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Not a trope.
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What if you mix [[ImportedAlienPhlebotinum alien minerals]] with [[RealRobot robots]] and put them in a ThirdPersonShooter setting developed as an UsefulNotes/ArcadeGame by Creator/{{Sega}}? Now, throw in CompetitiveMultiplayer with a possible 10 player vs 10 player and large maps that require you to capture key locations to spawn closer to the enemy base and destroy it before time runs out? Welcome to '''''Border Break'''''.
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What if you mix [[ImportedAlienPhlebotinum alien minerals]] with [[RealRobot robots]] and put them in a ThirdPersonShooter setting developed as an UsefulNotes/ArcadeGame MediaNotes/ArcadeGame by Creator/{{Sega}}? Now, throw in CompetitiveMultiplayer with a possible 10 player vs 10 player and large maps that require you to capture key locations to spawn closer to the enemy base and destroy it before time runs out? Welcome to '''''Border Break'''''.
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* UsefulNotes/GeneralGamingGamepads: Uses a variant of the '''Flight Control System'''.
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None
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A FreeToPlay version for the UsefulNotes/PlayStation4 was released on August 2nd, 2018. While most of the mechanics are retained, this version features some minor changes like a {{Microtransaction}}-based system for equipment and unlimited free play. The console port was [[DefunctOnlineVideoGames discontinued]] on September 9, 2023, although offline modes and Exhibition remain available.
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A FreeToPlay version for the UsefulNotes/PlayStation4 Platform/PlayStation4 was released on August 2nd, 2018. While most of the mechanics are retained, this version features some minor changes like a {{Microtransaction}}-based system for equipment and unlimited free play. The console port was [[DefunctOnlineVideoGames discontinued]] on September 9, 2023, although offline modes and Exhibition remain available.
available.
There was a game for mobile phones known as ''VideoGame/BorderBreakMobile''.
There was a game for mobile phones known as ''VideoGame/BorderBreakMobile''.
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None
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A FreeToPlay version for the UsefulNotes/PlayStation4 was released on August 2nd, 2018. While most of the mechanics are retained, this version features some minor changes like a {{Microtransaction}}-based system for equipment and unlimited free play.
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A FreeToPlay version for the UsefulNotes/PlayStation4 was released on August 2nd, 2018. While most of the mechanics are retained, this version features some minor changes like a {{Microtransaction}}-based system for equipment and unlimited free play.
play. The console port was [[DefunctOnlineVideoGames discontinued]] on September 9, 2023, although offline modes and Exhibition remain available.
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* ShootTheMedicFirst: Enemy Support Units will generally pose a bigger threat than its allies, since Support Units usually have a healing special that can both regenerate ally HP and revive allies that haven't been destroyed.
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* SeriesMascot: People outside of Japan generally know ''Border Break'' by way of Cougar NX. While Cougar NX itself is simply a normal Scout-type Blast Runner with Cougar NX-series parts, the Blast Runner is most well known for repping the ''Border Break'' series as a miniboss in fellow SEGA game ''VideoGame/PhantasyStarOnline2''. He's even had some figures of his own.
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A version for the Playstation 4 is expected to be released soon with in-game purchases with physical and PSN download edition bonuses. It's supposed to be released by August 2, 2018.
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A FreeToPlay version for the Playstation 4 is expected to be UsefulNotes/PlayStation4 was released soon with in-game purchases with physical and PSN download edition bonuses. It's supposed to be released by on August 2, 2018.
2nd, 2018. While most of the mechanics are retained, this version features some minor changes like a {{Microtransaction}}-based system for equipment and unlimited free play.
* DifficultButAwesome: Sword weapons on Scout loadouts. They are a melee-ranged weapon in a TPS, and are quite hard to use properly and even harder to connect with in a firefight. The Sword, however, inflicts massive Slash-type damage, which ignores N-DEF, and connecting a hit will [[PunchedAcrossTheRoom throw an enemy Blast Runner straight sideways across the field.]]
* LimitBreak: You can equip a BU that can be summoned after filling a gauge by battling or just waiting over time. The BU has immensely powerful effects but has limited use, such as summoning a double blaster cannon that can tear through enemies or planting a mine that deals massive AreaOfEffect damage in a wide range.
* {{Microtransactions}}: The [=PS4=] version lets you buy a premium currency with real money, which can be used to buy items and characters from the Market or pull on the Frame Lotto.
