets not forget Maxwell who actually got back on him. What's worse is that he didn't expect his daughters to come to look for him. And everybody as in everybody, believe this is Alyssa's fault for being 'cursed'. Although, when it comes to Katherine who seems to be in denial, and Phillip switches from this to in-between. To make it short, everybody attacked Alyssa for his fault.
  • Noodle Incident: We were never clearly told of whatever Maxwell did to him to deserve his fate, and why Bates and him hate each other so much.
  • Paternally Challenged: He's a brilliant doctor but when it comes to parenting that's where he fails.
    • Parental Favoritism: Towards Alyssa. To Shannon, not much.
    • Parental Neglect: Always buried in his "work"note .
    • Fatherly Doctor: Implied, even though he's neglectful. Through his daughters' perspective, Shannon and Alyssa sees him as this.
  • Papa Wolf: Despite being neglectful, he is this to Alyssa. He attempts to talk to the insane Maxwell while he hides her in a room.
  • Pet the Dog/The Atoner: He was originally going to use Alyssa to ruin Maxwell, but he couldn't bring himself to do it.

    "I... I loved you as if you were my very own daughter. I never thought of you as a tool to harm anyone."

  • Self-Fulfilling Prophecy: invoked by Allen in a more literal sense. When Maxwell learned that his twin babies are the cursed generation, he responds by burying them alive. Little did he know, his two pissed off colleagues whom hates him with a passion, decides to rescue his children. Not out of disgust or concern but for revenge. Subverted, in the end, as he states above. Allen admitted he tried to invoke this trope by using Alyssa/Yu but he eventually grew fond of her, and decides to fulfill the "curse" himself.
  • Stupid Scientist: His plan on getting revenge is driving his rival murderously insane. Needless to say, this didn't go well.
    • Fridge Brilliance: Since he was perfecting the toxin, he could have slowly infected himself as well. In other words, he was already insane even before the game starts.

Shannon Lewis/ Fujika

The biological daughter of Allen Hale. When her mother died, Allen apparently didn't want to take care of her, so she was left in the care of her relatives. She then finds out that Allen had adopted Alyssa, and treated her better. This causes her to be extremely envious of Alyssa, enough to want her dead.

Philip Tate/ Hajime Takano

Alyssa's 'uncle', a family man and close friend of Allen. Like Allen ,he was once a brilliant scientist working at the research lab, before Maxwell showed up and took his position. At the beginning of the game, he is seen contemplating about the Maxwell curse with his wife, before Alyssa arrives in their home.

Stephanie Tate/ Chinatsu Takano

The youngest daughter of the Tate family. She just happens to be possessed and going around, murdering her family, by the time Alyssa arrives. She's also your first stalker in this game.

  • Creepy Child/Enfant Terrible: She's younger than Bobby.
  • Demonic Possession: Subverted, everybody thought it has something to do with the curse. In truth, she was infected when when she touched the tainted statue.
  • Girl with Psycho Weapon/Ax-Crazy: There's obviously something wrong with a seven year old wielding a butcher knife, going about the house, slaughtering her family. Yet Alyssa still thinks she's her cousin and refuses to harm her. Subverted with Bates.
  • I'll Kill You!: "I'm going to kill you."
  • Laughing Mad: That's when you should be on your alert. Can also become annoying due to her insistence in invoking this, even to the endings.
  • Made of Iron: She can take bullets really well, even if it does slow her down. Also, at the end of chapter 1, she gets stabbed by Bates. At the beginning of chapter 2, Alex reassures Alyssa that she'll be alive.
  • Mugging the Monster: Ending K.
  • Self-Made Orphan: In the bad endings, this is implied or invoked. Thankfully, subverted otherwise.

The Samurai/Michael Tate/Masaharu Takano

A suit of samurai armor that comes to life when you inspect it, and the second stalker of the game. He's actually Michael Tate, the eldest son of the Tate family. He climbed inside the armor to escape, but went insane like Stephanie because there was toxin in the helmet.

