is an indie Shoot 'em Up
game for the Xbox 360 by heloli. It was developed by Hayashi Yoichi (under the handle of "YO1 KOMORI"), a former Squaresoft
programmer who also worked on Bushido Blade
in 1997 and a little-known tube shooter titled iS - internal section
(not to be confused with IS: Infinite Stratos
) for the original PlayStation
back in 1999. Prismatic Solid
shares similar aesthetics to iS - internal section
as it features copious amounts of Sinister Geometry
. The music for the game is also composed by Shinji Hosoe
and Ayako Saso, the composers of Bushido Blade
and the Ridge Racer
In this game, you take control of a green crystalline ship sporting a red, blue, and yellow option
that offers your ship six different weapon formations. The gameplay itself is in the old-school style of shoot 'em ups where you must play through the game from start to finish, shoot down anything that isn't you
, and collect several power-ups
and earn a few extends
along the way. Enemies have a tendency to fire extremely
dense bullet patterns, but thankfully your ship's options and their tendrils that sprouts from collecting power-ups can shield your ship from harm, adverting some of the game's Fake Difficulty
while remaining challenging throughout. You can also earn Stars
along the way for performing certain feats, such as fully powering-up your ship or clearing a stage without getting hit
The was game released under the Indie section of the Xbox LIVE Marketplace
on June 3rd, 2010 for the very affordable price of 80 Microsoft Points*
. The game's original soundtrack later released during Comiket 78 on the same year.
Prismatic Solid features trope examples of:
- Abnormal Ammo: One of the enemies of Stage 4 spews those atomic atoms-esque enemies at you.
- Attack Drone: The three options that float around your ship can sprout tendrils to extend their ability to shield your ship oncoming fire and hurt enemies if they come into contact with them.
- Bullet Hell: Certain bullet patterns are just too dense to even dodge, but thankfully the options and their tendrils shielding your ship prevents this game from being impossibly hard... that is unless you're on a higher loop with little-to-no protection.
- Cognizant Limbs: A few of the bosses like the Octopuss from Stage 2 have them. There's even a Cosmetic Award for not destroying the Octopuss' arms.
- Color-Coded for Your Convenience: Take a good look at the Homing formation.*
- The star-like prism power-ups are also color-coded to match with the ship's options.
- Cool Ship: Your green crystalline ship is armed with six different weapons formations and your ships' options can sprout tendrils to save you from enemy fire.
- Cosmetic Award: The Stars you can earn that act as PlayStation Network Trophies.
- Dual Boss: Stages 1 and 4 have you fighting against two bosses at once during the second loop, and this gets worse with each progressing loop.
- Every 10,000 Points: Extends are earned after reaching a certain point criteria, and it changes with each loop of the game.
- Fake Difficulty: At anyime your options can't protect you, especially on higher loops.
- Frickin' Laser Beams: The boss of Stage 4 sometimes loves to spam lasers.
- Harder Than Hard: Each loop of the game becomes progressively harder than the last.
- Homing Projectile: The Homing formation. Stage 4's boss also uses these.
- Luckily My Shield Will Protect Me: The key feature of your options once they've been powered-up.
- Shields Are Useless: In the case of facing a barrage of bullet with pitifully-leveled options, they won't be much of use to you.
- Meaningful Name: The title of Prismatic Solid itself refers to the fact that the artistic aesthetics of the entire game is based around geometric figures.
- More Dakka: Some of the enemies can spew a CRAP ton of bullets to the point only your option's tendrils can save you.
- New Game+: After beating the Polyhedron (or the Extra Stage boss), you see your ship flying through some area with square pillars while the game tallys your power-up bonuses and remaining lives to add to your score, then you start back on Stage 1 again with your options already powered-up from the previous loop. The game will also become harder.
- Nintendo Hard: The game becomes brutally hard by the time you get to the third loop and beyond.
- No Plot? No Problem!: Not one speak of. Just cruise your crystal ship around and shoot stuff up for points.
- Scoring Points
- Scenery Porn: This game really shows what the XNA engine is capable of, ranging from its dazzling particle effects to its simple yet stylish aesthetics, and the game shows no sign of slowdown at all.
- Scenery Gorn: The water in Stage 2 during "even" numbered loops is turned red and looks suspiciously like blood.
- Secret Level: Stage 6 can only be accessed by finding the hidden green star item in Stage 5. It's around the large turnstile near the end of the stage.
- Sinister Geometry: This whole game is all about killer geometric figures.
- Smart Bomb: And in three different flavors. The X button fires an X-like rays of lasers sweeping across the screen, the Y button clears the screen with a triangular blast, and the B button unleashes a circular blast to rid the screen of bullets.
- Suspicious Video Game Generosity: Just before the final boss fight with the Polyhedron in Stage 5, there are TONS of power-ups waiting to collected inside the boxes they are in.
- Spread Shot: The Split and Shower formations.
- X Meets Y: The game is along the lines of iS - internal section meets Radiant Silvergun minus a story or plot.