Phantasy Star Online 2 is a free-to-play MMORPG from Sega's Phantasy Star series. Using all of what they learned from the Universe series, Sega has built the game in a style much like Online's, but incorporating features and aesthetics from Universe. The game has been developed alongside Portable 2 Infinity for PSO's 10-year anniversary.After several alpha tests and a few beta tests, the game was released for PC on July 4th, 2012. It is also available for the PS Vita, with cross-platform online capabilities. An overseas release of the PC version was announced by SEGA for a 2013 release, but was officially delayed until at least 2014 in fall 2013.A single-player version titled PSO2es is available for both Android and iOS. This version of the game features an original story, a stripped-down version of the real-time battles seen in the full version, a Chip system to use special abilities and Photon Arts with, and room-based dungeons utilizing the aforementioned Chips. The game also possesses certain cross-compatible features, such as transfer of characters from the PC version as well as item and Meseta carry-overs.A Darker and Edgier companion game set in the same universe, titled Phantasy Star Nova, is in development and is set to release for the PS Vita in 2014. Nova focuses on a subdivision of the ARKS, the ARKS Special Planetory Exploration Group Alter, and the ship Delta Variant, after the player and its crew crash land on the planet Machia and must fight for their survival against giant mechanical beasts known as Gigantes. Tokyo Game Show trailer here.
Abnormal Ammo: The "Kamikaze Arrow" Photon Art lets you aim and fire a multi-hit arrow at an enemy, with you as the "arrow". A few (usually Joke Weapon or Lethal Joke Weapon) Ranger and Gunner weapons also use non-standard ammunition, like a barrel that fires (fake?) Rappies, or water guns that shoot water.
Achilles' Heel: In addition to their standard weak points, many enemies and even bosses have less-obvious weaknesses that make them much easier to deal with. Falz Arms and Dark Falz Elder collapse and expose their weak points when shocked, Quartz Dragon and Dragon Ex take much more damage when poisoned, Vol Dragon can have his feet frozen to the ground, and so on.
Action Girl: Almost every female NPC you converse with, including Echo, Lisa, Marlu, Io, Azanami, Matoi/2nd Gen Claris Claes, the list goes on.
Aerith and Bob: Some names are quite unique, such as Melphonsina, Ulc, and Afin. Then we have particularly normal-sounding ones like Barbara, Theodore, and Lisa.
All There Is to Know About "The Crying Game": Can be accidentally invoked when in a party with a teammate who can bring a Partner unlocked through the story. The most glaring examples are Quna, Theodore, Melphonsina, and Council of Six Zeno.
Alternate Universe: The story will not take place in either Ragol or Gurhal, and consists of several planets for the player to explore.
Amazing Technicolor Population: Humans and Newmans both avert this, as their skin tone is restricted to a relatively realistic range. On the other hand, deumans' skin tones range between red and blue, while CASTs can pick from the entire color spectrum.
And I Must Scream: Matoi is clearly suffering very badly while she's resisting the Dark Falz transformation.
An Interior Designer Is You: The MyRoom feature gives every player their own room, with customizable backdrops, themes, furniture, room size adjustments and room number adjustments (up to 3).
Anti-Gravity Clothing: The Hero/Wild Muffler seems to have a mind of its own at times... in fact, certain accessories such as the White/Pink Cherry Bracelets qualify for this due to the way they're positioned on the player.
Arbitrary Maximum Range: All ranged weapons are limited in how far they can shoot before their projectiles simply cease to exist. Oddly, the bows of all things are the ones with the longest range.
This also applies for any Technic with projectile properties.
Artificial Humanoid: The Deumans this time, according to Io, as the result of questionably inhumane experimentation.
Artificial Stupidity: The AI used by NPC allies you can bring with you is incredibly stupid. They miss a lot of things like healing you (or themselves) with the healing spell Resta when they need it (while they DO use it, they don't do it often enough) or treating the support spell Megiverse as an offensive move. They also assume the sword photon art Rising Edge has a horizontal range (which it doesn't; it's a vertical attack) and often use short-range photon arts/techniques at long-medium range. An update secretly improved their AI a bit, but it mostly extends to teaching them how to switch weapons.
Also, some Photon Blasts seem to have a horrible time determining what to target or which direction is forward. Those blasts in question would be: Helix Proi, Helix Nifta, Cetus Imera (the worst offender), Ajax Proi, Ajax Imera and Julius Imera.
Astral Projection: You might've noticed that Xion has a name tag. You also might've noticed that the face on the tag doesn't look like the one you're talking to. If you didn't catch it, she'll point it out later on, right before she sends you and Matoi to go save her real body.
Ascended Meme: Dudu gets a lot of hate as being the go-to guy for Weapon/Unit Grinding (see Luck-Based Mission). This didn't go unnoticed by Sega, and in August 2014 they added a Dudu Sandbag Room Item you can punch.
Almost all enemies and bosses have areas that, when hit, will make them take more damage than usual. Sometimes they are obvious, sometimes not. Additionally, the darkness seed embedded on the heads of boosted enemies also acts as a weakpoint for them.
Dragonkin bosses have crystals on their tails that are just begging to be hit. Breaking it momentarily stuns the boss and exposes the flesh underneath as a weakpoint. The boss will reform the crystal after waking up, however.
Rangers are able to take the Boom, Headshot option for extra damage, whether it's that specific enemy's weakpoint or not.
Rangers have the skill Weak Bullet for assault rifles, which turns the part of the enemy you shoot into a weak point (via an orange mark, amplifying damage done to that point). Weak Bulleting an already-existing weak point For Massive Damage is a common tactic.
Some Stage Orders in Extreme Quests ask you to do this to kill an enemy.
Attack of the 50-Foot Whatever: The Barbarillipan is a giant, mutated Lillipan that tries to kill you with its size and Bag of Holding from which it can draw deadly items to attack you with. When it's defeated, the mutation reverses and it turns back into a harmless Lillipan.
Awesome, yet Impractical: Ilfoie. It's a really strong Technic that lets you drop giantmeteors on enemies for a fantastic explosion effect. It also costs an arm and a leg in PP, has an absurdly long charging time, and renders the caster completely immobile while charging. It has no real use in solo play because you're the only target, and getting hit by remotely sub-significant damage cancels Technic charging. It's not nearly as bad in multiplayer due to having allies to get the enemies' attention, but most players still prefer the cheaper and more efficient Rafoie.
Namegid could almost be this for the exact same reasons, except you can move while charging it and it's so absurdly overpowered note It boasts the highest base damage in the game at a whopping 6478% of your T-ATK at Level 16. that it's considered a viable attack in certain situations, especially boss fights.
Ax-Crazy/Love Makes You Crazy: After Ulc, Theodore's girlfriend, is killed offscreen in a Darker attack in Episode 1 Chapter 7, Theodore loses quite a few screws in Episode 2 and roams around for a while blowing up Darkers out of a revenge agenda. As the story progresses, however, it becomes easier to tell his sanity has degenerated quite a bit.
Background Music Override: Usually, when a quest is cleared, a special theme signifying its end plays. In the Emergency Mission "Arks Ship Inferno", however, the theme to Burning Rangers will continue to play even after the quest is cleared, and will only stop when you return to the Campship.
The Valentine's Day and White Day emergency quests replace the background themes from the Volcano and F. Continent fields with themes from Feel The Magic: XY/XX, "I Would Die For You" and "Where Do Babies Come From?", respectively.
Badass Longcoat: The Crouch/Kraz Repca costume. There's also the Heretic Lord/Queen outfit (Gettemhart's clothes) and the Punish Jacket to name a few.
Batman Can Breathe in Space: Two emergency quests pitting players against Dark Falz Elder has players fighting on top of a platform made out of floating spaceship wreckage, in open space. Breathing seems to be a non-issue.
Battle Aura: When initiating a stance-type (Fury, Guard, Brave, or Wise Stance to name a few) skill, one appears for just a short moment. Countering with a Katana with full gear also invokes this, engulfing the player in a purple aura.
Your sword gets one after charging it with photons through the Sacrifice's Bite PA, with the strength of the aura proportional to the amount of photons absorbed.
Elder is the first Dark Falz formally introduced to the Arks, having taken over Gettemhart after being released from his forty year slumber. He either manifests as the head-above-human size Falz Hunar or his planet-sized, multi-armed true form to do battle, serving as the penultimate and final boss of Episode 1 respectively. He commands the aquatic darkers.
Apprentice is revealed after Dark Falz Elder's defeat. Apparently not sealed away, she's had her current vessel for ten years now. She doesn't usually get involved personally other than the occasional verbal exchange, instead working through her vast swarm of insect darkers.
Double, as the name implies, possesses a pair of twins - a boy and a girl. Makes a small cameo after the Elder fight, but is introduced for real after the Loser fight; unsurprisingly, they're an Enfante Terrible duo, and command darkers based around Living Toys. They've showcased the power to clone other beings... like Dark Falz Loser.
Persona is possibly another Falz who antagonizes the player at every given opportunity during Episode 1, and unlike Elder fights just like a Hunter class. Worth noting is that "Persona" is just a name Apprentice gave him, as even she isn't quite sure who he is. Turns out he isn't a Falz, but something much worse: you!
Loser (no, that isn't a typo) is a new Falz introduced near the end of Episode 2, summoned by Luther, whom he uses as his vessel. Either manifests as Falz Angel, or as the Disc Two Final Boss that has control over time. He commands the avian darkers.
