Properly titled FEDA The Emblem Of Justice, this is an obscure sister-game to the more well-known Shining Series. It is an overhead-view tactical RPG in the vein of Bahamut Lagoon or Front Mission, though somewhat simpler than either mechanically. FEDA was released on the Super Famicom in 1994 and had a later Sega Saturn remake that added new characters and some low-quality FMV; as it is a Japan-only release, the only English localizations are hacks.
Provides Examples Of:
Absurdly High Level Cap - Subverted. Its maximum level is 50 and you'll need to be most of the way there if you want to take out the Big Bad.
Action Bar - The in-battle action menus take a little getting used to.
After Combat Recovery - You are healed between every fight. Somewhat justified in that it's usually a few days between battles, game-time-wise.
Airborne Mook - Flying units are a massive pain in this game. They don't usually have much health, but they make up for it with high attack power and a tendency to snipe your squishy units.
BFS - Sword weilding characters can equip Claymores and Zweihanders. In one hand. Of course, since there's only one battle animation, Brian always has a broadsword, Ain and Shishimaru always have a katana, etc.
Boring but Practical - Standard physical attacks. Magic is only good for softening up enemies (usually).
Geo Effects - The terrain alters both your movement range and bonuses/penalties to attack and defense. Additionally, flying units are permanently at +20% def.
Glass Cannon - Ain. Made worse by the fact that if he's killed, it's an automatic game over. He's strong, but he can't take much abuse. Thankfully this is countered with his good evasion. Ditto for Shane, minus the instant game over part. El kind of qualifies too, though you shouldn't be letting him anywhere near the front lines.
Golden Ending - Kinda. The others aren't all bad, and they're all a bit grim, but the lower-alignment ones will make you question the sanity of your protagonist...
Guns in Church - Your heavily-armed units spend a lot of time in temples, churches, meeting halls, and so forth.
Herd Hitting Attack - Both your units' and the enemies' skills tend to be either single-target attacks, or some very nasty AoE magic.
Hide Your Children - Oh so very subverted. The game opens with a massacre of innocent civilians, and it's a child's near-death that ends up getting the lead kicked out of the Balformian Regular Army. Also, one of your later units can't be more than 10 or 12 years old.
High Altitude Battle - One fight takes place atop two cargo dragons. Two very steady, very stiff cargo dragons. Who apparently don't mind a giant lizardman causing a small earthquake on their spine.
Karma Meter - A central plot point, and one of the determinig factors over both who joins you and what ending you see.
Lady of War - Lois/Roiss/Royce, who is something like a female version of Brian with somewhat reduced stats.
Lightning Bruiser - Compared to Mighty Glacier Dan, Arby is actually quite a good damage-dealer while having a nice move range, aside from having high defense (his only weakness is his poor magic defense). Hilariously enough, for a character who has high defense, he barely wears any clothing.
Mighty Glacier - Dan the Lizardman. He has low movement, but can soak a lot of damage and his special skill rips through groups of enemies.
Non-Lethal K.O. - Played straight (enemies, though Arnos can apparently survive going 'splodie) and subverted (your units are captured, and you can bust them out).
No Points for Neutrality - Although your team is supposedly neutral, you are quickly roped into the Liberation Army. Foreshadowed early on with Ain's disgust at the neutrality of the people of Spitt, though this is soon shown to be a false cover.
One True Faith - Subverted. There seem to be a lot of different religions even on Skuderia alone, including obvious references to Buddhism and Catholicism.
Optional Party Member - Based on your Law or Chaos reputation, certain party members may or may not join you.
Panthera Awesome - Arby, a buff black panther who punches people and makes them explode while having high defense and mobility... despite wearing nothing more than bandages on his arms and legs and a loincloth.
Selective Condemnation - Heavily subverted, as the game relies on a * Karma Meter of sorts and most of the time your goal is NOT to kill all the mooks you can see. In fact, a lot of characters will abandon you if you get too bloodthirsty.
Stone Wall - Dan and Arby can end up being this if you don't level them up enough.
Stripperiffic - strangely enough, most characters don't wear full armor. Some are even only wearing a half chestplate (like Ain), and some are barely wearing any clothing (like Arby)!
Stuck Items - You need at least one weapon on you at all times.
Suicidal Overconfidence - May overlap more with poor programming. The AI script seems to be "1) Kill Brian! 2) Kill Ain! 3) If you can't reach either, attack the squishy units!" As Brian is hands-down the best overall (if not the absolute strongest) character and Ain is fragile but nasty, this leads to a lot of pointing and laughing.