* {{Microtransactions}}: The [=PS4=] version lets you buy a premium currency with real money, which can be used to buy items and characters from the Market or pull on the Frame Lotto.
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* AMechByAnyOtherName: Blast Runners
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* AMechByAnyOtherName: Blast RunnersRunners.
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A version for the Playstation 4 is expected to be released soon with in-game purchases with physical and PSN download edition bonuses.
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A version for the Playstation 4 is expected to be released soon with in-game purchases with physical and PSN download edition bonuses.
bonuses. It's supposed to be released by August 2, 2018.
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A version for the Playstation 4 is expected to be released soon with in-game purchases with physical and PSN download edition bonuses.
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* DoesThisRemindYouOfAnything: Alien material which consumes the local landscape and is poisonous, yet makes an excellent energy source... [[CommandAndConquerTiberium what could that possibly be]]?
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* DoesThisRemindYouOfAnything: Alien material which consumes the local landscape and is poisonous, yet makes an excellent energy source... [[CommandAndConquerTiberium [[VideoGame/CommandAndConquerTiberianSeries what could that possibly be]]?
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None
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What if you mix [[ImportedAlienPhlebotinum alien minerals]] with [[RealRobot robots]] and put them in a ThirdPersonShooter setting developed as an UsefulNotes/ArcadeGame by {{Sega}}? Now, throw in CompetitiveMultiplayer with a possible 10 player vs 10 player and large maps that require you to capture key locations to spawn closer to the enemy base and destroy it before time runs out? Welcome to '''''Border Break'''''.
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What if you mix [[ImportedAlienPhlebotinum alien minerals]] with [[RealRobot robots]] and put them in a ThirdPersonShooter setting developed as an UsefulNotes/ArcadeGame by {{Sega}}? Creator/{{Sega}}? Now, throw in CompetitiveMultiplayer with a possible 10 player vs 10 player and large maps that require you to capture key locations to spawn closer to the enemy base and destroy it before time runs out? Welcome to '''''Border Break'''''.
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* SpiritualSequel: to ''VideoGame/VirtualOn.''
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* NoExportForYou: SEGA has not announced this game for release in the US or Europe.
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What if you mix [[ImportedAlienPhlebotinum alien minerals]] with [[RealRobot robots]] and put them in a ThirdPersonShooter setting developed as an ArcadeGame by {{Sega}}? Now, throw in CompetitiveMultiplayer with a possible 10 player vs 10 player and large maps that require you to capture key locations to spawn closer to the enemy base and destroy it before time runs out? Welcome to '''''Border Break'''''.
to:
What if you mix [[ImportedAlienPhlebotinum alien minerals]] with [[RealRobot robots]] and put them in a ThirdPersonShooter setting developed as an ArcadeGame UsefulNotes/ArcadeGame by {{Sega}}? Now, throw in CompetitiveMultiplayer with a possible 10 player vs 10 player and large maps that require you to capture key locations to spawn closer to the enemy base and destroy it before time runs out? Welcome to '''''Border Break'''''.
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None
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What if you mix [[ImportedAlienPhlebotinum alien minerals]] with [[RealRobot robots]] and put them in a ThirdPersonShooter setting developed as an ArcadeGame by {{Sega}}? Now, throw in CompetitveMultiplayer with a possible 10 player vs 10 player and large maps that require you to capture key locations to spawn closer to the enemy base and destroy it before time runs out? Welcome to '''''Border Break'''''.
to:
What if you mix [[ImportedAlienPhlebotinum alien minerals]] with [[RealRobot robots]] and put them in a ThirdPersonShooter setting developed as an ArcadeGame by {{Sega}}? Now, throw in CompetitveMultiplayer CompetitiveMultiplayer with a possible 10 player vs 10 player and large maps that require you to capture key locations to spawn closer to the enemy base and destroy it before time runs out? Welcome to '''''Border Break'''''.
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None
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What if you mix [[ImportedAlienPhlebotinum alien minerals]] with [[RealRobot robots]] and put them in a ThirdPersonShooter setting developed as an ArcadeGame by {{Sega}}? Now, throw in CompetitveMultiplayer with a possible 10 player vs 10 player and large maps that require you to capture key locations to spawn closer to the enemy base and destroy it before time runs out? Welcome to '''Border Break'''.
to:
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* GeneralGamingGamepads: Uses a variant of the '''Flight Control System'''.