Bigger Bad: Speaking of Loser's host; Luther, the last Photoner, is responsible for everything that's going wrong in the story. Most notable are the devastating darker attack ten years prior to the game's events (he convinced Apprentice to do it), duping the current Claris Claes so he can make clones of her, possibly experimenting on Hadred and the other Chrome Dragons to make them into ravenous monsters... the list goes on.
Big Creepy-Crawlies: Krahdas, Dagans, Breeahdas, Gwanahdas, Dark Ragne, El Ahdas... most Darkers on the first three areas have an insect-like appearance.
Big Damn Heroes: The player gets to do this courtesy of some Time Travel antics, saving Zeno from his Heroic Sacrifice. In the same chapter, Persona does this for Dark Falz to stop his destruction and buy him time.
The former later returns the favor a few chapters later to save Echo from a fatal attack.
Right when it seems the Oracle Mothership is done for, Xiao of all people pulls another Oracle Mothership out of time and saves the entire ARKS organization.
You as Persona save Matoi from certain death. Subverted when you run her through with your weapon.
Power-Up Food: The reason it consumes said Darkers is for Mega Manning; it gains new body parts - and by extension, new attacks - depending on how many it eats in one feast.
Black and Grey Morality: Dark Falz (as usual) versus the ARKS. While Dark Falz is the usual universe-ending Eldritch Abomination as he's been for the past several games, the ARKS themselves isn't above doing morally questionable things behind the scenes, including human (and otherwise) experimentation, making people "disappear" just to shut them up, or brainwashing the entire organization to make sure you die. The player, however, is completely exempt from this, if only due to the fact that they're guided by a third party.
Blocking Stops All Damage: Just Guards, when you hit the Guard action right when an attack connects, nullifies damage with the proper Skills.
Blood Knight: Gettemhart, oh so much; he's willing to fight anything and everything that provides a challenge. When asked if he's lost his mind, he flat out admits that he's never really been sane. He's even willing to release the series' staple Eldritch Abominationjust to fight it head-to-head.
Ironically, Elder seems to be every bit the Blood Knight that Gettemhart was... but is somehow less insane.
Bonus Level Of Hell: Darker Den, where you're taken after a Darker Abduction. The entire place is filled with highly-toxic water, Lv. 50 Darkers including all of the Darker bosses - three of which you're forced to fight - and Emergency Code: Destruction's that will spell doom for you if you fail at them. At the end you fight Falz Hunar and an Arks Cloneof yourself and all of your player party members. Many players attest that Darker Den is incredibly challenging and will require actual teamwork and planning to complete. Also, after a successful clear, it can't be done again until 72 hours later so that the Clones you've just unleashed on your Ship can expire.
Boobs of Steel: Fieldia is definitely well endowed, but that doesn't stop her from making a Dynamic Entry and fighting a Gigantes by herself in her introduction cutscene.
Can be invoked by any female Player Character with a large chest, of which there are no shortage of.
Boring, but Practical: Most Assault Rifle Photon Arts involve simply loading the gun with special rounds before shooting it, a far cry from the flashy moves some other weapons have. That said, there's little question as to their effectiveness.
Boss-Only Level: Any Dark Falz Emergency Quest and the quests that precede them.
Bottomless Magazines: A rather odd example. Only assault rifles and launchers have reload animations, but their ammo is still infinite like Twin Machineguns. The Bullet Bow quivers have an infinite amount of arrows too.
You have a Support Partner, and a Mag, and amusingly there's Support Partners with Mags.
Then there's Darkers, enemies infected by Darkers, and... infected Darkers???
Breakable Weapons: Not for the players, thankfully, but you can bust the weapons of certain bosses to nerf them. There are some drops that can only be obtained in this fashion, notably, the Elder Pain, an incredibly rare 10★ Sword that may drop when you break Falz Hunar's sword.
Bribing Your Way to Victory: A very weird zigzagged example. On one hand, the AC shop is mainly boosters, asthetic changes, and Premium Service bonuses that does nothing to hamper the free players. On the other hand, Premium Service the ability to buy 10★ and 11★ weaponry skews the richest players to be strongest. Yet, with the missions dropping said rares so often, it almost seems a waste to buy it from another player since it's very possible to obtain the weapon you just bought.
Brought Down to Badass: When Dark Falz Apprentice launches an assault on an ARKS ship in AP 228, the 2nd generation Claris Claes is forced to give her Clarissa rod to a young girl she saves. Despite losing her weapon, she still manages to hold her own against Apprentice, and shows herself to be strong enough to break any normal weapon she tries to use.
Anyone wielding Twin Mechguns undergoes this when they use their dodge action three times in a row. Strangely enough, it is only the gunner that slows down; everything else flows like normal. Fortunately, the slow-motion dodge grants plenty of invincibility frames.
Gleefully invoked with the Gunner photon art "Messiah Time", where the player character performs a slow-motion lunge and spin ripped directly from The Matrix, firing all the while, complete with slow-motion bullets that leave soundwave trails. As with the triple dodge, the user is invincible for a fair portion of the move.
All techniques can be charged (Nabarta is an exception) up for extra power, ranging from extra pulses from Resta, a bigger fireball from Foie, etc.
Some Photon Artes are capable of this, but swords in particular take magnitudes longer to power fully without the aid of Weapon Gear. Katanas, on the other hand, require you to time the release for the boosted damage.
Partizan and Wire Lance Gear, however, use the "Collect" type, in the form of a three segment meter. Using Artes will spend the meter for added power.
Chekhov's Gun: Done in a weird sort of way. An update added Support Partners, customizable, personal versions of Friend Partners. When you go back in time to save Theodore's girlfriend Ulc as part of Episode 2 Chapter 5, Xiao takes over one of your Support Partners to assist you.
Clothing Damage: A defining feature in Nova, though it's used to play up the "survival" theme of the game, as opposed to Fanservice.
Combos: The combat system has been expanded to feature more fluid and dynamic combos.
Rods and Talises (Talii?) store up to three techniques, and can also be used for physical attacks.
Technically four, but the fourth takes up the "hit the enemy" action's slot. A Force can also cast from the sub-palette regardless of if they have a rod or talis in hand at the time or not.
Techniques can also be charged for higher damage.
You can mix Photon Arts with regular attacks within a three-input combo.
Gunners have Chain Trigger, a skill that allows them to rack up combos by hitting a particular part of an enemy's body multiple times. Once the combo is finished by hitting the target with a Photon Art, the damage inflicted will be based on how many hits the combo has racked up.
The Gigur Gunnegam, a gigantic samurai-like boss on Harukotan. He's large enough to allow players to climb up onto his back and attack his head.
The Gigantes in Nova, which are giant, towering beasts of Organic Technology. Unlike Vardha, you can't scale them, but you can generate Hard Light scaffolding to take the battle to the sky.
Combat Medic: The Techer class' skill tree focuses on giving an extra kick in Resta, Shifta, and Deband, but this certainly does not stop them from hitting the front lines. They have skills (Wand Gear, Wand Lovers, and Wand Reactor) that aid in their close combat ability, and the class statistically have more striking power and defense when compared to the Force.
Combat Parkour: Jet Boots are all into this, attacking enemies and casting Technics with inverted spins, midair slides, leg splits, and more.
Combination Attack: Emergency Code: Unite invokes this, as clearing it requires you to perform them with NPCs to kill enemies.
Composite Character: The classes in Nova are a combination of the original class and its secondary from Online 2. Hunters are a mix of Hunters and Fighters, Rangers combine Rangers and Gunners, and Forces meld Forces and Techers.
The Computer Is a Cheating Bastard: Theodore is extremely blatant about this, especially after he Turns Red. Chaining Assault Buster (a Partizan PA) to Tornado Fall (a Sword PA), canceling Tornado Fall with Megid, casting charged Technics and Photon Arts unrealistically fast, and so forth.
Computers Are Fast: The Katana Trainer Room Item minigame on High Score Mode. The reaction time required to beat the computer is nearly impossible to the average human.
The Confidant: You, who gets to hear all about Gettemhart and Melphonsina's Dark and Troubled Past from the latter's Clone. You gain the latter's trust afterwards, and she even tells you her real name: Melrondia.
Contest Winner Cameo: For the game's 1st anniversary, Sega held an item design contest, letting the players create the next costumes, weapon camoes, and accessories. The top 3 winners of each category had their designs implemented in the game. There were, however, some honorable mentions in the Accessories category, and they got thrown in as well.
Creepy Crows: Darkers on Vopal have a bird theme to them, and they're black and evil all over.
Crippling Overspecialization: The vast array of unique weapons, armor units and skills can sometimes lead to this, usually due to workarounds to equip certain things. One example is the Elysion wand that requires S-ATK to equip rather than T-ATK; another is a whole armor set that greatly boosts attacking stats and most defense stats, but has exactly zero base S-DEF.
Critical Hit: Notable in that crits don't actually apply any sort of damage multiplier or ignore defense as one would think. Player damage inflicted has a degree of randomness known as "damage variance", and a critical hit applies the maximum possible damage to the target, ignoring damage variance instead. As a result, crits are far less valuable here than in most standard RPGs
Counter Attack: Katana-wielding characters can pull one off by blocking at the right moment. Bravers with Katana Gear also get a nice attack and crit buff for the trouble.
Damage-Sponge Boss: Dark Falz Loser. This guy has much, much, much more HP than Elder, and can take a good multi-party at least ten minutes to kill. Not to mention he packs more than a fair share of One-Hit Kill attacks and crowd-hitting attacks (his time-stopping attack being both), and he shields his weakpoint.
