- Jossed.
- Highly unlikely. Undocked Switch has basically the same purpose.
- He could come back, but as a Mystery Mushroom costume.
- Jossed, Mystery Mushroom costumes aren't here anymore.
- Ice Climbers: Now accessible by Smash series Ice Climber Amiibo.
- Squirtle: Now accessible by Smash series Squirtle Amiibo.
- Daisy: Now accessible by both the Super Mario series Daisy Amiibo and the Smash series Daisy Amiibo.
- Isabelle: Now accessible by Smash series Isabelle Amiibo, though the Animal Crossing series Isabelle Amiibo still works.
- Inkling: Same case as Isabelle (only not the Animal Crossing series, but the Splatoon series).
- Koopa Troopa
- Boo
- Waddle Dee
- Yarn Poochy
- Mario, Peach, and Bowser in their wedding attires.
- Wario in his plumber outfit.
- Roy
- Pichu
- Young Link
- Wolf
- Pokemon Trainer
- Ivysaur
- Snake
- Ryu
- Cloud
- Corrin
- Bayonetta
- Ridley
- Chrom
- Dark Samus
- Simon
- Richter
- King K. Rool
- Ken
- Incineroar
- Piranha Plant
- Joker
- King Boo
- Spring Man
- Cappy
- The Broodals
- Scorbunny
- Grookey
- Sobble
- Seems it's Jossed, as by May 2019, the Mystery Mushrooms are still nowhere to be seen. The eShop page for the game indicates that there is no amiibo support.
- Officially Jossed, according to people who got to play it, the Mystery Mushrooms are no longer here.
- It will appear as 8 bit art on one of the hundred courses in story mode along with art of the other power ups. Similar to the underwater stage that had art of the power ups in Super Mario Maker 1.
- Seems it's Jossed, as by May 2019, the Mystery Mushrooms are still nowhere to be seen. The eShop page for the game indicates that there is no amiibo support.
Confirmed Bosses:
- Bowser
- Boom Boom
The other new bosses will be:
- The Koopalings
- Confirmed for the April 22nd updare.
- Kamek
- Dry Bowser
- Reznor
- Pom Pom created by shaking Boom Boom
- Confirmed! The method is unclear as of yet, but Pom-Pom is confirmed as of the 5-15-19 Direct.
- Petey Piranha
- Baby Bowser
- Birdo
- Wart
- Meowser created by draging a cat bell on Bowser.
- Confirmed! The method is unclear as of yet, but Meowser is confirmed as of the 5-15-19 Direct, even earlier if you count the magazine leaks.
- Meowser is the only Bowser in 3D World. Sadly there is not a Meowser Jr.
- Confirmed! The method is unclear as of yet, but Meowser is confirmed as of the 5-15-19 Direct, even earlier if you count the magazine leaks.
- The 8 bits
- Wario
- Donkey Kong
- Super Mario Bros. 2: Heavily based on the American Super Mario Bros. 2, this style would feature classic enemies like the Shy-guys, Birdo and King Wart.
- SMB2 would make an ideal DLC style for many of the mechanics that already make it stand out from the other styles represented in the base game, such as digging and uprooting items, the use of Peach as a playable character (by making her available in a DLC style instead of Toadette—also note that the SMM2 and SMB2 Toads are both blue-capped), and giving each character unique statistics (compared to each character behaving identically in the base game).
- With the SMB2 mushroom implemented in an update, it's likely jossed.
- Super Mario Land: This style will have monochrome like graphics similar to the game boy original.
- Likely Jossed, considering the Superball Flower power-up.
- Super Mario Land 2: 6 Golden Coins: Also in monochrome, and would include the Carrot as a power-up, which may receive some changes to make it less like the Tanooki Leaf. Wario could be added as an enemy in this style, similar to adding Bowser in the other styles, and could also be fitted with power-ups as in his battle in the original game.
- Super Paper Mario: Although this one might be a bit difficult, perhaps it could be more akin to the Bowser sections from Paper Mario: The Thousand-Year Door. This style would have a paper-aesthetic, and would feature paper versions of the various enemies and characters (i.e., paper Goombas, paper Koopas.
