Characters: Clock Tower
A list of characters from the "Clock Tower" series of games.
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Clock Tower: The First Fear
Jennifer SimpsonThe heroine of the first and second games, she has to find a way out of the Barrows' mansion without getting murdered by the Scissorman.
- Action Survivor: Just an ordinary girl who gets adopted into the mansion.
- Break the Cutie: The first game's events take a serious toll on her.
- Doom Magnet: Anyone Can Die just by associating with her or if you happen to get in the way, considering she's Scissorman's main target.
- Final Girl: Subverted, Dan survived as well.
- Heroic Sacrifice: Ending B in the second game: She opens the portal that seals Dan forever, but the bastard manages to take her with him.
- Expy: Obviously based on Jennifer Corvino from Phenomena.
- Family-Unfriendly Death: Many of the deaths she can suffer, usually getting chopped up by Bobby.
- Happily Adopted: To Helen, but not to the Barrows family.
- Sole Survivor: Officially confirmed to be this after the first game.
- Tomboy and Girly Girl: The girly girl to Lotte's tomboy.
- Trauma-Induced Amnesia: By the start of the sequel, she's suffering from this. She remembers only a little bit of what happened during the First Fear, so Professor Barton constantly puts her under hypnosis to find the truth. If all the requirements are met to get the best ending, though, she remembers everything when she confronts the true Scissorman.
LotteJennifer's best friend.
- Blonde, Brunette, Redhead: The redhead to Laura's blonde and Anne's brunette.
- Doomed by Canon: Unlike Anne or Laura, she can't survive the events of the game no matter what path you take.
- Girly Run: Weirdly enough. The best way to see this is to get thrown in the cell.
- Heroic Sacrifice: Saves Jennifer when she's locked in the shack, but is shot in the chest for her trouble.
- Human Sacrifice: Alternatively, she ends up as this.
- Tomboy and Girly Girl: The tomboy to Jennifer's girly girl.
- Vasquez Always Dies: Although Anne or Laura can survive in one of the endings, the tomboy Lotte always ends up dying.
LauraOne of Jennifer's friends, she accompanies Jennifer, Lotte, and Anne to the Barrows mansion.
- Blonde, Brunette, Redhead: The blonde to Anne's brunette and Lotte's redhead.
- Deadly Bath Her canon death, being stabbed and hung up in a shower.
- Cruel and Unusual Death: Being stuffed into a steel suit of armor.
- Doomed by Canon: Officially confirmed dead by canon.
- Genre Savvy: The first thing she tries to do is to call for help with a phone. Too bad someone was waiting for her there.
AnneAnother of Jennifer's friends, who accompanies Jennifer, Lotte, and Laura to the Barrows mansion.
- Alpha Bitch: Has shades of this when talking to the other girls in the beginning.
- Blonde, Brunette, Redhead: The brunette to Laura's blonde and Lotte's redhead.
- Destination Defenestration: Her canon death, confirmed by the manga.
- Doomed by Canon: Like Laura and Lotte, Anne is officially confirmed to be dead after the events of this game.
- Impaled with Extreme Prejudice: By Bobby. This particular death seems to be the most common.
- Hollywood Drowning: She can also meet her end this way, being pulled into the pool by Bobby.
- Tempting Fate: Claiming that living in Barrows Mansion would be awesome. Sure...
Mary BarrowsThe owner of the house and main antagonist of the game. She's the mother of Bobby and Dan, and adopted the four girls as well.
- Bitch in Sheep's Clothing: Pretends to be a sweet, nurturing women when taking the girls in, but it's an act.
- Black Magic: Revealed via Word of God.
- Deal with the Devil: If the ceremony room is any indication, she seems to have made one to have her children.
- Disney Villain Death: She can die in the climax by falling from the Clock Tower.
- Even Evil Has Loved Ones: She genuinely cares for her monstrous children. Her Stepford Smiler facade shatters when you kill Dan, and she drops everything to kill you if Bobby dies as well.
- Mama Bear: Goes apeshit on Jennifer for causing the deaths of Bobby and Dan.
- Sadist: Word of God says, that Mary locked up her husband, instead of just simply killing him, so she could enjoy seeing him lose his sanity.
- Stepford Smiler: Type C. She can be smiling serenely one moment, and stabbing Jennifer in the chest in the next.
Bobby Barrows/The ScissormanMary's creepy, deformed child, he stalks Jennifer around the mansion, trying to murder her with a pair of oversized scissors.
- Creepy Child: There's little more creepy than a deformed child trying to murder you.
- Family-Unfriendly Death: Falls into the gears of the clock tower after becoming disoriented by time starting up again.
- I Am A Humanitarian: The first thing he did when he was born? Eat Jennifer's father's hand.
- Shear Menace: His weapon is an enormous pair of scissors that he's constantly cutting with.