Damn You, Muscle Memory: You think the transition from Very Hard to Super Hard will go smoothly? TOO BAD! The enemy attack patterns are changed and you'll have to adapt!
Dangerous Forbidden Technique: Regius' katana is this in a weapon. Rumor has it that if he uses it, it could have possibly catastrophic consequences. When he fights, he never removes it from his case and uses the case (with the katana's grip as the handle) like a Hunter's greatsword. When he actually does use it, it doesn't really destroy a planet as it is rumored to, but it manages to kill [Loser] in a single strike against a cosmic background effect. It also causes visible strain on Regius as well.
Falling in battle and returning to the Campship merely lowers the grade you get for the mission, not the entire party, resulting in a lower bonus for you. Unless you are solo and you die while fighting a boss in a non-Random Event, and even then you can just retry the mission immediately.
Averted with Dark Falz Elder whenever his event happens, which probably surprised a few unfortunate players. If you and the rest of the ship don't kill his first phase hands enough times, you don't even get to fight Falz himself. And if you do fight him but then die/run out of time, you're not allowed to retry. In both cases, you have to wait until the next Falz event for another crack at him.
Not so with Advance Quests and Extreme Quests, as they consume rare and expensive items (Advance Capsules and Extreme Passes respectively) every time you want to give them a go. Fall in battle and have no way to revive? Have fun spending more Advance Capsules/Extreme Passes! Made even more painful if a whole party falls, as someone/everyone has to repay the fee for reentering.
When performing Guard or Just Guard with the Sword/Wired Lances, a round energy shield appears in front of you, representing the impact while nullifying the damage. Partisans would also count if their "shield" weren't of the Spin to Deflect Stuff variety.
Demoted to Extra: Quna, after having taken the spotlight for the last two chapters of Episode 1, goes right back to being a side character. She bears almost zero relevance to Episode 2's plot save for a Big Damn Heroes moment in Chapter 5. She also shows up for a fight at the end of said chapter, but doesn't even have any lines and is just sorta... there.
Despair Event Horizon: Gettemhart had one, upon losing his wife/girlfriend, which turned him into the Blood Knight we know today. Melphonsina has, unsuccessfully, tried to fill the void in his heart by staying with him no matter what.
Disc One Nuke: Literally. Some of the Photon Art discs you would normally only find on Very Hard difficulty are sold by generous (or greedy) people via the Player Shop. Only discs Lv. 10 and below can be put up for sale though, anything higher you must find yourself.
Distaff Counterpart: Sometimes the AC Scratches re-release older clothing, but tailored to fit the opposite gender instead. With the right character build, it's possible to have your character pass as the opposite gender as a result.
Distressed Dude/Damsel in Distress: Played with in Emergency Code: Rescue. Your teammate gets kidnapped, and you have to to save him/her from a Darker barrier. Your teammate can break themselves out, though, if they can deal good damage and have lots of patience.
Don't Touch It, You Idiot!: Unless you're trying to inflict Shock, do not attack Dark Falz Elder's lower arms (the ones he guarded his chest with) - they aren't breakable because he needs them for his attack animations, and he has barely enough HP to fully break all his parts without hitting the wrong thing. If you can't cast Sazonde and think you might do too much damage trying to shock him, its best to just let the Forces and Techers to their job and give you access to a part you can break.
Double Jump: Jet Boots enable the wearer to perform one.
The Snow Banther and Snow Banshee at the end of the Tundra free-field, as well as their Forest emergency mission counterparts Fang Banther and Fang Banshee. Banshee starts the battle off on its own, while Banther hops in to assist once Banshee has sustained enough damage.
The minor bosses can also do this if you have other players (not Friend Partners) in your party - up to three in one battle. Usually you'll only see two and have to wait on the third, but if you have a full multi-party area and all twelve players and running together, you can spawn three at once.
It's theoretically possible to have up to nine bosses in the area at once, if by some Million to One Chance you get three minor boss Emergency Codes at the same time with a full multi-party scouring the map.
A pair of bosses in the Ascended Facility on Vopar do this.
Duel Boss: Technically. The game calls any boss encounter as Emergency Code: Duel. This trope is played straight if going alone; otherwise averted with teammates. The Naberius II Time Attack Quest also forces this type of battle.
Dualvertisement: The game does a lot of cross-promotion with other Sega products and popular anime. This includes:
Eldritch Abomination: It wouldn't be a Phantasy Star game without Dark Falz, though this time, it has the aid of its minions, the Darkers. It later turns out that there's actually at least five separate incarnations of Dark Falz, each possessing a title and presumably their own group of Darkers to control.
Eldritch Location: The Darkers' Den, which among other weirdness, has what appears to be a city on its ceiling.
Elite Tweak: With the variety of equipment, abilities and skillsets, this is entirely possible to do.
Empathic Weapon: The Clarissa that Claris Claes used in AP 228, ten years prior to the story. It apparently talks to her, and purifies her of the Dark Falz transformation, wiping her memories and turning her into the Matoi we know today.
Escort Mission: Some Story Quests ask you to bring a certain non-combatant, who joins your party, from point A to point B. It has none of the implications, however, as the escortee is treated the same way as a Partner and is thus protected by the Gameplay Ally Immortality described below.
Evil Is Not a Toy: Gettemhart is a Blood Knight who wants to unleash Dark Falz Elder just for the sake of fighting it. Elder's response is to turn Gettemhart into his new vessel.
Luther is a Mad Scientist who subjects people and creatures - Darkers included - to all manner of experiments just to see what will happen. This culminates in summoning Dark Falz Loser... who then possesses him.
Evil Twin: Persona is an evil twin of you, from an alternate timeline and having allied him/herself with Dark Falz.
Faking the Dead: Zeno and Ulc, once again thanks to Time Travel. In the former case, Echo thinks he's simply vanished and will come back someday, but Zeno makes a point of keeping his survival a secret from her. In the latter case, she's officially declared dead, and does actually die, but the player goes back in time to fix that, though her death is permanently recorded.
Playboy Bunny: In a multitude of colors from the Moon Bunny scratch.
Qi Pao: Straight from the Wild Ocean Pirates scratch as seen here.◊
Sailor Fuku: The Student S Repca, a costume from 7th Dragon 2020. The Arks Trainee Uniform also closely resembles sailor school uniforms. Most of the costumes in the Cosmic School Life AC Scratch are this too. And then there's the uniforms from The Irregular at Magic High School.
Three AC scratches worth of bikinis and swim trunks are in the game. They're not necessarily just those types either; there's also one-piece swimsuits and speedos. Overlaps with Walking Shirtless Scene for the guys.
Beach Wars 2, a seasonal Emergency Mission for the summer, may occasionally feature the NPCs fighting in swimsuits! Ever wanted to see Echo in a bikini or Zeno in swim trunks?
Zettai Ryouiki: The default Female Deuman costume "Edel Serin" has this with boots and shorts. Other costumes such as Wonder Treat and Marie Wind have this, and by extension many other costumes, should they use the several knee socks options in the game.
Floating Continent: Planet Amduscia's Floating Continent consists of small islands floating in the air, visible from the Campship. You can explore them once you've reached a high enough level and completed other pre-requisites.
Frickin' Laser Beams: Ragrants fires a beam of light. It doesn't stretch too far, but everything is better with lasers, right?
One of the Photon Blasts, Cetus Imera, fires a much larger beam. Scroll down to Wave Motion Gun.
A fair number of bosses enjoy them some lasers, such as Big Varhda, Quartz Dragon, Dark Falz Elder, and so forth.
Photon Particle Cannons in Mining Base Defense fire chargeable lasers. While they are expensive and you won't usually get them until the final round, these particular turrets hit like a freight train and can take down Dark Vibrace in short order.
The enemy version, Darker Particle Cannons, appear when Darkers infect one of your Defense Sockets in Mining Base Defense: Despair and can be used against your Mining Bases like the Photon Particle Cannons can be used against Darkers. They have to charge up for a while upon spawning, but if you leave them alone for too long, they hurt.
The Resonance Cannon Gran Art in Nova, which aligns the Halo's rings and fires a laser out of them.
A handful of photon arts, like the Partisan's "Assault Buster" (a flying stab) or the Twin Machineguns' "Dead Approach" (a shoulder tackle) allow players to perform this.
Naturally, several enemies and bosses can pull this off too. The Quartz Dragon in particular has several jet-powered lunging attacks that can punt players a fair distance.
Forced Level Grinding: Even if you have certain quests unlocked, the game will demand you meet a certain level before it will allow you to play that quest. Before the September 12th update, there was a significant gap in the level requirements needed to move on the the next set of quests in Hard Mode. Players would typically start hard mode around level 20, with the next set of quests unlocked at 25. To move on to the next new area, tundra (Hard mode is just a retread of forest, caves, and desert where the enemies have higher stats), or play the free fields on hard, you had to be level 30. There's daily repeatable client orders that help mitigate it somewhat, but suffice to say from 20-30 you were going to be spending a lot of time grinding in the first three areas. Since the September 12th update, however, all areas became playable in Normal mode, and the level requirements for several Hard mode quests were lowered.
There's still a noticeable gap between levels 25 and 30.
Slightly mitigated after a patch that reduced the EXP needed to get from 40 to 50 (and amusingly, refunded players who grinded before the patch, meaning a Level 50 player could pick up three levels instantly from killing a Level 3 Oodan).
There's also about 3.5 million exp between level 50, when you first unlock Super Hard, and level 53, when you can do most SH quests without exp penalties. Dark Falz Elder and later maps on VH help with this immensely.
