Video Game / Endeavor
Wow, he really jumped off the cliff.
Endeavor is a game about a dwarf trying to uncover an ancient secret. Or maybe it's about exploring, climbing, and swimming. Or perhaps it's about collecting powerups and treasure. Or possibly it's just about killing things. In this platformer-style Metroidvania adventure flash game, a dwarf who appears to be even smaller than his fellow dwarves falls off of his mountain and into a Magical Land called A'jele. Upon his descent, he is encountered by a deity named Malor, asking him for a little favor. That being to collect all of ten (or eleven if the player feels like being an over achiever) gems so that Malor is given enough power to send the little dwarf back home, which seems to be the only way to ascend.

It has a prequel of sorts called Summit.

This game contains examples of:

  • all lowercase letters: The game's title is listed this way on Kongregate.
  • All the Other Reindeer: The protagonist is treated terribly by his neighbourhood for being smaller than the others, and is even prompted by one to go jump off the cliff. Their attitude worsens during the 'Pawn' ending, where the protagonist unwittingly helped the Big Bad. Only in the 'Hero' ending do the protagonist earn their respect.
  • Ancestral Weapon: The main character's family sword.
  • Big Bad: Malor.
  • Collection Sidequest: Can you step on all the flowers?
  • Compelling Voice: Malor.
  • Deal with the Devil: The Deep One can grant your wish if you slay ten creatures and bring their souls to him.
  • Earn Your Happy Ending: Among the various endings, the Golden Ending is easily the most difficult.
  • Fetch Quest: Collecting the gems for Malor.
    • When the hero discovers he's been helping the villain all along. Fridge Horror ensues.
  • Golden Ending: Requires some cleverness.
  • Hub Level: Eventually, Malor's shrine becomes this once you collect all of the gems.
  • It's All Upstairs from Here: Along the way back up to your mountain.
  • Metroidvania: The only thing stopping you from exploring is a lack of powerups.
  • Lethal Lava Land: One of the gems is found in a volcano. Though to be fair, it's not really lethal since the character never dies.
  • Mineral MacGuffin: The ten plus one gems.
  • Multiple Endings
    • Pawn: You find enough gems to restore power to Malor, who then brings you back home. Upon finding the family sword, you learn that Malor was a Sealed Evil in a Can, and you just broke the seal. Cue the apocalypse.
    • Savage: Instead of helping Malor, you get help from the Deep One, who sends you home after you sacrifice him ten souls. You find the family sword and use it to slay Malor, but at the cost of many innocent lives.
    • Hero: Instead of helping Malor, you decide to climb back up the mountain yourself. It's a lot of work, but you manage to find the family sword and kill Malor with it, with no shady deals involved.
  • My God, What Have I Done?: The hero suffers this, either after helping the evil deity back to power, or after sacrificing ten innocent souls to the Deep One.
  • Never Accepted in His Hometown: The main character, although if you get the Hero ending then his reception is definitely warmer than the other possibilities.
  • Our Dwarves Are All the Same: Naturally.
  • Oxygen Meter: the same bar as the Sprint Meter. Getting the Flippers lets you swim for much longer.
  • Point of No Return: Once you obtain the sword after learning the truth about Malor, it is no longer possible to explore the world. The only way to proceed is to kill him.
  • Power-Up Food: The endurance fruit, which extend your endurance bar. There's also two jump fruit that are mandatory to find early in the game.
  • Sealed Evil in a Can: Malor.
  • Secret Circle of Secrets:The "Deep One"'s following.
  • Shout-Out: Possibly one to Shadow of the Colossus, as it also accentuates the sheer massive size of the land of A'jele compared to the dwarf.
  • Slippy-Slidey Ice World: Found directly west of Malor's shrine. Once you get the boots, however, you can navigate the icy terrain just fine.
  • Soft Water: If you land in water from a great height, the main character won't have to recover from the fall.
  • Super Not-Drowning Skills: When you don't have the flippers, all the little dwarf does is float at the top.
  • Sword Plant: The main character launches one of these into Malor's shrine.
  • The Lost Woods: The area found to the far east.
  • The Maze: The dreaded underground maze level in which you find a gem and the parachute item.
  • Unwitting Pawn: The naive dwarf who collects all ten (or even eleven) gems for Malor and ends up with the Pawn ending.
  • Under the Sea: There is an underwater area in the game, that is only accessible by finding the flippers.
  • Video Game Cruelty Potential: Killing A'jele's inhabitants with the lightning power. If you kill enough inhabitants, then you get the "Savage" ending.
  • Weapon Tombstone: The family sword is effectively used as one for Malor.
  • Wounded Gazelle Gambit: Malor uses this to try to coax the dwarf into restoring his power.