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Tabletop Game: Cartoon Action Hour

Somewhere between the silliness of Toon and the serious of Prime Time Adventures, there sits a book. This book is Cartoon Action Hour, a tabletop RPG that invokes the spirit of the Merchandise-Driven action cartoons of The Eighties.

Cartoon Action Hour has a lot of a shout-outs to 1980s cartoons, including The Transformers (Transbots), ThunderCats (Action Cats), and G.I. Joe (the Inhumanoids-like Dark Brigade and the regular version as Strikeforce Freedom, replacing snake-themed villains with spider-themed villains), for example.

"Cartoon Action Hour: Season Two" was released on Oct 30, 2008. Season Three was released Nov. 8, 2013.

Tropes:

  • And Knowing Is Half the Battle: You earn extra experience by playing your characters in the After-the-Show Message.
  • Experience Point: Guilty as charged.
  • Expy: More then its fair share.
  • Critical Failure: Called a "Flub".
  • Greek Chorus: Kargorr, a fictional villain from a fictional series, shows you how not to play the game. For CAH: Season 2, John Bravesteel, a fictional hero from the same fictional series as Kargorr, keeps Kargorr in check. In "CAH:S3", a fiction character from another fictional series, Sarah Strongheart, joins the two.
  • Hit Points: Called Hurt Points in CAH:S1. Avoided in CAH: Season 2, replaced with "Set Back Tokens". Even more cartoon logical!
  • Mana: Avoided with Spell Clusters.
  • Merchandise-Driven: At least in the first version, players were encouraged to think of creating their character and coming up with that character's abilities as designing that character's action figure.
  • Mooks: called Goons. Rules are provided to handle those who get their hides kicked time and time again.
  • Never Say "Die": Completely embraced. Characters don't die, they're only knocked out or captured. Unless you're gaming out The Movie.
  • Noodle Incident: Kargorr, the failed villain complains about a comic relief character, Ziggle. John Bravesteel, Kargorr's heroic counterpart, says that Kargorr is just upset that Ziggle defeated him once—and tries to tell it to the audience, Kargorr shuts Bravesteel up by saying no one wants to hear from him.
  • Point Build System: Uses Character Points (First season) and Proof of Purchase Points (Second season).
  • Popularity Power: There's an optional set of rules where events on the production side of the show can affect the player characters. This is reflected by them earning "Cool" points which can be traded in for upgrades, such as a new writer coming on board who likes the player's character, and writes them as more of a badass. Alternatively, characters who do badly can be forced to retire from the show.
  • Retraux: The rule book even includes a glossary of 80's slang, but only in the first edition.
  • Shout-Out: The whole RPG and 'Cartoon Logic' is a Shout-Out to cartoons of the 1980s.
  • Small Name, Big Ego: Kargorr, so very much. His whole shtick is that he's an incompetent Harmless Villain (bordering on a Dastardly Whiplash) who thinks of himself as a fearsome Big Bad.
  • Word of God: Cynthia Celeste Miller, creator of Cartoon Action Hour.
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Warriors of the Cosmos

The fictional series, Warriors of the Cosmos, deals with Iconia, a once peaceful planet, now under the attack of Nekkrottus's Blackskull Empire. The Big Good, King Rastor of Haven, bringso together a group of heroes called Guardians of Iconia to defeat Nekkrottus' forces once and for all.

The fictional series, "Warriors of the Cosmos", has the following tropes:

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Strikeforce Freedom

The fictional series Strikeforce Freedom deals with the titular military force fighting SPIDER, a terrorist organization that wants take over the world.

Strikeforce Freedom has the following tropes:

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Transbots

The fictional series, Transbots deals with Trevor Hastings' Transbots as they battle against Maximillian Mercy's Warbots.

Transbots has the following tropes:


CarcassonneTable Top GamesCar Wars

alternative title(s): Cartoon Action Hour
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