Characters / Clock Tower

A list of characters from the Clock Tower series of games.

    open/close all folders 

     Clock Tower: The First Fear 

Jennifer Simpson

The heroine of the first and second games, she has to find a way out of the Barrows' mansion without getting murdered by the Scissorman.
  • Action Survivor: Just an ordinary girl who gets adopted into the mansion.
  • Break the Cutie: The first game's events take a serious toll on her.
  • Child by Rape: In the Clock Tower: Adventure Novels, Ending B will have Jennifer become the mother of a reborn Dan and Bobby Barrows. It is never specified if it was through the use of Black Magic or if Dan had raped her.
  • Connected All Along: Jennifer is related to the Barrows, according to the novelization.
  • Conveniently an Orphan: Or not so convenient, since it's Mary Barrows' fault.
  • Cruel and Unusual Death: Many of the deaths she can suffer, usually getting chopped up by Bobby.
  • Doom Magnet: Anyone Can Die just by associating with her or if they happen to get in the way, considering she's Scissorman's main target.
  • Expy: Obviously based on Jennifer Corvino from Phenomena.
  • Final Girl: Averted if you get an ending where one or more of your friends live, but she's the only survivor of the orphan girls in the canonical ending.
  • Heroic Sacrifice: Ending B in the second game: She opens the portal that seals Dan forever, but the bastard manages to take her with him.
  • Happily Adopted: To Helen, but not to the Barrows family.
  • Oh, Crap!: Nonverbal, but iconic nonetheless in the first game's Ending H.
  • Sole Survivor: Officially confirmed to be this after the first game.
  • Straw Vegetarian: Hinted at in the second game when she refuses to eat red meat. Justified in that if anyone saw half the stuff she did, they would lose their appetite for meat.
  • Tomboy and Girly Girl: The girly girl to Lotte's tomboy.
  • Trauma-Induced Amnesia: By the start of the sequel, she's suffering from this. She remembers only a little bit of what happened during The First Fear, so Professor Barton constantly puts her under hypnosis to find the truth. If all the requirements are met to get the best ending, though, she remembers everything when she confronts the true Scissorman.
  • True Blue Femininity: She wears a blue dress in The First Fear to further emphasize the difference between herself and her more tomboyish friend, Lotte, who wears red. However, Jennifer switches to a red coat in the second game.
  • Yamato Nadeshiko: She's all dressed up for an adoption interview, so she really isn't in much shape to fight back, but she refuses to just lay down and die.


Jennifer's best friend.
  • Blonde, Brunette, Redhead: The redhead to Laura's blonde and Anne's brunette.
  • Boyish Short Hair: Given she's a tomboy.
  • Doomed by Canon: Unlike Anne or Laura, she can't survive the events of the game no matter what path you take.note 
  • Girly Run: Weirdly enough. The best way to see this is to get thrown in the cell.
  • Heroic Sacrifice: Saves Jennifer when she's locked in the shack, but is shot in the chest for her trouble.
  • Human Sacrifice: Alternatively, she ends up as this.
  • Misunderstood Loner with a Heart of Gold: Aside from Jennifer, Lotte has no other friends due to difficulties in socializing as a child. However, she is the only one of the three girls who will save Jennifer, or alternately finds a way to kill the Scissorman, which is also used to save Jennifer's life. At the cost of her own.
  • No Social Skills: As a child. Which is why Jennifer is her only friend, as explained by Hifumi Kono.
  • Only Friend: According to Hifumi Kono, Lotte and Jennifer are each other's only friend in the orphanage.
  • Only One Name: Lotte has no last name, having been taken to the orphanage as a baby with no known familial ties.
  • Tomboy and Girly Girl: The tomboy to Jennifer's girly girl.
  • Vasquez Always Dies: Although Anne or Laura can survive in one of the endings, the tomboy Lotte always ends up dying.

Laura Harrington

One of Jennifer's friends, she accompanies Jennifer, Lotte, and Anne to the Barrows mansion.