- The Speechless: He does have a vile cackle, though.
Dan Barrows/EdwardMary's other child.
- Avenging the Villain: Dan's motivation for killing Jennifer is to avenge his mother and brother.
- The Bad Guy Wins/Karma Houdini: In the sequel, Dan can win. The game does have a lot of endings.
- Beneath the Mask: Counts as a literal example as well. Edward is a nice, gentle boy, who turns out to be a vicious killer in the end.
- The Corrupter: Towards Barton, Kay and animals
- Cute and Psycho: Kay's perspective, before The Reveal.
- The Dog Was the Mastermind: Edward, the boy who survived with Jennifer, is revealed to be Dan. The giant grotesque baby she accidentally burned back in First Fear. Jennifernote is very shocked by The Reveal.
- Enfant Terrible: That giant fetus thing is made from all the people he killed.
- Evil Orphan: In the sequel, with his mother and father dead by then.
- Face of an Angel, Mind of a Demon: In the sequel, he was able to fool everybody. Including Jennifer, Helen (a trainee psychiatrist), and Barton (an actual psychiatrist). Word of God says that he was able to control Kay through his 'beautiful face'.
- Kill 'em All: You could subvert this, but Dan is pretty fond of this tactic.
- Kill It with Fire: Subverted: the fire burnt out his outer shell, but he survived.
- Manipulative Bastard: Exploited Kay's feelings for him, manipulated Harris into becoming the decoy and even fooling Barton.
- No Sell: Downplayed. Dan can shrug off bullets, but hitting him with an umbrella or covering him with a bed sheet can incapacitate him.
- Special Person, Normal Name: Who would expect a would-be Eldritch Abomination to simply be called Dan? Although, Edward sounds fitting.
- Stronger Sibling: He's notably much harder to kill than Bobby.
- Teleporters and Transporters: It is suggested on the game's wikia that Bobby's Offscreen Teleportation is due to Dan's meddling with the space inside the mansion.
- Trauma-Induced Amnesia: Exploited, he's faking it.
- Villains Out Shopping: He also goes to the library.
- Walking Spoiler: It's hard to talk about Dan without revealing everything.
Simon BarrowsMary's husband, and presumably the father of Bobby and Dan.
- Driven to Madness: He was locked in a cage both so that he couldn't do anything about his sons, and so he would go mad. By the time Jennifer finds him, he's lost his grip on reality.
- Genre Savvy: When he found out his wife practices black magic, bore evil twins, and was preparing sacrifices, he tried to kill her, only to fail in the end.
- I'm a Humanitarian: He will kill and eat Jennifer if she can't feed him. Ham will do... even if it is covered in insecticide.
- He Knows Too Much/Cruel and Unusual Death: Jennifer feeding him is sadly non canon. By the time the police arrive, he is already dead - probably from starvation.
- Only Sane Man: Before going insane, he was genuinely disturbed by the evil nature of his two sons, and Mary locked him up so he couldn't stop them.
Dr. Walter SimpsonJennifer's biological father, long since missing.
- An Arm and a Leg: Bobby and Dan devoured his right hand seconds after being born.
- Disappeared Dad: To Jennifer.
- Dying Clue: He wrote a message about the twins's true nature before he suffocated. If Jennifer finds his corpse and the note, she won't fall for Mary's facade.
- He Knows Too Much: He delivered Bobby and Dan, and Mary locked him in an airtight room to keep him from revealing her secret.
- My Greatest Failure: ...was not killing the evil twins. He curses himself for not trying even on his dying breath.
- Posthumous Character: Naturally, with Jennifer being an orphan. The twist is that he was killed by the woman who adopted her in the first game.
Helen MaxwellThe heroine of the second game. She adopts Jennifer.
- Affectionate Nickname: Gotts calls her "Teach".
- Big Sister Instinct: Is very protective of Jennifer and doesn't want to force her to remember the Clock Tower murders.
- Cassandra Truth: If Helen calls the police in the first scenario, the operator refuses to believe her claims and hangs up on her. Mostly because of previous prank phone calls claiming the same thing.
- Heroic Sacrifice: Ending B in the second game; she opens the portal that seals Dan forever, but she gets pulled in as well.
- Senseless Sacrifice: Unfortunately, Dan is later revealed to have escaped.
- Family-Unfriendly Death: Many of the deaths she can suffer, usually getting chopped up by Dan.
Professor Samuel BartonJennifer's psychiatrist. Is really interested in the Clock Tower murders.
- Critical Psychoanalysis Failure: Driven insane by Dan, who manipulated him into becoming a decoy to fool everybody.
- The Shrink: Depending on the scenario, Professor Barton can fit in Type 1 and 2. He acts as Jennifer's therapist, but is more interested in finding the truth in the Clock Tower murders than in taking care of Jennifer's psyche. He also believes that Scissorman is something Jennifer fabricated to cope with her trauma, and is annoyed that Scissorman has been sensationalized by the press.