- Notably, the 3D design for the Angry Sun somewhat resembles the Sun from Flower Fields.
- Taking from all of the Paper Mario games, the themes would be as follows—under this scheme, each Paper Mario game would have two themes each:
- Grass - Ruddy Road
- Underground - Rogueport Sewers
- Underwater - Tile Pool
- Desert - Dry Dry Desert
- Snow - Whiteout Valley
- Sky - Overthere Stair
- Forest - Forever Forest
- Ghost House - The Enigmansion
- Airship - Glitzville
- Castle - Bowser's Castle (Color Splash, with the Black Paint standing in for lava)
- Super Mario Galaxy: With the reveal that Super Mario 3D World has a skin despite it not having been a side scroller game, this opens up the gates for other skins based on non-side scroller Mario titles. The power-up specific to this world would probably be the Cloud Flower, and slopes in this skin could probably made to be rounder, like the level design in the Galaxy games.
- Super Mario Odyssey: This is an absolute no-brainer, though implementing Cappy might be a tad bit tricky. What could happen is for Cappy to be that skin's unique power-up (like the Cat Bell for 3D World and the Goomba's Shoe for Super Mario Bros. 3. Also, side-scrolling New Donk City world. Just sayin'.
- The semisolid platforms and a new type of warp pipe can facilitate the classic-style subsections, though including these seems redundant due to the fact that a Super Mario Bros. style already exists.
- Cappy and a good chunk of Mario's aerobics would translate well to 2D. Goomba Stacks, Yoshi, Moe-Eyes, Bullet Bills, Chargin' Chucks, Parabones, Frogs, etc. would all be useful transformations, while Invisible Blocks, Jaxi, and the Spark Pylons would be good course elements. Because of the capture mechanic, Mario's three-stage forms would be dropped in favor of a health meter as it appears in Odyssey.
- The themes could appear as follows:
- Grass - Fossil Falls in Cascade Kingdom
- Underground - Underground Moon Caverns at the Moon Kingdom
- Underground Power Plant of the Metro Kingdom seems more likely, having been put in the Switch/3DS version of Captain Toad: Treasure Tracker.
- Underwater - Underwater areas of the Lake Kingdom
- While the Lake Kingdom is an understandable option, it's awfully small, and let's not forget the Seaside Kingdom.
- Desert - Desert area of the Sand Kingdom
- Snow - Outdoor section of the Snow Kingdom
- Sky - Another World and Moon Rock sections found across the game
- Forest - Lost Kingdom
- Wooded Kingdom seems more likely, given that Forest is the only theme where you can alter water in your courses.
- Ghost House - Indoor sections of the Cap Kingdom
- Airship - New Donk City
- Bowser has an airship specifically designed for his wedding, and while it was never a level in the actual game, it seems more likely.
- Castle - Bowser's Kingdom
- Donkey Kong at the very least we can get a side scrolling skyscraper world with, they brought it back in Odyssey this seems like it could happen.
- Super Mario All-Stars: Basically the same as the Super Mario Bros. 1 and 3 styles, but with the 16-bit graphics and sprites from All-Stars instead of the original 8-bit graphics, and 16-bit remixes of the original themes made for the Super Mario Bros. 1 and 3 styles.
- Super Mario World 2: Yoshi's Island: This style will make it seem colourful cute worlds.
- Super Mario 64: It would have 64-era graphics, but would otherwise play similarly to the 3D Land style. Mario would be able to punch and kick, but also use the classic mushroom and flower powerups. Additionally, the caps would appear as well as the DS version's Power Flower. A good chunk of the game's more esoteric enemies would appear, though probably remodeled to match either their modern designs or modern design sensibilities.