Another of Jennifer's friends, who accompanies Jennifer, Lotte, and Laura to the Barrows mansion.
  • Alpha Bitch: Has shades of this when talking to the other girls in the beginning, and additioonal information in the novel describes her as a "somewhat" selfish person. Though she seems to be happy to see Jennifer in the A ending, and doesn't behave badly toward her in the S ending. So she may be a Jerk with a Heart of Gold.
  • Blonde, Brunette, Redhead: The brunette to Laura's blonde and Lotte's redhead.
  • Destination Defenestration: Her canon death, confirmed by the manga.
  • Doomed by Canon: Like Laura and Lotte, Anne is officially confirmed to be dead after the events of this game.
  • Impaled with Extreme Prejudice: By Bobby. This particular death seems to be the most common.
  • Hollywood Drowning: She can also meet her end this way, being pulled into the pool by Bobby. Probably the more disturbing option since she spots Jennifer and cries out for help before Bobby pulls her under one last time.
  • Only One Name: Like Lotte, she has no last name.
  • Tempting Fate: Claiming that living in Barrows Mansion would be awesome. Sure...

Mary Barrows

The owner of the house and main antagonist of the game. She's the mother of Bobby and Dan, and adopted the four girls as well.
  • Ax-Crazy: She doesn't seem to have much of a motivation beyond "watch people suffer".
  • Big Bad: Of First Fear.
  • Bitch in Sheep's Clothing: Pretends to be a sweet, nurturing woman when taking the girls in, but it's an act.
  • Black Magic: Revealed via Word of God.
  • Deal with the Devil: If the ceremony room is any indication, she seems to have made one to have her children.
  • Died Standing Up: If she dies from being electrocuted, she's stuck to the circuit board in a way that resembles this.
  • Disney Villain Death: She can also die in the climax by falling from the Clock Tower.
  • Even Evil Has Loved Ones: She genuinely cares for her monstrous children. Her Stepford Smiler facade shatters when you kill Dan, and she drops everything to kill you if Bobby dies as well.
  • High Voltage Death: In one ending, she's knocked into the tower's circuit board and electrocuted.
  • Mama Bear: Goes apeshit on Jennifer for causing the deaths of Bobby and Dan.
  • Sadist: Word of God says that Mary locked up her husband, instead of just simply killing him, so she could enjoy seeing him lose his sanity.
  • Stepford Smiler: Type C. She can be smiling serenely one moment, and stabbing Jennifer in the chest in the next.

Bobby Barrows/The Scissorman

Mary's creepy, deformed child, he stalks Jennifer around the mansion, trying to murder her with a pair of oversized scissors.
  • Creepy Child: There's little more creepy than a deformed child trying to murder you.
  • Cruel and Unusual Death: Falls into the gears of the clock tower after becoming disoriented by time starting up again.
  • The Heavy: He's probably the least important member of the Barrows family in the mythos, but also the single biggest thing the player has to worry about, by far. Once he scores his first kill, the chase is on, and from that point forward, getting the hell away from Bobby is what drives Jennifer deeper into the house.
  • I'm a Humanitarian: The first thing he did when he was born? Eat Jennifer's father's hand.
  • Implacable Man: He can't be stopped when he appears — all you can do is hide from him.
  • Shear Menace: His weapon is an enormous pair of scissors that he's constantly cutting with.
  • The Speechless: He does have a vile cackle, though.

Dan Barrows/Edward

Mary's other child.

Simon Barrows

Mary's husband, and presumably the father of Bobby and Dan.
  • Driven to Madness: He was locked in a cage both so that he couldn't do anything about his sons, and so he would go mad. By the time Jennifer finds him, he's lost his grip on reality.
  • I'm a Humanitarian: He will kill and eat Jennifer if she can't feed him. Ham will do... even if it is covered in insecticide.
  • He Knows Too Much/Cruel and Unusual Death: Jennifer feeding him is sadly non-canon. By the time the police arrive, he is already dead — probably from starvation.
  • Only Sane Man: Before going insane, he was genuinely disturbed by the evil nature of his two sons, and Mary locked him up so he couldn't stop them.

