- Several of Olimar's treasure hoard notes in the second game, as well as Louie's cooking notes.
- The suspicious blue color paint that Olimar used for the ship. Olimar gives a nutshell of what happened after.
"But did it thank me? Nooooo."
- Louie's notes on the Caustic Dweevil.
"Inedible. Effects of consumption include uncontrollable arm-flailing and enthusiastic dishwashing."
- Olimar's notes on the Waterwraith, just because of how correct it was in how the player would react to it.
- Louie's notes, for the exact same reason, only couched in medical-sounding euphemisms.
- Olimar's notes on the Silencer, namely how he complains about the President.
- Made even funnier because the Silencer is obtained in the Wistful Wild - that is, after the President joins your party. One can only hope the President never reads Olimar's journal...
- Louie's notes on the Mamuta.
"Inedible. Tastes Like Chicken.'
- Louie's notes on the Queen Candypop Bud.
"Eating this flower leads to spectacular, breathtaking indigestion."
- Olimar finds the Paradoxical Enigma, a severed rubber duck's head, to be a stunning work of art. When he finds a more complete rubber duck in the Shower Room...
"The first time I laid eyes on this hideous treasure, I though it was a giant aquatic monster! It took me several terror-filled seconds to realize that it's just an ugly statue. What a relief... I was ready to run all the way back to Hocotate!"
- It turns out Olimar likes karaoke, which his family apparently looks down on him for.
- The suspicious blue color paint that Olimar used for the ship. Olimar gives a nutshell of what happened after.
- Louie's first interaction with the Pikmin. After pulling one out of the ground, it tries to get closer to him, which Louie responds by trying to run away from it, with the Pikmin chasing after him.
- A few of the ship's sales pitches count too.
- The Waterwraith is the most terrifying enemy in Pikmin 2, both in-universe and out, and is heavily implied to be an Eldritch Abomination. You can only bring blue Pikmin into the cave you find it in, whereas it's invincible to everything except purple ones. It appears whenever you take too long on a floor in the cave, complete with Scare Chord; can kill all your Pikmin in about a second if it catches you; and, even if you don't have them all with you, knows exactly where to go to screw you over the most. Needless to say, when the final floor provides you with purple Candypop Buds, throwing purple Pikmin at it, making it cower in fear as they smash its rollers, is not only hilarious but also deeply satisfying. The funny factor is turned Up to Eleven when the rollers are destroyed; the Waterwraith runs away in panic, and the music shifts from creepy to zany. The best part is when you actually defeat it, it strikes a few poses and blows up.
- The Pikmin going and beating up the Bulborb in the Good Ending of the first game. Doubles as a Crowning Moment of Awesome.
- The bonus video for completing challenge mode in Pikmin 2 shows us some more detail about the reason for the plot. Louie was lying about the ravenous space bunny. He ate the entire shipment of golden pikpik carrots.
- Some of the ship AI's reactions, especially after you make it store a deceased enemy, attempt to enter the Submerged Castle, and after it becomes gold plated.
- Enemies falling off the side of the rusty metal stages. Especially if they're a Bulbear marching after your Pikmin so blindly that it walks out onto nothing and falls.
- Plenty of the letters you recieve. Highlights include the President realizing he accidentally took a loan out with the All-Devouring Black Hole Loan Sharks, the President accidentally eating all the cookies that were for Louie, spam letters, and Olimar's family attending a performance and falling asleep during it.
- If you're not going for a No Casualties Run, try finishing off a boss by poisoning it. It will only cause minor damage, but if you pull this off, it's your personal Crowning Moment of Awesome and pretty hillarious to boot.
- In 2, the ship writes sales pitches for all the treasures found. Even the food.
"The consistency of the half-cooked yolk says "Mmm! Good!" It is packed with nutrients, too. I can sell it, but I have never eaten it. I am UNABLE to eat it. Not even a nibble."
- Both notes on the Flare Cannon. The Ship says it should "never be used to cook sausages". Olimar says Louie keeps trying to use it to cook sausages.
