History Quotes / PostModernism

17th Oct '17 11:15:28 AM MarkLungo
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-->'''[[http://www.philipsandifer.com/2011/08/time-can-be-rewritten-11-verdigris-bbc.html Phil Sandifer]]'''

to:

-->'''[[http://www.-->--'''[[http://www.philipsandifer.com/2011/08/time-can-be-rewritten-11-verdigris-bbc.html Phil Sandifer]]'''


Added DiffLines:


->''"Postmodernism is a philosophical movement that is very complex and hard to define, and this is a review of an 80s horror comedy, so we're not even going to try and understand that and instead oversimplify it to the point of absurdity by saying that if you're watching a movie and the movie assumes this isn't the first movie you've ever seen, it's a postmodern movie. The go to example of a postmodern horror movie is the slasher ''[[Film/Scream1996 Scream]]'', in which both the possible killers and the possible victims watch, critique and are inspired by former horror movies. The idea here is that it is impossible to be entirely original in this late day, so it is better to acknowledge inspiration and try to be the best possible version of something rather than something new and possibly flawed, or worse, less original than the creator thought."''
-->--'''[[http://www.flayrah.com/7128/retrospective-review-howling Brendan Kachel]]''' on ''Film/TheHowling''
19th May '17 10:54:58 PM nombretomado
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->''"There is no coherent plot, because a structural narrative is no longer of central importance. Instead it is an extended [[ViewersAreGoldfish fast and frantic assemblage]] of short scenes, each one freely drawn from a wide variety of familiar and established genres -- such as romance, conflict, loss, thriller, transformation, nostalgia, festive, comedy, religious, etc. Thus the audience receives a jumbled, ‘wibbly-wobbly’ series of brief but emotionally intense experiences... Meanwhile TV programmes have become increasingly less about the content and more with the engagement with the media-hyped, attractive, good-looking male and female ‘eye candy’ celebrities, and indeed the writer, or creator, himself. We are simultaneously watching The Doctor and Creator/MattSmith, Clara Oswald and Creator/JennaColeman. We are watching ''Dr Who'' and at the same time analysing what Creator/StevenMoffat is up to and where he might be going next. And a growing number of us are taking this a step further and [[{{Twitter}} tweeting]] as we watch: our former ‘water-cooler’ moments are rapidly becoming live, as we watch, social interactions."''

to:

->''"There is no coherent plot, because a structural narrative is no longer of central importance. Instead it is an extended [[ViewersAreGoldfish fast and frantic assemblage]] of short scenes, each one freely drawn from a wide variety of familiar and established genres -- such as romance, conflict, loss, thriller, transformation, nostalgia, festive, comedy, religious, etc. Thus the audience receives a jumbled, ‘wibbly-wobbly’ series of brief but emotionally intense experiences... Meanwhile TV programmes have become increasingly less about the content and more with the engagement with the media-hyped, attractive, good-looking male and female ‘eye candy’ celebrities, and indeed the writer, or creator, himself. We are simultaneously watching The Doctor and Creator/MattSmith, Clara Oswald and Creator/JennaColeman. We are watching ''Dr Who'' and at the same time analysing what Creator/StevenMoffat is up to and where he might be going next. And a growing number of us are taking this a step further and [[{{Twitter}} [[Website/{{Twitter}} tweeting]] as we watch: our former ‘water-cooler’ moments are rapidly becoming live, as we watch, social interactions."''
1st Apr '17 12:33:05 PM JulianLapostat
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->''The term 'modernization' has begun to sound [[DeadHorseTrope pass&eacute]]; in an age that is often described as post-modern. But [[TropesAreNotBad that is appropriate]] for our subject, since the industrial and technological modernity for which the Bolsheviks strove now seems [[{{Zeerust}} hopelessly outdated]]: the giant smoke-stacks that clutter the landscape of the former Soviet Union and Eastern Europe like [[PollutedWasteland a herd of polluting dinosaurs]] were, in their time, [[SocietyMarchesOn the fulfillment of a revolutionary dream]].''

to:

->''The term 'modernization' has begun to sound [[DeadHorseTrope pass&eacute]]; passé; in an age that is often described as post-modern. But [[TropesAreNotBad that is appropriate]] for our subject, since the industrial and technological modernity for which the Bolsheviks strove now seems [[{{Zeerust}} hopelessly outdated]]: the giant smoke-stacks that clutter the landscape of the former Soviet Union and Eastern Europe like [[PollutedWasteland a herd of polluting dinosaurs]] were, in their time, [[SocietyMarchesOn the fulfillment of a revolutionary dream]].''
1st Apr '17 12:32:09 PM JulianLapostat
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->''The term 'modernization' has begun to sound [[DeadHorseTrope passé[[ in an age that is often described as post-modern. But [[TropesAreNotBad that is appropriate]] for our subject, since the industrial and technological modernity for which the Bolsheviks strove now seems [[{{Zeerust}} hopelessly outdated]]: the giant smoke-stacks that clutter the landscape of the former Soviet Union and Eastern Europe like [[PollutedWasteland a herd of polluting dinosaurs]] were, in their time, [[SocietyMarchesOn the fulfillment of a revolutionary dream]].''

