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Video Game: Wonder Boy In Monster World
aka: Monster World
Shion, protagonist of Wonder Boy in Monster World.
Wonder Boy in Monster World (released in Japan as Wonder Boy V: Monster World III) is the fifth "Wonder Boy" game. A new protagonist called Shion embarks on a heroic adventure to save his land from a monster invasion. It was originally released for the Sega Genesis in 1991, followed by an 8-bit version for the Master System in 1993 released exclusively in Europe.

A TurboGrafx-CD remake was released by Hudson Soft in 1994 titled The Dynastic Hero, with the cast replaced by a new set of characters courtesy of the RED Company.

Tropes in Monster World:

  • Big Damn Heroes: The Darkworld Prince
  • Boss Rush: The final level.
  • Call Back: quite a few:
    • To Wonder Boy:
      • The penultimate boss loses his head and grows a new one several times, just like Drancon.
    • To Wonder Boy in Monster Land:
      • The first area of the game closely resembles the beginning of that game. Even the hidden coins are there!
      • The Maugham Desert part is similar to the Mam Desert and the Pyramid levels from that game: aside from the similar names, the pit where platforms appear when you kill bats reappears (but is not mandatory this time), and the bosses of both areas are Sphinxes that like quizzes (except this time, he actually looks like a Sphinx) .
      • The penultimate dungeon is a better looking (and sounding) version of that game's last level.
    • To Wonder Boy III: Monster Lair:
      • The Purapril Castle shares its name with the second player character from that game.
      • This game's final level shares its music with that's game final level.
      • The first level boss (a big fish that turns its scales into smaller fish) appears several times as a simple mook.
    • To Wonder Boy III: The Dragon's Trap:
      • When Shion has the Pygmy equipment, he can shrink, but only in one special room. It looks a lot like the transformation rooms from that game, complete with the small platform on which the transformation occurs.
      • The boss battle music from that game is heard twice in this one. Both times the boss in question is a dragon (all bosses in that game were dragons).
      • Several Piranha-Men appear in this game as mooks.
      • The fairy town, Alsedo, has a similar name to that's game only town, Aseldo.
  • Difficulty By Region: In the Japanese version, dying simply warps you to the last inn and charges you the normal inn fee, making death an effective means of backtracking. In the American version, death takes you to a Game Over screen. (Dynastic Hero is based on the Japanese version.)
  • Divorced Installment: Dynastic Hero, the TurboGrafx-CD version, replaces the characters with bug people.
  • Door To Before: Every town (except for Alsedo) has an unlockable door leading back to the Purapril Castle.
  • Earth-Shattering Kaboom: The alien planet explodes after Biomeka's defeat.
  • Fairy Companion: Priscilla, who joins you for the Alsedo Cave mission. She has the ability to find hidden hearts.
  • Fungus Humongous: The Myconid in Alsedo Cave. Also a Warm-Up Boss, since its attack pattern is predictable and only takes several hits to defeat.
  • Goomba Springboard: The jellyfish.
  • Heart Container
  • Hopeless Boss Fight: Biomeka, until the Darkworld Prince shows up.
  • Incredible Shrinking Man: With the "Pygmy" equipment.
  • Informed Equipment: In the Master System version, the only way equipment affects your appearance is whether you have a sword or spear. In the Genesis version, most weapons and shields look different.
  • Load-Bearing Boss: See Earth-Shattering Kaboom above
  • Market-Based Title: Known as Wonder Boy V: Monster World III in Japan.
  • Money Sink: Subverted. Charmstones as useless and as expensive as they are, do have a use. They act as a currency at a Secret Shop which can give the player more Magic Charges (Maximum is 12 Charges) or a Heart Container (Maximum is 14 hearts). This allows the player to cap out nearly all their magic in the game and increase their health if they don't want to go searching across the land for the containers. Sadly the Return spell doesn't increase, you still only get 1 use out of it, but since all you need to do to get another use of it is to sleep in the inn you warp to, it doesn't really matter.
  • Nostalgia Level: The very first area is just like the beginning of Wonder Boy in Monster Land.
  • Password Save: In the Master System version, and this time it isn't short.
  • Pop Quiz: The Sphinx again.
  • Sequel Hook: Bio Meka is shown to be alive and well at the very end of the game
  • Songs in the Key of Lock: The cavern near Alsedo has locks that will only respond to the tune of an ocarina.
  • Spin to Deflect Stuff: If you have a spear equipped, you do this to block, instead of using your shield.
  • Super Not-Drowning Skills: Justified, as you need Poseidon's Trident just to swim underwater. For the first time not being able to swim does not make the main character sink like a rock.
  • Villain Forgot to Level Grind: All the main bosses in the final dungeon. Tyrant Dragon especially, since you had to fight it in Pygmy form the first time.
  • A Winner Is You: Subverted. Killing the final boss immediately skips to the credits without even a change in music, but after the credits you get a proper lengthy epilogue with its own music and unique graphics.
  • You Gotta Have Blue Hair
BujingaiCreator/Red EntertainmentFire Emblem Awakening
Wonder Boy III The Dragons TrapFranchise/Wonder BoyTurboGrafx-CD
Wonder Boy In Monster LandSega Master SystemXenon 2 Megablast
Wonder Boy III Monster LairSega GenesisMonster World IV
Wonder Boy III: The Dragon's TrapPlatform GameMonster World IV
Dungeon MasterTurbo Grafx- 16 Fantastic Night Dreams Cotton
WizorbSteamWolfenstein 3D

alternative title(s): Dynastic Hero; Monster World
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