Warriors: Legends of Troy is a distant spin-off of the Dynasty Warriors line of games produced by Koei-Temco, set during the Trojan War.The game may feel like another entry in the Hack And Slash department, but its storyline and character decor shine thoroughly.
The Warriors: Legends of Troy series provides examples of:
Adaptation Distillation: No one would want to play a game about each and every battle of the Trojan War, now would they?
Pragmatic Adaptation - Several deaths in the mythology weren't as glamorous or interesting as they are in game.
Infinity+1 Sword: As you unlock items, you can make your all your attacks deal maximum, unblockable, perfect timed hit damage - while regaining health and fury every time you preform a finishing move on a random mook and remain invincible until you kill every enemy in the area.
Luck-Based Mission: Good luck on reaching the enemy base camp without getting spotted while playing Nightfall on Expert.
Mook Chivalry: Gloriously averted, which is quite noticeable since the rest of the 'Warriors' games uses it freely. If you let those mooks encircle you, they WILL happily jab at your unprotected flanks and back, even on the easiest setting. On Expert, running directly into a group of Mooks is basically suicide, unless you're very well equipped...
More Dakka: Stone throwers, blotting out the sky with arrows and just for those who are inclined — The ability to shoot endless projectiles as Odysseus and Paris. Then when you beat the game? You unlock the ability to throw infinite enemy swords.
Multishot: If Paris could do even half of what he does in the game, the war might have ended differently.
Mukokuseki: Almost all of the characters are tanned, with the exception of Achilles.. who looks more like a Norse viking than a Greek warrior.
That's because he's clearly based on Brad Pitt's Achilles in Troy.
Nightmare Fuel: Don't tell me the final part of the last chapter of Ajax has no nightmare potential because the screaming, mood and scenario were really creepy.
Perfect Play AI: The Slayers, The Brutes and The Guardians, this is their known M.O. Just don't be there when they stop moving. The same applies to every human boss character.
Redshirt Army: Everyone - Especially the poor Trojans and their bright red.
Schmuck Bait: The game suggests you find another way to penetrate the Greek Wall. It even provides you with a nice blinking marker of where to go. But, you know what? Go ahead, try to fight your way through. You'll feel good until the endlessly respawning Boss in Mook Clothing, Goddamn Bats and Demonic Spiders start appearing out of nothing.
Serial Escalation: How much longer will the Gods toy with the Sons of Priam? How much longer can Troy hold out?! How much longer will everyone ignore Cassandra?!
Shout-Out: Quite a few small ones in game, but in the trophy section?
IT'S OVER 9000! WHAT 9000! THERE'S NO WAY THAT COULD BE RIGHT
We Have Reserves: You'd think after 9 years of fighting the Greeks or Trojans would start running low on soldiers after you've killed a few thousand of them.
You ALL Look Familiar: Subverted and played straight. If you look closely, a lot of the mooks have different haircuts, facial hair and clothing for both the Greeks, Zombies and Trojans. Yet, eventually, if you kill enough of them, their faces start to recycle.