Nolan CampbellReporter for the Oslo Weekly Newspaper assigned to cover the Clock Tower murders.
- Can't Hold His Liquor: If he takes a shot of alcohol at Rick's house, when he's being chased by Scissorman, he'll fall down a flight of stairs.
- Ephebophile: Falls in love with Jennifer, who is not only eleven years younger than him, but is a minor by Norwegian standards. But also subverts this trope and is shown as a contrast to Harris in that their relationship is portrayed positively.
- Intrepid Reporter: Has no problem inserting himself into the Clock Tower investigation, but also in Jennifer's scenario, will actually fight Scissorman to buy Jennifer some time.
Stan GottsAssistant inspector who is obsessed with solving the Clock Tower murders.
- Can't Hold His Liquor: If he takes a shot of alcohol at Rick's house, when he's being chased by Scissorman, he'll fall down a flight of stairs.
- Chekhov's Gun: In Helen's scenario, he literally gives her a gun that she can use to save Jennifer.
- Insistent Terminology: It's 'assistant inspector' Gotts, mind you.
- The Nicknamer: Nicknames Helen "Teach" and gives nicknames to other characters as well.
- Sir Swears-a-Lot: Swears much more than the other characters.
- Trigger Happy: His first confrontation with Scissorman has him shooting Scissorman until his gun runs out of bullets. Scissorman isn't fazed.
Harris ChapmanAn assistant psychology professor to Professor Barton, and someone the professor trusts to handle important errands.
- Artifact of Doom: Gives Helen a key to unlock the Chapel. But if the key is used, then Jennifer will die and it's impossible to get the best ending.
- Apathetic Citizens: In Helen's scenario, he seems very detached from the deadly situation and incredibly blunt about their chances.
- Ephebophile: Falls in love with Jennifer, who is twenty years younger than him and is a minor by Norwegian standards. Serves as a contrast to Nolan's feelings for Jennifer, as Harris's feelings are treated like an obsession and he became the decoy Scissorman because the real Scissorman promised him he could have Jennifer.
BethOne of Professor Barton's research assistants and a close friend to Helen. She admires the close sisterly relationship between Helen and Jennifer.
- Adult Child: Loves stuffed animals and goes along with the main characters to hunt for Scissorman because she think it'll be fun. She even compares it to a picnic. Which leads to...
- Break the Cutie: When everyone gets separated in the final scenario, Beth can be found in either Jennifer or Helen's scenarios hiding and scared out of her mind.
- Jump Scare: If Helen allows Beth to follow her, Scissorman will appear and drag her through the floor.
Kay:She took over the Granite Orphanage after Mary died. She also acts as Edward's guardian and escort when the group travels to England.
Clock Tower II: The Struggle Within/Clock Tower: Ghost Head
Alyssa Hale/Yū Midōshima/Lynn Maxwell/Rin SaidouThe heroine of the game. She was recently released from a mental hospital after being the vessel of her alter ego that ended up murdering her classmates in cold blood. To prevent this, an amulet was formed to keep her alter ego at bay indefinitely, unless it is removed.
- Action Girl: Subverted. She can fight back (even collecting a gun as she goes), but only with certain objects like chairs, brooms, and fire extinguishers.
- Amulet of Dependency: A literal example, Alyssa needs the amulet to keep Bates dormant. Then again...
- Magic Feather: Alyssa's amulet might be this. Interpretations can vary if the amulet can truly quell Bates, but it's possibly just a placebo.
- Beware the Quiet Ones: In the drama CD, Alyssa actually yelled. She's the one who snaps nurse Cook out of her trauma, not Bates.
- Bewildering Punishment: A recipient of one; she has no idea why people want her dead.
- To elaborate, Shannon hates her for being with Allen, while Maxwell wants her dead because she's the curse he thought he prevented, and finally Phillip tried to kill her upon realizing she may have something to do with his family's demise. Compare Misplaced Retribution bellow.
- Boring but Practical: Despite the above, you will be using her a lot because she is
- Bullying a Dragon: Subverted. Bates did promise that he'd protect Alyssa, and he does, but he could also get her killed due to his arrogance.
- Brains and Brawn: Seems to be more intelligent and observant than Bates, and actually has something vaguely resembling people skills.
- Buried Alive: Her adoptive father rescued her, which leads to
- Cursed with Awesome: Having a murderous, sociopathic alter ego of a brother comes in handy once in a while.
- I Just Want to Be Normal: She really resents her evil side.
- Daddy's Girl: if you pay any attention to the dialogue between Allen and Alyssa, it comes off as this.
- Happily Adopted: To Allen Hale.
