Alice never killed Bumby, it was all in her mind.The revelation that Dr. Bumby was the one that caused her fire, started all these problems with Alice, AND was going to get away with it sent Alice off the deep end. So she enters a delusion where she kills him, then exits to see Londerland. So, in her delusion, Bumby is dead, and she is in a cross between her fantasy world, and the real world. But in real life, Bumby is alive and free, and Alice is so far gone that there is no more hope for her.
Alice is a PsionThe general consensus from playing this game is that all of the "Wonderland" segments (I.E most of the game) is in her head. That might not entirely be the case. Why does Bumby see Alice in her blue dress before he is killed? Because her "Persona", which previously only existed inside of her psyche, has now has now emerged. Instead of common psychic powers, she can manifest weapons out of thin air, transform her body into blue monarchs, etc.
The reason the Queen of Hearts helped Alice in the sequel was that she's her Jungian Shadow ArchetypeIn the first game, Alice was mainly fighting herself; the Jabberwock was the belief that she could have done more for her parents, the Hatter was her warped train of thought and distrust of doctors, the Cheshire Cat her superego and drive back towards sanity. From there, it can be assumed that the Queen of Hearts we fought was the "malignant" part of her "shadow", the part that has ceased to be a healthy container of repressed feelings and now the embodiment of self-loathing and self-pity. Her form reflects this; it's the central body of a mass of tentacles that weave throughout Wonderland, dragging it down much how like chronic depression takes over a person's life. When Alice actually recovers a bit, symbolized by destroying the "corrupt" Queen, it is marked not by the Queen's destruction, but her purification into a new form-what a shadow is supposed to be, rather then the cancerous growth that destroyed Alice's psyche. She's not friendly, by any estimation, but that's normal' the shadow very much is an Enemy Within, helping one define one's identity by being what one wishes to avoid. It also serves as a catalyst of evolution-the drive to be more than one's flaws. Thus, when Bumby attempts to turn Alice back into a pliable wreck, the new, psychologically healthy Queen fights back, as the Train threatens the dissolution of the psyche-something that the shadow is supposed to prevent.
The Walrus ate the Carpenter's legThat's why he has that peg leg instead and why he's trying his best to keep him away from the Wonderland and feed him the inhabitants of Deluded Depths.
The Queen of Hearts in the second game is Alice's sister Lizzie, whose vengeful ghost possessed Alice as the Queen of Hearts to tell Alice about Bumby's intentions.Lizzie is angry against Bumby for raping and killing her, and possesses her still-alive younger sister Alice to get her revenge against Bumby. It is clearly evident as the Queen of Hearts herself has the appearance of Lizzie. After her death, Lizzie has become angry and bitter with the knowledge of what happened to her, as well as the threat Alice is facing. The Queen of Hearts gets angry at Alice and scolds her when Alice is unclear about things, asks her questions or tries to insist that she is not insane. The Queen criticizes Alice by saying "You don't know your own mind" as well as Alice's denial, "What you claim not to know is only what you've denied". When Bumby tries to make Alice forget her memories, and after Alice has collected them back, the Queen asks "What are you doing with them?" She also gets angry at the thought of Alice being defeated by Bumby and asscociates him with unpleasant terms "You'd prefer the hot, stinking, breath and unyielding attention of a potent, unreasoning, unfeeling hell-raiser? I don't think so." she reminds Alice of the train and what it is trying to do, especially that it is destorying her memories, of the fire in particular. When Alice insists that she is not mad and not guilty, she says, "The truth you claim to seek eludes you because you won't look at what's around you!", angry that Alice cannot figure it out that Bumby is the cause of her madness. And before Alice's encounter with Bumby, when she asks the Queen what the Infernal Train's destination is, she says "madness and destruction." hinting that if Alice should be defeated by Bumby then Alice is doomed to insanity and physical decay due to her fate as a prostitute. She continues with "You shouldn't ask questions you know the answers to, it's not polite. And that noise wasn't Lizzie talking in her sleep.", again agitated that Alice would ask questions to things that are obvious to Lizzie, that this is all Bumby's fault, and venomously reveals the truth of her own fate to Alice. Alice, satisfyingly horrified, overcomes her fear of Bumby and escapes of his control to gather enought courage in real life to kill Bumby by pushing him across the train track, hence avenging Lizzie.
