History WMG / AliceMadnessReturns

12th May '16 2:17:43 PM TheGracefullyWicked
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* Well, the Cheshire Cat is infamous for useless - I'm sorry - ''cryptic'' advice but also for being Alice's best friend and moral support. It would make sense for him to use his teleportation to help her in small ways. Not to mention that he is just as terrified of the Train as everyone else and has a sense of self preservation, him leaving the cake might not be that far off.
13th Nov '15 7:10:14 PM Tsukiyo
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* The whole journey could be to get Alice to collect all the memory pieces. While the Caterpillar and the Queen know what's going on, Alice won't believe them if they told her straight that her own doctor is the one who killed her family and raped his sister, or that he's pimping brainwashed children. They're her subconcious, they're by nature inclined to being criptic, surely the naked truth would have caused Alice's mind to collapse. Alice needed to collect all those memories first in order to remember her sister's past with Bumby, his own thoughts about what he was doing and some other memories of others to understand and fill minor holes (like Radcliff saying he would burn an awful hat if he ever gets one to ''destroy the evidence'').
20th Jun '15 2:22:18 AM ACW
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* Her mind was already shattered. She just added another layer of delusion on top of what was already going on there - Bumby was the only person who managed to get close to her to let her open up a little, and then proceeded to poke around in her mind. Regardless of his intention, at that point, Alice's mental defense kicks in - he's in her mind, doing things, he doesn't belong there, there's no way he's anything other than a CompleteMonster according to her broken psyche. And seeing as we're in Victorian times, times of public sexual repression that often resulted in private debauchery, those scenes and themes aren't something a child couldn't have stumbled upon, so the images might have been there from before. Needless to say, this interpretation is so downright depressing and horrible that it needs to be killed with fire.


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* Her mind was already shattered. She just added another layer of delusion on top of what was already going on there - Bumby was the only person who managed to get close to her to let her open up a little, and then proceeded to poke around in her mind. Regardless of his intention, at that point, Alice's mental defense kicks in - he's in her mind, doing things, he doesn't belong there, there's no way he's anything other than a CompleteMonster monster according to her broken psyche. And seeing as we're in Victorian times, times of public sexual repression that often resulted in private debauchery, those scenes and themes aren't something a child couldn't have stumbled upon, so the images might have been there from before. Needless to say, this interpretation is so downright depressing and horrible that it needs to be killed with fire.

19th Jun '15 11:33:19 PM Vegos
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\n* Her mind was already shattered. She just added another layer of delusion on top of what was already going on there - Bumby was the only person who managed to get close to her to let her open up a little, and then proceeded to poke around in her mind. Regardless of his intention, at that point, Alice's mental defense kicks in - he's in her mind, doing things, he doesn't belong there, there's no way he's anything other than a CompleteMonster according to her broken psyche. And seeing as we're in Victorian times, times of public sexual repression that often resulted in private debauchery, those scenes and themes aren't something a child couldn't have stumbled upon, so the images might have been there from before. Needless to say, this interpretation is so downright depressing and horrible that it needs to be killed with fire.




It's... hard to say if it worked at some point after the end of the game, but that makes the most sense to me as the intent.

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It's... hard to say if it worked at some point after the end of the game, but that makes the most sense to me as the intent.intent.

[[WMG: The Fleshmaiden dress [[BodyHorror is not a dress at all...]] ]]

Around the parts of the dress where it's thinner (her left arm for example has a thin strand) it looks like it's flowing seamlessly into her skin. It's not actually a ''dress'', it's ''all her''.
23rd Apr '15 1:00:19 AM tsusmc9
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*The plaques weren't used as a rating system. [[spoiler: There's an animation sequence that shows after Alice has went through the dollhouse section, (as she's starting to piece what's really happening together) of the kids going through a factory line and having the plaques placed on them. When this is being done, the numbers are chronological in order as each new doll/child comes through. Also, if you walk through the Wayward Youth orphanage center you see that no number is repeated and in a sequence.]]
15th Mar '15 8:15:21 PM KamenRiderOokalf
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Put simply, she let herself think she didn't know what happened because she (justifiably) didn't want to deal with witnessing what [[RapeAsDrama happened]] to Lizzie, or indeed the fact that the one responsible is now 'helping' her. By extension, this would mean that she probably also knew what Bumby was doing with the orphanage kids, and the dollhouse level is a representation of her repressed guilt, particularly the part where she has to walk between the giant doll's legs, symbolizing how she allowed such things to happen. While concious-Alice has repressed this to the level where she ''thinks'' she doesn't know, the Wonderlander's represent her subconscious, so they do, hence the Red Queen ("What you claim not to know is merely what you've denied"), the Hatter ("Forgetting is just forgetting, except when it's not. Then they call it something else. I'd like to forget what you've done. I tried. But I can't.") and the Caterpillar ("You may not yet have paid enough for witnessing the pain of others"). Yes, this WMG is very SilentHill-esque.