- The Comedy Bomb is nothing more than a makeshift whoopie cushion.
- In 3, all Pikmin can throw bomb rocks now. Those who do throw the bomb and run away screaming the Pikmin equivalent of "Run away!".
- Charlie's odd fascination with his Rubber Ducky becomes an amusing Running Gag. It's especially funny when Louie runs off with it.
- Between days in Pikmin 3, the crew mates can speak to each other. These random conversations can be quite funny.
- Alph goes on about Charlie's legendary acts of heroism, such as "Operation: Rubber Ducky Stucky" and "Operation: Rubber Ducky up a tree".
- Brittany tells Alph that she thinks that Pikpik carrots are gross.
- After you save Charlie, his rubber ducky can be seen floating around aimlessly inside the ship, even floating past the map sometimes. When you capture Louie after he stole all your juice, he's tied up and does the same thing.
- When the ship crashes at the beginning of the third game, you can hear the laugh of the Duck Hunt Dog.
- Anytime your Pikmin tries to carry treasure by itself, or starts taking on a large enemy solo. Granted, it will usually get killed in the latter case, so this can be annoying.
- Especially funny if the Pikmin in question is A red-leaf Pikmin carrying back a Fiery Blowhog.
- If you return to the ship in Pikmin 3 after encountering the Vehemoth Phosbat (but before defeating it), Alph comments that it's giving off Charlie's distress signal. Alph correctly assumes it must have eaten him, but Brittany draws a different conclusion.
Brittany: Typical! We leave the Captain unattended for five minutes, and he goes and turns into a giant ghost moth!
Brittany: I actually mistook that strange creature for you. You two have very similar features, did you know that?Charlie: To be honest, while trapped in the belly of that vile beast, I thought of only one face, Brittany...My own.
- After rescuing Charlie, the team has an amusing conversation about how the Phosbat resembled the captain.
- The Plasm Wraith gently stroking Olimar's unconscious body might be creepy in a way, but it's strangely amusing considering the legend people associate it with.
- The Extraordinary Bolt in the first game. Turns out Olimar bought a mostly worthless screw because of a bafflingly effective sales pitch claiming it of "extraordinary quality." Extraordinary!
Olimar: I bought this incredible bolt because the salesman told me it is of extraordinary quality that is indiscernible to the average person. Exactly what makes it so extraordinary is a secret. But just look at it! Extraordinary!
Olimar again: This bolt's bolt holds the kind of value that only a true connoisseur can understand.
- One of the ship pieces in the first game is a Geiger Counter, and in a moment of Black Comedy, Olimar's description admits that he doesn't really know what it does and that he always ignores the annoying beeping noise that it makes from time to time. It's a miracle that our hero hasn't died of radiation poisoning by this point!
- Hey! Pikmin may be in an interesting area regarding the fanbase but there's no denying it's treasure logs aren't a source of hilarity. In particular, the amiibo notes tend to be hilarious because Olimar is commenting on various Nintendo characters with near zero context. Some highlights include:
Olimar: I think that's the worst I've ever been burned on a voyage. Where are the Red Pikmin when I need them?
- Him just trying to figure out just what the heck Yoshi is, especially how it makes little sense that he'd be born with a backplate and shoes.
- Confusing the Inklings with harden war veterans and hoping they get a break soon. As anyone familiar with their home series is aware, the Inklings are perfectly okay with the sport.
- Becoming incredibly paranoid over his own amiibo over how someone on the planet already knows what he looks like.
- Can't figure out what Donkey Kong is but sympathizes with him because since he has a tie, that means he has an office job.
- Gets wrapped up in the eternal mystery of whether or not the mushroom on Toad's head is a hat or part of his head.
- Spends most of the Animal Crossing amiibo line unable to figure out if they're people or animals.
- Upon only seeing her amiibo, Olimar claims Isabelle would be a better president at Hocotate Frieght than the current one.
- After getting the Mr. Resetti amiibo, the S.S. Dolphin II starts talking with a Texan accent. Olimar considers the best course of action to fix this would be to reset it.