Alice:Madness Returns is feministA girl (with long hair and not lacking at all in the beauty department) struggles to regain control over her world, destroys monsters and overcomes daunting obstacles while wearing a dress, ribbons, stockings, gloves, a necklace and an apron. What does she fight with? A knife, a pepper grinder, a teapot (items used in cooking), a clockword rabbit, a hobby horse (toys and hence taking care of children) and dodges with a parasol. She manages to triumph over a man, regain control of her world and herself, avoid a fate as a prostitute by bringing the man (who is a rapist and a pimp) to justice by killing him and avenging her family and unfortunate previously-raped sister. Doesn't that just sound feminisitic?
Alice never forgot what happened on the night of the fire, she was just in denialPut simply, she let herself think she didn't know what happened because she (justifiably) didn't want to deal with witnessing what happened to Lizzie, or indeed the fact that the one responsible is now 'helping' her. By extension, this would mean that she probably also knew what Bumby was doing with the orphanage kids, and the dollhouse level is a representation of her repressed guilt, particularly the part where she has to walk between the giant doll's legs, symbolizing how she allowed such things to happen. While concious-Alice has repressed this to the level where she thinks she doesn't know, the Wonderlander's represent her subconscious, so they do, hence the Red Queen ("What you claim not to know is merely what you've denied"), the Hatter ("Forgetting is just forgetting, except when it's not. Then they call it something else. I'd like to forget what you've done. I tried. But I can't.") and the Caterpillar ("You may not yet have paid enough for witnessing the pain of others"). Yes, this WMG is very Silent Hill-esque.
Alice will become Pinkie Pie in her next life.It sounds a bit strange at first, but think of it like this: the reason why Pinkie is so bubbly and surrounds herself with so many friends is because she knows how destructive her loneliness and sorrow can be. She's trying to prevent Wonderland (and her sanity) from being ruined again. The party she throws for her family that earns her a Cutie Mark was merely her trying to spend as much time as she could with them before something bad happened to them again. In "Party of One," she thinks that no one wants to be her friend anymore, so she begins to relapse and starts having hallucinations.
The Cheshire Cat is the mastermind behind everything.Cheshire is playing everyone in Wonderland. Despite being cryptic and vague, he always seems to know more than he let's on. Cheshire is the only one who actually gets Alice to the places she has to go and meet with certain characters but he never really explains why (unless someone is suggesting Alice is really gullible). There's also the one moment at the end of the first game where he was going to reveal the secret about Alice and the Queen before his temporary death. There's also the fact that no one knows where he disappears to. I figure that he's scheming off camera. Let's not forget that Cheshire never gets lost and happens to know exactly where everyone is without having any method of tracking them other than possibly pure happenstance. Essentially what i'm getting at is that Cheshire is up to something and I doubt it will benefit Alice in any way.
Everything after Queensland was All Just a DreamThe start of chapter 5 wasn't a flashback. Alice ended up back in the asylum, possibly as Bumby realized how bad a job he was doing of making her forget and didn't want her to tell anyone what he was doing. She was either lobotomized (hence why she was bald for that segment?) or just having another one of her Wonderland hallucinations (but one that carried over to the "real world"). So, she remembered what happened to her family, sussed out that Bumby was pimping the orphanage kids, and avenged Lizzie, but justice was never served in reality; the 'doctor' is going to carry on with what he was doing and Alice is going to be incarcerated in Rutledge for gods know how long. How's that for a Downer Ending, eh?
If there is a sequel(Alice 3) the White Knight will returnBecause there will be someone new helping Alice in the real world to separate Londerland back into its original forms(but with London looking more bright). This person will also be able to see Wonderland and will look like a normal person to the player but whenever Alice sees him he'll appear as the white knight. The name of this man helping Alice well it's not that hard to figure out but it's Charles Lutwidge Dodgson(the real name of Lewis Carroll).
Bumby did not kill Alice's family or pimp out orphans.* Bumby is just trying to heal Alice. The fact that he killed Alice's family is nothing but Alice's delusions. She did not kill Bumby, either. It's all in her mind.
This incarnation of Alice is a Magical Girl but has forgotten itWonderland hints at the true nature of her Witch's Labyrinth. Somehow she retains enough control over her emotions to avoid a lethal dose of Corruption. The reason she does not remember making a Wish with Kyubey is that the hypnosis therapy she took has made her forget this important fact, but as she acquires weapons and powers in Wonderland it all seems too familiar to her somehow. At the end of Madness Returns, Wonderland appearing to merge with the real world implies that she has somehow transformed beyond a normal Magical Girl without becoming a Witch and acquired some powers normally only accessible to Witches, and she can now exist both in the real world and in Wonderland at the same time.