- Death by Pragmatism: Played with, and a poorly done example. The main difference between her and Bates is that she isn't Too Dumb to Live. However, some of her deaths don't make sense, as we are shown that she can fend for herself and she can avoid them in the same separate scenarios. Another frustrating example is that sometimes panic is locked and the player can't intervene, as if Alyssa herself isn't trying. The game really wants to enforce that she's really helpless without Bates or it's needed to expand the endings.
- Doesn't Like Guns: To a ridiculous extent, even if she's cornered or low in courage. She will always prefer mundane objects over the shotgun she can find. Perhaps, enforced to make room for Bates.
- Fighting from the Inside: She doesn't want Bates out for good reasons, once you know her backstory.
- Foil: Alyssa is Bates' antithesis, timid yet quick-witted and empathic towards others.
- Red Oni, Blue Oni: She's the blue oni to Bates' red.
- Four-Temperament Ensemble: Melancholic.
- Has Two Daddies: Justified. Alyssa's adopted. This trope isn't played straight unlike its other examples, however, Alyssa Hale's story is an interesting take on this trope. It's a long, complicated Mind Screw of a story. Subverted though, as they're both dead by the end.
- Hearing Voices: Seems to be able to hear Bates in her head by the ending, where there was no indication of being able to do so before.
- Mad Scientist's Beautiful Daughter: Could count, Alyssa's visage is not that of a typical Bishoujo anime character, but her rendering and her manga portrayal is that of a simple yet realistic Japanese teenager with no exaggeration whatsoever. You don't see this kind of style everyday. In contrast, to Shannon who seems to have bleached her skin.
- Meaningful Name:
- Alyssa: means, to cure rabies i.e madness; or to be against madness.
- Yuu: means superiority, gentleness and distant. Her Japanese name foretells who she truly is. Bonus points for it being unisex.
- Misplaced Retribution: A victim of one, this girl can't catch a break. Everybody wants her dead as well as revenge for the fault of her adoptive and actual fathers. Her fate can vary in the endings. See The Woobie.
- Morality Pet: To Bates.
- Reincarnation: Of Dan. Surprisingly, she's not a psycho, unlike her brother.
- Shrinking Violet: Has elements of this.
- Sibling Yin-Yang: The opposite to Bates' violent personality.
- Split Personality: See Bates.
- Helpless Good Side: Though she can attack her stalkers with mundane objects. Once confronted, she stands in fear and can only dodge, unlike Bates, who attacks head on.
- The Killer In Me: A non twist version, we already meet Bates at the start of the game as well as establishing he's a gun wielding maniac who likes to swear a lot. Although, Alyssa's a Type 2 at the beginning of the drama CD.
- Unknown Rival: To Shannon, she really has no idea why she hates her. That is, until Allen revealed it.
Bates/ShōAlyssa's evil alter ego. He can awaken within Alyssa to take over her mind and body, and takes great pleasure in causing harm to others, with the exception of Alyssa herself (possibly because she IS his means to interact).
- Anti-Hero: Nominal Hero
- Awesome but Impractical: He can use guns, but he can't hide and use evade points, unlike Alyssa. He is also the cause of many of the bad endings.
- Too Dumb to Live: Some of the endings in the game result from Bates threatening people whom he should know are both unhinged, antagonistic towards Alyssa (possessed or not), and have weapons they are willing to use.
- Suicidal Overconfidence: Sure, Bates, go ahead and swear at the little girl wielding a butcher knife, or insult the girl with a gun, or threaten the masked man with a giant hatchet, all while standing very still as you keep on taunting them.
- Ax-Crazy: The reason why Allen gave Alyssa the amulet in the first place. The first thing he did when he woke up waskill two boys harassing Alyssa. You think that's not bad? His personality is revealed more in the drama CD. When he explicitly killed Alyssa's classmates for no reason.
- Brains and Brawn: Not stupid, but definitely not the cerebral type. Prone to impulsive, violent actions and decisions. A more-than-capable fighter, unless the plot says otherwise.
- Buried Alive: He didn't survive, unlike his sister.
- Cutscene Incompetence: Fights off zombies and psychos with aplomb. Unless, of course, it's time for a bad ending.
- Dissonant Serenity: It may not be noticable during gameplay, but you could say he could be enjoying himself. Made obvious by his voice acting.
- Even Evil Has Loved Ones: He's a psycho around everybody but Alyssa.
- Even Evil Has Standards: Kills Allen Hale for his deeds in one bad ending, though this may not be a matter of "standards" so much as anger at getting him and Alyssa in trouble.
- Foil: Bates is Alyssa's antithesis, he's an intrepid yet arrogant and impulsive psycho.
- Red Oni, Blue Oni: The red oni to Allysa's blue.
- Four-Temperament Ensemble: Choleric.
- Genre Savvy: Bates correctly guessed Allen is behind all this in Ending E, even before the reveal, or perhaps he blamed him out of spite. Upon inspecting the statue again, he apparently was able to 'get it' before the player can piece together the mystery.