Dr. Walter Simpson

Jennifer's biological father, long since missing.
  • An Arm and a Leg: Bobby and Dan devoured his right hand seconds after being born.
  • Disappeared Dad: To Jennifer.
  • Dying Clue: He wrote a message about the twins' true nature before he suffocated. If Jennifer finds his corpse and the note, she won't fall for Mary's facade.
  • He Knows Too Much: He delivered Bobby and Dan, and Mary locked him in an airtight room to keep him from revealing her secret.
  • My Greatest Failure: ...was not killing the evil twins. He curses himself for not trying even on his dying breath.
  • Posthumous Character: Naturally, with Jennifer being an orphan. The twist is that he was killed by the woman who adopted her in the first game.

     Clock Tower 

Helen Maxwell

The heroine of the second game. She adopts Jennifer.
  • Action Girl: She's not afraid to shoot a gun or kick a psycho killer in the balls.
  • Affectionate Nickname: Gotts calls her "Teach".
  • Big Sister Instinct: Is very protective of Jennifer and doesn't want to force her to remember the Clock Tower murders.
  • Cassandra Truth: If Helen calls the police in the first scenario, the operator refuses to believe her claims and hangs up on her — mostly because of previous prank phone calls claiming the same thing.
  • Cruel and Unusual Death: Many of the deaths she can suffer, usually getting chopped up by Dan.
  • Groin Attack: When dodging Scissorman's scissors, she'll duck and kick him in the groin.
  • Hair of Gold, Heart of Gold: Helen is a good person, and probably the first adult to ever genuinely care about Jennifer.
  • Heroic Sacrifice: Ending B in the second game; she opens the portal that seals Dan forever, but she gets pulled in as well.
  • Mama Bear: Helen isn't afraid to go head-to-head with the Scissorman if it means protecting Jennifer.
  • Teacher/Student Romance: With Barton before the events of the games, as the novel describes.

Professor Samuel Barton

Jennifer's psychiatrist. Is really interested in the Clock Tower murders.
  • Critical Psychoanalysis Failure: Driven insane by Dan, who manipulated him into becoming a decoy to fool everybody.
  • Face–Heel Turn: In Helen's scenario.
  • The Killer in Me: He's the fake Scissorman in Helen's scenario.
  • Lack of Empathy: Towards Jennifer, as he's using her to discover more on the Clock Tower murders with little regard for her own well-being.
  • The Shrink: Depending on the scenario, Professor Barton can fit in Type 1 and 2. He acts as Jennifer's therapist, but is more interested in finding out the truth about the Clock Tower murders than in taking care of Jennifer's psyche. He also believes that Scissorman is something Jennifer fabricated to cope with her trauma, and is annoyed that Scissorman has been sensationalized by the press.
  • Sour Supporter: In Jennifer's scenario. He's insistent that Scissorman is not real, but he'll still come along with the group to Barrow's Castle and ends up being vital in translating something for Jennifer.
  • Teacher/Student Romance: With Helen before the events of the games, as the novel describes.

Nolan Campbell

Reporter for the Oslo Weekly Newspaper assigned to cover the Clock Tower murders.
  • Can't Hold His Liquor: If he takes a shot of alcohol at Rick's house, when he's being chased by Scissorman, he'll fall down a flight of stairs.
  • Ephebophile: Falls in love with Jennifer, who is not only eleven years younger than him, but is a minor by Norwegian standards. But he also subverts this trope and is shown as a contrast to Harris in that their relationship is portrayed positively.
  • Love Interest: For Jennifer.
  • Intrepid Reporter: Has no problem inserting himself into the Clock Tower investigation, but also in Jennifer's scenario, will actually fight Scissorman to buy Jennifer some time.

Stan Gotts

Assistant inspector who is obsessed with solving the Clock Tower murders.
  • Can't Hold His Liquor: If he takes a shot of alcohol at Rick's house, when he's being chased by Scissorman, he'll fall down a flight of stairs.
  • Chekhov's Gun: In Helen's scenario, he literally gives her a gun that she can use to save Jennifer.
  • Insistent Terminology: It's 'assistant inspector' Gotts, mind you.
  • The Nicknamer: Nicknames Helen "Teach" and gives nicknames to other characters as well.
  • Sir Swears-a-Lot: Swears much more than the other characters.
  • Trigger Happy: His first confrontation with Scissorman has him shooting Scissorman until his gun runs out of bullets. Scissorman isn't fazed.