Possible Boss FightsIf the had more than one actual boss, the Final, the following would be how each of the fights would go in all first five chapters: Hatter's Domain: This could either go in one of three ways. If the boss fight does happens, it would be a simple arena fight with the boss at the center of platform rings, with Alice firing the Pepper Grinder into various targets in order to overloads its systems and causing damage. Overall a slightly more complicated and far easier version of the final boss from the previous game. The second would be the boss trying to smash you while on a single square platform, with you attack both target and the robot's hands. Basically an easier and FAR less creepy version of the final of this game. The third way is exactly like in the final product, probably for laughs. No matter the direction, all three battles end with Hatter finishing off the boss with a giant tea pot. Deluded Depths: You'll be obviously fighting against the Walrus in this fight, commencing before the scene in the final game when the train comes in. While mostly immobile, only capable of shuffling around, he's able to jump very high and perform powerful bellyflops on top of you and be able to spin around in a ball to flatten you. The only way to actually damage the walrus at this stage is with either the hobby horse or the teapot since his blubber protects him from anything else. The way to achieve maximum damage is to get him stunned or distracted. TO stun him, Alice must hit him with the hobby horse while he's rolling or planting a bomb under him while he's bellyflopping. The former is higher risk but deals more damage while the latter is safer but wields less damage since he's normally immune to bombs. The fight will play out on the stage, with the audience tossing in health items for Alice and occasionally garbage to temporary stun or distract him. Walrus would also be distracted by trying to eat the oyster performers and/or any audience members that somehow wide up on stage. Eating causes him to regain health, so Alice would need to lay on the hurt before he can regain the health lost. Once you defeat Walrus, the game would then saw Alice about to deliver the killing blow when the Train finally arrives. Oriental Grove: After you enter the Caterpillar's inner chamber, the Wasp Shogun enters the chamber, demanding audience with the Caterpillar. He explains that his own homeland, including his Queen, was previously destroyed by the Infernal Train and he invaded the paper ant realm as basically his peoples' new home. He seeks the Caterpillar to find out how to stave off the train. The Caterpillar refuses to give the Shogun any answers, stating they are for Alice only. Angered, the shogun challenges Alice to a sword duel and Alice, begrudingly, accepts. In this fight, the ONLY weapon Alice can use is the Vorpal Blade, since this is supposed be a sword duel and the Vorpal Blade is the only weapon Alice has that's a blade. If she uses anything else, the Shogun kills her INSTANTLY. The battle then ends with the Shogun battered and beaten, and knowing there's no way he can help his people, perform hara kiri and kills himself. Alice doesn't give a damn and then converses with Caterpillar. Queensland: When you enter the throne room, the Queen tries one more time to get rid of Alice, seeing herself as the one who would ultimately save Wonderland. You then fight a skeletal, decaying version of the Queen's true form from the previous game, showing how much influence she had lost in the time between games. The fact that the Queen is quite a distance away from Alice, the only way to damage the Queen is with projectile weapon entirely. Since this is merely a decayed undead version of the Queen, this fight will be MUCH easier than the first game. After defeating her, the Queen yields and the rest of the cutscene plays out like in the final game. The Dollhouse: Like in the final game, there is no boss for this chapter. Considering the somber mood, the creepy atmosphere, and the increasingly unsettling imagery, an actual boss would seem completely pointless.
Those numbered plaques aren't for identification.An observant player may notice that some numbers are found on more than one child, even in the same room. This leads me to believe that the purpose of the plaques is to rate them. Whether Bumby rates them himself or gets "customer feedback"...
The characters aren't really sending Alice on a wild goose chase for information.I know it may seem like it: The Cheshire Cat tells her to find the Hatter, who points her to the Mock Turtle, who directs her to see the Carpenter (albeit ostensibly for entertainment), who has her looking for the Caterpillar, who has her heading in the direction of the Queen, who pretty much tells her she has much to do, and swallows her. And all along the way and thereafter, she have to fight Ruin and other evils, like the Daimyo Wasps. Seems like it would be better in some ways just to go to the Queen (if she didn't need those weapons and want those upgrades both weapon and health, that is). But wait, this isn't reality, this is taking place in Alice's head. It follows that, under the guise of sending Alice to someone more helpful — or entertaining — these manifestation's of the parts of Alice's psyche are sending her around to parts of her mind that are particularly infested with Ruin in order to expel it and therefore, perhaps, bring her that much closer to sanity. It's... hard to say if it worked at some point after the end of the game, but that makes the most sense to me as the intent.