- Adding on to the above, the goal takes the form of a Power Star. Since they're used for goals, the Starman is instead replaced with the Metal Cap, while the Wing Cap is Mario 64's exclusive powerup. Koopa Troopa shells can be ridden on, which gives Mario a speed boost and defeats any minor enemies it touches, but it disappears if it hits a wall, Mario takes damage, or you reach the goal. Cannons return and can be manually aimed. If Mario has the Wing Cap on, he'll automatically start gliding at the trajectory's apex. The themes would be as follows:
- Grass - Bob-omb Battlefield
- Underground - Hazy Maze Cave
- Underwater - Jolly Roger Bay or Dire Dire Docks
- Desert - Shifting Sand Land
- Snow - Cool Cool Mountain or Snowman's Land
- Sky - Wing Mario over the Rainbow or Bowser in the Sky (with new music)
- Forest - Changed to Tick Tock Clock (with new music) or Tiny-Huge Island
- Ghost House - Big Boo's Haunt
- Airship - Rainbow Ride (with new music)
- Castle - Bowser in the Lava Sea
- Adding on to the above, the goal takes the form of a Power Star. Since they're used for goals, the Starman is instead replaced with the Metal Cap, while the Wing Cap is Mario 64's exclusive powerup. Koopa Troopa shells can be ridden on, which gives Mario a speed boost and defeats any minor enemies it touches, but it disappears if it hits a wall, Mario takes damage, or you reach the goal. Cannons return and can be manually aimed. If Mario has the Wing Cap on, he'll automatically start gliding at the trajectory's apex. The themes would be as follows:
- Captain Toad: Treasure Tracker: In Nintendo's typical way of throwing the unexpected in our faces, this lovely little puzzle platformer would be added as a new style in an update. Not only would Toad and Toadette be given their trademark backpacks that prevent them from jumping, but Mario and Luigi would also gain huge backpacks that prevent them from jumping too. New enemies would be added, with Wingo taking Bowser's place. And goals would be replaced with a star at the end. Now for the level themes:
- Ground - Plucky Pass Beginnings
- Underground - Mine Cart Tunnel Throwdown
- Underwater - Briny Bowl Swimming Hole
- Desert - Up 'n' Down Desert
- Snow - Biddybud Snow Stroll
- Sky - Drop Road Dash
- Forest - Tie between Piranha Creeper Cove or Stumpy Springs Sanctuary
- Ghost House - Spooky Specters at Shadow Manor
- Airship - Goomba Galleon
- Castle - Scalding Scaffold Sinkhole
- As well as Red Toad and Yellow Toad as palette swaps for Blue Toad, and Rosalina.
- Confirmed! There's modes allowing up to 4 players, with players 3 and 4 being Blue Toad & Toadette.
- Ice Flower
- The theme exclusive power-ups (Racoon Leaf, Cape Feather, Propeller Mushroom, and Cat Bell) will be able to be shaken and give you the following;
- Racoon Leaf —> Tanooki Suit
- Cape Feather —> P Balloon
- Confirmed for the April 22nd update, but is its own separate powerup and works differently from the Super Mario World incarnation of the P-Balloon.
- Propeller Mushroom —> Super Acorn
- Confirmed for the April 22nd update, but is its own separate powerup.
- Cat Bell —> Lucky Cat Bell (or alternatively the Tanooki Suit as well)
- Mega Mushroom
- Penguin Suit and Frog Suit (These would be NSMB and SMB3 exclusive power-ups respectively)
- Frog Suit was confirmed for the April 22nd update.
- Hammer Suit
- Spike
- Confirmed for the December 5th update!
- Bowser Statue
- Blargg
- Bony Beetle
- Fire Chomp
- Ice Brother
- Boomerang Brother
- Nipper
- Swooper
- Thwimp
- Chargin' Chuck (and the other Chucks)
- Super Koopa
- Sumo Brother
- Pokey
- Confirmed for the December 5th update!
- Fuzzy
- Swoop
- Mechakoopa
- Phanto
- Both confirmed for the April 22nd update!
- Boss Bass
- Big Bertha
- Octoomba
- Appears to be jossed. Water seems to only be affected in the forest theme.
- Can't say it's Jossed just yet. Look at this image: [1]◊ It seems to be taking place in the Sky theme, and it has lava.
- Sorry to burst your bubble (no pun intended), but that looks like the Castle theme at night. We've seen that exact same starry background for several other themes in this style, so I have a feeling they're just continuing the trend here. Plus, look at Mario's pose. He looks like he's swimming, and as mentioned below, swimming is probably the unique effect in the Castle theme at night.