Harris Chapman

An assistant psychology professor to Professor Barton, and someone the professor trusts to handle important errands.
  • Artifact of Doom: Gives Helen a key to unlock the Chapel. But if the key is used, then Jennifer will die and it's impossible to get the best ending.
  • Apathetic Citizens: In Helen's scenario, he seems very detached from the deadly situation and incredibly blunt about their chances.
  • Ephebophile: Falls in love with Jennifer, who is twenty years younger than him and is a minor by Norwegian standards. Serves as a contrast to Nolan's feelings for Jennifer, as Harris's feelings are treated like an obsession and he became the decoy Scissorman because the real Scissorman promised him he could have Jennifer.
  • The Killer in Me: Becomes the fake Scissorman in Jennifer's scenario.
  • Love Makes You Evil: Falls in love with Jennifer and becomes the decoy Scissorman in her scenario when the real Scissorman promises him that he could have her.
  • I Have You Now, My Pretty: Luckily, Scissorman kills him before he could do anything more with Jennifer.


One of Professor Barton's research assistants and a close friend to Helen. She admires the close sisterly relationship between Helen and Jennifer.
  • Adult Child: Loves stuffed animals and goes along with the main characters to hunt for Scissorman because she think it'll be fun. She even compares it to a picnic. Which leads to...
  • Break the Cutie: When everyone gets separated in the final scenario, Beth can be found in either Jennifer or Helen's scenarios hiding and scared out of her mind.
  • Jump Scare: If Helen allows Beth to follow her, Scissorman will appear and drag her through the floor.
  • Nice Girl: Very friendly and bubbly, and is genuinely concerned for Jennifer.

Kay Satterwhite

She took over the Granite Orphanage after Mary died. She also acts as Edward's guardian and escort when the group travels to England.

