(sometimes referred as Ballz 3D
) is a quirky Fighting Game
, developed by PF Magic and released by Accolade
for the Sega Genesis
and Super Nintendo
in 1994. It was later ported to the 3DO
as a director's cut in 1995.
Hence the title, you play in a pseudo 3D game environment as eight spherical characters trying to beat The Jester.
This game provides examples of:
- Acrofatic: Tsunami, the sumo wrestler. Of course, it's hard to tell if he is fat since only two large balls represent his torso.
- Bowdlerise: The SNES port altered it to say "You gotta play Ballz!"
- Carry a Big Stick: Kronk, the caveman. He carries a large white club.
- Critical Existence Failure: The combatants will always look and act fine until they lose their last bit of health and explode into a circle of balls.
- Dance Battler: Divine, the ballerina.
- Guide Dang It: In-game, its never indicated what it means when the background instructs "Taunt The Ostrich". In truth, you're meant to taunt a later boss, an ostrich named Guggler, a certain number of times while its head is in the ground. Taunting gives the fighter an increase in attack power; if done right, the ostrich can be killed in one hit.
- Hurricane of Puns: The original manual has plenty of balls-related wordplay.
- Let's Play: The Khold One and Tatsudoshi did a 5-minute video on the SNES version.
- Losing Your Head: One of Boomer's movies is taking his head and rolling it toward the opponent like a bowling ball.
- Mind Screw: There's a lot of bizarre nonsense to be seen in the smaller televisions next to the JumboTron. Perhaps the most disturbing is the eyeball zoom.
"Dual action pampering!"
"Taunt the ostrich!"
- Mirror Match / Palette Swap: Both combatants can pick and fight as the same character with only a difference in color to identify them.
- Non-Ironic Clown: Boomer, the air-humping clown.
- Punny Name: T-Wrecks the dinosaur.
- SNK Boss: The final boss, The Jester, suffers from this. Teleporting, attacks from a long range, various tripping moves, and he resurrects himself when you knock him out once.
- Take That, Audience!: The unseen announcer, who is in control of the Jumbotron, will mock the fighter that is getting hit and will always add insult to injury for the fighter that gets KO'd. He will even complain about the lack of action if both fighters aren't fighting each other.
"Kiss the canvas!"
"You're splat on the mat!"
"Open wide for chunky..."
"Nibble on some knuckle!"
"Lick the mat, chump!"
"That's in your face!"
"Ooh! That's gotta hurt!"
"Get off your knees!"
"Smell the mat!"
"Saddle up, sucker!"
"Who's laughing now, loser?"
"What's the matter? Lose your glue?"
"You didn't come in second. You lost!"
"Boomer go boom-boom!"
"Back to the circus, loser!"
"Is this a fight or a dance lesson?"
"Get the broom! Sweep away this loser!"
"Is that as humiliating as it looks?"
"Anytime you want to fight is ok with me."
"Closer than spit on a stamp."
"This is like watching a blank tv."
- Taunt Button: Taunting will increase the damage of your next attack, as long as they're not hit first, and the fighters can taunt multiple times to stack the effect.