- Motley Bossblob's theme has been confirmed!
- Doubt it. It would require a lot more work for the devs.
- Given their absence, they won't be used anywhere. So, Jossed.
- While the idea is possible, simply increasing the height of the existing sprites would just make them ugly (look at mario when he eat a super mushroom, he doesn't just use a extended small sprite, he have his own sprite sheet with different proportions), so yes it would need a bit of work to do.
- Given the absence of Mystery Mushrooms, Jossed.
- Slot Machine has been confirmed!
- Jossed.
- Jossed. Goombrats are given a Galoomba-like appearance in all styles before NSMBU.
- I wouldn't say Jossed just yet. Goombrats in other styles are round and stalkless because Goombrats are based on persimmon fruits, which lack mushroom stalks. Moreover, they have the same frowning, downward-looking eyes as NSMBU Goombrats do, while the ones in SMW stare forward with big, furrow-less eyes. Also worth of note is that the SMB3 and NSMBU styles have the color of the sepals black, red in the SMB1 style, but oddly enough, green in the SMW style. Plus, there's the whole lighter-colored muzzle the SMW Goombrats share with the Galoombas.
- Touche! It's been confirmed from the reviews.
- I wouldn't say Jossed just yet. Goombrats in other styles are round and stalkless because Goombrats are based on persimmon fruits, which lack mushroom stalks. Moreover, they have the same frowning, downward-looking eyes as NSMBU Goombrats do, while the ones in SMW stare forward with big, furrow-less eyes. Also worth of note is that the SMB3 and NSMBU styles have the color of the sepals black, red in the SMB1 style, but oddly enough, green in the SMW style. Plus, there's the whole lighter-colored muzzle the SMW Goombrats share with the Galoombas.
- They're called Goombuds, not Galoombrats, but confirmed.
- Ground (Night): Floating Goombas.
- Underground (Night): Upside down view.
- Underwater (Night): ?????
- This video confirms it to be darkness.
- Desert (Night): Sandstorm.
- Snow (Night): Icy terrain.
- Sky (Night): Low gravity.
- Forest (Night): Poisoned waters.
- Ghost House (Night): Darkness.
- Airship (Night): ?????
- Airships at night could provide a similar effect to the desert's sandstorm—a gust of wind that pushes you. My second guess would be lightning striking you at some points, considering how some airship levels throughout the years took place in very cloudy skies.
- This just in! There is indeed a thunderstorm going on in the Airship theme at night, but it doesn't seem to affec the stage in any way. The only other change is more Goombas floating.
- Airships at night could provide a similar effect to the desert's sandstorm—a gust of wind that pushes you. My second guess would be lightning striking you at some points, considering how some airship levels throughout the years took place in very cloudy skies.
- Castle (Night): ?????
- From the looks of it, it appears to make Mario look like he's swimming. This is likely a reference to the fact that part of the final castle in the original Super Mario Bros. took place underwater.
- Confirmed during the E3 Treehouse event: swimming is the unique feature.
- From the looks of it, it appears to make Mario look like he's swimming. This is likely a reference to the fact that part of the final castle in the original Super Mario Bros. took place underwater.
- Confirmed! Also doesn't have Bowser Jr.
- Either that, or there will be an official course dedicated to our fallen heroes. Seven cannons will fire bullets three times, by way of a "21-Gun Salute".
- Jossed. Really, it'd be pretty bad business sense for Nintendo to draw attention to something they removed from the game unless it's in the context of bringing it back (like Smash Bros.' "Everyone is here").
- Half-de-Jossed. There’s a new item that gives you a Link costume, with his actual moves this time.
- Jossed. Really, it'd be pretty bad business sense for Nintendo to draw attention to something they removed from the game unless it's in the context of bringing it back (like Smash Bros.' "Everyone is here").
- Confirmed. December 5th brings Link as a playable character.
- Pokeys
- Confirmed for the December 5th update!
