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A Flash game loosely related to Katawa Shoujo and not-so-loosely related to NANACA†CRASH!!. Has similar mechanics to the latter: catapult a character (Hisao) into the air and bounce him off other characters, many of which have special speed-boosting effects, trying to get him to travel as far as possible.

Can be found here in all its explicitly beta and exceedingly ridiculous glory.


This game provides examples of:

  • 1-Up: Rin (in a bin) gives you one of these if you hit her at the right time, though you can't carry more than one spare life.
  • Achievement Mockery: Many of the achievements are jokes at the player's expense. "Thanks For Nothing", for example, is given if you hit Rin-in-a-Bin while already holding an extra life (you can't have more than one at a time).
  • Artistic License – Physics: Naturally. Possibly the oddest thing is that in Multiball, Hisao's clones somehow retain exactly the same horizontal velocity, even though they aren't connected to each other in any obvious way.
  • Ascended Glitch: Or maybe Ascended Incomplete Feature. The game started beta testing before Lilly's special attack animation had been made, and the creator has decided to leave it that way for now because the animationless attack followed by a sudden explosion is hilarious.
  • Badass Creed: Misha's Unlimited Drill Works.
    I am the twist of my curl.
    Pink is my hair and loud is my voice
    I have wahaha'd over 1000 times
    Signing to Shicchan
    Speaking for Shicchan
    Waiting for Act 2's arrival...
    I have no regrets that I didn't get a route!
    My whole life is
    UNLIMITED DRILL WORKS
  • Blank White Void: If you manage to hit Orihime, Tite Kubo will show up and erase the background, leaving you in one of these.
  • Body Horror: The unpleasant result of waiting too long to click during Chie's roulette game.
  • Bullet Time: Happens for a second or so after hitting a character. Longer bullet time may be added later as a player-usable mechanic.
  • Copy-and-Paste Environments: Inevitably, since Hisao can end up travelling hundreds of kilometers. Appropriately, T. Rex sometimes appears in the background.
  • Epic Fail: The game has a few achievements for this, such as flying straight into a game-ending character right after using up your spare life, firing a perfect initial shot only to immediately crash into the game-ending character, or ending a run by grinding to a halt.
  • Expendable Clone: After colliding with Gendo twice to produce the necessary clones, the next special activates Multiball: two extra Hisaos enter the game. During Multiball, Hisaos can die, and the game returns to normal mode (in which Hisao cannot die) once only one Hisao is still alive.
  • Eye Beams: Natsume, once Naomi is hit.
  • Fan Game: It's loosely based on the then-unreleased Katawa Shoujo.
  • Forced Transformation: Whenever Hisao hits Thurman Thomas, he gets transformed into a football and rushed to a touchdown. Thankfully he always gets changed back after the kickoff.
  • Gratuitous Japanese: Hanako's blocking maneuver is accompanied with the phrase "shikata ga nai."
  • Guide Dang It!: A number of the game's mechanics are hidden from the player.
    • The instructions are clear about hitting Mutou slowing you twice as badly as hitting the ground; what they don't say is that, if you have any piggy bounces when you hit him, he takes all of them away (noted by his interaction line changing from "HOMEWORK!" to "LIBRARY PASS!").
    • Nomiya appears to be useless, unless you hit him while the background is whited out, at which point he restores it to normal.
    • The conditions required to activate the Rin timer are kept deliberately unmentioned. In order to activate it, you have to hit a character (any character) while the lower 3 digits of your distance are around 250 or 750.
  • Incendiary Exponent: Hitting Lilly, Rin, or Emi 3 times in a row sets Hisao on fire. His fireball will sometimes make a small explosion that gives him a speed boost.
  • Jekyll & Hyde: Gendo and Kenji are implied to be this (Gendo has Kenji's scarf for no apparent reason, and they cannot appear on the screen at the same time).
  • Joke Character: Rika, who has a "Super Boost" attack that only activates if you have enough Katawa Points. Katawa Points do not exist. They're a reference to an April Fool's joke from the Katawa Shoujo blog.
  • Jump Scare: Wait too long to click in Chie's game, and you'll be rewarded with one of these.
  • Luck-Based Mission: The characters are mostly arranged regularly, but this doesn't matter much once you get going decently fast and dozens of them fly past you every second. Chie plays this very straight with a roulette-based attack (and an achievement for getting a certain random result from it). Probably the worst case is getting Unlimited Drill Works: hit Hanako, then hit Misha (already rare) while Misha's Hanako-interrupt effect is active, which is a very small window.
  • Made of Explodium: Many of the specials involve unnecessary explosions.
  • Me's a Crowd: Misha in Unlimited Drill Works
  • Medium Awareness: Misha can boost the player by saying "WAHAHA~!" and hitting him with the letters.
  • Ninja Pirate Zombie Robot: Misha is described in the guide as "probably a time-travelling robot ninja."
  • Non-Standard Game Over: Almost all games end with "Student Council Get," caused by crashing into Shizune with neither her special nor her Rumba mode active. But the game also ends if Hisao rolls to a stop without hitting Shizune, which earns you an achievement.
  • Power Nullifier: After you hit Hanako, she will block the effect of the next character you hit, unless Misha intervenes.
  • Record Scratch: Used to transition from the Star Trek theme back to the normal soundtrack during the "Unlimited Drill Works" event.
  • Refuge in Audacity: To a perhaps even more extreme extent than its predecessor; not only can you inflict countless acts of extreme violence on a flying arrhythmia patient (who can suffer a potentially fatal heart attack if he so much as bumps into someone), you can also needlessly shock him with a defibrillator to hurl him towards further acts of violence.
  • Self-Deprecation: The player guide immediately makes fun of itself ("Help files? Nobody reads help files!") and doesn't hold back on the game either: "If you don't click the mouse button at all, you may be rewarded with not getting hooked on this dumbass game."
  • Serial Escalation: In Nanaca Crash a score of over 1000 meters was a decent run. In Katawa Crash, with its many more insane boosters, combos and other trick which can propel Hisao to ridiculous heights and speeds, score of many tens of thousands of meters are quite easy.
  • Shout-Out: Too many to list, mostly to Katawa Shoujo and its various memes. Also has quite a few to other things, like the Ludicrous Speed and See You Space Cowboy achievements, out-of-place side characters like Gendo, and other random things like Kenji being described as the House Slythindor.
    • Misha seems to be fond of using Kefka's laugh, as well.
    • Unlimited Drill Work as contains a few too, such as The Beatles song 'A Day in the Life', the end of which is used, and neatly segues into the Star Trek theme. It also uses the distinctive "TARDIS vworp" as a sound effect.
    • Speaking of Misha, her intervention usually has her shouting "Stop, delinquent!", then advising Hisao to "take it easy," transform into a giant flying Yukkuri, eat Hisao, and fly him a few hundred meters or so before exploding. Her blocking Hanako's effect is heralded with COMBO BREAKER!
    • The 'Rin In A Bin' special contains several nods to Nadeko Sengoku; Rin dresses up as her when the 1-up is activated, and using it causes 'Rin'nai Circulation' to appear on screen, a nod to her Image Song Renai Circulation, a small bit of the chorus of which plays both times.
    Kami-sama arigatou.
  • Spiritual Successor: To NANACA†CRASH!!.
  • Stock Scream: The Wilhelm Scream is used for Hisao-clone deaths in Multiball, and when Hisao gets taken for a ride.
  • Temporal Paradox: Hanako sometimes summons Misha to block the effect of the character you just ran into. If you just ran into Misha, the summoned Misha meets herself, and "things" occur.

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