to:

->''The term 'modernization' has begun to sound [[DeadHorseTrope passé[[ pass&eacute]]; in an age that is often described as post-modern. But [[TropesAreNotBad that is appropriate]] for our subject, since the industrial and technological modernity for which the Bolsheviks strove now seems [[{{Zeerust}} hopelessly outdated]]: the giant smoke-stacks that clutter the landscape of the former Soviet Union and Eastern Europe like [[PollutedWasteland a herd of polluting dinosaurs]] were, in their time, [[SocietyMarchesOn the fulfillment of a revolutionary dream]].''
1st Apr '17 12:31:44 PM JulianLapostat
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Added DiffLines:

->''The term 'modernization' has begun to sound [[DeadHorseTrope passé[[ in an age that is often described as post-modern. But [[TropesAreNotBad that is appropriate]] for our subject, since the industrial and technological modernity for which the Bolsheviks strove now seems [[{{Zeerust}} hopelessly outdated]]: the giant smoke-stacks that clutter the landscape of the former Soviet Union and Eastern Europe like [[PollutedWasteland a herd of polluting dinosaurs]] were, in their time, [[SocietyMarchesOn the fulfillment of a revolutionary dream]].''
-->-- '''Sheila Fitzpatrick''', ''[[UsefulNotes/RedOctober The Russian Revolution]]''.
14th Dec '15 1:13:00 PM FF32
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->''"''Videogame/EarthBound'' offers us a glimpse into the mind of the dungeon design auteur. Meet Brick Road. Jeff first bumps into him in Winters after navigating the 'modest' dungeon he constructed and opened to the public (with no admission fee). Judging by all the signs and signatures he places throughout his dungeons, Brick Road feels very passionately about his work and wants people to understand and appreciate what goes into it. He's so interested in dungeons, in fact, that he has Dr. Andonuts turn him into one... But soon Dungeon Man gets inextricably tangled in some trees. Aside from feeling sad about saying goodbye to his new friends, Brick Road doesn't seem too upset about being stuck in the same spot for the rest of his existence. Staying in one place and waiting for people to find you is the lot of the dungeon, after all. (Could it otherwise be an allusion [[AuthorOnBoard to the loneliness of the dedicated video game designer?!]] Workers in the field are known to work very long hours. [[Creator/ShigesatoItoi Itoi]] himself admits to sleeping on a row of chairs in the APE offices during Videogame/EarthBound's development.)"''

to:

->''"''Videogame/EarthBound'' offers us a glimpse into the mind of the dungeon design auteur. Meet Brick Road. Jeff first bumps into him in Winters after navigating the 'modest' dungeon he constructed and opened to the public (with no admission fee). Judging by all the signs and signatures he places throughout his dungeons, Brick Road feels very passionately about his work and wants people to understand and appreciate what goes into it. He's so interested in dungeons, in fact, that he has Dr. Andonuts turn him into one... But soon Dungeon Man gets inextricably tangled in some trees. Aside from feeling sad about saying goodbye to his new friends, Brick Road doesn't seem too upset about being stuck in the same spot for the rest of his existence. Staying in one place and waiting for people to find you is the lot of the dungeon, after all. (Could it otherwise be an allusion [[AuthorOnBoard [[WriterOnBoard to the loneliness of the dedicated video game designer?!]] Workers in the field are known to work very long hours. [[Creator/ShigesatoItoi Itoi]] himself admits to sleeping on a row of chairs in the APE offices during Videogame/EarthBound's development.)"''
18th Aug '15 4:17:57 AM LahmacunKebab
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->''"There is no coherent plot, because a structural narrative is no longer of central importance. Instead it is an extended [[ViewersAreGoldfish fast and frantic assemblage]] of short scenes, each one freely drawn from a wide variety of familiar and established genres -- such as romance, conflict, loss, thriller, transformation, nostalgia, festive, comedy, religious, etc. Thus the audience receives a jumbled, ‘wibbly-wobbly’ series of brief but emotionally intense experiences... Meanwhile TV programmes have become increasingly less about the content and more with the engagement with the media-hyped, attractive, good-looking male and female ‘eye candy’ celebrities, and indeed the writer, or creator, himself. We are simultaneously watching The Doctor and Creator/MattSmith, Clara Oswald and Jemma Coleman. We are watching ''Dr Who'' and at the same time analysing what Creator/StevenMoffat is up to and where he might be going next. And a growing number of us are taking this a step further and [[{{Twitter}} tweeting]] as we watch: our former ‘water-cooler’ moments are rapidly becoming live, as we watch, social interactions."''