- Fuzzies
- Game specific power-ups:
- Tanooki Suit (SMB3)
- P-Balloon (SMW)
- Super Acorn (NSMBU)
- Confirmed for the April 22nd update!
- Koopalings (variant of Boom-Boom, probably restricted to the first four styles)
- Confirmed for the April 22nd update!
- Volcano theme
- Beach theme
- Mountain theme
- 3-Up Moon
- Boomerang Bro (variant of Hammer Bro)
- Fire Bro and Porcupuffer being available in all styles
- Spike
- Confirmed for the December 5th update!
- Swoop
- Petey Piranha
- King Boo
- Chargin' Chuck
- Reznor
- Yoshi colors (retconning the Red Yoshi into a variant and restoring the Mario Maker 1 behavior of big Yoshi eggs):
- Yellow: Can ground pound like the giant Goomba Shoe, taking out enemies.
- Blue: Can fly.
- Multiplayer rework. Along with the expected online co-op and versus with friends, there could also be an online making and testing option (making it easier to make multiplayer-oriented levels), and a way to enforce multiplayer-oriented levels showing up in the online modes (either an option to only play levels tagged "multiplayer versus", or even splitting single-player and multiplayer levels into separate sets.)
- Although much more than a cameo, Link is in the Super Mario Bros. style, so confirmed!
- In Story Mode, every so often you have to rescue the Toads working on the castle with none-too subtle to flat out admission that it was Bowser's doing. But for what purpose would Bowser kidnap mere construction workers? He may be a jerk but even by Bowser standards that's pretty low. Until one remembers that Bowser is the type of idiot to think he can woo Peach by giving her gifts despite his incredibly bad behavior, and surely Peach would be very grateful to whoever rebuilt her castle so why not steal some construction workers and force them to build a nice castle for Peach right next door to yours. Nothing could possibly go wrong. As for Toadette at the end of the game, it's even simpler. He mistook Toadette for Peach. Notice how the cage she's in has the usual pink ribbon Peach's cage is adorned with in recent games.
DLC Pack 1, The Attack Pack, released in mid-September, will add Online Multiplayer With Friends, and will add three power-ups to the game, rounding out each game style to two power-ups each.
- SMB3: Hammer Suit, just as it was in the original.
- SMW: Carryable Hammer, a reference to the cutscene in the original where Mario destroys a castle by smashing it repeatedly with a hammer. Functions similarly to SMB3DW's Builder Mario suit's hammer ability, but this can be picked up and dropped at will, and it has the limit of Mario not being able to pick up other things, like shells or P-Switches, while carrying it. For added effect, have Mario pant after using it.
- NSMBU: Ice Flower, admittely breaking the Hammer trend, it still will function as it did in the NSMB games.
- Enemies: In the classic modes: Fire Bros will be brought over, as well as Boomerang Bros. In 3DW, Coin Coffers.
- Gizmos, etc.: In classic modes: Ice blocks that can be destroyed with fire and can have items or enemies frozen within.
- Half-confirmed for the December 5th update in the form of Frozen Coins, which are basically just ice blocks that react to fiery Parts.
DLC Pack 2, The Flight Pack, released during Christmas Season, will add another Extra Style (Say... Super Mario Bros. 2) and 5 Power-ups
- SMB1: Weird Mushroom, just as it was in Mario Maker. Makes everyone lanky and awkward, and gives them Luigi's Jump Physics.
- SMB3: Tanooki Suit, functions identically to the original. Mario and Luigi turn into the same statue as always, Toad turns into a Toad version of that, and Toadette turns into a Peachette statue, just as a continuity gag.
- SMW: P-Balloon, functions identically to the original, though a Mushroom variation may make Mario even larger
- Half-confirmed; the P-Balloon makes it in for the April 22nd update, but works more like the Blimp Berry in that it releases a limited amount of air to propel the player in the direction they move the joystick.
- NSMBU: Super Acorn, functions identically to the source material.
- Confirmed for the April 22nd update.
- SM 3 DW: Super Leaf, functions identically toSMB3DW.
- Enemies: Classic: Waddle Wings (NSMBU), 3DW: Tyfoo
- Gizmos, etc.: Heavy Stone Blocks and Captured Toads will be added to the editor, and can be the subject of mission objectives.