- The Ghost: Bates shares his sister's body, but we never saw what he truly looks like without Alyssa. The closest thing we've got is this picture◊ from the drama CD.
- Guttural Growler
- Japanese Pronouns: Ore-sama, reflecting his arrogant sense of superiority.
- Jerkass: To anyone not named Alyssa.
- Meaningful Name
- "Bates" hearkens back to the Bates Motel.
- "Shou" can mean "to rise", and he regularly rises to the surface.
- Nightmare Fetishist: Unlike Alyssa who's understandably shocked and scared. Bates seems a little too lax and very amazed upon finding Ashley's scattered pieces.
- No Sympathy: Towards nurse Cook when he finds her scared out of her mind in the hospital, which is infested with zombies. He even threatens to kill her if she doesn't divulge some info about said zombies.
- Pet the Dog: Bates can be a jerk to others, but he is totally kind to his main ego, Alyssa."Don't be afraid, Alyssa".
- Reincarnation: Of Bobby.
- Revenge Before Reason: Talk to Alyssa's father as Bates in an early scene and he'll kill him on the spot, granting you a bad ending.
- Sharing a Body: With Alyssa.
- Sibling Yin-Yang: The opposite to Alyssa's meek personality.
- Sir Swears-a-Lot: His voice acting and this are the reasons why he's so well liked.
- Sociopathic Hero: Would be a full-on villain if not for his concern for Alyssa.
- Suicidal Overconfidence: One of Bates' biggest flaws is his tendency to flaunt his arrogance over the antagonists. Even when said antagonists are wielding weapons and perfectly capable of killing Alyssa within the next second.
- Superpowered Evil Side: He's not that super, but he can use magic if you activate the cheat code for the milicana. Plus he's a lot braver, and unfortunately arrogant. See Too Dumb to Live.
- Weapon of Choice: Guns.
- Would Hurt a Child: He spartan kicked a little girl in the face. Justified, she was homicidally crazy. Then you stab her later.
Alex Corey/Hitoshi IshizueThe police detective of the game who is seen questioning Alyssa after the events of the first chapter. He conducts his own investigation after zombies begin appearing and is willing to cooperate with Alyssa to figure out what is going on and to put an end to it.
- Clueless Detective: An unintetional example. See Idiot Ball.
- Conscience Makes You Go Back: Why he brought and left a teenage girl all alone, in a zombie infested research lab, is this game's mystery.
- Big Damn Heroes: In the end, Alex ultimately kills Maxwell before he could attack Alyssa. That's assuming that you hit the panic button fast enough the second time.
- Four-Temperament Ensemble: The Phlegmatic.
- Idiot Ball: The game seems to imply that Alex is an incompetent detective. Read at your own risk but here are his faults in order:
- After his introduction, he left Alyssa after hearing a scream without saying a word to her and just ran off.
- He immediately suspects Phillip without investigating/questioningnote . The latter is actually paranoid.
- He took Alyssa with him to the lab after establishing there are zombies running amuck, when he should have taken her to a shelter.
- He left Alyssa again, just because she wouldn't leave with him. Although this is subverted, but he actually left her until the climax.
- He runs off again after being brutally honest to Alyssanote and leaves her alone at the street.
- Let's Get Out of Here: Near the end, Alex reasons that there is nothing he can do about the zombie situation and suggests to Alyssa that they ought to leave. He'll stay behind if you choose not to.
- Police Are Useless: Alex does not really help around much aside from a couple of his heroic moments and providing occasional exposition and speculation.
- Shotguns Are Just Better: In the final part of Chapter 2, he pulls one out when you play as him, and uses one in the ending to kill Maxwell. Averted in the former since the gunplay somehow got worse...
- Someone Has to Do It: In the good ending, Alex decides to walk off to take care of the remaining zombies himself.
Doug Bowman/Wataru GōmotoOne of the people Alyssa meets at the second senario of the game. He is a newspaper reporter who came to investigate the strange occurrences at the hospital.
- Four-Temperament Ensemble: The Leukine,
- The Generic Guy: He adds nothing to the plot. He's barely a character.
- Screw This, I'm Outta Here!: He left a 17 year old girl all alone in a zombie-infested Research Lab. Granted, you can decline his offer to leave with him and you're not that helpless. But still...
Allen Hale/Takashi MidōshimaHe was once an outstanding scientist working at the Memorial Pharmaceuticals Research Lab, until Maxwell showed up and removed him from his high position. Since this is Alyssa's story, a lot of the things he does are offscreen.
- Always Someone Better: Maxwell again.
- Did We Just Have Tea with Cthulhu?: It's more like, did we just have a chat with my ax crazy rival. Allen and Phillip's apparent offscreen 'conversation' with Maxwell.
- Dressed to Heal
- Green-Eyed Monster: To Maxwell.