Foreshadowing: When you meet Zeno for the first time in the Prologue, he states that he feels like he's met you somewhere before, along with a weird close-up of your face, before he just forgets about it. He HAS met you before... ten years in the past.
In Episode 2 Chapter 6, you get to a wide open area of the city that has Turrets and Photon Particle Cannons from Mining Base Defense. Then you fight two Emergency Code: Attacks that involve fighting Mining Base Darkers. You might be feeling a little suspicious. Guess who gets to go one-on-one with Dark Vibrace?
Gag Sub: The people behind the English patch have had some fun translating the game, and it shows in one of Kressida's client orders being titled "Gotta Go Fast!", a seasonal quest from Xie referencing the "doge" meme ("Such Love, So Popular"), and the description for The Scrappy weapon, the Mace of Adaman, ending with "Better luck next time. :(".
Gameplay Ally Immortality: You can summon NPCs and AI-controlled clones of your friends to aid you in battle. They have considerably lowered stats compared to your actual friend, and die a lot. Of course, they get up after a while and keep going, but they're also incredibly dumb.
Gameplay and Story Segregation: In Episode 2 Chapter 6, right when Matoi is about to let brainwashed ARKS kill her, you jump in and save her at the last second wielding a Coat Edge D, regardless of whatever weapon you actually had. Remember Persona, the other guy who used a Coat Edge D? Now why would you have it...
Game-Breaking Bug: The update on 5th December 2012 included a revamp to the physics engine and a few other things so that it can be compatible for PS Vita and PC user co-op play. Cue people getting stuck in the loading screen, stuck in boss room teleporters, applying strange textures to random models, model animations spazzing out (which, hilariously, includes people in Rappy Suits standing sideways with half their body into the ground and rotating anti clockwise at high speeds), buttons not appearing (rendering a certain quest incompletable). It rendered the game either nigh unplayable or an extremely annoying experience. Of course, an emergency maintenance fixed most of it.
The September 4 update induced a computer breaking patch, in which the updater wiped system files (and hilariously, Final Fantasy XIV files) from countless computers.
Game-Favored Gender: A sort of meta example; on one hand, the gachas tend to release more clothes for female characters, leaving the males with less clothing options. On the other hand, due to the large population of female characters, their clothes tend to be priced higher in the market, meaning the males can get the clothes they want earlier than the females.
Giant Enemy Crab: Krabahdas, and since Seabed was introduced, Falcabones are literally this. The English patch named one of Hans' Client Orders this, but it's not what it translates to. The quest actually named "Birth of Dark Fog".
Giant Space Flea from Nowhere: Happens all the freaking time. Boss enemies won't always wait for you to get to them; during Free Field, Arks Missions or (should the quest take place there) Emergency Quests, they can ambush you in their locale. Some don't even need to be in the same area, just on the same planet (i.e. Lillipa Tunnels boss Tranmizer can appear in Lillipa Desert). It's not uncommon for a boss to spawn after or even during an Emergency Code. Worse yet, randomly encountered bosses can have have double their regular HP - this is denoted by their name having a prefix, like "Hollow Shell" for Dark Ragne and "Primal Shell" for Wolgahda and Zeshrayda.
Most of the Darker-aligned bosses combine this with Demonic Spider by breaking the "own locale only" rule, teleporting in and attacking you whenever the hell they want; bonus points for Dark Ragne almost being a literal spider.
Boss Bonanza: Most Emergency Quests and Limited Quests are built around this mechanic to send one boss after another at you, with increased chances of encountering their rare versions.
Some bosses that are introduced in Limited Quests stay in the game even after the quest leaves, but only appear in this fashion, like Cougar NX.
Grievous Harm with a Body: Any Photon Art that grabs the enemy, and a few that launch the enemy, are capable of this. Wired Lances excel at it.
Barbarillipans may draw a Gilnas mech from their backpack, which they will smack you with.
Guide Dang It: You'd be pretty hard-pressed to figure out by yourself that getting the true end of Chapter 4 requires not only unlocking it on the Matter Board, but also killing every enemy in the mission. And even if you do get it, you might not be sure how you did it.
The unlockable shortcuts for the Naberius I and Lillipa Time Attack Quests can be really obtuse. If you haven't learned them, better hope you have a teammate that did.
Guys Smash, Girls Shoot: Male characters have slightly higher melee attack, while females have higher ranged and tech attack. The difference is tiny enough to be more or less irrelevant, though.
Good Is Not Nice: For a founding Arks member, Clariskrays/Claris Claes has a gigantic ego and isn't afraid to call the player a peonnote She uses the pronoun "kisama", which holds a very rude connotation.. Fortunately, there is a storyline quest that allows you to beat the crap out of her. The Villainous Breakdown that follows is glorious.
Gory Discretion Shot: The camera cuts to black right before Persona gores Matoi with his/her Partizan. Subverted when you arrive on the scene of the crime ten seconds later and see Matoi horribly bleeding to death.
Government Conspiracy: The Arks higher-ups told everyone that Dark Falz had been defeated for good 40 years ag]. Any person well-versed in the Phantasy Star series will tell you that this is baloney, and rightfully so: Falz was only sealed away, and the Arks have gone so far as to kill anyone including those in their own ranks who try to uncover that fact.
Lawful Stupid: Not that their motivations aren't understandable, but it gets a little ridiculous when you try to assassinate a research student who is merely curious, instead of the considerably more Ax-CrazyBlood Knight who actually wants to find and resurrect Dark Falz.
Graceful Loser: Elder has no problems with losing to the Arks repeatedly. He's happy as long as he has powerful opponents to fight.
Hair Color Spoiler: Ever notice how that mysterious girl from the beginning of the game and the pop idol Quna are the only two to have Multicolored Hairand the same hairstyle?
Harder Than Hard: Super Hard difficulty. Not only are the enemies are obviously stronger, but now you're dealing with infected enemies with their infection core retaliating. Oh yeah, have fun fighting the occasional Falz Arm!
And now back from past Phantasy Star games, Ultimate difficulty! Complete with a rework of the environment and entirely new patterns to learn. Better break those old habits!
Have We Met Yet?: Brought up a couple of times by Zeno, to the player. He's right. He did meet you ten years ago.
Healing Factor: Hunters and Gunners have Automate Halfline and Automate Deadline respecitvely, which will make the least powerful -mate item in their inventory activate when their HP goes below a certain point - 50% for Halfline, 25% for Deadline. It has a 100% chance to work when maxed out on the skill tree, and all three levels of Mates are a common drop from boxes.
Hellish Pupils: Deumans have access to a rather strange vortex-like eye pattern. NPCs of the race tend to have one eye like this, colored more brightly than their other, "normal" eye.
Hello, Insert Name Here: Although with the voice acting, the NPCs refer the player as "you", "partner" by Afin, or "senpai" by Io.
Heroic Sacrifice: Zeno stays behind to distract Falz Hunar to let you, Echo, and Melphonsina escape. Later subverted when you save him with Time Travel.
Xion stays behind on the Oracle Mothership to allow you, Zeno, Quna, and Matoi to escape by restraining [Loser].
Horned Humanoid: The Deuman race naturally has horns. The males have only one horn, while females have two, making the race similar to oni.
Horns can also be bought and worn as accessories by any race.
Hunter, Force, Ranger: Players may choose between the classic three, though they have all been loosened up since Online. Each character has a different level for each class and can switch classes freely.
Each class has its own skill tree, which unlocks new skills and abilities.
In addition, CASTs can again be Forces as in Universe, and are actually competent at it this time.
I Am Not Left-Handed: Falz Hunar is content to go at you with just his fists initially, but rough him up a bit, and he'll show you that the horn-like protrusion extending from the back of his head is actually a sword...
Identical Twin ID Tag: Played with. The twin Newmans Patty and Tea essentially look the same facially, but wear differently (but similar enough) styled clothes, as well as wearing their hair in a slightly different manner between the two of them. The main reason it's played with is because their personalitiesare different enough to tell them apart, not to mention that they both have different body types, despite being the same heightnote Patty being the more filled out of the two.
The biggest examples so far are the Elder Painnote Life Drain potential and bonus stats from the Elder Unit sets, though it requires a clever Skill Tree build due to those Units having 0 S-DEF and Ely Sionnote MASSIVE base S-ATK with a Last Chance Hit Point potential, usable by Fighters as well as Hunters, the Psycho Wand Rodnote huge T-ATK and a potential that reduces PP consumption, and can be used by both Techers and Forces and the King's Bit Talisnote using the King Unit set makes it the most powerful ranged Technic weapon in the game, while also boosting your HP and Defense like mad.
11★ weapons were introduced with the Extreme Quests; they will take a long time to gather all the materials for, but by the time you succeed and obtain it you'll have enough skill and power to break the game over your knee.
It is pretty much required to beat the third Mining Base mission, and their use should be properly rationed due to both limited duration of use, only available three times, and becomes vastly more expensive with each use. But they are so powerful that they can slaughter mooks with ease, and curbstomp Falz Hunar, and pretty much any other boss enemy that shows up, including the second variant of Dark Vibrace, who is mainly there as a damage sponge for the mechs.
Also if you're using the Ruins Charm or Ruins Gloam 10★ swords you will surf on a Laser Blade.
I Shall Taunt You: Hunters can get the War Cry ability that draws the enemies' aggro to them. This is good since Hunters have a much easier time aiming for enemies that aren't frantically chasing someone else, or he can just be a very effective tank while his allies lay waste to his oppressors, both cases usually leading to huge amounts of monster corpses around him...