- Super Mario Bros. 2 Style will, like Super Mario 3D World, be completely different from any other style. The mechanics will function similarly to the original game (duck jumps, riding enemies, lifting things up over one's head, etc). Unlike many other styles, there won't be power-ups in the same sense. The player starts with two hit points, displayed on the left side of the screen. Mushrooms, the only power-up aside from Stars in this style, will add one extra hit. Keys need to be carried and will get a Phanto after you. Potions, as in the original, will open a door taking the player to a flipped version of the (somewhat larger, due to screen dimensions) area it is used in, and some items can be made only accessible in this subspace. Pipes are replaced by jars for vertical pipes and mask gates for horizontal. All of the regular enemies from SMB2 will be there, and many of the enemies common to all other styles can be there, as well. All the bosses are replaced, though. Rather than Boom-Boom, Bowser Jr., or Bowser (or Pom-Pom), Birdo (changeable between pink, red, and green, Mushroom transformation makes it a Robirdo version of that color) Mouser (changeable between colors that take 3, 5, or 7 hits), Triclyde (red, pink, and gray variants with similarly increasing hits), Fryguy (maybe the same), Clawgrip, and Wart. Additionally, Mask Gates will get a variation where they will attack the player upon the crystal ball being picked up. The key difference between this style and its original game will be that everyone will have the same physics, as with every other style.
- Mostly jossed; however, 2 Mario still makes it in for the April 22nd update as a Super Mario Bros. theme exclusive powerup. He can perform a Cranium Ride on almost all enemies and throw them.
DLC Pack 3, The Aquatic Pack, released in April, will add "Challenge Mode" to Course World, which will truly replace 100 Mario Challenge by offering limited run gameplay challenges, including 100 Mario Challenge, and challenges based around beating certain types of levels and under certain types of conditions. They will end, naturally, with Mario rescuing the Princess... or a Toad, depending on the difficulty level. Also 5 new power-ups, new enemies, new things.
- SMB1: Marine Pop Submarine from Super Mario Land, a ride that needs to be abandoned to move on land again.
- SMB3: Frog Suit, exactly as it used to be.
- Confirmed for the April 22nd update, but slightly reworked; the Frog Suit can now run on top of water when Mario is running at top speed.
- SMW: Diver Mario, looks mildly similar to Astronaut Mario from Super Mario Land 2: 6 Golden Coins, can move similarly to Frog Suit Mario in water, but is slowed down on land.
- NSMBU: Penguin Suit, exactly as in the source.
- SM 3 DW: Cheep Cheep Suit: Behaves like the Cheep Cheep transformation in Super Mario Odyssey, only on a 2D plane. Again, needs to be abandoned out of water.
- Enemies: Classic: Boss Bass, Big Bertha, and Porcupuffer, all behave as they do originally, 3DW: Madpoles
- Gizmos, etc.: Water, addable in any level style.
DLC Pack 4: The Power Pack, released one year after the game's release, will add an Overworld-like interface for tying together levels. Also, five power-ups, enemies, gizmos, etc.
- SMB1: "New Suit", literally changes SMB1 Mario into NSMBU Mario, with all that game's mechanics. Wears off after a while.
- SMB3: P-Wing, Limitless Flight Racoon Mario, wears off after a while.
- SMW: Rainbow Yoshi, a Yoshi that can fly, ground-pound, and shoot flames. Turns into a regular green Yoshi after a while.
- NSMBU: Mega Mushroom, exactly as it was in the source material. Wears off after a while
- SM 3 DW: Mega Mushroom, see above. Wears off after a while
- Enemies: Both Classic and 3DW: Chargin' Chucks, in all forms seen in source material.
- Gizmos, etc.: Steep Slopes that Mario will stumble down if he stands still.
The power-ups, enemies, and gizmos will be paid content, whereas the gameplay improvements will be released for free. As well, the paid elements will only be on the maker end, one can still play the levels of others with said elements without needing to buy the dlc.
- While these will probably come, given the December 5th update, I highly doubt they'll be DLC and/or paid.