- Revenge Before Reason: So the guy just proved himself to be better than you, and got you demoted. Did you really have to plan a 17note year long complicated scheme to ruin him? Then again, he could have been a jerk. Allen's hatred for him was never fully explained. Subverted, if Allen never did this trope, Alyssa would never have lived.
- Create Your Own Villain: Great job, Allen.
- Holding Your Shoulder Means Injury: At the climax, he was seen holding his abdomen while confronting Maxwell.
- Kick the Dog: He tricked his friend Phillip into doing the above deed with him, and then later (possibly) tried to frame him for his crime by sending him the statue.Or he was the intended victim of the toxin, making it look like he commited a familicide. Allen's plan almost succeeded, as he was Alex's number one suspect.
- Nice Job Breaking It, Hero: His plans succeeds on driving Maxwell insane and almost framing Phillip, he however didn't count on Shannon coming after Alyssa for his mistake and Phillip still being alive to learn the truth; let's not forget Maxwell who actually got back on him. What's worse is that he didn't expect his daughters to come to look for him. And everybody, as in everybody, believes this is Alyssa's fault for being 'cursed'. Although, when it comes to Katherine, she seems to be in denial, and Phillip switches from this to in-between. To make it short, everybody attacked Alyssa for his fault.
- Noodle Incident: We were never clearly told of whatever Maxwell did to him to deserve his fate, and why Bates and him hate each other so much.
- Paternally Challenged: He's a brilliant doctor but when it comes to parenting, that's where he fails.
- Papa Wolf: Despite being neglectful, he is this to Alyssa. He attempts to talk to the insane Maxwell while he hides her in a room.
- Pet the Dog/The Atoner: He was originally going to use Alyssa to ruin Maxwell, but he couldn't bring himself to do it."I... I loved you as if you were my very own daughter. I never thought of you as a tool to harm anyone."
- Self-Fulfilling Prophecy: Invoked by Allen in a more literal sense. When Maxwell learned that his twin babies are the cursed generation, he responds by burying them alive. Little did he know, his two pissed off colleagues who hate him with a passion, would decide to rescue his children. Not out of disgust or concern but for revenge. Subverted, in the end, as he states above. Allen admitted he tried to invoke this trope by using Alyssa/Yu but he eventually grew fond of her, and decides to fulfill the "curse" himself.
- Stupid Scientist: His plan on getting revenge is driving his rival murderously insane. Needless to say, this didn't go well.
Shannon Lewis/FujikaWhen her mother died, her father apparently didn't want to take care of her, so she was left in the care of her relatives. She's extremely envious of Alyssa, enough to want her dead.
- Daddy's Girl: Invoked, she wants to be.
- Freudian Excuse: Unlike the others (whose craziness is justified), she went completely mental because Allen didn't want to care for her.
- Green-Eyed Monster/Driven by Envy: To Alyssa, who doesn't even know her or what she did to her.
- Ineffectual Death Threats: She likes to threaten the confused Alyssa that she will be the one to kill her. In the true ending, at least, this is played straight. Though this can be averted with Alyssa's dragon Bates, in the other ending. Surprisingly...
- Irrational Hatred: She blames Alyssa for something that's barely her fault.
- The Reveal: She's Alyssa's step-sister. After she did the above.
- Why Don't You Just Shoot Him?/Genre Savvy: Averted with the former. She gets points for being savvy, by shooting Bates as he continues to threaten her.
- Yandere: A platonic example, she is willing to watch her step-sister suffer for awhile and then attempts to kill her. All for the sake of being with daddy.
Philip Tate/Hajime TakanoAlyssa's 'uncle', a family man and close friend of Allen. Like Allen, he was once a brilliant scientist working at the research lab, before Maxwell showed up and took his position. At the beginning of the game, he is seen contemplating the Maxwell curse with his wife, before Alyssa arrives in their home.
- Driven to Madness: Briefly in the end of Chapter 1. Tate decides to strangle Alyssa in hopes to be free of a liability, though she can fight back. Bates, for some reason, can't, and is locked to a bad ending.
- Good Parents: Implied, Philip and Katherine are the only characters shown to be Happily Married with children before the tragedy came about. In contrast to Allen Hale's habit of Parental Neglect and the Maxwell family's practice of
- Kick the Dog: Talk to Tate the second time as Bates, and one bad ending will result in this on Tate.
- Properly Paranoid: Played with, at the beginning of the game, we see him and his wife Katherine dreading Alyssa's arrival. Except, Alyssa had nothing to do with their misfortune. Subverted even further, as his friend Allen is the cause of the curse, not Alyssa.
Stephanie Tate/Chinatsu TakanoThe youngest daughter of the Tate family. She just happens to be possessed and going around murdering her family by the time Alyssa arrives. She's also your first stalker in this game.