Doom Magnet: ...unless he isn't skilled or properly customized, which instead leads to the Hunter becoming a liability that dies too much, or failing to account for where his allies are while in a backwards example of Deadly Dodging.
Item Crafting: The January 15, 2014 update adds a crafting system to improve weapons, units, and Technics. Among the things that can be improved are Attack and Defense stats, HP and PP values, and even what classes can equip a weapon.
Jiggle Physics: Used for clothes, hair, some weapons, and predictably, chests. It's actually fairly realistic in the last case, though some lobby actions seem to exist primarily to show it off.
Joke Item: There's a handful of silly weapons that often don't surpass the power of the more serious ones. They've got brooms, fish, kendamas, surfboards, umbrellas, flower bouquets, bubble guns...
Lethal Joke Item: On the other hand, there's a couple of exceptions, like the Madamn's Umbrella which is a 10★ weapon that any class can wield. You can even fight with only your bare fists. They're obviously rather weak and only get one Photon Art (the Knuckles' Ducking Blow), but they're also quite fast and both their guard animation and Photon Art have a healthy amount of invincibility frames.
Jump Physics: Fights and dungeons are now more three-dimensional with the addition of jumping.
Milked to all that it's worth in Harukotan, which features a vast number of buildings that players can jump on the roofs of.
Twin Mechgun users (particularly Gunners, who have access to the relevant PAs) can augment their jumps with midair side- and backflips, letting them stay airborne almost indefinitely.
Kaizo Trap: Hopefully you remembered to run away from that dying Dragon or Fang/Snow Banther/Banshee. Being landed on does as much damage as their regular attack, meaning that on higher difficulties, this can kill you.
Kick Chick: Any female character that fights with jet boots qualifies. The promotional art for Bouncer has the female showing off the jet boots, too.
Killed Off for Real: Luther/Dark Falz Loser. Unlike Elder who shrugs off his defeats, Loser is visibly weakened and staggering away from the battlefield before being tracked down and put down for good by Regius. Sadly however this wasn't the end, as Double got their hands on him shortly after and started cloning him...
Kill Sat: The Assault Rifle Photon Art "Satellite Cannon".
Kraken and Leviathan: Bal Rodos is of the Sea Serpent variation. Notable in that it's twice or maybe even thrice the size of De Rol Le and Barba Ray from the first game, and is every bit as powerful as it is intimidating.
Late-Arrival Spoiler: At this stage they don't even try hiding Dark Falz, much less the existence of the other Dark Falzes.
Many, many people and in-game accessories have put out there that the mysterious blue-haired, twin-tailed girl with the Twin Daggers is Quna, the pop idol.
Large Ham: Huey. Boy howdy does he have dramatic speech and mannerisms!
Dark Falz Elder is no slouch in this department, either. When he unveils his gigantic true form, his ham levels increase in size proportionately.
Last Chance Hit Point: Hunters can get a skill called "Iron Will" that, at max level, has a 75% chance of leaving you at 1 HP after what would normally be a fatal hit.
Made of Iron: Becomes this if the Hunter in question also has Automate Halfline and/or a Mag crammed full of healing Trigger Actions, causing him/her to heal immediately after Last Stand procs. Maining or subclassing a Hunter skill tree like this means that as long as you keep picking up Mates and the Random Number God doesn't roll that 25% failure rate, you are immortal. There's also a 12★ Sword with a Weapon Potential that can further increase the success rate.
Law of Chromatic Superiority: The red versions of base weapons (Red Sword, Red Rifle, Red Talis, just to name a few) are quite powerful. In addition, all rare drops are colored red when on the field.
When a 7★ to 9★ item drops on the field, the "Rare Drop!" notification is colored white. When a 10★ to 12★ item drops, the notification flashes rainbow.
There is also an 11★ Twin Machine Gun called Guld and Milla, which have a Potential called "Celestial Bullet" that also does this. Again, good luck grinding it, much less acquiring it.
Lightning Bruiser: Il Zonde does this quite literally, charging the player with electricity then making zip forward to damage enemies. More traditionally, Fighter and Bravers with katanas are this, boasting high S-ATK and several skills and Photon Arts that attack fast, but their short range often puts them at risk.
Limit Break: The Mags' Photon Blasts. Unlike the previous game, however, they are limited to one blast type.
A Fighter skill, literally called Limit Break, is a Cast From Hitpoints type Skill that trades max HP for a massive S-ATK boost.
Bravers with katanas also get Katana Gear, which temporarily boosts their power (complete with a power-up aura) after Perfect Guarding, and the skill Katana Combat, which makes them attack super fast and fly around at ridiculously high speed.
The members of the Council of Six each have a sort of "ultimate weapon" mode whose summoning is accompanied by the Council's logo. How it manifests depends on the character; Huey and Maria summon their Knuckles and polearm respectively out of nowhere, Regius does it by unsheathing his Katana, and Zeno's Gunslash changes from black to white.
Lip Lock: Minor example. Most lip movements follow the same patterns and pay no regard to what a character is setting. Quna averts this during her live performances.
Long-Lost Relative: When confronting Apprentice for the first time, Afin quite bluntly reveals that his sister vanished when he was a kid and the moment he mentions this, he realizes that it was courtesy of Dark Falz.
Luck-Based Mission: Having Dudu or Monica improve your weapons and units by adding grind levels and abilities to them. In typical MMO fashion, this isn't always a sure thing; sometimes you could get a weapon to grind level +10 without any trouble, other times they'll happily drop it down by six several times over. Bonus points if you're going for the weapon's Latent Potential, which comes at the cost of your +10 grind level, meaning you have to do it all over again. Chances also worsen with rarer equipment, and Potentials have three levels to unlock. Bring a fat wallet.
The terrible twosome are also your go-to people for affixing special Abilities onto your equipment, such as extra stat points in pretty much everything and the power to inflict Standard Status Effects. The affix system is admittedly well done, like a puzzle game: depending on what abilities and items you're using, you can heavily tweak the odds into your favor. This doesn't mean that Dudu and Monica can't still fail transferring abilities though, which also takes away the "slot" that ability was taking up. Trying to add or replace slots can be very difficult depending on how merciful the Random Number God is towards you, especially if you're gunning for an absurd number of abilities like five or six. (The maximum is eight, for the record.)
But Not Too Evil: Dudu and Monica are a lot more merciful than other MMO weapon grinders however, like those from Dungeon Fighter Online and Dragon Nest who can destroy your weapon if you fail at too high of a grind level. Unlike them, Dudu and Monica never do anything irreparable to your gear and you can try and try again as long as you have the required Meseta and materials.
Matter Board drops, straight up. The game melds this trope with Rare Random Drop, since everything you get from the Matter Board is predetermined, but forcing the target enemy to drop the item is an exercise in and of itself, especially if it's a guaranteed 10★, which drop from bosses. Thankfully, the drops you need to progress the story aren't rares.
Techers were designed with this in mind, but with more "Magic" and less "Knight". Most of their skill tree focuses on boosting Support Technics and elements that the Force tree doesn't cover, but with Wand Gear,Techers can augment their physical strikes with Technic bursts, allowing them to attack enemies head-on. If set up correctly, this can extend to Forces as well, with a Techer subclass.
Can be done by maining a Hunter and subclassing a Force or Techer, allowing you to cast Techniques while wielding a BFS. The mileage you get, however, isn't very much as they generally have very low T-ATK stat to work with, making this Awesome, but Impractical. On the other hand, there are swords, partizans, and wire lances that do have T-ATK, making it possible to play this way.
The Bouncer class is planned to be this in a proper, standalone form. Their dual blades will be the Knight half, while their jet boots will be the Magic half.
Magic Skirt: Quite a few costumes have this, but that doesn't stop the players from skewing the camera for panty shots.
Mana Burn: An extremely rare type of attack deals PP Damage (appears in violet numbers), sapping the PP of all who make contact. A handful of the avian Darkers and Falz Angel can use it.
Mecha-Mooks: Robotic enemies appear one planet Lillipa.
Mega Twintails: Straight Large Tails, Intake Large Tails and Casual Large Tails are past waist-length, and HUGE.
Metal Slime: The Rappies (not to be confused with Nab Rappies) appear uncommonly, are non-hostile (they are content to waddle about and sing), and drop rare loot upon being defeated, including Grinders, Photon Drops, and rare weapons. Large groups of them can appear in the randomly triggered "Emergency Code: Arrest", where they can move more quickly and, if not defeated in a timely manner, can teleport away.
Tagamikazuchi drops oodles of EXP...if you can manage to kill it among its storm of electric attacks.
Mesetan is an exceedingly rare enemy that drops large piles of money if defeated.
Most of the rare versions of enemies and bosses fall under this trope too, randomly taking the place of their original counterparts. Rare monsters will always appear in Parallel Worlds, which naturally are rare themselvesnote though you can try bruteforce one into existence by resetting a Very Hard Arks Mission until it appears.
Special ones show up if you get Emergency Code: Presentnote Mr. Umblla/St. Umblla, Emergency Code: Jokernote Mr. Boing, Exception Code: Fortune, and Emergency Code: Variantnote Triggered by the player when using a Rare Enemy Trigger to brute-force a rare enemy into spawning..
Before the Super Hard update, the biggest offender was the Haze Draal, Chrome Dragon's rare version. It used to (and still does) drop some of the best weapons and units in the game, but came with a frustrating catch: it drops this equipment at Lv. 51, but all scripted encounters with a Chrome Dragon on Very Hard difficulty had it at Lv. 50 at most, meaning it had to be found in the wild. Since the original Chrome Dragon was already a recluse, this made finding a Haze Draal even more unlikely than looting its rare equipment, which is really saying something. Obtaining Haze equipment became a lot easier after Super Hard difficulty was implemented.
