Video Game / Luxor

Luxor is basically Zuma, but in ancient Egypt instead of Mayincatec.

It's good though.

The gameplay borrows heavily from Zuma: a train of multi-colored balls enters the screen and rolls down a long winding track towards a pyramid at the end. If the train reaches the pyramid, you lose a life. To keep the train from reaching your pyramid, you must fire multi-colored balls of your own at the train. Your shots add to the length of the train, but any sets of 3 or more balls of the same color you make are cleared, creating gaps in the train and slowing its overall advance.

Furthermore, if a disconnected segment could make a set of two or more same-colored balls by connecting with the train behind it, it will roll backwards and connect with the train. You can make scoring chains by setting up balls such that the gap you make from clearing a set will cause a segment to roll back and make another set, which in turn will cause more rollback.

Luxor differs from Zuma in the following ways: First, instead of a rotating turret situated in the center of the board, you have a paddle at the bottom of the screen which can only move horizontally and fire straight up. Second, while the balls in Zuma arrive in one long, uninterrupted train, in Luxor they are delivered in multiple smaller loads pushed by mooks of whichever antagonist you happen to be fighting. A mook that has had its entire load destroyed will die and give an extra bonus. If loads are allowed to catch up to one another, they fuse, crushing a mook in the process and robbing you of a bonus.


The main Luxor series exhibit the following tropes:

  • 1-Up: Catching 30 coins in 1, Amun Rising, 2, 5, and Evolved earn an extra life.
  • Bonus Stage: Featured in games from 2 to Evolved.
  • Boss Battle: Quest for the Afterlife against prophets or thieves.
  • Cosmetic Award: 3 and Quest for the Afterlife have custom shooter skins and sphere packs.
  • Cutscene: Quest for the Afterlife contains only a few.
  • Endless Game: Subverted. In 2 through 5, there is a Survival round in which you last on one level for as long as possible.
  • Equipment Upgrade: 3 and Quest for the Afterlife has Stores in place to upgrade your powerups for the same coins you usually earn for extra lives. Except there are unlimited lives in these games.
  • Hard Mode Perks: Higher difficulty levels in later games allow for higher scoring and, in some cases, award more coins.
  • Harder Than Hard: The Challenge of Horus in 2, and Insane from 3 to 5th Passage.
  • Loading Screen: Some of the games (3 and Quest for the Afterlife among others) exhibit this.
  • Power Ups: Earned usually by making 3-matches in a row, whether it be combos or chains.
  • Puzzle Game
  • Remixed Level: In 5th Passage, some of the levels reappear as Player's Choice levels, even though they play differently.
  • Sequel Goes Foreign: Quest for the Afterlife allows for exploring ancient lands outside of Egypt.
  • Shoot 'em Up
  • Smart Bomb: 5th Passage has one ready when charged.
  • Timed Mission: Survival rounds in 3 serve as this.

Tropes found in Luxor Evolved:


http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/Luxor