     Clock Tower II: The Struggle Within / Clock Tower: Ghost Head 

Alyssa Hale/Yū Midōshima/Lynn Maxwell/Rin Saidou

The heroine of the game. She was recently released from a mental hospital after being the vessel of her alter ego that ended up murdering her classmates in cold blood. To prevent this, an amulet was formed to keep her alter ego at bay indefinitely, unless it is removed.
  • Action Girl: Subverted. She can fight back (even collecting a gun as she goes), but only with certain objects like chairs, brooms, and fire extinguishers.
  • Amulet of Dependency: A literal example, Alyssa needs the amulet to keep Bates dormant. Then again...
    • Magic Feather: Alyssa's amulet might be this. Interpretations can vary if the amulet can truly quell Bates, but it's possibly just a placebo.
  • Beware the Quiet Ones: In the drama CD, Alyssa actually yelled. She's the one who snaps nurse Cook out of her trauma, not Bates.
  • Bewildering Punishment: A recipient of one; she has no idea why people want her dead.
    • To elaborate, Shannon hates her for being with Allen, while Maxwell wants her dead because she's the curse he thought he prevented, and finally Phillip tried to kill her upon realizing she may have something to do with his family's demise. Compare Misplaced Retribution bellow.
  • Boring, but Practical: Despite the above, you will be using her a lot because she is
    • A. The key to the good ending.
    • B. She can hide and use evade points by attacking her stalkers with a broom or a fire extinguisher.
    • C. She is a lot more sensible compared to Bates.
  • Bullying a Dragon: Subverted. Bates did promise that he'd protect Alyssa, and he does, but he could also get her killed due to his arrogance.
  • Brains and Brawn: Seems to be more intelligent and observant than Bates, and actually has something vaguely resembling people skills.
  • Buried Alive: Her adoptive father rescued her, which leads to a lot of complications.
  • Cursed with Awesome: Having a murderous, sociopathic alter ego of a brother comes in handy once in a while.
  • Daddy's Girl: If you pay any attention to the dialogue between Allen and Alyssa, it comes off as this.
  • Death by Pragmatism: Played with, and a poorly done example. The main difference between her and Bates is that she isn't Too Dumb to Live. However, some of her deaths don't make sense, as we are shown that she can fend for herself and she can avoid them in the same separate scenarios. Another frustrating example is that sometimes panic is locked and the player can't intervene, as if Alyssa herself isn't trying. The game really wants to enforce that she's really helpless without Bates or it's needed to expand the endings.
  • Doesn't Like Guns: To a ridiculous extent, even if she's cornered or low in courage. She will always prefer mundane objects over the shotgun she can find. Perhaps enforced to make room for Bates.
  • Fighting from the Inside: She doesn't want Bates out for good reasons, once you know her backstory.
  • Foil: Alyssa is Bates' antithesis, timid yet quick-witted and empathic towards others.
  • Four-Temperament Ensemble: Melancholic.
  • Has Two Daddies: Justified. Alyssa's adopted. This trope isn't played straight unlike its other examples, however, Alyssa Hale's story is an interesting take on this trope. It's a long, complicated Mind Screw of a story. Subverted, though, as they're both dead by the end.
  • Hearing Voices: Seems to be able to hear Bates in her head by the ending, where there was no indication of being able to do so before.
  • Mad Scientist's Beautiful Daughter: Could count, Alyssa's visage is not that of a typical Bishoujo anime character, but her rendering and her manga portrayal is that of a simple yet realistic Japanese teenager with no exaggeration whatsoever. You don't see this kind of style everyday. This is in contrast to Shannon, who seems to have bleached her skin.
  • Meaningful Name:
    • Alyssa: means, to cure rabies i.e madness; or to be against madness.
    • Yuu: means superiority, gentleness, and distant. Her Japanese name foretells who she truly is. Bonus points for it being unisex.
  • Misplaced Retribution: A victim of one, this girl can't catch a break. Everybody wants her dead as well as revenge for the fault of her adoptive and actual fathers. Her fate can vary in the endings. See The Woobie.
  • Morality Pet: To Bates.
  • Reincarnation: Of Dan. Surprisingly, she's not a psycho, unlike her brother.
  • Shrinking Violet: Has elements of this.
  • Sibling Yin-Yang: The opposite to Bates' violent personality.
  • Split Personality: See Bates.
    • Helpless Good Side: Though she can attack her stalkers with mundane objects. Once confronted, she stands in fear and can only dodge, unlike Bates, who attacks head on.
  • The Killer in Me: A non twist version, we already meet Bates at the start of the game as well as establishing he's a gun wielding maniac who likes to swear a lot. Although, Alyssa's a Type 2 at the beginning of the drama CD.
  • Unknown Rival: To Shannon, she really has no idea why she hates her. That is, until Allen revealed it.


Alyssa's evil alter ego. He can awaken within Alyssa to take over her mind and body, and takes great pleasure in causing harm to others, with the exception of Alyssa herself (possibly because she IS his means to interact).

Alex Corey/Hitoshi Ishizue

The police detective of the game who is seen questioning Alyssa after the events of the first chapter. He conducts his own investigation after zombies begin appearing and is willing to cooperate with Alyssa to figure out what is going on and to put an end to it.
  • Clueless Detective: An unintetional example. See Idiot Ball.
  • Conscience Makes You Go Back: Why he brought and left a teenage girl all alone, in a zombie infested research lab, is this game's mystery.
  • Big Damn Heroes: In the end, Alex ultimately kills Maxwell before he could attack Alyssa. That's assuming that you hit the panic button fast enough the second time.
  • Four-Temperament Ensemble: The Phlegmatic.
  • Idiot Ball: The game seems to imply that Alex is an incompetent detective. Read at your own risk, but here are his faults in order:
    • After his introduction, he left Alyssa after hearing a scream without saying a word to her and just ran off.
    • He immediately suspects Phillip without investigating/questioningnote . The latter is actually paranoid.
    • He took Alyssa with him to the lab after establishing there are zombies running amuck, when he should have taken her to a shelter.
    • He left Alyssa again, just because she wouldn't leave with him. Although this is subverted, but he actually left her until the climax.
    • He runs off again after being brutally honest to Alyssanote  and leaves her alone at the street.
  • Let's Get Out of Here: Near the end, Alex reasons that there is nothing he can do about the zombie situation and suggests to Alyssa that they ought to leave. He'll stay behind if you choose not to.
  • Police Are Useless: Alex does not really help around much aside from a couple of his heroic moments and providing occasional exposition and speculation.
  • Shotguns Are Just Better: In the final part of Chapter 2, he pulls one out when you play as him, and uses one in the ending to kill Maxwell. Averted in the former since the gunplay somehow got worse...
  • Someone Has to Do It: In the good ending, Alex decides to walk off to take care of the remaining zombies himself.