- Creepy Child/Enfant Terrible: She's younger than Bobby.
- Demonic Possession: Subverted, everybody thought it has something to do with the curse. In truth, she was infected when she touched the tainted statue.
- Girl with Psycho Weapon/Ax-Crazy: There's obviously something wrong with a seven year old wielding a butcher knife, going about the house, slaughtering her family. Yet Alyssa still thinks she's her cousin and refuses to harm her. Subverted with Bates.
- I'll Kill You!: "I'm going to kill you."
- Laughing Mad: That's when you should be on your alert. Can also become annoying due to her insistence in invoking this, even in the endings.
- Made of Iron: She can take bullets really well, even if it does slow her down. Also, at the end of chapter 1, she gets stabbed by Bates. At the beginning of chapter 2, Alex reassures Alyssa that she'll be alright.
- Self-Made Orphan: In the bad endings, this is implied or invoked. Thankfully, subverted otherwise.
The Samurai/Michael Tate/Masaharu TakanoA suit of samurai armor that comes to life when you inspect it, and the second stalker of the game.
- Destination Defenestration: His end, via George Maxwell throwing him at Alyssa. Which occurs in the lab, though it's not explained how he got there.
- Katanas Are Just Better: His weapon.
- Made of Iron: Thanks to the armor, he can't be stopped with any of the game's weapons. Bates still kicks him over, though.
- Non-Standard Game Over: If you don't inspect the armor before finding the golden statue, you'll find Michael stabbed to death in his room — and when Maxwell throws the armor without him inside, it'll crush you — for some reason, you can't just dodge it like you normally do.
- Screw This, I'm Outta Here!: Rather than relentlessly pursuing you, if you move into another room, he'll stay in the same room — and if you leave him out there long enough, he'll wander off to another part of the house.
George Maxwell/Fushito SaidōThe main villain of the game, who chases you around in the lab.
- Ax-Crazy: A rare justified version, thanks to Allen; he was a victim of his vengeance, the former infecting him with toxins that drive anybody mad.
- BFS: A giant hatchet in this case.
- Hell Is That Noise: When you hear scraping, that's your cue to run, hide, evade, or shoot twice.
- Hereditary Curse: The source of conflict in this game.
- Dressed to Heal: Complete with a bloodstained labcoat.
- Informed Ability: Everybody likes to stress what a genius chemist Maxwell is, yet Allen is the one who perfected the toxin.
- Mad Doctor: Phillip and Allen used to help him experiment on patients.
- Morally Ambiguous Doctorate: They may not be referred to as doctors but they are doctors. Maxwell probably has a doctorate in chemistry as well.
- My God, What Have I Done?: He really didn't want to kill his children.
- Offing the Offspring: A common practice for the Maxwell family, especially if they're twins.
- Omnicidal Maniac: "Everyone must die!" Then he released a horde of zombies to the world.
- The Reveal: He is Alyssa'snote real father. He was the one who orchestrated their burial... alive.
- The Dog Bites Back/The Determinator: Say what you will about the man, but he managed to retain enough sanity to get back at Allen. He managed to capture him and cuff him to a pipenote . It's also revealed in the drama CD that he was the cause of Ashley's zombification, meaning he figured out Phillip's involvement.
Chief Nurse Cook/Atsumi KishiThe chief nurse who works at the memorial hospital.
Clock Tower 3
Alyssa HamiltonHeroine of Clock Tower III, she's a Rooder, a member of a mystical clan with the power of fighting evil entities and their incarnations, the "Subordinates". She can use artifacts and summon a magical bow. Not to be confused with Alyssa Hale of the previous game.
- Action Survivor/Action Girl: Alyssa Hamilton is the least helpless of all the Clock Tower protagonists.
- Archer Archetype: Her weapon is a magical bow, which only becomes avaible during boss battles.
- Light Is Good: Her Rooder powers are light based magic that can damage entities.
- Holy Hand Grenade: Her super move.
- Holy Burns Evil: Her trusty holy water.
- Laser Blade: Sorta; After losing her bow, her clover necklace turns into an energy sword.
- Glass Cannon: Alyssa can wield a bow well, but when enemies come close, she's in big trouble.
- Panty Shot: She's a fourteen year old girl turning fifteen.
- Targeted Human Sacrifice: Her grandfather wants her heart to become an entity.
- Dangerous Sixteenth Birthday: Well, fifteenth birthday. Close enough.
- Girlish Pigtails: When she was young.
- Puberty Superpower: Her Rooder powers greatly manifest at the age of fifteen.
- Summon to Hand: She can summon her bow, once she's about to hand over a sentimental item... supposedly.
- Magical Girl Warrior: Her mission as a Rooder is to defeat the evil Subordinates and free the innocent souls from their clutches.
- Witch Species: The Rooders are a matriarchal family. Their powers pass on from mother to daughter.
