Border Break, SEGA's arcade online TPS
What if you mix alien minerals
and put them in a Third-Person Shooter
setting developed as an Arcade Game
? Now, throw in Competitve Multiplayer
with a possible 10 player vs 10 player and large maps that require you to capture key locations to spawn closer to the enemy base and destroy it before time runs out? Welcome to Border Break
A Humongous Mecha
, squad-based Third-Person Shooter
with a control system that combines a joystick, a mouse and a touch-sensitive main screen similar to newer Gundam
arcade machines. The main draw is all machines are networked, allowing for large numbers of players over multiple locations across several nations.
Each player has control of a "Blast Runner
" configured for a specific role: Assault, Heavy, Sniper and Support. Teams must cooperate to complete map objectives, while preventing opponents from completing theirs. Good performance allows players to increase their rank and obtain new parts for their Runners. Due to the scope of the game, data is stored on a personal card, allowing progress to be carried over from one session to the next.
As of 2012, Version 1.27 has been released, with a new chip-based system that grants passive abilities and stats to Runners, but also new active techniques that can be executed when the right chips are equipped. Furthermore, a "Satellite Bunker" system has been implemented, essentially a portable Kill Sat
Border Break provide examples of :