Doug Bowman/Wataru Gōmoto

One of the people Alyssa meets at the second senario of the game. He is a newspaper reporter who came to investigate the strange occurrences at the hospital.

Allen Hale/Takashi Midōshima

He was once an outstanding scientist working at the Memorial Pharmaceuticals Research Lab, until Maxwell showed up and removed him from his high position. Since this is Alyssa's story, a lot of the things he does are offscreen.
  • Always Someone Better: Maxwell again.
  • Did We Just Have Tea with Cthulhu?: It's more like, did we just have a chat with my ax crazy rival. Allen and Phillip's apparent offscreen 'conversation' with Maxwell.
  • Dressed to Heal
  • Green-Eyed Monster: To Maxwell.
    • Revenge Before Reason: So the guy just proved himself to be better than you, and got you demoted. Did you really have to plan a 17note  year long complicated scheme to ruin him? Then again, he could have been a jerk. Allen's hatred for him was never fully explained. Subverted, if Allen never did this trope, Alyssa would never have lived.
  • Holding Your Shoulder Means Injury: At the climax, he was seen holding his abdomen while confronting Maxwell.
  • Kick the Dog: He tricked his friend Phillip into doing the above deed with him, and then later (possibly) tried to frame him for his crime by sending him the statue. Or he was the intended victim of the toxin, making it look like he commited a familicide. Allen's plan almost succeeded, as he was Alex's number one suspect.
  • Nice Job Breaking It, Hero!: His plans succeeds on driving Maxwell insane and almost framing Phillip; however, he didn't count on Shannon coming after Alyssa for his mistake and Phillip still being alive to learn the truth; let's not forget Maxwell, who actually got back on him. What's worse is that he didn't expect his daughters to come to look for him. And everybody, as in everybody, believes this is Alyssa's fault for being 'cursed'. Although, when it comes to Katherine, she seems to be in denial, and Phillip switches from this to in-between. To make it short, everybody attacked Alyssa for his fault.
  • Noodle Incident: We were never clearly told of whatever Maxwell did to him to deserve his fate, and why Bates and him hate each other so much.
  • Paternally Challenged: He's a brilliant doctor, but when it comes to parenting, that's where he fails.
  • Papa Wolf: Despite being neglectful, he is this to Alyssa. He attempts to talk to the insane Maxwell while he hides her in a room.
  • Pet the Dog/The Atoner: He was originally going to use Alyssa to ruin Maxwell, but he couldn't bring himself to do it.
    "I... I loved you as if you were my very own daughter. I never thought of you as a tool to harm anyone."
  • Self-Fulfilling Prophecy: Invoked by Allen in a more literal sense. When Maxwell learned that his twin babies are the cursed generation, he responds by burying them alive. Little did he know his two pissed-off colleagues who hate him with a passion would decide to rescue his children. Not out of disgust or concern, but for revenge. Subverted in the end, as he states above. Allen admitted he tried to invoke this trope by using Alyssa/Yu, but he eventually grew fond of her, and decides to fulfill the "curse" himself.
  • Stupid Scientist: His plan on getting revenge is driving his rival murderously insane. Needless to say, this didn't go well.

Shannon Lewis/Fujika

When her mother died, her father apparently didn't want to take care of her, so she was left in the care of her relatives. She's extremely envious of Alyssa, enough to want her dead.

Philip Tate/Hajime Takano

Alyssa's 'uncle', a family man and close friend of Allen. Like Allen, he was once a brilliant scientist working at the research lab, before Maxwell showed up and took his position. At the beginning of the game, he is seen contemplating the Maxwell curse with his wife, before Alyssa arrives in their home.
  • Driven to Madness: Briefly in the end of Chapter 1. Tate decides to strangle Alyssa in hopes to be free of a liability, though she can fight back. Bates, for some reason, can't, and is locked to a bad ending.
  • Good Parents: Implied, Philip and Katherine are the only characters shown to be Happily Married with children before the tragedy came about. In contrast to Allen Hale's habit of Parental Neglect and the Maxwell family's practice of burying their children.
  • Kick the Dog: Talk to Tate the second time as Bates, and one bad ending will result in this on Tate.
  • Properly Paranoid: Played with, at the beginning of the game, we see him and his wife Katherine dreading Alyssa's arrival. Except, Alyssa had nothing to do with their misfortune. Subverted even further, as his friend Allen is the cause of the curse, not Alyssa.