The 2014 Easter EQ introduced Mr. Bowan, an exclusive rare enemy that, if defeated, cranked the rare drop rates for players that help defeat it to 300%!
Episode 3 introduces a way to take out the randomness of meeting rare enemies through Rare Enemy Triggers you can buy with Casino Points. Upon consumption, a rare boss spawns instantly.
Mirror Match: If you get abducted and taken to the Darker Den, you will be forced to fight a clone of yourself. For the next 72 hours after completing the stage, it is possible to encounter and fight your clone again. Not only that, but the rewards for killing your own clone are greater than killing other clones.
Mismatched Eyes: Deuman typically have heterochromia, noted in that there's two color palettes for the left and right eye when attempting to edit the feature.
Musical Nod: The opening riffs of the fourth version of the Falz Arms' battle theme are taken from Dark Falz's final battle theme in the original Phantasy Star Online.
Part of Dark Falz Loser's theme while time is sped up incorporates some riffs from Olga Flow's first battle theme, also from the original game.
My Little Panzer: Darkers on Harukotan all have a toy theme to them, following the insect theme and bird theme that the previous Darkers had.
Mysterious Waif: Matoi. You find her semi-conscious in the middle of the forest and bring her on the ship. Despite having no memory save for her name, she somehow knows your name. Matoi's true identity is actually Claris Claes II, who was believed to have been killed 10 years ago. She also recognizes you because you've met her before.
Mythology Gag: There's quite a few snippets here and there that touch upon its predecessor or even Phantasy Star Universe.
Needless to say, some of the weapons are flat out taken from the past games. Talis Legacy, Double Saber Legacy, Twilight Rune, the list goes on.
The Vol Dragon mirrors its predecessor, the Dragon, by being a fire-breathing dragon that is the first major boss in the game. But this one isn't quite as much of a pushover as its predecessor...
Sato, the fox-like Mag from PSO, returns as a Mag Evolution Device.
What's a PSO game without Rappies? They're cudlier than ever and come with holiday versions! Lantern Rappies, Saint Rappies, Love and Lovey Rappies, oh my!
The second Dark Falz Elder-centric Emergency Mission's title translates into "Followers of Profound Darkness" or "Profound Darkness's Kin". Fans of the original Phantasy Star series may recognize the name of the end boss of Phantasy Star IV, since Dark Falz has taken his former master's place as the encompassing Profound Darkness.
The Naura Cake Sisters are back with their mobile shop...except you have to protect their scattered goods before the enemies destroy them.
Two classic weapons inspired by Sonic the Hedgehog have also returned: the Egg Blaster (twin machine guns) and Sonic Knuckle (weapon camo for knuckles).
Photon Chairs made their return, and anyone can utilize any color as they wish, provided they have enough FUN points to purchase them. The text command to use them even uses their associated color-coded section ID from the first game* The command, for example, is "/la chair_whitill" when you want to sit in a white chair..
Bal Rodos is fought very similarly to De Rol Le and Barba Ray from the first game, from the platform to its attack maneuvers. The only difference being the myraid of gun turrets located on the platform to make the fight significantly easier, and you use a laser harpoon to drag it down to the platform.
But then you get to the Ascended Facility, which has you face him on land.
The Episode 3 update will add a casino, allowing you to win exclusive items with Casino Points.
Nice Job Fixing It, Villain: In a gameplay form. Barbarillipans dig stuff out of their backpack to attack you with. However, they have a chance of throwing Recovery Pods at you, which restore your health.
Nintendo Hard: Plan on fighting Dark Falz Loser on Super-Hard? Better bring all the healing items you can carry and some friends to revive you when (yes, when) you get KO'd.
Good lord, Super Hard Mode Mining Base Defense: Despair. The first two Mining Base Defenses are cakewalks compared to Despair. It's not insomuch defending Mining Bases anymore as it is attempting to make your horribly painful failure as slow as possible. And those new all-powerful Humongous Mechas you get? Trust me, you'll need them all.
No Arc in Archery: Averted. Your basic Bullet Bow shots will be subjected to arc gravity. Charging your shots, however, can mitigate this for more accuracy.
No One Could Survive That: The Stinger of Episode 2's final chapter shows that Dark Falz Apprentice somehow survived that Il Grants assault from Clariskrays. Barely alive, yes, but she manages to take control of Eucreta, Afin's older sister, as her new vessel.
Sometimes in Single-Party Areas or after completing a mission on Very Hard, you'll hear a short, cheery, ping-pongy tune unlike any other jingle in the game. This means that a rare Parallel World teleporter has appeared in the area. Beyond it are a gaggle of rare enemies: it will either a bunch of Rappies (either the best thing ever or a Zonk, depending on if you're looking for Rappies or not), or a rare boss with a bunch of rare mooks.
Not so Above It All: Amusingly, for some reason, Dark Falz Elder shows up 30 mintues after Quna's live performances start without fail. It's now a fandom joke that he's (literally) her biggest fan.
Not So Omniscient After All: Luther's entire bid for power was to become omniscient, which he claims he did...for all of a few hours. For all his boasting, Luther certainly didn't foresee his untimely death and subsequent absorption.
Old Save Bonus: Having PSO2 save data on your PS Vita unlocks Zeno, Echo, and Afin Partner Cards in Nova.
Dark Falz Elder. He starts out as the relatively human-sized Falz Hunar, but then manifests himself into a terrifying thing nearly half the size of a planet.
The Chrome Dragon is a minor example. It's already an enormous monster, but as the fight goes on it starts eating the Darkers it summons. This causes it to sprout wings, a bloated, glowing torso and an array of claws and spikes. These additions substantially boost its abilities (and grant new ones) until destroyed.
Only I Can Kill Him: What it comes down to for Melphonsina, as Gettemhart (through Dark Falz) tells her that she must kill him herself if she wishes for his freedom.
The rare versions of certain enemies are of a different color. Rare Darkers are a bright red, Burn Draal is gold, King Vardha is blue, just to name a few. Some of the newer monsters also gain physical differences on top of the color change, though.
There's also the color variations for clothing that cannot be dyed with a Recolor Ticket, roughly four to six versions.
Mikoto Cluster, the outfit Matoi wears, however, has a seventh version. It's in Dark Falz colors.
Peninsula of Power Leveling: Phantasy Star Online 2es, in two ways. By itself, this can occur if you unlock high level quests, switch classes, and possess almost any Chip that grants an attack buff, allowing reclassed players to play Quests twice their level and succeed. The game doubles down on this trope when a PSO2 account is linked, as EXP gained in a class in es carries over to your character in PSO2 in the respective class on a 1/1 ratio, so power leveling in PSO2es may equal power leveling in PSO2, too.
Piņata Enemy: The Mesetan, who not only spawns Meseta by simply existing, but drops a ton of it upon defeat. Carrying tickets that boost Meseta drops is a common practice in case a Mesetan shows up.
And then there's the Team Rooms, which are actually personal spaceships. At certain levels, the leader can spend Team Points to change the ship's music or temporarily park the ship in a hot spring, a forest base, or a even private beach.
Playing Possum: (Nab) Rappies fake their death. After a few moments they'll get up and make a run for it, in which the players can hit them again to make them drop an item.
Pokémon Speak: All you'll hear from the Lilipans is "Li!". Fourie is attempting to learn their language. Somehow.
Female characters can also invoke this with a Female (C) Extra Voice 58 voice ticket, which allows them to change their voice to that of a Lillipan.
Precursors: Luther is a member of the long-lost race of Photoners, and a major antagonistic force in Episode 2.
Press X to Not Die: X on the default keyboard setting is your Dash key. Since most things can easily kill you if you are not a tank, the preferred way to stay alive is to dodge every attack.
Punched Across the Room: The Knuckles have a Photon Art called Backhand Smash that can cause this. While you have to be right in the enemy's face to hit with it (or at least moreso than all of the other Knuckles PAs), it hits hard; aside from doing a crap-ton of damage, anything that isn't a boss or otherwise defending itself will be sent flying straight backward. Bonus points if the enemy in question flies into a wall, in which case they bounce off of it and into the sky before crashing back down a few seconds later.
To a lesser extent, Rangers can get a Photon Art for their Launcher called "Crazy Smash" which is essentially using the Launcher as a golf club. Not as drastic as Backhand Smash, but still enough to knock some of the heavier enemies on their ass.
Purely Aesthetic Gender: Stat-wise, the differences between male and female characters are negligible. This extends to races, as well: any race can excel at any class, even CASTs as Forces and Techers.
Put on a Bus: Melphonsina, after getting punched out by Gettemhart in Episode 1 Chapter 8 to summon Dark Falz, is carted off by you and Echo in critical condition. After this, she never appears again and her fate is left ambiguous until Episode 2 Chapter EX, when her past and relationship to Gettemhart come to light.
Rain of Arrows: The Bullet Bow PA "Torrential Arrow" is a textbook example.
Random Drop: Decided on a character-by-character basis to avoid Loot Drama... though it may be inevitable if it was a Rare Random Drop, as the rares you get are displayed for every player in your party to see.