  • Non-Standard Game Over: If you don't inspect the armor before finding the golden statue, you'll find Michael stabbed to death in his room — and when Maxwell throws the armor without him inside, it'll crush you — for some reason, you can't just dodge it like you normally do.
  • Lost Forever: Once you hear Michael's scream (which signals that his corpse is in his room), you're doomed to death by falling armor.
  • Screw This, I'm Outta Here!: Rather than relentlessly pursuing you, if you move into another room, he'll stay in the same room — and if you leave him out there long enough, he'll wander off to another part of the house.

George Maxwell/Fushito Saidō

The main villain of the game, who chases you around in the lab. It turns out that he's Alyssa's biological father. He worked at the lab trying to prevent zombies from coming into existence, and inadvertently took Allen's job. When his wife had twins, he was forced to bury them due to a curse, something he never really got over. Allen then drove him insane with a statue covered in a substance which affects the mind.

  • Ax-Crazy: A rare justified version, thanks to Allen; he was a victim of his vengeance, the former infecting him with toxins that drive anybody mad.
  • BFS: A giant hatchet in this case.
    • Hell Is That Noise: When you hear scraping, that's your cue to run, hide, evade, or shoot twice.
  • Hereditary Curse: The source of conflict in this game
  • Dressed To Heal: Complete with a bloodstained labcoat.
  • Implacable Man
  • Informed Ability: Everybody likes to stress what a genius chemist Maxwell is, yet Allen is the one who perfected the toxin.
  • Mad Doctor: Phillip and Allen used to help him experiment on patients.
  • Malevolent Masked Men
  • Morally Ambiguous Doctorate: They may not be referred to as doctors but they are doctors. Maxwell probably has a doctorate in chemistry as well.
  • Mugging the Monster: Ending F
  • My God, What Have I Done?: He really didn't want to kill his children.
  • Offing the Offspring: A common practice for the Maxwell family, especially if they're twins.
  • Archnemesis Dad
  • Omnicidal Maniac: "Everyone must die!" Then he released a horde of zombies to the world.
  • The Reveal: He is Alyssa'snote  real father. He was the one who orchestrated their burial... alive.
  • The Dog Bites Back/The Determinator: Say what you will about the man, but he managed to retain enough sanity to get back at Allen. He managed to capture him and cuffed him to a pipenote . It's also revealed in the drama cd that he was the cause of Ashley's zombification, meaning he figured out Phillip's involvement.

Chief Nurse Cook/ Atsumi Kishi

The chief nurse who works at the memorial hospital.

  • And Then John Was a Zombie: She becomes one if the player comes to check on her as Bates.
  • Driven to Suicide: She comes off as this, considering her situation does not seem to be getting better. Then she goes through with it if you check on her as Bates.

     Clock Tower 3 

Alyssa Hamilton

Heroine of Clock Tower III, she's a Rooder, a member of a mystical clan with the power of fighting evil entities and their incarnations, the "Subordinates". She can use artifacts and can summon a magical bow. Not to be confused with Alyssa Hale of the previous game.

Dennis Owen

Alyssa's hyperactive friend. Near the end of the game, he's kidnapped by the Scissortwins and needs to be rescued.

Nancy Hamilton

Alyssa's mother and a former Rooder. She is heard at the start of the game narrating while Alyssa is reading her letter, warning her to go hide until her fifteenth birthday has passed.

Lord Burroughs / Dick Hamilton

Also known as "The Dark Gentleman", he's the main villain behind the game. Actually Alyssa's grandfather, he wants to marry Alyssa for a dark ritual which will grant him enormous powers.


The first Subordinate met by Alyssa in a ruined English town, where he murders a little girl's ghost waiting for her father. He's a huge, massive brute wielding a large hammer.


The second subordinate, who's haunting the ghosts of two blind people, mother and son. Carries around an acid-spewing device mounted on his back.


The third subordinate and one of the strongest. Stalks Alyssa through a series of caverns, and later in his personal dimension, before getting finally vanquished for good. True to his name, he carries around a couple of axes.


Two murderous psycho siblings working for the Dark Gentleman, met in a spectral hospital and later in the Burroughs Castle. Both of them wield oversized scissor blades. They kidnap Dennis and try to murder him.

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