- Ignorant of the Call: Even though Nancy left Alyssa notes explaining to her how to use her items, she forgot to mention why she needs those items and what Rooders are. To much of Alyssa's dismay, she has no idea why a Serial Killer is chasing her. Alyssa only finds out about the latter through her Grandfather's notes.
- Meaningful Name: Alyssa means, to cure rabies i.e madness; or to be against madness.
- Extraordinarily Empowered Girl: She's a vulnerable but strong willed little girl with magic powers.
- Daddy's Girl: A dark example. Ever since her father died, Alyssa's seen Dick as a father figure. His diary entries are full of admiration for Alyssa... As you continue it gets more chilling as he reveals his plans.
- Et Tu, Brute?: Quite a jarring example, In regards to Dick's dark diary entriesnote . Alyssa turns a blind eye on them. That is until she found out he killed her father, and would undoubtedly mutilate her heart. Although she's still in denial until she reaches the top of the clock tower.
- "I Know You're in There Somewhere" Fight: She tries, it ultimately fails.
Dennis OwenAlyssa's hyperactive friend.
- Declaration of Protection: It's not the heroic type, unlike most examples. He comforts Alyssa with this. So far, he's kept his word.
Nancy HamiltonAlyssa's mother and a former Rooder. She is heard at the start of the game narrating while Alyssa is reading her letter, warning her to go hide until her fifteenth birthday has passed.
- Dead All Along: She's already dead by the time Alyssa gets home.
- Hero of Another Story: Nancy's disappearance as well as her time as a Rooder is explained in the Drama CD. She's actually the Heroine of the Drama CD.
Lord Burroughs /Dick HamiltonAlso known as "The Dark Gentleman", he's the main villain behind the game. Actually Alyssa's grandfather, he wants to marry Alyssa for a dark ritual which will grant him enormous powers.
- BFS: His weapon.
- Death by Irony: Lord Burroughs met his demise by falling down the clock tower, Dick as Lord Burroughs met the same fate. A Shout-Out, to how Bobby died in First Fear.
- Kick the Dog: He had his daughter Nancy killed for interfering with his plan to sacrifice Alyssa, and again a second time in front of Alyssa's eyes.
- The Reveal: He's Alyssa's grandfather.
- Lolicon/Parental Incest: Just like Kay in Clock Tower 2, he had repressed feelings for Nancy when she was young, then transferred his feelings to Alyssanote Which in turn...
"Why did Nancy marry a man like you? A man with no spine, no spirit."
- Love Makes You Evil/Murder the Hypotenuse: Made him kill his son-in-law, Phillip for marrying Nancy and convincing her to not raise Alyssa as a Rooder. Which is odd because...
- Offing the Offspring: He had Nancy (his daughter) killed for trying to protect Alyssa (his granddaughter). The latter he plans on marrying in a dark ritual that ends with cutting her heart to drink her blood.
- Obviously Evil: His Dark Gentleman disguise. All black and deep voice.
- Start of Darkness: When he found the 'book of entities'.
- Unholy Nuke: His super move, in contrast to Alyssa's Holy Hand Grenade.
SledgehammerThe first Subordinate met by Alyssa in a ruined English town, where he murders a little girl's ghost waiting for her father. He's a huge, massive brute wielding a large hammer.
- Drop the Hammer: His weapon. On Hard mode, he'll wield a spiked mace instead.
- Establishing Character Moment: Tormenting a little girl, smacking her around with a huge hammer, and then gloating about it in front of the heroine.
- Powered by a Forsaken Child: His main power source is the suffering of a little girl.
- The Man They Couldn't Hang: In his backstory. He was sentenced to death by hanging, until a witness saw in horror he was still alive and promptly fainted, only to be carried away by the guards afterwards. He die, eventually though.
CorroderThe second subordinate, who's haunting the ghosts of two blind people, mother and son. Carries around an acid-spewing device mounted on his back.
- Historical In-Joke: He's a fictionalized depiction of John Haigh, though his stage is set two decades after the real Haigh was active/executed.
- Kick the Dog: What he does to the poor couple.
- Improbable Weapon User: A sort of acid tank on his back. On Hard, the nozzle becomes a spray bottle.
ChopperThe third subordinate and one of the strongest. Stalks Alyssa through a series of caverns, and later in his personal dimension, before getting finally vanquished for good. True to his name, he carries around a couple of axes.
- The Dragon: He's the most dangerous Subordinate, and he's fought twice.
ScissortwinsTwo murderous psycho siblings working for the Dark Gentleman, met in a spectral hospital and later in the Burroughs Castle. Both of them wield oversized scissor blades. They kidnap Dennis and try to murder him.
- Dark Action Girl: The scissorwoman.
- The Dark Chick: Both of them, though they're also Co-Dragons to the Dark Gentleman.
- Token Minority: The only subordinates who came from the orient.