Follow TV Tropes

Following

Video Game / Super Mario Bros. Funk Mix

Go To

https://static.tvtropes.org/pmwiki/pub/images/funkmixdeluxe_titlescreen_1.png

Super Mario Bros. Funk Mix is a Friday Night Funkin' Game Mod that features Boyfriend go up against Mario (and Luigi) in all his retro glory.

The mod consists of fifteen songs, along with a joke song, as of the Deluxe update.

Another update called the Revolution Mix was in development, but due to private events amongst the team, it was cancelled.

The mod can be downloaded here.

Song List:

    open/close all folders 

    World 1 
  • "Mushroom Plains" (Mario)
  • "Bricks and Lifts" (Big Mario)
  • "Lethal Lava Lair" (Fire Mario)

    World 2 
  • "Deep Deep Voyage" (Luigi)
  • "Hop Hop Heights" (Bob-omb)
  • "Koopa Armada" (Bowser)

    Freeplay Songs 
  • "2 Player Game" (Luigi)
  • "Destruction Dance" (Foreman Spike/Waluigi)
  • "Portal Power" (Mario)
  • "Bullet Time" (Bullet Bill)
  • "Boo Blitz" (Big Boo)
  • "Cross Console Clash" (Mario and Luigi vs Sonic and Tails)

    Secret Songs 


This mod contains examples of:

  • Adaptational Wimp:
    • Luigi dies in one hit in "Balls", despite being in his fire form.
    • Despite teasing at strong powers in the base game, and outright showing them off to protect Boyfriend in several other mods, here Girlfriend is kidnapped by Bowser offscreen and doesn't even appear in person until the end of World 2.
  • Anti-Frustration Features: Despite effectively having a limited amount of times to miss a note before losing, you'll be granted Mercy Invincibility when you do miss to avoid a series of misses from ending your game there and then, in addition to the ability to recover your Hit Points with Mushroom and Fire Flower notes.
  • Art Shift:
    • In Cross-Console Clash, half of the screen is in a 16-bit style to match up with Sonic's Genesis days. Amusingly, it's Mario's world that's rendered in 16-bit, while Green Hill (where Mario and Luigi are standing) are 8-bit.
    • During "Green Screen", the entire screen is styled after the Game Boy Camera app, with both the face and Boyfriend rendered in the camera's iffy resolution. Boyfriend also has a pseudo-3D appearance.
  • Badass in Distress: "Koopa Armada" sees Boyfriend held hostage by a Hammer Bro and rapping Bowser, with the Freeplay text for the level implying Bowser won't even let him go if he wins.
  • Big Damn Heroes: Mario and Luigi come to Boyfriend and Girlfriend's rescue after "Koopa Armada", saving the two from Bowser.
  • Blue with Shock: Small Boyfriend always has two blue lines over his head in his small form. Nothing unusual for Boyfriend whenever he misses a note, but in this state he's a One-Hit-Point Wonder and will die if he misses another note.
  • Bottomless Pit: While not a factor into the actual gameplay, one is featured in "Mushroom Plains", with several enemies falling into it while Boyfriend and Mario rap.
  • Bottom of the Barrel Joke: Played for Laughs in "Balls", where Mario and Luigi say "Suck my balls" several times to the tune of the Invincibility Star theme.
  • Butt-Monkey: Boyfriend gets a lot of abuse, especially in the cutscenes.
    • He almost falls into a pit before Mushroom Plains, though Mario saves him before this can happen.
    • He faceplants onto some bricks before "Bricks and Lifts".
    • He nearly gets burned by a Fire Bar before "Lethal Lava Lair".
    • The ending cutscene has him think he's saving his girlfriend, only to be told by a Toad that she’s in another castle.
    • The cutscene and song of "Deep Deep Voyage" features Boyfriend and Mario being chased by a giant Cheep Cheep while Luigi tries to stop it.
    • "Hop Hop Heights" has Boyfriend get thrown up to some Mushroom Platforms, only for a Bob-Omb to land on his head.
    • "Koopa Armada" has Boyfriend get kidnapped by some Hammer Bros and almost got kidnapped along with Girlfriend if the Mario Bros. didn't intervene.
    • "Destruction Dance" ends with Boyfriend getting blown up by a bomb.
  • The Cameo: Princess Peach, who is otherwise absent from the mod, makes an appearance in "Wrong Warp" as a deformed sprite.
  • Chase Scene:
    • "Deep Deep Voyage" features Luigi trying to stop a giant Cheep Cheep while Mario and Boyfriend swim away from it.
    • "Bullet Time" has Boyfriend flying on a cloud while a Bullet Bill gives chase the whole way.
  • Cover Version: "Destruction Dance" is a cover of the song of the same name from Dance Dance Revolution Mario Mix, remixed in the style of Wrecking Crew and with Foreman Spike and Boyfriend singing over it.
  • Cowardly Boss: Big Boo gets scared and hides his face whenever Boyfriend starts singing.
  • Crossover:
    • Par for the course, the mod is a crossover between Friday Night Funkin' and Super Mario Bros., and sees Boyfriend and Girlfriend in various misadventures across the Mario world.
    • "Cross Console Crash" marks a guest appearance of Sonic and Tails rapping against Mario and Luigi.
  • Funny Background Event:
    • Several enemies fall into a pit in "Mushroom Plains".
    • The smiling cloud in "Hop Hop Heights" winces when Boyfriend gets chucked up the platform, before returning to its usual expression.
    • Whenever a "bah" is heard in "First Level :)", the Piranha Plant and car on-screen hop to the beat, while Weird Mario stares at the player and Boyfriend does his signature V-Sign.
  • Hit Points: Unique to this mod is how instead of a typical Life Meter for most of the Friday Night Funkin' mods, it utilizes a hit point system akin to other Super Mario games: Boyfriend and Mario start as Fire forms at effectively three hit points, and missing a note reverts them down a stage, with the only way to recover is by hitting the respective Mushroom and Fire Flower notes that show up when Boyfriend or Mario's health is down. Missing a note with no power-ups as Small Boyfriend or Mario will result in a Game Over. The sole exception is the bonus song "Green Screen", which sees the usual (albeit smaller) health bar.
  • Hostile Show Takeover: Midway through "Destruction Dance", Waluigi blasts Foreman Spike out of the way and takes over the song.
  • Interface Screw: "Portal Power" has Mario throw portals around, blocking the screen and sometimes even the arrows.
  • Lighter and Softer: Unlike most other Mario mods, almost all of the songs are set strictly in the regular Mario universe (aside from "Game Over" and presumably "Green Screen"), meaning there are no creepypasta elements here.
  • Mercy Invincibility: If Boyfriend misses, he'll gain some invincibility frames so he doesn't immediately die from a chain of missed notes, much like in a Mario game.