Random Event: These are called "Emergency Codes", can now happen in dungeons, and there is no penalty for ignoring them. Unless they are "Code: Elimination" or the wall variant of "Code: Collect", which blocks your way out and takes a long time to remove itself if you try to wait it out. (The walled Collect Code has no time limit, resulting in you having no way out other than to complete it)
Averted with Matoi; she has red eyes, but she's definitely not dangerous.Unless it was ten years ago when she was Claris Claes, then this trope probably applies for her enemies.
Red Sky, Take Warning: A weather effect in Mining Base Defense turns the sky a deep shade of red and boosts enemy stats. Bonus points for being accompanied by the word "WARNING" at the beginning of the wave.
Revenue Enhancing Devices: The revenue model for the game uses a currency called Arks Cash. Premium status and the various knick-knacks in the AC shop are certainly convenient, but in no way necessary to enjoy the game.
Ridiculously Cute Critter: Rappies! They even come in different flavors depending on the current promotion, season, or holiday PSO2 is running.
The Lillipa species are a species of large, brown-furred critters sporting rabbit ears and are often taken as such.
Roaring Rampage of Revenge: Theodore falls into this when he finds out Ulc got killed in action by Darkers. Sure he's less of a sissy and is serious about destroying the Darkers now, but just listening to the way he speaks in Episode 2's Story Missions makes it clear that he's bordering on going completely batshit.
Episode 2 added Support Partners, reminiscent of PSU's Partner Machines. They have just as much customization as the player characters, in Fun Size!
Rocket Launcher Ride: The photon art Rodeo Drive has you mount your own rocket launcher with the barrel pointing backwards. Amusingly this is also one of the fastest methods of travel, assuming you have ways to recover your PP fast enough to continuously use it.
Scenery Gorn: The emergency city missions takes place in a city devastated by the Darkers.
Dark Falz Elder sprouting out of planet Naberius, making huge shockwaves/craters all over it. However, the aftermath is not clearly shown, so full details on wreckage to the planet cannot be determined... yet.
While the damage to Naberius can't be determined quite yet, we can clearly see in the mission where it is fought that it has run roughshod over part of the Oracle Fleet.
And chapter EX takes place on Naberius, which seems none the worse for wear and the story events are explicitly being after the fleet beats Elder.
Set Right What Once Went Wrong: Shion's purpose. It's hinted that she had Luther dabble with space-time before the player character, but he went off the rails with it, and now she's enlisting the player fix the damage.
Sempai Kohai: Zeno and Echo are your senpai, with Echo questioning if you're REALLY a rookie when you S-Rank a mission with her along. Zeno refers to this relation when pulling a Big Damn Heroes moment and later a Heroic Sacrifice.
Deuman girl Io refers to you as "senpai".
Series Continuity Error: This arises when Patty claims that prior to the events of Episode 2, no one besides Regius of the Council of Six has been able to wield a Katana. The Side Stories companion novel features Azanami, who wields a Katana in AP 237/12/20, a few months before the game's story begins.
Shifting Sand Land: The Desert field of Lillipa. The Quarry, from the same planet, is a subdued version of this, having pieces of Lillipan technology around, along with the occasional oasis.
Shoot the Shaggy Dog: Not the player thankfully, but a couple of NPCs are hit rather hard by this. In one of the sub-plots, you converse with Theodore, an unmotivated Arks Force who hates fighting, and Ulc, his (girl?)friend who is trying to join the Arks but has no combat skills. It takes some doing, but she eventually gets a job as a staff member before the Chapter 7 story mission. She's then killed offscreen in said story mission, because even staff members had to fight in emergencies, and Ulc knew what she was getting into despite that. Worse yet, come Episode 2, Theodore has all but snapped as a result...
Throw the Dog a Bone: However, you eventually end up rewriting history so that Ulc is simply believed to be dead, and she manages to pull Theodore back from the brink.
A Talis named Metalisolidum. With one of the enemies appearing in Mines appropriately nicknamed Metal Gear by some pso-world fans.
There's a Talis named Duel Gaze, which looks like a Duel Disk. Its description even claims that it's a remodeled card game device. For emphasis, it's latent ability is called "Trap Activation", which increases the damage of a ranger's trap tools.
The Monkey King Staff from the first PSO, now called the Nyoibo, makes a return as a double-saber type weapon. An improved version called the Ebony Nyoibo (Black King Bar) also exists.
The planet Lillipa is named after a continent of little people in Jonathan Swift's novel Gullivers Travels, the novel which also made mention of a floating city named Laputa, of which there are robot enemies on Lillipa that have a certain Miyazaki feel to them.
As a gift to players for an event, all players were given weapon camo for the classic weapon Sonic Knuckle, as well as an item that transforms a player's Mag into a green Puyo.
As for actual weapons, the Egg Blaster is a pair of Twin Machineguns that were ripped straight out of Sonic Riders. It even has Eggman's insignia on it!
Most likely unintentional, but Chrome Dragon looks disturbingly similar to an EVA.
SigilSpam: Dual Blades have the Justice Crow Photon Art, where they slash five times in rapid succession in a star pattern to form the ARKS logo.
Single-Biome Planet: Lillipa and Vopal are both a Shifting Sand Planet and ocean planet, respectively. Naberius and Amduscia subvert this trope: Naberius is covered all over in forest, but has frozen regions, while Amduscia has a whole two biomes: volcanic caves and floating islands.
Small Girl, Big Gun: Can be invoked by players by being a really short female Ranger with an Assault Rifle or Launcher almost twice their size.
Smashing Survival: A couple of enemies, such as Rockbears, can grab you, but with enough clicks/key smashes, you can break free from possible death.
Sound of No Damage: Four different ones; one when your attack bounces off the shield of the Shield-Bearing Mook, another when you successfully Just Guard, one when you attack Goronzoran's/Zoron Goraal's energy shield, and one when Luther's energy shield deflects your attacks.
Space Elves: What modern Phantasy Star game would be complete without Newmans?
Spam Attack: The Twin Dagger photon art Facet Folia runs an enemy through repeatedly from every direction, the user being invulnerable throughout.
Space Pirates: Azanami (in appearance at least). The players can be one too, thanks to the Wild Ocean Pirates scratch including such costumes.
Spell My Name with an S: The players have been using the "Dewman" or "Duman" spelling since the race has no official English name. However, with the remade prologue including them, if one is able to read the stylized font, their spelling is actually "Deuman".
Quna's name was originally spelled "Kuna" in a trailer that introduced her and the theme song Our Fighting. The true spelling of her name was revealed in her live performances, spelled with a Q in the game's substitution-cypher alphabet.
How Lillipa is officially spelled in Japan seems to run into a few inconsistencies. Is it "Lillipa", "Lilipur", or "Ririepa"?
There's also the case with Lisa, where her name is spelled as "Risa" in credits. This is mainly a case of Japanese Ranguage in the works.
Darkness: Poison. Same as Burn, but the damage inflicted scales depending on your Max HP.
A particular handful of bosses have special reactions to one of the above effects if they're weak to the relative element. For example, Elder drops his hands when Shocked, and Loser opens his weakpoint when hit with Mirage. Goldradhas and Vol Dragon also get their feet frozen when Frozen.
There are three more effects that are pretty exclusive and aren't tied to an element:
Stun: Like Freeze, but wears off sooner. Players can wake up faster by hitting the directional keys in a circle motion repeatedly. Afflicted by certain boss attacks and a handful of Photon Arts.
Jellen: Decreases the target's ATK stats. Formerly available as a Technic in past Phantasy Star games, it is now only inflicted by the Ranger's Jellen Bullet skill.
A small pool of Darkers (namely Falz Hunar) can afflict a special status not unlike Final Fantasy XIII-2's Wound Damage, denoted by a red aura surrounding the player's head. Players experience decreased maximum HP. Wears off on its own or can be cured with Anti.
Stealth Pun: The Easter Emergency Quest's background music is, of all things, Robotnik's theme from Sonic Adventure 2, thus making it Easter Eggman.
Suddenly Voiced: Hadred, right on the verge of his death, after having been Quna's silent friend for who-knows-how-many years.
Persona in Episode 2, whose voice depends on whether you are a boy or a girl. He/she also gets a separate combat voice, which is a copy of your voice ticket.
It should be noted that Sonic Arrow does not create a single flying wave like most Sword Beams. Instead, it produces two air-current-like lines which rotate, forming a spinning projectile.
There's more than that: the Partisan weapon has Speed Rain and Slide End, both of which produce... Spear Beams?
A sword Photon Art, Over End, involves producing a huge blade of light over your existing weapon to cleave enemies with. The last hit in particular hurts.
Dragon Ex, the armored dragon knight boss in Sanctum, has his own version of Over End.note The name he calls for it translates to "world-destroying conflagration sword" If you're not a Hunter or Fighter with above-par HP, expect to eat dirt if you're hit by it.
The katana Photon Art, Hatou-Rindou, throws a vacuum wave in front of you. If you time the attack right, it can also produce a small blue flame.
Symbol Swearing: When an expletive is typed in chat, it is replaced by a bunch of symbols. The filter is, as per MMO tradition, overzealous due to trying to cover all intended regions' expletives at once.
The Battle Didn't Count: The Falz Hunar fight in Story mode. If you've done your Level Grinding, got your best equipment together, you could completely wipe the ass of a partly-awakened destroyer of the universe in under two minutes (possibly one), and it will still be standing (commenting on how the fight has warmed it up nicely) and you still have to leave two of your three NPC friends behind to do their Heroic Sacrifice. Even if you're thirty times stronger and one of them has a legendary status. Would've been a huge kick in the teeth by SEGA if his level were high enough for him to drop his rare equipment (you're booted back to the Campship and can't return, so no Boss Crystal), but thankfully he isn't 41+ here.
