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Recap: Wander Over Yonder S 1 E 3 The Good Deed The Prisoner
The Good Deed

Wander and Sylvia have an "off day" in which every good deed they attempt to do also causes an even bigger problem. When things get so bad Lord Hater attempts to destroy a solar system, Wander almost loses all faith in himself, until Sylvia restores it.

The Good Deed features examples of:

  • Heroic BSOD: Wander suffers one.
  • Mood Motif:
    • The Kazoo of Success: Every time Wander does a good deed that turns out well (immediately before finding out that it made things worse somehow)...right up until Wander loses hope after all the failures. The episode's last one is for Sylvia's success in talking Wander out of giving up.
  • No Good Deed Goes Unpunished: For once in this otherwise exceedingly idealistic show.

The Prisoner

Commander Peepers scoffs at Lord Hater's idea that Wander is some kind of genius. He appears to be proven right when he captures Wander *by just inviting him aboard* while Sylvia sleeps. But then Wander runs playfully amok in the ship, almost driving Peepers mad. When the ship's self-destruct system is activated, Peepers is forced to admit to Hater that he was right before the villain would cancel the destruct sequence. Meanwhile, Wander is rescued off the ship by Sylvia.

The Prisoner features examples of:

Wander Over Yonder S 1 E 2 The Picnic The FugitivesRecap/Wander over YonderWander Over Yonder S 1 E 4 The Pet

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