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Put simply, she let herself think she didn't know what happened because she (justifiably) didn't want to deal with witnessing what [[RapeAsDrama happened]] to Lizzie, or indeed the fact that the one responsible is now 'helping' her. By extension, this would mean that she probably also knew what Bumby was doing with the orphanage kids, and the dollhouse level is a representation of her repressed guilt, particularly the part where she has to walk between the giant doll's legs, symbolizing how she allowed such things to happen. While concious-Alice has repressed this to the level where she ''thinks'' she doesn't know, the Wonderlander's represent her subconscious, so they do, hence the Red Queen ("What you claim not to know is merely what you've denied"), the Hatter ("Forgetting is just forgetting, except when it's not. Then they call it something else. I'd like to forget what you've done. I tried. But I can't.") and the Caterpillar ("You may not yet have paid enough for witnessing the pain of others"). Yes, this WMG is very SilentHill-esque.''Franchise/SilentHill''-esque.
22nd Apr '14 5:19:37 PM Nyperold
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An observant player may notice that some numbers are found on more than one child, even in the same room. This leads me to believe that the purpose of the plaques is to ''rate'' them. Whether Bumby rates them himself or gets "customer feedback"...

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An observant player may notice that some numbers are found on more than one child, even in the same room. This leads me to believe that the purpose of the plaques is to ''rate'' them. Whether Bumby rates them himself or gets "customer feedback"...feedback"...

[[WMG:The characters aren't ''really'' sending Alice on a wild goose chase for information.]]

I know it may seem like it: The Cheshire Cat tells her to find the Hatter, who points her to the Mock Turtle, who directs her to see the Carpenter (albeit ostensibly for entertainment), who has her looking for the Caterpillar, who has her heading in the direction of the Queen, who pretty much tells her she has much to do, and swallows her. And all along the way and thereafter, she have to fight Ruin and other evils, like the Daimyo Wasps. Seems like it would be better in some ways just to go to the Queen (if she didn't need those weapons and want those upgrades both weapon and health, that is).

But wait, this isn't reality, this is taking place in Alice's head. It follows that, under the guise of sending Alice to someone more helpful -- or entertaining -- these manifestation's of the parts of Alice's psyche are sending her around to parts of her mind that are particularly infested with Ruin in order to expel it and therefore, perhaps, bring her that much closer to sanity.

It's... hard to say if it worked at some point after the end of the game, but that makes the most sense to me as the intent.
20th Mar '14 9:33:32 AM Nyperold
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The Dollhouse: Like in the final game, there is no boss for this chapter. Considering the somber mood, the creepy atmosphere, and the increasingly unsettling imagery, an actual boss would seem completely pointless.

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The Dollhouse: Like in the final game, there is no boss for this chapter. Considering the somber mood, the creepy atmosphere, and the increasingly unsettling imagery, an actual boss would seem completely pointless.pointless.

[[WMG: Those numbered plaques aren't for identification.]]

An observant player may notice that some numbers are found on more than one child, even in the same room. This leads me to believe that the purpose of the plaques is to ''rate'' them. Whether Bumby rates them himself or gets "customer feedback"...
28th Dec '13 7:30:45 PM UdtheImp
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The Dollhouse: Like in the final game, there is no boss for this chapter. Considering the somber mood, the creepy atmosphere, the lack of enemies, and the unsettling imagery, an actual boss would seem completely pointless.

to:

The Dollhouse: Like in the final game, there is no boss for this chapter. Considering the somber mood, the creepy atmosphere, the lack of enemies, and the increasingly unsettling imagery, an actual boss would seem completely pointless.
22nd Dec '13 8:34:44 PM UdtheImp
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Queensland:

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Queensland:
Queensland: When you enter the throne room, the Queen tries one more time to get rid of Alice, seeing herself as the one who would ultimately save Wonderland. You then fight a skeletal, decaying version of the Queen's true form from the previous game, showing how much influence she had lost in the time between games. The fact that the Queen is quite a distance away from Alice, the only way to damage the Queen is with projectile weapon ''entirely''. Since this is merely a decayed undead version of the Queen, this fight will be MUCH easier than the first game. After defeating her, the Queen yields and the rest of the cutscene plays out like in the final game.
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http://tvtropes.org/pmwiki/article_history.php?article=WMG.AliceMadnessReturns