Now you can wipe what seems to be a fully awakened version of said destroyer in under three minutes (although there's twelve of you at him now, though it's disturbing how the player-base have practically turned utterly destroying Dark Falz Elder into an art form) and the previous guy who was possessed by said destroyer simply pops out and escapes. Oh, and Dark Falz is still in control of said body, so he's still alive.
Talking Is a Free Action: In the cutscene mentioned above, there's an argument between your NPC friends on who should rescue the victim who was (consentually) used to summon said destroyer and who should stay behind to fend him off to buy time. After you and another NPC leave with the victim, the following conversation happens:
Zeno: "You were waiting for us? You're surprisingly considerate of people's conversations, Dark Falz."
Elder: "I have no interest in weaklings who aren't willing to fight."
Take Up My Sword: Episode 2 features Echo using Hunter Class in place of Zeno after the Falz Elder incident.
Team Shot: Similar to the final boss of the original Phantasy Star Online, winning the battle against Dark Falz Loser rewards the players (along with boss loot) with a shot of all the players who took part in the battle. Unlike in the original PSO, this Team Shot includes not only the player and their party, but the other parties that fought the battle for up to twelve players in the shot◊.
The fight against Elder also got its own retroactively.
Time Stands Still: Dark Falz Loser can halt time, freezing players in their tracks unless they can dodge just as time stops.
Time Travel: A major plot device in Episode 2, since it's all about changing the future. As other examples show, you use this a lot.
The Gunslinger: Gunner-class players can fight with Twin Machineguns, hoping around and popping off shots like a John Woo character.
CASTs have the special ability to hover or skate instead of run.
Producer Sakai has stated that the number of races is open to change. Episode 2 added Deuman as the fourth race.
Throwing Your Sword Always Works: Falz Hunar has an attack that involves him tossing his sword and having it constantly hover around him like a boomerang. Subverted however in that you can break his sword, nerfing its damage by a great deal.
Then there's the Double Saber Photon Art called "Deadly Archer" which, if properly distanced, can inflict a ton of damage. It also has a variation called "Deadly Circle" that orbits you.
And then there's Hien Tsubaki for Katana!
Time Bomb: The target of Emergency Code: Judgement, where you have to defuse time bombs. Defusing them is pure trial and error, since you're not given any indication as to what to do to defuse them, but thankfully, messing it up only results in a painful shock, and you can retry a few seconds later.
Darchymes and Baize in Emergency Code: Destruction also do bad things if you let them explode, though, counter-intuitive to the trope and true to the Code's name, you have to destroy them to stop them.
Time Master: Dark Falz Loser, who can speed up the flow of time around himself for swift strikes and teleportation, or freeze everyone in place to prepare a devastating attack that will wipe out them out if they don't manage to break free and stop it. He can also slow time, though in a bit of twist, he uses it on himself, which makes his attacks harder to avoid by causing their explosive aftereffects to linger longer.
Timed Mission: Let's face it, this is a staple for MMOs. A fair few of the client orders will have a time limit in which to fulfill them, started when you enter the required area/mission; fortunately failing doesn't mean you get kicked out of the area or anything, so it won't interrupt whatever else you're doing.
Literal Timed Missions - as in the ones that do kick you out for failing - exist as periodic events that are available anywhere between fifteen minutes to an hour, and their in-mission timers last anywhere between ten to twenty minutes. These mostly consist of invasions and Dark Falz Elder, though seasonal events do this too. The game server is at least kind enough to inform you well ahead of time if an event is going to start, so you have a chance to finish up whatever you're doing and prepare.
Many Emergency Codes are timed, and fail you for timing out, except in Emergency Code: Avoid.
Token Mini-Moe: Io. She's wearing boots with heels and is still the shortest NPC!
Tomato in the Mirror: The red-clad Clariskrays that we know? She's not the real Clariskrays. She's but one of the many clones.
Tower Defense: The Mining Base emergency quest tasks players with defending three towers against waves of Darker enemies. Crystals scattered about the area provide points with which to repair the base, erect shields, and set up turrets.
Twenty Rockbear Asses: A lot of the client orders take the form of either "Kill X (Monster Name Here)" or "Collect X Item Drops Off (Insert Monster Name(s) Here)". They're usually worth a significant amount of experience, so they're often necessary for grinding once you get into the higher levels. The monotony of it, however, is mitigated since all of these drops (excluding Team Order drops) can be and usually are sold in the Player Shop.
Most of these are courtesy of the NPC Franka, who is your best friend if you need EXP in a hurry.
The Random Event version occurs in Emergency Code: Collect, which has players doing things like collecting keys to open blockades, picking up crystals for inspection, or drilling for minerals.
Done more creepily by Dark Falz Double. It's not yet clear whether the two have minds of their own or are being controlled by one individual who likes talking to themself.
Uncanny Valley Girl: Risa looks and sounds cheerful, but she is a bit too enthusiastic when talking about how she turns others into beehives. Possibly justified as she is a Caseal.
Fourier herself states that CASTs are usually seen as being cool and calculating. The only two CASTs ever being portrayed as such are Regius and Maria. Everyone else is eccentric in one way or another.
Unexpected Gameplay Change: Emergency Code: Gesture. You must communicate a message from one Lillipan to another via Lobby Actions.
Unexpected Shmup Level: Bal Rodos probably qualifies, since 90% of the fight consists of you shooting gun turrets at him. He fights a land battle with you in Ascended Facility, though.
Unidentified Items: The game gives rare weapons a chance to drop in an unidentified (And unequippable) state, though you can tell what type of weapon it is at a glance. This is a good thing for the most part, as when you do identify it, you're allowed to attach a special ability to it and to choose its elemental affinity. The only bad part is that you won't immediately know if you got something that's actually valuable in the case of enemies who have common and rare drops of the same weapon class.
Unlimited Wardrobe: Shii/Xie always shows up in a different outfit (usually to the lobby theme) in every appearance she's in. The players themselves can invoke this too.
Variable Mix: The music works this way. When you are attacked, the usually gentle music changes into a more intense mix, only to go back to calmness when the enemy is down. Boss battles also have variable mixes that become more intense the more you progress through the fight.
Villainous Breakdown: Luther gets a huge one full of Madness Mantra and laughter when his plan goes to pieces. However, this ends up being a very bad thing, as the sheer amount of rage he's filled results in him transforming into Dark Falz Loser...
Virtual Paper Doll: There's loads of costumes (or parts if you're a CAST, but some costumes can be worn by them.) for your character to wear, which can also be accompanied with a plethora of accessories.
Vocal Dissonance: Seems to be a running theme for Dragonkin, though it's justified by them communicating through telepathy.
You're playing through a story quest. A storyline Quartz Dragon enters from the sky and performs powerful, inhuman roars into the faces of you and your two NPC companions. The next thing you know, it has the voice of a little girl.
Dragon Ex suitably has the voice of a gruff, battle-hardened warrior. Its rare counterpart, Noire Draal, has the voice of a confident teenage schoolgirl.
The players themselves can invoke this for humorous effect, such as having an adult man having a high-pitched voice, or even a little girl with a man's voice, which is completely possible thanks to a certain voice ticket for females.
Dark Falz Elder has one that fires out of his head.
Photon Particle Cannons will rip apart nearly anything it hits, but you only get one shot.
Weather and Environment: Weather can change at random. Weather changes vary by region; some are pretty standard, like Thunderstorm, Thick Fog, and Heat Wave. Then there are the really weird ones, like Dragon Spirit, Black Dust, and Butterfly Dance.
Wham Episode: After seven chapters of seemingly filler events and buildup chapters, Chapter 8 finally drops the first big bombshell of the game with Melphonshina's taking of a fatal attack from Gettemhart, Gettemhart reviving Dark Falz, Gettemhart's subsequent possession due to Dark Falz, and Zeno's Heroic Sacrifice. Episode 2 expands on this further by granting you the power of Time Travel and using it to pull a Big Damn Heroes moment to save Zeno.
Episode 2 Chapter 5 serves as another one, with the truth about Matoi and Xion finally being revealed, Zeno making his return (As one of the six heroes, no less), Theodore and Ulc being reunited, and Luther becoming Dark Falz Loser after his initial plan fails.
Chapter 6 keeps the whams coming, taking you back in time to the terrible darker raid ten years before the game's events.
Whip Sword: The Wired Lance weapons can be used for medium-range special attacks.
Wutai: Episode 3's Harukotan has a planet-wide civilization that resembles feudal Japan.
You Gotta Have Blue Hair: While a handful of the characters have normal hair colors, there's some with green, light purple, teal, pink, and so on. The player, however, has access to any color of the spectrum.
You Have Outlived Your Usefulness: Aki is the first to get this treatment come Episode 2; in fact, the ARKS seems perfectly fine with doing this to a lot of their staff, seeing as how it considers most of them pawns.
Luther does this to his staff once he's ready to move onto the next stage of his plan.
Your Size May Vary: Dark Falz Elder. When he drags his way out of Naberius he's half the size of the planet itself, but in the climactic boss fight with him he's not nearly that size. This is because the Falz Arms phase of the assault weakened him considerably and reduced his size greatly, thus enabling them to take the fight to Elder himself. Apparently all the hands he summons before the final confrontation are Cast from Hit Points.
Zerg Rush: The 3rd opening treats us to the characters facing off against an entire legion of Darkers on Lilipa Desert. Mining Base Defense throws you into that, and boy does it get chaotic.