Trivia / Pikmin

  • Dueling Games: Overlord is considered Pikmin's Evil Counterpart.
  • Fan Nickname:
    • A lot of people tend to refer to Rock Pikmin as simply 'Rockmin'. May or may not have to do with a certain blue robot's Japanese name. People also tend to call Winged Pikmin 'Pink Pikmin' simply out of tradition; the same goes for referring to Rock Pikmin as Grey Pikmin.
    • The Red Leaf Pikmin is forever known as Steve the Trooper.
    • There's also the 'Koppai Crew' for Alph, Brittany, and Charlie.
    • Some parts of the fandom refer to the creatures on the Pikmin Planet as "Pikavores" considering they only ever seem to go after the Captains and their Pikmin.
    • The President of Hocotate Freight tends to get his name abbreviated to "Prez" by most of the fandom. Some people often call him "Shachou" or "Shacho" thanks to some tie in sources from Japan. note 
  • Genius Bonus:
    • Pikmin 3 redesigns the planet of the Pikmin so that it looks different from the past games, making it less obvious that it resembles Planet Earth. However, those with the scientific knowledge can point out that the new design now makes the planet resemble Pangaea Ultima, a possible future version of Earth.
    • The Pikmin planet houses some very large insects, even taking into the account the rather minuscule stature of our heroes (some insectoids still looking like they could be a couple feet long/tall). Its mentioned that the planet has an usually high concentration of oxygen in the atmosphere, and in prehistoric times why were real-life insects capable of growing to such gargantuan sizes? An usually oxygen-rich atmosphere in prehistoric times.
  • Jossed: A common fanon idea was that if rain were implemented into the game, only Blue Pikmin would be able to go out on those days, being the only ones who can deal with large amounts of water. Pikmin 3 shows that this is not the case, as all Pikmin types are able to handle rain just fine.
  • Name's the Same: The treasure known as the Crystal King may bring RPG fans back to the end of the Nintendo 64 era.
  • No Export for You: Even though every other release made it to America at more or less the same time as other regions, the New Play Control! version of Pikmin 2 for the Wii was released in every region except America in 2009, and America didn't get it until 2012.
  • Saved from Development Hell: It took eight years before anything solid was revealed about Pikmin 3, despite Miyamoto hinting about it since Pikmin 2 was released. At most, all Miyamoto would say is "we're making Pikmin" and even tease about it at some E3s by specifically asking people not to ask about it. Eventually, it was released in 2013, a little over a whole nine years after Pikmin 2 was released in 2004.
  • Sequel Gap: Took little over nine years for Pikmin 3 to be released after Pikmin 2 came out in 2004.
  • Urban Legend of Zelda: Back during the early days of the franchise when Pikmin 1 was still new and dumping ROMs online and looking at the code was still in the very early stages, there were hundreds upon hundreds of supposed "cheats" that would net you colors of Pikmin that weren't in the game. The most infamous was a possible "Rainbow" Pikmin, who's appearance was either striped with multiple colors, Pikmin that changed color at random similar to Hyper Sonic from Sonic 3 & Knuckles, or Pikmin that had red, blue, and yellow on their body in some way. The only thing most of the "rumor"s shared was that they had all the other Pikmin facial features and possessed all Pikmin powers too. Exactly how to get them, however, varied from source to source, from beating the game in an impossible amount of days which would unlock a New Game+ you can use them in, to one source that said you had to throw Yellow Pikmin holding bomb rocks into the spring at the Impact Site then immediately end the day as soon as they hit, and the Rainbow Pikmin would be there the very next day. Naturally, they were all fake, but this hasn't stopped people from wanting actual Rainbow Pikmin in a future game, even if it ends up being a Bragging Rights Reward.
  • What Could Have Been:
    • The game started out as a game called "Adam and Eve" which focused on their lives. The game was set in a prehistoric environment (mammoths and all) where you would watch the life of two characters unfold and eventually the amount of characters would expand. You were originally in a "God" role, mainly watching the characters and making them either fight or giving them love. The idea was scrapped because they couldn't figure out an objective for the game.
    • Originally, Pikmin didn't have a protagonist and the characters were weapons shot by the player. Eventually the Pikmin were changed into being more like companions and tools, and Olimar was created.
    • The Pikmin themselves had several design changes. They were first around the size of a house cat but were made smaller later in development. The original design was completely black with no facial features. Later on they were changed to be pastel colors but the final product uses just red, blue and yellow. The Pikmin were originally meant to be different shapes (fat, tall, short, thin, etc) and they each had their own life meters but it was deemed too complicated so they opted for one size of Pikmin in three different colors.
    • Strawberries were originally supposed to be used as twenty pellets in Pikmin 1, but for whatever reason they were replaced with twenty pellets. Their model would later be reused in Pikmin 2 as one of the various treasures on the planet.
    • Originally more than 100 Pikmin can be on the field, but they changed it due to the limitations of the GameCube.
    • Yellows weren't originally the only ones to carry bomb rocks in the first game. Red and Blue Pikmin would have carried it, and Yellows would have had their electric immunity they had from Pikmin 2 onwards. However, problems with getting electric hazards to work right and time restraints forced the development team to abandon electric hazards until the sequel, and in order to give Yellows a purpose, they were made the only Pikmin who could carry bomb rocks. In Pikmin 3, all types can now carry bomb rocks.
    • In Pikmin 3 there was an unused character. He was scrapped due to complications with using four captains.
    • Brittany's captain color was originally supposed to be yellow, as seen in some early E3 Pikmin 3 videos, but was later changed to pink/light red. Similarly, Charlie's captain color was going to be red but was later changed to green.
    • Early media pertaining to the captain's in Pikmin 3 stated that Charlie was an Abhorrent Admirer to Brittany. This was completely absent in the game itself when it was released, with the two having a more professional relationship, albeit Brittany does tend to treat him as a Butt Monkey pretty frequently. Rumor has it this is still present in the Japanese version of the games, but there has been no solid confirmation on that yet.
    • Rock Pikmin were suppose to have more varied designs, with each one having a subtle difference like one being wider, another being thinner, one being more jagged edged, and so on and so forth, like the original idea for the Pikmin. This could even be noted in their E3 debut, albeit it ever so slightly. Like the original idea for the Pikmin having more varied designs, this was scrapped for unknown reasons, with all Rock Pikmin looking identical to one another in the final version of the game.
  • Word of Dante: It's a wildly believed fact that Olimar is incompetent because he didn't use the Nova Blaster to destroy the meteor, despite the fact that the manual for the first game, and later one of the tie-in websites actually does provide a justifiable reason for this. Namely, Olimar had set his ship on auto-pilot at the time because it was a route he had traveled many times before without trouble. Also, if one pays close attention to the cut scene, the meteor notably does blind side him before he can react.
http://tvtropes.org/pmwiki/pmwiki.php/Trivia/Pikmin