Video Game / Conquest Frontier Wars

Your fleet, your repair bills
A brave attempt to do something different with the Real-Time Strategy formula, Conquest Frontier Wars featured three sentient species and a different take on resource management. Probably the only game to proclaim 'Fleet-based Real-Time Strategy' on the cover (Yes, we know what you're thinking!), CFW had you commanding Terrans (Humans), the Mantis (Bug-like aliens) and the Celareons (Energy beings in robot armour).

Battle could be waged across multiple solar system connected by wormholes, with variety of navy inspired warships.

Featuring a voice cast of British, American, Japanese, Russian and others CFW also had good quality cut scenes to add aid plot progression.

This game provides examples of:

  • American Accents: Admiral Steele,Texan.
  • The Asteroid Thicket:
  • The Brigadier: The Terran admirals except Smirnoff, who betrays the Terran Federation to the Mantis..
  • British Accents: Admiral Hawkes.
  • Bug War
  • Cool Ship: The Celareon Monolith-class ships look like giant stingrays which rake enemies with bright-blue beams.
  • Chewing the Scenery: Whilst by no means a large ham, Admiral Halsey has a scene chewing moment during one of the briefings where he declares that he wants, "every weapon, every outpost, every stinking insect carrier, from here to Hell reduced to molten SPACEBORNE SLAG!" Justified in that he did just witness, The Mantis attack and try to destroy the Earth, lead by Smirnoff, recent Terran turncoat and formerly one of his own commanders.
  • Civil Warcraft: In the campaign the Mantis queen's sister Ker'Tak is leading a rebellion. The rebels side with the Terrans.
  • Cluster F-Bomb: Blackwell to Smirnoff when he shows up leading the Mantis invasion of Earth. The fact that all the swear words are bleeped out makes Blackwell's rant arguably all the more amusing.
  • Crippling Overspecialization: None of the carrier ships (Terran or Mantis) have any other weapons. So if their fighters are destroyed, and the enemy gets close, the carrier is a sitting duck. This even includes their most powerful ship, the Tiamat, which is also a carrier. This requires bringing in escort ships. The Mantis don't have many ships with direct-fire capabilities.
  • Critical Existence Failure: As long as they have enough supplies to fire their weapons, it doesn't matter how many hitpoints a given ship or defence platform has untill they hit zero, at which point they explode...
  • Deflector Shields: The Terrans have the weakest shields, as this technology has only recently become available to them. To compensate, their ships have very thick armor.
    • Ironically, the Terran Dreadnought is the unit that can temporarily activate nigh-impenetrable shields as its special ability.
  • Does This Remind You of Anything?: The three races in the game are organic swarmers, average humans, and hyper-advanced aliens. Blizzard may have something to say about that.
    • Blizzard is the last company in the universe to have any right to complain about that.
  • Easy Logistics: Averting this was the game's main shtick, with combat ships also having a "supply" bar in addition to the standard health bar. This bar would tick down whenever the ship fired its weapons or activated (with a few exceptions) its special abilities and the ship would be left unable to fire or use its specials when it ran out of supplies. To get more supplies, the ship would have to be stationed near a headquarters, supply building, repair building or supply ship (a vulnerable and unarmed but highly neccessary type of ship that itself only carries a limited amount of supplies, though a far larger amount that what any combat ship carries). The player also had to have "supply lines" open into a star system in order to build operational platforms in the system, either by building a headquarters in that system or by connecting the system to a sytem with an HQ via building a jump gate over the wormhole that leads back to the system with the HQ (note that a string of jumpgated wormholes can connect an HQ to a system any number of wormholes away).
  • Energy Beings: Celareons, artificial evolved by an even more powerful species.
  • Everything Fades: Even though ships leave behind wreckage that can be salvaged for ore resource, this is still played straight as the wreckage itself is just a generic construct that looks nothing like the chunks of starship or space station that are seen flying away from the epicentre of the ship or station's explosion right before those chunks fade into nothingness...
    • And the mineable wreckage itself eventually fades if it's not collected.
  • Fog of War: Made even more difficult as you had to keep an eye on multiple systems.
  • Horde of Alien Locusts: The Mantis
  • Humans Are Special: They did end the mantis civil war and bring peace to the galaxy, that and some of Celareons are scared of them.
  • Humans Are Warriors: Carved out a huge empire against established races the first time they left their home system.
  • Hyperspace Lanes
  • Informed Ability: At the end of the first mission, Admiral Halsey says, " you survived both a hostile alien attack, and your first encounter with Captain Blackwell. I'm not sure which is worse." This, even though Blackwell has not up to that point and never will act like much of an ass to the player during the campaign. Blackwell's personality 'is' a little rough around the edges, but its actually relatively mild.
    • He does have one or two sarcastic lines at the beginning. While teaching you the UI, the first time he has you click on something, he observes, "Well, good, the Commander can work a mouse."
  • Insectoid Aliens
  • Laugh Track: When Admiral Halsey's flagship arrives on the scene during the campaign, Benson quipps, "I thought that thing was still in mothballs!", which accompanied by some very forced sounding canned laughter in the background (presumably intended to be from her bridge crew).
  • No Recycling: Partially averted. Destroyed ships leave behind wreckage that resource gatherer ships can harvest for ore, but stations do not do this.
  • Our Wormholes Are Different: Wormholes are how the ships of Conquest get around, using the numerous wormholes present in the galaxy to jump between hundreds of different starsystems and then maneuvering through those systems on what appear to be sublight-only drives. The strangest thing about these wormholes (aside from the very large number of them) is that it is possible to build a device called a "jump gate" around the wormhole's event horizons, which locks down the wormhole and prevents hostile vessels from jumping through untill they have destroyed the gate (the gates also provide supply lines into the systems they are connected to, allowing platforms to operate in sectors that don't have H Qs as long as they are connected to systems that DO have them via a jumpgate or series of jumpgates).
  • The Quisling: Admiral Smirnoff.
  • Rousing Speech: Admiral Hawkes just before the Mantis begin their attack on Earth.
  • Sci-Fi Writers Have No Sense of Scale
  • Send in the Search Team: In the intro, a ship was lost shortly after going through a wormhole. After that, a small search team sent through the wormhole was also lost. Now, they're sending in you.
  • Space Does Not Work That Way (Used and Averted):
  • Space Is Noisy: There is no shortage of rockets wooshes, laser zapping sounds and big booms when ships go up.
  • Space Is an Ocean: Battleships (complete with cannon turrets intended for broadside-based attacks) and even aircraft carriers (complete with runways), In space!
    • Strangely, according to the campaign, the Terrans got their plans for an aircraft carrier (the one with runways) from the rebel Mantis, even though the Mantis carriers look nothing like it.
  • Standard Sci-Fi Fleet
  • Stealth in Space
  • Stuff Blowing Up: Ships and orbital stations explode in impressive fashion when they run out of hitpoints.
  • Translator Microbes: A translator is used in some sections and ignored in others.
    • More or less: The Mantis and Humans need it to talk to each other, it's buggy at best, the Celareons just learn your language in two seconds.
  • Unexplained Recovery: Captain Blackwell tests an unknown wormhole and disappears. The Mantis claim he was sucked into a black hole, but he was saved by the Celareons.
    • They created a temporary wormhole in his path.
  • Units Not to Scale: Some units are bigger than the planets they orbit
  • Wave Motion Gun: The Ion Cannon.
  • You No Take Candle: The Mantis due to bad translators
  • Zerg Rush: The Mantis, big shock I know. Even their scouts carry fighter swarms.
    • They can be fairly easily countered by several Terran Corvettes, which is the cheapest ship they have, with their flak cannons.