to:

->''"There is no coherent plot, because a structural narrative is no longer of central importance. Instead it is an extended [[ViewersAreGoldfish fast and frantic assemblage]] of short scenes, each one freely drawn from a wide variety of familiar and established genres -- such as romance, conflict, loss, thriller, transformation, nostalgia, festive, comedy, religious, etc. Thus the audience receives a jumbled, ‘wibbly-wobbly’ series of brief but emotionally intense experiences... Meanwhile TV programmes have become increasingly less about the content and more with the engagement with the media-hyped, attractive, good-looking male and female ‘eye candy’ celebrities, and indeed the writer, or creator, himself. We are simultaneously watching The Doctor and Creator/MattSmith, Clara Oswald and Jemma Coleman.Creator/JennaColeman. We are watching ''Dr Who'' and at the same time analysing what Creator/StevenMoffat is up to and where he might be going next. And a growing number of us are taking this a step further and [[{{Twitter}} tweeting]] as we watch: our former ‘water-cooler’ moments are rapidly becoming live, as we watch, social interactions."''
18th Aug '15 4:16:13 AM LahmacunKebab
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->''"Postmodern art is meant to be counter-intuitive, and [[TrollFic deliberately ruin your experience]]...It’s about knowing what people want, proving that you could give it them if you wanted to, and then taking it away. (The reason why postmodern art is associated with {{breaking the fourth wall}} is because there are very few times when an audience expects and enjoys it.) Really it’s just about betrayal."''

to:

->''"Postmodern art is meant to be counter-intuitive, and [[TrollFic deliberately ruin your experience]]... It’s about knowing what people want, proving that you could give it them if you wanted to, and then taking it away. (The reason why postmodern art is associated with {{breaking the fourth wall}} is because there are very few times when an audience expects and enjoys it.) Really it’s just about betrayal."''
18th Aug '15 4:15:28 AM LahmacunKebab
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->''"For those keeping track, that was a reference to a parody,z ''of'' a parody. I'll have to check the official guidebook, but I think that makes it funny again!"''

to:

->''"For those keeping track, that was a reference to a parody,z parody, ''of'' a parody. I'll have to check the official guidebook, but I think that makes it funny again!"''
30th Jul '15 3:17:05 PM johnnyfog
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->''"''Videogame/EarthBound'' offers us a glimpse into the mind of the dungeon design auteur. Meet Brick Road. Jeff first bumps into him in Winters after navigating the 'modest' dungeon he constructed and opened to the public (with no admission fee). Judging by all the signs and signatures he places throughout his dungeons, Brick Road feels very passionately about his work and wants people to understand and appreciate what goes into it. He's so interested in dungeons, in fact, that he has Dr. Andonuts turn him into one... But soon Dungeon Man gets inextricably tangled in some trees. Aside from feeling sad about saying goodbye to his new friends, Brick Road doesn't seem too upset about being stuck in the same spot for the rest of his existence. Staying in one place and waiting for people to find you is the lot of the dungeon, after all. (Could it otherwise be an allusion [[CreatorCameo to the loneliness of the dedicated video game designer?!]] Workers in the field are known to work very long hours. [[Creator/ShigesatoItoi Itoi]] himself admits to sleeping on a row of chairs in the APE offices during Videogame/EarthBound's development.)"''

to:

->''"''Videogame/EarthBound'' offers us a glimpse into the mind of the dungeon design auteur. Meet Brick Road. Jeff first bumps into him in Winters after navigating the 'modest' dungeon he constructed and opened to the public (with no admission fee). Judging by all the signs and signatures he places throughout his dungeons, Brick Road feels very passionately about his work and wants people to understand and appreciate what goes into it. He's so interested in dungeons, in fact, that he has Dr. Andonuts turn him into one... But soon Dungeon Man gets inextricably tangled in some trees. Aside from feeling sad about saying goodbye to his new friends, Brick Road doesn't seem too upset about being stuck in the same spot for the rest of his existence. Staying in one place and waiting for people to find you is the lot of the dungeon, after all. (Could it otherwise be an allusion [[CreatorCameo [[AuthorOnBoard to the loneliness of the dedicated video game designer?!]] Workers in the field are known to work very long hours. [[Creator/ShigesatoItoi Itoi]] himself admits to sleeping on a row of chairs in the APE offices during Videogame/EarthBound's development.)"''
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