Stephanie Tate/Chinatsu Takano

The youngest daughter of the Tate family. She just happens to be possessed and going around murdering her family by the time Alyssa arrives. She's also your first stalker in this game.
  • Creepy Child/Enfant Terrible: She's younger than Bobby.
  • Demonic Possession: Subverted, everybody thought it has something to do with the curse. In truth, she was infected when she touched the tainted statue.
  • Girl with Psycho Weapon/Ax-Crazy: There's obviously something wrong with a seven-year-old wielding a butcher knife, going about the house, slaughtering her family. Yet Alyssa still thinks she's her cousin and refuses to harm her. Subverted with Bates.
  • I'll Kill You!: "I'm going to kill you."
  • Laughing Mad: That's when you should be on your alert. Can also become annoying due to her insistence in invoking this, even in the endings.
  • Made of Iron: She can take bullets really well, even if it does slow her down. Also, at the end of chapter 1, she gets stabbed by Bates. At the beginning of chapter 2, Alex reassures Alyssa that she'll be alright.
  • Self-Made Orphan: In the bad endings, this is implied or invoked. Thankfully, subverted otherwise.

The Samurai/Michael Tate/Masaharu Takano

A suit of samurai armor that comes to life when you inspect it, and the second stalker of the game.

Ashley Tate/Akiyo Takano

The second child of the Tate's family. And the first victim of the Cerebral Toxin.

  • Born Unlucky: Noted to be such in her biography.
  • Gamer Chick: Implied, as she has a poster of the previous game in her room.
  • Sacrificial Lamb: The first victim in the game. Thankfully off-screen.
  • Sailor Fuku: Artwork depicted her wearing this one, she's a middle schooler.
  • Stuffed in the Fridge: More like "Hacked up in pieces and scattered across the House."

George Maxwell/Fushito Saidō

The main villain of the game, who chases you around in the lab.
  • Ax-Crazy: A rare justified version, thanks to Allen; he was a victim of his vengeance, the former infecting him with toxins that drive anybody mad.
  • Archnemesis Dad
  • BFS: A giant hatchet in this case.
  • The Dog Bites Back/The Determinator: Say what you will about the man, but he managed to retain enough sanity to get back at Allen. He managed to capture him and cuff him to a pipenote . It's also revealed in the drama CD that he was the cause of Ashley's zombification, meaning he figured out Phillip's involvement.
  • Hell Is That Noise: When you hear scraping, that's your cue to run, hide, evade, or shoot twice.
  • Hereditary Curse: The source of conflict in this game.
  • Dressed to Heal: Complete with a bloodstained labcoat.
  • Implacable Man
  • Informed Ability: Everybody likes to stress what a genius chemist Maxwell is, yet Allen is the one who perfected the toxin.
  • Mad Doctor: Phillip and Allen used to help him experiment on patients.
  • Malevolent Masked Men
  • Morally Ambiguous Doctorate: They may not be referred to as doctors, but they are doctors. Maxwell probably has a doctorate in chemistry as well.
  • Mugging the Monster: Ending F
  • My God, What Have I Done?: He really didn't want to kill his children.
  • Offing the Offspring: A common practice for the Maxwell family, especially if they're twins.
  • Omnicidal Maniac: "Everyone must die!" Then he released a horde of zombies to the world.
  • The Reveal: He is Alyssa'snote  real father. He was the one who orchestrated their burial... alive.

Chief Nurse Cook/Atsumi Kishi

The chief nurse who works at the memorial hospital.
  • And Then John Was a Zombie: She becomes one if the player comes to check on her as Bates.
  • Driven to Suicide: She comes off as this, considering her situation does not seem to be getting better. Then she goes through with it if you check on her as Bates.

     Clock Tower 3 
See here.