  • Minus World: The song "Wrong Warp" is inspired by the Minus World from the original Super Mario Bros., accessed by "glitching" the game. The background is constantly stuttering, the countdown graphics are misplaced sprites and end with a loud buzz, Small Fire Mario and Boyfriend constantly flicker during the song, and the song itself is much harsher in terms of instruments and composition to emphasize it's not supposed to be there. The HUD even flickers periodically during the song.
  • Musical Nod:
    • "Bricks and Lifts" takes inspiration from the Underground theme, progressing in a similar style and even using the iconic note progression at a few points in the song.
    • "Lethal Lava Lair" contains a few notes from the Underground theme woven into the rest of the song.
    • "Deep Deep Voyage" is based off the theme for Dire Dire Docks, using the same piano and beginning the song with a similar note style.
    • Towards the end of "Portal Power", Mario and Boyfriend sing some of the lyrics to "Want You Gone", the ending song to Portal 2.
    • "Boo Blitz" contains a quick riff from "Thorns" from Week 6: fitting, seeing as both songs are against a ghost.
  • Mythology Gag:
    • The settings of all three levels in World 1 are inspired by levels in the original Super Mario Bros., that being 1-1, 1-2, and 1-4.
    • Bob-omb's chromatic scale is sampled from the soundfont used to create "Bob-omb Battlefield" from Super Mario 64.
    • After completing World 2, the player is shown an ending screen directly based off the ending screen from Super Mario Bros., complete with the same music.
    • "First Level :)" is accessed by knocking on a door until Weird Mario opens it, referencing an Easter Egg in Super Mario Maker.
    • The name "Wrong Warp" is taken from the name used for various glitches from the 2D Mario games, where by manipulating the data the player can get to areas they're not supposed to.
    • "Green Screen" is inspired by the Game Boy Camera, with the opponent being one of the various weird faces that could show up while toying with the game.
    • Boyfriend's background in "Green Screen" is a starry night sky with poles and wires behind him, the setting of Week 3 in Friday Night Funkin'.
  • No Indoor Voice: To replicate his loud roars and yells in his home franchise, Bowser's voice is by far the loudest of the cast; it's even louder than the music and he drowns Boyfriend out when they duet.
  • No OSHA Compliance: "Destruction Dance" has Foreman Spike and Boyfriend sing next to bombs that can go off for seemingly no reason. Waluigi exploits this by blowing up both bombs.
  • Oh, Crap!: In "Deep Deep Voyage", Luigi falls behind Mario and Boyfriend and ends up on a very angry Cheep Cheep. When Mario realizes this, and that said Cheep Cheep is quickly gaining on them, he gets a panicked look and speeds up, dragging Boyfriend behind him.
  • Optional Boss: "Green Screen" is only accessible after completing every song and viewing the credits, where the player is given a code to input for it. It also doesn't show up on the Freeplay menu, even after completing it.
  • Playing with Fire:
  • Big Boo attempts to set Boyfriend on fire, forcing him to run around to dodge it.
  • Power Ups: If Boyfriend or Mario downgrade during a song, Fire Flower and Mushroom notes will start showing up so they can recover their health.
  • Retraux: The entire mod, aside from one side of the screen in "Cross-Console Clash", is a homage to the style of the original Super Mario Bros. game, more specifically the Deluxe remake, with each sprite replicating the limited color palette and resolution.
  • Shout-Out:
    • "Balls" takes its audio directly from this video.
    • "Bullet Time" is based directly on the Bullet Bill series of games on Newgrounds, and the song itself is based on the soundtrack heard in the third installment.
    • "Portal Power" is based off Mari0, a Mario and Portal crossover fangame.
  • Shows Damage: Played straight with Boyfriend and Mario, who downgrade into their regular and small forms with their first 2 misses. Averted with Luigi in "Balls", who dies in a single miss.
  • Snowy Screen of Death: "Green Screen" has Boyfriend’s screen glitch out if he misses a note, with the camera turning off if he loses.
  • Stuff Blowing Up:
    • The Bob-Omb in "Hop Hop Heights" explodes at the end.
    • Waluigi blows up bombs beside Foreman Spike and Boyfriend.
  • Stylistic Suck: Zigzagged with "First Level :)": the play space is designed after an amateur level made in Super Mario Maker, with random blocks and items strewn everywhere with no rhyme or reason and the song's description in Freeplay is the "creator" of the level explaining that it is indeed their first level. And no, the smiley face in the song name is not a typo. The art and music for the song, however, are still up to the same high level of quality as the rest of the mod.
  • Trick Bullet: The one in "Bullet Time" is sentient and can follow Boyfriend at its leisure.
  • Unexpected Gameplay Change: Downplayed: in "Boo Blitz", the usual rhythm game mechanics are still present, but Boyfriend can physically move left and right when he's not singing, and needs to do so to avoid Big Boo's fire attacks.
  • Villain: Exit, Stage Left: After Mario and Luigi storm his airship and take care of his Hammer Bro goons, Bowser simply jumps off the ship to who knows where rather than fight them.
  • Wham Shot: Midway through Destruction Dance, someone steps in for a Hostile Show Takeover, and it's none other than Waluigi.

Top