- The Kicks amiibo has Olimar lamet over how Kicks apparently has more going for him than he does. While wondering over what else he could possibly have over him, the ship chimes in with 'probably doesn't dwell on such trivial problems like this one." Olimar's response?
- Similarly, he also comments on what he thinks is on the NES cartridges he finds. He thinks Ice Climbers is a tale of violence and that Super Mario Bros is a tragedy and hopes the mustachioed man on the cover will have better luck in his next life.
The animated shorts:
- The Night Juicer
- Treasure In A Bottle.
- After getting stuck in the bottle, while the Pikmin outside are trying to figure out how to get the Red Pikmin out, a Blue Pikmin suggests filling the bottle with water and having him swim out. As the Red Pikmin visualizes, it quickly points out how terrible an idea that is.
- Similarly, a Yellow Pikmin gets the idea to use a Bomb Rock to blow up the bottle and get the Red Pikmin out. All the Pikmin in the general area react accordingly when they see him coming with a lit one held in his hands.
- However, the Bomb Rock idea actually does succeed in getting the Red Pikmin out by sending the bottle flying into the air and letting the Red reach the exit... However, no sooner does he start to celebrate does he land back in the bottle shortly after.
- Occupational Hazards
- After getting kicked in the eye by a Pikmin hiding in a wheel, the enraged Bulborb tries to kick the wheel and remove the hiding place. Evidently though, Bulborb leg's aren't very strong (and besides that, the wheel is partially buried in the ground). The resulting hopping around the Bulborb does on one foot is pretty hilarious.
- When the Yellow Pikmin enters the cave with the Bulborb in it while spotting some treasure, it eventually ends up waking the Bulborb up in curiosity. When the Bulborb turns around and spots it, despite Yellow's lack of facial features outside of ear, it still manages to give a pretty epic Oh, Crap! expression.
- When a Yellow Pikmin firsts grabs on to the battery and receives a jolt, a few more yellows join in, all of them enjoying it. A blue ends up noticing and, out of curiosity, tries to join in... The end result is it getting zapped and jolting around comically, before it's ghost floats out of it's now paper thin body, all the while the yellow that it touched looking on at the sight in utter oblivious confusion.
- Later on, when we're shown the scene with the yellows again, we see that tons more have joined since the above scene, their buds and flowers glowing different colors from the electricity as they all hold onto each other, strung about every which way. The end result ends up looking like Pikmin themed Christmas lights.
- Early on, the Pikmin come across some dusty pipes, going through them results in the Pikmin getting covered in the dust, one blue Pikmin gets adusty afro. The best part however? The camera pans up to a very familiar green pipe, coupled with gold coins popping out with the appropriate sound effects. then, the red Pikmin in said pipe gets dust all over its face that resembles Mario's hat, nose, and mustache... with the first few notes of the Super Mario Brothers theme playing as he jumps out with the pose and sound effect of Mario's jump.
- When the Bulborb finally gets knocked out, many of the Pikmin start to gather around it. When Olimar realizes that the bulldozer was collapsing, he calls back all the Pikmin from the Bulborb...and they leave behind a censored space. What did the Pikmin do to warrant that kind of censorship?!
- The cost of the destroyed digger: 1,000,000,000,000,007 Pokos! Olimar makes a triumphant jump and pose, and you can tell: he's about to salvage that digger. Another interesting note is that, in Pikmin 2, Red Bulborbs (of whom one is trapped under the wreckage) are valued at 7 pokos.
- A White Pikmin gets a bolt dropped on its head and it starts angrily squeaking... then it sees two Blues trying and failing to launch a Purple Pikmin on a catapult-like contraption and just gets angrier. The Purple steps aside and lets the White go... only for two Purples to jump onto the other end of the catapult, sending the White Pikmin flying.
- And then Olimar and the rest of the Pikmin just continue on as if nothing happened.
- To top things off, as a Brick Joke, on the ending screen the white pikmin lands in front of the sprouts, then the bolt conks it on the head ticking it off again. You know, just in case anyone was wondering What Happened to the Mouse?.