Follow TV Tropes

Following

Video Game / Primary

Go To

https://static.tvtropes.org/pmwiki/pub/images/primarygraphic.jpg
Using the power of primary colors to repel the Void

Primary is an Adobe Flash Platform Game made by Jack Smack and FrozenFire in 2010. It can be played on Newgrounds here.

The Hueman were a peaceful species, living in a world of vibrant color. That all changed when the Void attacked, feeding on the world's color and laying waste to all of civilization. The Hueman's last hope is a Super-Soldier named Roy who harnesses the power of the primary colors. Roy's objective is to climb to the top of Prizim Tower and stop the Void invasion.

No relation to the 1960 documentary.

This game provides examples of:

  • Alien Invasion: The Void's attack is all but stated to be one.
  • Apocalypse How: Class 0. The most the Void do are destroy a civilization but even then after beating the Overlord for the final time, Hueman society is shown to have easily picked itself back up.
  • Bittersweet Ending: The Void are defeated but Roy is pulled along with them, unable to resist the pull of the Void.
  • Blob Monster: Both one of the Mooks and the Overlord function as this.
  • Bloodless Carnage: While it's to be expected from the Void, who don't have blood, Roy will never show blood when he dies, even to lasers which have nothing to do with the Void.
  • Color-Coded Elements: Naturally, given the premise. Roy has red fire and blueish ice. Played with with his yellow form. While his invisibility/intangibility could be considered light-based, portals aren’t an element. See below for more.
  • Combo Platter Powers: Justified as Roy was specifically designed to be able to harness the powers of the three primary colors. Because of this Roy has access to Playing with Fire, the ability to create frozen blocks, the ability to propel himself into the air with fire, portal generation and Intangibility.
  • Cut Short: Jack Smack did intend for there to be a sequel, as evidenced by the To Be Continued, but he never really got too far with it.
  • Everyone Is a Super: Implied. We never see what the Huemans are like and Roy himself is stated to be an extraordinary example of one but his powers are also stated to come from them. He just has the ability to switch through different colors.
  • Evil Tower of Ominousness: Prizim Tower becomes one for the Void. It has 30 floors for Roy to go through.
  • Heroic Sacrifice: A weird example in the sense that Roy didn't know he was making one but somehow makes one all the same. In sending the Void back to where they came from he ends up pulled into the Void with them.
  • Magical Gesture: Roy forms a ninja-esque hand sign to activate most of his powers.
  • Mooks: There are three types of enemies in the game though none are stated. A Blob Monster that can shoot out sludge projectiles that can kill you, a flying insect-like creature and a wall-crawler that also shoots out projectiles.
  • Necessary Drawback: For the sake of gameplay balance.
    • Intangibility seems like a really useful power but unfortunately Roy cannot move while intangible, meaning that the only time he can use it is when he is already in the process of moving. He also can't activate it midair for some reason.
    • Likewise, creating ice constructs would be useful but they will shatter when Roy changes color, until he gets the Permafrost ability. Even then, these ice constructs will still shatter over time.
    • Red is the color hit the least by this trope. Roy can generate fire whenever he wants but only in one direction, hence his upgrade just allows him to generate fire on the ground as well.
  • One-Hit-Point Wonder: Roy may have an awesome arsenal of powers to boot but he unfortunately Super-Toughness ain't one of them. If he touches anything to do with the Void (or a laser), he will die immediately.
  • Outside-Context Problem: For whatever reason, Prizim Tower has lasers in it's rooms, despite the fact that the Void absorbed all the color in civilization.
  • Power of the Void: The Void, obviously.
  • Recurring Boss: The Overlord is the only boss Roy faces in the game and is fought on three different times. He also serves the role of Final Boss.
  • Spikes of Doom: Featured quite prominently on the ground and walls.
  • Super-Empowering: Roy's colors get upgraded in three different levels.
    • Level 11, upgrades Yellow. This allows him the ability to generate portals when previously Yellow could only turn intangible.
    • Level 18, upgrades Blue. Permafrost allows Roy's ice constructs to not shatter whenever he changes color... and that's it. They will still shatter over time.
    • Level 26, upgrades Red. Fireboost allows Roy to propel himself into the air using fire.
  • To Be Continued: At the end of the game as Roy is being sucked into the void.
  • Variable Mix: Depending on Roy's colors, the in-game music's instruments will either be added or be removed.
  • Voluntary Shapeshifting: The Overlord makes use of this ability, with his shapeshifting his limbs into blades and tentacles against Roy.

Top