Video Game / Luxor
is basically Zuma
, but in ancient Egypt
instead of Mayincatec
It's good though.
The gameplay borrows heavily from Zuma
: a train of multi-colored balls enters the screen and rolls down a long winding track towards a pyramid at the end. If the train reaches the pyramid, you lose a life. To keep the train from reaching your pyramid, you must fire multi-colored balls of your own at the train. Your shots add to the length of the train, but any sets of 3 or more balls of the same color you make are cleared, creating gaps in the train and slowing its overall advance.
Furthermore, if a disconnected segment could make a set of two or more same-colored balls by connecting with the train behind it, it will roll backwards and connect with the train. You can make scoring chains by setting up balls such that the gap you make from clearing a set will cause a segment to roll back and make another set, which in turn will cause more rollback.Luxor
differs from Zuma
in the following ways: First, instead of a rotating turret situated in the center of the board, you have a paddle at the bottom of the screen which can only move horizontally and fire straight up. Second, while the balls in Zuma
arrive in one long, uninterrupted train, in Luxor they are delivered in multiple smaller loads pushed by mooks of whichever antagonist you happen to be fighting.
A mook that has had its entire load destroyed will die and give an extra bonus. If loads are allowed to catch up to one another, they fuse, crushing a mook in the process and robbing you of a bonus.
The main Luxor series exhibit the following tropes:
- 1-Up: Catching 30 coins in 1, Amun Rising, 2, 5, and Evolved earn an extra life.
- Awesome, but Impractical: Lightning Storm eliminates lone spheres and makes it easier to match 3, but because they're knocked off one at a time, something's bound to make the spheres blast off and head straight to the pyramid.
- Bonus Stage: Featured in games from 2 to Evolved.
- Boss Battle: Quest for the Afterlife against prophets or thieves.
- Cosmetic Award: 3 and Quest for the Afterlife have custom shooter skins and sphere packs.
- Cutscene: Quest for the Afterlife contains only a few.
- Endless Game: Subverted. In 2 through 5, there is a Survival round in which you last on one level for as long as possible.
- Equipment Upgrade: 3 and Quest for the Afterlife has Stores in place to upgrade your powerups for the same coins you usually earn for extra lives. Except there are unlimited lives in these games.
- Hard Mode Perks: Higher difficulty levels in later games allow for higher scoring and, in some cases, award more coins.
- Harder Than Hard: The Challenge of Horus in 2, and Insane from 3 to 5th Passage.
- Loading Screen: Some of the games (3 and Quest for the Afterlife among others) exhibit this.
- Power Ups: Earned usually by making 3-matches in a row, whether it be combos or chains.
- Puzzle Game
- Remixed Level: In 5th Passage, some of the levels reappear as Player's Choice levels, even though they play differently.
- Sequel Goes Foreign: Quest for the Afterlife allows for exploring ancient lands outside of Egypt.
- Shoot 'em Up
- Smart Bomb: 5th Passage has one ready when charged.
- Timed Mission: Survival rounds in 3 serve as this.
Tropes found in Luxor Evolved:
- Awesome but Temporary: In Evolved, there are Super Power Ups in which if you collect 6 fragments of a specific one, then you'll get unlimited Fireballs, Lightning Bolts, or Lasers for a short time.
- Bonus Stage: Successfully survive in the 2nd level of each stage.
- Boss Battle: Against Mecha-versions of Egyptian gods.
- Easter Egg: Collecting enough treasures alloow you to access hidden levels within the game.
- Frickin' Laser Beams: The laser powerup.
- Harder Than Hard: Elite Mode, unlocked through Hard.
- Kill Screen: After beating Mecha-Set, the final boss of the game.
- Pinball Scoring: Because of scoring multipliers, treasures can reach to upwards of 100k+ each, levels scoring in the millions, and high scores in the mid-high 10 millions (possibly 100 million+) in a short amount of time. Scoring is astronomical, if done well, when compared to the previous games.
- Remixed Level: Many of their main stages are from the previous iterations.
- Score Multiplier: Commonly seen as a doubler or tripler, but one can see multipliers upwards to 10x or even 20x.
- Secret Level: In Evolved, collecting enough treasures.
- Shout-Out: To classic arcade games in Evolved:
- Slow Motion: Make a match of 7 or more spheres and the game slows down for a few seconds.
- Smart Bomb: Averted when compared to most other games, as it is its own powerup, and it (sometimes) doesn't destroy all spheres on the screen.
- Timed Mission: Every 2nd level in each stage.
- Vector Game