This is the tale of a young witch, and her demonic entourage trying to locate the legendary Eternal Poison.Or is it the tale of a priestess seeking her lost mentor?Or is it the tale of a knight trying to rescue his royal fiancee?The truth is... complicated.A Dark FantasySimulation RPG developed by Flight-Plan for the PlayStation 2. It was released on 14th February 2008 in Japan (as Poison Pink) distributed by Banpresto and on 11th November 2008 in North America distributed by Atlus.This game is notable for two things. First, it is Flight-Plan's first and only Strategy RPG to make it out of Japan, although only to North America. Secondly, it is a modernnote post-Persona Atlus game that does NOT contain the original Japanese voice acting. The latter was presumably due to the original game actually taking up most of the space on a single layer DVD and not having the room for two audio tracks.
This game provides examples of:
Anti-Magic: Thage cannot take damage from magical sources, which means a lot of the most heavy-hitting things CANNOT hurt her. On the other hand, she also cannot be healed except with medical items, and there's a limited number you can carry.
Bad Export for You: One of the complaints about the North American release was that Atlus did not include the original Japanese voice acting.
Big Bad: King Valdus, setting everything in motion by killing his own queen for her power and pursuing his daughter when she disappeared to stop him from sacrificing her to bring back Izel.
Gameplay and Story Segregation: The player must make this assumption for a specific plot point in order to avoid a gameplay-induced plothole. In order to make his plan work, Duphaston/Morpheus gives the Librum Aurora to three of the other protagonists (Olifen, Ashley, and Rondemion) in separate timelines in order to complete it. Hence, the player is required to gather data on all the Majin before they unlock Duphaston's tale and the final boss. Thage, however, holds a different book, the Librum Vespera, meaning that her Majin encounters shouldn't contribute to Duphaston's plan. Regardless, the Majin the player encounters as Thage counts toward the final storyline requirements anyway.
Gotta Catch 'Em All: You need to capture one of the varieties for each of the 55 species of Majin to unlock the fifth tale.
"Groundhog Day" Loop: All scenarios are canon due to a time loop. It is also broken in Duphaston's story with the completed Librum Aurora, the death of Lenarshe, and the revival of Izel. The true ending culminates in a final battle between the five main leads from previous iterations of the timeline and Izel.
Guide Dang It: The requirement for Thage's good ending isn't made clear or even mentioned until you enter the map with the boss you need to defeat (it's Arkanos,) which makes it a bit arcane to figure out.
Man Behind the Man: Izel, in the form of Lenarshe, is revealed to be the one orchestrating everything. In the true ending, all the main protagonists assemble to beat her down and stop the Echo of Time.
Merged Reality: It is what makes the fight against the True Final Boss possible, since the Echo of Time gathers iterations of the five protagonists that successfully reached the final stratum of Bezek in their respective timelines.
Glynnis is a double agent, spying on the Pope for Leto.
Count Duphaston is Morpheus.
Thage is the reincarnation of Lenarshe's mother.
Levatte was dispatched to join Olifen's group by the Pope as a spy.
Ranunculus was using Thage all along, and Thage was using Ranunculus all along.
The major Majin have the same names as major figures in Valdian religion, because they're one and the same.
The Valdian royal family are part-Majin.
Save Scumming: Are you a sane, rational person? If so, this is how you will fill out the information for the Majin you capture. This can also be done to sell all of your awesome passive-skill-equipped stuff and still have it, leaving you with copies for other tales.
Tagalong Kid: Levatte for Olifen. Retica is an unwilling one for Thage, as well.
Timey-Wimey Ball: Best demonstrated by the true ending. Each story is affected by the Echo of Time. They all happened at the same time, with small differences in each world.
Some of the refugees demonstrate this, as well. Olifen meets a woman who is heavily implied to be one of his ancestors. He's not willing to confirm it.
Too Awesome to Use: Averted with the Ancient Amulet, which nullifies all status ailments on the wearer. You get it by selling a certain boss to the Uzaporium. Sounds like it would be, right? Except the boss in question is Manti Gigas, who is ridiculously cheap by boss standards and pitifully easy to capture. A bit of crafty reloading later, you've got more immunity than your body has room for.
Morpheus' status as this is actually justified in-game. In his guise as Count Duphaston, he's been following your movements no matter what tale you choose, so he knows just what you're capable of.
Warm-Up Boss: Otakuphant, Kaelrunis, or Moon Belator depending on which tale you pick first. Mars Belator has all the elements of this, but isn't since, you know, you have to beat a tale to fight him in the first place.
What Happened to the Mouse?: The final ending does not elaborate at all on the secondary characters that were vital to the main protagonists' individual storylines, calling into question the fates of those whose life or death depended on the actions of the protagonists. This lack of elaboration is made more jarring due to the merging of timelines that makes the final battle possible in the first place, as it is unknown if the merge brought in anyone else into Duphaston's timeline outside of the other four protagonists.