The first game of the planned "iDGi-1 Trilogy", Consortium
is a first person meta-RPG released in January 2014 by Interdimensional Games, and through going the route of Omikron: The Nomad Soul
, Analogue: A Hate Story
, the player (As in, you, the very person sitting at your computer), is a character in the story itself.
The idea is that the developer of this game has created a satellite uplink allowing the player to travel through a digital rift in reality, and enter the body of international peacekeeping consortium officer Bishop Six in order to help the crew investigate a mysterious murder that occurred on board the C-3800-D "ZENLIL" Consortium Command vessel
on December 21st, 2042. The player has a choice between using lethal force or diplomacy in figuring out this mystery, with the relationships forged with the crew altering the outcome of the story.
Consortium contains examples of:
- Alternate Reality Game: A fairly large one, pertaining to the game's Meta Fiction aspects. All of the important bits, including a 140 page long PDF file that sums everything up, are included with the game.
- As You Know: Played with. While nobody ever explains anything Bishop Six is supposed to know, you can ask about said things anyway. Asking too many dumb questions can make the crew think you're incompetent.
- Cool Plane: The entire game takes place on one.
- Die Hard on an X: The game is best described as the player logging into an interdimensional satellite uplink to investigate a moment of Die Hard on a Futuristic Passenger Plane, albeit with violent guerrilla tactics being optional.
- The Fourth Wall Will Not Protect You: Part of the game's story appeal is how characters start to figure out that Bishop Six is actually being controlled by someone else. As in, the player. As in, you.
- Foe Yay: In-Universe, as Rook-25 thinks Kiril harasses their flight so often because he's attracted to Knight-15. Given his banter with her during the negotiation, she might be right.
- Meta Fiction: The real world that the player resides in forms part of the game's backstory.
- Motor Mouth: Pawn-44 (Charlie) is this and a bit Keet.
- No Name Given: The character the player controls, Bishop Six, has his real name left unrevealed in order to prevent what the Kickstarter page describes as a "temporal breakdown".
- Oh, Crap: During the investigation, Adelle provides a Bilingual Bonus example when the person she's talking about is Right Behind Me.
: Do you remember how you thought the Bishop
embarrassed you in the brig earlier?
Adelle: You truly do not know when to stop with the jokes, do you?
Charlie: Well, if you just turn around right now, you can find out what embarrassment really feels like.
Adelle: Oh merde.
- Themed Aliases: The major characters in the game all bear the name of chess pieces.