"I had a lengthy discussion about
The Power of Myth With a postmodern author, who didn't exist"
— Soul Singer in a Session Band by Bright Eyes
"I'm so postmodern I bought a round the world plane ticket, and stuffed my clothes with eggplant and pretended it was me.
I’m so postmodern I recite Shakespeare at KFC drive thru, through a megaphone, in sign language.
I’m so postmodern I only go on dates that last thirteen minutes, via walky talky, while hiding under the bed.
I’m so postmodern I wrote a letter to the council. ... I think it was ‘M.’"
— The Bedroom Philosopher, "I'm So Postmodern".
"Hey, we're inside a box.
Outrageous. Nobody puts [me] in a box. For I defy all categories."
"For those keeping track, that was a reference to a parody,z
of a parody. I'll have to check the official guidebook, but I think that makes it funny again!"
— Michael Swaim
"The simulacrum is never that which conceals the truth — it is the truth which conceals that there is none. The simulacrum is true."
— Jean Baudrillard, Simulacra and Simulation
"Postmodern art is meant to be counter-intuitive, and deliberately ruin your experience...It’s about knowing what people want, proving that you could give it them if you wanted to, and then taking it away. (The reason why postmodern art is associated with breaking the fourth wall is because there are very few times when an audience expects and enjoys it.) Really it’s just about betrayal."
"Attempts to define postmodernism are usually comically doomed, but generally speaking a pretty good definition of postmodernism is 'taking signifiers out of their context but trusting them to function anyway.' So, for instance, David Bowie takes the signifiers of 50s rock and roll and of space aliens, puts them together when they don't actually go together, and then creates something new because two incongruent images are cut off from their normal contexts and forced to do something new. See? Actually fairly simple. (Just don't ask me what the point of postmodernism is. That I can't do in brief and easy form.)"
"EarthBound offers us a glimpse into the mind of the dungeon design auteur. Meet Brick Road. Jeff first bumps into him in Winters after navigating the 'modest' dungeon he constructed and opened to the public (with no admission fee). Judging by all the signs and signatures he places throughout his dungeons, Brick Road feels very passionately about his work and wants people to understand and appreciate what goes into it. He's so interested in dungeons, in fact, that he has Dr. Andonuts turn him into one... But soon Dungeon Man gets inextricably tangled in some trees. Aside from feeling sad about saying goodbye to his new friends, Brick Road doesn't seem too upset about being stuck in the same spot for the rest of his existence. Staying in one place and waiting for people to find you is the lot of the dungeon, after all. (Could it otherwise be an allusion to the loneliness of the dedicated video game designer?! Workers in the field are known to work very long hours. Itoi himself admits to sleeping on a row of chairs in the APE offices during EarthBound's development.)"
"There is no coherent plot, because a structural narrative is no longer of central importance. Instead it is an extended fast and frantic assemblage of short scenes, each one freely drawn from a wide variety of familiar and established genres — such as romance, conflict, loss, thriller, transformation, nostalgia, festive, comedy, religious, etc. Thus the audience receives a jumbled, ‘wibbly-wobbly’ series of brief but emotionally intense experiences... Meanwhile TV programmes have become increasingly less about the content and more with the engagement with the media-hyped, attractive, good-looking male and female ‘eye candy’ celebrities, and indeed the writer, or creator, himself. We are simultaneously watching The Doctor and Matt Smith, Clara Oswald and Jemma Coleman. We are watching
Dr Who and at the same time analysing what Steven Moffat is up to and where he might be going next. And a growing number of us are taking this a step further and tweeting as we watch: our former ‘water-cooler’ moments are rapidly becoming live, as we watch, social interactions."