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* GeneralGamingGamepads: UsefulNotes/GeneralGamingGamepads: Uses a variant of the '''Flight Control System'''.
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* DoesThisRemindYouOfAnything: Alien material which consumes the local landscape and is poisonous, yet makes an excellent energy source...[[CommandAndConquerTiberium what could that possibly be]]?
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* DoesThisRemindYouOfAnything: Alien material which consumes the local landscape and is poisonous, yet makes an excellent energy source... [[CommandAndConquerTiberium what could that possibly be]]?
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* AMechByAnyOtherName: Blast Runners
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* AMechByAnyOtherName: Blast Runners
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/fsk_bbbanner_b_8043.jpg]]
[[caption-width-right:350:Border Break, SEGA's arcade online TPS]]
What if you mix [[ImportedAlienPhlebotinum alien minerals]] with [[RealRobot robots]] and put them in a ThirdPersonShooter setting developed as an ArcadeGame by {{Sega}}? Now, throw in CompetitveMultiplayer with a possible 10 player vs 10 player and large maps that require you to capture key locations to spawn closer to the enemy base and destroy it before time runs out? Welcome to '''Border Break'''.
A HumongousMecha, squad-based ThirdPersonShooter with a control system that combines a joystick, a mouse and a touch-sensitive main screen similar to newer ''Franchise/{{Gundam}}'' arcade machines. The main draw is all machines are networked, allowing for large numbers of players over multiple locations across several nations.
Each player has control of a "[[HumongousMecha Blast]] [[AMechByAnyOtherName Runner]]" configured for a specific role: Assault, Heavy, Sniper and Support. Teams must cooperate to complete map objectives, while preventing opponents from completing theirs. Good performance allows players to increase their rank and obtain new parts for their Runners. Due to the scope of the game, data is stored on a personal card, allowing progress to be carried over from one session to the next.
As of 2012, Version 1.27 has been released, with a new chip-based system that grants passive abilities and stats to Runners, but also new active techniques that can be executed when the right chips are equipped. Furthermore, a "Satellite Bunker" system has been implemented, essentially a portable KillSat marker.
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!!Border Break provide examples of :
* AlwaysOverTheShoulder
* AMechByAnyOtherName: Blast Runners
* DoesThisRemindYouOfAnything: Alien material which consumes the local landscape and is poisonous, yet makes an excellent energy source...[[CommandAndConquerTiberium what could that possibly be]]?
* GeneralGamingGamepads: Uses a variant of the '''Flight Control System'''.
* NoExportForYou: SEGA has not announced this game for release in the US or Europe.
----
[[caption-width-right:350:Border Break, SEGA's arcade online TPS]]
What if you mix [[ImportedAlienPhlebotinum alien minerals]] with [[RealRobot robots]] and put them in a ThirdPersonShooter setting developed as an ArcadeGame by {{Sega}}? Now, throw in CompetitveMultiplayer with a possible 10 player vs 10 player and large maps that require you to capture key locations to spawn closer to the enemy base and destroy it before time runs out? Welcome to '''Border Break'''.
A HumongousMecha, squad-based ThirdPersonShooter with a control system that combines a joystick, a mouse and a touch-sensitive main screen similar to newer ''Franchise/{{Gundam}}'' arcade machines. The main draw is all machines are networked, allowing for large numbers of players over multiple locations across several nations.
Each player has control of a "[[HumongousMecha Blast]] [[AMechByAnyOtherName Runner]]" configured for a specific role: Assault, Heavy, Sniper and Support. Teams must cooperate to complete map objectives, while preventing opponents from completing theirs. Good performance allows players to increase their rank and obtain new parts for their Runners. Due to the scope of the game, data is stored on a personal card, allowing progress to be carried over from one session to the next.
As of 2012, Version 1.27 has been released, with a new chip-based system that grants passive abilities and stats to Runners, but also new active techniques that can be executed when the right chips are equipped. Furthermore, a "Satellite Bunker" system has been implemented, essentially a portable KillSat marker.
----
!!Border Break provide examples of :
* AlwaysOverTheShoulder
* AMechByAnyOtherName: Blast Runners
* DoesThisRemindYouOfAnything: Alien material which consumes the local landscape and is poisonous, yet makes an excellent energy source...[[CommandAndConquerTiberium what could that possibly be]]?
* GeneralGamingGamepads: Uses a variant of the '''Flight Control System'''.
* NoExportForYou: SEGA has not announced this game for release in the US or Europe.
----